Added function in asset manager to retrieve all dds images
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1c45b49937
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@ -21,9 +21,9 @@ namespace SHADE
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std::string meshName;
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std::vector<SHVec3> vertexPosition;
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std::vector<SHVec2> texCoords;
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std::vector<SHVec3> vertexTangent;
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std::vector<SHVec3> vertexNormal;
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std::vector<SHVec2> texCoords;
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std::vector<uint32_t> indices;
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};
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}
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@ -70,7 +70,8 @@ enum class AssetType : uint8_t
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#define PREFAB_EXTENSION ".SHPrefab"
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#define MATERIAL_EXTENSION ".SHMat"
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#define TEXTURE_EXTENSION ".dds"
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#define MESH_EXTENSION ".fbx"
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#define FBX_EXTENSION ".fbx"
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#define MESH_EXTENSION ".shmesh"
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std::string const EXTENSIONS[] = {
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AUDIO_EXTENSION,
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@ -82,7 +83,8 @@ std::string const EXTENSIONS[] = {
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SCRIPT_EXTENSION,
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SCENE_EXTENSION,
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PREFAB_EXTENSION,
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AUDIO_WAV_EXTENSION
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AUDIO_WAV_EXTENSION,
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FBX_EXTENSION
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};
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// Error flags
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@ -199,7 +199,7 @@ namespace SHADE
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{
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AssetPath path{ p };
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if (path.extension().string() == MESH_EXTENSION)
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if (path.extension().string() == FBX_EXTENSION)
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{
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LoadGLTF(
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{
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@ -236,6 +236,17 @@ namespace SHADE
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return result;
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}
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std::vector<SHDDSAsset> SHAssetManager::GetAllDDS() noexcept
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{
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std::vector<SHDDSAsset> result;
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for (auto const& dds : ddsCollection)
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{
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result.push_back(dds.second);
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}
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return result;
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}
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/****************************************************************************
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* \param Path for meta data file
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* \param Path for asset file
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@ -73,6 +73,7 @@ namespace SHADE
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//TODO: TEMPORARY FOR TESTING GLTF & DDS
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static void LoadDataTemp(std::string path) noexcept;
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static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
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static std::vector<SHDDSAsset> GetAllDDS() noexcept;
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private:
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/****************************************************************************
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