Added start game button. Texture changing for buttons now only change when necessary
This commit is contained in:
parent
a6290d9c8f
commit
382a2d0f6a
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@ -1,16 +1,16 @@
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[Window][MainStatusBar]
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[Window][MainStatusBar]
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Pos=0,981
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Pos=0,989
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Size=1920,20
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Size=2560,20
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Collapsed=0
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Collapsed=0
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[Window][SHEditorMenuBar]
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[Window][SHEditorMenuBar]
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Pos=0,48
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Pos=0,48
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Size=1920,933
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Size=2560,941
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Collapsed=0
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Collapsed=0
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[Window][Hierarchy Panel]
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[Window][Hierarchy Panel]
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Pos=0,186
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Pos=0,187
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Size=300,795
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Size=300,802
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Collapsed=0
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Collapsed=0
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DockId=0x00000004,0
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DockId=0x00000004,0
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@ -20,14 +20,14 @@ Size=400,400
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Collapsed=0
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Collapsed=0
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[Window][Inspector]
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[Window][Inspector]
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Pos=1434,48
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Pos=2074,48
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Size=486,933
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Size=486,941
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Collapsed=0
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Collapsed=0
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DockId=0x00000006,0
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DockId=0x00000006,0
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[Window][Profiler]
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[Window][Profiler]
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Pos=0,48
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Pos=0,48
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Size=300,136
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Size=300,137
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Collapsed=0
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Collapsed=0
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DockId=0x00000003,0
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DockId=0x00000003,0
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@ -76,7 +76,7 @@ DockId=0x0000000B,0
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[Window][ Viewport]
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[Window][ Viewport]
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Pos=302,48
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Pos=302,48
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Size=1130,697
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Size=1770,705
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Collapsed=0
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Collapsed=0
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DockId=0x0000000B,0
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DockId=0x0000000B,0
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@ -93,14 +93,14 @@ Collapsed=0
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DockId=0x0000000A,0
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DockId=0x0000000A,0
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[Window][ Asset Browser]
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[Window][ Asset Browser]
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Pos=302,747
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Pos=302,755
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Size=1130,234
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Size=1770,234
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Collapsed=0
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Collapsed=0
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DockId=0x0000000C,0
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DockId=0x0000000C,0
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[Window][Material Inspector]
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[Window][Material Inspector]
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Pos=1434,48
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Pos=2074,48
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Size=486,933
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Size=486,941
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Collapsed=0
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Collapsed=0
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DockId=0x00000006,1
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DockId=0x00000006,1
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@ -116,13 +116,13 @@ Collapsed=0
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[Window][Collider Tag Panel]
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[Window][Collider Tag Panel]
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Pos=302,48
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Pos=302,48
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Size=1130,697
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Size=1770,705
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Collapsed=0
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Collapsed=0
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DockId=0x0000000B,1
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DockId=0x0000000B,1
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[Window][Input Bindings Panel]
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[Window][Input Bindings Panel]
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Pos=1434,48
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Pos=2074,48
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Size=486,933
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Size=486,941
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Collapsed=0
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Collapsed=0
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DockId=0x00000006,2
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DockId=0x00000006,2
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@ -151,7 +151,7 @@ Column 15 Weight=1.2009
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Column 16 Weight=1.0132
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Column 16 Weight=1.0132
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[Docking][Data]
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,77 Size=1920,933 Split=X
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=2560,941 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
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@ -1,7 +1,7 @@
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- EID: 0
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- EID: 0
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Name: Canvas
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Name: Canvas
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IsActive: true
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Components:
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Canvas Component:
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Canvas Component:
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Canvas Width: 1920
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Canvas Width: 1920
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@ -9,7 +9,7 @@
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 1
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- EID: 1
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Name: Default
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Name: Background
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IsActive: true
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IsActive: true
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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@ -23,6 +23,29 @@
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Material: 121834459
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Material: 121834459
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 5
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Name: Start Game Button
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 75, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 200, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 129340704
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IsActive: true
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Button Component:
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Default Texture: 52901020
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Hovered Texture: 62235279
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Clicked Texture: 64722619
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IsActive: true
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Scripts:
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- Type: ChangeSceneButton
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Enabled: true
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sceneID: 86098106
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- EID: 2
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- EID: 2
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Name: Light
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Name: Light
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IsActive: true
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IsActive: true
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@ -0,0 +1,28 @@
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using System;
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using SHADE;
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public class ChangeSceneButton : Script
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{
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public uint sceneID = 0;
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protected override void awake()
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{
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UIElement ui = GetComponent<UIElement>();
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ui.OnClick.RegisterAction(() =>
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{
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if(sceneID != 0)
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{
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Audio.PlaySFXOnce2D("event:/UI/success");
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SceneManager.ChangeScene(86098106);
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Audio.StopAllSounds();
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}
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});
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}
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protected override void update()
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{
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}
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}
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@ -0,0 +1,3 @@
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Name: SC_ChangeSceneButton
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ID: 155329160
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Type: 9
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@ -39,5 +39,10 @@ layout(location = 1) out uint outEntityID;
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void main()
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void main()
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{
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{
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fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
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fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
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if (fragColor.a < 0.01f)
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{
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discard;
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}
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outEntityID = In2.eid;
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outEntityID = In2.eid;
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}
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}
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Binary file not shown.
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@ -7,7 +7,7 @@ namespace SHADE
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{
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{
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SHButtonComponent::SHButtonComponent()
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SHButtonComponent::SHButtonComponent()
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:size(1.0f), isHovered(false), isClicked(false),
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:size(1.0f), isHovered(false), isClicked(false),
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defaultTexture(0), hoveredTexture(0), clickedTexture(0)
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defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
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{
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{
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}
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}
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@ -41,6 +41,8 @@ namespace SHADE
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AssetID hoveredTexture;
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AssetID hoveredTexture;
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AssetID clickedTexture;
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AssetID clickedTexture;
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AssetID currentTexture;
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RTTR_ENABLE()
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RTTR_ENABLE()
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};
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};
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@ -6,7 +6,7 @@ namespace SHADE
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{
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{
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SHToggleButtonComponent::SHToggleButtonComponent()
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SHToggleButtonComponent::SHToggleButtonComponent()
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:size(1.0f), isHovered(false), isClicked(false), value(false),
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:size(1.0f), isHovered(false), isClicked(false), value(false),
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defaultTexture(0), toggledTexture(0)
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defaultTexture(0), toggledTexture(0), currentTexture(0)
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{
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{
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}
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}
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@ -42,6 +42,8 @@ namespace SHADE
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AssetID defaultTexture;
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AssetID defaultTexture;
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AssetID toggledTexture;
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AssetID toggledTexture;
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AssetID currentTexture;
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RTTR_ENABLE()
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RTTR_ENABLE()
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@ -236,12 +236,14 @@ namespace SHADE
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auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
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auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
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//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
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//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
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auto material = renderable->GetModifiableMaterial();
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AssetID textureID = 0;
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if (!comp.isHovered && !comp.isClicked)
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if (!comp.isHovered && !comp.isClicked)
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{
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{
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if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
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if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
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{
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{
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
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textureID = comp.GetDefaultTexture();
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//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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}
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}
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}
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}
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@ -249,7 +251,8 @@ namespace SHADE
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{
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{
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if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
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if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
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{
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{
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetClickedTexture()));
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textureID = comp.GetClickedTexture();
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//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetClickedTexture()));
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//SHLOG_INFO("SETTING CLICKED TEXTURE")
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//SHLOG_INFO("SETTING CLICKED TEXTURE")
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}
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}
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}
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}
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@ -257,10 +260,17 @@ namespace SHADE
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{
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{
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if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE)
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if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE)
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{
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{
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>( comp.GetHoveredTexture()));
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textureID = comp.GetHoveredTexture();
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//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>( comp.GetHoveredTexture()));
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//SHLOG_INFO("SETTING HOVERED TEXTURE")
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//SHLOG_INFO("SETTING HOVERED TEXTURE")
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}
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}
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}
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}
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if (textureID != 0 && textureID != comp.currentTexture)
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{
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auto material = renderable->GetModifiableMaterial();
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comp.currentTexture = textureID;
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
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}
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@ -358,12 +368,14 @@ namespace SHADE
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auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
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auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
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//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
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//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
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auto material = renderable->GetModifiableMaterial();
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//auto material = renderable->GetModifiableMaterial();
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AssetID textureID = 0;
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if (comp.GetValue() == false)
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if (comp.GetValue() == false)
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{
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{
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if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
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if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
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{
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{
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
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textureID = comp.GetDefaultTexture();
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//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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}
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}
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}
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}
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@ -371,11 +383,20 @@ namespace SHADE
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{
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{
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if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE)
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if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE)
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{
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{
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetToggledTexture()));
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textureID = comp.GetToggledTexture();
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//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetToggledTexture()));
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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//SHLOG_INFO("SETTING DEFAULT TEXTURE")
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}
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}
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}
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}
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if (textureID != 0 && textureID != comp.currentTexture)
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{
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auto material = renderable->GetModifiableMaterial();
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comp.currentTexture = textureID;
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
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}
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}
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}
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}
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}
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