Removed static data member...again...
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@ -25,7 +25,7 @@ namespace SHADE
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/* Static Data Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHTransformSystem::TransformUpdateRoutine SHTransformSystem::UpdateRoutine;
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//SHTransformSystem::TransformUpdateRoutine SHTransformSystem::UpdateRoutine;
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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@ -40,7 +40,7 @@ namespace SHADE
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHTransformSystem::TransformUpdateRoutine::Execute(double dt) noexcept
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void SHTransformSystem::TransformUpdateRoutine::Execute(double) noexcept
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{
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// Get the current scene graph to traverse and update
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const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
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