diff --git a/Assets/Audio/Music.bank b/Assets/Audio/Music.bank index 41112f65..d3aef69c 100644 Binary files a/Assets/Audio/Music.bank and b/Assets/Audio/Music.bank differ diff --git a/Assets/Audio/SFX.bank b/Assets/Audio/SFX.bank index acf5260a..01922b43 100644 Binary files a/Assets/Audio/SFX.bank and b/Assets/Audio/SFX.bank differ diff --git a/Assets/Scripts/UI/SC_Options.cs b/Assets/Scripts/UI/SC_Options.cs index 0e3b5c12..bccc0317 100644 --- a/Assets/Scripts/UI/SC_Options.cs +++ b/Assets/Scripts/UI/SC_Options.cs @@ -73,13 +73,13 @@ namespace SHADE_Scripting.UI } if (sfx != null) { - Settings.sfxVolume = sfx.ScaledValue; + Settings.sfxVolume = sfx.ScaledValue * 0.01f; SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume); SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume); } if (bgm != null) { - Settings.bgmVolume = bgm.ScaledValue; + Settings.bgmVolume = bgm.ScaledValue * 0.01f; SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume); } if (fov != null)