Added input class
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/************************************************************************************//*!
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\file Input.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Oct 16, 2022
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\brief Contains the definition of the managed Input static class.
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Note: This file is written in C++17/CLI.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#include "SHpch.h"
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#include "Input.hxx"
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#include "Utility/Convert.hxx"
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Properties */
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/*---------------------------------------------------------------------------------*/
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Vector3 Input::MousePosition::get()
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{
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int x, y;
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SHInputManager::GetMouseWindowPosition(&x, &y);
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return Vector3(static_cast<float>(x), static_cast<float>(y), 0.0f);
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}
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int Input::MouseScrollDelta::get()
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{
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return SHInputManager::GetMouseWheelVerticalDelta();
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}
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/*---------------------------------------------------------------------------------*/
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/* Usage Functions */
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/*---------------------------------------------------------------------------------*/
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bool Input::GetKey(KeyCode key)
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{
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return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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bool Input::GetKeyDown(KeyCode key)
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{
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return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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bool Input::GetKeyUp(KeyCode key)
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{
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return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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bool Input::GetMouseButton(MouseCode mouseButton)
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{
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return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
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}
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bool Input::GetMouseButtonDown(MouseCode mouseButton)
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{
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return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
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}
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bool Input::GetMouseButtonUp(MouseCode mouseButton)
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{
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return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
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}
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/*---------------------------------------------------------------------------------*/
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/* Cursor Functions */
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/*---------------------------------------------------------------------------------*/
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void Input::SetMousePosition(Vector2 pos)
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{
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SHInputManager::SetMouseWindowPosition
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(
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static_cast<int>(pos.x),
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static_cast<int>(pos.y)
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);
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}
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/*---------------------------------------------------------------------------------*/
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/* Time Functions */
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/*---------------------------------------------------------------------------------*/
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double Input::GetKeyHeldTime(KeyCode key)
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{
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return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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double Input::GetKeyReleasedTime(KeyCode key)
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{
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return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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double Input::GetMouseHeldTime(MouseCode key)
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{
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return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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double Input::GetMouseReleasedTime(MouseCode key)
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{
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return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
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}
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}
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/************************************************************************************//*!
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\file Input.hxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Oct 16, 2022
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\brief Contains the definition of the managed Input static class.
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Note: This file is written in C++17/CLI.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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#include "Input/SHInputManager.h"
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#include "Math/Vector2.hxx"
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#include "Math/Vector3.hxx"
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namespace SHADE
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{
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/// <summary>
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/// Static class responsible for providing access to Input-related functionality.
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/// </summary>
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public ref class Input abstract sealed
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{
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public:
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/*-----------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Represents the available supported keycodes that can be passed into the
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/// key-based Input functions.
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/// </summary>
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enum class KeyCode : int
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{
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Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
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//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
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Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
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Minus = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_MINUS),
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Period = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_PERIOD),
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//Slash = static_cast<int>(SHInputManager::SH_KEYCODE::SLASH),
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Key0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_0),
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Key1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_1),
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Key2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_2),
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Key3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_3),
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Key4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_4),
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Key5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_5),
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Key6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_6),
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Key7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_7),
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Key8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_8),
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Key9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_9),
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//Semicolon = static_cast<int>(SHInputManager::SH_KEYCODE::SEMICOLON),
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//Equal = static_cast<int>(SHInputManager::SH_KEYCODE::EQUAL),
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A = static_cast<int>(SHInputManager::SH_KEYCODE::A),
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B = static_cast<int>(SHInputManager::SH_KEYCODE::B),
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C = static_cast<int>(SHInputManager::SH_KEYCODE::C),
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D = static_cast<int>(SHInputManager::SH_KEYCODE::D),
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E = static_cast<int>(SHInputManager::SH_KEYCODE::E),
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F = static_cast<int>(SHInputManager::SH_KEYCODE::F),
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G = static_cast<int>(SHInputManager::SH_KEYCODE::G),
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H = static_cast<int>(SHInputManager::SH_KEYCODE::H),
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I = static_cast<int>(SHInputManager::SH_KEYCODE::I),
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J = static_cast<int>(SHInputManager::SH_KEYCODE::J),
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K = static_cast<int>(SHInputManager::SH_KEYCODE::K),
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L = static_cast<int>(SHInputManager::SH_KEYCODE::L),
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M = static_cast<int>(SHInputManager::SH_KEYCODE::M),
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N = static_cast<int>(SHInputManager::SH_KEYCODE::N),
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O = static_cast<int>(SHInputManager::SH_KEYCODE::O),
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P = static_cast<int>(SHInputManager::SH_KEYCODE::P),
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Q = static_cast<int>(SHInputManager::SH_KEYCODE::Q),
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R = static_cast<int>(SHInputManager::SH_KEYCODE::R),
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S = static_cast<int>(SHInputManager::SH_KEYCODE::S),
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T = static_cast<int>(SHInputManager::SH_KEYCODE::T),
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U = static_cast<int>(SHInputManager::SH_KEYCODE::U),
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V = static_cast<int>(SHInputManager::SH_KEYCODE::V),
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W = static_cast<int>(SHInputManager::SH_KEYCODE::W),
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X = static_cast<int>(SHInputManager::SH_KEYCODE::X),
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Y = static_cast<int>(SHInputManager::SH_KEYCODE::Y),
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Z = static_cast<int>(SHInputManager::SH_KEYCODE::Z),
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//LeftBracket = static_cast<int>(SHInputManager::SH_KEYCODE::LEFTBRACKET),
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//BackSlash = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSLASH),
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//RightBracket = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHTBRACKET),
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//GraveAccent = static_cast<int>(SHInputManager::SH_KEYCODE::GRAVEACCENT),
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//WORLD1 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD1),
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//WORLD2 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD2),
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/* Function keys */
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Escape = static_cast<int>(SHInputManager::SH_KEYCODE::ESCAPE),
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Enter = static_cast<int>(SHInputManager::SH_KEYCODE::ENTER),
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Tab = static_cast<int>(SHInputManager::SH_KEYCODE::TAB),
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Backspace = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSPACE),
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Insert = static_cast<int>(SHInputManager::SH_KEYCODE::INSERT),
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Delete = static_cast<int>(SHInputManager::SH_KEYCODE::DEL),
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Right = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ARROW),
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Left = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ARROW),
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Down = static_cast<int>(SHInputManager::SH_KEYCODE::DOWN_ARROW),
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Up = static_cast<int>(SHInputManager::SH_KEYCODE::UP_ARROW),
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PageUp = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_UP),
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PageDown = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_DOWN),
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Home = static_cast<int>(SHInputManager::SH_KEYCODE::HOME),
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End = static_cast<int>(SHInputManager::SH_KEYCODE::END),
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CapsLock = static_cast<int>(SHInputManager::SH_KEYCODE::CAPS_LOCK),
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ScrollLock = static_cast<int>(SHInputManager::SH_KEYCODE::SCROLL_LOCK),
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NumLock = static_cast<int>(SHInputManager::SH_KEYCODE::NUM_LOCK),
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PrintScreen = static_cast<int>(SHInputManager::SH_KEYCODE::PRINT_SCREEN),
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Pause = static_cast<int>(SHInputManager::SH_KEYCODE::PAUSE),
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F1 = static_cast<int>(SHInputManager::SH_KEYCODE::F1),
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F2 = static_cast<int>(SHInputManager::SH_KEYCODE::F2),
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F3 = static_cast<int>(SHInputManager::SH_KEYCODE::F3),
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F4 = static_cast<int>(SHInputManager::SH_KEYCODE::F4),
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F5 = static_cast<int>(SHInputManager::SH_KEYCODE::F5),
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F6 = static_cast<int>(SHInputManager::SH_KEYCODE::F6),
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F7 = static_cast<int>(SHInputManager::SH_KEYCODE::F7),
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F8 = static_cast<int>(SHInputManager::SH_KEYCODE::F8),
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F9 = static_cast<int>(SHInputManager::SH_KEYCODE::F9),
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F10 = static_cast<int>(SHInputManager::SH_KEYCODE::F10),
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F11 = static_cast<int>(SHInputManager::SH_KEYCODE::F11),
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F12 = static_cast<int>(SHInputManager::SH_KEYCODE::F12),
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F13 = static_cast<int>(SHInputManager::SH_KEYCODE::F13),
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F14 = static_cast<int>(SHInputManager::SH_KEYCODE::F14),
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F15 = static_cast<int>(SHInputManager::SH_KEYCODE::F15),
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F16 = static_cast<int>(SHInputManager::SH_KEYCODE::F16),
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F17 = static_cast<int>(SHInputManager::SH_KEYCODE::F17),
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F18 = static_cast<int>(SHInputManager::SH_KEYCODE::F18),
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F19 = static_cast<int>(SHInputManager::SH_KEYCODE::F19),
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F20 = static_cast<int>(SHInputManager::SH_KEYCODE::F20),
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F21 = static_cast<int>(SHInputManager::SH_KEYCODE::F21),
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F22 = static_cast<int>(SHInputManager::SH_KEYCODE::F22),
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F23 = static_cast<int>(SHInputManager::SH_KEYCODE::F23),
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F24 = static_cast<int>(SHInputManager::SH_KEYCODE::F24),
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/* Keypad */
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KeyPad0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_0),
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KeyPad1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_1),
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KeyPad2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_2),
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KeyPad3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_3),
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KeyPad4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_4),
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KeyPad5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_5),
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KeyPad6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_6),
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KeyPad7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_7),
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KeyPad8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_8),
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KeyPad9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_9),
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//KeyPadDecimal = static_cast<int>(SHInputManager::SH_KEYCODE::KPDECIMAL),
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//KeyPadDivide = static_cast<int>(SHInputManager::SH_KEYCODE::KPDIVIDE),
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//KeyPadMultiply = static_cast<int>(SHInputManager::SH_KEYCODE::KPMULTIPLY),
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//KeyPadSubtract = static_cast<int>(SHInputManager::SH_KEYCODE::KPSUBTRACT),
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//KeyPadAdd = static_cast<int>(SHInputManager::SH_KEYCODE::KPADD),
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//KeyPadEnter = static_cast<int>(SHInputManager::SH_KEYCODE::KPENTER),
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//KeyPadEqual = static_cast<int>(SHInputManager::SH_KEYCODE::KEYPAD),
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Shift = static_cast<int>(SHInputManager::SH_KEYCODE::SHIFT),
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LeftControl = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_CTRL),
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LeftAlt = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ALT),
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LeftSuper = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_WINDOWS),
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RightShift = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_SHIFT),
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RightControl = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_CTRL),
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RightAlt = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ALT),
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RightSuper = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_WINDOWS),
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/* Gamepad */
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JoystickA = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_A),
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JoystickB = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_B),
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JoystickX = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_X),
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JoystickY = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_Y),
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JoystickLeftBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTSHOULDER),
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JoystickRightBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTSHOULDER),
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JoystickLeftTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTTRIGGER),
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JoystickRightTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTTRIGGER),
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JoystickDPadUp = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_UP),
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JoystickDPadDown = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_DOWN),
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JoystickDPadLeft = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_LEFT),
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JoystickDPadRight = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_RIGHT),
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JoystickMenu = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_MENU),
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JoystickView = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_VIEW),
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JoystickLeftStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFT_THUMBSTICK_BUTTON),
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JoystickRightStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHT_THUMBSTICK_BUTTON),
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/* Unity Gamepad Mappings */
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JoystickButton0 = JoystickA,
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JoystickButton1 = JoystickB,
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JoystickButton2 = JoystickX,
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JoystickButton3 = JoystickY,
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JoystickButton4 = JoystickLeftBumper,
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JoystickButton5 = JoystickRightBumper,
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JoystickButton6 = JoystickView,
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JoystickButton7 = JoystickMenu,
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JoystickButton8 = JoystickLeftStick,
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JoystickButton9 = JoystickRightStick
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};
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/// <summary>
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/// Represents the available supported mouse keycodes that can be passed into the
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/// mouse-button-based Input functions.
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/// </summary>
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enum class MouseCode : int
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{
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LeftButton = static_cast<int>(SHInputManager::SH_KEYCODE::LMB),
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RightButton = static_cast<int>(SHInputManager::SH_KEYCODE::RMB),
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MiddleButton = static_cast<int>(SHInputManager::SH_KEYCODE::MMB),
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Button3 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB1),
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Button4 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB2)
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};
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/*-----------------------------------------------------------------------------*/
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/* Properites */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Mouse position in screen coordinates relative to the top left of the window.
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/// This value is a Vector3 for compatibility with functions that have Vector3
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/// arguments. The z component of the Vector3 is always 0
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/// </summary>
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static property Vector3 MousePosition
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{
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Vector3 get();
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}
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/// <summary>
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/// Amnount of vertical mouse scroll in this frame.
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/// </summary>
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static property int MouseScrollDelta
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{
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int get();
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}
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/*-----------------------------------------------------------------------------*/
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/* Usage Functions */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Checks if a specified key is being held down.
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/// This will also be true if GetKeyDown() is true.
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/// </summary>
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/// <param name="key">KeyCode of the key to check.</param>
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/// <returns>True while the user holds down the key specified.</returns>
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static bool GetKey(KeyCode key);
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/// <summary>
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/// Checks if a specified key is pressed and was not pressed before.
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/// </summary>
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/// <param name="key">KeyCode of the key to check.</param>
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/// <returns>
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/// True during the frame the user starts pressing down the key specified.
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/// </returns>
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static bool GetKeyDown(KeyCode key);
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/// <summary>
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/// Checks if a specified key is no longer pressed pressed and was pressed
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/// before.
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/// </summary>
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/// <param name="key">KeyCode of the key to check.</param>
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/// <returns>
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/// True during the frame the user releases the key identified by name.
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/// </returns>
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static bool GetKeyUp(KeyCode key);
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/// <summary>
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/// Checks if a specified mouse button is being held down.
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/// This will also be true if GetMouseButtonDown() is true.
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/// </summary>
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/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
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/// <returns>True while the user holds down the mouse button specified.</returns>
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static bool GetMouseButton(MouseCode mouseButton);
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/// <summary>
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/// Checks if a specified mouse button is pressed and was not pressed before.
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/// </summary>
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/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
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/// <returns>
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/// True during the frame the user pressed the given mouse button.
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/// </returns>
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static bool GetMouseButtonDown(MouseCode mouseButton);
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/// <summary>
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/// Checks if a specified mouse button is no longer pressed and was pressed
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/// before.
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/// </summary>
|
||||
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||
/// <returns>
|
||||
/// True during the frame the user releases the given mouse button.
|
||||
/// </returns>
|
||||
static bool GetMouseButtonUp(MouseCode mouseButton);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Cursor Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the position of the mouse cursor relative to the top left corner of the
|
||||
/// window.
|
||||
/// </summary>
|
||||
/// <param name="pos">
|
||||
/// Position of the mouse in window pixel coordinates to set.
|
||||
/// </param>
|
||||
static void SetMousePosition(Vector2 pos);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Timing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has been held or was last held
|
||||
/// for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetKeyHeldTime(KeyCode key);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has not been held or was last
|
||||
/// not been held for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetKeyReleasedTime(KeyCode key);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has been held or was last held
|
||||
/// for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetMouseHeldTime(MouseCode mouseButton);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has not been held or was last
|
||||
/// not been held for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetMouseReleasedTime(MouseCode mouseButton);
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue