Merge pull request #84 from SHADE-DP/SP3-16-Math
SP3-16 Adding Ray, Colour & Bounding Sphere NEW Added Ray Added Colour Added Bounding Sphere UPDATE Reworked Bounding Box to use DIrectX Collision type
This commit is contained in:
commit
3b60cee764
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@ -14,6 +14,9 @@
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#include "SHBoundingBox.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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using namespace DirectX;
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namespace SHADE
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{
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@ -21,89 +24,53 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingBox::SHBoundingBox() noexcept
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{
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type = Type::BOX;
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}
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SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
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: SHShape {}
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, center { c }
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, halfExtents { hE }
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{
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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Center = c;
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Extents = hE;
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}
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SHBoundingBox::SHBoundingBox(const SHVec3* vertices, size_t numVertices) noexcept
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: SHShape {}
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{
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type = Type::BOUNDING_BOX;
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if (vertices == nullptr || numVertices < 2)
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{
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SHLOG_ERROR("Insufficient number of vertices passed into bounding box constructor!")
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return;
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}
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SHVec3 min { std::numeric_limits<float>::max() };
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SHVec3 max { std::numeric_limits<float>::min() };
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for (size_t i = 0; i < numVertices; ++i)
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{
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const SHVec3& v = vertices[i];
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min.x = SHMath::Min(min.x, v.x);
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min.y = SHMath::Min(min.y, v.y);
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min.z = SHMath::Min(min.z, v.z);
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max.x = SHMath::Max(max.x, v.x);
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max.y = SHMath::Max(max.y, v.y);
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max.z = SHMath::Max(max.z, v.z);
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}
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center = SHVec3::Lerp(min, max, 0.5f);
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halfExtents = SHVec3::Abs((max - min) * 0.5f);
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}
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SHBoundingBox::SHBoundingBox(const SHBoundingBox* boxes, size_t numBoxes) noexcept
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: SHShape {}
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{
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type = Type::BOUNDING_BOX;
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if (boxes == nullptr || numBoxes == 0)
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{
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SHLOG_ERROR("Insufficient number of boxes passed into bounding box constructor!")
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return;
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}
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center = boxes->center;
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halfExtents = boxes->halfExtents;
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for (size_t i = 1; i < numBoxes; ++i)
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*this = Combine(*this, boxes[i]);
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}
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SHBoundingBox::SHBoundingBox(const SHBoundingBox& rhs) noexcept
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: SHShape {}
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, center { rhs.center }
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, halfExtents { rhs.halfExtents }
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{
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type = Type::BOUNDING_BOX;
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if (this == &rhs)
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return;
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
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: SHShape {}
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, center { rhs.center }
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, halfExtents { rhs.halfExtents }
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{
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type = Type::BOUNDING_BOX;
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
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{
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if (rhs.type != Type::BOUNDING_BOX)
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else
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else if (this != &rhs)
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{
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center = rhs.center;
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halfExtents = rhs.halfExtents;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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return *this;
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@ -111,14 +78,14 @@ namespace SHADE
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SHBoundingBox& SHBoundingBox::operator=(SHBoundingBox&& rhs) noexcept
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{
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if (rhs.type != Type::BOUNDING_BOX)
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else
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{
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center = rhs.center;
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halfExtents = rhs.halfExtents;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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return *this;
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@ -130,22 +97,22 @@ namespace SHADE
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const SHVec3& SHBoundingBox::GetCenter() const noexcept
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{
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return center;
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return Center;
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}
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const SHVec3& SHBoundingBox::GetHalfExtents() const noexcept
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{
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return halfExtents;
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return Extents;
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}
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SHVec3 SHBoundingBox::GetMin() const noexcept
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{
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return center - halfExtents;
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return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
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}
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SHVec3 SHBoundingBox::GetMax() const noexcept
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{
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return center + halfExtents;
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return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
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}
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/*-----------------------------------------------------------------------------------*/
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@ -154,36 +121,42 @@ namespace SHADE
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void SHBoundingBox::SetCenter(const SHVec3& newCenter) noexcept
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{
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center = newCenter;
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Center = newCenter;
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}
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void SHBoundingBox::SetHalfExtents(const SHVec3& newHalfExtents) noexcept
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{
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halfExtents = newHalfExtents;
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Extents = newHalfExtents;
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}
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void SHBoundingBox::SetMin(const SHVec3& min) noexcept
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{
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const SHVec3 MAX = center + halfExtents;
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const SHVec3 MAX = GetMax();
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center = SHVec3::Lerp(min, MAX, 0.5f);
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halfExtents = SHVec3::Abs((MAX - min) * 0.5f);
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Center = SHVec3::Lerp(min, MAX, 0.5f);
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Extents = SHVec3::Abs((MAX - min) * 0.5f);
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}
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void SHBoundingBox::SetMax(const SHVec3& max) noexcept
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{
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const SHVec3 MIN = center - halfExtents;
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const SHVec3 MIN = GetMin();
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center = SHVec3::Lerp(MIN, max, 0.5f);
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halfExtents = SHVec3::Abs((max - MIN) * 0.5f);
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Center = SHVec3::Lerp(MIN, max, 0.5f);
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Extents = SHVec3::Abs((max - MIN) * 0.5f);
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}
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void SHBoundingBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
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{
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center = SHVec3::Lerp(min, max, 0.5f);
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halfExtents = SHVec3::Abs((max - min) * 0.5f);
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Center = SHVec3::Lerp(min, max, 0.5f);
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Extents = SHVec3::Abs((max - min) * 0.5f);
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}
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std::vector<SHVec3> SHBoundingBox::GetVertices() const noexcept
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{
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std::vector<SHVec3> vertices{ 8 };
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GetCorners(vertices.data());
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return vertices;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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@ -191,38 +164,29 @@ namespace SHADE
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bool SHBoundingBox::TestPoint(const SHVec3& point) noexcept
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{
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const SHVec3 V = SHVec3::Abs(point - center);
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > halfExtents[i])
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return false;
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}
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return BoundingBox::Contains(point);
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}
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return true;
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bool SHBoundingBox::Raycast(const SHRay& ray, float& distance) noexcept
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{
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return BoundingBox::Intersects(ray.position, ray.direction, distance);
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}
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bool SHBoundingBox::Contains(const SHBoundingBox& rhs) const noexcept
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{
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const SHVec3 V = SHVec3::Abs(rhs.center - center);
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > rhs.halfExtents[i])
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return false;
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}
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return true;
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return BoundingBox::Contains(rhs);
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}
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float SHBoundingBox::Volume() const noexcept
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{
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return 8.0f * (halfExtents.x * halfExtents.y * halfExtents.z);
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return 8.0f * (Extents.x * Extents.y * Extents.z);
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}
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float SHBoundingBox::SurfaceArea() const noexcept
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{
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return 8.0f * ((halfExtents.x * halfExtents.y)
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+ (halfExtents.x * halfExtents.z)
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+ (halfExtents.y * halfExtents.z));
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return 8.0f * ((Extents.x * Extents.y)
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+ (Extents.x * Extents.z)
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+ (Extents.y * Extents.z));
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}
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/*-----------------------------------------------------------------------------------*/
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@ -231,37 +195,31 @@ namespace SHADE
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SHBoundingBox SHBoundingBox::Combine(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
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{
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if (lhs.Contains(rhs))
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return lhs;
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if (rhs.Contains(lhs))
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return rhs;
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const SHVec3 LHS_MIN = lhs.GetMin();
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const SHVec3 LHS_MAX = lhs.GetMax();
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const SHVec3 RHS_MIN = rhs.GetMin();
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const SHVec3 RHS_MAX = rhs.GetMax();
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SHVec3 min = SHVec3::Min({ LHS_MIN, RHS_MIN });
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SHVec3 max = SHVec3::Max({ LHS_MAX, RHS_MAX });
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SHBoundingBox result{ lhs };
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result.SetMinMax(min, max);
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SHBoundingBox result;
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CreateMerged(result, lhs, rhs);
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return result;
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}
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bool SHBoundingBox::Intersect(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
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{
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const SHVec3 V = SHVec3::Abs(lhs.center - rhs.center);
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const SHVec3 D = lhs.halfExtents + rhs.halfExtents;
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return lhs.Intersects(rhs);
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}
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > D[i])
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return false;
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}
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SHBoundingBox SHBoundingBox::BuildFromBoxes(const SHBoundingBox* boxes, size_t numBoxes) noexcept
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{
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SHBoundingBox result;
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return true;
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for (size_t i = 1; i < numBoxes; ++i)
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CreateMerged(result, boxes[i - 1], boxes[i]);
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return result;
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}
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SHBoundingBox SHBoundingBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
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{
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SHBoundingBox result;
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CreateFromPoints(result, numVertices, vertices, stride);
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return result;
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}
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} // namespace SHADE
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@ -22,32 +22,43 @@ namespace SHADE
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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// TODO(Diren): Use DirectX BoundingBox instead of custom
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class SH_API SHBoundingBox : public SHShape
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class SH_API SHBoundingBox : public SHShape,
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private DirectX::BoundingBox
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Static Data Members */
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/*---------------------------------------------------------------------------------*/
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static constexpr size_t NUM_VERTICES = 8;
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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SHBoundingBox (const SHVec3* vertices, size_t numVertices) noexcept;
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SHBoundingBox (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
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~SHBoundingBox () override = default;
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SHBoundingBox (const SHBoundingBox& rhs) noexcept;
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SHBoundingBox (SHBoundingBox&& rhs) noexcept;
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SHBoundingBox () noexcept;
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SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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SHBoundingBox (const SHBoundingBox& rhs) noexcept;
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SHBoundingBox (SHBoundingBox&& rhs) noexcept;
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SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
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SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Operator Overloads */
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/*---------------------------------------------------------------------------------*/
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SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
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SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] const SHVec3& GetCenter () const noexcept;
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[[nodiscard]] const SHVec3& GetHalfExtents () const noexcept;
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[[nodiscard]] SHVec3 GetMin () const noexcept;
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[[nodiscard]] SHVec3 GetMax () const noexcept;
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[[nodiscard]] const SHVec3& GetCenter () const noexcept;
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[[nodsicard]] const SHVec3& GetHalfExtents() const noexcept;
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[[nodiscard]] SHVec3 GetMin () const noexcept;
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[[nodiscard]] SHVec3 GetMax () const noexcept;
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[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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@ -59,31 +70,25 @@ namespace SHADE
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void SetMax (const SHVec3& max) noexcept;
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void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
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[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
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[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
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[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
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[[nodiscard]] float Volume () const noexcept;
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[[nodiscard]] float SurfaceArea () const noexcept;
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[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
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[[nodiscard]] float Volume () const noexcept;
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[[nodiscard]] float SurfaceArea () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Static Function Members */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
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[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
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private:
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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||||
/*---------------------------------------------------------------------------------*/
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SHVec3 center;
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SHVec3 halfExtents;
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[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
|
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[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
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[[nodiscard]] static SHBoundingBox BuildFromBoxes (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
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[[nodiscard]] static SHBoundingBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
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};
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||||
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@ -0,0 +1,183 @@
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/****************************************************************************************
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* \file SHBoundingSphere.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Bounding Sphere
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*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
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* disclosure of this file or its contents without the prior written consent
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||||
* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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|
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#include <SHpch.h>
|
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|
||||
// Primary Header
|
||||
#include "SHBoundingSphere.h"
|
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// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
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#include "Math/SHRay.h"
|
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|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingSphere::SHBoundingSphere() noexcept
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
}
|
||||
|
||||
SHBoundingSphere::SHBoundingSphere(const SHVec3& center, float radius) noexcept
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = center;
|
||||
Radius = radius;
|
||||
}
|
||||
|
||||
SHBoundingSphere::SHBoundingSphere(const SHBoundingSphere& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return;
|
||||
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
}
|
||||
|
||||
SHBoundingSphere::SHBoundingSphere(SHBoundingSphere&& rhs) noexcept
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingSphere& SHBoundingSphere::operator=(const SHBoundingSphere& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::SPHERE)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
||||
}
|
||||
else if (this != &rhs)
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHBoundingSphere& SHBoundingSphere::operator=(SHBoundingSphere&& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::SPHERE)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
||||
}
|
||||
else
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHVec3& SHBoundingSphere::GetCenter() const noexcept
|
||||
{
|
||||
return Center;
|
||||
}
|
||||
|
||||
float SHBoundingSphere::GetRadius() const noexcept
|
||||
{
|
||||
return Radius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBoundingSphere::SetCenter(const SHVec3& center) noexcept
|
||||
{
|
||||
Center = center;
|
||||
}
|
||||
|
||||
void SHBoundingSphere::SetRadius(float radius) noexcept
|
||||
{
|
||||
Radius = radius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHBoundingSphere::TestPoint(const SHVec3& point) noexcept
|
||||
{
|
||||
return BoundingSphere::Contains(point);
|
||||
}
|
||||
|
||||
bool SHBoundingSphere::Raycast(const SHRay& ray, float& distance) noexcept
|
||||
{
|
||||
return Intersects(ray.position, ray.direction, distance);
|
||||
}
|
||||
|
||||
bool SHBoundingSphere::Contains(const SHBoundingSphere& rhs) const noexcept
|
||||
{
|
||||
return BoundingSphere::Contains(rhs);
|
||||
}
|
||||
|
||||
float SHBoundingSphere::Volume() const noexcept
|
||||
{
|
||||
return (4.0f / 3.0f) * SHMath::PI * (Radius * Radius * Radius);
|
||||
}
|
||||
|
||||
float SHBoundingSphere::SurfaceArea() const noexcept
|
||||
{
|
||||
return 4.0f * SHMath::PI * (Radius * Radius);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingSphere SHBoundingSphere::Combine(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
|
||||
{
|
||||
SHBoundingSphere result;
|
||||
CreateMerged(result, lhs, rhs);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHBoundingSphere::Intersect(const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept
|
||||
{
|
||||
return lhs.Intersects(rhs);
|
||||
}
|
||||
|
||||
SHBoundingSphere SHBoundingSphere::BuildFromSpheres(const SHBoundingSphere* spheres, size_t numSpheres) noexcept
|
||||
{
|
||||
SHBoundingSphere result;
|
||||
|
||||
for (size_t i = 1; i < numSpheres; ++i)
|
||||
CreateMerged(result, spheres[i - 1], spheres[i]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHBoundingSphere SHBoundingSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
||||
{
|
||||
SHBoundingSphere result;
|
||||
CreateFromPoints(result, numVertices, vertices, stride);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,83 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoundingSphere.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Bounding Sphere.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXCollision.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SHShape.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHBoundingSphere : public SHShape,
|
||||
private DirectX::BoundingSphere
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingSphere () noexcept;
|
||||
SHBoundingSphere (const SHVec3& center, float radius) noexcept;
|
||||
SHBoundingSphere (const SHBoundingSphere& rhs) noexcept;
|
||||
SHBoundingSphere (SHBoundingSphere&& rhs) noexcept;
|
||||
|
||||
~SHBoundingSphere () override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingSphere& operator= (const SHBoundingSphere& rhs) noexcept;
|
||||
SHBoundingSphere& operator= (SHBoundingSphere&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] const SHVec3& GetCenter () const noexcept;
|
||||
[[nodiscard]] float GetRadius () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCenter (const SHVec3& center) noexcept;
|
||||
void SetRadius (float radius) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
|
||||
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
|
||||
|
||||
[[nodiscard]] bool Contains (const SHBoundingSphere& rhs) const noexcept;
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHBoundingSphere Combine (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
|
||||
[[nodiscard]] static bool Intersect (const SHBoundingSphere& lhs, const SHBoundingSphere& rhs) noexcept;
|
||||
[[nodiscard]] static SHBoundingSphere BuildFromSpheres (const SHBoundingSphere* spheres, size_t numSpheres) noexcept;
|
||||
[[nodiscard]] static SHBoundingSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -11,8 +11,10 @@
|
|||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "SH_API.h"
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "Math/SHRay.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -29,11 +31,10 @@ namespace SHADE
|
|||
|
||||
enum class Type
|
||||
{
|
||||
BOUNDING_BOX
|
||||
BOX
|
||||
, SPHERE
|
||||
, CAPSULE
|
||||
, CONVEX_HULL
|
||||
, TRIANGLE
|
||||
|
||||
, COUNT
|
||||
, NONE = -1
|
||||
|
@ -69,7 +70,8 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
|
||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
|
||||
[[nodiscard]] virtual bool Raycast (const SHRay& ray, float& distance) noexcept = 0;
|
||||
|
||||
protected:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -0,0 +1,297 @@
|
|||
/****************************************************************************************
|
||||
* \file SHColour.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Colour.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
|
||||
#include <DirectXColors.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHColour.h"
|
||||
// Project Headers
|
||||
#include "SHMathHelpers.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHColour SHColour::BEIGE = DirectX::Colors::Beige;
|
||||
const SHColour SHColour::BLACK = DirectX::Colors::Black;
|
||||
const SHColour SHColour::BLUE = DirectX::Colors::Blue;
|
||||
const SHColour SHColour::BROWN = DirectX::Colors::Brown;
|
||||
const SHColour SHColour::CHOCOLATE = DirectX::Colors::Chocolate;
|
||||
const SHColour SHColour::CORAL = DirectX::Colors::Coral;
|
||||
const SHColour SHColour::CRIMSON = DirectX::Colors::Crimson;
|
||||
const SHColour SHColour::CYAN = DirectX::Colors::Cyan;
|
||||
const SHColour SHColour::DARKBLUE = DirectX::Colors::DarkBlue;
|
||||
const SHColour SHColour::DARKGRAY = DirectX::Colors::DarkGray;
|
||||
const SHColour SHColour::DARKGREEN = DirectX::Colors::DarkGreen;
|
||||
const SHColour SHColour::DARKMAGENTA = DirectX::Colors::DarkMagenta;
|
||||
const SHColour SHColour::DARKORANGE = DirectX::Colors::DarkOrange;
|
||||
const SHColour SHColour::DARKRED = DirectX::Colors::DarkRed;
|
||||
const SHColour SHColour::DEEPPINK = DirectX::Colors::DeepPink;
|
||||
const SHColour SHColour::FORESTGREEN = DirectX::Colors::ForestGreen;
|
||||
const SHColour SHColour::FUCHSIA = DirectX::Colors::Fuchsia;
|
||||
const SHColour SHColour::GOLD = DirectX::Colors::Gold;
|
||||
const SHColour SHColour::GRAY = DirectX::Colors::Gray;
|
||||
const SHColour SHColour::GREEN = DirectX::Colors::Green;
|
||||
const SHColour SHColour::HOTPINK = DirectX::Colors::HotPink;
|
||||
const SHColour SHColour::INDIGO = DirectX::Colors::Indigo;
|
||||
const SHColour SHColour::LAVENDER = DirectX::Colors::Lavender;
|
||||
const SHColour SHColour::LIGHTBLUE = DirectX::Colors::LightBlue;
|
||||
const SHColour SHColour::LIGHTGRAY = DirectX::Colors::LightGray;
|
||||
const SHColour SHColour::LIGHTGREEN = DirectX::Colors::LightGreen;
|
||||
const SHColour SHColour::LIGHTPINK = DirectX::Colors::LightPink;
|
||||
const SHColour SHColour::LIGHTYELLOW = DirectX::Colors::LightYellow;
|
||||
const SHColour SHColour::LIME = DirectX::Colors::Lime;
|
||||
const SHColour SHColour::LIMEGREEN = DirectX::Colors::LimeGreen;
|
||||
const SHColour SHColour::MAGENTA = DirectX::Colors::Magenta;
|
||||
const SHColour SHColour::MAROON = DirectX::Colors::Maroon;
|
||||
const SHColour SHColour::MEDIUMBLUE = DirectX::Colors::MediumBlue;
|
||||
const SHColour SHColour::MEDIUMPURPLE = DirectX::Colors::MediumPurple;
|
||||
const SHColour SHColour::NAVY = DirectX::Colors::Navy;
|
||||
const SHColour SHColour::OLIVE = DirectX::Colors::Olive;
|
||||
const SHColour SHColour::ORANGE = DirectX::Colors::Orange;
|
||||
const SHColour SHColour::ORCHID = DirectX::Colors::Orchid;
|
||||
const SHColour SHColour::PINK = DirectX::Colors::Pink;
|
||||
const SHColour SHColour::PURPLE = DirectX::Colors::Purple;
|
||||
const SHColour SHColour::RED = DirectX::Colors::Red;
|
||||
const SHColour SHColour::ROYALBLUE = DirectX::Colors::RoyalBlue;
|
||||
const SHColour SHColour::SALMON = DirectX::Colors::Salmon;
|
||||
const SHColour SHColour::SANDYBROWN = DirectX::Colors::SandyBrown;
|
||||
const SHColour SHColour::SILVER = DirectX::Colors::Silver;
|
||||
const SHColour SHColour::SKYBLUE = DirectX::Colors::SkyBlue;
|
||||
const SHColour SHColour::SLATEGRAY = DirectX::Colors::SlateGray;
|
||||
const SHColour SHColour::SNOW = DirectX::Colors::Snow;
|
||||
const SHColour SHColour::STEELBLUE = DirectX::Colors::SteelBlue;
|
||||
const SHColour SHColour::TAN = DirectX::Colors::Tan;
|
||||
const SHColour SHColour::TEAL = DirectX::Colors::Teal;
|
||||
const SHColour SHColour::TURQUOISE = DirectX::Colors::Turquoise;
|
||||
const SHColour SHColour::VIOLET = DirectX::Colors::Violet;
|
||||
const SHColour SHColour::WHITE = DirectX::Colors::White;
|
||||
const SHColour SHColour::YELLOW = DirectX::Colors::Yellow;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour::SHColour() noexcept
|
||||
: SHVec4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(float r, float g, float b) noexcept
|
||||
: SHVec4 { r, g, b, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(float r, float g, float b, float a) noexcept
|
||||
: SHVec4 { r, g, b, a }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
|
||||
: SHVec4
|
||||
{
|
||||
static_cast<float>(r) / 255.0f,
|
||||
static_cast<float>(g) / 255.0f,
|
||||
static_cast<float>(b) / 255.0f,
|
||||
1.0f
|
||||
}
|
||||
{}
|
||||
|
||||
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
|
||||
: SHVec4
|
||||
{
|
||||
static_cast<float>(r) / 255.0f,
|
||||
static_cast<float>(g) / 255.0f,
|
||||
static_cast<float>(b) / 255.0f,
|
||||
static_cast<float>(a) / 255.0f
|
||||
}
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMFLOAT3& colour) noexcept
|
||||
: SHVec4 { colour.x, colour.y, colour.z, 1.0f }
|
||||
{}
|
||||
|
||||
SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
|
||||
: SHVec4
|
||||
{
|
||||
XMVectorGetX(colour),
|
||||
XMVectorGetY(colour),
|
||||
XMVectorGetZ(colour),
|
||||
XMVectorGetW(colour)
|
||||
}
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHColour::operator==(const SHColour& rhs) const noexcept
|
||||
{
|
||||
return XMColorEqual(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHColour::operator!=(const SHColour& rhs) const noexcept
|
||||
{
|
||||
return XMColorNotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColourHSV SHColour::ToHSV() noexcept
|
||||
{
|
||||
SHColourHSV hsv;
|
||||
|
||||
const float MIN = SHMath::Min({ x, y, z });
|
||||
const float MAX = SHMath::Max({ x, y, z });
|
||||
|
||||
hsv.v = MAX;
|
||||
|
||||
const float DELTA = MAX - MIN;
|
||||
hsv.s = (MAX != 0.0f) ? DELTA / MAX : 0.0f;
|
||||
|
||||
static const float SIN_60 = sin(SHMath::DegreesToRadians(60.0f));
|
||||
|
||||
if (DELTA == 0.0f)
|
||||
hsv.h = 0.0f;
|
||||
else if (x == MAX)
|
||||
hsv.h = (y - z) / DELTA;
|
||||
else if (y == MAX)
|
||||
hsv.h = 2.0f + (z - x) / DELTA;
|
||||
else
|
||||
hsv.h = 4.0f + (x - y) / DELTA;
|
||||
|
||||
hsv.h *= 60;
|
||||
if (hsv.h < 0.0f)
|
||||
hsv.h += 360.f;
|
||||
|
||||
return hsv;
|
||||
}
|
||||
|
||||
void SHColour::Negate() noexcept
|
||||
{
|
||||
XMStoreFloat4(this, XMColorNegative(*this));
|
||||
}
|
||||
|
||||
void SHColour::Saturate() noexcept
|
||||
{
|
||||
XMStoreFloat4(this, XMVectorSaturate(*this));
|
||||
}
|
||||
|
||||
void SHColour::AdjustSaturation(float saturation) noexcept
|
||||
{
|
||||
XMStoreFloat4(this, XMColorAdjustSaturation(*this, saturation));
|
||||
}
|
||||
|
||||
void SHColour::AdjustContrast(float contrast) noexcept
|
||||
{
|
||||
XMStoreFloat4(this, XMColorAdjustContrast(*this, contrast));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour SHColour::Modulate(const SHColour& lhs, const SHColour& rhs) noexcept
|
||||
{
|
||||
SHColour result;
|
||||
XMStoreFloat4(&result, XMColorModulate(lhs, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHColour SHColour::FromHSV(float hue, float saturation, float value)
|
||||
{
|
||||
if (hue < 0.0f || saturation < 0.0f || value < 0.0f)
|
||||
throw std::invalid_argument("One or more of the hsv values are invalid!");
|
||||
|
||||
SHColour colour;
|
||||
|
||||
if (saturation == 0.0f)
|
||||
{
|
||||
colour.x = colour.y = colour.z = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
hue /= 60.0f;
|
||||
|
||||
const int SECTOR = static_cast<int>(hue);
|
||||
|
||||
const float F = hue - static_cast<float>(SECTOR);
|
||||
const float P = value * (1.0f - saturation);
|
||||
const float Q = value * (1.0f - saturation * F);
|
||||
const float T = value * (1.0f - saturation * (1.0f - F));
|
||||
|
||||
switch (SECTOR)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
colour.x = value;
|
||||
colour.y = T;
|
||||
colour.z = P;
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
colour.x = Q;
|
||||
colour.y = value;
|
||||
colour.z = P;
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
colour.x = P;
|
||||
colour.y = value;
|
||||
colour.z = T;
|
||||
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
colour.x = P;
|
||||
colour.y = Q;
|
||||
colour.z = value;
|
||||
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
colour.x = T;
|
||||
colour.y = P;
|
||||
colour.z = value;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
colour.x = value;
|
||||
colour.y = P;
|
||||
colour.z = Q;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return colour;
|
||||
}
|
||||
|
||||
SHColour SHColour::FromHSV(const SHColourHSV& hsv)
|
||||
{
|
||||
return FromHSV(hsv.h, hsv.s, hsv.v);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,166 @@
|
|||
/****************************************************************************************
|
||||
* \file SHColour.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Colour.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
#include "Vector/SHVec3.h"
|
||||
#include "Vector/SHVec4.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
struct SH_API SHColourHSV
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
float h = 0.0f;
|
||||
float s = 0.0f;
|
||||
float v = 0.0f;
|
||||
};
|
||||
|
||||
class SH_API SHColour : private SHVec4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour () noexcept;
|
||||
SHColour (float r, float g, float b) noexcept;
|
||||
SHColour (float r, float g, float b, float a) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||
|
||||
SHColour (const SHVec3& colour) noexcept;
|
||||
SHColour (const DirectX::XMFLOAT3& colour) noexcept;
|
||||
SHColour (const DirectX::XMVECTORF32& colour) noexcept;
|
||||
|
||||
SHColour (const SHColour&) = default;
|
||||
SHColour (SHColour&&) = default;
|
||||
|
||||
~SHColour () = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour& operator= (const SHColour&) = default;
|
||||
SHColour& operator= (SHColour&&) = default;
|
||||
|
||||
bool operator== (const SHColour& rhs) const noexcept;
|
||||
bool operator!= (const SHColour& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] inline float& r() noexcept { return x; }
|
||||
[[nodiscard]] inline float& g() noexcept { return y; }
|
||||
[[nodiscard]] inline float& b() noexcept { return z; }
|
||||
[[nodiscard]] inline float& a() noexcept { return w; }
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColourHSV ToHSV () noexcept;
|
||||
|
||||
void Negate () noexcept;
|
||||
void Saturate () noexcept;
|
||||
|
||||
void AdjustSaturation (float saturation) noexcept;
|
||||
void AdjustContrast (float contrast) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHColour Modulate (const SHColour& lhs, const SHColour& rhs) noexcept;
|
||||
[[nodiscard]] static SHColour FromHSV (float hue, float saturation, float value);
|
||||
[[nodiscard]] static SHColour FromHSV (const SHColourHSV& hsv);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHColour BEIGE ;
|
||||
static const SHColour BLACK ;
|
||||
static const SHColour BLUE ;
|
||||
static const SHColour BROWN ;
|
||||
static const SHColour CHOCOLATE ;
|
||||
static const SHColour CORAL ;
|
||||
static const SHColour CRIMSON ;
|
||||
static const SHColour CYAN ;
|
||||
static const SHColour DARKBLUE ;
|
||||
static const SHColour DARKGRAY ;
|
||||
static const SHColour DARKGREEN ;
|
||||
static const SHColour DARKMAGENTA ;
|
||||
static const SHColour DARKORANGE ;
|
||||
static const SHColour DARKRED ;
|
||||
static const SHColour DEEPPINK ;
|
||||
static const SHColour FORESTGREEN ;
|
||||
static const SHColour FUCHSIA ;
|
||||
static const SHColour GOLD ;
|
||||
static const SHColour GRAY ;
|
||||
static const SHColour GREEN ;
|
||||
static const SHColour HOTPINK ;
|
||||
static const SHColour INDIGO ;
|
||||
static const SHColour LAVENDER ;
|
||||
static const SHColour LIGHTBLUE ;
|
||||
static const SHColour LIGHTGRAY ;
|
||||
static const SHColour LIGHTGREEN ;
|
||||
static const SHColour LIGHTPINK ;
|
||||
static const SHColour LIGHTYELLOW ;
|
||||
static const SHColour LIME ;
|
||||
static const SHColour LIMEGREEN ;
|
||||
static const SHColour MAGENTA ;
|
||||
static const SHColour MAROON ;
|
||||
static const SHColour MEDIUMBLUE ;
|
||||
static const SHColour MEDIUMPURPLE;
|
||||
static const SHColour NAVY ;
|
||||
static const SHColour OLIVE ;
|
||||
static const SHColour ORANGE ;
|
||||
static const SHColour ORCHID ;
|
||||
static const SHColour PINK ;
|
||||
static const SHColour PURPLE ;
|
||||
static const SHColour RED ;
|
||||
static const SHColour ROYALBLUE ;
|
||||
static const SHColour SALMON ;
|
||||
static const SHColour SANDYBROWN ;
|
||||
static const SHColour SILVER ;
|
||||
static const SHColour SKYBLUE ;
|
||||
static const SHColour SLATEGRAY ;
|
||||
static const SHColour SNOW ;
|
||||
static const SHColour STEELBLUE ;
|
||||
static const SHColour TAN ;
|
||||
static const SHColour TEAL ;
|
||||
static const SHColour TURQUOISE ;
|
||||
static const SHColour VIOLET ;
|
||||
static const SHColour WHITE ;
|
||||
static const SHColour YELLOW;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -334,6 +334,39 @@ namespace SHADE
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
bool SHMatrix::Decompose(SHVec3& translation, SHVec3& rotation, SHVec3& scale) const noexcept
|
||||
{
|
||||
XMVECTOR s, r, t;
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
|
||||
if (!XMMatrixDecompose(&s, &r, &t, M))
|
||||
return false;
|
||||
|
||||
SHQuaternion orientation;
|
||||
|
||||
XMStoreFloat3(&scale, s);
|
||||
XMStoreFloat4(&orientation, r);
|
||||
XMStoreFloat3(&translation, t);
|
||||
|
||||
rotation = orientation.ToEuler();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SHMatrix::Decompose(SHVec3& translation, SHQuaternion& orientation, SHVec3& scale) const noexcept
|
||||
{
|
||||
XMVECTOR s, r, t;
|
||||
const XMMATRIX M = XMLoadFloat4x4(this);
|
||||
|
||||
if (!XMMatrixDecompose(&s, &r, &t, M))
|
||||
return false;
|
||||
|
||||
XMStoreFloat3(&scale, s);
|
||||
XMStoreFloat4(&orientation, r);
|
||||
XMStoreFloat3(&translation, t);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
#include "Vector/SHVec4.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -25,7 +24,6 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVec2;
|
||||
class SHVec3;
|
||||
class SHVec4;
|
||||
class SHQuaternion;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -109,6 +107,24 @@ namespace SHADE
|
|||
[[nodiscard]] float Determinant () const noexcept;
|
||||
[[nodiscard]] std::string ToString () const noexcept;
|
||||
|
||||
/**
|
||||
* @brief Decomposes a transformation matrix into translation, euler angles and scale.
|
||||
* @param[out] scale The scaling factor of the matrix.
|
||||
* @param[out] rotation The euler angles of the matrix.
|
||||
* @param[out] translation The translation of the matrix.
|
||||
* @return True if decomposition was successful.
|
||||
*/
|
||||
bool Decompose (SHVec3& translation, SHVec3& rotation, SHVec3& scale) const noexcept;
|
||||
|
||||
/**
|
||||
* @brief Decomposes a transformation matrix into translation, orientation and scale.
|
||||
* @param[out] scale The scaling factor of the matrix.
|
||||
* @param[out] orientation The orientation of the matrix.
|
||||
* @param[out] translation The translation of the matrix.
|
||||
* @return True if decomposition was successful.
|
||||
*/
|
||||
bool Decompose (SHVec3& translation, SHQuaternion& orientation, SHVec3& scale) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
/****************************************************************************************
|
||||
* \file SHRay.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Ray.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHRay.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHRay::SHRay() noexcept
|
||||
: direction { 0.0f, 0.0f, 1.0f }
|
||||
{}
|
||||
|
||||
SHRay::SHRay(const SHVec3& pos, const SHVec3& dir) noexcept
|
||||
: position { pos }
|
||||
, direction { dir }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHRay::operator==(const SHRay& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR LHS_POS = XMLoadFloat3(&position);
|
||||
const XMVECTOR RHS_POS = XMLoadFloat3(&rhs.position);
|
||||
|
||||
const XMVECTOR LHS_DIR = XMLoadFloat3(&direction);
|
||||
const XMVECTOR RHS_DIR = XMLoadFloat3(&rhs.direction);
|
||||
|
||||
return XMVector3Equal(LHS_POS, RHS_POS) && XMVector3NotEqual(LHS_DIR, RHS_DIR);
|
||||
}
|
||||
|
||||
bool SHRay::operator!=(const SHRay& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR LHS_POS = XMLoadFloat3(&position);
|
||||
const XMVECTOR RHS_POS = XMLoadFloat3(&rhs.position);
|
||||
|
||||
const XMVECTOR LHS_DIR = XMLoadFloat3(&direction);
|
||||
const XMVECTOR RHS_DIR = XMLoadFloat3(&rhs.direction);
|
||||
|
||||
return XMVector3NotEqual(LHS_POS, RHS_POS) || XMVector3NotEqual(LHS_DIR, RHS_DIR);
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,54 @@
|
|||
/****************************************************************************************
|
||||
* \file SHRay.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Ray.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
#include "Vector/SHVec3.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
struct SH_API SHRay
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 position;
|
||||
SHVec3 direction;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHRay() noexcept;
|
||||
SHRay(const SHVec3& pos, const SHVec3& dir) noexcept;
|
||||
SHRay(const SHRay& rhs) noexcept = default;
|
||||
SHRay(SHRay&& rhs) noexcept = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHRay& operator= (const SHRay& rhs) noexcept = default;
|
||||
SHRay& operator= (SHRay&& rhs) noexcept = default;
|
||||
|
||||
[[nodiscard]] bool operator==(const SHRay& rhs) noexcept;
|
||||
[[nodiscard]] bool operator!=(const SHRay& rhs) noexcept;
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -38,6 +38,10 @@ namespace SHADE
|
|||
: XMFLOAT2( 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec2::SHVec2(const XMFLOAT2& xmfloat2) noexcept
|
||||
: XMFLOAT2 ( xmfloat2.x, xmfloat2.y )
|
||||
{}
|
||||
|
||||
SHVec2::SHVec2(float n) noexcept
|
||||
: XMFLOAT2( n, n )
|
||||
{}
|
||||
|
@ -50,6 +54,11 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat2(this);
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator+=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -83,22 +92,16 @@ namespace SHADE
|
|||
SHVec2 SHVec2::operator+(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator-(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -110,59 +113,43 @@ namespace SHADE
|
|||
SHVec2 SHVec2::operator*(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec2::operator==(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2Equal(V1, V2);
|
||||
return XMVector2Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec2::operator!=(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2NotEqual(V1, V2);
|
||||
return XMVector2NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec2::operator[](int index)
|
||||
|
@ -216,10 +203,8 @@ namespace SHADE
|
|||
SHVec2 operator* (float lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -229,16 +214,12 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2Length(V));
|
||||
return XMVectorGetX(XMVector2Length(*this));
|
||||
}
|
||||
|
||||
float SHVec2::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2LengthSq(V));
|
||||
return XMVectorGetX(XMVector2LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec2::ToString() const noexcept
|
||||
|
@ -251,20 +232,14 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Dot(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector2Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Cross(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Cross(V1, V2));
|
||||
XMStoreFloat2(&result, XMVector2Cross(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -276,9 +251,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&vec2);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Normalize(V));
|
||||
XMStoreFloat2(&result, XMVector2Normalize(vec2));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -297,10 +270,10 @@ namespace SHADE
|
|||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat2(&(*vec2s.begin()));
|
||||
XMVECTOR min = *vec2s.begin();
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -318,10 +291,10 @@ namespace SHADE
|
|||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat2(&(*vec2s.begin()));
|
||||
XMVECTOR max = *vec2s.begin();
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -333,11 +306,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat2(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat2(&vMax);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat2(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -345,10 +314,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&b);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat2(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -369,10 +335,7 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Angle(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector2AngleBetweenVectors(lhs, rhs));
|
||||
}
|
||||
|
||||
float SHVec2::Dot(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
|
@ -384,11 +347,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat2(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat2(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -396,10 +358,8 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR N = XMLoadFloat2(&normal);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Reflect(V, N));
|
||||
XMStoreFloat2(&result, XMVector2Reflect(v, normal));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -407,10 +367,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Transform(V, R));
|
||||
XMStoreFloat2(&result, XMVector2Transform(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -418,10 +377,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2TransformCoord(V, TF));
|
||||
XMStoreFloat2(&result, XMVector2TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,9 +52,10 @@ namespace SHADE
|
|||
SHVec2 (SHVec2&& rhs) = default;
|
||||
~SHVec2 () = default;
|
||||
|
||||
SHVec2 () noexcept;
|
||||
SHVec2 (float n) noexcept;
|
||||
SHVec2 (float x, float y) noexcept;
|
||||
SHVec2 () noexcept;
|
||||
SHVec2 (const XMFLOAT2& xmfloat2) noexcept;
|
||||
SHVec2 (float n) noexcept;
|
||||
SHVec2 (float x, float y) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
@ -63,6 +64,8 @@ namespace SHADE
|
|||
SHVec2& operator= (const SHVec2& rhs) = default;
|
||||
SHVec2& operator= (SHVec2&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec2& operator+= (const SHVec2& rhs) noexcept;
|
||||
SHVec2& operator-= (const SHVec2& rhs) noexcept;
|
||||
SHVec2& operator*= (const SHVec2& rhs) noexcept;
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 const SHVec3::Zero { 0.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::One { 1.0f, 1.0f, 1.0f };
|
||||
SHVec3 const SHVec3::Left { -1.0f, 0.0f, 0.0f };
|
||||
|
@ -43,6 +44,10 @@ namespace SHADE
|
|||
: XMFLOAT3( 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec3::SHVec3(const XMFLOAT3& xmfloat3) noexcept
|
||||
: XMFLOAT3 ( xmfloat3.x, xmfloat3.y, xmfloat3.z )
|
||||
{}
|
||||
|
||||
SHVec3::SHVec3(float n) noexcept
|
||||
: XMFLOAT3( n, n, n )
|
||||
{}
|
||||
|
@ -55,6 +60,12 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat3(this);
|
||||
}
|
||||
|
||||
|
||||
SHVec3& SHVec3::operator+=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -88,22 +99,16 @@ namespace SHADE
|
|||
SHVec3 SHVec3::operator+(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator-(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -116,59 +121,43 @@ namespace SHADE
|
|||
SHVec3 SHVec3::operator*(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec3::operator==(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3Equal(V1, V2);
|
||||
return XMVector3Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec3::operator!=(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3NotEqual(V1, V2);
|
||||
return XMVector3NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec3::operator[](int index)
|
||||
|
@ -226,10 +215,8 @@ namespace SHADE
|
|||
SHVec3 operator* (float lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -239,16 +226,12 @@ namespace SHADE
|
|||
|
||||
float SHVec3::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
return XMVectorGetX(XMVector3Length(*this));
|
||||
}
|
||||
|
||||
float SHVec3::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
return XMVectorGetX(XMVector3LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec3::ToString() const noexcept
|
||||
|
@ -261,20 +244,14 @@ namespace SHADE
|
|||
|
||||
float SHVec3::Dot(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector3Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Cross(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Cross(V1, V2));
|
||||
XMStoreFloat3(&result, XMVector3Cross(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -286,9 +263,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Normalize(V));
|
||||
XMStoreFloat3(&result, XMVector3Normalize(v));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -307,10 +282,10 @@ namespace SHADE
|
|||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat3(&(*vs.begin()));
|
||||
XMVECTOR min = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -328,10 +303,10 @@ namespace SHADE
|
|||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat3(&(*vs.begin()));
|
||||
XMVECTOR max = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -343,11 +318,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat3(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat3(&vMax);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat3(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -355,10 +326,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&b);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat3(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -382,7 +350,7 @@ namespace SHADE
|
|||
const XMVECTOR V1 = XMLoadFloat3(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(lhs, rhs));
|
||||
}
|
||||
|
||||
float SHVec3::Dot(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
|
@ -399,22 +367,18 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat3(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat3(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Reflect(const SHVec3& v, const SHVec3& normal) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR N = XMLoadFloat3(&normal);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Reflect(V, N));
|
||||
XMStoreFloat3(&result, XMVector3Reflect(v, normal));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -422,12 +386,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(axis, angleInRad);
|
||||
|
||||
const XMVECTOR AXIS = XMLoadFloat3(&axis);
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(AXIS, angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Rotate(V, Q));
|
||||
XMStoreFloat3(&result, XMVector3Rotate(v, Q));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -435,10 +396,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationX(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationX(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -446,10 +406,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationY(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationY(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -457,10 +416,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -468,10 +426,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, TF));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -58,6 +58,7 @@ namespace SHADE
|
|||
~SHVec3 () = default;
|
||||
|
||||
SHVec3 () noexcept;
|
||||
SHVec3 (const XMFLOAT3& xmfloat3) noexcept;
|
||||
SHVec3 (float n) noexcept;
|
||||
SHVec3 (float x, float y, float z) noexcept;
|
||||
|
||||
|
@ -68,6 +69,8 @@ namespace SHADE
|
|||
SHVec3& operator= (const SHVec3& rhs) = default;
|
||||
SHVec3& operator= (SHVec3&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec3& operator+= (const SHVec3& rhs) noexcept;
|
||||
SHVec3& operator-= (const SHVec3& rhs) noexcept;
|
||||
SHVec3& operator*= (const SHVec3& rhs) noexcept;
|
||||
|
|
|
@ -38,6 +38,10 @@ namespace SHADE
|
|||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec4::SHVec4(const XMFLOAT4& xmfloat4) noexcept
|
||||
: XMFLOAT4( xmfloat4.x, xmfloat4.y, xmfloat4.z, xmfloat4.w )
|
||||
{}
|
||||
|
||||
SHVec4::SHVec4(float _x, float _y, float _z, float _w) noexcept
|
||||
: XMFLOAT4( _x, _y, _z, _w )
|
||||
{}
|
||||
|
@ -46,6 +50,11 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat4(this);
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator+=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -79,22 +88,16 @@ namespace SHADE
|
|||
SHVec4 SHVec4::operator+(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator-(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -106,59 +109,43 @@ namespace SHADE
|
|||
SHVec4 SHVec4::operator*(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec4::operator==(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4Equal(V1, V2);
|
||||
return XMVector4Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec4::operator!=(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4NotEqual(V1, V2);
|
||||
return XMVector4NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec4::operator[](int index)
|
||||
|
@ -220,10 +207,8 @@ namespace SHADE
|
|||
SHVec4 operator* (float lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -233,30 +218,22 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4Length(V));
|
||||
return XMVectorGetX(XMVector4Length(*this));
|
||||
}
|
||||
|
||||
float SHVec4::Length3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
return XMVectorGetX(XMVector3Length(*this));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4LengthSq(V));
|
||||
return XMVectorGetX(XMVector4LengthSq(*this));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
return XMVectorGetX(XMVector3LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec4::ToString() const noexcept
|
||||
|
@ -269,28 +246,19 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Dot(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector4Dot(*this, rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Dot3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector3Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Cross(V1, V2));
|
||||
XMStoreFloat4(&result, XMVector3Cross(*this, rhs));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -299,11 +267,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V3 = XMLoadFloat4(this);
|
||||
const XMVECTOR V1 = XMLoadFloat4(&v1);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&v2);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Cross(V3, V1, V2));
|
||||
XMStoreFloat4(&result, XMVector4Cross(*this, v1, v2));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -315,9 +279,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Normalize(V));
|
||||
XMStoreFloat4(&result, XMVector4Normalize(v));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -325,9 +287,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Normalize(V));
|
||||
XMStoreFloat4(&result, XMVector3Normalize(v));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -347,10 +307,10 @@ namespace SHADE
|
|||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat4(&(*vs.begin()));
|
||||
XMVECTOR min = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -368,10 +328,10 @@ namespace SHADE
|
|||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat4(&(*vs.begin()));
|
||||
XMVECTOR max = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -383,11 +343,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat4(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat4(&vMax);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat4(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -395,10 +351,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&b);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat4(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -429,18 +382,12 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Angle(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector4AngleBetweenVectors(lhs,rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Angle3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(lhs,rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Dot(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
|
@ -467,11 +414,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat4(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -479,11 +425,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot3D(v, u);
|
||||
const float U_LENSQ = u.LengthSquared3D();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat4(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -491,11 +436,8 @@ namespace SHADE
|
|||
SHVec4 SHVec4::Reflect(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Reflect(V, N));
|
||||
XMStoreFloat4(&result, XMVector4Reflect(v, normal));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -503,11 +445,8 @@ namespace SHADE
|
|||
SHVec4 SHVec4::Reflect3D(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Reflect(V, N));
|
||||
XMStoreFloat4(&result, XMVector3Reflect(v, normal));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -516,10 +455,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(V, TF));
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -52,8 +52,9 @@ namespace SHADE
|
|||
SHVec4 (SHVec4&& rhs) = default;
|
||||
~SHVec4 () = default;
|
||||
|
||||
SHVec4 () noexcept;
|
||||
SHVec4 (float x, float y, float z, float w) noexcept;
|
||||
SHVec4 () noexcept;
|
||||
SHVec4 (const XMFLOAT4& xmfloat4) noexcept;
|
||||
SHVec4 (float x, float y, float z, float w) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
@ -62,6 +63,8 @@ namespace SHADE
|
|||
SHVec4& operator= (const SHVec4& rhs) = default;
|
||||
SHVec4& operator= (SHVec4&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec4& operator+= (const SHVec4& rhs) noexcept;
|
||||
SHVec4& operator-= (const SHVec4& rhs) noexcept;
|
||||
SHVec4& operator*= (const SHVec4& rhs) noexcept;
|
||||
|
|
|
@ -398,7 +398,7 @@ namespace SHADE
|
|||
|
||||
switch (shape->GetType())
|
||||
{
|
||||
case SHShape::Type::BOUNDING_BOX:
|
||||
case SHShape::Type::BOX:
|
||||
{
|
||||
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
|
||||
const SHVec3& SHADE_EXTENTS = box->GetHalfExtents();
|
||||
|
|
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Reference in New Issue