Write raw anim asset id into anim clips
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@ -25,6 +25,7 @@ namespace SHADE
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std::string name;
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uint32_t firstIndex;
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uint32_t lastIndex;
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AssetID animRawDataAssetId; // Not serialised, only populated during runtime from parent asset
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};
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struct SH_API SHAnimClipContainerAsset final : SHAssetData
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@ -119,6 +119,8 @@ namespace SHADE
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reinterpret_cast<char*>(&clip.firstIndex),
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sizeof(uint32_t) * 2
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);
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clip.animRawDataAssetId = data->animRawDataAssetId;
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}
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result = data;
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