Merge pull request #83 from SHADE-DP/SP3-4-editor_fix
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commit
3ebf42fc1a
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@ -18,6 +18,8 @@
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "AudioSystem/SHAudioSystem.h"
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#include "AudioSystem/SHAudioSystem.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "Physics/Components/SHColliderComponent.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -70,23 +72,28 @@ namespace SHADE
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{
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{
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DrawComponent(renderableComponent);
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DrawComponent(renderableComponent);
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}
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}
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if(auto testComponent = SHComponentManager::GetComponent_s<SHComponent_ENUM>(eid))
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if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
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{
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{
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DrawComponent(testComponent);
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DrawComponent(colliderComponent);
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}
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}
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if(auto rigidbodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
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{
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DrawComponent(rigidbodyComponent);
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}
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ImGui::Separator();
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// Render Scripts
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SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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scriptEngine->RenderScriptsInInspector(eid);
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ImGui::Separator();
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ImGui::Separator();
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if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
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if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
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{
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{
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DrawAddComponentButton<SHTransformComponent>(eid);
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DrawAddComponentButton<SHTransformComponent>(eid);
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DrawAddComponentButton<SHRenderable>(eid);
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DrawAddComponentButton<SHRenderable>(eid);
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DrawAddComponentButton<SHComponent_ENUM>(eid);
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DrawAddComponentButton<SHColliderComponent>(eid);
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DrawAddComponentButton<SHRigidBodyComponent>(eid);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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// Render Scripts
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SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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scriptEngine->RenderScriptsInInspector(eid);
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}
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}
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ImGui::End();
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ImGui::End();
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}
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}
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@ -390,6 +390,13 @@ RTTR_REGISTRATION
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using namespace SHADE;
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using namespace SHADE;
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using namespace rttr;
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using namespace rttr;
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registration::enumeration<SHRigidBodyComponent::Type>("RigidBody Type")
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(
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value("Static", SHRigidBodyComponent::Type::STATIC),
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value("Dynamic", SHRigidBodyComponent::Type::DYNAMIC),
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value("Kinematic", SHRigidBodyComponent::Type::KINEMATIC)
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);
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registration::class_<SHRigidBodyComponent>("RigidBody Component")
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registration::class_<SHRigidBodyComponent>("RigidBody Component")
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.property("Type" , &SHRigidBodyComponent::GetType , &SHRigidBodyComponent::SetType )
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.property("Type" , &SHRigidBodyComponent::GetType , &SHRigidBodyComponent::SetType )
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.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
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.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
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