Merge remote-tracking branch 'origin/main' into SP3-2-Physics

This commit is contained in:
Diren D Bharwani 2022-10-01 22:06:50 +08:00
commit 4007120dbd
12 changed files with 77 additions and 95 deletions

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@ -68,9 +68,16 @@ project "SHADE_Application"
disablewarnings
{
"4251"
"4251",
"26812",
"26439",
"26451",
"26437",
"4275"
}
linkoptions { "-IGNORE:4006" }
warnings 'Extra'
filter "configurations:Debug"

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@ -14,7 +14,6 @@
#include <chrono>
#include <ratio>
#include <ctime>
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN 1
#include <SDL.h>
@ -25,11 +24,10 @@
#include "Scene/SHSceneManager.h"
// Systems
#include "Input/SHInputManagerSystem.h"
#include "Scripting/SHScriptEngine.h"
#include "Physics/SHPhysicsSystem.h"
#include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManagerSystem.h"
#include "Input/SHInputManager.h"
#include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h"
@ -68,12 +66,9 @@ namespace Sandbox
SHADE::SHSystemManager::CreateSystem<SHADE::SHPhysicsSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
// Create Routines
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
@ -134,6 +129,7 @@ namespace Sandbox
while (!window.WindowShouldClose())
{
SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
SHSceneManager::UpdateSceneManager();
SHSceneManager::SceneUpdate(1/60.0f);
//#ifdef SHEDITOR

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@ -76,8 +76,15 @@ project "SHADE_Engine"
disablewarnings
{
"4251"
"4251",
"26812",
"26439",
"26451",
"26437",
"4275"
}
linkoptions { "-IGNORE:4006" }
defines
{

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@ -90,7 +90,7 @@ namespace SHADE
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
}
void SHADE::SHAudioSystem::Run(float dt)
void SHADE::SHAudioSystem::Run(double dt)
{
static_cast<void>(dt);
//if (GetKeyState(VK_SPACE) & 0x8000)
@ -417,7 +417,7 @@ namespace SHADE
int instanceCount = 0;
event.second->getInstanceCount(&instanceCount);
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
event.second->getInstanceList(instances.data(), instances.size(), &instanceCount);
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
for (auto const& instance : instances)
{
instance->setPaused(pause);

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@ -50,7 +50,7 @@ namespace SHADE
~SHAudioSystem();
void Init();
void Run(float dt);
void Run(double dt);
class SH_API AudioRoutine final : public SHSystemRoutine
{
public:

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@ -114,7 +114,7 @@ namespace SHADE
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
//Draw Node
bool isNodeOpen = ImGui::TreeNodeEx((void*)eid, nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
//Check For Begin Drag

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@ -843,7 +843,7 @@
#define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883
#define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6
#define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31
#define ICON_MD_FLOURESCENT "\xef\x80\x8d" // U+f00d
#define ICON_MD_FLOURESCENT2 "\xef\x80\x8d" // U+f00d
#define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31
#define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b
#define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e

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@ -327,7 +327,7 @@ namespace SHADE
ImGui::PushID(fieldLabel.c_str());
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
if (edited = ImGui::Combo("##Combo", &selected, list.data(), list.size()))
if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
{
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
}

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@ -2,7 +2,7 @@
#include "SHWindowMap.h"
#include "SHWindow.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Input/SHInputManagerSystem.h"
#include "Input/SHInputManager.h"
namespace SHADE
@ -343,10 +343,7 @@ namespace SHADE
}
case WM_MOUSEWHEEL:
{
if (auto im = SHSystemManager::GetSystem<SHInputManagerSystem>())
{
im->PollWheelVerticalDelta(wparam);
}
SHInputManager::PollWheelVerticalDelta(wparam);
break;
}
default:

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@ -1,5 +1,5 @@
/*********************************************************************
* \file SHInputManagerSystem.cpp
* \file SHInputManager.cpp
* \author Ryan Wang Nian Jing
* \brief Definition of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
@ -11,7 +11,8 @@
#pragma once
#include <SHpch.h>
#include "SHInputManagerSystem.h"
#include "SHInputManager.h"
#include "../Tools/SHException.h"
namespace SHADE
{
@ -19,61 +20,34 @@ namespace SHADE
/* Static defines */
/*------------------------------------------------------------------------*/
unsigned SHInputManagerSystem::keyCount = 0;
bool SHInputManagerSystem::keys[MAX_KEYS];
bool SHInputManagerSystem::keysLast[MAX_KEYS];
double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
unsigned SHInputManager::keyCount = 0;
bool SHInputManager::keys[MAX_KEYS];
bool SHInputManager::keysLast[MAX_KEYS];
double SHInputManager::keysHeldTime[MAX_KEYS];
double SHInputManager::keysReleasedTime[MAX_KEYS];
unsigned SHInputManagerSystem::keyToggleCount = 0;
bool SHInputManagerSystem::keysToggle[MAX_KEYS];
bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
unsigned SHInputManager::keyToggleCount = 0;
bool SHInputManager::keysToggle[MAX_KEYS];
bool SHInputManager::keysToggleLast[MAX_KEYS];
double SHInputManager::keysToggleOnTime[MAX_KEYS];
double SHInputManager::keysToggleOffTime[MAX_KEYS];
int SHInputManagerSystem::mouseScreenX = 0;
int SHInputManagerSystem::mouseScreenY = 0;
int SHInputManagerSystem::mouseScreenXLast = 0;
int SHInputManagerSystem::mouseScreenYLast = 0;
double SHInputManagerSystem::mouseVelocityX = 0;
double SHInputManagerSystem::mouseVelocityY = 0;
int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
int SHInputManager::mouseScreenX = 0;
int SHInputManager::mouseScreenY = 0;
int SHInputManager::mouseScreenXLast = 0;
int SHInputManager::mouseScreenYLast = 0;
double SHInputManager::mouseVelocityX = 0;
double SHInputManager::mouseVelocityY = 0;
int SHInputManager::mouseWheelVerticalDelta = 0;
int SHInputManager::mouseWheelVerticalDeltaPoll = 0;
void SHInputManagerSystem::Init()
{
keyCount = 0;
SecureZeroMemory(keys, sizeof(keys));
SecureZeroMemory(keysLast, sizeof(keysLast));
SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
keyToggleCount = 0;
SecureZeroMemory(keysToggle, sizeof(keysToggle));
SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
mouseScreenX = 0;
mouseScreenY = 0;
mouseScreenXLast = 0;
mouseScreenYLast = 0;
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDeltaPoll = 0;
}
void SHInputManagerSystem::Exit()
{
//No dynamically allocated memory. Nothing to do here.
}
void SHInputManagerSystem::InputManagerRoutine::
FixedExecute(double dt) noexcept
void SHInputManager::UpdateInput(double dt) noexcept
{
//Keyboard and Mouse Buttons////////////////////////////////////////////////
//Poll
unsigned char keyboardState[MAX_KEYS];
GetKeyboardState(keyboardState);
//if (GetKeyboardState(keyboardState) == false) return;
SHASSERT(GetKeyboardState(keyboardState), "SHInputManager:GetKeyboardState() failed ({})", GetLastError());
keyCount = 0;
keyToggleCount = 0;
for (size_t i = 0; i < MAX_KEYS; ++i)
@ -138,13 +112,17 @@ namespace SHADE
mouseScreenX = p.x;
mouseScreenY = p.y;
//Velocity
mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
//Mouse wheel vertical delta updating
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
mouseWheelVerticalDeltaPoll = 0;
}
bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
bool SHInputManager::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
@ -157,7 +135,7 @@ namespace SHADE
return false;
}
bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
bool SHInputManager::AnyKey(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
@ -170,7 +148,7 @@ namespace SHADE
return false;
}
bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
bool SHInputManager::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{

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@ -1,5 +1,5 @@
/*********************************************************************
* \file SHInputManagerSystem.h
* \file SHInputManager.h
* \author Ryan Wang Nian Jing
* \brief Declaration of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
@ -13,19 +13,12 @@
//#include <Xinput.h>
//#include "../../SHADE_Managed/src/SHpch.h"
#include "SH_API.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHFixedSystemRoutine.h"
namespace SHADE
{
class SH_API SHInputManagerSystem : public SHSystem
class SH_API SHInputManager
{
public:
class SH_API InputManagerRoutine : public SHFixedSystemRoutine
{
public:
virtual void FixedExecute(double dt) noexcept override final;
};
public:
/*------------------------------------------------------------------------*/
@ -276,23 +269,21 @@ namespace SHADE
};
public:
//Updates current state of the input, with dt to be fetched from FRC
//TODO should dt be fixed or variable?
static void UpdateInput(double dt) noexcept;
/*------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*------------------------------------------------------------------------*/
SHInputManagerSystem() noexcept = default;
~SHInputManagerSystem() noexcept = default;
SHInputManager() noexcept = default;
~SHInputManager() noexcept = default;
SHInputManagerSystem(const SHInputManagerSystem&) = delete;
SHInputManagerSystem(SHInputManagerSystem&&) = delete;
SHInputManager(const SHInputManager&) = delete;
SHInputManager(SHInputManager&&) = delete;
SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
/*------------------------------------------------------------------------*/
/* SHSystem Overrides */
/*------------------------------------------------------------------------*/
virtual void Init() override final;
virtual void Exit() override final;
SHInputManager& operator= (const SHInputManager&) = delete;
SHInputManager& operator= (SHInputManager&&) = delete;
/*------------------------------------------------------------------------*/
/* Member Functions */
@ -417,8 +408,8 @@ namespace SHADE
{
POINT p{ mouseScreenX, mouseScreenY };
ScreenToClient(GetActiveWindow(), &p);
if (x) *x = mouseScreenX;
if (y) *y = mouseScreenY;
if (x) *x = p.x;
if (y) *y = p.y;
}
//Get the mouse velocity

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@ -61,6 +61,12 @@ project "SHADE_Managed"
"MultiProcessorCompile"
}
disablewarnings
{
"4275"
}
dependson
{
"yaml-cpp",