diff --git a/SHADE_Application/src/Scenes/SBMainScene.cpp b/SHADE_Application/src/Scenes/SBMainScene.cpp index a0e80556..ddf0dd5f 100644 --- a/SHADE_Application/src/Scenes/SBMainScene.cpp +++ b/SHADE_Application/src/Scenes/SBMainScene.cpp @@ -13,7 +13,7 @@ #include "Physics/Interface/SHRigidBodyComponent.h" #include "Physics/Interface/SHColliderComponent.h" #include "Graphics/MiddleEnd/Lights/SHLightComponent.h" -#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h" +#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h" #include "Assets/SHAssetManager.h" #include "Camera/SHCameraComponent.h" diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp index 386f0988..4e659e85 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp @@ -497,11 +497,11 @@ namespace SHADE } template<> - static void DrawComponent(SHTextRendererComponent* component) + static void DrawComponent(SHTextRenderableComponent* component) { if (!component) return; - ImGui::PushID(SHFamilyID::GetID()); + ImGui::PushID(SHFamilyID::GetID()); const auto componentType = rttr::type::get(*component); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active"); ImGui::SameLine(); diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorInspector.cpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorInspector.cpp index b08d27f6..c4287e6f 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorInspector.cpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorInspector.cpp @@ -22,7 +22,7 @@ #include "UI/SHCanvasComponent.h" #include "SHEditorComponentView.h" #include "AudioSystem/SHAudioListenerComponent.h" -#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h" +#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h" namespace SHADE { @@ -145,7 +145,7 @@ namespace SHADE { DrawComponent(uiComponent); } - if (auto textRendererComponent = SHComponentManager::GetComponent_s(eid)) + if (auto textRendererComponent = SHComponentManager::GetComponent_s(eid)) { DrawComponent(textRendererComponent); } @@ -167,7 +167,7 @@ namespace SHADE DrawAddComponentWithEnforcedComponentButton(eid); DrawAddComponentWithEnforcedComponentButton(eid); DrawAddComponentWithEnforcedComponentButton(eid); - DrawAddComponentWithEnforcedComponentButton(eid); + DrawAddComponentWithEnforcedComponentButton(eid); ImGui::EndMenu(); diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.cpp similarity index 66% rename from SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.cpp rename to SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.cpp index 26fb97aa..b407b599 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.cpp @@ -1,15 +1,15 @@ #include "SHpch.h" -#include "SHTextRendererComponent.h" +#include "SHTextRenderableComponent.h" namespace SHADE { - void SHTextRendererComponent::MakeDirty(void) noexcept + void SHTextRenderableComponent::MakeDirty(void) noexcept { requiresRecompute = true; } - void SHTextRendererComponent::Clean(void) noexcept + void SHTextRenderableComponent::Clean(void) noexcept { requiresRecompute = false; } @@ -22,7 +22,7 @@ namespace SHADE */ /***************************************************************************/ - void SHTextRendererComponent::OnCreate(void) + void SHTextRenderableComponent::OnCreate(void) { text = "My name is Brandon."; requiresRecompute = true; @@ -31,7 +31,7 @@ namespace SHADE color = SHColour::WHITE; } - void SHTextRendererComponent::OnDestroy(void) + void SHTextRenderableComponent::OnDestroy(void) { } @@ -49,13 +49,13 @@ namespace SHADE */ /***************************************************************************/ - void SHTextRendererComponent::SetText(std::string_view newText) noexcept + void SHTextRenderableComponent::SetText(std::string_view newText) noexcept { text = newText; MakeDirty(); } - void SHTextRendererComponent::SetFont(Handle font) noexcept + void SHTextRenderableComponent::SetFont(Handle font) noexcept { fontHandle = font; MakeDirty(); @@ -72,12 +72,12 @@ namespace SHADE */ /***************************************************************************/ - std::string const& SHTextRendererComponent::GetText(void) const noexcept + std::string const& SHTextRenderableComponent::GetText(void) const noexcept { return text; } - Handle SHTextRendererComponent::GetFont(void) const noexcept + Handle SHTextRenderableComponent::GetFont(void) const noexcept { return fontHandle; } @@ -90,6 +90,6 @@ namespace rttr { using namespace SHADE; - registration::class_("Text Renderer Component"); + registration::class_("Text Renderer Component"); }; } diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h similarity index 95% rename from SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h rename to SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h index 45738e93..ef907409 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h +++ b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h @@ -13,7 +13,7 @@ namespace SHADE class SHVkDescriptorSetGroup; class SHVkBuffer; - class SH_API SHTextRendererComponent final : public SHComponent + class SH_API SHTextRenderableComponent final : public SHComponent { public: static constexpr uint32_t MAX_CHARACTERS = 500; diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.cpp index 8fbdd33b..6748311e 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.cpp @@ -1,6 +1,6 @@ #include "SHpch.h" #include "SHTextRenderingSubSystem.h" -#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h" +#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h" #include "ECS_Base/Managers/SHComponentManager.h" #include "Math/Vector/SHVec4.h" #include "Graphics/Devices/SHVkLogicalDevice.h" @@ -14,20 +14,20 @@ namespace SHADE { - void SHTextRenderingSubSystem::RecomputePositions(SHTextRendererComponent& textComp) noexcept + void SHTextRenderingSubSystem::RecomputePositions(SHTextRenderableComponent& textComp) noexcept { if (textComp.text.empty() || !textComp.fontHandle) return; // Create the buffer if (!textComp.indexingDataBuffer) - textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT); + textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT); if (!textComp.charPositionDataBuffer) - textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT); + textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT); // For indexing font transformation in the shader - std::vector indexingData; + std::vector indexingData; // For placing glyphs correctly std::vector charPositionData; @@ -49,7 +49,7 @@ namespace SHADE // for every character for (uint32_t i = 0; i < numChars; ++i) { - SHTextRendererComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]); + SHTextRenderableComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]); // Copy baseline SHVec4 characterPos = baselineOrigin; @@ -83,7 +83,7 @@ namespace SHADE //} } - textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast(indexingData.size()) * sizeof (SHTextRendererComponent::TextIndexingType),0, 0); + textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast(indexingData.size()) * sizeof (SHTextRenderableComponent::TextIndexingType),0, 0); textComp.charPositionDataBuffer->WriteToMemory(charPositionData.data(), static_cast(charPositionData.size()) * sizeof (SHVec4), 0, 0); indexingData.clear(); @@ -93,7 +93,7 @@ namespace SHADE void SHTextRenderingSubSystem::Init(Handle device, Handle compatibleRenderpass, Handle subpass, Handle descPool, Handle textVS, Handle textFS, std::function, uint32_t)> const& bindFunction) noexcept { - SHComponentManager::CreateComponentSparseSet(); + SHComponentManager::CreateComponentSparseSet(); cameraDescSetBind = bindFunction; @@ -179,7 +179,7 @@ namespace SHADE void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept { - auto& textRendererComps = SHComponentManager::GetDense(); + auto& textRendererComps = SHComponentManager::GetDense(); for (auto& comp : textRendererComps) { @@ -194,7 +194,7 @@ namespace SHADE void SHTextRenderingSubSystem::Render(Handle cmdBuffer, uint32_t frameIndex) noexcept { - auto& textRendererComps = SHComponentManager::GetDense(); + auto& textRendererComps = SHComponentManager::GetDense(); for (auto& comp : textRendererComps) { auto* transform = SHComponentManager::GetComponent(comp.GetEID()); diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.h b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.h index d569ca91..05ab01da 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.h +++ b/SHADE_Engine/src/Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.h @@ -14,7 +14,7 @@ namespace SHADE class SHVkBuffer; class SHLightComponent; class SHVkCommandBuffer; - class SHTextRendererComponent; + class SHTextRenderableComponent; class SHVkPipeline; class SHVkPipelineLayout; class SHVkRenderpass; @@ -48,7 +48,7 @@ namespace SHADE std::function, uint32_t)> cameraDescSetBind; private: - void RecomputePositions(SHTextRendererComponent& textComp) noexcept; + void RecomputePositions(SHTextRenderableComponent& textComp) noexcept; public: void Init(Handle device, Handle compatibleRenderpass, Handle subpass, Handle descPool, Handle textVS, Handle textFS, std::function, uint32_t)> const& bindFunction) noexcept; diff --git a/SHADE_Engine/src/Serialization/SHSerialization.cpp b/SHADE_Engine/src/Serialization/SHSerialization.cpp index 607b4666..be7c9cf0 100644 --- a/SHADE_Engine/src/Serialization/SHSerialization.cpp +++ b/SHADE_Engine/src/Serialization/SHSerialization.cpp @@ -211,7 +211,7 @@ namespace SHADE AddComponentToComponentNode(components, eid); AddComponentToComponentNode(components, eid); AddConvComponentToComponentNode(components, eid); - AddConvComponentToComponentNode(components, eid); + AddConvComponentToComponentNode(components, eid); node[ComponentsNode] = components; @@ -263,7 +263,7 @@ namespace SHADE AddComponentID(componentIDList, componentsNode); AddComponentID(componentIDList, componentsNode); AddComponentID(componentIDList, componentsNode); - AddComponentID(componentIDList, componentsNode); + AddComponentID(componentIDList, componentsNode); return componentIDList; } @@ -340,7 +340,7 @@ namespace SHADE SHSerializationHelper::InitializeComponentFromNode(componentsNode, eid); SHSerializationHelper::ConvertNodeToComponent(componentsNode, eid); SHSerializationHelper::ConvertNodeToComponent(componentsNode, eid); - SHSerializationHelper::ConvertNodeToComponent(componentsNode, eid); + SHSerializationHelper::ConvertNodeToComponent(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode(componentsNode, eid); } } diff --git a/SHADE_Engine/src/Serialization/SHYAMLConverters.h b/SHADE_Engine/src/Serialization/SHYAMLConverters.h index eb273a15..90a7228d 100644 --- a/SHADE_Engine/src/Serialization/SHYAMLConverters.h +++ b/SHADE_Engine/src/Serialization/SHYAMLConverters.h @@ -12,7 +12,7 @@ #include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h" #include "SHSerializationTools.h" #include "Physics/Interface/SHColliderComponent.h" -#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h" +#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h" #include "Graphics/MiddleEnd/TextRendering/SHFont.h" namespace YAML @@ -327,12 +327,12 @@ namespace YAML }; template<> - struct convert + struct convert { static constexpr std::string_view TEXT_YAML_TAG = "Text"; static constexpr std::string_view FONT_YAML_TAG = "Font"; - static YAML::Node encode(SHTextRendererComponent const& rhs) + static YAML::Node encode(SHTextRenderableComponent const& rhs) { YAML::Node node; node[TEXT_YAML_TAG.data()] = rhs.GetText(); @@ -347,7 +347,7 @@ namespace YAML } return node; } - static bool decode(YAML::Node const& node, SHTextRendererComponent& rhs) + static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs) { if (node[TEXT_YAML_TAG.data()].IsDefined()) {