diff --git a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp index e5e062a2..99c0c9a1 100644 --- a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp +++ b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp @@ -91,11 +91,6 @@ namespace SHADE LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data()); - //auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human"); - //clip->Play(); - //PlayEventOnce("event:/Characters/sfx_footsteps_raccoon"); - //PlayEventOnce("event:/SFX/Dawn/Dawn_Attack"); - #ifdef SHEDITOR // Subscribe to Editor State Change Events @@ -163,13 +158,13 @@ namespace SHADE } auto [begin, end] = audioClipLibrary.GetDenseAccess(); - for(auto it = begin; it != end; ++it) + for (auto& it = begin; it != end; ++it) { if(it->instance && (it->transformRef != MAX_EID)) { if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s(it->transformRef)) { - FMOD_3D_ATTRIBUTES attribs{ { 0 } }; //TODO: Set other attribs + FMOD_3D_ATTRIBUTES attribs{ { 0 } }; auto pos = transformComponent->GetWorldPosition(); SHQuaternion worldOrientation = transformComponent->GetWorldOrientation(); SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();