Added support for persistent debug draw
This commit is contained in:
parent
1371302a40
commit
41e1f01f29
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@ -146,6 +146,10 @@ namespace Sandbox
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if(editor->editorState == SHEditor::State::PLAY)
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SHSceneManager::SceneUpdate(0.016f);
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#endif
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SHDebugDraw::Line(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 0.0f, 0.0f), SHVec3(5.0f, 0.0f, 0.0f));
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SHDebugDraw::Line(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 1.0f, 0.0f), SHVec3(5.0f, 1.0f, 0.0f));
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SHDebugDraw::Cube(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, SHVec3(1.0f, 1.0f, 1.0f));
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SHDebugDraw::Sphere(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, 3.0f);
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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}
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@ -43,20 +43,41 @@ namespace SHADE
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return;
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}
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// Get the system
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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// Create the buffer if it doesn't exist or just update it
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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/* Non-Persistent Buffer */
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// Update the buffer
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system->numPoints[FRAME_IDX] = system->points.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
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if (DATA_SIZE > 0)
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{
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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}
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// Reset for next frame
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system->points.clear();
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/* Persistent Buffer */
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// Check if there are changes
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if (system->persistentBuffersCleared[FRAME_IDX]
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system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
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{
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// Update Buffer
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system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
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if (DATA_SIZE > 0)
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{
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system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
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}
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// Reset Flag
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system->persistentBuffersCleared[FRAME_IDX] = false;
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}
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}
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/*---------------------------------------------------------------------------------*/
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@ -74,32 +95,56 @@ namespace SHADE
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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if (numPoints[FRAME_IDX] <= 0)
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return;
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// Set Pipeline
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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// Don't draw if no points
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if (numPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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}
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if (numPersistentPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
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}
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});
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// Reset trackers
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std::fill_n(numPoints.begin(), numPoints.size(), 0);
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std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
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for (bool& cleared : persistentBuffersCleared)
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cleared = true;
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// Allocate buffers
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// - Non-Persistent Draws
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static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
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for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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}
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// - Persistent Draws
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for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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}
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}
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@ -110,6 +155,11 @@ namespace SHADE
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if (vertexBuffer)
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vertexBuffer.Free();
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}
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for (auto vertexBuffer : persistentVertexBuffers)
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{
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if (vertexBuffer)
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vertexBuffer.Free();
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}
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}
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/*---------------------------------------------------------------------------------*/
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@ -145,6 +195,46 @@ namespace SHADE
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drawSphere(points, color, pos, radius);
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}
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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drawLine(persistentPoints, color, startPt, endPt);
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}
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void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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{
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drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
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}
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void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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{
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drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
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}
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void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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drawCube(persistentPoints, color, pos, size);
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}
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void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
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{
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drawSphere(persistentPoints, color, pos, radius);
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}
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void SHDebugDrawSystem::ClearPersistentDraws()
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{
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persistentPoints.clear();
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for (bool& cleared : persistentBuffersCleared)
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cleared = true;
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}
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void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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if (storage.size() > MAX_POINTS)
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@ -126,6 +126,78 @@ namespace SHADE
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/// <param name="size">Size of the rendered sphere.</param>
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void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Renders a line between two points in world space that will persist until
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/// ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the line.</param>
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/// <param name="startPt">First point of the line.</param>
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/// <param name="endPt">Second point of the line.</param>
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void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
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/// <summary>
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/// Renders a triangle indicated by three points in world space that will persist
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/// until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the triangle.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the triangle.</param>
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/// <param name="pt3">Third point of the triangle.</param>
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void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
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/// <summary>
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/// Renders a quadrilateral indicated by four points in world space that will persist
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/// until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the quadrilateral.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the quadrilateral.</param>
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/// <param name="pt3">Third point of the quadrilateral.</param>
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/// <param name="pt4">Third point of the quadrilateral.</param>
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void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
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/// <summary>
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/// Renders a polygon indicated by the specified set of points in world space that
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/// will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the polygon.</param>
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/// <param name="pointList">List of points for the polygon.</param>
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void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
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/// <summary>
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/// Renders a polygon indicated by the specified set of points in world space that
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/// will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
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/// <param name="color">Colour of the polygon.</param>
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/// <param name="pointListBegin">
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/// Iterator to the first point of the point container.
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/// </param>
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/// <param name="pointListEnd">
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/// One past last iterator of the point container.
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/// </param>
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template<typename IterType>
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void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
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/// <summary>
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/// Renders a wireframe cube centered around the position specified in world space
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/// that will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the cube.</param>
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/// <param name="pos">Position where the cube wil be centered at.</param>
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/// <param name="size">Size of the rendered cube.</param>
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void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
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/// <summary>
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/// Renders a wireframe sphere centered around the position specified in world space
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/// that will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the sphere.</param>
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/// <param name="pos">Position where the sphere wil be centered at.</param>
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/// <param name="size">Size of the rendered sphere.</param>
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void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
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/// <summary>
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/// Clears any persistent drawn debug primitives.
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/// </summary>
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void ClearPersistentDraws();
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private:
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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@ -136,7 +208,8 @@ namespace SHADE
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SHVec4 Color;
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};
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using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
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using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
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using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
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using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
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/*---------------------------------------------------------------------------------*/
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/* Constants */
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@ -152,6 +225,9 @@ namespace SHADE
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// GPU Buffers
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TripleBuffer vertexBuffers;
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TripleUInt numPoints;
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TripleBuffer persistentVertexBuffers;
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TripleUInt numPersistentPoints;
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TripleBool persistentBuffersCleared;
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// Cached Points for polygon drawing
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std::vector<SHVec3> spherePoints;
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@ -165,6 +241,13 @@ namespace SHADE
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void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
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void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
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};
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template<typename IterType>
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void SHADE::SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
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{
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}
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}
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#include "SHDebugDrawSystem.hpp"
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@ -25,7 +25,7 @@ namespace SHADE
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/* Static Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
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/*-----------------------------------------------------------------------------------*/
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/* Lifecycle Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -70,4 +70,40 @@ namespace SHADE
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{
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dbgDrawSys->DrawSphere(color, pos, radius);
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}
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void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
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}
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void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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{
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dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
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}
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void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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{
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dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
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}
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void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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dbgDrawSys->DrawPersistentPoly(color, pointList);
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}
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void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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dbgDrawSys->DrawPersistentCube(color, pos, size);
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}
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void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
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{
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dbgDrawSys->DrawPersistentSphere(color, pos, radius);
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}
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void SHDebugDraw::ClearPersistentDraws()
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{
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dbgDrawSys->ClearPersistentDraws();
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}
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}
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@ -92,6 +92,64 @@ namespace SHADE
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/// <param name="size">Size of the rendered sphere.</param>
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static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Renders a line between two points in world space that will persist until
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/// ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the line.</param>
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/// <param name="startPt">First point of the line.</param>
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/// <param name="endPt">Second point of the line.</param>
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static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
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/// <summary>
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/// Renders a triangle indicated by three points in world space that will persist
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/// until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the triangle.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the triangle.</param>
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/// <param name="pt3">Third point of the triangle.</param>
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static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
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/// <summary>
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/// Renders a quadrilateral indicated by four points in world space that will persist
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/// until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the quadrilateral.</param>
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/// <param name="pt1">First point of the triangle.</param>
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/// <param name="pt2">Second point of the quadrilateral.</param>
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/// <param name="pt3">Third point of the quadrilateral.</param>
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/// <param name="pt4">Third point of the quadrilateral.</param>
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static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
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/// <summary>
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/// Renders a polygon indicated by the specified set of points in world space that
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/// will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the polygon.</param>
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/// <param name="pointList">List of points for the polygon.</param>
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static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
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/// <summary>
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/// Renders a wireframe cube centered around the position specified in world space
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/// that will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the cube.</param>
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/// <param name="pos">Position where the cube wil be centered at.</param>
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/// <param name="size">Size of the rendered cube.</param>
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static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
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/// <summary>
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/// Renders a wireframe sphere centered around the position specified in world space
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/// that will persist until ClearPersistentDraws() is called.
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/// </summary>
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/// <param name="color">Colour of the sphere.</param>
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/// <param name="pos">Position where the sphere wil be centered at.</param>
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/// <param name="size">Size of the rendered sphere.</param>
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static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
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/// <summary>
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/// Clears any persistent drawn debug primitives.
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/// </summary>
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static void ClearPersistentDraws();
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private:
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/*---------------------------------------------------------------------------------*/
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/* Static Data Members */
|
||||
|
|
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Reference in New Issue