diff --git a/SHADE_Application/src/Scenes/SBTestScene.cpp b/SHADE_Application/src/Scenes/SBTestScene.cpp index bd33e63c..41326174 100644 --- a/SHADE_Application/src/Scenes/SBTestScene.cpp +++ b/SHADE_Application/src/Scenes/SBTestScene.cpp @@ -13,9 +13,6 @@ #include "Physics/Components/SHRigidBodyComponent.h" #include "Physics/Components/SHColliderComponent.h" -#include "Assets/Asset Types/SHMeshAsset.h" -#include "Assets/Asset Types/SHTextureAsset.h" - #include "Assets/SHAssetManager.h" #include "Resource/SHResourceManager.h" @@ -43,8 +40,6 @@ namespace Sandbox // Create temp meshes const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem); - auto assets = SHAssetManager::GetAllAssets(); - //Test Racoon mesh std::vector> handles; std::vector> texHandles;