diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp index 9717889d..155097a5 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp @@ -13,7 +13,6 @@ namespace SHADE /* Static Definitions */ /*-----------------------------------------------------------------------------------*/ std::vector> SHGraphicsGlobalData::globalDescSetLayouts; - Handle SHGraphicsGlobalData::globalDescSets; SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState; Handle SHGraphicsGlobalData::dummyPipelineLayout; diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h index 344c2616..439acba5 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h +++ b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h @@ -17,9 +17,6 @@ namespace SHADE //! Global descriptor set layouts. Used to allocate descriptor sets static std::vector> globalDescSetLayouts; - //! Global Descriptor sets - static Handle globalDescSets; - //! Default vertex input state (used by everything). static SHVertexInputState defaultVertexInputState;