Removed unused descriptor sets in SHGraphicsGlobalData

This commit is contained in:
Kah Wei 2022-11-07 17:28:03 +08:00
parent 0bda3d5151
commit 44ae6d0a8f
2 changed files with 0 additions and 4 deletions

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@ -13,7 +13,6 @@ namespace SHADE
/* Static Definitions */ /* Static Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts; std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
Handle<SHVkDescriptorSetGroup> SHGraphicsGlobalData::globalDescSets;
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState; SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout; Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;

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@ -17,9 +17,6 @@ namespace SHADE
//! Global descriptor set layouts. Used to allocate descriptor sets //! Global descriptor set layouts. Used to allocate descriptor sets
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts; static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
//! Global Descriptor sets
static Handle<SHVkDescriptorSetGroup> globalDescSets;
//! Default vertex input state (used by everything). //! Default vertex input state (used by everything).
static SHVertexInputState defaultVertexInputState; static SHVertexInputState defaultVertexInputState;