Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
This commit is contained in:
commit
45d526c0e0
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@ -19,10 +19,11 @@ echo "L - yamlcpp"
|
||||||
echo "M - SDL"
|
echo "M - SDL"
|
||||||
echo "N - dotnet"
|
echo "N - dotnet"
|
||||||
echo "O - tinyddsloader"
|
echo "O - tinyddsloader"
|
||||||
|
echo "P - fmod"
|
||||||
echo ---------------------------------------------------
|
echo ---------------------------------------------------
|
||||||
echo.
|
echo.
|
||||||
|
|
||||||
choice /C ABCDEFGHIJKLMNO /T 10 /D A
|
choice /C ABCDEFGHIJKLMNOP /T 10 /D A
|
||||||
set _e=%ERRORLEVEL%
|
set _e=%ERRORLEVEL%
|
||||||
|
|
||||||
if %_e%==1 goto VMA
|
if %_e%==1 goto VMA
|
||||||
|
@ -40,6 +41,7 @@ if %_e%==12 goto yamlcpp
|
||||||
if %_e%==13 goto SDL
|
if %_e%==13 goto SDL
|
||||||
if %_e%==14 goto dotnet
|
if %_e%==14 goto dotnet
|
||||||
if %_e%==15 goto tinyddsloader
|
if %_e%==15 goto tinyddsloader
|
||||||
|
if %_e%==16 goto fmod
|
||||||
|
|
||||||
:VMA
|
:VMA
|
||||||
echo -----------------------VMA----------------------------
|
echo -----------------------VMA----------------------------
|
||||||
|
@ -145,6 +147,12 @@ if %_e%==14 (goto :done) else (goto :tinyddsloader)
|
||||||
echo --------------------tinyddsloader-------------------------
|
echo --------------------tinyddsloader-------------------------
|
||||||
rmdir "Dependencies/tinyddsloader" /S /Q
|
rmdir "Dependencies/tinyddsloader" /S /Q
|
||||||
git clone https://github.com/SHADE-DP/tinyddsloader.git "Dependencies/tinyddsloader"
|
git clone https://github.com/SHADE-DP/tinyddsloader.git "Dependencies/tinyddsloader"
|
||||||
|
if %_e%==15 (goto :done) else (goto :fmod)
|
||||||
|
|
||||||
|
:fmod
|
||||||
|
echo --------------------fmod-------------------------
|
||||||
|
rmdir "Dependencies/fmod" /S /Q
|
||||||
|
git clone https://github.com/SHADE-DP/FMOD.git "Dependencies/fmod"
|
||||||
|
|
||||||
:done
|
:done
|
||||||
echo DONE!
|
echo DONE!
|
||||||
|
|
|
@ -15,3 +15,4 @@ IncludeDir["SDL"] = "%{wks.location}\\Dependencies\\SDL"
|
||||||
IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
|
IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
|
||||||
IncludeDir["dotnet"] = "%{wks.location}\\Dependencies\\dotnet"
|
IncludeDir["dotnet"] = "%{wks.location}\\Dependencies\\dotnet"
|
||||||
IncludeDir["tinyddsloader"] = "%{wks.location}\\Dependencies\\tinyddsloader"
|
IncludeDir["tinyddsloader"] = "%{wks.location}\\Dependencies\\tinyddsloader"
|
||||||
|
IncludeDir["fmod"] = "%{wks.location}\\Dependencies\\fmod"
|
|
@ -34,8 +34,9 @@ project "SHADE_Application"
|
||||||
"%{IncludeDir.VULKAN}/include",
|
"%{IncludeDir.VULKAN}/include",
|
||||||
"%{IncludeDir.VMA}/include",
|
"%{IncludeDir.VMA}/include",
|
||||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||||
"%{IncludeDir.RTTR}/include",
|
"%{IncludeDir.tinyddsloader}",
|
||||||
"%{IncludeDir.tinyddsloader}"
|
"%{IncludeDir.fmod}/include",
|
||||||
|
"%{IncludeDir.RTTR}\\include"
|
||||||
}
|
}
|
||||||
|
|
||||||
externalwarnings "Off"
|
externalwarnings "Off"
|
||||||
|
@ -66,9 +67,16 @@ project "SHADE_Application"
|
||||||
|
|
||||||
disablewarnings
|
disablewarnings
|
||||||
{
|
{
|
||||||
"4251"
|
"4251",
|
||||||
|
"26812",
|
||||||
|
"26439",
|
||||||
|
"26451",
|
||||||
|
"26437",
|
||||||
|
"4275"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
linkoptions { "-IGNORE:4006" }
|
||||||
|
|
||||||
warnings 'Extra'
|
warnings 'Extra'
|
||||||
|
|
||||||
filter "configurations:Debug"
|
filter "configurations:Debug"
|
||||||
|
@ -81,4 +89,4 @@ project "SHADE_Application"
|
||||||
|
|
||||||
filter "configurations:Publish"
|
filter "configurations:Publish"
|
||||||
optimize "On"
|
optimize "On"
|
||||||
defines{"_RELEASE"}
|
defines{"_RELEASE", "_PUBLISH"}
|
||||||
|
|
|
@ -14,7 +14,6 @@
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <ratio>
|
#include <ratio>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN 1
|
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
|
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
@ -23,13 +22,17 @@
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
#include "Math/Transform/SHTransformSystem.h"
|
#include "Math/Transform/SHTransformSystem.h"
|
||||||
#include "Input/SHInputManagerSystem.h"
|
#include "Input/SHInputManager.h"
|
||||||
|
#include "FRC/SHFramerateController.h"
|
||||||
|
#include "AudioSystem/SHAudioSystem.h"
|
||||||
|
|
||||||
#include "Scenes/SBTestScene.h"
|
#include "Scenes/SBTestScene.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
|
|
||||||
|
#include "Tools/SHLogger.h"
|
||||||
|
|
||||||
using namespace SHADE;
|
using namespace SHADE;
|
||||||
|
|
||||||
namespace Sandbox
|
namespace Sandbox
|
||||||
|
@ -54,7 +57,7 @@ namespace Sandbox
|
||||||
// TODO(Diren): Create Physics System here
|
// TODO(Diren): Create Physics System here
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
|
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
|
||||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
|
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
|
||||||
|
|
||||||
// Create Routines
|
// Create Routines
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
|
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
|
||||||
|
@ -75,13 +78,20 @@ namespace Sandbox
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
|
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
|
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
|
||||||
|
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
|
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
||||||
|
SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
||||||
|
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
||||||
|
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||||
|
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
||||||
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
|
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
|
||||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
|
||||||
|
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
|
||||||
|
|
||||||
// Set up graphics system and windows
|
// Set up graphics system and windows
|
||||||
graphicsSystem->SetWindow(&window);
|
graphicsSystem->SetWindow(&window);
|
||||||
|
@ -94,7 +104,10 @@ namespace Sandbox
|
||||||
#else
|
#else
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||||
|
|
||||||
|
SHFrameRateController::UpdateFRC();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBApplication::Update(void)
|
void SBApplication::Update(void)
|
||||||
|
@ -103,6 +116,8 @@ namespace Sandbox
|
||||||
//TODO: Change true to window is open
|
//TODO: Change true to window is open
|
||||||
while (!window.WindowShouldClose())
|
while (!window.WindowShouldClose())
|
||||||
{
|
{
|
||||||
|
SHFrameRateController::UpdateFRC();
|
||||||
|
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
||||||
SHSceneManager::UpdateSceneManager();
|
SHSceneManager::UpdateSceneManager();
|
||||||
SHSceneManager::SceneUpdate(1/60.0f);
|
SHSceneManager::SceneUpdate(1/60.0f);
|
||||||
//#ifdef SHEDITOR
|
//#ifdef SHEDITOR
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
|
|
||||||
|
@ -35,12 +36,13 @@ namespace Sandbox
|
||||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||||
// Create temp meshes
|
// Create temp meshes
|
||||||
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
|
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
|
||||||
//graphicsSystem->BuildMeshBuffers();
|
|
||||||
|
|
||||||
//Test Racoon mesh
|
//Test Racoon mesh
|
||||||
auto meshes = SHADE::SHAssetManager::GetAllMeshes();
|
auto meshes = SHADE::SHAssetManager::GetAllMeshes();
|
||||||
std::vector<Handle<SHMesh>> handles;
|
std::vector<Handle<SHMesh>> handles;
|
||||||
for (auto const& mesh : meshes)
|
for (auto const& mesh : meshes)
|
||||||
|
{
|
||||||
|
if (mesh.header.meshName == "Cube.012")
|
||||||
{
|
{
|
||||||
handles.push_back(graphicsSystem->AddMesh(
|
handles.push_back(graphicsSystem->AddMesh(
|
||||||
mesh.header.vertexCount,
|
mesh.header.vertexCount,
|
||||||
|
@ -52,72 +54,120 @@ namespace Sandbox
|
||||||
mesh.indices.data()
|
mesh.indices.data()
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
graphicsSystem->BuildMeshBuffers();
|
graphicsSystem->BuildMeshBuffers();
|
||||||
|
|
||||||
//Test Textures
|
// Load Textures
|
||||||
auto textures{ SHADE::SHAssetManager::GetAllTextures() };
|
auto textures = SHADE::SHAssetManager::GetAllTextures();
|
||||||
|
std::vector<Handle<SHTexture>> texHandles;
|
||||||
|
for (const auto& tex : textures)
|
||||||
|
{
|
||||||
|
auto texture = graphicsSystem->Add(tex);
|
||||||
|
texHandles.push_back(texture);
|
||||||
|
}
|
||||||
|
graphicsSystem->BuildTextures();
|
||||||
|
|
||||||
// Create Materials
|
// Create Materials
|
||||||
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
|
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
|
||||||
|
auto customMat = graphicsSystem->AddMaterialInstanceCopy(matInst);
|
||||||
|
customMat->SetProperty("data.color", SHVec4(0.0f, 1.0f, 1.0f, 1.0f));
|
||||||
|
customMat->SetProperty("data.textureIndex", 0);
|
||||||
|
customMat->SetProperty("data.alpha", 0.1f);
|
||||||
|
|
||||||
// Create Stress Test Objects
|
// Create Stress Test Objects
|
||||||
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
|
static const SHVec3 TEST_OBJ_SCALE = { 0.05f, 0.05f, 0.05f };
|
||||||
constexpr int NUM_ROWS = 1;
|
constexpr int NUM_ROWS = 100;
|
||||||
constexpr int NUM_COLS = 1;
|
constexpr int NUM_COLS = 100;
|
||||||
static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
|
static const SHVec3 TEST_OBJ_SPACING = { 0.05f, 0.05f, 0.05f };
|
||||||
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
|
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ) + 1.0f, -2.0f, -1.0f };
|
||||||
//for (int z = 0; z < NUM_ROWS; ++z)
|
|
||||||
//for (int x = 0; x < NUM_COLS; ++x)
|
|
||||||
//{
|
|
||||||
// auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
|
||||||
// auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
|
||||||
// auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
|
||||||
|
|
||||||
// renderable.Mesh = handles.front();
|
|
||||||
// renderable.SetMaterial(matInst);
|
|
||||||
|
|
||||||
// // Set initial positions
|
|
||||||
// transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, 0.0f, z * TEST_OBJ_SPACING.z });
|
|
||||||
// //transform.SetLocalScale(TEST_OBJ_SCALE);
|
|
||||||
|
|
||||||
// stressTestObjects.emplace_back(entity);
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
for (int y = 0; y < NUM_ROWS; ++y)
|
||||||
|
for (int x = 0; x < NUM_COLS; ++x)
|
||||||
|
{
|
||||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||||
|
|
||||||
renderable.Mesh = handles.front();
|
renderable.Mesh = handles.front();
|
||||||
renderable.SetMaterial(matInst);
|
renderable.SetMaterial(customMat);
|
||||||
|
|
||||||
//transform.SetLocalScale(TEST_OBJ_SCALE);
|
if (y == 50)
|
||||||
|
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
|
//Set initial positions
|
||||||
|
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{
|
||||||
|
x * TEST_OBJ_SPACING.x,
|
||||||
|
y * TEST_OBJ_SPACING.y,
|
||||||
|
0.0f
|
||||||
|
});
|
||||||
|
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||||
|
//transform.SetWorldRotation(3.14159265f * 1.5f, -3.14159265f / 2.0f, 0.0f);
|
||||||
|
transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||||
|
|
||||||
stressTestObjects.emplace_back(entity);
|
stressTestObjects.emplace_back(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto raccoonSpin = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
|
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
||||||
|
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
|
||||||
|
|
||||||
|
renderable.Mesh = handles.front();
|
||||||
|
renderable.SetMaterial(customMat);
|
||||||
|
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||||
|
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||||
|
renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||||
|
|
||||||
|
transform.SetWorldPosition ({-3.0f, -1.0f, -1.0f});
|
||||||
|
transform.SetLocalScale({5.0f, 5.0f, 5.0f});
|
||||||
|
|
||||||
|
//auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
|
//auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||||
|
//auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||||
|
|
||||||
|
//renderable.Mesh = handles.back();
|
||||||
|
//renderable.SetMaterial(customMat);
|
||||||
|
|
||||||
|
//transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||||
|
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||||
|
|
||||||
// Create blank entity with a script
|
// Create blank entity with a script
|
||||||
testObj = SHADE::SHEntityManager::CreateEntity();
|
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
|
//auto& testObjRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(testObj);
|
||||||
|
//testObjRenderable.Mesh = CUBE_MESH;
|
||||||
|
//testObjRenderable.SetMaterial(matInst);
|
||||||
|
|
||||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||||
scriptEngine->AddScript(testObj, "TestScript");
|
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||||
|
|
||||||
|
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
|
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||||
|
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||||
|
|
||||||
|
renderableShowcase.Mesh = handles.front();
|
||||||
|
renderableShowcase.SetMaterial(customMat);
|
||||||
|
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||||
|
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||||
|
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||||
|
|
||||||
|
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||||
|
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||||
|
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBTestScene::Update(float dt)
|
void SBTestScene::Update(float dt)
|
||||||
{
|
{
|
||||||
/*static float rotation = 0.0f;
|
static float rotation = 0.0f;
|
||||||
|
|
||||||
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
//auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
||||||
|
|
||||||
transform.SetLocalRotation(rotation, 0.0f, 0.0f);
|
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});
|
||||||
rotation += dt * 10.0f;*/
|
//transform.SetWorldRotation(0.0f, 0.0f + rotation, 0.0f);
|
||||||
/*static float rotation = 0.0f;
|
//rotation += dt * 0.2f;
|
||||||
|
|
||||||
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(stressTestObjects[0]);
|
|
||||||
|
|
||||||
transform.SetWorldPosition({rotation, 0.0f, 0.0f});
|
|
||||||
rotation += dt * 10.0f;*/
|
|
||||||
|
|
||||||
// Destroy entity if space is pressed
|
// Destroy entity if space is pressed
|
||||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||||
{
|
{
|
||||||
|
rotation = 0.0f;
|
||||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||||
scriptEngine->RemoveAllScripts(testObj);
|
scriptEngine->RemoveAllScripts(testObj);
|
||||||
}
|
}
|
||||||
|
@ -125,6 +175,7 @@ namespace Sandbox
|
||||||
|
|
||||||
void SBTestScene::Render()
|
void SBTestScene::Render()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBTestScene::Unload()
|
void SBTestScene::Unload()
|
||||||
|
|
|
@ -42,7 +42,8 @@ project "SHADE_Engine"
|
||||||
"%{IncludeDir.VULKAN}\\include",
|
"%{IncludeDir.VULKAN}\\include",
|
||||||
"%{IncludeDir.VULKAN}\\Source\\SPIRV-Reflect",
|
"%{IncludeDir.VULKAN}\\Source\\SPIRV-Reflect",
|
||||||
"%{IncludeDir.dotnet}\\include",
|
"%{IncludeDir.dotnet}\\include",
|
||||||
"%{IncludeDir.tinyddsloader}"
|
"%{IncludeDir.tinyddsloader}",
|
||||||
|
"%{IncludeDir.fmod}\\include"
|
||||||
}
|
}
|
||||||
|
|
||||||
externalwarnings "Off"
|
externalwarnings "Off"
|
||||||
|
@ -55,7 +56,8 @@ project "SHADE_Engine"
|
||||||
"%{IncludeDir.assimp}/lib/Release",
|
"%{IncludeDir.assimp}/lib/Release",
|
||||||
"%{IncludeDir.RTTR}/lib",
|
"%{IncludeDir.RTTR}/lib",
|
||||||
"%{IncludeDir.SDL}/lib",
|
"%{IncludeDir.SDL}/lib",
|
||||||
"%{IncludeDir.spdlog}/lib"
|
"%{IncludeDir.spdlog}/lib",
|
||||||
|
"%{IncludeDir.fmod}/lib",
|
||||||
}
|
}
|
||||||
|
|
||||||
links
|
links
|
||||||
|
@ -74,9 +76,16 @@ project "SHADE_Engine"
|
||||||
|
|
||||||
disablewarnings
|
disablewarnings
|
||||||
{
|
{
|
||||||
"4251"
|
"4251",
|
||||||
|
"26812",
|
||||||
|
"26439",
|
||||||
|
"26451",
|
||||||
|
"26437",
|
||||||
|
"4275"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
linkoptions { "-IGNORE:4006" }
|
||||||
|
|
||||||
defines
|
defines
|
||||||
{
|
{
|
||||||
"_LIB",
|
"_LIB",
|
||||||
|
@ -108,9 +117,30 @@ project "SHADE_Engine"
|
||||||
}
|
}
|
||||||
|
|
||||||
filter "configurations:Debug"
|
filter "configurations:Debug"
|
||||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\""}
|
postbuildcommands
|
||||||
|
{
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodL.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudioL.dll\" \"$(OutDir)\""
|
||||||
|
}
|
||||||
|
|
||||||
filter "configurations:Release"
|
filter "configurations:Release"
|
||||||
|
postbuildcommands
|
||||||
|
{
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmod.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudio.dll\" \"$(OutDir)\""
|
||||||
|
}
|
||||||
|
|
||||||
|
filter "configurations:Publish"
|
||||||
|
postbuildcommands
|
||||||
|
{
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmod.dll\" \"$(OutDir)\"",
|
||||||
|
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudio.dll\" \"$(OutDir)\""
|
||||||
|
}
|
||||||
|
|
||||||
|
filter "configurations:Publish"
|
||||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||||
|
|
||||||
warnings 'Extra'
|
warnings 'Extra'
|
||||||
|
@ -119,17 +149,17 @@ project "SHADE_Engine"
|
||||||
symbols "On"
|
symbols "On"
|
||||||
defines {"_DEBUG", "SHEDITOR"}
|
defines {"_DEBUG", "SHEDITOR"}
|
||||||
links{"assimp-vc142-mtd.lib", "librttr_core_d.lib", "spdlogd.lib"}
|
links{"assimp-vc142-mtd.lib", "librttr_core_d.lib", "spdlogd.lib"}
|
||||||
--links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||||
|
|
||||||
filter "configurations:Release"
|
filter "configurations:Release"
|
||||||
optimize "On"
|
optimize "On"
|
||||||
defines{"_RELEASE", "SHEDITOR"}
|
defines{"_RELEASE", "SHEDITOR"}
|
||||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||||
|
|
||||||
filter "configurations:Publish"
|
filter "configurations:Publish"
|
||||||
optimize "On"
|
optimize "On"
|
||||||
defines{"_RELEASE"}
|
defines{"_RELEASE", "_PUBLISH"}
|
||||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||||
excludes
|
excludes
|
||||||
{
|
{
|
||||||
|
@ -137,4 +167,4 @@ project "SHADE_Engine"
|
||||||
"%{prj.location}/src/Editor/**.h",
|
"%{prj.location}/src/Editor/**.h",
|
||||||
"%{prj.location}/src/Editor/**.hpp",
|
"%{prj.location}/src/Editor/**.hpp",
|
||||||
}
|
}
|
||||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -1,25 +1,37 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshAsset.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Struct to contain ready data for loading into GPU. Also used for
|
||||||
|
* compilation into binary files
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "Math/SHMath.h"
|
#include "Math/SHMath.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHMeshAssetHeader
|
struct SH_API SHMeshAssetHeader
|
||||||
{
|
{
|
||||||
uint32_t vertexCount;
|
uint32_t vertexCount;
|
||||||
uint32_t indexCount;
|
uint32_t indexCount;
|
||||||
|
std::string meshName;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SHMeshAsset
|
struct SH_API SHMeshAsset
|
||||||
{
|
{
|
||||||
bool compiled;
|
bool compiled;
|
||||||
bool changed;
|
bool changed;
|
||||||
|
|
||||||
SHMeshAssetHeader header;
|
SHMeshAssetHeader header;
|
||||||
|
|
||||||
std::string meshName;
|
|
||||||
|
|
||||||
std::vector<SHVec3> vertexPosition;
|
std::vector<SHVec3> vertexPosition;
|
||||||
std::vector<SHVec3> vertexTangent;
|
std::vector<SHVec3> vertexTangent;
|
||||||
std::vector<SHVec3> vertexNormal;
|
std::vector<SHVec3> vertexNormal;
|
||||||
|
|
|
@ -1,15 +1,14 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "tinyddsloader.h"
|
#include "tinyddsloader.h"
|
||||||
|
|
||||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHTextureAsset
|
struct SHTextureAsset
|
||||||
{
|
{
|
||||||
|
bool compiled;
|
||||||
|
|
||||||
uint32_t numBytes;
|
uint32_t numBytes;
|
||||||
uint32_t width;
|
uint32_t width;
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshCompiler.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||||
|
* loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHMeshCompiler.h"
|
||||||
|
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
std::string newPath{ path.string() };
|
||||||
|
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||||
|
newPath += asset.header.meshName + MESH_EXTENSION;
|
||||||
|
|
||||||
|
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
||||||
|
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||||
|
vertexVec2Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.indices.data()),
|
||||||
|
sizeof(uint32_t) * asset.header.indexCount
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshCompiler.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||||
|
* loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../Asset Types/SHMeshAsset.h"
|
||||||
|
#include "../SHAssetMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHMeshCompiler
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
public:
|
||||||
|
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -1,12 +1,25 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshLoader.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Implementation for Mesh loader. Accounts for custom binary format
|
||||||
|
* as well as GLTF file format.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHMeshLoader.h"
|
#include "SHMeshLoader.h"
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
Assimp::Importer SHMeshLoader::aiImporter;
|
Assimp::Importer SHMeshLoader::aiImporter;
|
||||||
|
|
||||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes)
|
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept
|
||||||
{
|
{
|
||||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||||
{
|
{
|
||||||
|
@ -20,15 +33,14 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene)
|
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept
|
||||||
{
|
{
|
||||||
(void)scene;
|
(void)scene;
|
||||||
|
|
||||||
SHMeshAsset result
|
SHMeshAsset result
|
||||||
{
|
{
|
||||||
.compiled { false},
|
.compiled { false},
|
||||||
.changed { false },
|
.changed { false }
|
||||||
.meshName { mesh.mName.C_Str() }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||||
|
@ -81,34 +93,31 @@ namespace SHADE
|
||||||
|
|
||||||
result.header.vertexCount = result.vertexPosition.size();
|
result.header.vertexCount = result.vertexPosition.size();
|
||||||
result.header.indexCount = result.indices.size();
|
result.header.indexCount = result.indices.size();
|
||||||
|
result.header.meshName = mesh.mName.C_Str();
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path)
|
void SHMeshLoader::LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||||
{
|
{
|
||||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||||
aiProcess_Triangulate
|
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||||
// Make sure we get triangles rather than nvert polygons
|
|
||||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||||
| aiProcess_TransformUVCoords
|
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||||
// preprocess UV transformations (scaling, translation ...)
|
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||||
| aiProcess_FindInstances
|
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||||
// search for instanced meshes and remove them by references to one master
|
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||||
| aiProcess_CalcTangentSpace
|
|
||||||
// calculate tangents and bitangents if possible
|
|
||||||
| aiProcess_JoinIdenticalVertices
|
|
||||||
// join identical vertices/ optimize indexing
|
|
||||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||||
| aiProcess_FindInvalidData// detect invalid model data, such as invalid normal vectors
|
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||||
);
|
);
|
||||||
|
|
||||||
if (!scene || !scene->HasMeshes())
|
if (!scene || !scene->HasMeshes())
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO MATERIALS FROM MESHES
|
//TODO MATERIALS FROM MESHES
|
||||||
//if (scene->HasMaterials())
|
//if (scene->HasMaterials())
|
||||||
//{
|
//{
|
||||||
|
@ -123,7 +132,101 @@ namespace SHADE
|
||||||
//}
|
//}
|
||||||
|
|
||||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
void SHMeshLoader::LoadSHMesh(SHMeshAsset& mesh, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string name{ path.filename().string() };
|
||||||
|
name = name.substr(0, name.find_last_of('.'));
|
||||||
|
|
||||||
|
file.seekg(0);
|
||||||
|
|
||||||
|
uint32_t vertCount, indexCount;
|
||||||
|
std::vector<SHVec3> vertPos, vertTan, vertNorm;
|
||||||
|
std::vector<SHVec2> texCoord;
|
||||||
|
std::vector<uint32_t> indices;
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&vertCount), sizeof(uint32_t));
|
||||||
|
file.read(reinterpret_cast<char*>(&indexCount), sizeof(uint32_t));
|
||||||
|
|
||||||
|
auto const vertexVec3Byte{ sizeof(SHVec3) * vertCount };
|
||||||
|
auto const vertexVec2Byte{ sizeof(SHVec2) * vertCount };
|
||||||
|
|
||||||
|
vertPos.resize(vertCount);
|
||||||
|
vertTan.resize(vertCount);
|
||||||
|
vertNorm.resize(vertCount);
|
||||||
|
texCoord.resize(vertCount);
|
||||||
|
indices.resize(indexCount);
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char *>(vertPos.data()), vertexVec3Byte);
|
||||||
|
file.read(reinterpret_cast<char *>(vertTan.data()), vertexVec3Byte);
|
||||||
|
file.read(reinterpret_cast<char *>(vertNorm.data()), vertexVec3Byte);
|
||||||
|
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
||||||
|
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
||||||
|
|
||||||
|
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||||
|
//{
|
||||||
|
// file >> vertPos[i].x;
|
||||||
|
// file >> vertPos[i].y;
|
||||||
|
// file >> vertPos[i].z;
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||||
|
//{
|
||||||
|
// file >> vertTan[i].x;
|
||||||
|
// file >> vertTan[i].y;
|
||||||
|
// file >> vertTan[i].z;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||||
|
//{
|
||||||
|
// file >> vertNorm[i].x;
|
||||||
|
// file >> vertNorm[i].y;
|
||||||
|
// file >> vertNorm[i].z;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||||
|
//{
|
||||||
|
// file >> texCoord[i].x;
|
||||||
|
// file >> texCoord[i].y;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//for (auto i{ 0 }; i < indexCount; ++i)
|
||||||
|
//{
|
||||||
|
// file >> indices[i];
|
||||||
|
//}
|
||||||
|
|
||||||
|
mesh.compiled = true;
|
||||||
|
mesh.changed = false;
|
||||||
|
|
||||||
|
mesh.header.indexCount = indexCount;
|
||||||
|
mesh.header.vertexCount = vertCount;
|
||||||
|
mesh.header.meshName = name;
|
||||||
|
|
||||||
|
mesh.vertexPosition = std::move(vertPos);
|
||||||
|
mesh.vertexTangent = std::move(vertTan);
|
||||||
|
mesh.vertexNormal = std::move(vertNorm);
|
||||||
|
mesh.texCoords = std::move(texCoord);
|
||||||
|
mesh.indices = std::move(indices);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
if (path.extension().string() == GLTF_EXTENSION)
|
||||||
|
{
|
||||||
|
LoadExternal(meshes, path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
meshes.emplace_back();
|
||||||
|
LoadSHMesh(meshes.back(), path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,14 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHMeshLoader.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to load gltf mesh files and custom binary format
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
@ -12,10 +23,14 @@ namespace SHADE
|
||||||
private:
|
private:
|
||||||
static Assimp::Importer aiImporter;
|
static Assimp::Importer aiImporter;
|
||||||
|
|
||||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes);
|
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept;
|
||||||
|
|
||||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene);
|
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept;
|
||||||
|
|
||||||
|
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||||
|
|
||||||
|
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||||
public:
|
public:
|
||||||
static bool LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path);
|
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -1,48 +0,0 @@
|
||||||
#include "SHpch.h"
|
|
||||||
#include "SHMeshWriter.h"
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
void SHADE::SHMeshWriter::WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
|
||||||
{
|
|
||||||
std::ofstream file{path, std::ios::out | std::ios::binary};
|
|
||||||
if (!file.is_open())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
|
||||||
}
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
|
||||||
sizeof(uint32_t)
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
|
||||||
sizeof(uint32_t)
|
|
||||||
);
|
|
||||||
|
|
||||||
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
|
||||||
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
|
||||||
vertexVec3Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.write(
|
|
||||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
|
||||||
vertexVec2Byte
|
|
||||||
);
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
}
|
|
|
@ -1,14 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "../Asset Types/SHMeshAsset.h"
|
|
||||||
#include "../SHAssetMacros.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHMeshWriter
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
public:
|
|
||||||
static void WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -0,0 +1,73 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureCompiler.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHTextureAsset into binary file for
|
||||||
|
* faster loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHTextureCompiler.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||||
|
{
|
||||||
|
std::string newPath{ path.string() };
|
||||||
|
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||||
|
newPath += TEXTURE_EXTENSION;
|
||||||
|
|
||||||
|
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
auto const intBytes{sizeof(uint32_t)};
|
||||||
|
|
||||||
|
uint32_t mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.numBytes),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.width),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.height),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&asset.format),
|
||||||
|
sizeof(SHTexture::TextureFormat)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||||
|
intBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||||
|
intBytes * asset.mipOffsets.size()
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.pixelData),
|
||||||
|
asset.numBytes
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,24 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureCompiler.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to write data in SHTextureAsset into binary file for
|
||||||
|
* faster loading in the future
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHTextureCompiler
|
||||||
|
{
|
||||||
|
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||||
|
};
|
||||||
|
}
|
|
@ -1,3 +1,14 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureLoader.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to load dds textures and custom binary format
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHTextureLoader.h"
|
#include "SHTextureLoader.h"
|
||||||
|
|
||||||
|
@ -58,7 +69,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
void SHTextureLoader::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
|
||||||
{
|
{
|
||||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||||
tinyddsloader::DDSFile file;
|
tinyddsloader::DDSFile file;
|
||||||
|
@ -74,14 +85,15 @@ namespace SHADE
|
||||||
|
|
||||||
for (auto i{0}; i < file.GetMipCount(); ++i)
|
for (auto i{0}; i < file.GetMipCount(); ++i)
|
||||||
{
|
{
|
||||||
mipOff.push_back(totalBytes);
|
mipOff[i] = totalBytes;
|
||||||
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||||
std::memcpy(pixel, file.GetDDSData(), totalBytes);
|
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||||
|
|
||||||
|
asset.compiled = false;
|
||||||
asset.numBytes = totalBytes;
|
asset.numBytes = totalBytes;
|
||||||
asset.width = file.GetWidth();
|
asset.width = file.GetWidth();
|
||||||
asset.height = file.GetHeight();
|
asset.height = file.GetHeight();
|
||||||
|
@ -89,4 +101,46 @@ namespace SHADE
|
||||||
asset.mipOffsets = std::move(mipOff);
|
asset.mipOffsets = std::move(mipOff);
|
||||||
asset.pixelData = std::move(pixel);
|
asset.pixelData = std::move(pixel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||||
|
{
|
||||||
|
std::ifstream file{path.string(), std::ios::in | std::ios::binary};
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
auto const intBytes{ sizeof(uint32_t) };
|
||||||
|
uint32_t mipCount;
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||||
|
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||||
|
|
||||||
|
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||||
|
std::vector<uint32_t> mips(mipCount);
|
||||||
|
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||||
|
|
||||||
|
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||||
|
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||||
|
|
||||||
|
asset.mipOffsets = std::move(mips);
|
||||||
|
asset.pixelData = std::move( pixel );
|
||||||
|
|
||||||
|
asset.compiled = true;
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||||
|
{
|
||||||
|
if (path.extension().string() == DDS_EXTENSION)
|
||||||
|
{
|
||||||
|
LoadTinyDDS(path, asset);
|
||||||
|
}
|
||||||
|
else if (path.extension().string() == TEXTURE_EXTENSION)
|
||||||
|
{
|
||||||
|
LoadSHTexture(path, asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,14 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHTextureLoader.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Library to load dds textures and custom binary format
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
#define TINYDDSLOADER_IMPLEMENTATION
|
#define TINYDDSLOADER_IMPLEMENTATION
|
||||||
|
|
||||||
|
@ -13,6 +24,9 @@ namespace SHADE
|
||||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||||
|
|
||||||
|
|
||||||
|
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
|
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
public:
|
public:
|
||||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,3 +1,14 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAsset.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date 30 September 2022
|
||||||
|
* \brief Struct for asset identification and meta file writing
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
|
|
@ -17,6 +17,9 @@
|
||||||
#include "Libraries/SHMeshLoader.h"
|
#include "Libraries/SHMeshLoader.h"
|
||||||
#include "Libraries/SHTextureLoader.h"
|
#include "Libraries/SHTextureLoader.h"
|
||||||
|
|
||||||
|
#include "Libraries/SHMeshCompiler.h"
|
||||||
|
#include "Libraries/SHTextureCompiler.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
FMOD::System* SHAssetManager::audioSystem;
|
FMOD::System* SHAssetManager::audioSystem;
|
||||||
|
@ -199,7 +202,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
AssetPath path{ p };
|
AssetPath path{ p };
|
||||||
|
|
||||||
if (path.extension().string() == GLTF_EXTENSION)
|
if (path.extension().string() == FBX_EXTENSION
|
||||||
|
|| path.extension().string() == GLTF_EXTENSION
|
||||||
|
|| path.extension().string() == MESH_EXTENSION)
|
||||||
{
|
{
|
||||||
LoadGLTF(
|
LoadGLTF(
|
||||||
{
|
{
|
||||||
|
@ -211,7 +216,8 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else if (path.extension().string() == DDS_EXTENSION)
|
else if (path.extension().string() == DDS_EXTENSION
|
||||||
|
|| path.extension().string() == TEXTURE_EXTENSION)
|
||||||
{
|
{
|
||||||
LoadDDS(
|
LoadDDS(
|
||||||
{
|
{
|
||||||
|
@ -300,6 +306,11 @@ namespace SHADE
|
||||||
for (auto const& mesh : meshes)
|
for (auto const& mesh : meshes)
|
||||||
{
|
{
|
||||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
||||||
|
|
||||||
|
if (!mesh.compiled)
|
||||||
|
{
|
||||||
|
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -310,6 +321,11 @@ namespace SHADE
|
||||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||||
|
|
||||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||||
|
|
||||||
|
if (!image.compiled)
|
||||||
|
{
|
||||||
|
SHTextureCompiler::CompileTextureBinary(image, asset.path);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
|
|
@ -99,6 +99,7 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetMetaHandler::WriteMetaData(SHAsset const& meta) noexcept
|
void SHAssetMetaHandler::WriteMetaData(SHAsset const& meta) noexcept
|
||||||
{
|
{
|
||||||
|
//TODO: Write into binary eventually
|
||||||
std::string path{ meta.path.string() };
|
std::string path{ meta.path.string() };
|
||||||
path.append(META_EXTENSION);
|
path.append(META_EXTENSION);
|
||||||
|
|
||||||
|
@ -110,8 +111,20 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
metaFile << "Name: " << meta.name << "\n";
|
||||||
metaFile << "ID: " << meta.id << "\n";
|
metaFile << "ID: " << meta.id << "\n";
|
||||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
||||||
|
|
||||||
|
//TODO Add in information that is specific to types like mesh
|
||||||
|
switch(meta.type)
|
||||||
|
{
|
||||||
|
case AssetType::MESH:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
void;
|
||||||
|
}
|
||||||
|
|
||||||
metaFile.close();
|
metaFile.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,58 @@
|
||||||
|
/*********************************************************************
|
||||||
|
* \file SHAudioListenerComponent.cpp
|
||||||
|
* \author Glence Low
|
||||||
|
* \brief Definition of the SHAudioListenerComponent class.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||||
|
or disclosure of this file or its contents without the prior written
|
||||||
|
consent of DigiPen Institute of Technology is prohibited.
|
||||||
|
*********************************************************************/
|
||||||
|
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHAudioListenerComponent.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
const SHVec3 SHAudioListenerComponent::GetPos() const
|
||||||
|
{
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHVec3 SHAudioListenerComponent::GetVel() const
|
||||||
|
{
|
||||||
|
return vel;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHVec3 SHAudioListenerComponent::GetForward() const
|
||||||
|
{
|
||||||
|
return forward;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHVec3 SHAudioListenerComponent::GetUp() const
|
||||||
|
{
|
||||||
|
return up;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioListenerComponent::SetPos(const SHVec3 p)
|
||||||
|
{
|
||||||
|
pos = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioListenerComponent::SetVel(const SHVec3 v)
|
||||||
|
{
|
||||||
|
vel = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioListenerComponent::SetForward(const SHVec3 f)
|
||||||
|
{
|
||||||
|
forward = f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioListenerComponent::SetUp(const SHVec3 u)
|
||||||
|
{
|
||||||
|
up = u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
#pragma once
|
||||||
|
/*********************************************************************
|
||||||
|
* \file SHAudioListenerComponent.h
|
||||||
|
* \author Glence Low
|
||||||
|
* \brief Declaration of the SHAudioListenerComponent class.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||||
|
or disclosure of this file or its contents without the prior written
|
||||||
|
consent of DigiPen Institute of Technology is prohibited.
|
||||||
|
*********************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
#include "Math/SHMath.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHAudioListenerComponent : public SHComponent
|
||||||
|
{
|
||||||
|
friend class SHAudioSystem;
|
||||||
|
public:
|
||||||
|
|
||||||
|
SHAudioListenerComponent() = default;
|
||||||
|
~SHAudioListenerComponent() = default;
|
||||||
|
|
||||||
|
const SHVec3 GetPos() const;
|
||||||
|
void SetPos(const SHVec3 p);
|
||||||
|
|
||||||
|
const SHVec3 GetVel() const;
|
||||||
|
const SHVec3 GetForward() const;
|
||||||
|
const SHVec3 GetUp() const;
|
||||||
|
|
||||||
|
void SetVel(const SHVec3 v);
|
||||||
|
void SetForward(const SHVec3 f);
|
||||||
|
void SetUp(const SHVec3 u);
|
||||||
|
|
||||||
|
private:
|
||||||
|
SHVec3 pos{}, vel{}, forward{}, up{ 0.f,1.f,0.f };
|
||||||
|
};
|
||||||
|
}//namespace SHADE
|
||||||
|
|
|
@ -0,0 +1,53 @@
|
||||||
|
/*********************************************************************
|
||||||
|
* \file SHAudioSourceComponet.cpp
|
||||||
|
* \author Glence Low
|
||||||
|
* \brief Definition of the SHAudioSourceComponet class.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||||
|
or disclosure of this file or its contents without the prior written
|
||||||
|
consent of DigiPen Institute of Technology is prohibited.
|
||||||
|
*********************************************************************/
|
||||||
|
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "AudioSystem/SHAudioSystem.h"
|
||||||
|
#include "SHAudioSourceComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* @brief play the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void SHAudioSourceComponent::PlaySoundSFX(EntityID id, bool loop, bool spatial, float min , float max )
|
||||||
|
{
|
||||||
|
SHSystemManager::GetSystem<SHAudioSystem>()->PlaySFX(id, GetEID(),loop,spatial, min, max);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSourceComponent::PlaySoundBGM(EntityID id, bool loop, bool spatial, float min, float max)
|
||||||
|
{
|
||||||
|
SHSystemManager::GetSystem<SHAudioSystem>()->PlayBGM(id, GetEID(), loop, spatial, min, max);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Stop the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void SHAudioSourceComponent::StopSound(EntityID id)
|
||||||
|
{
|
||||||
|
SHSystemManager::GetSystem<SHAudioSystem>()->StopSound(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Mute the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void SHAudioSourceComponent::SetMute(EntityID id, bool mute)
|
||||||
|
{
|
||||||
|
SHSystemManager::GetSystem<SHAudioSystem>()->SetMute(id, mute);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
/*********************************************************************
|
||||||
|
* \file SHAudioSourceComponet.h
|
||||||
|
* \author Glence Low
|
||||||
|
* \brief Declaration of the SHAudioSourceComponet class.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||||
|
or disclosure of this file or its contents without the prior written
|
||||||
|
consent of DigiPen Institute of Technology is prohibited.
|
||||||
|
*********************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHAudioSourceComponent : public SHComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* @brief default constructor for the component
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
SHAudioSourceComponent() = default;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief default destructor for the component
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
~SHAudioSourceComponent() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief play the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void PlaySoundSFX(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||||
|
|
||||||
|
void PlaySoundBGM(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Stop the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void StopSound(EntityID id);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Mute the sound
|
||||||
|
*
|
||||||
|
* @param index where the sound is in the index
|
||||||
|
*/
|
||||||
|
void SetMute(EntityID id, bool mute);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
}//namespace SHADE
|
||||||
|
|
|
@ -0,0 +1,557 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHAudioSystem.h"
|
||||||
|
#include "Scene/SHSceneManager.h"
|
||||||
|
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||||
|
#include "AudioSystem/SHAudioSourceComponent.h"
|
||||||
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable:26812) //disable warning about preference of enum class over enum as ImGuizmo uses enums
|
||||||
|
#include <FMOD/fmod_errors.h>
|
||||||
|
#include <FMOD/fmod.hpp>
|
||||||
|
#include <FMOD/fmod_studio.hpp>
|
||||||
|
#include <SDL_keyboard.h>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHAudioSystem::SHAudioSystem()
|
||||||
|
: fmodStudioSystem(nullptr)
|
||||||
|
, extraDriverData(nullptr)
|
||||||
|
, soundList()
|
||||||
|
, bgmChannelGroup(nullptr)
|
||||||
|
, sfxChannelGroup(nullptr)
|
||||||
|
, masterGroup(nullptr)
|
||||||
|
, audioChannels()
|
||||||
|
, result(FMOD_RESULT_FORCEINT)
|
||||||
|
, bgmVolume(1.F)
|
||||||
|
, sfxVolume(1.F)
|
||||||
|
, masterVolume(1.0F)
|
||||||
|
, version(0)
|
||||||
|
, speakerMode(FMOD_SPEAKERMODE_5POINT1)
|
||||||
|
, paused(false)
|
||||||
|
{
|
||||||
|
result = FMOD::Studio::System::create(&fmodStudioSystem);
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
SHAudioSystem::~SHAudioSystem()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHADE::SHAudioSystem::Init()
|
||||||
|
{
|
||||||
|
|
||||||
|
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioSourceComponent>();
|
||||||
|
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioListenerComponent>();
|
||||||
|
|
||||||
|
denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
|
||||||
|
fmodStudioSystem->getCoreSystem(&fmodSystem);
|
||||||
|
|
||||||
|
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
fmodSystem->setSoftwareFormat(0, speakerMode, 0);
|
||||||
|
|
||||||
|
result = fmodSystem->createChannelGroup("SFX", &sfxChannelGroup);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
result = fmodSystem->createChannelGroup("BGM", &bgmChannelGroup);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
result = fmodSystem->getMasterChannelGroup(&masterGroup);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
result = masterGroup->addGroup(bgmChannelGroup);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
result = masterGroup->addGroup(sfxChannelGroup);
|
||||||
|
ErrorCheck();
|
||||||
|
|
||||||
|
bgmChannelGroup->setVolume(bgmVolume);
|
||||||
|
sfxChannelGroup->setVolume(sfxVolume);
|
||||||
|
masterGroup->setVolume(masterVolume);
|
||||||
|
|
||||||
|
//SHResourceManager::LoadAllAudio(system, soundList);
|
||||||
|
|
||||||
|
|
||||||
|
LoadBank("../../Assets/Audio/Master.bank");
|
||||||
|
LoadBank("../../Assets/Audio/Master.strings.bank");
|
||||||
|
//LoadBank("../../Assets/Audio/Music.bank");
|
||||||
|
LoadBank("../../Assets/Audio/footsteps.bank");
|
||||||
|
|
||||||
|
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
||||||
|
//clip->Play();
|
||||||
|
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||||
|
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHADE::SHAudioSystem::Run(double dt)
|
||||||
|
{
|
||||||
|
static_cast<void>(dt);
|
||||||
|
//if (GetKeyState(VK_SPACE) & 0x8000)
|
||||||
|
// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||||
|
|
||||||
|
fmodStudioSystem->update();
|
||||||
|
if (!denseListener->empty())
|
||||||
|
{
|
||||||
|
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||||
|
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||||
|
if (listenerTransform)
|
||||||
|
{
|
||||||
|
listener.SetPos(listenerTransform->GetLocalPosition());
|
||||||
|
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
|
||||||
|
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
|
||||||
|
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
|
||||||
|
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
|
||||||
|
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHAudioSystem::AudioRoutine::AudioRoutine()
|
||||||
|
: SHSystemRoutine("Audio Routine", false) {}
|
||||||
|
|
||||||
|
void SHAudioSystem::AudioRoutine::Execute(double dt) noexcept
|
||||||
|
{
|
||||||
|
reinterpret_cast<SHAudioSystem*>(system)->Run(dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHADE::SHAudioSystem::Exit()
|
||||||
|
{
|
||||||
|
for (auto& event : eventMap)
|
||||||
|
{
|
||||||
|
result = event.second->releaseAllInstances();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& bank : bankMap)
|
||||||
|
{
|
||||||
|
result = bank.second->unload();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& sound : soundList)
|
||||||
|
{
|
||||||
|
result = sound.second->release();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bgmChannelGroup)
|
||||||
|
{
|
||||||
|
result = bgmChannelGroup->release();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sfxChannelGroup)
|
||||||
|
{
|
||||||
|
result = sfxChannelGroup->release();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fmodStudioSystem)
|
||||||
|
{
|
||||||
|
result = fmodStudioSystem->release();
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::ErrorCheck() const
|
||||||
|
{
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
|
||||||
|
{
|
||||||
|
if (paused)
|
||||||
|
return;
|
||||||
|
auto it = eventMap.find(path);
|
||||||
|
if (it != eventMap.end())
|
||||||
|
{
|
||||||
|
FMOD::Studio::EventInstance* event = nullptr;
|
||||||
|
it->second->createInstance(&event);
|
||||||
|
if (event)
|
||||||
|
{
|
||||||
|
|
||||||
|
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||||
|
if (spatial)
|
||||||
|
{
|
||||||
|
if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||||
|
{
|
||||||
|
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||||
|
attributes.forward.z = 1.0f;
|
||||||
|
attributes.up.y = 1.0f;
|
||||||
|
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||||
|
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||||
|
if (listenerTransform)
|
||||||
|
{
|
||||||
|
attributes.position.z = listenerTransform->GetLocalPosition()[2];
|
||||||
|
}
|
||||||
|
attributes.position.x = audioTransform->GetLocalPosition()[0];
|
||||||
|
attributes.position.y = audioTransform->GetLocalPosition()[1];
|
||||||
|
event->set3DAttributes(&attributes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event->start();
|
||||||
|
event->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||||
|
{
|
||||||
|
SHSound sound = soundList[id];
|
||||||
|
int index = GetAvailableChannelIndex();
|
||||||
|
if (index >= 0)
|
||||||
|
{
|
||||||
|
unsigned int mode{};
|
||||||
|
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||||
|
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||||
|
sound->setMode(mode);
|
||||||
|
result = fmodSystem->playSound(sound, sfxChannelGroup, false, &audioChannels[index]);
|
||||||
|
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||||
|
{
|
||||||
|
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||||
|
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f};
|
||||||
|
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||||
|
audioChannels[index]->setMode(mode);
|
||||||
|
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||||
|
}
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||||
|
{
|
||||||
|
SHSound sound = soundList[id];
|
||||||
|
int index = GetAvailableChannelIndex();
|
||||||
|
if (index >= 0)
|
||||||
|
{
|
||||||
|
unsigned int mode{};
|
||||||
|
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||||
|
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||||
|
sound->setMode(mode);
|
||||||
|
result = fmodSystem->playSound(sound, bgmChannelGroup, false, &audioChannels[index]);
|
||||||
|
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||||
|
{
|
||||||
|
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||||
|
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f };
|
||||||
|
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||||
|
audioChannels[index]->setMode(mode);
|
||||||
|
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||||
|
}
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::SetMute(EntityID id, bool mute)
|
||||||
|
{
|
||||||
|
SHSound sound;
|
||||||
|
for (auto& channel : audioChannels)
|
||||||
|
{
|
||||||
|
channel->getCurrentSound(&sound);
|
||||||
|
if (soundList.find(id)->second == sound) // tbc
|
||||||
|
{
|
||||||
|
channel->setMute(mute);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::StopSound(EntityID id)
|
||||||
|
{
|
||||||
|
SHSound sound;
|
||||||
|
for (auto& channel : audioChannels)
|
||||||
|
{
|
||||||
|
channel->getCurrentSound(&sound);
|
||||||
|
if (soundList.find(id)->second == sound) // tbc
|
||||||
|
{
|
||||||
|
channel->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::StopAllSounds()
|
||||||
|
{
|
||||||
|
for (auto& channel : audioChannels)
|
||||||
|
{
|
||||||
|
bool isPlaying{ false };
|
||||||
|
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||||
|
channel->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
||||||
|
{
|
||||||
|
FMOD_GUID guid;
|
||||||
|
FMOD::Studio::EventDescription* event;
|
||||||
|
result = fmodStudioSystem->getEvent(path, &event);
|
||||||
|
ErrorCheck();
|
||||||
|
if (result == FMOD_OK)
|
||||||
|
{
|
||||||
|
result = event->getID(&guid);
|
||||||
|
ErrorCheck();
|
||||||
|
if (result == FMOD_OK)
|
||||||
|
{
|
||||||
|
return guid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||||
|
{
|
||||||
|
AudioClipID newID{};
|
||||||
|
AudioClip* clip = nullptr;
|
||||||
|
auto it = eventMap.find(path);
|
||||||
|
if (it != eventMap.end())
|
||||||
|
{
|
||||||
|
FMOD::Studio::EventInstance* event = nullptr;
|
||||||
|
it->second->createInstance(&event);
|
||||||
|
if (event)
|
||||||
|
{
|
||||||
|
//event->start();
|
||||||
|
newID = clipID;
|
||||||
|
clipID++;
|
||||||
|
eventInstances.emplace(newID, AudioClip(newID, event));
|
||||||
|
clip = &eventInstances[newID];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return clip;
|
||||||
|
}
|
||||||
|
|
||||||
|
//std::vector<const char*> SHAudioSystem::GetAllEvents()
|
||||||
|
//{
|
||||||
|
// int count{};
|
||||||
|
// stringsBank->getEventCount(&count);
|
||||||
|
|
||||||
|
// std::vector<FMOD::Studio::EventDescription*> events(count);
|
||||||
|
// auto eventData = events.data();
|
||||||
|
// int finalCount{};
|
||||||
|
// stringsBank->getEventList(eventData, count, &finalCount);
|
||||||
|
// std::vector<const char*> eventNames;
|
||||||
|
// std::transform(events.begin(), events.end(), std::back_inserter(eventNames), [](FMOD::Studio::EventDescription* event)
|
||||||
|
// {
|
||||||
|
// char path[256];
|
||||||
|
// event->getPath(path, 256, nullptr);
|
||||||
|
// return path;
|
||||||
|
// });
|
||||||
|
// return eventNames;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//void SHAudioSystem::PlayEventInstance(FMOD::Studio::EventInstance* instance, bool isSFX, EntityID eid, bool spatial)
|
||||||
|
//{
|
||||||
|
// instance->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||||
|
// FMOD::ChannelGroup* channelGroup;
|
||||||
|
// if (spatial)
|
||||||
|
// {
|
||||||
|
// if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||||
|
// {
|
||||||
|
// FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||||
|
// attributes.forward.z = 1.0f;
|
||||||
|
// attributes.up.y = 1.0f;
|
||||||
|
// SHAudioListenerComponent& listener = denseListener->at(0);
|
||||||
|
// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||||
|
// if (listenerTransform)
|
||||||
|
// {
|
||||||
|
// attributes.position.z = listenerTransform->GetTranslation()[2];
|
||||||
|
// }
|
||||||
|
// attributes.position.x = audioTransform->GetTranslation()[0];
|
||||||
|
// attributes.position.y = audioTransform->GetTranslation()[1];
|
||||||
|
// instance->set3DAttributes(&attributes);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// instance->start();
|
||||||
|
//}
|
||||||
|
|
||||||
|
int SHAudioSystem::GetAvailableChannelIndex()
|
||||||
|
{
|
||||||
|
bool isPlaying = false;
|
||||||
|
for (int i = 0; i < AUDIO_SYS_MAX_CHANNELS; ++i)
|
||||||
|
{
|
||||||
|
audioChannels[i]->isPlaying(&isPlaying);
|
||||||
|
if (!isPlaying)
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHAudioSystem::GetBgmVolume()
|
||||||
|
{
|
||||||
|
return bgmVolume;
|
||||||
|
}
|
||||||
|
float SHAudioSystem::GetSfxVolume()
|
||||||
|
{
|
||||||
|
return sfxVolume;
|
||||||
|
}
|
||||||
|
float SHAudioSystem::GetMasterVolume()
|
||||||
|
{
|
||||||
|
return masterVolume;
|
||||||
|
}
|
||||||
|
void SHAudioSystem::SetBgmVolume(float const bgmvol)
|
||||||
|
{
|
||||||
|
bgmChannelGroup->setVolume(bgmvol);
|
||||||
|
}
|
||||||
|
void SHAudioSystem::SetSfxVolume(float const sfxvol)
|
||||||
|
{
|
||||||
|
sfxChannelGroup->setVolume(sfxvol);
|
||||||
|
}
|
||||||
|
void SHAudioSystem::SetMasterVolume(float const mastervol)
|
||||||
|
{
|
||||||
|
masterGroup->setVolume(mastervol);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::SetPaused(bool pause)
|
||||||
|
{
|
||||||
|
paused = pause;
|
||||||
|
for (auto const& channel : audioChannels)
|
||||||
|
{
|
||||||
|
channel->setPaused(paused);
|
||||||
|
}
|
||||||
|
for (auto const& event : eventMap)
|
||||||
|
{
|
||||||
|
int instanceCount = 0;
|
||||||
|
event.second->getInstanceCount(&instanceCount);
|
||||||
|
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
|
||||||
|
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
|
||||||
|
for (auto const& instance : instances)
|
||||||
|
{
|
||||||
|
instance->setPaused(pause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHAudioSystem::GetPaused() const
|
||||||
|
{
|
||||||
|
return paused;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHAudioSystem::GetListenerPosition()
|
||||||
|
{
|
||||||
|
auto &listener = denseListener->at(0);
|
||||||
|
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||||
|
if (listenerTransform)
|
||||||
|
{
|
||||||
|
return listenerTransform->GetLocalPosition();
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::LoadBank(const char* path)
|
||||||
|
{
|
||||||
|
FMOD::Studio::Bank* bank = nullptr;
|
||||||
|
result = fmodStudioSystem->loadBankFile(path, FMOD_STUDIO_LOAD_BANK_NORMAL, &bank);
|
||||||
|
ErrorCheck();
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
return;
|
||||||
|
bankMap.emplace(path, bank);
|
||||||
|
bank->loadSampleData();
|
||||||
|
int numOfEvents;
|
||||||
|
bank->getEventCount(&numOfEvents);
|
||||||
|
if (numOfEvents > 0)
|
||||||
|
{
|
||||||
|
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
|
||||||
|
bank->getEventList(events.data(), numOfEvents, &numOfEvents);
|
||||||
|
char eventName[512];
|
||||||
|
for (int i{}; i < numOfEvents; ++i)
|
||||||
|
{
|
||||||
|
FMOD::Studio::EventDescription* event = events[i];
|
||||||
|
event->getPath(eventName, 512, nullptr);
|
||||||
|
eventMap.emplace(eventName, event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
|
||||||
|
:instance(inst), id(clipID)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioClip::~AudioClip()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::Play(bool isSfx)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->start();
|
||||||
|
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||||
|
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->start();
|
||||||
|
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||||
|
attributes.forward.z = 1.0f;
|
||||||
|
attributes.up.y = 1.0f;
|
||||||
|
|
||||||
|
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||||
|
SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||||
|
attributes.position.x = position[0];
|
||||||
|
attributes.position.y = position[1];
|
||||||
|
attributes.position.z = listenerPos[2];
|
||||||
|
instance->set3DAttributes(&attributes);
|
||||||
|
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::Stop(bool fadeOut)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::SetPause(bool pause)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->setPaused(pause);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioClip::IsPaused()
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
bool paused{};
|
||||||
|
instance->getPaused(&paused);
|
||||||
|
return paused;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AudioClip::SetParameter(const char* paramName, float value)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->setParameterByName(paramName, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return;
|
||||||
|
instance->setParameterByNameWithLabel(paramName, label);
|
||||||
|
}
|
||||||
|
|
||||||
|
float AudioClip::GetParameterValue(const char* paramName)
|
||||||
|
{
|
||||||
|
if (!instance)
|
||||||
|
return {};
|
||||||
|
float value{};
|
||||||
|
instance->getParameterByName(paramName, &value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma warning(pop)
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,110 @@
|
||||||
|
#pragma once
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
|
#include "Math/SHMath.h"
|
||||||
|
#include <optional>
|
||||||
|
#include <FMOD/fmod_studio.hpp>
|
||||||
|
#include "SH_API.h"
|
||||||
|
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
typedef FMOD::Sound* SHSound;
|
||||||
|
typedef FMOD::Studio::Bank* SHBank;
|
||||||
|
|
||||||
|
class SHAudioListenerComponent;
|
||||||
|
|
||||||
|
typedef uint64_t AudioClipID;
|
||||||
|
|
||||||
|
class AudioClip
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AudioClip() = default;
|
||||||
|
AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
|
||||||
|
~AudioClip();
|
||||||
|
void Play(bool isSfx = true);
|
||||||
|
void Play(SHVec3 position, bool isSfx = true);
|
||||||
|
void Stop(bool fadeOut = true);
|
||||||
|
|
||||||
|
void SetPause(bool pause);
|
||||||
|
bool IsPaused();
|
||||||
|
void SetParameter(const char* paramName, float value);
|
||||||
|
void SetParameterLabel(const char* paramName, const char* label);
|
||||||
|
float GetParameterValue(const char* paramName);
|
||||||
|
friend class SHAudioSystem;
|
||||||
|
private:
|
||||||
|
FMOD::Studio::EventInstance* instance;
|
||||||
|
AudioClipID id;
|
||||||
|
};
|
||||||
|
|
||||||
|
class SH_API SHAudioSystem : public SHSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SHAudioSystem();
|
||||||
|
~SHAudioSystem();
|
||||||
|
|
||||||
|
void Init();
|
||||||
|
void Run(double dt);
|
||||||
|
class SH_API AudioRoutine final : public SHSystemRoutine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AudioRoutine();
|
||||||
|
void Execute(double dt) noexcept override final;
|
||||||
|
};
|
||||||
|
void Exit();
|
||||||
|
|
||||||
|
int GetAvailableChannelIndex();
|
||||||
|
/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
|
||||||
|
void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||||
|
void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||||
|
void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
|
||||||
|
void SetMute(EntityID id, bool);
|
||||||
|
void StopSound(EntityID id);
|
||||||
|
void StopAllSounds();
|
||||||
|
|
||||||
|
std::optional<FMOD_GUID> GetEventGUID(const char* path);
|
||||||
|
AudioClip* CreateAudioClip(const char* path);
|
||||||
|
//std::vector<const char*> GetAllEvents();
|
||||||
|
|
||||||
|
float GetBgmVolume();
|
||||||
|
float GetSfxVolume();
|
||||||
|
float GetMasterVolume();
|
||||||
|
void SetBgmVolume(float const bgmvol);
|
||||||
|
void SetSfxVolume(float const sfxvol);
|
||||||
|
void SetMasterVolume(float const mastervol);
|
||||||
|
void SetPaused(bool pause);
|
||||||
|
bool GetPaused() const;
|
||||||
|
SHVec3 GetListenerPosition();
|
||||||
|
void LoadBank(const char* path);
|
||||||
|
private:
|
||||||
|
FMOD::Studio::System* fmodStudioSystem;
|
||||||
|
FMOD::System* fmodSystem;
|
||||||
|
bool paused;
|
||||||
|
void ErrorCheck() const;
|
||||||
|
|
||||||
|
void* extraDriverData;
|
||||||
|
std::unordered_map<EntityID, SHSound> soundList;
|
||||||
|
//std::unordered_map<ResourceID, SHBank> bankMap;
|
||||||
|
std::unordered_map<std::string, SHBank> bankMap;
|
||||||
|
std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
|
||||||
|
std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||||
|
FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
|
||||||
|
FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
|
||||||
|
FMOD_RESULT result;
|
||||||
|
float bgmVolume, sfxVolume, masterVolume;
|
||||||
|
unsigned int version;
|
||||||
|
FMOD_SPEAKERMODE speakerMode;
|
||||||
|
SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
|
||||||
|
|
||||||
|
std::vector<SHAudioListenerComponent>* denseListener;
|
||||||
|
AudioClipID clipID = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "../SHECSMacros.h"
|
#include "../SHECSMacros.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
#include "ECS_Base/General/SHFamily.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -117,4 +118,7 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
template class SH_API SHFamilyID<SHComponent>;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHComponentAddedEvent
|
||||||
|
{
|
||||||
|
EntityID eid;
|
||||||
|
ComponentTypeID addedComponentType;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHComponentRemovedEvent
|
||||||
|
{
|
||||||
|
EntityID eid;
|
||||||
|
ComponentTypeID removedComponentType;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
#include "SHFamily.h"
|
||||||
|
#include "SHpch.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
//initialize currentID as 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -14,16 +14,17 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../SHECSMacros.h"
|
#include "../SHECSMacros.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
|
||||||
template<typename BaseClass>
|
template<typename BaseClass>
|
||||||
class SHFamilyID
|
class SH_API SHFamilyID
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
//this is used to keep track of the new current ID to be assign to a new Derived class type.
|
|
||||||
static ComponentTypeID currentID;
|
|
||||||
|
|
||||||
/*!*************************************************************************
|
/*!*************************************************************************
|
||||||
* \brief Construct a new SHFamilyID object
|
* \brief Construct a new SHFamilyID object
|
||||||
|
@ -46,6 +47,9 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
//this is used to keep track of the new current ID to be assign to a new Derived class type.
|
||||||
|
static inline ComponentTypeID currentID = 0;
|
||||||
|
|
||||||
/*!*************************************************************************
|
/*!*************************************************************************
|
||||||
* \brief
|
* \brief
|
||||||
* Checks if this identifier is cuurrently in use / valid.
|
* Checks if this identifier is cuurrently in use / valid.
|
||||||
|
@ -59,7 +63,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return(id < currentID);
|
return(id < currentID);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!*************************************************************************
|
/*!*************************************************************************
|
||||||
* \brief
|
* \brief
|
||||||
* Get the ID of a derived class type.
|
* Get the ID of a derived class type.
|
||||||
|
@ -68,16 +71,27 @@ namespace SHADE
|
||||||
* @tparam DerivedClass
|
* @tparam DerivedClass
|
||||||
* The derived class type that we are trying to get the ID of.
|
* The derived class type that we are trying to get the ID of.
|
||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
|
#ifdef SH_API_EXPORT
|
||||||
template<typename DerivedClass>
|
template<typename DerivedClass>
|
||||||
static ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
|
static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
|
||||||
{
|
{
|
||||||
//The first time a new derived class type call this get id, it will initialize id using the currentID from familyID class.
|
//The first time a new derived class type call this get id, it will initialize id using the currentID from familyID class.
|
||||||
static ComponentTypeID id = currentID++;
|
static ComponentTypeID id = SHFamilyID<BaseClass>::currentID++;
|
||||||
return id;
|
return id;
|
||||||
|
//return 0;
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
template<typename DerivedClass>
|
||||||
|
static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept;
|
||||||
|
#endif // SH_API_EXPORT
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
//initialize currentID as 0
|
|
||||||
template<typename BaseClass>
|
|
||||||
ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -17,8 +17,11 @@
|
||||||
#include "../General/SHSparseSetContainer.h"
|
#include "../General/SHSparseSetContainer.h"
|
||||||
#include "../Components/SHComponent.h"
|
#include "../Components/SHComponent.h"
|
||||||
#include "../Components/SHComponentGroup.h"
|
#include "../Components/SHComponentGroup.h"
|
||||||
|
#include "../Events/SHComponentAddedEvent.h"
|
||||||
|
#include "../Events/SHComponentRemovedEvent.h"
|
||||||
//#include "Scene/SHSceneNode.h"
|
//#include "Scene/SHSceneNode.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
#include "Events/SHEventManager.hpp"
|
||||||
|
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
@ -216,6 +219,11 @@ namespace SHADE
|
||||||
comp->OnCreate();
|
comp->OnCreate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHComponentAddedEvent eventData;
|
||||||
|
eventData.eid = entityID;
|
||||||
|
eventData.addedComponentType = ComponentFamily::GetID<T>();
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**************************************************************************
|
/**************************************************************************
|
||||||
|
@ -247,6 +255,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
comp->OnCreate();
|
comp->OnCreate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHComponentAddedEvent eventData;
|
||||||
|
eventData.eid = entityID;
|
||||||
|
eventData.addedComponentType = componentTypeID;
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -313,6 +328,12 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
componentSet.GetSparseSet<T>()->Remove(EntityHandleGenerator::GetIndex(entityID));
|
componentSet.GetSparseSet<T>()->Remove(EntityHandleGenerator::GetIndex(entityID));
|
||||||
|
|
||||||
|
SHComponentRemovedEvent eventData;
|
||||||
|
eventData.eid = entityID;
|
||||||
|
eventData.removedComponentType = ComponentFamily::GetID<T>();
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!*************************************************************************
|
/*!*************************************************************************
|
||||||
|
@ -464,11 +485,6 @@ namespace SHADE
|
||||||
return componentGroups[index];
|
return componentGroups[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AddScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
|
|
||||||
|
|
||||||
static void RemoveScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
|
|
||||||
|
|
||||||
|
|
||||||
};// end SHComponentManager
|
};// end SHComponentManager
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -68,6 +68,9 @@ namespace SHADE
|
||||||
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
||||||
}
|
}
|
||||||
systemContainer.emplace(id, std::make_unique<T>());
|
systemContainer.emplace(id, std::make_unique<T>());
|
||||||
|
|
||||||
|
auto size = systemContainer.size();
|
||||||
|
|
||||||
systemContainer[id].get()->systemID = id;
|
systemContainer[id].get()->systemID = id;
|
||||||
|
|
||||||
return id;
|
return id;
|
||||||
|
|
|
@ -26,4 +26,6 @@ const EntityIndex MAX_EID = 51000;
|
||||||
#define ENABLE_IF_UINT(_TYPE, _RETURN)\
|
#define ENABLE_IF_UINT(_TYPE, _RETURN)\
|
||||||
typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
|
typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "../SHECSMacros.h"
|
#include "../SHECSMacros.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
#include "ECS_Base/General/SHFamily.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -69,5 +70,9 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
template class SH_API SHFamilyID<SHSystem>;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../Components/SHComponent.h"
|
#include "../Components/SHComponent.h"
|
||||||
|
#include <rttr/registration>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -27,4 +28,50 @@ namespace SHADE
|
||||||
std::string value{};
|
std::string value{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class SHComponent_ENUM : public SHComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Option
|
||||||
|
{
|
||||||
|
OPT_A,
|
||||||
|
OPT_B,
|
||||||
|
OPT_C
|
||||||
|
};
|
||||||
|
|
||||||
|
bool boolTest{};
|
||||||
|
int intTest{};
|
||||||
|
float floatTest{};
|
||||||
|
double doubleTest{};
|
||||||
|
long longTest{};
|
||||||
|
uint8_t uint8Test{};
|
||||||
|
uint16_t uint16Test{};
|
||||||
|
uint32_t uint32Test{};
|
||||||
|
uint64_t uint64Test{};
|
||||||
|
|
||||||
|
|
||||||
|
Option option;
|
||||||
|
RTTR_ENABLE()
|
||||||
|
};
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace rttr;
|
||||||
|
registration::enumeration<SHComponent_ENUM::Option>("Option")
|
||||||
|
(
|
||||||
|
value("Option A", SHComponent_ENUM::Option::OPT_A),
|
||||||
|
value("Option B", SHComponent_ENUM::Option::OPT_B),
|
||||||
|
value("Option C", SHComponent_ENUM::Option::OPT_C)
|
||||||
|
);
|
||||||
|
rttr::registration::class_<SHComponent_ENUM>("Enum Component")
|
||||||
|
.property("Option", &SHComponent_ENUM::option)
|
||||||
|
.property("boolTest", &SHComponent_ENUM::boolTest)
|
||||||
|
.property("intTest", &SHComponent_ENUM::intTest)( metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("floatTest", &SHComponent_ENUM::floatTest)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("doubleTest", &SHComponent_ENUM::doubleTest)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("uint8Test", &SHComponent_ENUM::uint8Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("uint16Test", &SHComponent_ENUM::uint16Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("uint32Test", &SHComponent_ENUM::uint32Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||||
|
.property("uint64Test", &SHComponent_ENUM::uint64Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
||||||
|
|
||||||
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
|
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
|
||||||
//Draw Node
|
//Draw Node
|
||||||
bool isNodeOpen = ImGui::TreeNodeEx((void*)eid, nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
|
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
|
||||||
//Check For Begin Drag
|
//Check For Begin Drag
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
|
#include "Reflection/SHReflectionMetadata.h"
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||||
|
@ -45,7 +46,7 @@ namespace SHADE
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
auto componentType = rttr::type::get(*component);
|
auto componentType = rttr::type::get(*component);
|
||||||
CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||||
{
|
{
|
||||||
|
@ -55,14 +56,136 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
auto const& type = property.get_type();
|
auto const& type = property.get_type();
|
||||||
|
|
||||||
if (type == rttr::type::get<SHVec4>())
|
if(type.is_enumeration())
|
||||||
{
|
{
|
||||||
DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
auto enumAlign = type.get_enumeration();
|
||||||
|
auto names = enumAlign.get_names();
|
||||||
|
std::vector<const char*> list;
|
||||||
|
for(auto const& name : names)
|
||||||
|
list.push_back(name.data());
|
||||||
|
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property]{return property.get_value(component).to_int();}, [component, property](int const& idx)
|
||||||
|
{
|
||||||
|
auto enumAlign = property.get_enumeration();
|
||||||
|
auto values = enumAlign.get_values();
|
||||||
|
auto it = std::next(values.begin(), idx);
|
||||||
|
property.set_value(component, *it);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if(type.is_arithmetic())
|
||||||
|
{
|
||||||
|
if (type == rttr::type::get<bool>())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property]{return property.get_value(component).to_bool();}, [component, property](bool const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
//else if (type == rttr::type::get<char>())
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin && metaMax)
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragInt(property.get_name().data(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<uint8_t>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},"%zu");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<uint16_t>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},"%zu");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<uint32_t>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if (metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },"%zu");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },0.1f,0,0,"%zu");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<uint64_t>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},"%zu");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<float>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<double>())
|
||||||
|
{
|
||||||
|
auto metaMin = property.get_metadata(META::min);
|
||||||
|
auto metaMax = property.get_metadata(META::max);
|
||||||
|
if(metaMin.is_valid() && metaMax.is_valid())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);}, 0.1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == rttr::type::get<SHVec4>())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
||||||
}
|
}
|
||||||
else if (type == rttr::type::get<SHVec3>())
|
else if (type == rttr::type::get<SHVec3>())
|
||||||
{
|
{
|
||||||
DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
||||||
}
|
}
|
||||||
|
else if (type == rttr::type::get<SHVec2>())
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y"}, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else DrawContextMenu(component);
|
else DrawContextMenu(component);
|
||||||
|
|
|
@ -11,7 +11,13 @@
|
||||||
#include "Editor/SHImGuiHelpers.hpp"
|
#include "Editor/SHImGuiHelpers.hpp"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
#include "SHEditorComponentView.hpp"
|
#include "SHEditorComponentView.hpp"
|
||||||
|
#include "ECS_Base/UnitTesting/SHTestComponents.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "AudioSystem/SHAudioSystem.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -39,13 +45,19 @@ namespace SHADE
|
||||||
SHEditorWindow::Update();
|
SHEditorWindow::Update();
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
|
if (ImGui::Button("AUDIO"))
|
||||||
|
{
|
||||||
|
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||||
|
audioSystem->PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||||
|
}
|
||||||
|
|
||||||
if (!SHEditor::selectedEntities.empty())
|
if (!SHEditor::selectedEntities.empty())
|
||||||
{
|
{
|
||||||
EntityID const& eid = SHEditor::selectedEntities[0];
|
EntityID const& eid = SHEditor::selectedEntities[0];
|
||||||
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
||||||
|
|
||||||
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
||||||
CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
|
SHEditorWidgets::CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
||||||
ImGui::InputText("##EntityName", &entity->name);
|
ImGui::InputText("##EntityName", &entity->name);
|
||||||
|
@ -54,13 +66,27 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
DrawComponent(transformComponent);
|
DrawComponent(transformComponent);
|
||||||
}
|
}
|
||||||
|
if(auto renderableComponent = SHComponentManager::GetComponent_s<SHRenderable>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(renderableComponent);
|
||||||
|
}
|
||||||
|
if(auto testComponent = SHComponentManager::GetComponent_s<SHComponent_ENUM>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(testComponent);
|
||||||
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||||
{
|
{
|
||||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||||
DrawAddComponentButton<SHRenderable>(eid);
|
DrawAddComponentButton<SHRenderable>(eid);
|
||||||
|
DrawAddComponentButton<SHComponent_ENUM>(eid);
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Render Scripts
|
||||||
|
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
scriptEngine->RenderScriptsInInspector(eid);
|
||||||
|
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,6 +6,9 @@
|
||||||
#include "SHEditorMenuBar.h"
|
#include "SHEditorMenuBar.h"
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
#include "Editor/Command/SHCommandManager.h"
|
#include "Editor/Command/SHCommandManager.h"
|
||||||
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Editor/SHEditor.hpp"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Library Includes ||
|
//|| Library Includes ||
|
||||||
|
@ -14,9 +17,6 @@
|
||||||
#include <imgui_internal.h>
|
#include <imgui_internal.h>
|
||||||
#include <rttr/type>
|
#include <rttr/type>
|
||||||
|
|
||||||
#include "Editor/SHEditor.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
||||||
|
@ -100,6 +100,25 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
if (ImGui::BeginMenu("Scripts"))
|
||||||
|
{
|
||||||
|
if (ImGui::Selectable("Generate Visual Studio Project"))
|
||||||
|
{
|
||||||
|
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
scriptEngine->GenerateScriptsCsProjFile();
|
||||||
|
}
|
||||||
|
if (ImGui::Selectable("Build Scripts - Debug"))
|
||||||
|
{
|
||||||
|
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
scriptEngine->BuildScriptAssembly(true, true);
|
||||||
|
}
|
||||||
|
if (ImGui::Selectable("Build Scripts - Release"))
|
||||||
|
{
|
||||||
|
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
scriptEngine->BuildScriptAssembly(false, true);
|
||||||
|
}
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
ImGui::EndMainMenuBar();
|
ImGui::EndMainMenuBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHEditorProfiler.h"
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "FRC/SHFramerateController.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHEditorProfiler::SHEditorProfiler()
|
||||||
|
:SHEditorWindow("Profiler", ImGuiWindowFlags_None)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorProfiler::Init()
|
||||||
|
{
|
||||||
|
SHEditorWindow::Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorProfiler::Update()
|
||||||
|
{
|
||||||
|
SHEditorWindow::Update();
|
||||||
|
|
||||||
|
const float dt = static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
||||||
|
if(frames.size() > MaxFramesDisplayed)
|
||||||
|
{
|
||||||
|
for (size_t i = 1; i < frames.size(); i++)
|
||||||
|
{
|
||||||
|
frames[i-1] = frames[i];
|
||||||
|
}
|
||||||
|
frames[frames.size() - 1] = dt;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
frames.push_back(dt);
|
||||||
|
}
|
||||||
|
if(Begin())
|
||||||
|
{
|
||||||
|
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorProfiler::Exit()
|
||||||
|
{
|
||||||
|
SHEditorWindow::Exit();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||||
|
#include <vector>
|
||||||
|
constexpr uint32_t MaxFramesDisplayed = 100;
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHEditorProfiler final : public SHEditorWindow
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SHEditorProfiler();
|
||||||
|
void Init() override;
|
||||||
|
void Update() override;
|
||||||
|
void Exit() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<float> frames;
|
||||||
|
};
|
||||||
|
}
|
|
@ -2,3 +2,4 @@
|
||||||
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
|
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
|
||||||
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
|
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
|
||||||
#include "Inspector/SHEditorInspector.h" //Inspector
|
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||||
|
#include "Profiling/SHEditorProfiler.h" //Profiler
|
|
@ -843,7 +843,7 @@
|
||||||
#define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883
|
#define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883
|
||||||
#define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6
|
#define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6
|
||||||
#define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31
|
#define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31
|
||||||
#define ICON_MD_FLOURESCENT "\xef\x80\x8d" // U+f00d
|
#define ICON_MD_FLOURESCENT2 "\xef\x80\x8d" // U+f00d
|
||||||
#define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31
|
#define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31
|
||||||
#define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b
|
#define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b
|
||||||
#define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e
|
#define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e
|
||||||
|
|
|
@ -23,6 +23,8 @@
|
||||||
#include "SHEditor.hpp"
|
#include "SHEditor.hpp"
|
||||||
#include "SHEditorWidgets.hpp"
|
#include "SHEditorWidgets.hpp"
|
||||||
|
|
||||||
|
#include "Math/Transform/SHTransformSystem.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Editor Window Includes ||
|
//|| Editor Window Includes ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
@ -87,6 +89,11 @@ namespace SHADE
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||||
|
|
||||||
InitFonts();
|
InitFonts();
|
||||||
|
|
||||||
|
|
||||||
|
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
|
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
|
||||||
|
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
InitBackend(sdlWindow);
|
InitBackend(sdlWindow);
|
||||||
|
|
||||||
SetStyle(Style::SHADE);
|
SetStyle(Style::SHADE);
|
||||||
|
@ -95,6 +102,7 @@ namespace SHADE
|
||||||
CreateEditorWindow<SHEditorMenuBar>();
|
CreateEditorWindow<SHEditorMenuBar>();
|
||||||
CreateEditorWindow<SHHierarchyPanel>();
|
CreateEditorWindow<SHHierarchyPanel>();
|
||||||
CreateEditorWindow<SHEditorInspector>();
|
CreateEditorWindow<SHEditorInspector>();
|
||||||
|
CreateEditorWindow<SHEditorProfiler>();
|
||||||
|
|
||||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||||
}
|
}
|
||||||
|
@ -103,9 +111,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
(void)dt;
|
(void)dt;
|
||||||
NewFrame();
|
NewFrame();
|
||||||
|
|
||||||
for (const auto& window : editorWindows | std::views::values)
|
for (const auto& window : editorWindows | std::views::values)
|
||||||
{
|
{
|
||||||
|
if(window->isOpen)
|
||||||
window->Update();
|
window->Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -292,6 +300,8 @@ namespace SHADE
|
||||||
imguiCommandBuffer->EndRecording();
|
imguiCommandBuffer->EndRecording();
|
||||||
gfxSystem->GetQueue()->SubmitCommandBuffer({ imguiCommandBuffer }, {}, {}, vk::PipelineStageFlagBits::eNone, {});
|
gfxSystem->GetQueue()->SubmitCommandBuffer({ imguiCommandBuffer }, {}, {}, vk::PipelineStageFlagBits::eNone, {});
|
||||||
|
|
||||||
|
gfxSystem->GetDevice()->WaitIdle();
|
||||||
|
|
||||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
|
|
||||||
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
|
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
|
||||||
|
|
|
@ -0,0 +1,259 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file EditorUI.cpp
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Nov 7, 2021
|
||||||
|
\brief Contains the implementation of the EditorUI class.
|
||||||
|
|
||||||
|
Copyright (C) 2021 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
// Precompiled Header
|
||||||
|
#include "SHpch.h"
|
||||||
|
// Primary Header
|
||||||
|
#include "SHEditorUI.h"
|
||||||
|
// External Dependencies
|
||||||
|
#include <imgui.h>
|
||||||
|
#include "SHEditorWidgets.hpp"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - ID Stack */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHEditorUI::PushID(const std::string& id)
|
||||||
|
{
|
||||||
|
ImGui::PushID(id.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::PushID(int id)
|
||||||
|
{
|
||||||
|
ImGui::PushID(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::PopID()
|
||||||
|
{
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Indent */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHEditorUI::Indent()
|
||||||
|
{
|
||||||
|
ImGui::Indent();
|
||||||
|
}
|
||||||
|
void SHEditorUI::Unindent()
|
||||||
|
{
|
||||||
|
ImGui::Unindent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Organizers */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
bool SHEditorUI::CollapsingHeader(const std::string& title)
|
||||||
|
{
|
||||||
|
return ImGui::CollapsingHeader(title.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::SameLine()
|
||||||
|
{
|
||||||
|
ImGui::SameLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::Separator()
|
||||||
|
{
|
||||||
|
ImGui::Separator();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::BeginMenu(const std::string& label)
|
||||||
|
{
|
||||||
|
return ImGui::BeginMenu(label.data());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::BeginMenu(const std::string& label, const char* icon)
|
||||||
|
{
|
||||||
|
return ImGui::BeginMenu(std::format("{} {}", icon, label.data()).data());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::EndMenu()
|
||||||
|
{
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Pop Ups */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
bool SHEditorUI::BeginPopup(const std::string& label)
|
||||||
|
{
|
||||||
|
return ImGui::BeginPopup(label.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::BeginPopupContextItem(const std::string& label)
|
||||||
|
{
|
||||||
|
return ImGui::BeginPopupContextItem(label.data());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHEditorUI::EndPopup()
|
||||||
|
{
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
|
void SHEditorUI::OpenPopup(const std::string& label)
|
||||||
|
{
|
||||||
|
ImGui::OpenPopup(label.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::MenuItem(const std::string& label)
|
||||||
|
{
|
||||||
|
return ImGui::MenuItem(label.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Widgets */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHEditorUI::Text(const std::string& title)
|
||||||
|
{
|
||||||
|
ImGui::Text(title.c_str());
|
||||||
|
}
|
||||||
|
bool SHEditorUI::SmallButton(const std::string& title)
|
||||||
|
{
|
||||||
|
return ImGui::SmallButton(title.c_str());
|
||||||
|
}
|
||||||
|
bool SHEditorUI::Button(const std::string& title)
|
||||||
|
{
|
||||||
|
return ImGui::Button(title.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::Selectable(const std::string& label)
|
||||||
|
{
|
||||||
|
return ImGui::Selectable(label.data());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
|
||||||
|
{
|
||||||
|
return ImGui::Selectable(std::format("{} {}", icon, label).data());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value)
|
||||||
|
{
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
return ImGui::Checkbox("#", &value);
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputInt(const std::string& label, int& value)
|
||||||
|
{
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
return ImGui::InputInt("#", &value,
|
||||||
|
1, 10,
|
||||||
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
|
||||||
|
{
|
||||||
|
int signedVal = static_cast<int>(value);
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
const bool CHANGED = InputInt("#", signedVal);
|
||||||
|
if (CHANGED)
|
||||||
|
{
|
||||||
|
signedVal = std::clamp(signedVal, 0, std::numeric_limits<int>::max());
|
||||||
|
value = static_cast<unsigned int>(signedVal);
|
||||||
|
}
|
||||||
|
return CHANGED;
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputFloat(const std::string& label, float& value)
|
||||||
|
{
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
return ImGui::InputFloat("#", &value,
|
||||||
|
0.1f, 1.0f, "%.3f",
|
||||||
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputDouble(const std::string& label, double& value)
|
||||||
|
{
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
return ImGui::InputDouble("#", &value,
|
||||||
|
0.1, 1.0, "%.3f",
|
||||||
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputAngle(const std::string& label, double& value)
|
||||||
|
{
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
return ImGui::InputDouble("#", &value,
|
||||||
|
1.0, 45.0, "%.3f",
|
||||||
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value)
|
||||||
|
{
|
||||||
|
float val = static_cast<float>(value);
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
const bool CHANGED = ImGui::SliderFloat("#", &val,
|
||||||
|
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||||
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
|
|
||||||
|
if (CHANGED)
|
||||||
|
{
|
||||||
|
value = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
return CHANGED;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value)
|
||||||
|
{
|
||||||
|
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y" };
|
||||||
|
return SHEditorWidgets::DragN<float, 2>(label, COMPONENT_LABELS, { &value.x, &value.y });
|
||||||
|
}
|
||||||
|
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, float speed)
|
||||||
|
{
|
||||||
|
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
|
||||||
|
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, speed, "%.3f");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::InputTextField(const std::string& label, std::string& value)
|
||||||
|
{
|
||||||
|
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
|
||||||
|
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
const bool CHANGED = ImGui::InputText("#", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||||
|
if (CHANGED)
|
||||||
|
{
|
||||||
|
value = std::string(buffer.data(), buffer.data() + TEXT_FIELD_MAX_LENGTH);
|
||||||
|
}
|
||||||
|
return CHANGED;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
|
||||||
|
{
|
||||||
|
// Clamp input value
|
||||||
|
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
|
||||||
|
bool b = false;
|
||||||
|
|
||||||
|
ImGui::Text(label.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::BeginCombo("#", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < enumNames.size(); ++i)
|
||||||
|
{
|
||||||
|
const bool IS_SELECTED = v == i;
|
||||||
|
if (ImGui::Selectable(enumNames[i].c_str(), IS_SELECTED))
|
||||||
|
{
|
||||||
|
v = i;
|
||||||
|
b = true;
|
||||||
|
}
|
||||||
|
if (IS_SELECTED)
|
||||||
|
{
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
|
}
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,286 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHEditorUI.h
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\par email: t.yanchongclarence\@digipen.edu
|
||||||
|
\date Sep 27, 2022
|
||||||
|
\brief Defines a class that contains wrapper functions for ImGui.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
// Standard Library
|
||||||
|
#include <functional> // std::function
|
||||||
|
#include <string> // std::string
|
||||||
|
// Project Includes
|
||||||
|
#include "Math/Vector/SHVec2.h"
|
||||||
|
#include "Math/Vector/SHVec3.h"
|
||||||
|
#include "Math/Vector/SHVec4.h"
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Static class that contains useful functions for Editor UI using ImGui.
|
||||||
|
/// </summary>
|
||||||
|
class SH_API SHEditorUI final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Constants */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum length of a string supported by InputTextField()
|
||||||
|
/// </summary>
|
||||||
|
static constexpr size_t TEXT_FIELD_MAX_LENGTH = 256;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - ID Stack */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Marks the start of a stack of ImGui widgets with the specified id.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::PushID().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">String-based ID.</param>
|
||||||
|
static void PushID(const std::string& id);
|
||||||
|
/// <summary>
|
||||||
|
/// Marks the start of a stack of ImGui widgets with the specified id.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::PushID().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">Integer-based ID.</param>
|
||||||
|
static void PushID(int id);
|
||||||
|
/// <summary>
|
||||||
|
/// Marks the end of a stack of ImGui widgets from the last PushID() call.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::PopID().
|
||||||
|
/// </summary>
|
||||||
|
static void PopID();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Indent */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Indents the widgets rendered after this call.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::Indent().
|
||||||
|
/// </summary>
|
||||||
|
static void Indent();
|
||||||
|
/// <summary>
|
||||||
|
/// Unindents the widgets rendered after this call.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::Unindent().
|
||||||
|
/// </summary>
|
||||||
|
static void Unindent();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Organizers */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a collapsing title header.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::CollapsingHeader().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="title">Label for the header.</param>
|
||||||
|
/// <returns>True if the header is open, false otherwise.</returns>
|
||||||
|
static bool CollapsingHeader(const std::string& title);
|
||||||
|
static void SameLine();
|
||||||
|
static void Separator();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Menu */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
static bool BeginMenu(const std::string& label);
|
||||||
|
static bool BeginMenu(const std::string& label, const char* icon);
|
||||||
|
static void EndMenu();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Pop Ups */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Marks the start of a definition of a mini pop up that can show options.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::BeginPopup().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <returns>Whether or not the pop up is open.</returns>
|
||||||
|
static bool BeginPopup(const std::string& label);
|
||||||
|
static bool BeginPopupContextItem(const std::string& label);
|
||||||
|
/// <summary>
|
||||||
|
/// Marks the end of a definition of a mini pop up that can show options.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::EndPopup().
|
||||||
|
/// </summary>
|
||||||
|
static void EndPopup();
|
||||||
|
/// <summary>
|
||||||
|
/// Opens the popup that was defined with the specified label.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::OpenPopup().
|
||||||
|
/// </summary>
|
||||||
|
static void OpenPopup(const std::string& label);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a menu item in the list of items for a mini popup.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::MenuItem().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <returns>Whether or not the menu item was selected.</returns>
|
||||||
|
static bool MenuItem(const std::string& label);
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Widgets */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a visual text widget.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::Text().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="title">Text to display.</param>
|
||||||
|
static void Text(const std::string& title);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a small inline button widget.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::SmallButton().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="title">Text to display.</param>
|
||||||
|
/// <returns>True if button was pressed.</returns>
|
||||||
|
static bool SmallButton(const std::string& title);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a inline button widget.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::Button().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="title">Text to display.</param>
|
||||||
|
/// <returns>True if button was pressed.</returns>
|
||||||
|
static bool Button(const std::string& title);
|
||||||
|
static bool Selectable(const std::string& label);
|
||||||
|
static bool Selectable(const std::string& label, const char* icon);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a checkbox widget for boolean input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::Checkbox().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputCheckbox(const std::string& label, bool& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a integer field widget for integer input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputInt().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputInt(const std::string& label, int& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a integer field widget for unsigned integer input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputInt() with an additional clamping of values.
|
||||||
|
/// <br/>
|
||||||
|
/// Note: As a result, the range of this function limits it to the maximum
|
||||||
|
/// value of a 32-bit signed integer instead of a 32-bit unsigned integer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputUnsignedInt(const std::string& label, unsigned int& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a decimal field widget for single precision float input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputFloat().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputFloat(const std::string& label, float& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a decimal field widget for double precision float input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputDouble().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputDouble(const std::string& label, double& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a decimal field widget for double input with increments of higher
|
||||||
|
/// steps meant for angle variables.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputDouble().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputAngle(const std::string& label, double& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a double slider field widget for double input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputSliderFloat().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="min">Minimum value of the slider.</param>
|
||||||
|
/// <param name="max">Maximum value of the slider.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputSlider(const std::string& label, double min, double max, double& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a 2x double field widget for Vector2 input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputFloat2().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputVec2(const std::string& label, SHVec2& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a 3x double field widget for Vector3 input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputFloat3().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputVec3(const std::string& label, SHVec3& value, float speed = 0.1f);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a text field widget for string input.
|
||||||
|
/// <br/>
|
||||||
|
/// Wraps up ImGui::InputText().
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">Label used to identify this widget.</param>
|
||||||
|
/// <param name="value">Reference to the variable to store the result.</param>
|
||||||
|
/// <returns>True if the value was changed.</returns>
|
||||||
|
static bool InputTextField(const std::string& label, std::string& value);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a combo box for enumeration input.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="Enum">The type of enum to input.</typeparam>
|
||||||
|
/// <param name="label">The name of the input.</param>
|
||||||
|
/// <param name="v">The reference to the value to modify.</param>
|
||||||
|
/// <param name="maxVal">The maximum value of the enum.</param>
|
||||||
|
/// <param name="toStrFn">
|
||||||
|
/// Conversion function from the type of enum to C-style string.
|
||||||
|
/// </param>
|
||||||
|
/// <returns>Whether the value was modified.</returns>
|
||||||
|
template<typename Enum>
|
||||||
|
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn);
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a combo box for enumeration input using a specified list of names.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="label">The name of the input.</param>
|
||||||
|
/// <param name="v">The reference to the value to modify.</param>
|
||||||
|
/// <param name="enumNames">Vector of names for each enumeration value.</param>
|
||||||
|
/// <returns>Whether the value was modified.</returns>
|
||||||
|
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames);
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Prevent instantiation of this static class
|
||||||
|
SHEditorUI() = delete;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "SHEditorUI.hpp"
|
|
@ -0,0 +1,51 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHEditorUI.hpp
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Sep 27, 2022
|
||||||
|
\brief Contains the implementation of editor inspector template functions.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
// Primary Header
|
||||||
|
#include "SHEditorUI.h"
|
||||||
|
// External Dependencies
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* ImGui Wrapper Functions - Widgets */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template<typename Enum>
|
||||||
|
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
|
||||||
|
{
|
||||||
|
std::vector<Enum> values;
|
||||||
|
for (int i = 0; i <= maxVal; ++i)
|
||||||
|
{
|
||||||
|
values.emplace_back(static_cast<Enum>(i));
|
||||||
|
}
|
||||||
|
bool b = false;
|
||||||
|
if (ImGui::BeginCombo(label.c_str(), toStrFn(v), ImGuiComboFlags_None))
|
||||||
|
{
|
||||||
|
for (int i = 0; i <= maxVal; ++i)
|
||||||
|
{
|
||||||
|
const auto VALUE = values[i];
|
||||||
|
const bool IS_SELECTED = v == VALUE;
|
||||||
|
if (ImGui::Selectable(toStrFn(VALUE), IS_SELECTED))
|
||||||
|
{
|
||||||
|
v = VALUE;
|
||||||
|
b = true;
|
||||||
|
}
|
||||||
|
if (IS_SELECTED)
|
||||||
|
{
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
|
}
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
}
|
|
@ -12,6 +12,7 @@
|
||||||
#include "Math/SHMath.h"
|
#include "Math/SHMath.h"
|
||||||
#include "Command/SHCommandManager.h"
|
#include "Command/SHCommandManager.h"
|
||||||
#include "SHImGuiHelpers.hpp"
|
#include "SHImGuiHelpers.hpp"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Library Includes ||
|
//|| Library Includes ||
|
||||||
|
@ -23,6 +24,14 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
class SH_API SHEditorWidgets
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//#==============================================================#
|
||||||
|
//|| Constructor ||
|
||||||
|
//#==============================================================#
|
||||||
|
SHEditorWidgets() = delete;
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Custom Widgets ||
|
//|| Custom Widgets ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
@ -86,7 +95,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHVec2 values = get();
|
SHVec2 values = get();
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
if (DragN<float, 2>(fieldLabel, componentLabels, {&values.x, &values.y}, speed, displayFormat, valueMin, valueMax, flags))
|
if (DragN<float, 2>(fieldLabel, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
@ -95,9 +104,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,7 +119,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHVec3 values = get();
|
SHVec3 values = get();
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
if (DragN<float, 3>(fieldLabel, componentLabels, {&values.x, &values.y, &values.z}, speed, displayFormat, valueMin, valueMax, flags))
|
if (DragN<float, 3>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
@ -119,9 +128,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -134,7 +143,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHVec4 values = get();
|
SHVec4 values = get();
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
if (DragN<float, 4>(fieldLabel, componentLabels, {&values.x, &values.y, &values.z, &values.w}, speed, displayFormat, valueMin, valueMax, flags))
|
if (DragN<float, 4>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags))
|
||||||
{
|
{
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
@ -143,9 +152,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -182,6 +191,148 @@ namespace SHADE
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool InputText(const std::string& label, const std::function<std::string(void)> get,
|
||||||
|
const std::function<void(std::string)> set, ImGuiInputTextFlags flag = 0,
|
||||||
|
ImGuiInputTextCallback callback = (ImGuiInputTextCallback)0, void* userData = (void*)0)
|
||||||
|
{
|
||||||
|
std::string text = get();
|
||||||
|
if (ImGui::InputText(label.c_str(), &text, flag, callback, userData))
|
||||||
|
{
|
||||||
|
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
static bool DragScalar(const std::string& fieldLabel, ImGuiDataType data_type, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||||
|
float speed = 1.0f, T p_min = T(), T p_max = T(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
T value = get();
|
||||||
|
std::cout << value <<" \n";
|
||||||
|
//bool hasChange = ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||||
|
|
||||||
|
if (ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||||
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool DragFloat(const std::string& fieldLabel, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||||
|
float speed = 0.1f, float p_min = float(), float p_max = float(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
float value = get();
|
||||||
|
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||||
|
if (ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||||
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool DragInt(const std::string& fieldLabel, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||||
|
float speed = 1.0f, int p_min = int(), int p_max = int(), const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
int value = get();
|
||||||
|
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||||
|
if (ImGui::DragInt(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||||
|
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
template <typename T>
|
||||||
|
static bool SliderScalar(const std::string& fieldLabel, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||||
|
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
T value = get();
|
||||||
|
if (ImGui::SliderScalar(fieldLabel.c_str(), data_type, &value, &min, &max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool SliderFloat(const std::string& fieldLabel, float min, float max, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||||
|
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
float value = get();
|
||||||
|
if (ImGui::SliderFloat(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||||
|
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool SliderInt(const std::string& fieldLabel, int min, int max, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||||
|
const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||||
|
{
|
||||||
|
int value = get();
|
||||||
|
if (ImGui::SliderInt(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||||
|
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ComboBox(const std::string& fieldLabel, std::vector<const char*> list, std::function<int(void)> get, std::function<void(int const&)> set)
|
||||||
|
{
|
||||||
|
bool edited = false;
|
||||||
|
int selected = get();
|
||||||
|
ImGui::PushID(fieldLabel.c_str());
|
||||||
|
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
|
||||||
|
|
||||||
|
if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
|
||||||
|
{
|
||||||
|
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
return edited;
|
||||||
|
}
|
||||||
|
};
|
||||||
}//namespace SHADE
|
}//namespace SHADE
|
||||||
|
|
|
@ -8,3 +8,5 @@ typedef uint32_t SHEventHandle;
|
||||||
constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
|
constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
|
||||||
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
|
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
|
||||||
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
|
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
|
||||||
|
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT{ 3 };
|
||||||
|
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT{ 4 };
|
||||||
|
|
|
@ -9,12 +9,31 @@
|
||||||
consent of DigiPen Institute of Technology is prohibited.
|
consent of DigiPen Institute of Technology is prohibited.
|
||||||
*********************************************************************/
|
*********************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
//TODO Legacy code. Delete soon
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
#include "SHFramerateController.h"
|
#include "SHFramerateController.h"
|
||||||
#include "../Tools/SHLogger.h"
|
#include "../Tools/SHLogger.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
double SHFrameRateController::rawDeltaTime = 0.0;
|
||||||
|
std::chrono::steady_clock::time_point SHFrameRateController::prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
|
void SHFrameRateController::UpdateFRC() noexcept
|
||||||
|
{
|
||||||
|
std::chrono::duration<double> deltaTime;
|
||||||
|
deltaTime = std::chrono::high_resolution_clock::now() - prevFrameTime;
|
||||||
|
prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||||
|
rawDeltaTime = deltaTime.count();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO Legacy code. Delete soon
|
||||||
|
#if 0
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
//Init statics
|
//Init statics
|
||||||
|
@ -132,3 +151,4 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
|
@ -13,6 +13,38 @@
|
||||||
#define SH_FRAMERATECONTROLLER_H
|
#define SH_FRAMERATECONTROLLER_H
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
#include "Tools/SHLogger.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SH_API SHFrameRateController
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
//Varying delta time. The actual time it took for every frame
|
||||||
|
static double rawDeltaTime;
|
||||||
|
static std::chrono::steady_clock::time_point prevFrameTime;
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
//Gets the raw delta time
|
||||||
|
static inline double GetRawDeltaTime() noexcept
|
||||||
|
{
|
||||||
|
return rawDeltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Updates the raw delta time accordingly
|
||||||
|
static void UpdateFRC() noexcept;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//TODO Legacy code. Delete soon
|
||||||
|
#if 0
|
||||||
#include "../Scene/SHScene.h"
|
#include "../Scene/SHScene.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -56,7 +88,19 @@ namespace SHADE
|
||||||
//halt execution of the current scene and prepare
|
//halt execution of the current scene and prepare
|
||||||
//execution of the next
|
//execution of the next
|
||||||
static inline void SetNextScene(SHScene* const next) { nextScene = next; }
|
static inline void SetNextScene(SHScene* const next) { nextScene = next; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -40,7 +40,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
||||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
|
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
|
||||||
|
{ vk::DescriptorType::eStorageImage, 100},
|
||||||
|
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
|
||||||
};
|
};
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum number of descriptor sets allowed
|
/// Maximum number of descriptor sets allowed
|
||||||
|
|
|
@ -155,7 +155,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
|
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>> const& imageViewsAndSamplers) noexcept
|
||||||
{
|
{
|
||||||
// Find the target writeDescSet
|
// Find the target writeDescSet
|
||||||
BindingAndSetHash writeHash = binding;
|
BindingAndSetHash writeHash = binding;
|
||||||
|
@ -170,9 +170,10 @@ namespace SHADE
|
||||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||||
{
|
{
|
||||||
// write sampler and image view
|
// write sampler and image view
|
||||||
auto& ivs = imageViewsAndSamplers[i];
|
auto& [view, sampler, layout] = imageViewsAndSamplers[i];
|
||||||
writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
|
writeInfo.descImageInfos[i].imageView = view->GetImageView();
|
||||||
writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
|
writeInfo.descImageInfos[i].sampler = sampler->GetVkSampler();
|
||||||
|
writeInfo.descImageInfos[i].imageLayout = layout;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Graphics/SHVulkanIncludes.h"
|
#include "Graphics/SHVulkanIncludes.h"
|
||||||
#include "Resource/Handle.h"
|
#include "Resource/Handle.h"
|
||||||
|
@ -63,7 +65,7 @@ namespace SHADE
|
||||||
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||||
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
|
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
|
||||||
|
|
||||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
|
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>> const& imageViewsAndSamplers) noexcept;
|
||||||
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
|
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||||
#include "Graphics/Images/SHVkImageView.h"
|
#include "Graphics/Images/SHVkImageView.h"
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -85,6 +86,17 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32_t SHVkLogicalDevice::ComputeAlignedBufferSize(uint32_t originalSize, size_t alignmentSize) const noexcept
|
||||||
|
{
|
||||||
|
uint32_t alignedSize = originalSize;
|
||||||
|
//uint32_t minBuffer
|
||||||
|
if (alignmentSize > 0)
|
||||||
|
{
|
||||||
|
alignedSize = (alignedSize + alignmentSize - 1) & ~(alignmentSize - 1);
|
||||||
|
}
|
||||||
|
return alignedSize;
|
||||||
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
|
@ -176,6 +188,7 @@ namespace SHADE
|
||||||
// point and lines fill mode
|
// point and lines fill mode
|
||||||
features.fillModeNonSolid = true;
|
features.fillModeNonSolid = true;
|
||||||
features.samplerAnisotropy = VK_TRUE;
|
features.samplerAnisotropy = VK_TRUE;
|
||||||
|
features.multiDrawIndirect = true;
|
||||||
|
|
||||||
// for wide lines
|
// for wide lines
|
||||||
features.wideLines = true;
|
features.wideLines = true;
|
||||||
|
@ -288,13 +301,12 @@ namespace SHADE
|
||||||
|
|
||||||
uint32_t SHVkLogicalDevice::PadUBOSize(uint32_t originalSize) const noexcept
|
uint32_t SHVkLogicalDevice::PadUBOSize(uint32_t originalSize) const noexcept
|
||||||
{
|
{
|
||||||
uint32_t alignedSize = originalSize;
|
return ComputeAlignedBufferSize(originalSize, uboBufferMemoryAlignment);
|
||||||
//uint32_t minBuffer
|
|
||||||
if (uboBufferMemoryAlignment > 0)
|
|
||||||
{
|
|
||||||
alignedSize = (alignedSize + uboBufferMemoryAlignment - 1) & ~(uboBufferMemoryAlignment - 1);
|
|
||||||
}
|
}
|
||||||
return alignedSize;
|
|
||||||
|
uint32_t SHVkLogicalDevice::PadSSBOSize(uint32_t originalSize) const noexcept
|
||||||
|
{
|
||||||
|
return ComputeAlignedBufferSize(originalSize, ssboBufferMemoryAlignment);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -499,6 +511,11 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
||||||
|
{
|
||||||
|
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
||||||
|
}
|
||||||
|
|
||||||
Handle<SHVkRenderpass> SHVkLogicalDevice::CreateRenderpass(std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
|
Handle<SHVkRenderpass> SHVkLogicalDevice::CreateRenderpass(std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
|
||||||
{
|
{
|
||||||
return SHVkInstance::GetResourceManager().Create <SHVkRenderpass>(GetHandle(), vkDescriptions, subpasses);
|
return SHVkInstance::GetResourceManager().Create <SHVkRenderpass>(GetHandle(), vkDescriptions, subpasses);
|
||||||
|
|
|
@ -21,7 +21,6 @@
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||||
#include "Graphics/Images/SHVkImage.h"
|
#include "Graphics/Images/SHVkImage.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -41,6 +40,8 @@ namespace SHADE
|
||||||
class SHShaderBlockInterface;
|
class SHShaderBlockInterface;
|
||||||
class SHVkDescriptorSetGroup;
|
class SHVkDescriptorSetGroup;
|
||||||
class SHSubpass;
|
class SHSubpass;
|
||||||
|
class SHVkSampler;
|
||||||
|
struct SHVkSamplerParams;
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
@ -102,6 +103,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void InitializeVMA (void) noexcept;
|
void InitializeVMA (void) noexcept;
|
||||||
void InitializeQueues (std::initializer_list<SHQueueParams> queueCreateParams) noexcept;
|
void InitializeQueues (std::initializer_list<SHQueueParams> queueCreateParams) noexcept;
|
||||||
|
uint32_t ComputeAlignedBufferSize(uint32_t originalSize, size_t typeSize) const noexcept;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -121,7 +123,8 @@ namespace SHADE
|
||||||
// Miscellaneous functions
|
// Miscellaneous functions
|
||||||
void WaitIdle (void) noexcept;
|
void WaitIdle (void) noexcept;
|
||||||
uint32_t FindMemoryType (uint32_t typeFilter, vk::MemoryPropertyFlags properties);
|
uint32_t FindMemoryType (uint32_t typeFilter, vk::MemoryPropertyFlags properties);
|
||||||
uint32_t PadUBOSize (uint32_t originalSize) const noexcept;
|
uint32_t PadUBOSize(uint32_t originalSize) const noexcept;
|
||||||
|
uint32_t PadSSBOSize(uint32_t originalSize) const noexcept;
|
||||||
|
|
||||||
// creation functions
|
// creation functions
|
||||||
Handle<SHVkSurface> CreateSurface (HWND const& windowHandle) const noexcept;
|
Handle<SHVkSurface> CreateSurface (HWND const& windowHandle) const noexcept;
|
||||||
|
@ -178,6 +181,7 @@ namespace SHADE
|
||||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||||
Handle<SHSubpass> subpass
|
Handle<SHSubpass> subpass
|
||||||
) noexcept;
|
) noexcept;
|
||||||
|
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
||||||
|
|
||||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
|
void SHVkImage::PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept
|
||||||
{
|
{
|
||||||
// For creation of buffer
|
// For creation of buffer
|
||||||
vk::BufferCreateInfo bufferInfo{};
|
vk::BufferCreateInfo bufferInfo{};
|
||||||
|
@ -70,7 +70,7 @@ namespace SHADE
|
||||||
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
||||||
|
|
||||||
if (stagingBufferMappedPtr)
|
if (stagingBufferMappedPtr)
|
||||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
|
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<const uint8_t*>(data), srcSize);
|
||||||
|
|
||||||
const VkDeviceSize offsets = 0;
|
const VkDeviceSize offsets = 0;
|
||||||
const VkDeviceSize sizes = srcSize;
|
const VkDeviceSize sizes = srcSize;
|
||||||
|
@ -82,7 +82,7 @@ namespace SHADE
|
||||||
SHVkImage::SHVkImage(
|
SHVkImage::SHVkImage(
|
||||||
VmaAllocator const* allocator,
|
VmaAllocator const* allocator,
|
||||||
SHImageCreateParams const& imageDetails,
|
SHImageCreateParams const& imageDetails,
|
||||||
unsigned char* data,
|
const unsigned char* data,
|
||||||
uint32_t dataSize,
|
uint32_t dataSize,
|
||||||
std::span<uint32_t> inMipOffsets,
|
std::span<uint32_t> inMipOffsets,
|
||||||
VmaMemoryUsage memUsage,
|
VmaMemoryUsage memUsage,
|
||||||
|
|
|
@ -107,7 +107,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
/* PRIVATE MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
|
void PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -119,7 +119,7 @@ namespace SHADE
|
||||||
SHVkImage(
|
SHVkImage(
|
||||||
VmaAllocator const* allocator,
|
VmaAllocator const* allocator,
|
||||||
SHImageCreateParams const& imageDetails,
|
SHImageCreateParams const& imageDetails,
|
||||||
unsigned char* data,
|
const unsigned char* data,
|
||||||
uint32_t dataSize,
|
uint32_t dataSize,
|
||||||
std::span<uint32_t> inMipOffsets,
|
std::span<uint32_t> inMipOffsets,
|
||||||
VmaMemoryUsage memUsage,
|
VmaMemoryUsage memUsage,
|
||||||
|
|
|
@ -1,12 +1,62 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHVkSampler.cpp
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Sep 26, 2022
|
||||||
|
\brief Contains definitions for all of the functions of the SHVkSampler class.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHVkSampler.h"
|
#include "SHVkSampler.h"
|
||||||
|
|
||||||
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
|
/* Constructors */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
SHVkSampler::SHVkSampler(Handle<SHVkLogicalDevice> logicalDevice, const SHVkSamplerParams& params) noexcept
|
||||||
|
: device { logicalDevice }
|
||||||
{
|
{
|
||||||
return vkSampler;
|
const vk::SamplerCreateInfo SAMPLER_CREATE_INFO
|
||||||
|
{
|
||||||
|
.magFilter = params.magFilter,
|
||||||
|
.minFilter = params.minFilter,
|
||||||
|
.mipmapMode = params.mipmapMode,
|
||||||
|
.addressModeU = params.addressMode,
|
||||||
|
.addressModeV = params.addressMode,
|
||||||
|
.addressModeW = params.addressMode,
|
||||||
|
.minLod = params.minLod,
|
||||||
|
.maxLod = params.maxLod
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create the sampler
|
||||||
|
vkSampler = device->GetVkLogicalDevice().createSampler(SAMPLER_CREATE_INFO);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVkSampler::SHVkSampler(SHVkSampler&& rhs) noexcept
|
||||||
|
: vkSampler { rhs.vkSampler }
|
||||||
|
{
|
||||||
|
rhs.vkSampler = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVkSampler::~SHVkSampler() noexcept
|
||||||
|
{
|
||||||
|
if (vkSampler)
|
||||||
|
device->GetVkLogicalDevice().destroySampler();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Overloaded Operators */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
SHADE::SHVkSampler& SHVkSampler::operator=(SHVkSampler&& rhs) noexcept
|
||||||
|
{
|
||||||
|
vkSampler = rhs.vkSampler;
|
||||||
|
rhs.vkSampler = nullptr;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,28 +1,80 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHVkSampler.h
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Sep 26, 2022
|
||||||
|
\brief Contains definitions of the SHVkSampler class.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
// STL Includes
|
||||||
|
#include <vector>
|
||||||
|
// Project Includes
|
||||||
#include "Graphics/SHVulkanIncludes.h"
|
#include "Graphics/SHVulkanIncludes.h"
|
||||||
|
#include "Resource/Handle.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
class SHVkLogicalDevice;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/*************************************************************************************/
|
||||||
|
/*!
|
||||||
|
\brief
|
||||||
|
Holds parameters for constructing the SHVkSampler.
|
||||||
|
*/
|
||||||
|
/*************************************************************************************/
|
||||||
struct SHVkSamplerParams
|
struct SHVkSamplerParams
|
||||||
{
|
{
|
||||||
vk::Filter minFilter;
|
vk::Filter minFilter = vk::Filter::eLinear;
|
||||||
vk::Filter maxFilter;
|
vk::Filter magFilter = vk::Filter::eLinear;
|
||||||
//vk::Filter maxFilter;
|
vk::SamplerAddressMode addressMode = vk::SamplerAddressMode::eClampToEdge;
|
||||||
|
vk::SamplerMipmapMode mipmapMode = vk::SamplerMipmapMode::eLinear;
|
||||||
|
float minLod = 0;
|
||||||
|
float maxLod = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/*************************************************************************************/
|
||||||
|
/*!
|
||||||
|
\brief
|
||||||
|
Wrapper for a VkSampler.
|
||||||
|
*/
|
||||||
|
/*************************************************************************************/
|
||||||
class SHVkSampler
|
class SHVkSampler
|
||||||
{
|
{
|
||||||
private:
|
|
||||||
//! The vulkan sampler handler
|
|
||||||
vk::Sampler vkSampler;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SHVkSampler () noexcept;
|
/*---------------------------------------------------------------------------------*/
|
||||||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
/* Constructors */
|
||||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
SHVkSampler(Handle<SHVkLogicalDevice> logicalDevice, const SHVkSamplerParams& params = {}) noexcept;
|
||||||
|
SHVkSampler(SHVkSampler&& rhs) noexcept;
|
||||||
|
~SHVkSampler() noexcept;
|
||||||
|
|
||||||
vk::Sampler GetVkSampler (void) const noexcept;
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Overloaded Operators */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
SHVkSampler& operator=(SHVkSampler&& rhs) noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
vk::Sampler GetVkSampler(void) const noexcept { return vkSampler; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
vk::Sampler vkSampler; //! The Vulkan sampler handler
|
||||||
|
Handle<SHVkLogicalDevice> device; //! Stored device for deallocating the object
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,8 +22,11 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -120,7 +123,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
|
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||||
{
|
{
|
||||||
|
@ -154,21 +157,17 @@ namespace SHADE
|
||||||
if (!matBufferDirty[frameIndex])
|
if (!matBufferDirty[frameIndex])
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Build CPI Buffer
|
// Build CPU Buffer
|
||||||
char* propsCurrPtr = matPropsData.get();
|
char* propsCurrPtr = matPropsData.get();
|
||||||
for (auto& subBatch : subBatches)
|
for (auto& subBatch : subBatches)
|
||||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||||
{
|
{
|
||||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||||
propsCurrPtr += singleMatPropSize;
|
propsCurrPtr += singleMatPropAlignedSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transfer to GPU
|
// Transfer to GPU
|
||||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
rebuildMaterialBuffers(frameIndex, descPool);
|
||||||
(
|
|
||||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
|
||||||
vk::BufferUsageFlagBits::eStorageBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
// This frame is updated
|
// This frame is updated
|
||||||
matBufferDirty[frameIndex] = false;
|
matBufferDirty[frameIndex] = false;
|
||||||
|
@ -207,7 +206,7 @@ namespace SHADE
|
||||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
|
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||||
{
|
{
|
||||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||||
{
|
{
|
||||||
|
@ -215,6 +214,9 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Save logical device
|
||||||
|
device = _device;
|
||||||
|
|
||||||
// No need to build as there are no changes
|
// No need to build as there are no changes
|
||||||
if (!isDirty[frameIndex])
|
if (!isDirty[frameIndex])
|
||||||
return;
|
return;
|
||||||
|
@ -247,7 +249,8 @@ namespace SHADE
|
||||||
if (!EMPTY_MAT_PROPS)
|
if (!EMPTY_MAT_PROPS)
|
||||||
{
|
{
|
||||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||||
matPropTotalBytes = drawData.size() * singleMatPropSize;
|
singleMatPropAlignedSize = device->PadSSBOSize(singleMatPropSize);
|
||||||
|
matPropTotalBytes = numTotalElements * singleMatPropAlignedSize;
|
||||||
if (matPropsDataSize < matPropTotalBytes)
|
if (matPropsDataSize < matPropTotalBytes)
|
||||||
{
|
{
|
||||||
matPropsData.reset(new char[matPropTotalBytes]);
|
matPropsData.reset(new char[matPropTotalBytes]);
|
||||||
|
@ -267,7 +270,7 @@ namespace SHADE
|
||||||
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
||||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||||
.firstInstance = nextInstanceIndex
|
.firstInstance = nextInstanceIndex++
|
||||||
});
|
});
|
||||||
|
|
||||||
// Fill in buffers (CPU)
|
// Fill in buffers (CPU)
|
||||||
|
@ -289,7 +292,7 @@ namespace SHADE
|
||||||
if (!EMPTY_MAT_PROPS)
|
if (!EMPTY_MAT_PROPS)
|
||||||
{
|
{
|
||||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||||
propsCurrPtr += singleMatPropSize;
|
propsCurrPtr += singleMatPropAlignedSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -304,30 +307,21 @@ namespace SHADE
|
||||||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||||
(
|
(
|
||||||
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||||
BuffUsage::eIndirectBuffer
|
BuffUsage::eIndirectBuffer
|
||||||
);
|
);
|
||||||
// - Transform Buffer
|
// - Transform Buffer
|
||||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||||
(
|
(
|
||||||
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||||
BuffUsage::eVertexBuffer
|
BuffUsage::eVertexBuffer
|
||||||
);
|
);
|
||||||
// - Material Properties Buffer
|
// - Material Properties Buffer
|
||||||
if (matPropsData)
|
rebuildMaterialBuffers(frameIndex, descPool);
|
||||||
{
|
|
||||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
|
||||||
(
|
|
||||||
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
|
||||||
BuffUsage::eStorageBuffer
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Mark this frame as no longer dirty
|
||||||
isDirty[frameIndex] = false;
|
isDirty[frameIndex] = false;
|
||||||
|
|
||||||
// Save logical device
|
|
||||||
this->device = _device;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -341,8 +335,20 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Bind all required objects before drawing
|
||||||
|
static std::array<uint32_t, 1> dynamicOffset { 0 };
|
||||||
cmdBuffer->BindPipeline(pipeline);
|
cmdBuffer->BindPipeline(pipeline);
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||||
|
if (matPropsDescSet[frameIndex])
|
||||||
|
{
|
||||||
|
cmdBuffer->BindDescriptorSet
|
||||||
|
(
|
||||||
|
matPropsDescSet[frameIndex],
|
||||||
|
vk::PipelineBindPoint::eGraphics,
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
dynamicOffset
|
||||||
|
);
|
||||||
|
}
|
||||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -355,4 +361,39 @@ namespace SHADE
|
||||||
dirt = true;
|
dirt = true;
|
||||||
isCPUBuffersDirty = true;
|
isCPUBuffersDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
|
{
|
||||||
|
if (matPropsData)
|
||||||
|
{
|
||||||
|
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||||
|
(
|
||||||
|
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||||
|
vk::BufferUsageFlagBits::eStorageBuffer
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!matPropsDescSet[frameIndex])
|
||||||
|
{
|
||||||
|
matPropsDescSet[frameIndex] = descPool->Allocate
|
||||||
|
(
|
||||||
|
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
|
||||||
|
{ 0 }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
|
||||||
|
matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||||
|
bufferList,
|
||||||
|
0, matPropsDataSize
|
||||||
|
);
|
||||||
|
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,6 +35,8 @@ namespace SHADE
|
||||||
class SHRenderable;
|
class SHRenderable;
|
||||||
class SHVkLogicalDevice;
|
class SHVkLogicalDevice;
|
||||||
class SHMaterialInstance;
|
class SHMaterialInstance;
|
||||||
|
class SHVkDescriptorSetGroup;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -74,9 +76,9 @@ namespace SHADE
|
||||||
void Add(const SHRenderable* renderable);
|
void Add(const SHRenderable* renderable);
|
||||||
void Remove(const SHRenderable* renderable);
|
void Remove(const SHRenderable* renderable);
|
||||||
void Clear();
|
void Clear();
|
||||||
void UpdateMaterialBuffer(uint32_t frameIndex);
|
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -85,6 +87,13 @@ namespace SHADE
|
||||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definition */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -93,25 +102,28 @@ namespace SHADE
|
||||||
// Batch Properties
|
// Batch Properties
|
||||||
Handle<SHVkPipeline> pipeline;
|
Handle<SHVkPipeline> pipeline;
|
||||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
|
TripleBool matBufferDirty;
|
||||||
// Batch Tree
|
// Batch Tree
|
||||||
std::vector<SHSubBatch> subBatches;
|
std::vector<SHSubBatch> subBatches;
|
||||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
TripleBool isDirty;
|
||||||
// CPU Buffers
|
// CPU Buffers
|
||||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||||
std::vector<SHMatrix> transformData;
|
std::vector<SHMatrix> transformData;
|
||||||
std::unique_ptr<char> matPropsData;
|
std::unique_ptr<char> matPropsData;
|
||||||
Byte matPropsDataSize = 0;
|
Byte matPropsDataSize = 0;
|
||||||
|
Byte singleMatPropAlignedSize = 0;
|
||||||
Byte singleMatPropSize = 0;
|
Byte singleMatPropSize = 0;
|
||||||
bool isCPUBuffersDirty = true;
|
bool isCPUBuffersDirty = true;
|
||||||
// GPU Buffers
|
// GPU Buffers
|
||||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
TripleBuffer drawDataBuffer;
|
||||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> transformDataBuffer;
|
TripleBuffer transformDataBuffer;
|
||||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> matPropsBuffer;
|
TripleBuffer matPropsBuffer;
|
||||||
|
TripleDescSet matPropsDescSet;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void setAllDirtyFlags();
|
void setAllDirtyFlags();
|
||||||
|
void rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -91,12 +91,12 @@ namespace SHADE
|
||||||
(*superBatch)->Remove(renderable);
|
(*superBatch)->Remove(renderable);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||||
{
|
{
|
||||||
// Build SuperBatches
|
// Build SuperBatches
|
||||||
for (auto& batch : superBatches)
|
for (auto& batch : superBatches)
|
||||||
{
|
{
|
||||||
batch->Build(device, frameIndex);
|
batch->Build(device, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -109,11 +109,11 @@ namespace SHADE
|
||||||
superBatches.clear();
|
superBatches.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
|
void SHBatcher::UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
for (auto& batch : superBatches)
|
for (auto& batch : superBatches)
|
||||||
{
|
{
|
||||||
batch->UpdateBuffers(frameIndex);
|
batch->UpdateBuffers(frameIndex, descPool);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -27,6 +27,7 @@ namespace SHADE
|
||||||
class SHSuperBatch;
|
class SHSuperBatch;
|
||||||
class SHVkLogicalDevice;
|
class SHVkLogicalDevice;
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -51,9 +52,9 @@ namespace SHADE
|
||||||
void PrepareBatches();
|
void PrepareBatches();
|
||||||
void AddToBatch(SHRenderable const* renderable);
|
void AddToBatch(SHRenderable const* renderable);
|
||||||
void RemoveFromBatch(SHRenderable const* renderable);
|
void RemoveFromBatch(SHRenderable const* renderable);
|
||||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
void FinaliseBatches(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex);
|
||||||
void ClearBatches();
|
void ClearBatches();
|
||||||
void UpdateBuffers(uint32_t frameIndex);
|
void UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "SHBatch.h"
|
#include "SHBatch.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -78,21 +79,21 @@ namespace SHADE
|
||||||
batches.clear();
|
batches.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
|
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
for (auto& batch : batches)
|
for (auto& batch : batches)
|
||||||
{
|
{
|
||||||
batch.UpdateMaterialBuffer(frameIndex);
|
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||||
batch.UpdateTransformBuffer(frameIndex);
|
batch.UpdateTransformBuffer(frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept
|
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||||
{
|
{
|
||||||
// Build all batches
|
// Build all batches
|
||||||
for (auto& batch : batches)
|
for (auto& batch : batches)
|
||||||
{
|
{
|
||||||
batch.Build(device, frameIndex);
|
batch.Build(device, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -55,8 +55,8 @@ namespace SHADE
|
||||||
void Add(const SHRenderable* renderable) noexcept;
|
void Add(const SHRenderable* renderable) noexcept;
|
||||||
void Remove(const SHRenderable* renderable) noexcept;
|
void Remove(const SHRenderable* renderable) noexcept;
|
||||||
void Clear() noexcept;
|
void Clear() noexcept;
|
||||||
void UpdateBuffers(uint32_t frameIndex);
|
void UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -7,7 +7,22 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Static Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
|
||||||
|
Handle<SHVkDescriptorSetGroup> SHGraphicsGlobalData::globalDescSets;
|
||||||
|
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
|
||||||
|
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
|
||||||
|
|
||||||
|
void SHGraphicsGlobalData::InitHighFrequencyGlobalData(void) noexcept
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHGraphicsGlobalData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
void SHGraphicsGlobalData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||||
{
|
{
|
||||||
SHVkDescriptorSetLayout::Binding genericDataBinding
|
SHVkDescriptorSetLayout::Binding genericDataBinding
|
||||||
|
@ -87,18 +102,18 @@ namespace SHADE
|
||||||
InitDefaultVertexInputState();
|
InitDefaultVertexInputState();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) const noexcept
|
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) noexcept
|
||||||
{
|
{
|
||||||
return globalDescSetLayouts;
|
return globalDescSetLayouts;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) const noexcept
|
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) noexcept
|
||||||
{
|
{
|
||||||
return defaultVertexInputState;
|
return defaultVertexInputState;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) const noexcept
|
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) noexcept
|
||||||
{
|
{
|
||||||
return dummyPipelineLayout;
|
return dummyPipelineLayout;
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,31 +15,38 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
//! Global descriptor set layouts. Used to allocate descriptor sets
|
//! Global descriptor set layouts. Used to allocate descriptor sets
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
||||||
|
|
||||||
//! Global Descriptor sets
|
//! Global Descriptor sets
|
||||||
Handle<SHVkDescriptorSetGroup> globalDescSets;
|
static Handle<SHVkDescriptorSetGroup> globalDescSets;
|
||||||
|
|
||||||
//! Default vertex input state (used by everything).
|
//! Default vertex input state (used by everything).
|
||||||
SHVertexInputState defaultVertexInputState;
|
static SHVertexInputState defaultVertexInputState;
|
||||||
|
|
||||||
//! Since we want to bind global data but can't do so without a pipeline layout,
|
//! Since we want to bind global data but can't do so without a pipeline layout,
|
||||||
//! we create a dummy pipeline layout to use it for binding.
|
//! we create a dummy pipeline layout to use it for binding.
|
||||||
Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||||
|
|
||||||
|
static void InitHighFrequencyGlobalData (void) noexcept;
|
||||||
|
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||||
|
static void InitDefaultVertexInputState (void) noexcept;
|
||||||
|
|
||||||
void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
|
||||||
void InitDefaultVertexInputState(void) noexcept;
|
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* Constructors */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
SHGraphicsGlobalData() = delete;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void Init (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
static void Init (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SETTERS AND GETTERS */
|
/* SETTERS AND GETTERS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) const noexcept;
|
static std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) noexcept;
|
||||||
SHVertexInputState const& GetDefaultViState (void) const noexcept;
|
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
||||||
Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) const noexcept;
|
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,21 +23,39 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHVec3 view = target - pos; view = SHVec3::Normalise(view);
|
SHVec3 view = target - pos; view = SHVec3::Normalise(view);
|
||||||
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
|
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
|
||||||
const SHVec3 UP = SHVec3::Cross(right, view);
|
const SHVec3 UP = SHVec3::Cross(view, right);
|
||||||
|
|
||||||
|
//viewMatrix = SHMatrix::Identity;
|
||||||
|
//viewMatrix(0, 0) = UP[0];
|
||||||
|
//viewMatrix(1, 0) = UP[1];
|
||||||
|
//viewMatrix(2, 0) = UP[2];
|
||||||
|
//viewMatrix(0, 1) = right[0];
|
||||||
|
//viewMatrix(1, 1) = right[1];
|
||||||
|
//viewMatrix(2, 1) = right[2];
|
||||||
|
//viewMatrix(0, 2) = view[0];
|
||||||
|
//viewMatrix(1, 2) = view[1];
|
||||||
|
//viewMatrix(2, 2) = view[2];
|
||||||
|
//viewMatrix(3, 0) = -UP.Dot(pos);
|
||||||
|
//viewMatrix(3, 1) = -right.Dot(pos);
|
||||||
|
//viewMatrix(3, 2) = -view.Dot(pos);
|
||||||
|
|
||||||
viewMatrix = SHMatrix::Identity;
|
viewMatrix = SHMatrix::Identity;
|
||||||
viewMatrix(0, 0) = UP[0];
|
viewMatrix(0, 0) = right[0];
|
||||||
viewMatrix(1, 0) = UP[1];
|
viewMatrix(0, 1) = right[1];
|
||||||
viewMatrix(2, 0) = UP[2];
|
viewMatrix(0, 2) = right[2];
|
||||||
viewMatrix(0, 1) = right[0];
|
|
||||||
viewMatrix(1, 1) = right[1];
|
viewMatrix(1, 0) = UP[0];
|
||||||
viewMatrix(2, 1) = right[2];
|
viewMatrix(1, 1) = UP[1];
|
||||||
viewMatrix(0, 2) = view[0];
|
viewMatrix(1, 2) = UP[2];
|
||||||
viewMatrix(1, 2) = view[1];
|
|
||||||
|
viewMatrix(2, 0) = view[0];
|
||||||
|
viewMatrix(2, 1) = view[1];
|
||||||
viewMatrix(2, 2) = view[2];
|
viewMatrix(2, 2) = view[2];
|
||||||
viewMatrix(3, 0) = -UP.Dot(pos);
|
|
||||||
viewMatrix(3, 1) = -right.Dot(pos);
|
viewMatrix(0, 3) = -right.Dot(pos);
|
||||||
viewMatrix(3, 2) = -view.Dot(pos);
|
viewMatrix(1, 3) = -UP.Dot(pos);
|
||||||
|
viewMatrix(2, 3) = -view.Dot(pos);
|
||||||
|
|
||||||
|
|
||||||
isDirty = true;
|
isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,6 +30,8 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "SHGraphicsConstants.h"
|
#include "SHGraphicsConstants.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -91,8 +93,10 @@ namespace SHADE
|
||||||
descPool = device->CreateDescriptorPools();
|
descPool = device->CreateDescriptorPools();
|
||||||
|
|
||||||
// Create generic command buffer
|
// Create generic command buffer
|
||||||
transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::TRANSFER, SH_CMD_POOL_RESET::POOL_BASED, true);
|
//transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||||
transferCmdBuffer = transferCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||||
|
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
|
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -106,8 +110,7 @@ namespace SHADE
|
||||||
- Global data
|
- Global data
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
|
||||||
globalData = resourceManager.Create<SHGraphicsGlobalData>();
|
SHGraphicsGlobalData::Init(device);
|
||||||
globalData->Init(device);
|
|
||||||
|
|
||||||
// Set Up Cameras
|
// Set Up Cameras
|
||||||
screenCamera = resourceManager.Create<SHCamera>();
|
screenCamera = resourceManager.Create<SHCamera>();
|
||||||
|
@ -115,7 +118,7 @@ namespace SHADE
|
||||||
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
|
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
|
||||||
worldCamera = resourceManager.Create<SHCamera>();
|
worldCamera = resourceManager.Create<SHCamera>();
|
||||||
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||||
worldCamera->SetLookAt(SHVec3(0.0f, 5.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||||
|
|
||||||
// Create Default Viewport
|
// Create Default Viewport
|
||||||
|
@ -131,18 +134,20 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize world render graph
|
// Initialize world render graph
|
||||||
worldRenderGraph->Init(device, swapchain, globalData);
|
worldRenderGraph->Init(device, swapchain);
|
||||||
|
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||||
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||||
worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
|
//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
|
||||||
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||||
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Present" }, {}); // no predecessors
|
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Depth Buffer", "Present" }, {}); // no predecessors
|
||||||
|
|
||||||
//First subpass to write to G-Buffer
|
//First subpass to write to G-Buffer
|
||||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||||
//gBufferWriteSubpass->AddColorOutput("Scene");
|
//gBufferWriteSubpass->AddColorOutput("Scene");
|
||||||
gBufferWriteSubpass->AddColorOutput("Present");
|
gBufferWriteSubpass->AddColorOutput("Present");
|
||||||
|
gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL);
|
||||||
//writeSubpass->AddColorOutput("Normals");
|
//writeSubpass->AddColorOutput("Normals");
|
||||||
|
|
||||||
// //Second subpass to read from G-Buffer
|
// //Second subpass to read from G-Buffer
|
||||||
|
@ -171,7 +176,7 @@ namespace SHADE
|
||||||
debugWorldRenderer->SetCamera(worldCamera);*/
|
debugWorldRenderer->SetCamera(worldCamera);*/
|
||||||
|
|
||||||
// Add world renderer to default viewport
|
// Add world renderer to default viewport
|
||||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||||
worldRenderer->SetCamera(worldCamera);
|
worldRenderer->SetCamera(worldCamera);
|
||||||
|
|
||||||
|
|
||||||
|
@ -184,8 +189,8 @@ namespace SHADE
|
||||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||||
//triVS->Reflect();
|
cubeVS->Reflect();
|
||||||
//triFS->Reflect();
|
cubeFS->Reflect();
|
||||||
|
|
||||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||||
}
|
}
|
||||||
|
@ -224,6 +229,9 @@ namespace SHADE
|
||||||
|
|
||||||
renderContext.ResetFence();
|
renderContext.ResetFence();
|
||||||
|
|
||||||
|
// Bind textures
|
||||||
|
|
||||||
|
|
||||||
// For every viewport
|
// For every viewport
|
||||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||||
{
|
{
|
||||||
|
@ -241,7 +249,7 @@ namespace SHADE
|
||||||
// Begin recording the command buffer
|
// Begin recording the command buffer
|
||||||
currentCmdBuffer->BeginRecording();
|
currentCmdBuffer->BeginRecording();
|
||||||
|
|
||||||
currentCmdBuffer->ForceSetPipelineLayout(globalData->GetDummyPipelineLayout());
|
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
||||||
|
|
||||||
// Bind all the buffers required for meshes
|
// Bind all the buffers required for meshes
|
||||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||||
|
@ -252,11 +260,26 @@ namespace SHADE
|
||||||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Bind textures
|
||||||
|
auto textureDescSet = texLibrary.GetTextureDescriptorSetGroup();
|
||||||
|
if (textureDescSet)
|
||||||
|
{
|
||||||
|
std::array<uint32_t, 1> texDynamicOffset {0};
|
||||||
|
currentCmdBuffer->BindDescriptorSet
|
||||||
|
(
|
||||||
|
textureDescSet,
|
||||||
|
vk::PipelineBindPoint::eGraphics,
|
||||||
|
0,
|
||||||
|
texDynamicOffset
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// bind camera data
|
// bind camera data
|
||||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||||
|
|
||||||
// Draw first
|
// Draw first
|
||||||
renderers[renIndex]->Draw(frameIndex);
|
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||||
|
|
||||||
// End the command buffer recording
|
// End the command buffer recording
|
||||||
currentCmdBuffer->EndRecording();
|
currentCmdBuffer->EndRecording();
|
||||||
|
@ -309,7 +332,7 @@ namespace SHADE
|
||||||
for (auto vp : viewports)
|
for (auto vp : viewports)
|
||||||
for (auto renderer : vp->GetRenderers())
|
for (auto renderer : vp->GetRenderers())
|
||||||
{
|
{
|
||||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame());
|
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resize
|
// Resize
|
||||||
|
@ -455,7 +478,35 @@ namespace SHADE
|
||||||
transferCmdBuffer->BeginRecording();
|
transferCmdBuffer->BeginRecording();
|
||||||
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
||||||
transferCmdBuffer->EndRecording();
|
transferCmdBuffer->EndRecording();
|
||||||
transferQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Texture Registration Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHTexture> SHGraphicsSystem::Add(const SHTextureAsset& texAsset)
|
||||||
|
{
|
||||||
|
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams { .maxLod = static_cast<float>(texAsset.mipOffsets.size()) });
|
||||||
|
return texLibrary.Add(texAsset, sampler);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHADE::Handle<SHADE::SHTexture> SHGraphicsSystem::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets)
|
||||||
|
{
|
||||||
|
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams{ .maxLod = static_cast<float>(mipOffsets.size()) });
|
||||||
|
return texLibrary.Add(pixelCount, pixelData, width, height, format, mipOffsets, sampler);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHGraphicsSystem::Remove(Handle<SHTexture> tex)
|
||||||
|
{
|
||||||
|
texLibrary.Remove(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHGraphicsSystem::BuildTextures()
|
||||||
|
{
|
||||||
|
texLibrary.BuildTextures
|
||||||
|
(
|
||||||
|
device, graphicsTexCmdBuffer, graphicsQueue, descPool
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||||
|
@ -493,9 +544,13 @@ namespace SHADE
|
||||||
oldSuperBatch->Remove(&renderable);
|
oldSuperBatch->Remove(&renderable);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to new SuperBatch
|
// Add to new SuperBatch if there is a material
|
||||||
Handle<SHSuperBatch> newSuperBatch = renderable.GetMaterial()->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
||||||
|
if (newMatInstance)
|
||||||
|
{
|
||||||
|
Handle<SHSuperBatch> newSuperBatch = newMatInstance->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||||
newSuperBatch->Add(&renderable);
|
newSuperBatch->Add(&renderable);
|
||||||
|
}
|
||||||
|
|
||||||
// Unset change flag
|
// Unset change flag
|
||||||
renderable.ResetChangedFlag();
|
renderable.ResetChangedFlag();
|
||||||
|
|
|
@ -29,6 +29,8 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
||||||
#include "SHMeshLibrary.h"
|
#include "SHMeshLibrary.h"
|
||||||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||||
|
#include "../Textures/SHTextureLibrary.h"
|
||||||
|
#include "../Textures/SHVkSamplerCache.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -188,6 +190,62 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void BuildMeshBuffers();
|
void BuildMeshBuffers();
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Texture Registration Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/*******************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Adds a texture to the Texture Library. But this does not mean that the
|
||||||
|
textures have been added yet. A call to "BuildTextures()" is required to
|
||||||
|
transfer all textures into the GPU.
|
||||||
|
|
||||||
|
\param pixelCount
|
||||||
|
Number of pixels in this Mesh.
|
||||||
|
\param positions
|
||||||
|
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||||
|
positions.
|
||||||
|
\param format
|
||||||
|
Format of the texture loaded in.
|
||||||
|
|
||||||
|
\return
|
||||||
|
Handle to the created Texture. This is not valid to be used until a call to
|
||||||
|
BuildImages().
|
||||||
|
|
||||||
|
*/
|
||||||
|
/*******************************************************************************/
|
||||||
|
Handle<SHTexture> Add(const SHTextureAsset& texAsset);
|
||||||
|
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets);
|
||||||
|
/*******************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Removes a mesh from the Texture Library. But this does not mean that the
|
||||||
|
textures have been removed yet. A call to "BuildTextures()" is required to
|
||||||
|
finalise all changes.
|
||||||
|
|
||||||
|
\param mesh
|
||||||
|
Handle to the Texture to remove.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/*******************************************************************************/
|
||||||
|
void Remove(Handle<SHTexture> tex);
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Finalises all changes to the Texture Library into the GPU buffers.
|
||||||
|
|
||||||
|
\param cmdBuffer
|
||||||
|
Command buffer used to set up transfers of data in the GPU memory. This
|
||||||
|
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||||
|
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||||
|
queue.
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
void BuildTextures();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Setters */
|
/* Setters */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -220,19 +278,20 @@ namespace SHADE
|
||||||
Handle<SHVkQueue> graphicsQueue;
|
Handle<SHVkQueue> graphicsQueue;
|
||||||
Handle<SHVkQueue> transferQueue;
|
Handle<SHVkQueue> transferQueue;
|
||||||
Handle<SHVkDescriptorPool> descPool;
|
Handle<SHVkDescriptorPool> descPool;
|
||||||
|
Handle<SHVkCommandPool> graphicsCmdPool;
|
||||||
Handle<SHVkCommandPool> transferCmdPool;
|
Handle<SHVkCommandPool> transferCmdPool;
|
||||||
Handle<SHVkCommandBuffer> transferCmdBuffer;
|
Handle<SHVkCommandBuffer> transferCmdBuffer;
|
||||||
|
Handle<SHVkCommandBuffer> graphicsTexCmdBuffer;
|
||||||
SHRenderContext renderContext;
|
SHRenderContext renderContext;
|
||||||
std::array<Handle<SHVkSemaphore>, 2> graphSemaphores;
|
std::array<Handle<SHVkSemaphore>, 2> graphSemaphores;
|
||||||
// Not Owned Resources
|
// Not Owned Resources
|
||||||
SHWindow* window = nullptr;
|
SHWindow* window = nullptr;
|
||||||
|
|
||||||
// global data (descriptor sets as well)
|
|
||||||
Handle<SHGraphicsGlobalData> globalData;
|
|
||||||
|
|
||||||
// Middle End Resources
|
// Middle End Resources
|
||||||
ResourceManager resourceManager;
|
ResourceManager resourceManager;
|
||||||
SHMeshLibrary meshLibrary;
|
SHMeshLibrary meshLibrary;
|
||||||
|
SHTextureLibrary texLibrary;
|
||||||
|
SHSamplerCache samplerCache;
|
||||||
SHMaterialInstanceCache materialInstanceCache;
|
SHMaterialInstanceCache materialInstanceCache;
|
||||||
// Viewports
|
// Viewports
|
||||||
Handle<SHViewport> defaultViewport; // Whole screen
|
Handle<SHViewport> defaultViewport; // Whole screen
|
||||||
|
|
|
@ -40,8 +40,6 @@ namespace SHADE
|
||||||
|
|
||||||
void SHMaterialInstance::ExportProperties(void* dest)
|
void SHMaterialInstance::ExportProperties(void* dest)
|
||||||
{
|
{
|
||||||
assert(dataStore != nullptr);
|
|
||||||
|
|
||||||
if (!baseMaterial)
|
if (!baseMaterial)
|
||||||
throw std::runtime_error("[SHMaterialInstance] Attempted to set export a Material Instance with no base Material!");
|
throw std::runtime_error("[SHMaterialInstance] Attempted to set export a Material Instance with no base Material!");
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/Handle.h"
|
#include "Resource/Handle.h"
|
||||||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -34,7 +35,7 @@ namespace SHADE
|
||||||
a SHRenderable.
|
a SHRenderable.
|
||||||
*/
|
*/
|
||||||
/***********************************************************************************/
|
/***********************************************************************************/
|
||||||
class SHMaterialInstance
|
class SH_API SHMaterialInstance
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -48,7 +48,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and modify the memory directly
|
// Get offset and modify the memory directly
|
||||||
T* dataPtr = dataStore.get() + od.StoredDataOffset;
|
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
|
||||||
*dataPtr = value;
|
*dataPtr = value;
|
||||||
|
|
||||||
// Save the override data information
|
// Save the override data information
|
||||||
|
|
|
@ -81,7 +81,7 @@ namespace SHADE
|
||||||
if (!material)
|
if (!material)
|
||||||
{
|
{
|
||||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
|
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||||
}
|
}
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
|
|
|
@ -60,9 +60,9 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Drawing Functions */
|
/* Drawing Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHRenderer::Draw(uint32_t frameIndex) noexcept
|
void SHRenderer::Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||||
{
|
{
|
||||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex]);
|
renderGraph->Execute(frameIndex, commandBuffers[frameIndex], descPool);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||||
|
|
|
@ -74,7 +74,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Drawing Functions */
|
/* Drawing Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void Draw(uint32_t frameIndex) noexcept;
|
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
void UpdateCameraDataToBuffer (void) noexcept;
|
void UpdateCameraDataToBuffer (void) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@ namespace SHADE
|
||||||
SHPipelineLayoutParams params
|
SHPipelineLayoutParams params
|
||||||
{
|
{
|
||||||
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
||||||
.globalDescSetLayouts = globalData->GetDescSetLayouts()
|
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create the pipeline layout
|
// Create the pipeline layout
|
||||||
|
@ -19,7 +19,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Create the pipeline and configure the default vertex input state
|
// Create the pipeline and configure the default vertex input state
|
||||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||||
newPipeline->GetPipelineState().SetVertexInputState(globalData->GetDefaultViState());
|
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
|
||||||
|
|
||||||
// Actually construct the pipeline
|
// Actually construct the pipeline
|
||||||
newPipeline->ConstructPipeline();
|
newPipeline->ConstructPipeline();
|
||||||
|
@ -30,10 +30,9 @@ namespace SHADE
|
||||||
return newPipeline;
|
return newPipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPipelineLibrary::Init(Handle<SHVkLogicalDevice> device, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
void SHPipelineLibrary::Init(Handle<SHVkLogicalDevice> device) noexcept
|
||||||
{
|
{
|
||||||
logicalDevice = device;
|
logicalDevice = device;
|
||||||
globalData = inGlobalData;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHPipelineLibrary::GetDrawPipline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
Handle<SHVkPipeline> SHPipelineLibrary::GetDrawPipline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||||
|
|
|
@ -25,13 +25,8 @@ namespace SHADE
|
||||||
//! a map of pipelines that are hashed using a pair of shader module handles
|
//! a map of pipelines that are hashed using a pair of shader module handles
|
||||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> pipelines;
|
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> pipelines;
|
||||||
|
|
||||||
// Global data
|
|
||||||
Handle<SHGraphicsGlobalData> globalData;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void Init (Handle<SHVkLogicalDevice> device, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
void Init (Handle<SHVkLogicalDevice> device) noexcept;
|
||||||
|
|
||||||
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
||||||
Handle<SHVkPipeline> CreateDrawPipeline (
|
Handle<SHVkPipeline> CreateDrawPipeline (
|
||||||
|
|
|
@ -20,18 +20,36 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||||
#include "Graphics/SHVkUtil.h"
|
#include "Graphics/SHVkUtil.h"
|
||||||
#include "Tools/SHLogger.h"
|
#include "Tools/SHLogger.h"
|
||||||
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
|
#include "Graphics/Images/SHVkImage.h"
|
||||||
|
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||||
|
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
Handle<SHTexture> SHTextureLibrary::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels)
|
Handle<SHTexture> SHTextureLibrary::Add(const SHTextureAsset& texAsset, Handle<SHVkSampler> sampler)
|
||||||
|
{
|
||||||
|
return Add
|
||||||
|
(
|
||||||
|
texAsset.numBytes,
|
||||||
|
texAsset.pixelData,
|
||||||
|
texAsset.width, texAsset.height,
|
||||||
|
texAsset.format,
|
||||||
|
texAsset.mipOffsets,
|
||||||
|
sampler
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle<SHTexture> SHTextureLibrary::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets, Handle<SHVkSampler> sampler)
|
||||||
{
|
{
|
||||||
isDirty = true;
|
isDirty = true;
|
||||||
|
|
||||||
auto handle = resourceManager.Create<SHTexture>();
|
auto handle = resourceManager.Create<SHTexture>();
|
||||||
addJobs.emplace_back(AddJob { pixelCount, pixelData, format, mipLevels });
|
addJobs.emplace_back(AddJob { pixelCount, pixelData, format, sampler, mipOffsets, width, height, handle });
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,22 +62,48 @@ namespace SHADE
|
||||||
isDirty = true;
|
isDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTextureLibrary::BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout)
|
void SHTextureLibrary::BuildTextures(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
|
// Don't do anything if there are no updates
|
||||||
|
if (!isDirty)
|
||||||
|
return;
|
||||||
|
|
||||||
/* Remove Textures */
|
/* Remove Textures */
|
||||||
std::vector<vk::ImageMemoryBarrier> pipelineBarriers(addJobs.size());
|
// TODO
|
||||||
|
|
||||||
/* Add Textures */
|
/* Add Textures */
|
||||||
// Transition
|
// Load Textures - Transitions
|
||||||
|
std::vector<vk::ImageMemoryBarrier> pipelineBarriers(addJobs.size());
|
||||||
for (int i = 0; auto& job : addJobs)
|
for (int i = 0; auto& job : addJobs)
|
||||||
{
|
{
|
||||||
job.Image = resourceManager.Create<SHVkImage>();
|
job.Image = resourceManager.Create<SHVkImage>
|
||||||
|
(
|
||||||
|
&device->GetVMAAllocator(),
|
||||||
|
SHImageCreateParams
|
||||||
|
{
|
||||||
|
.imageType = vk::ImageType::e2D,
|
||||||
|
.width = job.Width,
|
||||||
|
.height = job.Height,
|
||||||
|
.depth = 1,
|
||||||
|
.levels = static_cast<uint8_t>(job.MipOffsets.size()),
|
||||||
|
.arrayLayers = 1,
|
||||||
|
.imageFormat = job.TextureFormat,
|
||||||
|
.usageFlags = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst,
|
||||||
|
.createFlags = {}
|
||||||
|
},
|
||||||
|
job.PixelData,
|
||||||
|
job.PixelCount,
|
||||||
|
job.MipOffsets,
|
||||||
|
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||||
|
VmaAllocationCreateFlagBits {}
|
||||||
|
);
|
||||||
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, pipelineBarriers[i]);
|
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, pipelineBarriers[i]);
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||||
preparePipelineBarriers(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, srcStage, dstStage, pipelineBarriers);
|
preparePipelineBarriers(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, srcStage, dstStage, pipelineBarriers);
|
||||||
|
cmdBuffer->BeginRecording();
|
||||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
|
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
|
||||||
|
|
||||||
// Copy
|
// Copy
|
||||||
|
@ -73,13 +117,16 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
// Transition
|
// Transition
|
||||||
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, pipelineBarriers[i]);
|
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, pipelineBarriers[i]);
|
||||||
|
++i;
|
||||||
}
|
}
|
||||||
preparePipelineBarriers(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, srcStage, dstStage, pipelineBarriers);
|
preparePipelineBarriers(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, srcStage, dstStage, pipelineBarriers);
|
||||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
|
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, {}, {}, pipelineBarriers);
|
||||||
|
|
||||||
// Execute Commands
|
// Execute Commands
|
||||||
|
cmdBuffer->EndRecording();
|
||||||
graphicsQueue->SubmitCommandBuffer({ cmdBuffer });
|
graphicsQueue->SubmitCommandBuffer({ cmdBuffer });
|
||||||
device->WaitIdle();
|
device->WaitIdle();
|
||||||
|
graphicsQueue->GetVkQueue().waitIdle();
|
||||||
|
|
||||||
// Create Image View
|
// Create Image View
|
||||||
for (auto& job : addJobs)
|
for (auto& job : addJobs)
|
||||||
|
@ -90,16 +137,45 @@ namespace SHADE
|
||||||
.format = job.TextureFormat,
|
.format = job.TextureFormat,
|
||||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
.mipLevelCount = job.MipLevels,
|
.mipLevelCount = static_cast<uint32_t>(job.MipOffsets.size()),
|
||||||
.baseArrayLayer = 0,
|
.baseArrayLayer = 0,
|
||||||
.layerCount = 0
|
.layerCount = 1
|
||||||
};
|
};
|
||||||
job.Handle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
job.TextureHandle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Build Descriptor
|
// Add Textures
|
||||||
Handle<SHVkDescriptorSetGroup> descSetGroup = descPool->Allocate({ descLayout }, { 1 });
|
for (auto& job : addJobs)
|
||||||
|
{
|
||||||
|
texOrder.emplace_back(job.TextureHandle);
|
||||||
|
combinedImageSamplers.emplace_back(std::make_tuple(job.TextureHandle->ImageView, job.Sampler, vk::ImageLayout::eShaderReadOnlyOptimal));
|
||||||
|
job.TextureHandle->TextureArrayIndex = texOrder.size() - 1;
|
||||||
|
}
|
||||||
|
addJobs.clear();
|
||||||
|
|
||||||
|
/* Build Descriptor Set with all the Textures only if there are textures */
|
||||||
|
if (!texOrder.empty())
|
||||||
|
{
|
||||||
|
if (!texDescriptors)
|
||||||
|
{
|
||||||
|
texDescriptors = descPool->Allocate
|
||||||
|
(
|
||||||
|
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||||
|
{ static_cast<uint32_t>(texOrder.size()) }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
texDescriptors->ModifyWriteDescImage
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::IMAGE_AND_SAMPLERS_DATA,
|
||||||
|
combinedImageSamplers
|
||||||
|
);
|
||||||
|
texDescriptors->UpdateDescriptorSetImages
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::IMAGE_AND_SAMPLERS_DATA
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
isDirty = false;
|
isDirty = false;
|
||||||
}
|
}
|
||||||
|
@ -139,4 +215,65 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vk::Format SHTextureLibrary::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||||
|
{
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||||
|
return vk::Format::eBc1RgbaUnormBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||||
|
return vk::Format::eBc1RgbaSrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||||
|
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||||
|
return vk::Format::eR8G8B8A8Snorm;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||||
|
default:
|
||||||
|
throw std::runtime_error("Unsupported DDS format.");
|
||||||
|
}
|
||||||
|
|
||||||
|
//switch (format)
|
||||||
|
//{
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||||
|
// return (isLinear) ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||||
|
//
|
||||||
|
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||||
|
// return (isLinear) ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||||
|
//
|
||||||
|
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||||
|
// return (isLinear) ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||||
|
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||||
|
// return (isLinear) ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||||
|
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||||
|
// return (isLinear) ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||||
|
|
||||||
|
//case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||||
|
// return (isLinear) ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,6 +14,8 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
// External Dependencies
|
||||||
|
#include "tinyddsloader.h"
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/Handle.h"
|
#include "Resource/Handle.h"
|
||||||
#include "Resource/ResourceLibrary.h"
|
#include "Resource/ResourceLibrary.h"
|
||||||
|
@ -33,6 +35,9 @@ namespace SHADE
|
||||||
class SHVkQueue;
|
class SHVkQueue;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHVkDescriptorSetLayout;
|
class SHVkDescriptorSetLayout;
|
||||||
|
class SHVkDescriptorSetGroup;
|
||||||
|
class SHVkSampler;
|
||||||
|
class SHTextureAsset;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -43,7 +48,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
using PixelChannel = float;
|
using PixelChannel = unsigned char;
|
||||||
using TextureFormat = vk::Format; // TODO: Change
|
using TextureFormat = vk::Format; // TODO: Change
|
||||||
using Index = uint32_t;
|
using Index = uint32_t;
|
||||||
|
|
||||||
|
@ -71,7 +76,7 @@ namespace SHADE
|
||||||
|
|
||||||
\brief
|
\brief
|
||||||
Adds a texture to the Texture Library. But this does not mean that the
|
Adds a texture to the Texture Library. But this does not mean that the
|
||||||
textures have been added yet. A call to "BuildImages()" is required to
|
textures have been added yet. A call to "BuildTextures()" is required to
|
||||||
transfer all textures into the GPU.
|
transfer all textures into the GPU.
|
||||||
|
|
||||||
\param pixelCount
|
\param pixelCount
|
||||||
|
@ -88,13 +93,15 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/*******************************************************************************/
|
/*******************************************************************************/
|
||||||
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels);
|
|
||||||
|
Handle<SHTexture> Add(const SHTextureAsset& texAsset, Handle<SHVkSampler> sampler);
|
||||||
|
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets, Handle<SHVkSampler> sampler);
|
||||||
/*******************************************************************************/
|
/*******************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
\brief
|
\brief
|
||||||
Removes a mesh from the Texture Library. But this does not mean that the
|
Removes a mesh from the Texture Library. But this does not mean that the
|
||||||
textures have been removed yet. A call to "BuildImages()" is required to
|
textures have been removed yet. A call to "BuildTextures()" is required to
|
||||||
finalise all changes.
|
finalise all changes.
|
||||||
|
|
||||||
\param mesh
|
\param mesh
|
||||||
|
@ -118,12 +125,12 @@ namespace SHADE
|
||||||
queue.
|
queue.
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout);
|
void BuildTextures(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHVkBuffer> GetTextureBuffer() const noexcept { return texStorageBuffer; }
|
Handle<SHVkDescriptorSetGroup> GetTextureDescriptorSetGroup() const noexcept { return texDescriptors; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -134,9 +141,12 @@ namespace SHADE
|
||||||
uint32_t PixelCount = 0;
|
uint32_t PixelCount = 0;
|
||||||
const SHTexture::PixelChannel* PixelData = nullptr;
|
const SHTexture::PixelChannel* PixelData = nullptr;
|
||||||
SHTexture::TextureFormat TextureFormat = {};
|
SHTexture::TextureFormat TextureFormat = {};
|
||||||
uint32_t MipLevels = 0;
|
Handle<SHVkSampler> Sampler;
|
||||||
|
std::vector<uint32_t> MipOffsets;
|
||||||
|
uint32_t Width;
|
||||||
|
uint32_t Height;
|
||||||
|
Handle<SHTexture> TextureHandle;
|
||||||
Handle<SHVkImage> Image;
|
Handle<SHVkImage> Image;
|
||||||
Handle<SHTexture> Handle;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -149,9 +159,9 @@ namespace SHADE
|
||||||
ResourceManager resourceManager;
|
ResourceManager resourceManager;
|
||||||
std::vector<Handle<SHTexture>> texOrder;
|
std::vector<Handle<SHTexture>> texOrder;
|
||||||
// CPU Storage
|
// CPU Storage
|
||||||
std::vector<SHTexture::PixelChannel> texStorage;
|
std::vector<std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>> combinedImageSamplers;
|
||||||
// GPU Storage
|
// GPU Storage
|
||||||
Handle<SHVkBuffer> texStorageBuffer{};
|
Handle<SHVkDescriptorSetGroup> texDescriptors;
|
||||||
// Flags
|
// Flags
|
||||||
bool isDirty = true;
|
bool isDirty = true;
|
||||||
|
|
||||||
|
@ -159,5 +169,6 @@ namespace SHADE
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
||||||
|
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHVkSamplerCache.cpp
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Mar 16, 2022
|
||||||
|
\brief Contains the implementation for the SHVkSamplerCache class.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHVkSamplerCache.h"
|
||||||
|
|
||||||
|
// Standard Library
|
||||||
|
#include <functional>
|
||||||
|
// Project Header
|
||||||
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Utility Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void SHSamplerCache::Clear()
|
||||||
|
{
|
||||||
|
samplersMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHVkSampler> SHSamplerCache::GetSampler(Handle<SHVkLogicalDevice> device, const SHVkSamplerParams& params)
|
||||||
|
{
|
||||||
|
// Get the hash to check if it was cached
|
||||||
|
const RawSamplerHash HASH = calcHash
|
||||||
|
(
|
||||||
|
params.minFilter,
|
||||||
|
params.magFilter,
|
||||||
|
params.addressMode,
|
||||||
|
params.mipmapMode,
|
||||||
|
params.minLod,
|
||||||
|
params.maxLod
|
||||||
|
);
|
||||||
|
|
||||||
|
// Check if it was cached
|
||||||
|
auto sampler = samplersMap.find(HASH);
|
||||||
|
if (sampler == samplersMap.end())
|
||||||
|
{
|
||||||
|
const auto BUILD_RESULT = samplersMap.emplace(HASH, device->CreateSampler(params));
|
||||||
|
sampler = BUILD_RESULT.first;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sampler->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
SHSamplerCache::RawSamplerHash SHSamplerCache::calcHash(vk::Filter minFilter, vk::Filter magFilter, vk::SamplerAddressMode addressMode, vk::SamplerMipmapMode mipmapMode, float minLod, float maxLod)
|
||||||
|
{
|
||||||
|
static auto charHasher = std::hash<uint8_t>{};
|
||||||
|
static auto floatHasher = std::hash<float>{};
|
||||||
|
|
||||||
|
const RawSamplerHash H1 = charHasher(static_cast<uint8_t>(minFilter));
|
||||||
|
const RawSamplerHash H2 = charHasher(static_cast<uint8_t>(magFilter));
|
||||||
|
const RawSamplerHash H3 = charHasher(static_cast<uint8_t>(addressMode));
|
||||||
|
const RawSamplerHash H4 = charHasher(static_cast<uint8_t>(mipmapMode));
|
||||||
|
const RawSamplerHash H5 = floatHasher(minLod);
|
||||||
|
const RawSamplerHash H6 = floatHasher(maxLod);
|
||||||
|
|
||||||
|
return H1 ^ (H2 << 1) ^ (H3 << 2) ^ (H4 << 3) ^ (H5 << 4) ^ (H6 << 5);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,80 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file SHSamplerCache.h
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Mar 16, 2022
|
||||||
|
\brief Contains the interface for the SHSamplerCache class.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Standard Libraries
|
||||||
|
#include <unordered_map>
|
||||||
|
// External Dependencies
|
||||||
|
#include "Graphics/SHVulkanIncludes.h"
|
||||||
|
// Project Includes
|
||||||
|
#include "Resource/Handle.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
class SHVkLogicalDevice;
|
||||||
|
class SHVkSampler;
|
||||||
|
struct SHVkSamplerParams;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/*************************************************************************************/
|
||||||
|
/*!
|
||||||
|
\brief
|
||||||
|
Class that is responsible for caching and providing Samplers to the user for
|
||||||
|
sampling textures.
|
||||||
|
*/
|
||||||
|
/*************************************************************************************/
|
||||||
|
class SHSamplerCache
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Utility Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Clears the cache, destroying all created samplers.
|
||||||
|
/// </summary>
|
||||||
|
void Clear();
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves a Vulkan Sampler of the specified type. If this was retrieved
|
||||||
|
/// before, a cached copy of the Vulkan Sampler will be provided.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="device">Logical device to create the sampler with if needed.</param>
|
||||||
|
/// <param name="params">Describes the parameters for the sampler.</param>
|
||||||
|
/// <returns>Handle to the SHVkSampler object specified.</returns>
|
||||||
|
Handle<SHVkSampler> GetSampler(Handle<SHVkLogicalDevice> device, const SHVkSamplerParams& params);
|
||||||
|
|
||||||
|
private:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
using RawSamplerHash = size_t;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
// Resources
|
||||||
|
std::unordered_map<RawSamplerHash, Handle<SHVkSampler>> samplersMap;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
static RawSamplerHash calcHash(vk::Filter minFilter, vk::Filter magFilter, vk::SamplerAddressMode addressMode, vk::SamplerMipmapMode mipmapMode, float minLod, float maxLod);
|
||||||
|
};
|
||||||
|
}
|
|
@ -216,10 +216,13 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
||||||
{
|
{
|
||||||
|
descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||||
|
|
||||||
// Settle allocate layouts first
|
// Settle allocate layouts first
|
||||||
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
||||||
for (auto const& layout : descriptorSetLayoutsAllocate)
|
for (auto const& layout : descriptorSetLayoutsAllocate)
|
||||||
{
|
{
|
||||||
|
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||||
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,7 +231,10 @@ namespace SHADE
|
||||||
|
|
||||||
// First we insert the global layouts
|
// First we insert the global layouts
|
||||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||||
|
{
|
||||||
|
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||||
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||||
|
}
|
||||||
|
|
||||||
// Then we append layouts for allocation at the back of the vector
|
// Then we append layouts for allocation at the back of the vector
|
||||||
std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||||
|
@ -435,6 +441,16 @@ namespace SHADE
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||||
|
{
|
||||||
|
return descriptorSetLayoutsPipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||||
|
{
|
||||||
|
return descriptorSetLayoutsAllocate;
|
||||||
|
}
|
||||||
|
|
||||||
SHVkPipelineLayout& SHVkPipelineLayout::operator=(SHVkPipelineLayout&& rhs) noexcept
|
SHVkPipelineLayout& SHVkPipelineLayout::operator=(SHVkPipelineLayout&& rhs) noexcept
|
||||||
{
|
{
|
||||||
if (&rhs == this)
|
if (&rhs == this)
|
||||||
|
|
|
@ -42,6 +42,9 @@ namespace SHADE
|
||||||
//! We want to store this also because we need to allocate later
|
//! We want to store this also because we need to allocate later
|
||||||
std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsAllocate;
|
std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsAllocate;
|
||||||
|
|
||||||
|
//! Store for descriptor set group creation
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> descriptorSetLayoutsPipeline;
|
||||||
|
|
||||||
//! Store for pipeline layout recreation
|
//! Store for pipeline layout recreation
|
||||||
std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsPipeline;
|
std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsPipeline;
|
||||||
|
|
||||||
|
@ -75,6 +78,8 @@ namespace SHADE
|
||||||
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
||||||
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
||||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||||
|
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
// Used for attachment description creation for renderpass node
|
||||||
|
enum class SH_ATT_DESC_TYPE
|
||||||
|
{
|
||||||
|
COLOR,
|
||||||
|
COLOR_PRESENT,
|
||||||
|
DEPTH,
|
||||||
|
STENCIL,
|
||||||
|
DEPTH_STENCIL,
|
||||||
|
};
|
||||||
|
}
|
|
@ -11,655 +11,7 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Non-default ctor for the resource. Using the type of the resource, we
|
|
||||||
decide whether or not we create a resource or link with a swapchain
|
|
||||||
resource (image).
|
|
||||||
|
|
||||||
\param logicalDevice
|
|
||||||
Logical device required to create an image resource if the type is NOT
|
|
||||||
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
|
||||||
|
|
||||||
\param swapchain
|
|
||||||
Swapchain required to get swapchain image if the type IS
|
|
||||||
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
|
||||||
|
|
||||||
\param type
|
|
||||||
Type of the image resource.
|
|
||||||
|
|
||||||
\param format
|
|
||||||
Format of the image resource.
|
|
||||||
|
|
||||||
\param w
|
|
||||||
Width of the image resource.
|
|
||||||
|
|
||||||
\param h
|
|
||||||
Height of the image resource.
|
|
||||||
|
|
||||||
\param levels
|
|
||||||
Number of mipmap levels of the image resource.
|
|
||||||
|
|
||||||
\param createFlags
|
|
||||||
Create flags used when an image resource needs to be created.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
|
|
||||||
: resourceType{ type }
|
|
||||||
, resourceFormat{ format }
|
|
||||||
, images{}
|
|
||||||
, imageViews{}
|
|
||||||
, width{ w }
|
|
||||||
, height{ h }
|
|
||||||
, mipLevels{ levels }
|
|
||||||
, resourceName{ name }
|
|
||||||
{
|
|
||||||
// If the resource type is an arbitrary image and not swapchain image
|
|
||||||
if (type != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
|
||||||
{
|
|
||||||
vk::ImageAspectFlags imageAspectFlags;
|
|
||||||
vk::ImageUsageFlags usage = {};
|
|
||||||
|
|
||||||
// Check the resource type and set image usage flags and image aspect flags accordingly
|
|
||||||
switch (resourceType)
|
|
||||||
{
|
|
||||||
case SH_ATT_DESC_TYPE::COLOR:
|
|
||||||
usage |= vk::ImageUsageFlagBits::eColorAttachment;
|
|
||||||
imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
|
|
||||||
break;
|
|
||||||
case SH_ATT_DESC_TYPE::DEPTH:
|
|
||||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
|
||||||
imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
|
|
||||||
break;
|
|
||||||
case SH_ATT_DESC_TYPE::STENCIL:
|
|
||||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
|
||||||
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
|
|
||||||
break;
|
|
||||||
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
|
||||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
|
||||||
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// The resource is not a swapchain image, just use the first slot of the vector
|
|
||||||
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
|
||||||
|
|
||||||
// prepare image view details
|
|
||||||
SHImageViewDetails viewDetails
|
|
||||||
{
|
|
||||||
.viewType = vk::ImageViewType::e2D,
|
|
||||||
.format = images[0]->GetImageFormat(),
|
|
||||||
.imageAspectFlags = imageAspectFlags,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.mipLevelCount = mipLevels,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
// just 1 image view created
|
|
||||||
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
|
||||||
}
|
|
||||||
else // if swapchain image resource
|
|
||||||
{
|
|
||||||
// Prepare image view details
|
|
||||||
SHImageViewDetails viewDetails
|
|
||||||
{
|
|
||||||
.viewType = vk::ImageViewType::e2D,
|
|
||||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
|
||||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.mipLevelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
// We want an image handle for every swapchain image
|
|
||||||
images.resize(swapchain->GetNumImages());
|
|
||||||
imageViews.resize(swapchain->GetNumImages());
|
|
||||||
|
|
||||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
|
||||||
{
|
|
||||||
images[i] = swapchain->GetSwapchainImage(i);
|
|
||||||
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Move ctor for resource.
|
|
||||||
|
|
||||||
\param rhs
|
|
||||||
The other resource.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept
|
|
||||||
: resourceName{ std::move(rhs.resourceName) }
|
|
||||||
, resourceType{ std::move(rhs.resourceType) }
|
|
||||||
, images{ std::move(rhs.images) }
|
|
||||||
, imageViews{ std::move(rhs.imageViews) }
|
|
||||||
, resourceFormat{ std::move(rhs.resourceFormat) }
|
|
||||||
, width{ rhs.width }
|
|
||||||
, height{ rhs.height }
|
|
||||||
, mipLevels{ rhs.mipLevels }
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Move assignment operator.
|
|
||||||
|
|
||||||
\param rhs
|
|
||||||
The other resource.
|
|
||||||
|
|
||||||
\return
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHRenderGraphResource& SHRenderGraphResource::operator=(SHRenderGraphResource&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
resourceName = std::move(rhs.resourceName);
|
|
||||||
resourceType = std::move(rhs.resourceType);
|
|
||||||
images = std::move(rhs.images);
|
|
||||||
imageViews = std::move(rhs.imageViews);
|
|
||||||
resourceFormat = std::move(rhs.resourceFormat);
|
|
||||||
width = rhs.width;
|
|
||||||
height = rhs.height;
|
|
||||||
mipLevels = rhs.mipLevels;
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Destructor for resource.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Subpass non-default constructor. Simply initializes variables.
|
|
||||||
|
|
||||||
\param mapping
|
|
||||||
Mapping from a resource handle to an attachment reference referencing
|
|
||||||
the resource.
|
|
||||||
|
|
||||||
\param resources
|
|
||||||
A mapping from string to render graph resource.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHSubpass::SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
|
||||||
: resourceAttachmentMapping{ mapping }
|
|
||||||
, ptrToResources{ resources }
|
|
||||||
, parentNode{ parent }
|
|
||||||
, subpassIndex{ index }
|
|
||||||
, superBatch{}
|
|
||||||
, colorReferences{}
|
|
||||||
, depthReferences{}
|
|
||||||
, inputReferences{}
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Move constructor for subpass.
|
|
||||||
|
|
||||||
\param rhs
|
|
||||||
The subpass the move from.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHSubpass::SHSubpass(SHSubpass&& rhs) noexcept
|
|
||||||
: subpassIndex{ std::move(rhs.subpassIndex) }
|
|
||||||
, parentNode{ std::move(rhs.parentNode) }
|
|
||||||
, superBatch{ std::move(rhs.superBatch) }
|
|
||||||
, colorReferences{ std::move(rhs.colorReferences) }
|
|
||||||
, depthReferences{ std::move(rhs.depthReferences) }
|
|
||||||
, inputReferences{ std::move(rhs.inputReferences) }
|
|
||||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
|
||||||
, ptrToResources{ rhs.ptrToResources }
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Move assignment operator for subpass.
|
|
||||||
|
|
||||||
\param rhs
|
|
||||||
subpass to move from.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHSubpass& SHSubpass::operator=(SHSubpass&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
subpassIndex = std::move(rhs.subpassIndex);
|
|
||||||
parentNode = std::move(rhs.parentNode);
|
|
||||||
superBatch = std::move(rhs.superBatch);
|
|
||||||
colorReferences = std::move(rhs.colorReferences);
|
|
||||||
depthReferences = std::move(rhs.depthReferences);
|
|
||||||
inputReferences = std::move(rhs.inputReferences);
|
|
||||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
|
||||||
ptrToResources = rhs.ptrToResources;
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Adds a color output to a subpass. Takes in a string and finds the
|
|
||||||
attachment index to create the vk::SubpassReference.
|
|
||||||
|
|
||||||
\param resourceToReference
|
|
||||||
Resource name to find resource to attach.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
|
||||||
{
|
|
||||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Adds a depth output to a subpass. Takes in a string and finds the
|
|
||||||
attachment index to create the vk::SubpassReference.
|
|
||||||
|
|
||||||
\param resourceToReference
|
|
||||||
Resource name to find resource to attach.
|
|
||||||
|
|
||||||
\param attachmentDescriptionType
|
|
||||||
Depending on the type of the resource, initialize the image layout
|
|
||||||
appropriately.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept
|
|
||||||
{
|
|
||||||
vk::ImageLayout imageLayout;
|
|
||||||
switch (attachmentDescriptionType)
|
|
||||||
{
|
|
||||||
case SH_ATT_DESC_TYPE::DEPTH:
|
|
||||||
imageLayout = vk::ImageLayout::eDepthAttachmentOptimal;
|
|
||||||
break;
|
|
||||||
case SH_ATT_DESC_TYPE::STENCIL:
|
|
||||||
imageLayout = vk::ImageLayout::eStencilAttachmentOptimal;
|
|
||||||
break;
|
|
||||||
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
|
||||||
imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
//Invalid
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Adds a input output to a subpass. Takes in a string and finds the
|
|
||||||
attachment index to create the vk::SubpassReference.
|
|
||||||
|
|
||||||
\param resourceToReference
|
|
||||||
Resource name to find resource to attach.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
|
||||||
{
|
|
||||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
|
||||||
{
|
|
||||||
// Ensure correct transforms are provided
|
|
||||||
superBatch->UpdateBuffers(frameIndex);
|
|
||||||
|
|
||||||
// Draw all the batches
|
|
||||||
superBatch->Draw(commandBuffer, frameIndex);
|
|
||||||
|
|
||||||
// Draw all the exterior draw calls
|
|
||||||
for (auto& drawCall : exteriorDrawCalls)
|
|
||||||
{
|
|
||||||
drawCall(commandBuffer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
|
||||||
{
|
|
||||||
exteriorDrawCalls.push_back(newDrawCall);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
|
|
||||||
{
|
|
||||||
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Getter for parent renderpass.
|
|
||||||
|
|
||||||
\return
|
|
||||||
Returns the parent renderpass the subpass belongs to.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
|
||||||
{
|
|
||||||
return parentNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHADE::SHSubPassIndex SHSubpass::GetIndex() const noexcept
|
|
||||||
{
|
|
||||||
return subpassIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
Handle<SHSuperBatch> SHSubpass::GetSuperBatch(void) const noexcept
|
|
||||||
{
|
|
||||||
return superBatch;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Creates a renderpass for the node. Uses subpass and attachment
|
|
||||||
descriptions already configured beforehand in the render graph.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
|
||||||
{
|
|
||||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Creates a framebuffer from the images used in the renderpass.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
|
||||||
{
|
|
||||||
for (uint32_t i = 0; i < framebuffers.size(); ++i)
|
|
||||||
{
|
|
||||||
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
|
|
||||||
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
|
|
||||||
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
|
|
||||||
|
|
||||||
for (uint32_t j = 0; j < attResources.size(); ++j)
|
|
||||||
{
|
|
||||||
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0;
|
|
||||||
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
|
||||||
|
|
||||||
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
|
||||||
if (fbWidth > attResources[j]->width)
|
|
||||||
fbWidth = attResources[j]->width;
|
|
||||||
if (fbHeight > attResources[j]->height)
|
|
||||||
fbHeight = attResources[j]->height;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Render Graph node constructor. Note that we do not create the renderpass
|
|
||||||
yet. This is because layouts of attachment descriptions facilitate image
|
|
||||||
transitions and we cannot know guarantee layouts until we've seen all
|
|
||||||
renderpasses and their subpasses in the graph.
|
|
||||||
|
|
||||||
\param swapchain
|
|
||||||
Swapchain required to query number of images as parameters for number
|
|
||||||
of framebuffers to create.
|
|
||||||
|
|
||||||
\param attachmentDescriptionTypes
|
|
||||||
|
|
||||||
|
|
||||||
\return
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources, Handle<SHGraphicsGlobalData> globalData) noexcept
|
|
||||||
: logicalDeviceHdl{ logicalDevice }
|
|
||||||
, renderpass{}
|
|
||||||
, framebuffers{}
|
|
||||||
, prereqNodes{ std::move(predecessors) }
|
|
||||||
, attachmentDescriptions{}
|
|
||||||
, resourceAttachmentMapping{}
|
|
||||||
, attResources{ std::move(attRes) }
|
|
||||||
, subpasses{}
|
|
||||||
, executed{ false }
|
|
||||||
, configured{ false }
|
|
||||||
, resourceManager{ rm }
|
|
||||||
, ptrToResources{ resources }
|
|
||||||
{
|
|
||||||
// pipeline library initialization
|
|
||||||
pipelineLibrary.Init(logicalDeviceHdl, globalData);
|
|
||||||
|
|
||||||
attachmentDescriptions.resize(attResources.size());
|
|
||||||
|
|
||||||
bool containsSwapchainImage = false;
|
|
||||||
for (uint32_t i = 0; i < attResources.size(); ++i)
|
|
||||||
{
|
|
||||||
// As mentioned above we don't initialize much here because it's dependent on how other renderpasses are configured.
|
|
||||||
vk::AttachmentDescription& newDesc = attachmentDescriptions[i];
|
|
||||||
newDesc.samples = vk::SampleCountFlagBits::e1;
|
|
||||||
|
|
||||||
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
|
||||||
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
|
||||||
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
|
||||||
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
|
||||||
|
|
||||||
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
|
||||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
|
||||||
|
|
||||||
newDesc.format = attResources[i]->resourceFormat;
|
|
||||||
|
|
||||||
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
|
||||||
containsSwapchainImage = true;
|
|
||||||
|
|
||||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!containsSwapchainImage)
|
|
||||||
framebuffers.resize(1);
|
|
||||||
else
|
|
||||||
framebuffers.resize(swapchain->GetNumImages());
|
|
||||||
|
|
||||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
|
||||||
// deferred to when renderpasses are also created.
|
|
||||||
}
|
|
||||||
|
|
||||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
|
||||||
: resourceManager{ rhs.resourceManager }
|
|
||||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
|
||||||
, renderpass{ rhs.renderpass }
|
|
||||||
, framebuffers{ std::move(rhs.framebuffers) }
|
|
||||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
|
||||||
, attachmentDescriptions{ std::move(rhs.attachmentDescriptions) }
|
|
||||||
, attResources{ std::move(rhs.attResources) }
|
|
||||||
, subpasses{ std::move(rhs.subpasses) }
|
|
||||||
, resourceAttachmentMapping{ std::move(rhs.resourceAttachmentMapping) }
|
|
||||||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
|
||||||
, configured{ rhs.configured }
|
|
||||||
, executed{ rhs.executed }
|
|
||||||
, ptrToResources{ rhs.ptrToResources }
|
|
||||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
|
||||||
, batcher { std::move(rhs.batcher) }
|
|
||||||
|
|
||||||
{
|
|
||||||
rhs.renderpass = {};
|
|
||||||
}
|
|
||||||
|
|
||||||
SHRenderGraphNode& SHRenderGraphNode::operator=(SHRenderGraphNode&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (&rhs == this)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
resourceManager = rhs.resourceManager;
|
|
||||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
|
||||||
renderpass = rhs.renderpass;
|
|
||||||
framebuffers = std::move(rhs.framebuffers);
|
|
||||||
prereqNodes = std::move(rhs.prereqNodes);
|
|
||||||
attachmentDescriptions = std::move(rhs.attachmentDescriptions);
|
|
||||||
attResources = std::move(rhs.attResources);
|
|
||||||
subpasses = std::move(rhs.subpasses);
|
|
||||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
|
||||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
|
||||||
ptrToResources = std::move(rhs.ptrToResources);
|
|
||||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
|
||||||
batcher = std::move(rhs.batcher);
|
|
||||||
|
|
||||||
rhs.renderpass = {};
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Add subpasses to the renderpass and returns a reference to it.
|
|
||||||
|
|
||||||
\param subpassName
|
|
||||||
Name of the subpass.
|
|
||||||
|
|
||||||
\return
|
|
||||||
Handle to the new subpass.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
|
||||||
{
|
|
||||||
// if subpass already exists, don't add.
|
|
||||||
if (subpassIndexing.contains(subpassName))
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Subpass already exists.");
|
|
||||||
return{};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add subpass to container and create mapping for it
|
|
||||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
|
||||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
|
||||||
Handle<SHSubpass> subpass = subpasses.back();
|
|
||||||
subpass->Init(resourceManager);
|
|
||||||
|
|
||||||
// Register the SuperBatch
|
|
||||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
|
||||||
|
|
||||||
return subpass;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
|
||||||
{
|
|
||||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
|
||||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
|
||||||
|
|
||||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
|
||||||
{
|
|
||||||
subpasses[i]->Execute(commandBuffer, frameIndex);
|
|
||||||
|
|
||||||
// Go to next subpass if not last subpass
|
|
||||||
if (i != subpasses.size() - 1)
|
|
||||||
commandBuffer->NextSubpass();
|
|
||||||
}
|
|
||||||
|
|
||||||
commandBuffer->EndRenderpass();
|
|
||||||
}
|
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
|
||||||
{
|
|
||||||
// verify subpass exists
|
|
||||||
if (subpass->GetIndex() >= subpasses.size())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Subpass index passed in is not valid. RenderGraphNode does not have that many passes. ");
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
|
|
||||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
|
||||||
if (!pipeline)
|
|
||||||
{
|
|
||||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
|
||||||
(
|
|
||||||
vsFsPair,
|
|
||||||
renderpass,
|
|
||||||
subpass
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
|
||||||
{
|
|
||||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
|
||||||
/*!
|
|
||||||
|
|
||||||
\brief
|
|
||||||
Get the renderpass from the node.
|
|
||||||
|
|
||||||
\return
|
|
||||||
Handle to the renderpass.
|
|
||||||
|
|
||||||
*/
|
|
||||||
/***************************************************************************/
|
|
||||||
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
|
||||||
{
|
|
||||||
return renderpass;
|
|
||||||
}
|
|
||||||
|
|
||||||
Handle<SHSubpass> SHRenderGraphNode::GetSubpass(std::string_view subpassName) const noexcept
|
|
||||||
{
|
|
||||||
return subpasses[subpassIndexing.at(subpassName.data())];
|
|
||||||
}
|
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
@ -779,7 +131,7 @@ namespace SHADE
|
||||||
attDesc.loadOp = vk::AttachmentLoadOp::eLoad;
|
attDesc.loadOp = vk::AttachmentLoadOp::eLoad;
|
||||||
predAttDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
predAttDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||||
|
|
||||||
// TODO: Stecil load and store
|
// TODO: Stencil load and store
|
||||||
|
|
||||||
// When an image is done being used in a renderpass, the image layout will end up being the finalLayout
|
// When an image is done being used in a renderpass, the image layout will end up being the finalLayout
|
||||||
// value of the attachment description. We want this to carry over to the next renderpass; specifically
|
// value of the attachment description. We want this to carry over to the next renderpass; specifically
|
||||||
|
@ -976,11 +328,10 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept
|
||||||
{
|
{
|
||||||
logicalDeviceHdl = logicalDevice;
|
logicalDeviceHdl = logicalDevice;
|
||||||
swapchainHdl = swapchain;
|
swapchainHdl = swapchain;
|
||||||
globalData = inGlobalData;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -1012,7 +363,6 @@ namespace SHADE
|
||||||
, nodes{ std::move(rhs.nodes) }
|
, nodes{ std::move(rhs.nodes) }
|
||||||
, graphResources{ std::move(rhs.graphResources) }
|
, graphResources{ std::move(rhs.graphResources) }
|
||||||
, resourceManager{ std::move(rhs.resourceManager) }
|
, resourceManager{ std::move(rhs.resourceManager) }
|
||||||
, globalData{ rhs.globalData }
|
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1028,7 +378,6 @@ namespace SHADE
|
||||||
nodes = std::move(rhs.nodes);
|
nodes = std::move(rhs.nodes);
|
||||||
graphResources = std::move(rhs.graphResources);
|
graphResources = std::move(rhs.graphResources);
|
||||||
resourceManager = std::move(rhs.resourceManager);
|
resourceManager = std::move(rhs.resourceManager);
|
||||||
globalData = rhs.globalData;
|
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
@ -1086,7 +435,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources, globalData));
|
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
|
||||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||||
return nodes.at(nodeIndexing[nodeName]);
|
return nodes.at(nodeIndexing[nodeName]);
|
||||||
}
|
}
|
||||||
|
@ -1114,20 +463,20 @@ namespace SHADE
|
||||||
|
|
||||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||||
// better way to manage these
|
// better way to manage these
|
||||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||||
{
|
{
|
||||||
// TODO: DON'T HARDCODE THIS
|
// TODO: DON'T HARDCODE THIS
|
||||||
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||||
|
|
||||||
for (auto& node : nodes)
|
for (auto& node : nodes)
|
||||||
node->Execute(cmdBuffer, frameIndex);
|
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
|
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
for (auto& node : nodes)
|
for (auto& node : nodes)
|
||||||
{
|
{
|
||||||
node->FinaliseBatch(frameIndex);
|
node->FinaliseBatch(frameIndex, descPool);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,12 @@
|
||||||
#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
|
#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
|
||||||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||||
#include "../MiddleEnd/Batching/SHBatcher.h"
|
#include "../MiddleEnd/Batching/SHBatcher.h"
|
||||||
|
#include "SHRenderGraphNode.h"
|
||||||
|
#include "SHSubpass.h"
|
||||||
|
#include "SHRenderGraphResource.h"
|
||||||
|
#include "SHRenderGraphNode.h"
|
||||||
|
#include "SHSubpass.h"
|
||||||
|
#include "SHAttachmentDescriptionType.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
@ -24,223 +30,6 @@ namespace SHADE
|
||||||
class SHRenderGraphNode;
|
class SHRenderGraphNode;
|
||||||
class SHGraphicsGlobalData;
|
class SHGraphicsGlobalData;
|
||||||
|
|
||||||
// Used for attachment description creation for renderpass node
|
|
||||||
enum class SH_ATT_DESC_TYPE
|
|
||||||
{
|
|
||||||
COLOR,
|
|
||||||
COLOR_PRESENT,
|
|
||||||
DEPTH,
|
|
||||||
STENCIL,
|
|
||||||
DEPTH_STENCIL,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class SH_API SHRenderGraphResource
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
//! Name of the resource
|
|
||||||
std::string resourceName;
|
|
||||||
|
|
||||||
//! Used for initializing image layouts
|
|
||||||
SH_ATT_DESC_TYPE resourceType;
|
|
||||||
|
|
||||||
//! The resource itself (this is a vector because if the resource happens
|
|
||||||
//! to be a swapchain image, then we need however many frames in flight).
|
|
||||||
//! However when it's not a swapchain image, we want this container to be size 1
|
|
||||||
//! because writing to these images will not interfere with images in the previous
|
|
||||||
//! frame, unlike the swapchain image.
|
|
||||||
std::vector<Handle<SHVkImage>> images;
|
|
||||||
|
|
||||||
//! Views to resources (vector because same rationale as images. see above).
|
|
||||||
std::vector<Handle<SHVkImageView>> imageViews;
|
|
||||||
|
|
||||||
//! Image format
|
|
||||||
vk::Format resourceFormat;
|
|
||||||
|
|
||||||
//! width of the resource
|
|
||||||
uint32_t width;
|
|
||||||
|
|
||||||
//! Height of the resource
|
|
||||||
uint32_t height;
|
|
||||||
|
|
||||||
//! Number of mipmap levels
|
|
||||||
uint8_t mipLevels;
|
|
||||||
public:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* CTORS AND DTORS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept;
|
|
||||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
|
||||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
|
||||||
~SHRenderGraphResource(void) noexcept;
|
|
||||||
|
|
||||||
friend class SHRenderGraphNode;
|
|
||||||
friend class SHRenderGraph;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/*---------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
|
||||||
/*---------------------------------------------------------------------*/
|
|
||||||
//! The index of the subpass in the render graph
|
|
||||||
uint32_t subpassIndex;
|
|
||||||
|
|
||||||
//! The parent renderpass that this subpass belongs to
|
|
||||||
Handle<SHRenderGraphNode> parentNode;
|
|
||||||
|
|
||||||
//!
|
|
||||||
Handle<SHSuperBatch> superBatch;
|
|
||||||
|
|
||||||
//! Color attachments
|
|
||||||
std::vector<vk::AttachmentReference> colorReferences;
|
|
||||||
|
|
||||||
//! Depth attachments
|
|
||||||
std::vector<vk::AttachmentReference> depthReferences;
|
|
||||||
|
|
||||||
//! Input attachments
|
|
||||||
std::vector<vk::AttachmentReference> inputReferences;
|
|
||||||
|
|
||||||
//! For getting attachment reference indices using handles
|
|
||||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
|
||||||
|
|
||||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
|
||||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
|
||||||
|
|
||||||
//! Sometimes there exists entities that we want to render onto a render target
|
|
||||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
|
||||||
//! For these entities we want to link a function from the outside and draw them
|
|
||||||
//! after we draw everything from the batch. Because of this, these draw calls
|
|
||||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
|
||||||
//! COMPLEX.
|
|
||||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* CTORS AND DTORS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
|
||||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
|
||||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
// Preparation functions
|
|
||||||
void AddColorOutput(std::string resourceToReference) noexcept;
|
|
||||||
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
|
|
||||||
void AddInput(std::string resourceToReference) noexcept;
|
|
||||||
|
|
||||||
// Runtime functions
|
|
||||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
|
||||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
|
||||||
|
|
||||||
void Init (ResourceManager& resourceManager) noexcept;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* GETTERS AND SETTERS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
|
||||||
SHSubPassIndex GetIndex() const noexcept;
|
|
||||||
Handle<SHSuperBatch> GetSuperBatch (void) const noexcept;
|
|
||||||
|
|
||||||
|
|
||||||
friend class SHRenderGraphNode;
|
|
||||||
friend class SHRenderGraph;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
ResourceManager& resourceManager;
|
|
||||||
|
|
||||||
//! For Vulkan object creation
|
|
||||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
|
||||||
|
|
||||||
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
|
||||||
//! These subpasses will execute sequentially.
|
|
||||||
Handle<SHVkRenderpass> renderpass;
|
|
||||||
|
|
||||||
//! Framebuffers used in this renderpass. If renderpass contains usage of a swapchain image
|
|
||||||
//! used for presenting, then we cannot use just 1 framebuffer, we need to have 1 for however many frames in flight.
|
|
||||||
std::vector<Handle<SHVkFramebuffer>> framebuffers;
|
|
||||||
|
|
||||||
//! Nodes that must finish execution before this node is executed will be in this container
|
|
||||||
std::vector<Handle<SHRenderGraphNode>> prereqNodes;
|
|
||||||
|
|
||||||
//! Container of Attachment descriptions
|
|
||||||
std::vector<vk::AttachmentDescription> attachmentDescriptions;
|
|
||||||
|
|
||||||
//! Resources used in this renderpass
|
|
||||||
std::vector<Handle<SHRenderGraphResource>> attResources;
|
|
||||||
|
|
||||||
//! Vector of subpasses
|
|
||||||
std::vector<Handle<SHSubpass>> subpasses;
|
|
||||||
|
|
||||||
//! Descriptions to pass to renderpass for renderpass creation. We want to keep this here because
|
|
||||||
std::vector<vk::SubpassDescription> spDescs;
|
|
||||||
|
|
||||||
//! Subpass dependencies for renderpass creation
|
|
||||||
std::vector<vk::SubpassDependency> spDeps;
|
|
||||||
|
|
||||||
//! For indexing resources fast
|
|
||||||
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
|
|
||||||
|
|
||||||
//! For indexing subpasses
|
|
||||||
std::map<std::string, uint32_t> subpassIndexing;
|
|
||||||
|
|
||||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
|
||||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
|
||||||
|
|
||||||
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
|
||||||
SHPipelineLibrary pipelineLibrary;
|
|
||||||
|
|
||||||
//! Whether or not the node has finished execution
|
|
||||||
bool executed;
|
|
||||||
|
|
||||||
//! Whether or not the node has been configured already or not
|
|
||||||
bool configured;
|
|
||||||
|
|
||||||
SHBatcher batcher;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
void CreateRenderpass (void) noexcept;
|
|
||||||
void CreateFramebuffer(void) noexcept;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* CTORS AND DTORS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
SHRenderGraphNode (ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources, Handle<SHGraphicsGlobalData> globalData) noexcept;
|
|
||||||
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
|
||||||
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
|
|
||||||
// TODO: RemoveSubpass()
|
|
||||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
|
||||||
Handle<SHVkPipeline> GetOrCreatePipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
|
||||||
void FinaliseBatch(uint32_t frameIndex);
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
/* SETTERS AND GETTERS */
|
|
||||||
/*-----------------------------------------------------------------------*/
|
|
||||||
Handle<SHVkRenderpass> GetRenderpass (void) const noexcept;
|
|
||||||
Handle<SHSubpass> GetSubpass(std::string_view subpassName) const noexcept;
|
|
||||||
friend class SHRenderGraph;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SH_API SHRenderGraph
|
class SH_API SHRenderGraph
|
||||||
{
|
{
|
||||||
|
@ -273,9 +62,6 @@ namespace SHADE
|
||||||
//! Resource library for graph handles
|
//! Resource library for graph handles
|
||||||
ResourceManager resourceManager;
|
ResourceManager resourceManager;
|
||||||
|
|
||||||
//! Handle to global data
|
|
||||||
Handle<SHGraphicsGlobalData> globalData;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
|
@ -288,12 +74,12 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||||
void Generate (void) noexcept;
|
void Generate (void) noexcept;
|
||||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||||
void FinaliseBatch(uint32_t frameIndex);
|
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SETTERS AND GETTERS */
|
/* SETTERS AND GETTERS */
|
||||||
|
|
|
@ -0,0 +1,276 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHRenderGraphNode.h"
|
||||||
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
#include "Graphics/Images/SHVkImageView.h"
|
||||||
|
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||||
|
#include "SHRenderGraphResource.h"
|
||||||
|
#include "SHSubpass.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Creates a renderpass for the node. Uses subpass and attachment
|
||||||
|
descriptions already configured beforehand in the render graph.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||||
|
{
|
||||||
|
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Creates a framebuffer from the images used in the renderpass.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
||||||
|
{
|
||||||
|
for (uint32_t i = 0; i < framebuffers.size(); ++i)
|
||||||
|
{
|
||||||
|
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
|
||||||
|
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
|
||||||
|
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
|
||||||
|
|
||||||
|
for (uint32_t j = 0; j < attResources.size(); ++j)
|
||||||
|
{
|
||||||
|
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0;
|
||||||
|
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
||||||
|
|
||||||
|
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
||||||
|
if (fbWidth > attResources[j]->width)
|
||||||
|
fbWidth = attResources[j]->width;
|
||||||
|
if (fbHeight > attResources[j]->height)
|
||||||
|
fbHeight = attResources[j]->height;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Render Graph node constructor. Note that we do not create the renderpass
|
||||||
|
yet. This is because layouts of attachment descriptions facilitate image
|
||||||
|
transitions and we cannot know guarantee layouts until we've seen all
|
||||||
|
renderpasses and their subpasses in the graph.
|
||||||
|
|
||||||
|
\param swapchain
|
||||||
|
Swapchain required to query number of images as parameters for number
|
||||||
|
of framebuffers to create.
|
||||||
|
|
||||||
|
\param attachmentDescriptionTypes
|
||||||
|
|
||||||
|
|
||||||
|
\return
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||||
|
: logicalDeviceHdl{ logicalDevice }
|
||||||
|
, renderpass{}
|
||||||
|
, framebuffers{}
|
||||||
|
, prereqNodes{ std::move(predecessors) }
|
||||||
|
, attachmentDescriptions{}
|
||||||
|
, resourceAttachmentMapping{}
|
||||||
|
, attResources{ std::move(attRes) }
|
||||||
|
, subpasses{}
|
||||||
|
, executed{ false }
|
||||||
|
, configured{ false }
|
||||||
|
, resourceManager{ rm }
|
||||||
|
, ptrToResources{ resources }
|
||||||
|
{
|
||||||
|
// pipeline library initialization
|
||||||
|
pipelineLibrary.Init(logicalDeviceHdl);
|
||||||
|
|
||||||
|
attachmentDescriptions.resize(attResources.size());
|
||||||
|
|
||||||
|
bool containsSwapchainImage = false;
|
||||||
|
for (uint32_t i = 0; i < attResources.size(); ++i)
|
||||||
|
{
|
||||||
|
// As mentioned above we don't initialize much here because it's dependent on how other renderpasses are configured.
|
||||||
|
vk::AttachmentDescription& newDesc = attachmentDescriptions[i];
|
||||||
|
newDesc.samples = vk::SampleCountFlagBits::e1;
|
||||||
|
|
||||||
|
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
||||||
|
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
||||||
|
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
||||||
|
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||||
|
|
||||||
|
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
||||||
|
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||||
|
|
||||||
|
newDesc.format = attResources[i]->resourceFormat;
|
||||||
|
|
||||||
|
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||||
|
containsSwapchainImage = true;
|
||||||
|
|
||||||
|
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!containsSwapchainImage)
|
||||||
|
framebuffers.resize(1);
|
||||||
|
else
|
||||||
|
framebuffers.resize(swapchain->GetNumImages());
|
||||||
|
|
||||||
|
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||||
|
// deferred to when renderpasses are also created.
|
||||||
|
}
|
||||||
|
|
||||||
|
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||||
|
: resourceManager{ rhs.resourceManager }
|
||||||
|
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||||
|
, renderpass{ rhs.renderpass }
|
||||||
|
, framebuffers{ std::move(rhs.framebuffers) }
|
||||||
|
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||||
|
, attachmentDescriptions{ std::move(rhs.attachmentDescriptions) }
|
||||||
|
, attResources{ std::move(rhs.attResources) }
|
||||||
|
, subpasses{ std::move(rhs.subpasses) }
|
||||||
|
, resourceAttachmentMapping{ std::move(rhs.resourceAttachmentMapping) }
|
||||||
|
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||||
|
, configured{ rhs.configured }
|
||||||
|
, executed{ rhs.executed }
|
||||||
|
, ptrToResources{ rhs.ptrToResources }
|
||||||
|
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||||
|
, batcher{ std::move(rhs.batcher) }
|
||||||
|
|
||||||
|
{
|
||||||
|
rhs.renderpass = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
SHRenderGraphNode& SHRenderGraphNode::operator=(SHRenderGraphNode&& rhs) noexcept
|
||||||
|
{
|
||||||
|
if (&rhs == this)
|
||||||
|
return *this;
|
||||||
|
|
||||||
|
resourceManager = rhs.resourceManager;
|
||||||
|
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||||
|
renderpass = rhs.renderpass;
|
||||||
|
framebuffers = std::move(rhs.framebuffers);
|
||||||
|
prereqNodes = std::move(rhs.prereqNodes);
|
||||||
|
attachmentDescriptions = std::move(rhs.attachmentDescriptions);
|
||||||
|
attResources = std::move(rhs.attResources);
|
||||||
|
subpasses = std::move(rhs.subpasses);
|
||||||
|
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||||
|
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||||
|
ptrToResources = std::move(rhs.ptrToResources);
|
||||||
|
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||||
|
batcher = std::move(rhs.batcher);
|
||||||
|
|
||||||
|
rhs.renderpass = {};
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Add subpasses to the renderpass and returns a reference to it.
|
||||||
|
|
||||||
|
\param subpassName
|
||||||
|
Name of the subpass.
|
||||||
|
|
||||||
|
\return
|
||||||
|
Handle to the new subpass.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||||
|
{
|
||||||
|
// if subpass already exists, don't add.
|
||||||
|
if (subpassIndexing.contains(subpassName))
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Subpass already exists.");
|
||||||
|
return{};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add subpass to container and create mapping for it
|
||||||
|
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||||
|
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||||
|
Handle<SHSubpass> subpass = subpasses.back();
|
||||||
|
subpass->Init(resourceManager);
|
||||||
|
|
||||||
|
// Register the SuperBatch
|
||||||
|
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||||
|
|
||||||
|
return subpass;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||||
|
{
|
||||||
|
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||||
|
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||||
|
{
|
||||||
|
subpasses[i]->Execute(commandBuffer, descPool, frameIndex);
|
||||||
|
|
||||||
|
// Go to next subpass if not last subpass
|
||||||
|
if (i != subpasses.size() - 1)
|
||||||
|
commandBuffer->NextSubpass();
|
||||||
|
}
|
||||||
|
|
||||||
|
commandBuffer->EndRenderpass();
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||||
|
{
|
||||||
|
// verify subpass exists
|
||||||
|
if (subpass->GetIndex() >= subpasses.size())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Subpass index passed in is not valid. RenderGraphNode does not have that many passes. ");
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||||
|
if (!pipeline)
|
||||||
|
{
|
||||||
|
pipeline = pipelineLibrary.CreateDrawPipeline
|
||||||
|
(
|
||||||
|
vsFsPair,
|
||||||
|
renderpass,
|
||||||
|
subpass
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
|
{
|
||||||
|
batcher.FinaliseBatches(logicalDeviceHdl, descPool, frameIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Get the renderpass from the node.
|
||||||
|
|
||||||
|
\return
|
||||||
|
Handle to the renderpass.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
||||||
|
{
|
||||||
|
return renderpass;
|
||||||
|
}
|
||||||
|
|
||||||
|
Handle<SHSubpass> SHRenderGraphNode::GetSubpass(std::string_view subpassName) const noexcept
|
||||||
|
{
|
||||||
|
return subpasses[subpassIndexing.at(subpassName.data())];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,110 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <map>
|
||||||
|
#include <vector>
|
||||||
|
#include "SHAttachmentDescriptionType.h"
|
||||||
|
#include "Graphics/SHVulkanIncludes.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
|
||||||
|
#include "Graphics/MiddleEnd/Batching/SHBatcher.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class ResourceManager;
|
||||||
|
class SHVkFramebuffer;
|
||||||
|
class SHRenderGraphResource;
|
||||||
|
class SHVkLogicalDevice;
|
||||||
|
class SHVkRenderpass;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
|
||||||
|
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
ResourceManager& resourceManager;
|
||||||
|
|
||||||
|
//! For Vulkan object creation
|
||||||
|
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||||
|
|
||||||
|
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
||||||
|
//! These subpasses will execute sequentially.
|
||||||
|
Handle<SHVkRenderpass> renderpass;
|
||||||
|
|
||||||
|
//! Framebuffers used in this renderpass. If renderpass contains usage of a swapchain image
|
||||||
|
//! used for presenting, then we cannot use just 1 framebuffer, we need to have 1 for however many frames in flight.
|
||||||
|
std::vector<Handle<SHVkFramebuffer>> framebuffers;
|
||||||
|
|
||||||
|
//! Nodes that must finish execution before this node is executed will be in this container
|
||||||
|
std::vector<Handle<SHRenderGraphNode>> prereqNodes;
|
||||||
|
|
||||||
|
//! Container of Attachment descriptions
|
||||||
|
std::vector<vk::AttachmentDescription> attachmentDescriptions;
|
||||||
|
|
||||||
|
//! Resources used in this renderpass
|
||||||
|
std::vector<Handle<SHRenderGraphResource>> attResources;
|
||||||
|
|
||||||
|
//! Vector of subpasses
|
||||||
|
std::vector<Handle<SHSubpass>> subpasses;
|
||||||
|
|
||||||
|
//! Descriptions to pass to renderpass for renderpass creation. We want to keep this here because
|
||||||
|
std::vector<vk::SubpassDescription> spDescs;
|
||||||
|
|
||||||
|
//! Subpass dependencies for renderpass creation
|
||||||
|
std::vector<vk::SubpassDependency> spDeps;
|
||||||
|
|
||||||
|
//! For indexing resources fast
|
||||||
|
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
|
||||||
|
|
||||||
|
//! For indexing subpasses
|
||||||
|
std::map<std::string, uint32_t> subpassIndexing;
|
||||||
|
|
||||||
|
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||||
|
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||||
|
|
||||||
|
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
||||||
|
SHPipelineLibrary pipelineLibrary;
|
||||||
|
|
||||||
|
//! Whether or not the node has finished execution
|
||||||
|
bool executed;
|
||||||
|
|
||||||
|
//! Whether or not the node has been configured already or not
|
||||||
|
bool configured;
|
||||||
|
|
||||||
|
SHBatcher batcher;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* PRIVATE MEMBER FUNCTIONS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
void CreateRenderpass(void) noexcept;
|
||||||
|
void CreateFramebuffer(void) noexcept;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* CTORS AND DTORS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
|
||||||
|
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
||||||
|
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||||
|
// TODO: RemoveSubpass()
|
||||||
|
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||||
|
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||||
|
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* SETTERS AND GETTERS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
Handle<SHVkRenderpass> GetRenderpass(void) const noexcept;
|
||||||
|
Handle<SHSubpass> GetSubpass(std::string_view subpassName) const noexcept;
|
||||||
|
friend class SHRenderGraph;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,192 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHRenderGraphResource.h"
|
||||||
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Non-default ctor for the resource. Using the type of the resource, we
|
||||||
|
decide whether or not we create a resource or link with a swapchain
|
||||||
|
resource (image).
|
||||||
|
|
||||||
|
\param logicalDevice
|
||||||
|
Logical device required to create an image resource if the type is NOT
|
||||||
|
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
||||||
|
|
||||||
|
\param swapchain
|
||||||
|
Swapchain required to get swapchain image if the type IS
|
||||||
|
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
||||||
|
|
||||||
|
\param type
|
||||||
|
Type of the image resource.
|
||||||
|
|
||||||
|
\param format
|
||||||
|
Format of the image resource.
|
||||||
|
|
||||||
|
\param w
|
||||||
|
Width of the image resource.
|
||||||
|
|
||||||
|
\param h
|
||||||
|
Height of the image resource.
|
||||||
|
|
||||||
|
\param levels
|
||||||
|
Number of mipmap levels of the image resource.
|
||||||
|
|
||||||
|
\param createFlags
|
||||||
|
Create flags used when an image resource needs to be created.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
|
||||||
|
: resourceType{ type }
|
||||||
|
, resourceFormat{ format }
|
||||||
|
, images{}
|
||||||
|
, imageViews{}
|
||||||
|
, width{ w }
|
||||||
|
, height{ h }
|
||||||
|
, mipLevels{ levels }
|
||||||
|
, resourceName{ name }
|
||||||
|
{
|
||||||
|
// If the resource type is an arbitrary image and not swapchain image
|
||||||
|
if (type != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||||
|
{
|
||||||
|
vk::ImageAspectFlags imageAspectFlags;
|
||||||
|
vk::ImageUsageFlags usage = {};
|
||||||
|
|
||||||
|
// Check the resource type and set image usage flags and image aspect flags accordingly
|
||||||
|
switch (resourceType)
|
||||||
|
{
|
||||||
|
case SH_ATT_DESC_TYPE::COLOR:
|
||||||
|
usage |= vk::ImageUsageFlagBits::eColorAttachment;
|
||||||
|
imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
|
||||||
|
break;
|
||||||
|
case SH_ATT_DESC_TYPE::DEPTH:
|
||||||
|
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||||
|
imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
|
||||||
|
break;
|
||||||
|
case SH_ATT_DESC_TYPE::STENCIL:
|
||||||
|
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||||
|
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
|
||||||
|
break;
|
||||||
|
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
||||||
|
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||||
|
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The resource is not a swapchain image, just use the first slot of the vector
|
||||||
|
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||||
|
|
||||||
|
// prepare image view details
|
||||||
|
SHImageViewDetails viewDetails
|
||||||
|
{
|
||||||
|
.viewType = vk::ImageViewType::e2D,
|
||||||
|
.format = images[0]->GetImageFormat(),
|
||||||
|
.imageAspectFlags = imageAspectFlags,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.mipLevelCount = mipLevels,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// just 1 image view created
|
||||||
|
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
||||||
|
}
|
||||||
|
else // if swapchain image resource
|
||||||
|
{
|
||||||
|
// Prepare image view details
|
||||||
|
SHImageViewDetails viewDetails
|
||||||
|
{
|
||||||
|
.viewType = vk::ImageViewType::e2D,
|
||||||
|
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||||
|
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.mipLevelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// We want an image handle for every swapchain image
|
||||||
|
images.resize(swapchain->GetNumImages());
|
||||||
|
imageViews.resize(swapchain->GetNumImages());
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||||
|
{
|
||||||
|
images[i] = swapchain->GetSwapchainImage(i);
|
||||||
|
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Move ctor for resource.
|
||||||
|
|
||||||
|
\param rhs
|
||||||
|
The other resource.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept
|
||||||
|
: resourceName{ std::move(rhs.resourceName) }
|
||||||
|
, resourceType{ std::move(rhs.resourceType) }
|
||||||
|
, images{ std::move(rhs.images) }
|
||||||
|
, imageViews{ std::move(rhs.imageViews) }
|
||||||
|
, resourceFormat{ std::move(rhs.resourceFormat) }
|
||||||
|
, width{ rhs.width }
|
||||||
|
, height{ rhs.height }
|
||||||
|
, mipLevels{ rhs.mipLevels }
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Move assignment operator.
|
||||||
|
|
||||||
|
\param rhs
|
||||||
|
The other resource.
|
||||||
|
|
||||||
|
\return
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
SHRenderGraphResource& SHRenderGraphResource::operator=(SHRenderGraphResource&& rhs) noexcept
|
||||||
|
{
|
||||||
|
if (this == &rhs)
|
||||||
|
return *this;
|
||||||
|
|
||||||
|
resourceName = std::move(rhs.resourceName);
|
||||||
|
resourceType = std::move(rhs.resourceType);
|
||||||
|
images = std::move(rhs.images);
|
||||||
|
imageViews = std::move(rhs.imageViews);
|
||||||
|
resourceFormat = std::move(rhs.resourceFormat);
|
||||||
|
width = rhs.width;
|
||||||
|
height = rhs.height;
|
||||||
|
mipLevels = rhs.mipLevels;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
Destructor for resource.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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Reference in New Issue