Added implementation of GetComponentInChildren() for scripts
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@ -21,6 +21,9 @@ of DigiPen Institute of Technology is prohibited.
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#include <msclr\marshal_cppstd.h>
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// External Dependencies
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Scene/SHSceneManager.h"
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#include "Scene/SHSceneGraph.h"
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#include "Tools/SHLog.h"
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// Project Headers
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#include "Utility/Convert.hxx"
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#include "Utility/Debug.hxx"
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@ -124,27 +127,31 @@ namespace SHADE
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return T();
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}
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// Get Transform component and get the children list
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throw gcnew System::NotImplementedException;
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//Pls::Transform* tf = Pls::ECS::GetComponent<Pls::Transform>(entity);
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//if (tf == nullptr)
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// return T();
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// Get Entity's SceneGraphNode
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SHSceneNode* sceneGraphNode = SHSceneManager::GetCurrentSceneGraph().GetNode(entity);
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if (sceneGraphNode == nullptr)
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{
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std::ostringstream oss;
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oss << "[ECS_CLI] Failed to retrieve SceneGraphNode of entity #" << entity << ". This should not happen!";
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SHLog::Warning(oss.str());
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return T();
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}
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//// Search direct children first
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//for (const auto& child : tf->GetChildren())
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//{
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// T component = GetComponent<T>(child);
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// if (component != nullptr)
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// return component;
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//}
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// Search direct children first
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for (const auto& child : sceneGraphNode->GetChildren())
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{
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T component = GetComponent<T>(child->GetEntityID());
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if (component != nullptr)
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return component;
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}
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//// Search their children
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//for (const auto& child : tf->GetChildren())
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//{
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// T script = GetComponentInChildren<T>(child);
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// if (script != nullptr)
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// return script;
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//}
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// Search their children
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for (const auto& child : sceneGraphNode->GetChildren())
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{
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T component = GetComponentInChildren<T>(child->GetEntityID());
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if (component != nullptr)
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return component;
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}
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// None here
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return T();
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@ -56,7 +56,7 @@ namespace SHADE
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}
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bool GameObject::IsActiveInHierarchy::get()
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{
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throw gcnew System::NotImplementedException();
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return true; // TODO: Update once we have an equivalent on the Entity object
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}
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/*---------------------------------------------------------------------------------*/
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@ -20,6 +20,7 @@ of DigiPen Institute of Technology is prohibited.
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#include <sstream>
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// External Dependencies
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Tools/SHLog.h"
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// Project Headers
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#include "Utility/Debug.hxx"
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#include "Utility/Convert.hxx"
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@ -147,7 +148,6 @@ namespace SHADE
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// Check if entity exists and is a valid GameObject
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if (!EntityUtils::IsValid(entity))
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throw gcnew System::ArgumentException("Invalid Entity provided to get a Script from.");
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// Check if entity exists in the script storage
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if (!scripts.ContainsKey(entity))
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@ -155,27 +155,31 @@ namespace SHADE
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return T();
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}
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// Get Transform component and get the children list
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throw gcnew System::NotImplementedException;
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//Pls::Transform* tf = Pls::ECS::GetComponent<Pls::Transform>(Convert::ToNative(entity));
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//if (tf == nullptr)
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// return T();
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// Get Entity's SceneGraphNode
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SHSceneNode* sceneGraphNode = SHSceneManager::GetCurrentSceneGraph().GetNode(entity);
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if (sceneGraphNode == nullptr)
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{
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std::ostringstream oss;
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oss << "[ECS_CLI] Failed to retrieve SceneGraphNode of entity #" << entity << ". This should not happen!";
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SHLog::Warning(oss.str());
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return T();
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}
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//// Search direct children first
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//for (const auto& child : tf->GetChildren())
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//{
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// T script = GetScript<T>(Convert::ToCLI(child));
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// if (script != nullptr)
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// return script;
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//}
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// Search direct children first
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for (const auto& child : sceneGraphNode->GetChildren())
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{
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T script = GetScript<T>(child->GetEntityID());
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if (script != nullptr)
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return script;
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}
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//// Search their children
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//for (const auto& child : tf->GetChildren())
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//{
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// T script = GetScriptInChildren<T>(Convert::ToCLI(child));
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// if (script != nullptr)
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// return script;
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//}
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// Search their children
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for (const auto& child : sceneGraphNode->GetChildren())
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{
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T script = GetScript<T>(child->GetEntityID());
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if (script != nullptr)
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return script;
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}
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// None here
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return T();
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@ -232,7 +236,6 @@ namespace SHADE
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// Check if entity exists
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if (!EntityUtils::IsValid(entity))
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throw gcnew System::ArgumentException("Invalid Entity provided to remove a Script from.");
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// Check if entity exists in the script storage
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if (!scripts.ContainsKey(entity))
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@ -263,8 +266,7 @@ namespace SHADE
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Debug::LogError("[ScriptStore] Attempted to remove a Script from an invalid Entity!");
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return false;
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}
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// Check if entity exists in the script storage
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if (!scripts.ContainsKey(entity))
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{
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