Merge branch 'main' into SP3-5-ECS
This commit is contained in:
commit
4c5c5f61e8
|
@ -98,12 +98,16 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\Application\SBApplication.h" />
|
||||
<ClInclude Include="src\SBpch.h" />
|
||||
<ClInclude Include="src\Scenes\SBTestScene.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Application\SBApplication.cpp" />
|
||||
<ClCompile Include="src\SBpch.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Scenes\SBTestScene.cpp" />
|
||||
<ClCompile Include="src\WinMain.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
#include "SBpch.h"
|
||||
#include "SBApplication.h"
|
||||
|
||||
#ifdef SHEDITOR
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <ctime>
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
bool paused = false;
|
||||
void SBApplication::Initialize(void)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
{
|
||||
//TODO: Change true to window is open
|
||||
while(true)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SBApplication::Exit(void)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef SB_APPLICATION_H
|
||||
#define SB_APPLICATION_H
|
||||
|
||||
//using namespace SHADE;
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
class SBApplication
|
||||
{
|
||||
private:
|
||||
//SHAppConfig config;
|
||||
public:
|
||||
SBApplication() = default;
|
||||
void Initialize(void);
|
||||
void Update(void);
|
||||
void Exit(void);
|
||||
private:
|
||||
//std::common_type_t<double> collisionSystemTime, physicsSystemTime, transformSystemTime, audioSystemTime, renderSystemTime, gameTime;
|
||||
//std::chrono::high_resolution_clock::time_point audioStart, audioEnd, transformStart, transformEnd, physicsStart, physicsEnd, collisionStart, collisionEnd, renderStart, renderEnd, gameStart, gameEnd;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,48 @@
|
|||
#include "SBpch.h"
|
||||
#include "SBTestScene.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
|
||||
void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused)
|
||||
{
|
||||
if(focused)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void SBTestScene::Load()
|
||||
{
|
||||
}
|
||||
void SBTestScene::Init()
|
||||
{
|
||||
|
||||
}
|
||||
void SBTestScene::Update(float dt)
|
||||
{
|
||||
(void)dt;
|
||||
|
||||
}
|
||||
|
||||
void SBTestScene::Render()
|
||||
{
|
||||
}
|
||||
|
||||
void SBTestScene::Unload()
|
||||
{
|
||||
}
|
||||
|
||||
void SBTestScene::Free()
|
||||
{
|
||||
//SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
|
||||
#include "Scene/SHScene.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
class SBTestScene : public SHADE::SHScene
|
||||
{
|
||||
private:
|
||||
EntityID camera;
|
||||
|
||||
|
||||
public:
|
||||
virtual void Load();
|
||||
virtual void Init();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
virtual void Free();
|
||||
virtual void Unload();
|
||||
|
||||
//TODO: Change to new window DO IT IN CPP TOO
|
||||
void WindowFocusFunc(void* window, int focused);
|
||||
|
||||
SBTestScene(void) = default;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -1,7 +1,29 @@
|
|||
#include "SBpch.h"
|
||||
#include <Engine/SHEngine.h>
|
||||
#include "Application/SBApplication.h"
|
||||
|
||||
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
#include <cstdlib>
|
||||
#include <crtdbg.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
|
||||
// Replace _NORMAL_BLOCK with _CLIENT_BLOCK if you want the
|
||||
// allocations to be of _CLIENT_BLOCK type
|
||||
#else
|
||||
#define DBG_NEW new
|
||||
#endif
|
||||
|
||||
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
PSTR lpCmdLine, INT nCmdShow)
|
||||
{
|
||||
#ifndef SHEDITOR
|
||||
ShowWindow(::GetConsoleWindow(), SW_HIDE);
|
||||
#endif
|
||||
|
||||
SHADE::SHEngine::Run<Sandbox::SBApplication>();
|
||||
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -116,6 +116,9 @@
|
|||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystem.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystemManager.h" />
|
||||
<ClInclude Include="src\Engine\SHEngine.h" />
|
||||
<ClInclude Include="src\Meta\SHIsDetected.h" />
|
||||
<ClInclude Include="src\Scene\SHScene.h" />
|
||||
<ClInclude Include="src\Scene\SHSceneManager.h" />
|
||||
<ClInclude Include="src\SHpch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -126,6 +129,7 @@
|
|||
<ClCompile Include="src\Engine\ECS_Base\System\SHEntityManager.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHSystemManager.cpp" />
|
||||
<ClCompile Include="src\Engine\SHEngine.cpp" />
|
||||
<ClCompile Include="src\Scene\SHSceneManager.cpp" />
|
||||
<ClCompile Include="src\SHpch.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
|
|
|
@ -4,36 +4,93 @@
|
|||
<Filter Include="Engine">
|
||||
<UniqueIdentifier>{DBC7D3B0-C769-FE86-B024-12DB9C6585D7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Engine\ECS_Base">
|
||||
<UniqueIdentifier>{7FF59BF8-EB80-09BD-F491-8CB1609C65BD}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Engine\ECS_Base\Components">
|
||||
<UniqueIdentifier>{340D0110-201D-ADE0-89D6-11FF75059C79}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Engine\ECS_Base\Entity">
|
||||
<UniqueIdentifier>{EBFC8BDC-D7F6-B42E-C063-4B3FACFC1A9B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Engine\ECS_Base\General">
|
||||
<UniqueIdentifier>{6CD692F2-D80D-DB89-E117-3FAD4DCE0183}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Engine\ECS_Base\System">
|
||||
<UniqueIdentifier>{B3E3FAFD-9FDD-2350-884A-BA6074E389BC}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponentGroup.h">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\Entity\SHEntity.h">
|
||||
<Filter>Engine\ECS_Base\Entity</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHFamily.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHHandleGenerator.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseBase.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSet.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSetContainer.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\SHECSMacros.h">
|
||||
<Filter>Engine\ECS_Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHComponentManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHEntityManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystem.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystemManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\SHEngine.h">
|
||||
<Filter>Engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\SHpch.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponentGroup.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\Entity\SHEntity.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHFamily.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHHandleGenerator.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseBase.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSet.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSetContainer.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHComponentManager.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHEntityManager.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystem.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystemManager.h" />
|
||||
<ClInclude Include="src\Engine\ECS_Base\SHECSMacros.h" />
|
||||
<ClInclude Include="src\Meta\SHIsDetected.h" />
|
||||
<ClInclude Include="src\Scene\SHScene.h" />
|
||||
<ClInclude Include="src\Scene\SHSceneManager.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponentGroup.cpp">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Entity\SHEntity.cpp">
|
||||
<Filter>Engine\ECS_Base\Entity</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHComponentManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHEntityManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHSystemManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\SHEngine.cpp">
|
||||
<Filter>Engine</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\SHpch.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponentGroup.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\Entity\SHEntity.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHComponentManager.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHEntityManager.cpp" />
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHSystemManager.cpp" />
|
||||
<ClCompile Include="src\Scene\SHSceneManager.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,2 +1 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHEngine.h"
|
||||
#include "SHpch.h"
|
|
@ -1,9 +1,39 @@
|
|||
#pragma once
|
||||
#ifndef SH_ENGINE_H
|
||||
#define SH_ENGINE_H
|
||||
|
||||
#include <utility>
|
||||
#include "Meta/SHIsDetected.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEngine
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
template <typename Application>
|
||||
using GetInit_t = decltype (std::declval<Application&>().Initialize());
|
||||
|
||||
template <typename Application>
|
||||
using GetUpdate_t = decltype (std::declval<Application&>().Update());
|
||||
|
||||
template <typename Application>
|
||||
using GetExit_t = decltype (std::declval<Application&>().Exit());
|
||||
|
||||
|
||||
class SHEngine
|
||||
{
|
||||
|
||||
public:
|
||||
template <class Application>
|
||||
static void Run(void)
|
||||
{
|
||||
static_assert(SHIsDetected<GetInit_t, Application>::value, "Init Not Detected");
|
||||
static_assert(SHIsDetected<GetUpdate_t, Application>::value, "Update Not Detected");
|
||||
static_assert(SHIsDetected<GetExit_t, Application>::value, "Exit Not Detected");
|
||||
|
||||
static Application application;
|
||||
|
||||
application.Initialize();
|
||||
application.Update();
|
||||
application.Exit();
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef SH_HAS_MEMBER_H
|
||||
#define SH_HAS_MEMBER_H
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template <template <typename...> typename InvocationCheckAlias, typename EvaluatedVoid, typename... ICAArgs>
|
||||
struct IsDetected : std::false_type
|
||||
{
|
||||
using value = std::false_type;
|
||||
};
|
||||
|
||||
template <template <typename...> typename InvocationCheckAlias, typename... ICAArgs>
|
||||
struct IsDetected<InvocationCheckAlias, std::void_t<InvocationCheckAlias<ICAArgs...>>, ICAArgs...> : std::true_type
|
||||
{
|
||||
using value = std::true_type;
|
||||
};
|
||||
|
||||
template <template <typename...> typename InvocationCheckAlias, typename... ICAArgs>
|
||||
using SHIsDetected = typename IsDetected <InvocationCheckAlias, void, ICAArgs...>::value;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,44 @@
|
|||
/*********************************************************************
|
||||
* \file SHScene.h
|
||||
* \author Daniel Chua Yee Chen
|
||||
* \brief Declaration for the SHScene abstract base class
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_SCENE_H
|
||||
#define SH_SCENE_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHScene
|
||||
{
|
||||
private:
|
||||
|
||||
protected:
|
||||
|
||||
SHScene() = default;
|
||||
|
||||
public:
|
||||
std::string sceneName;
|
||||
|
||||
virtual ~SHScene() = default;
|
||||
|
||||
virtual void Load() = 0;
|
||||
virtual void Init() = 0;
|
||||
virtual void Update(float dt) = 0;
|
||||
virtual void Render() = 0;
|
||||
virtual void Free() = 0;
|
||||
virtual void Unload() = 0;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,148 @@
|
|||
/*********************************************************************
|
||||
* \file SHSceneManager.cpp
|
||||
* \author Daniel Chua Yee Chen
|
||||
* \brief Definition of functions for the SHSceneManager class
|
||||
* This class handles the changing of game scenes.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHSceneManager.h"
|
||||
#include "Engine/ECS_Base/System/SHComponentManager.h"
|
||||
//#include "Input/SHInputManager.h"
|
||||
//#include "Engine/Rendering/Window/SHRenderingWindow.h"
|
||||
#include "Engine/ECS_Base/System/SHEntityManager.h"
|
||||
#include "Engine/ECS_Base/System/SHSystemManager.h"
|
||||
//#include "FRC/SHFrameRateController.h"
|
||||
//#include "ECS_Base/System/SHApplication.h"
|
||||
|
||||
|
||||
#include <iostream>
|
||||
namespace SHADE
|
||||
{
|
||||
bool SHSceneManager::quit = false;
|
||||
bool SHSceneManager::sceneChanged = false;
|
||||
bool SHSceneManager::prevSceneReload = false;
|
||||
bool SHSceneManager::cleanReload = false;
|
||||
std::string SHSceneManager::newSceneName{};
|
||||
uint32_t SHSceneManager::currentSceneID = UINT32_MAX;
|
||||
uint32_t SHSceneManager::nextSceneID = UINT32_MAX;
|
||||
|
||||
|
||||
SHScene* SHSceneManager::currentScene = nullptr;
|
||||
//SHScene* SHSceneManager::nextScene = nullptr;
|
||||
|
||||
std::function<void()> SHSceneManager::newScene = []() {};
|
||||
//void (*SHSceneManager::prevSceneCreate)() = []() {};
|
||||
|
||||
void SHSceneManager::UpdateSceneManager() noexcept
|
||||
{
|
||||
if (sceneChanged == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
sceneChanged = false;
|
||||
if (nextSceneID != currentSceneID)
|
||||
{
|
||||
if (currentScene)
|
||||
{
|
||||
currentScene->Free();
|
||||
currentScene->Unload();
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
delete currentScene;
|
||||
|
||||
}
|
||||
if (!prevSceneReload)
|
||||
{
|
||||
newScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
//prevSceneCreate();
|
||||
|
||||
void (*temp)();
|
||||
//temp = prevSceneCreate;
|
||||
//prevSceneCreate = newScene;
|
||||
newScene = temp;
|
||||
prevSceneReload = false;
|
||||
}
|
||||
|
||||
|
||||
//prevSceneID = currentSceneID;
|
||||
currentSceneID = nextSceneID;
|
||||
|
||||
nextSceneID = UINT32_MAX;
|
||||
if (currentScene != nullptr)
|
||||
{
|
||||
currentScene->Load();
|
||||
currentScene->Init();
|
||||
}
|
||||
|
||||
}
|
||||
else // restarting scene
|
||||
{
|
||||
nextSceneID = UINT32_MAX;
|
||||
|
||||
currentScene->Free();
|
||||
if (cleanReload == true)
|
||||
{
|
||||
cleanReload = false;
|
||||
currentScene->Unload();
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
currentScene->sceneName = newSceneName;
|
||||
currentScene->Load();
|
||||
}
|
||||
else
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
|
||||
currentScene->Init();
|
||||
}
|
||||
}
|
||||
|
||||
void SHSceneManager::RestartScene(std::string const& sceneName) noexcept
|
||||
{
|
||||
if (currentScene->sceneName != sceneName)
|
||||
{
|
||||
cleanReload = true;
|
||||
newSceneName = sceneName;
|
||||
}
|
||||
else
|
||||
cleanReload = false;
|
||||
|
||||
nextSceneID = currentSceneID;
|
||||
sceneChanged = true;
|
||||
}
|
||||
|
||||
void SHSceneManager::RestartScene() noexcept
|
||||
{
|
||||
cleanReload = false;
|
||||
nextSceneID = currentSceneID;
|
||||
sceneChanged = true;
|
||||
}
|
||||
|
||||
void SHSceneManager::SceneUpdate(float dt) noexcept
|
||||
{
|
||||
currentScene->Update(dt);
|
||||
//currentScene->Update(0.016);
|
||||
}
|
||||
|
||||
void SHSceneManager::SceneRender() noexcept
|
||||
{
|
||||
currentScene->Render();
|
||||
}
|
||||
|
||||
void SHSceneManager::Exit() noexcept
|
||||
{
|
||||
currentScene->Free();
|
||||
currentScene->Unload();
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
delete currentScene;
|
||||
}
|
||||
|
||||
std::string SHSceneManager::GetSceneName() noexcept
|
||||
{
|
||||
return currentScene->sceneName;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,160 @@
|
|||
/*********************************************************************
|
||||
* \file SHSceneManager.h
|
||||
* \author Daniel Chua Yee Chen
|
||||
* \brief Declaration for the SHSceneManager class
|
||||
* This class handles the changing of game scenes.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_SCENE_MANAGER_H
|
||||
#define SH_SCENE_MANAGER_H
|
||||
|
||||
|
||||
#include "Engine/ECS_Base/General/SHFamily.h"
|
||||
#include "SHScene.h"
|
||||
#include <functional>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHSceneManager
|
||||
{
|
||||
private:
|
||||
//boolean to check if the scene has been changed
|
||||
static bool sceneChanged;
|
||||
|
||||
//boolean to toggle to reload scene previous scene
|
||||
static bool prevSceneReload;
|
||||
|
||||
//boolean to toggle reload scene while calling Load and Unload.
|
||||
static bool cleanReload;
|
||||
|
||||
//The sceneID of the current scene
|
||||
static uint32_t currentSceneID;
|
||||
//The sceneID of the next scene
|
||||
static uint32_t nextSceneID;
|
||||
|
||||
//The sceneID of the previous scene(DISABLED)
|
||||
//static uint32_t prevSceneID;
|
||||
|
||||
//pointer to the current scene
|
||||
static SHScene* currentScene;
|
||||
|
||||
//Used in reloading scene.
|
||||
static std::string newSceneName;
|
||||
|
||||
//function pointer to store the new scene creation
|
||||
static std::function<void()>newScene;
|
||||
|
||||
//function pointer that stores the creation of the previous scene. (DISABLED)
|
||||
//static void(*prevSceneCreate)();
|
||||
protected:
|
||||
|
||||
public:
|
||||
//boolean to check if the programme has been terminated.
|
||||
static bool quit;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Initialize scene manager and loads a default scene
|
||||
* @tparam T
|
||||
* The type of the default scene
|
||||
*
|
||||
* \return
|
||||
* None.
|
||||
***************************************************************************/
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHScene, T>, void> InitSceneManager(std::string const& sceneName) noexcept
|
||||
{
|
||||
//prevSceneCreate = newScene;
|
||||
newScene = [sceneName]() { currentScene = new T(); currentScene->sceneName = sceneName; };
|
||||
nextSceneID = SHFamilyID<SHScene>::template GetID<T>();
|
||||
|
||||
sceneChanged = true;
|
||||
}
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Change the next scene to a specified scene
|
||||
* @tparam T
|
||||
* The type of the next scene.
|
||||
* \return
|
||||
* None.
|
||||
***************************************************************************/
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHScene, T>, void> ChangeScene(std::string const& sceneName) noexcept
|
||||
{
|
||||
//check if this new Scene is current Scene (Use RestartScene instead)
|
||||
if (currentSceneID == SHFamilyID<SHScene>::template GetID<T>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
//prevSceneCreate = newScene;
|
||||
newScene = [sceneName]() { currentScene = new T(); currentScene->sceneName; };
|
||||
nextSceneID = SHFamilyID<SHScene>::template GetID<T>();
|
||||
sceneChanged = true;
|
||||
}
|
||||
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Checks if the scene has to be change and Updates the
|
||||
* scenemanager accordingly
|
||||
***************************************************************************/
|
||||
static void UpdateSceneManager() noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Calls the cuurrent scene to run the Update function
|
||||
***************************************************************************/
|
||||
static void SceneUpdate(float dt) noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Calls the current scene to run the Render function
|
||||
***************************************************************************/
|
||||
static void SceneRender() noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Restarts current scene. Only Scene::Init() and Scene::Free()
|
||||
* Scene::Load() and Scene::Unload() will not be called.
|
||||
* Edit: allows for RestartScene to restart the scene with a different
|
||||
* scene name.
|
||||
* If a sceneName is different from the current one, Load and Unload will
|
||||
* run.
|
||||
***************************************************************************/
|
||||
static void RestartScene(std::string const& sceneName ) noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Restarts current scene. Only Scene::Init() and Scene::Free()
|
||||
* Scene::Load() and Scene::Unload() will not be called.
|
||||
* Reuse current scene name and Unload and Load will not run.
|
||||
***************************************************************************/
|
||||
static void RestartScene() noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Change the scene to the previous scene (DISABLED)
|
||||
***************************************************************************/
|
||||
//static void ReloadPrevScene() noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Cleans up memory usued by the SceneManager.
|
||||
***************************************************************************/
|
||||
static void Exit() noexcept;
|
||||
|
||||
static std::string GetSceneName() noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue