diff --git a/Assets/Scenes/MainGame.shade b/Assets/Scenes/MainGame.shade index bc658058..4e58a29b 100644 --- a/Assets/Scenes/MainGame.shade +++ b/Assets/Scenes/MainGame.shade @@ -9667,7 +9667,7 @@ NumberOfChildren: 1 Components: Transform Component: - Translate: {x: -900, y: 450, z: 0} + Translate: {x: -850, y: 450, z: 0} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 400, y: 100, z: 1} IsActive: true diff --git a/SHADE_Engine/src/Editor/EditorWindow/ViewportWindow/SHEditorViewport.cpp b/SHADE_Engine/src/Editor/EditorWindow/ViewportWindow/SHEditorViewport.cpp index fde2a5f3..9b055535 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/ViewportWindow/SHEditorViewport.cpp +++ b/SHADE_Engine/src/Editor/EditorWindow/ViewportWindow/SHEditorViewport.cpp @@ -70,7 +70,8 @@ namespace SHADE beginCursorPos = ImGui::GetCursorScreenPos(); viewportMousePos = { mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y }; gfxSystem->GetMousePickSystem()->SetViewportMousePos(viewportMousePos); - ImGui::Image((ImTextureID)descriptorSet, { beginContentRegionAvailable.x, beginContentRegionAvailable.y }); + SHVec2 viewportSize = CalculateWindowSize(beginContentRegionAvailable); + ImGui::Image((ImTextureID)descriptorSet, { viewportSize.x, viewportSize.y }); if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right)) {