Added rotation offsets to colliders
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35771a619a
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4dcd60f239
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@ -274,8 +274,27 @@ namespace SHADE
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}
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
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[&collider]
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{
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auto offset = collider->GetRotationOffset();
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offset.x = SHMath::RadiansToDegrees(offset.x);
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offset.y = SHMath::RadiansToDegrees(offset.y);
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offset.z = SHMath::RadiansToDegrees(offset.z);
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return offset;
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},
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[&collider](SHVec3 const& vec)
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{
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const SHVec3 vecInRad
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{
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SHMath::DegreesToRadians(vec.x)
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, SHMath::DegreesToRadians(vec.y)
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, SHMath::DegreesToRadians(vec.z)
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};
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collider->SetRotationOffset(vecInRad);
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});
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SHEditorWidgets::EndPanel();
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}
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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@ -185,7 +185,7 @@ RTTR_REGISTRATION
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using namespace rttr;
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registration::class_<SHTransformComponent>("Transform Component")
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.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) ) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
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.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation)) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
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}
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@ -17,6 +17,7 @@
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/SHMathHelpers.h"
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#include "Reflection/SHReflectionMetadata.h"
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namespace SHADE
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{
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@ -158,6 +159,11 @@ namespace SHADE
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return positionOffset;
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}
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const SHVec3& SHCollider::GetRotationOffset() const noexcept
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{
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return rotationOffset;
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}
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SHShape* SHCollider::GetShape() noexcept
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{
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dirty = true;
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@ -275,6 +281,12 @@ namespace SHADE
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}
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}
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void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
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{
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dirty = true;
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rotationOffset = rotOffset;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -316,5 +328,6 @@ RTTR_REGISTRATION
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);
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registration::class_<SHCollider>("Collider")
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
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.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
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}
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@ -80,6 +80,7 @@ namespace SHADE
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[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
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[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
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[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
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[[nodiscard]] SHShape* GetShape () noexcept;
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@ -96,7 +97,8 @@ namespace SHADE
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void SetDensity (float density) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetRotationOffset (const SHVec3& rotOffset) noexcept;
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private:
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/*---------------------------------------------------------------------------------*/
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@ -110,6 +112,7 @@ namespace SHADE
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SHShape* shape;
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SHPhysicsMaterial material;
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SHVec3 positionOffset;
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SHVec3 rotationOffset;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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@ -130,6 +130,8 @@ namespace SHADE
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int SHPhysicsObject::AddCollider(SHCollider* collider)
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{
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const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
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switch (collider->GetType())
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{
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case SHCollider::Type::BOX:
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@ -137,7 +139,7 @@ namespace SHADE
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const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
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rp3dBody->addCollider(newBox, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
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rp3dBody->addCollider(newBox, OFFSETS);
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break;
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}
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case SHCollider::Type::SPHERE:
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@ -145,7 +147,7 @@ namespace SHADE
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const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
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rp3dBody->addCollider(newSphere, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
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rp3dBody->addCollider(newSphere, OFFSETS);
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break;
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}
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// TODO(Diren): Add more collider shapes
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@ -182,7 +184,7 @@ namespace SHADE
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rp3dCollider->setIsTrigger(collider.IsTrigger());
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// Update offsets
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rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), SHQuaternion::Identity));
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rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), collider.GetRotationOffset()));
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switch (collider.GetType())
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{
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