added events
This commit is contained in:
parent
5aa7bfe03e
commit
5190c490c9
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@ -34,7 +34,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 153.399994, y: 0, z: 0}
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Translate: {x: 0, y: -3.9000001, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -45,7 +45,7 @@
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Toggle Button Component:
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Toggle Button Component:
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Non Toggled Texture: 0
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Non Toggled Texture: 0
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Toggled Texture: 0
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Toggled Texture: 0
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Value: false
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Value: true
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 1
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- EID: 1
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@ -1,3 +1,3 @@
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Name: UI Test
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Name: UI Test
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ID: 92992815
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ID: 92642496
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Type: 5
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Type: 5
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@ -18,4 +18,5 @@ constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 9 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 10 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 10 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 11 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 11 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 12 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 12 };
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constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 13 };
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@ -0,0 +1,16 @@
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#pragma once
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#include "ECS_Base/SHECSMacros.h"
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namespace SHADE
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{
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struct SHButtonClickEvent
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{
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EntityID EID;
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// value of the toggle button, default to false if its a button and not a toggle button
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bool value{false};
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};
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}
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@ -0,0 +1,39 @@
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#include "SHpch.h"
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#include "SHSliderComponent.h"
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namespace SHADE
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{
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SHSliderComponent::SHSliderComponent()
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:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
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{
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}
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float SHSliderComponent::GetValue() const noexcept
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{
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return value;
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}
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void SHSliderComponent::SetValue(float value) noexcept
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{
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this->value = value;
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}
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}
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RTTR_REGISTRATION
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{
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using namespace SHADE;
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using namespace rttr;
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registration::class_<SHSliderComponent>("Slider Component")
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.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
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;
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}
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@ -0,0 +1,41 @@
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#pragma once
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#include <rttr/registration>
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#include "SH_API.h"
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#include "ECS_Base/Components/SHComponent.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec2.h"
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#include "Assets/SHAssetMacros.h"
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namespace SHADE
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{
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class SH_API SHSliderComponent final: public SHComponent
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{
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public:
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SHSliderComponent();
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virtual ~SHSliderComponent() = default;
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SHVec2 size;
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float GetValue() const noexcept;
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void SetValue(float value) noexcept;
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friend class SHUISystem;
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private:
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bool isHovered;
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bool isClicked;
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float value;
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RTTR_ENABLE()
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};
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}
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@ -10,6 +10,13 @@
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#include "Editor/SHEditor.h"
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#include "Editor/SHEditor.h"
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#include "Resource/SHResourceManager.h"
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#include "Resource/SHResourceManager.h"
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#include "Input/SHInputManager.h"
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#include "Input/SHInputManager.h"
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#include "SHUIComponent.h"
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#include "SHButtonComponent.h"
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#include "SHToggleButtonComponent.h"
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#include "SHSliderComponent.h"
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#include "SHCanvasComponent.h"
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#include "Events/SHEventManager.hpp"
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#include "Events/SHButtonClickEvent.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -164,32 +171,60 @@ namespace SHADE
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SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
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SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
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mousePos /= windowSize;
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mousePos /= windowSize;
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SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
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SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
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#else
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int x, y;
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SHInputManager::GetMouseScreenPosition(&x, &y);
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mousePos.x = x;
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mousePos.y = y;
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auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
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windowSize = { ws.first,ws.second };
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mousePos /= windowSize;
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#endif
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#endif
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SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
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SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
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//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
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//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
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topExtent = CanvasToScreenPoint(topExtent);
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topExtent = CanvasToScreenPoint(topExtent,true);
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btmExtent = CanvasToScreenPoint(btmExtent);
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btmExtent = CanvasToScreenPoint(btmExtent,true);
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//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
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//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
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topExtent /= camSize;
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btmExtent /= camSize;
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comp.isClicked = false;
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comp.isClicked = false;
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if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
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if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
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&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
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&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
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{
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{
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comp.isHovered = true;
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comp.isHovered = true;
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#ifdef SHEDITOR
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if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
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{
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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{
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comp.isClicked = true;
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comp.isClicked = true;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
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}
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}
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SHLOG_INFO("HOVERED")
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}
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#else
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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comp.isClicked = true;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
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}
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#endif
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//SHLOG_INFO("HOVERED")
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}
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}
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else
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else
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{
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{
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comp.isHovered = false;
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comp.isHovered = false;
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SHLOG_INFO("NOT HOVERED")
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//SHLOG_INFO("NOT HOVERED")
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}
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}
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@ -222,9 +257,25 @@ namespace SHADE
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SHVec2 mousePos;
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SHVec2 mousePos;
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SHVec2 windowSize;
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SHVec2 windowSize;
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#ifdef SHEDITOR
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#ifdef SHEDITOR
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windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
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windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
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mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
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mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
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//mousePos.y = windowSize.y - mousePos.y;
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SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
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mousePos /= windowSize;
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SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
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#else
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int x, y;
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SHInputManager::GetMouseScreenPosition(&x, &y);
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mousePos.x = x;
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mousePos.y = y;
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auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
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windowSize = { ws.first,ws.second };
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mousePos /= windowSize;
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mousePos /= windowSize;
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#endif
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#endif
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@ -232,10 +283,9 @@ namespace SHADE
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topExtent = CanvasToScreenPoint(topExtent);
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topExtent = CanvasToScreenPoint(topExtent,true);
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btmExtent = CanvasToScreenPoint(btmExtent);
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btmExtent = CanvasToScreenPoint(btmExtent, true);
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topExtent /= camSize;
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btmExtent /= camSize;
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comp.isClicked = false;
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comp.isClicked = false;
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&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
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&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
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{
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{
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comp.isHovered = true;
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comp.isHovered = true;
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#ifdef SHEDITOR
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if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
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{
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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{
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comp.isClicked = true;
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comp.isClicked = true;
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comp.value = !comp.value;
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comp.value = !comp.value;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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clickEvent.value = comp.value;
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
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}
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}
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}
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}
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#else
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if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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comp.isClicked = true;
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comp.value = !comp.value;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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clickEvent.value = comp.value;
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
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}
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#endif
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}
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else
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else
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{
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{
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comp.isHovered = false;
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comp.isHovered = false;
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}
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}
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}
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}
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SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept
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SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
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{
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{
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SHVec2 result{canvasPoint};
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SHVec2 result{canvasPoint};
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result.y *= -1.0f;
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result.y *= -1.0f;
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result += camSize * 0.5f;
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result += camSize * 0.5f;
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if (normalized)
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return result / camSize;
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else
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return result;
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return result;
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}
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}
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#include "SH_API.h"
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#include "SH_API.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "SHUIComponent.h"
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#include "SHButtonComponent.h"
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#include "SHToggleButtonComponent.h"
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#include "SHCanvasComponent.h"
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#include "Scene/SHSceneGraph.h"
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#include "Scene/SHSceneGraph.h"
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#include "Scene/SHSceneManager.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Vector/SHVec2.h"
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namespace SHADE
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namespace SHADE
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{
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{
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class SHButtonComponent;
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class SHUIComponent;
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class SHToggleButtonComponent;
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class SHSliderComponent;
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class SHCanvasComponent;
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class SH_API SHUISystem final: public SHSystem
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class SH_API SHUISystem final: public SHSystem
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{
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{
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public:
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public:
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void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
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void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
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void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
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void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
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void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
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void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
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SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept;
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SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
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