Adjusted SHAnimationEditor to fit new animation clip format
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@ -60,6 +60,7 @@ namespace SHADE
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/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
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/// </summary>
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/// <param name="asset">Animation asset to load.</param>
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SHAnimationClip() = default;
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explicit SHAnimationClip(const SHAnimAsset& asset);
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/*---------------------------------------------------------------------------------*/
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@ -68,6 +69,7 @@ namespace SHADE
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const std::vector<Channel>& GetChannels() const noexcept { return channels; }
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int GetTicksPerSecond() const noexcept { return ticksPerSecond; }
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float GetTotalTime() const noexcept { return totalTime; }
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int GetTotalFrames() const noexcept { return totalFrames; }
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//private:
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/*---------------------------------------------------------------------------------*/
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@ -76,6 +78,7 @@ namespace SHADE
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std::vector<Channel> channels;
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int ticksPerSecond;
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float totalTime;
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int totalFrames;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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@ -32,22 +32,22 @@ namespace SHADE
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SHAnimationClip::Channel
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{
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.Name = "Child 1",
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.KeyFrames =
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 0.0f,
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.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
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.FrameIndex = 0,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 1.0f,
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.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 2.0f,
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.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
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.FrameIndex = 60,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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}
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}
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}
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@ -57,17 +57,17 @@ namespace SHADE
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SHAnimationClip::Channel
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{
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.Name = "Child 2",
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.KeyFrames =
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 0.0f,
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.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
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.FrameIndex = 0,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 1.0f,
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.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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}
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}
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}
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@ -77,27 +77,28 @@ namespace SHADE
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SHAnimationClip::Channel
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{
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.Name = "Child 3",
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.KeyFrames =
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.PositionKeyFrames =
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{
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 0.5f,
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.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
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.FrameIndex = 15,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 1.0f,
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.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
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.FrameIndex = 30,
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.Data = SHVec3 { 0.0f, 0.0f, 0.0f }
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},
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SHAnimationKeyFrame
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SHAnimationKeyFrame<SHVec3>
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{
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.TimeStamp = 1.5f,
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.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
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.FrameIndex = 45,
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.Data = SHVec3 { 1.0f, 0.0f, 0.0f }
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}
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}
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}
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);
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clip.totalTime = 3.0f;
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clip.totalFrames = 60;
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clip.totalTime = static_cast<float>(clip.totalFrames) / clip.GetTicksPerSecond();
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}
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@ -128,7 +129,7 @@ namespace SHADE
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// Compute dimensions for the clip
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const float COL_WIDTH = windowSize.x - CHANNELS_COL_WIDTH - TMP_TABLE_PADDING;
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const float DIST_PER_SECOND = 202.666672f;// COL_WIDTH / clip.GetTotalTime(); // Hardcoded distance based on the keyframe icon size
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const float DIST_PER_FRAME = 18.0f;//COL_WIDTH / static_cast<float>(clip.GetTotalFrames()); // Hardcoded distance based on the keyframe icon size
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// Get Resources
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const auto WINDOW_POS = ImGui::GetWindowPos();
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@ -138,24 +139,22 @@ namespace SHADE
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ImGui::TableHeadersRow();
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ImGui::SameLine();
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const auto TIMELINE_HEADER_START_POS = ImGui::GetCursorPos();
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static constexpr float STEP = 1.0f;
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for (float time = 0.0f; time <= clip.GetTotalTime(); time += STEP)
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static constexpr int STEP = 10;
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for (int frame = 0; frame <= clip.GetTotalFrames(); frame += STEP)
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{
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const float X_OFFSET = TIMELINE_HEADER_START_POS.x + time * DIST_PER_SECOND;
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const float X_OFFSET = TIMELINE_HEADER_START_POS.x + frame * DIST_PER_FRAME;
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// Draw Text
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ImGui::SetCursorPos(ImVec2(X_OFFSET, TIMELINE_HEADER_START_POS.y));
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std::string timeText = std::format("{:.{}f}", time, 1);
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SHEditorUI::Text(timeText);
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SHEditorUI::Text(std::to_string(frame));
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// Draw line
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ImVec2 startPoint { WINDOW_POS.x + X_OFFSET, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)));
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// Draw smaller lines
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static constexpr float MINI_STEP = 0.1f;
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for (float innerTime = time; innerTime < std::min(time + STEP, clip.GetTotalTime()); innerTime += MINI_STEP)
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for (int innerFrames = frame + 1; innerFrames < std::min(frame + STEP, clip.GetTotalFrames()); ++innerFrames)
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{
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ImVec2 innerStartPoint{ WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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ImVec2 innerStartPoint{ WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerFrames * DIST_PER_FRAME, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
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drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f)));
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}
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}
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@ -171,9 +170,9 @@ namespace SHADE
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// Draw all the keyframes
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const auto START_POS = ImGui::GetCursorPos();
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for (const auto& keyframe : channel.KeyFrames)
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for (const auto& keyframe : channel.PositionKeyFrames)
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{
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ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.TimeStamp * DIST_PER_SECOND, START_POS.y));
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ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.FrameIndex * DIST_PER_FRAME, START_POS.y));
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SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, 6.0f); // Hardcoded offset to align icon since ImGui can't calculate icon with properly
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}
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ImGui::SetCursorPos(START_POS);
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