Fixed issues where scripts cannot be loaded if another instance of the engine is using it

This commit is contained in:
Kah Wei 2023-03-25 14:59:42 +08:00
parent c28e874626
commit 52d27ae6bd
1 changed files with 2 additions and 1 deletions

View File

@ -116,8 +116,9 @@ namespace SHADE
try try
{ {
oss << "[EngineInterface] Loading " << Convert::ToNative(ManagedLibraryName) << ".dll"; oss << "[EngineInterface] Loading " << Convert::ToNative(ManagedLibraryName) << ".dll";
managedLibFile = File::Open(managedLibPath, FileMode::Open, FileAccess::Read); managedLibFile = File::Open(managedLibPath, FileMode::Open, FileAccess::Read, FileShare::Read);
scriptContext->LoadFromStream(managedLibFile); scriptContext->LoadFromStream(managedLibFile);
managedLibFile->Close();
oss.str(""); oss.str("");
oss << "[EngineInterface] Successfully loaded " << Convert::ToNative(ManagedLibraryName) << ".dll"; oss << "[EngineInterface] Successfully loaded " << Convert::ToNative(ManagedLibraryName) << ".dll";
Debug::Log(oss.str()); Debug::Log(oss.str());