Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
This commit is contained in:
commit
53397e884d
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@ -72,6 +72,9 @@ namespace Sandbox
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||||||
SHSystemManager::CreateSystem<SHAudioSystem>();
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SHSystemManager::CreateSystem<SHAudioSystem>();
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||||||
SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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||||||
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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||||||
|
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||||||
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// Link up SHDebugDraw
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||||||
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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#ifdef SHEDITOR
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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@ -91,6 +94,7 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
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||||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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@ -148,6 +152,13 @@ namespace Sandbox
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#endif
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#endif
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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editor->PollPicking();
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||||||
|
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||||||
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static bool drawColliders = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::SPACE))
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{
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|
drawColliders = !drawColliders;
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SHSystemManager::GetSystem<SHPhysicsSystem>()->SetDrawColliders(drawColliders);
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||||||
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}
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}
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}
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// Finish all graphics jobs first
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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graphicsSystem->AwaitGraphicsExecution();
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|
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@ -265,14 +265,15 @@ namespace SHADE
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{
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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||||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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return (sphere->GetRadius() / MAX_SCALE) * 2.0f;
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||||||
},
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},
|
||||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
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[collider](float const& value) { collider->SetBoundingSphere(value); });
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}
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}
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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{
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{
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||||||
|
|
||||||
}
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}
|
||||||
|
|
||||||
{
|
{
|
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
||||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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|
@ -297,6 +298,9 @@ namespace SHADE
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});
|
});
|
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SHEditorWidgets::EndPanel();
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SHEditorWidgets::EndPanel();
|
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}
|
}
|
||||||
|
|
||||||
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SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
|
||||||
|
|
||||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||||
{
|
{
|
||||||
colliderToDelete = i;
|
colliderToDelete = i;
|
||||||
|
|
|
@ -46,6 +46,7 @@
|
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#include <backends/imgui_impl_vulkan.h>
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#include <backends/imgui_impl_vulkan.h>
|
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|
|
||||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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||||||
|
#include "Tools/SHDebugDraw.h"
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||||||
|
|
||||||
RTTR_REGISTRATION
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RTTR_REGISTRATION
|
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{
|
{
|
||||||
|
@ -77,7 +78,6 @@ namespace SHADE
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
void SHEditor::Init()
|
void SHEditor::Init()
|
||||||
{
|
{
|
||||||
|
|
||||||
IMGUI_CHECKVERSION();
|
IMGUI_CHECKVERSION();
|
||||||
if(auto context = ImGui::CreateContext())
|
if(auto context = ImGui::CreateContext())
|
||||||
{
|
{
|
||||||
|
@ -120,6 +120,17 @@ namespace SHADE
|
||||||
window->Init();
|
window->Init();
|
||||||
}
|
}
|
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|
|
||||||
|
/* Editor View Gridlines */
|
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|
SetUpGridLines(true, true);
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|
// Handle state changes so that we only show in edit mode
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|
std::shared_ptr<SHEventReceiverSpec<SHEditor>> stateChangeEventReceiver
|
||||||
|
{
|
||||||
|
std::make_shared<SHEventReceiverSpec<SHEditor>>(this, &SHEditor::onEditorStateChanged)
|
||||||
|
};
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
|
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|
|
||||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
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SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
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}
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}
|
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|
||||||
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@ -180,6 +191,97 @@ namespace SHADE
|
||||||
io->Fonts->Build();
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io->Fonts->Build();
|
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}
|
}
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|
|
||||||
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void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
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||||||
|
{
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|
// Clear existing lines
|
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|
SHDebugDraw::ClearPersistentDraws();
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||||||
|
|
||||||
|
static constexpr float DELTA = 1.0f;
|
||||||
|
static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
|
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|
static constexpr float LINE_HALF_LENGTH = (DELTA * static_cast<float>(EXTENT_COUNT)) * 0.5f;
|
||||||
|
|
||||||
|
// Render Grid
|
||||||
|
static const SHColour GRID_COL = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||||||
|
if (drawGrid)
|
||||||
|
{
|
||||||
|
for (int i = 1; i < EXTENT_COUNT; ++i)
|
||||||
|
{
|
||||||
|
// X-Axis Lines
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
GRID_COL,
|
||||||
|
SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
|
||||||
|
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
|
||||||
|
);
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
GRID_COL,
|
||||||
|
SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
|
||||||
|
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
|
||||||
|
);
|
||||||
|
// Y-Axis Lines
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
GRID_COL,
|
||||||
|
SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
|
||||||
|
SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
|
||||||
|
);
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
GRID_COL,
|
||||||
|
SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
|
||||||
|
SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render World Axes
|
||||||
|
if (drawAxes || drawGrid)
|
||||||
|
{
|
||||||
|
const SHColour X_AXIS_COL = drawAxes ? SHColour::RED : GRID_COL;
|
||||||
|
const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
|
||||||
|
const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
|
||||||
|
// X
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
X_AXIS_COL,
|
||||||
|
SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
|
||||||
|
SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
|
||||||
|
);
|
||||||
|
// Y
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
Y_AXIS_COL,
|
||||||
|
SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
|
||||||
|
SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
|
||||||
|
);
|
||||||
|
// Z
|
||||||
|
SHDebugDraw::PersistentLine
|
||||||
|
(
|
||||||
|
Z_AXIS_COL,
|
||||||
|
SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
|
||||||
|
SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHEditor::onEditorStateChanged(SHEventPtr eventPtr)
|
||||||
|
{
|
||||||
|
auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
|
||||||
|
switch (editorState)
|
||||||
|
{
|
||||||
|
case State::PAUSE:
|
||||||
|
case State::STOP:
|
||||||
|
SetUpGridLines(true, true);
|
||||||
|
break;
|
||||||
|
case State::PLAY:
|
||||||
|
default:
|
||||||
|
SHDebugDraw::ClearPersistentDraws();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return eventData->handle;
|
||||||
|
}
|
||||||
|
|
||||||
void SHEditor::Exit()
|
void SHEditor::Exit()
|
||||||
{
|
{
|
||||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||||
|
|
|
@ -16,8 +16,9 @@
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
#include "EditorWindow/SHEditorWindow.h"
|
#include "EditorWindow/SHEditorWindow.h"
|
||||||
#include "Tools/SHLog.h"
|
#include "Tools/SHLog.h"
|
||||||
#include "Gizmos/SHTransformGizmo.h"
|
#include "Gizmos/SHTransformGizmo.h"`
|
||||||
|
#include "Events/SHEventDefines.h"
|
||||||
|
#include "Events/SHEvent.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Library Includes ||
|
//|| Library Includes ||
|
||||||
|
@ -194,6 +195,10 @@ namespace SHADE
|
||||||
|
|
||||||
void InitFonts() noexcept;
|
void InitFonts() noexcept;
|
||||||
|
|
||||||
|
void SetUpGridLines(bool drawGrid, bool drawAxes);
|
||||||
|
|
||||||
|
SHEventHandle onEditorStateChanged(SHEventPtr eventPtr);
|
||||||
|
|
||||||
// Handle to command pool used for ImGui Vulkan Backend
|
// Handle to command pool used for ImGui Vulkan Backend
|
||||||
Handle<SHVkCommandPool> imguiCommandPool;
|
Handle<SHVkCommandPool> imguiCommandPool;
|
||||||
// Handle to command buffer used for ImGui Vulkan Backend
|
// Handle to command buffer used for ImGui Vulkan Backend
|
||||||
|
|
|
@ -43,20 +43,41 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get the system
|
||||||
|
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
|
||||||
|
|
||||||
// Get current frame index
|
// Get current frame index
|
||||||
const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
|
const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
|
||||||
|
|
||||||
// Create the buffer if it doesn't exist or just update it
|
/* Non-Persistent Buffer */
|
||||||
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
|
// Update the buffer
|
||||||
system->numPoints[FRAME_IDX] = system->points.size();
|
system->numPoints[FRAME_IDX] = system->points.size();
|
||||||
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
|
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
|
||||||
if (DATA_SIZE > 0)
|
if (DATA_SIZE > 0)
|
||||||
{
|
{
|
||||||
system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
|
system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset for next frame
|
// Reset for next frame
|
||||||
system->points.clear();
|
system->points.clear();
|
||||||
|
|
||||||
|
/* Persistent Buffer */
|
||||||
|
// Check if there are changes
|
||||||
|
if (system->persistentBuffersCleared[FRAME_IDX]
|
||||||
|
||
|
||||||
|
system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
|
||||||
|
{
|
||||||
|
// Update Buffer
|
||||||
|
system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
|
||||||
|
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
|
||||||
|
if (DATA_SIZE > 0)
|
||||||
|
{
|
||||||
|
system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset Flag
|
||||||
|
system->persistentBuffersCleared[FRAME_IDX] = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -75,31 +96,63 @@ namespace SHADE
|
||||||
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
||||||
|
|
||||||
// Don't draw if no points
|
// Don't draw if no points
|
||||||
if (numPoints[FRAME_IDX] <= 0)
|
if (numPoints[FRAME_IDX] > 0)
|
||||||
return;
|
{
|
||||||
|
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
||||||
|
cmdBuffer->SetLineWidth(LineWidth);
|
||||||
|
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
||||||
|
cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
||||||
|
subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
|
||||||
|
{
|
||||||
|
// Get Current frame index
|
||||||
|
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
||||||
|
|
||||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
// Don't draw if no points
|
||||||
cmdBuffer->SetLineWidth(LineWidth);
|
if (numPersistentPoints[FRAME_IDX] > 0)
|
||||||
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
{
|
||||||
cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
|
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
|
||||||
|
cmdBuffer->SetLineWidth(LineWidth);
|
||||||
|
cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
|
||||||
|
cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Reset trackers
|
// Reset trackers
|
||||||
std::fill_n(numPoints.begin(), numPoints.size(), 0);
|
std::fill_n(numPoints.begin(), numPoints.size(), 0);
|
||||||
|
std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
|
||||||
|
for (bool& cleared : persistentBuffersCleared)
|
||||||
|
cleared = true;
|
||||||
|
|
||||||
// Allocate buffers
|
// Allocate buffers
|
||||||
|
// - Non-Persistent Draws
|
||||||
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
|
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
|
||||||
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
|
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
|
||||||
{
|
{
|
||||||
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||||
(
|
(
|
||||||
BUFFER_SIZE,
|
BUFFER_SIZE,
|
||||||
nullptr,
|
nullptr,
|
||||||
0,
|
0,
|
||||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
// - Persistent Draws
|
||||||
|
for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
|
||||||
|
{
|
||||||
|
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||||
|
(
|
||||||
|
BUFFER_SIZE,
|
||||||
|
nullptr,
|
||||||
|
0,
|
||||||
|
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||||
|
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||||
|
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,6 +163,11 @@ namespace SHADE
|
||||||
if (vertexBuffer)
|
if (vertexBuffer)
|
||||||
vertexBuffer.Free();
|
vertexBuffer.Free();
|
||||||
}
|
}
|
||||||
|
for (auto vertexBuffer : persistentVertexBuffers)
|
||||||
|
{
|
||||||
|
if (vertexBuffer)
|
||||||
|
vertexBuffer.Free();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -117,54 +175,120 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
{
|
{
|
||||||
if (points.size() > MAX_POINTS)
|
drawLine(points, color, startPt, endPt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||||
|
{
|
||||||
|
drawPoly(points, color, { pt1, pt2, pt3 });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||||
|
{
|
||||||
|
drawPoly(points, color, { pt1, pt2, pt3, pt4 });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
|
{
|
||||||
|
drawPoly(points, color, pointList.begin(), pointList.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
|
{
|
||||||
|
drawCube(points, color, pos, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
|
{
|
||||||
|
drawSphere(points, color, pos, radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Persistent Draw Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
|
{
|
||||||
|
drawLine(persistentPoints, color, startPt, endPt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||||
|
{
|
||||||
|
drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||||
|
{
|
||||||
|
drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
|
{
|
||||||
|
drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
|
{
|
||||||
|
drawCube(persistentPoints, color, pos, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
|
{
|
||||||
|
drawSphere(persistentPoints, color, pos, radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::ClearPersistentDraws()
|
||||||
|
{
|
||||||
|
persistentPoints.clear();
|
||||||
|
for (bool& cleared : persistentBuffersCleared)
|
||||||
|
cleared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
|
{
|
||||||
|
if (storage.size() > MAX_POINTS)
|
||||||
{
|
{
|
||||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
points.emplace_back(PointVertex{ startPt, color });
|
storage.emplace_back(PointVertex{ startPt, color });
|
||||||
points.emplace_back(PointVertex{ endPt, color });
|
storage.emplace_back(PointVertex{ endPt, color });
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
{
|
{
|
||||||
DrawPoly(color, { pt1, pt2, pt3 });
|
drawLineSet(storage, color, pointList.begin(), pointList.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
{
|
{
|
||||||
DrawPoly(color, { pt1, pt2, pt3, pt4 });
|
drawPoly(storage, color, pointList.begin(), pointList.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
void SHDebugDrawSystem::drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
{
|
{
|
||||||
DrawPoly(color, pointList.begin(), pointList.end());
|
static const SHVec3 EXTENTS = SHVec3{ 0.5f, 0.5f, 0.5f };
|
||||||
}
|
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3{ pos - EXTENTS };
|
||||||
|
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||||
|
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3{ pos + EXTENTS };
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
||||||
{
|
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
||||||
static const SHVec3 EXTENTS = SHVec3 { 0.5f, 0.5f, 0.5f };
|
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
||||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3 { pos - EXTENTS };
|
|
||||||
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3 { pos + EXTENTS };
|
|
||||||
|
|
||||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
|
||||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
|
||||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
|
||||||
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
||||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
||||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
||||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
||||||
|
|
||||||
DrawPoly
|
drawLineSet
|
||||||
(
|
(
|
||||||
|
storage,
|
||||||
color,
|
color,
|
||||||
{
|
{
|
||||||
// Bottom Square
|
// Bottom Square
|
||||||
|
@ -186,7 +310,7 @@ namespace SHADE
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
{
|
{
|
||||||
if (spherePoints.empty())
|
if (spherePoints.empty())
|
||||||
{
|
{
|
||||||
|
@ -197,6 +321,6 @@ namespace SHADE
|
||||||
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
|
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DrawPoly(color, spherePoints.begin(), spherePoints.end());
|
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -126,6 +126,82 @@ namespace SHADE
|
||||||
/// <param name="size">Size of the rendered sphere.</param>
|
/// <param name="size">Size of the rendered sphere.</param>
|
||||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Persistent Draw Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a line between two points in world space that will persist until
|
||||||
|
/// ClearPersistentDraws() is called. These lines are depth tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the line.</param>
|
||||||
|
/// <param name="startPt">First point of the line.</param>
|
||||||
|
/// <param name="endPt">Second point of the line.</param>
|
||||||
|
void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a triangle indicated by three points in world space that will persist
|
||||||
|
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the triangle.</param>
|
||||||
|
/// <param name="pt1">First point of the triangle.</param>
|
||||||
|
/// <param name="pt2">Second point of the triangle.</param>
|
||||||
|
/// <param name="pt3">Third point of the triangle.</param>
|
||||||
|
void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||||
|
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the quadrilateral.</param>
|
||||||
|
/// <param name="pt1">First point of the triangle.</param>
|
||||||
|
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||||
|
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||||
|
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||||
|
void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a polygon indicated by the specified set of points in world space that
|
||||||
|
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||||
|
/// tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the polygon.</param>
|
||||||
|
/// <param name="pointList">List of points for the polygon.</param>
|
||||||
|
void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a polygon indicated by the specified set of points in world space that
|
||||||
|
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||||
|
/// tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||||
|
/// <param name="color">Colour of the polygon.</param>
|
||||||
|
/// <param name="pointListBegin">
|
||||||
|
/// Iterator to the first point of the point container.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="pointListEnd">
|
||||||
|
/// One past last iterator of the point container.
|
||||||
|
/// </param>
|
||||||
|
template<typename IterType>
|
||||||
|
void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a wireframe cube centered around the position specified in world space
|
||||||
|
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||||
|
/// tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the cube.</param>
|
||||||
|
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||||
|
/// <param name="size">Size of the rendered cube.</param>
|
||||||
|
void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a wireframe sphere centered around the position specified in world space
|
||||||
|
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||||
|
/// tested.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the sphere.</param>
|
||||||
|
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||||
|
/// <param name="size">Size of the rendered sphere.</param>
|
||||||
|
void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||||
|
/// <summary>
|
||||||
|
/// Clears any persistent drawn debug primitives.
|
||||||
|
/// </summary>
|
||||||
|
void ClearPersistentDraws();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -136,7 +212,8 @@ namespace SHADE
|
||||||
SHVec4 Color;
|
SHVec4 Color;
|
||||||
};
|
};
|
||||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Constants */
|
/* Constants */
|
||||||
|
@ -148,11 +225,28 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
// CPU Buffers
|
// CPU Buffers
|
||||||
std::vector<PointVertex> points;
|
std::vector<PointVertex> points;
|
||||||
|
std::vector<PointVertex> persistentPoints;
|
||||||
// GPU Buffers
|
// GPU Buffers
|
||||||
TripleBuffer vertexBuffers;
|
TripleBuffer vertexBuffers;
|
||||||
TripleUInt numPoints;
|
TripleUInt numPoints;
|
||||||
|
TripleBuffer persistentVertexBuffers;
|
||||||
|
TripleUInt numPersistentPoints;
|
||||||
|
TripleBool persistentBuffersCleared;
|
||||||
// Cached Points for polygon drawing
|
// Cached Points for polygon drawing
|
||||||
std::vector<SHVec3> spherePoints;
|
std::vector<SHVec3> spherePoints;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Draw Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||||
|
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||||
|
template<typename IterType>
|
||||||
|
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||||
|
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||||
|
template<typename IterType>
|
||||||
|
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||||
|
void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||||
|
void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -20,12 +20,21 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||||
|
{
|
||||||
|
drawPoly(points, color, pointListBegin, pointListEnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Draw Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
template<typename IterType>
|
||||||
|
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||||
{
|
{
|
||||||
// Ensure dereferenced type is SHVec3
|
// Ensure dereferenced type is SHVec3
|
||||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||||
|
|
||||||
// Check if points exceeded max
|
// Check if points exceeded max
|
||||||
if (points.size() > MAX_POINTS)
|
if (storage.size() > MAX_POINTS)
|
||||||
{
|
{
|
||||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||||
return;
|
return;
|
||||||
|
@ -42,7 +51,39 @@ namespace SHADE
|
||||||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||||
{
|
{
|
||||||
points.emplace_back(PointVertex{ *pointIter, color });
|
storage.emplace_back(PointVertex{ *pointIter, color });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
template<typename IterType>
|
||||||
|
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||||
|
{
|
||||||
|
// Ensure dereferenced type is SHVec3
|
||||||
|
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||||
|
|
||||||
|
// Check if points exceeded max
|
||||||
|
if (storage.size() > MAX_POINTS)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||||
|
// Invalid polygon
|
||||||
|
if (POINTS_COUNT < 2)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Trace the polygon
|
||||||
|
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
||||||
|
{
|
||||||
|
storage.emplace_back(PointVertex{ *(pointIter - 1), color });
|
||||||
|
storage.emplace_back(PointVertex{ *pointIter , color });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close the line loop
|
||||||
|
storage.emplace_back(PointVertex{ *(pointListEnd - 1), color });
|
||||||
|
storage.emplace_back(PointVertex{ *pointListBegin , color });
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -214,6 +214,16 @@ namespace SHADE
|
||||||
|
|
||||||
ssaoTransferCmdBuffer->EndRecording();
|
ssaoTransferCmdBuffer->EndRecording();
|
||||||
graphicsQueue->SubmitCommandBuffer({ ssaoTransferCmdBuffer });
|
graphicsQueue->SubmitCommandBuffer({ ssaoTransferCmdBuffer });
|
||||||
|
// Set up Debug Draw Passes
|
||||||
|
// - Depth Tested
|
||||||
|
auto debugDrawNodeDepth = worldRenderGraph->AddNode("Debug Draw with Depth", { "Scene", "Depth Buffer" }, {"G-Buffer"});
|
||||||
|
auto debugDrawDepthSubpass = debugDrawNodeDepth->AddSubpass("Debug Draw with Depth");
|
||||||
|
debugDrawDepthSubpass->AddColorOutput("Scene");
|
||||||
|
debugDrawDepthSubpass->AddDepthOutput("Depth Buffer");
|
||||||
|
// - No Depth Test
|
||||||
|
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, { "Debug Draw with Depth" });
|
||||||
|
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||||
|
debugDrawSubpass->AddColorOutput("Scene");
|
||||||
|
|
||||||
graphicsQueue->WaitIdle();
|
graphicsQueue->WaitIdle();
|
||||||
|
|
||||||
|
@ -222,23 +232,18 @@ namespace SHADE
|
||||||
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
|
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
|
||||||
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
|
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
|
||||||
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
|
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
|
||||||
|
|
||||||
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
|
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
|
||||||
|
|
||||||
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
|
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
|
||||||
|
|
||||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
|
|
||||||
|
|
||||||
|
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* DEFERRED COMPOSITE SUBPASS INIT */
|
/* DEFERRED COMPOSITE SUBPASS INIT */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
||||||
|
|
||||||
// Set up Debug Draw Pass
|
|
||||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
|
|
||||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
|
||||||
debugDrawSubpass->AddColorOutput("Scene");
|
|
||||||
|
|
||||||
// Dummy Node
|
// Dummy Node
|
||||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||||
|
@ -264,53 +269,8 @@ namespace SHADE
|
||||||
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
||||||
|
|
||||||
// Create debug draw pipeline
|
// Create debug draw pipeline
|
||||||
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||||
(
|
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||||
device, SHPipelineLayoutParams
|
|
||||||
{
|
|
||||||
.shaderModules = { debugVertShader, debugFragShader },
|
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
|
||||||
}
|
|
||||||
);
|
|
||||||
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
|
||||||
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
|
||||||
{
|
|
||||||
.polygonMode = vk::PolygonMode::eLine,
|
|
||||||
.cull_mode = vk::CullModeFlagBits::eNone
|
|
||||||
});
|
|
||||||
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
|
||||||
{
|
|
||||||
.topology = vk::PrimitiveTopology::eLineList
|
|
||||||
});
|
|
||||||
|
|
||||||
SHVertexInputState debugDrawVertexInputState;
|
|
||||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
|
||||||
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
|
||||||
SHColorBlendState colorBlendState{};
|
|
||||||
colorBlendState.logic_op_enable = VK_FALSE;
|
|
||||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
|
||||||
|
|
||||||
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
|
|
||||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
|
||||||
|
|
||||||
for (auto& att : subpassColorReferences)
|
|
||||||
{
|
|
||||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
|
||||||
{
|
|
||||||
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
|
|
||||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
|
||||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
|
||||||
.colorBlendOp = vk::BlendOp::eAdd,
|
|
||||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
|
||||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
|
||||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
|
||||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
|
||||||
debugDrawPipeline->ConstructPipeline();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
|
@ -933,5 +893,57 @@ namespace SHADE
|
||||||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass)
|
||||||
|
{
|
||||||
|
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||||
|
(
|
||||||
|
device, SHPipelineLayoutParams
|
||||||
|
{
|
||||||
|
.shaderModules = { debugVertShader, debugFragShader },
|
||||||
|
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||||
|
}
|
||||||
|
);
|
||||||
|
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||||
|
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||||
|
{
|
||||||
|
.polygonMode = vk::PolygonMode::eLine,
|
||||||
|
.cull_mode = vk::CullModeFlagBits::eNone
|
||||||
|
});
|
||||||
|
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||||
|
{
|
||||||
|
.topology = vk::PrimitiveTopology::eLineList
|
||||||
|
});
|
||||||
|
|
||||||
|
SHVertexInputState debugDrawVertexInputState;
|
||||||
|
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||||
|
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||||
|
SHColorBlendState colorBlendState{};
|
||||||
|
colorBlendState.logic_op_enable = VK_FALSE;
|
||||||
|
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||||
|
|
||||||
|
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||||
|
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||||
|
|
||||||
|
for (auto& att : subpassColorReferences)
|
||||||
|
{
|
||||||
|
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||||
|
{
|
||||||
|
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||||
|
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||||
|
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||||
|
.colorBlendOp = vk::BlendOp::eAdd,
|
||||||
|
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||||
|
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||||
|
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||||
|
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||||
|
pipeline->ConstructPipeline();
|
||||||
|
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
|
||||||
#pragma endregion MISC
|
#pragma endregion MISC
|
||||||
}
|
}
|
||||||
|
|
|
@ -290,6 +290,7 @@ namespace SHADE
|
||||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||||
|
Handle<SHVkPipeline> GetDebugDrawDepthPipeline(void) const noexcept { return debugDrawDepthPipeline; }
|
||||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -360,6 +361,7 @@ namespace SHADE
|
||||||
// Built-In Materials
|
// Built-In Materials
|
||||||
Handle<SHMaterial> defaultMaterial;
|
Handle<SHMaterial> defaultMaterial;
|
||||||
Handle<SHVkPipeline> debugDrawPipeline;
|
Handle<SHVkPipeline> debugDrawPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||||
|
|
||||||
Handle<SHRenderGraph> worldRenderGraph;
|
Handle<SHRenderGraph> worldRenderGraph;
|
||||||
|
|
||||||
|
@ -373,5 +375,9 @@ namespace SHADE
|
||||||
uint32_t resizeHeight = 1;
|
uint32_t resizeHeight = 1;
|
||||||
bool restoredFromMinimize = false;
|
bool restoredFromMinimize = false;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass);
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -118,6 +118,17 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
SHColour::SHColour(uint32_t rgba) noexcept
|
||||||
|
: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||||
|
{
|
||||||
|
const SHColour32 TMP { ._32bitValue = rgba };
|
||||||
|
|
||||||
|
x = static_cast<float>(TMP._8bitValues[0]) / 255.0f;
|
||||||
|
y = static_cast<float>(TMP._8bitValues[1]) / 255.0f;
|
||||||
|
z = static_cast<float>(TMP._8bitValues[2]) / 255.0f;
|
||||||
|
w = static_cast<float>(TMP._8bitValues[3]) / 255.0f;
|
||||||
|
}
|
||||||
|
|
||||||
SHColour::SHColour(const SHVec3& rgb) noexcept
|
SHColour::SHColour(const SHVec3& rgb) noexcept
|
||||||
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||||
{}
|
{}
|
||||||
|
|
|
@ -34,6 +34,12 @@ namespace SHADE
|
||||||
float v = 0.0f;
|
float v = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
union SH_API SHColour32
|
||||||
|
{
|
||||||
|
uint32_t _32bitValue;
|
||||||
|
uint8_t _8bitValues[4];
|
||||||
|
};
|
||||||
|
|
||||||
class SH_API SHColour : public DirectX::XMFLOAT4
|
class SH_API SHColour : public DirectX::XMFLOAT4
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -46,6 +52,7 @@ namespace SHADE
|
||||||
SHColour (float r, float g, float b, float a) noexcept;
|
SHColour (float r, float g, float b, float a) noexcept;
|
||||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||||
|
SHColour (uint32_t rgba) noexcept;
|
||||||
|
|
||||||
SHColour (const SHVec3& rgb) noexcept;
|
SHColour (const SHVec3& rgb) noexcept;
|
||||||
SHColour (const SHVec4& rgba) noexcept;
|
SHColour (const SHVec4& rgba) noexcept;
|
||||||
|
|
|
@ -212,7 +212,7 @@ namespace SHADE
|
||||||
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||||
|
|
||||||
worldRadius *= MAX_SCALE;
|
worldRadius *= MAX_SCALE * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == Type::SPHERE)
|
if (type == Type::SPHERE)
|
||||||
|
|
|
@ -17,10 +17,12 @@
|
||||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||||
#include "Math/SHMathHelpers.h"
|
#include "Math/SHMathHelpers.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Tools/SHUtilities.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -30,6 +32,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHPhysicsSystem::SHPhysicsSystem()
|
SHPhysicsSystem::SHPhysicsSystem()
|
||||||
: worldUpdated { false }
|
: worldUpdated { false }
|
||||||
|
, debugDrawFlags { 0 }
|
||||||
, interpolationFactor { 0.0 }
|
, interpolationFactor { 0.0 }
|
||||||
, fixedDT { 60.0 }
|
, fixedDT { 60.0 }
|
||||||
, world { nullptr }
|
, world { nullptr }
|
||||||
|
@ -47,6 +50,11 @@ namespace SHADE
|
||||||
: SHSystemRoutine { "Physics PostUpdate", false }
|
: SHSystemRoutine { "Physics PostUpdate", false }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
SHPhysicsSystem::PhysicsDebugDraw::PhysicsDebugDraw()
|
||||||
|
: SHSystemRoutine { "Physics DebugDraw", true }
|
||||||
|
{}
|
||||||
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Getter Function Definitions */
|
/* Getter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -99,6 +107,31 @@ namespace SHADE
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsSystem::GetDrawColliders() const noexcept
|
||||||
|
{
|
||||||
|
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsSystem::GetDrawColliderAABBs() const noexcept
|
||||||
|
{
|
||||||
|
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsSystem::GetDrawBroadPhase() const noexcept
|
||||||
|
{
|
||||||
|
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsSystem::GetDrawContactPoints() const noexcept
|
||||||
|
{
|
||||||
|
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHPhysicsSystem::GetDrawContactNormals() const noexcept
|
||||||
|
{
|
||||||
|
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||||
|
}
|
||||||
|
|
||||||
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
|
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
|
||||||
{
|
{
|
||||||
return collisionInfo;
|
return collisionInfo;
|
||||||
|
@ -181,6 +214,96 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::SetDrawColliders(bool shouldDraw) noexcept
|
||||||
|
{
|
||||||
|
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||||
|
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||||
|
|
||||||
|
if (world == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_WARNING("No physics world has been initialised!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||||
|
(
|
||||||
|
rp3d::DebugRenderer::DebugItem::COLLISION_SHAPE,
|
||||||
|
shouldDraw
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::SetDrawColliderAABBs(bool shouldDraw) noexcept
|
||||||
|
{
|
||||||
|
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||||
|
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||||
|
|
||||||
|
if (world == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_WARNING("No physics world has been initialised!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||||
|
(
|
||||||
|
rp3d::DebugRenderer::DebugItem::COLLIDER_AABB,
|
||||||
|
shouldDraw
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::SetDrawBroadPhase(bool shouldDraw) noexcept
|
||||||
|
{
|
||||||
|
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||||
|
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||||
|
|
||||||
|
if (world == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_WARNING("No physics world has been initialised!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||||
|
(
|
||||||
|
rp3d::DebugRenderer::DebugItem::COLLIDER_BROADPHASE_AABB,
|
||||||
|
shouldDraw
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::SetDrawContactPoints(bool shouldDraw) noexcept
|
||||||
|
{
|
||||||
|
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||||
|
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||||
|
|
||||||
|
if (world == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_WARNING("No physics world has been initialised!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||||
|
(
|
||||||
|
rp3d::DebugRenderer::DebugItem::CONTACT_POINT,
|
||||||
|
shouldDraw
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::SetDrawContactNormals(bool shouldDraw) noexcept
|
||||||
|
{
|
||||||
|
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||||
|
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||||
|
|
||||||
|
if (world == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_WARNING("No physics world has been initialised!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||||
|
(
|
||||||
|
rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL,
|
||||||
|
shouldDraw
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Public Function Member Definitions */
|
/* Public Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -198,6 +321,7 @@ namespace SHADE
|
||||||
|
|
||||||
world = factory.createPhysicsWorld(settings);
|
world = factory.createPhysicsWorld(settings);
|
||||||
world->setEventListener(this);
|
world->setEventListener(this);
|
||||||
|
world->setIsDebugRenderingEnabled(true);
|
||||||
|
|
||||||
// Set up solvers
|
// Set up solvers
|
||||||
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
||||||
|
@ -323,7 +447,7 @@ namespace SHADE
|
||||||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||||
if (scriptingSystem == nullptr)
|
if (scriptingSystem == nullptr)
|
||||||
{
|
{
|
||||||
SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
SHLOGV_ERROR("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||||
}
|
}
|
||||||
|
|
||||||
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
||||||
|
@ -353,7 +477,7 @@ namespace SHADE
|
||||||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||||
if (scriptingSystem == nullptr)
|
if (scriptingSystem == nullptr)
|
||||||
{
|
{
|
||||||
SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
SHLOGV_ERROR("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Interpolate transforms for rendering
|
// Interpolate transforms for rendering
|
||||||
|
@ -369,6 +493,40 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::PhysicsDebugDraw::Execute(double) noexcept
|
||||||
|
{
|
||||||
|
const auto* PHYSICS_SYSTEM = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||||
|
if (PHYSICS_SYSTEM->debugDrawFlags == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||||
|
if (debugDrawSystem == nullptr)
|
||||||
|
{
|
||||||
|
SHLOGV_ERROR("Unable to debug draw physics objects due to missing SHDebugDrawSystem!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& RP3D_DEBUG_RENDERER = PHYSICS_SYSTEM->world->getDebugRenderer();
|
||||||
|
|
||||||
|
const auto& LINES = RP3D_DEBUG_RENDERER.getLines();
|
||||||
|
const auto& TRIANGLES = RP3D_DEBUG_RENDERER.getTriangles();
|
||||||
|
|
||||||
|
// Draw all lines
|
||||||
|
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbLines(); ++i)
|
||||||
|
{
|
||||||
|
const auto& LINE = LINES[i];
|
||||||
|
debugDrawSystem->DrawLine(SHColour{ LINE.color1 }, LINE.point1, LINE.point2);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbTriangles(); ++i)
|
||||||
|
{
|
||||||
|
const auto& TRIANGLE = TRIANGLES[i];
|
||||||
|
SHColour triColour{ TRIANGLE.color1 };
|
||||||
|
triColour.a() = 1.0f;
|
||||||
|
debugDrawSystem->DrawTri(triColour, TRIANGLE.point1, TRIANGLE.point2, TRIANGLE.point3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::onContact(const CallbackData& callbackData)
|
void SHPhysicsSystem::onContact(const CallbackData& callbackData)
|
||||||
{
|
{
|
||||||
for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
|
for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
|
||||||
|
|
|
@ -51,6 +51,15 @@ namespace SHADE
|
||||||
|
|
||||||
using CollisionEvents = std::vector<SHCollisionEvent>;
|
using CollisionEvents = std::vector<SHCollisionEvent>;
|
||||||
|
|
||||||
|
enum class DebugDrawFlags : uint8_t
|
||||||
|
{
|
||||||
|
COLLIDER = 1
|
||||||
|
, COLLIDER_AABB = 2
|
||||||
|
, BROAD_PHASE_AABB = 4
|
||||||
|
, CONTACT_POINTS = 8
|
||||||
|
, CONTACT_NORMALS = 16
|
||||||
|
};
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Constructors & Destructor */
|
/* Constructors & Destructor */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -69,6 +78,12 @@ namespace SHADE
|
||||||
[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
|
[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
|
||||||
[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
|
[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] bool GetDrawColliders () const noexcept;
|
||||||
|
[[nodiscard]] bool GetDrawColliderAABBs () const noexcept;
|
||||||
|
[[nodiscard]] bool GetDrawBroadPhase () const noexcept;
|
||||||
|
[[nodiscard]] bool GetDrawContactPoints () const noexcept;
|
||||||
|
[[nodiscard]] bool GetDrawContactNormals () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
|
[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
|
||||||
[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
|
[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
|
||||||
|
|
||||||
|
@ -85,6 +100,13 @@ namespace SHADE
|
||||||
|
|
||||||
void SetWorldSettings (const WorldSettings& settings) const noexcept;
|
void SetWorldSettings (const WorldSettings& settings) const noexcept;
|
||||||
|
|
||||||
|
// TODO(Diren): Can the debug draw flags be done through an enum?
|
||||||
|
void SetDrawColliders (bool shouldDraw) noexcept;
|
||||||
|
void SetDrawColliderAABBs (bool shouldDraw) noexcept;
|
||||||
|
void SetDrawBroadPhase (bool shouldDraw) noexcept;
|
||||||
|
void SetDrawContactPoints (bool shouldDraw) noexcept;
|
||||||
|
void SetDrawContactNormals (bool shouldDraw) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -105,48 +127,31 @@ namespace SHADE
|
||||||
class SH_API PhysicsPreUpdate final : public SHSystemRoutine
|
class SH_API PhysicsPreUpdate final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
PhysicsPreUpdate();
|
PhysicsPreUpdate();
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void Execute(double dt) noexcept override;
|
void Execute(double dt) noexcept override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
PhysicsFixedUpdate();
|
PhysicsFixedUpdate();
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void Execute (double dt) noexcept override;
|
void Execute (double dt) noexcept override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SH_API PhysicsPostUpdate final : public SHSystemRoutine
|
class SH_API PhysicsPostUpdate final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
PhysicsPostUpdate();
|
PhysicsPostUpdate();
|
||||||
|
void Execute(double dt) noexcept override;
|
||||||
|
};
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
class SH_API PhysicsDebugDraw final : public SHSystemRoutine
|
||||||
/* Function Members */
|
{
|
||||||
/*-------------------------------------------------------------------------------*/
|
public:
|
||||||
|
PhysicsDebugDraw();
|
||||||
void Execute(double dt) noexcept override;
|
void Execute(double dt) noexcept override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -162,6 +167,7 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
bool worldUpdated;
|
bool worldUpdated;
|
||||||
|
uint8_t debugDrawFlags;
|
||||||
|
|
||||||
double interpolationFactor;
|
double interpolationFactor;
|
||||||
double fixedDT;
|
double fixedDT;
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace SHADE
|
||||||
/* Static Member Definitions */
|
/* Static Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
|
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Lifecycle Functions */
|
/* Lifecycle Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -70,4 +70,40 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentPoly(color, pointList);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentCube(color, pos, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
|
{
|
||||||
|
dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDraw::ClearPersistentDraws()
|
||||||
|
{
|
||||||
|
dbgDrawSys->ClearPersistentDraws();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -92,6 +92,64 @@ namespace SHADE
|
||||||
/// <param name="size">Size of the rendered sphere.</param>
|
/// <param name="size">Size of the rendered sphere.</param>
|
||||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Persistent Draw Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a line between two points in world space that will persist until
|
||||||
|
/// ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the line.</param>
|
||||||
|
/// <param name="startPt">First point of the line.</param>
|
||||||
|
/// <param name="endPt">Second point of the line.</param>
|
||||||
|
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a triangle indicated by three points in world space that will persist
|
||||||
|
/// until ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the triangle.</param>
|
||||||
|
/// <param name="pt1">First point of the triangle.</param>
|
||||||
|
/// <param name="pt2">Second point of the triangle.</param>
|
||||||
|
/// <param name="pt3">Third point of the triangle.</param>
|
||||||
|
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||||
|
/// until ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the quadrilateral.</param>
|
||||||
|
/// <param name="pt1">First point of the triangle.</param>
|
||||||
|
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||||
|
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||||
|
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||||
|
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a polygon indicated by the specified set of points in world space that
|
||||||
|
/// will persist until ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the polygon.</param>
|
||||||
|
/// <param name="pointList">List of points for the polygon.</param>
|
||||||
|
static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a wireframe cube centered around the position specified in world space
|
||||||
|
/// that will persist until ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the cube.</param>
|
||||||
|
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||||
|
/// <param name="size">Size of the rendered cube.</param>
|
||||||
|
static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||||
|
/// <summary>
|
||||||
|
/// Renders a wireframe sphere centered around the position specified in world space
|
||||||
|
/// that will persist until ClearPersistentDraws() is called.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="color">Colour of the sphere.</param>
|
||||||
|
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||||
|
/// <param name="size">Size of the rendered sphere.</param>
|
||||||
|
static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||||
|
/// <summary>
|
||||||
|
/// Clears any persistent drawn debug primitives.
|
||||||
|
/// </summary>
|
||||||
|
static void ClearPersistentDraws();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Static Data Members */
|
/* Static Data Members */
|
||||||
|
|
|
@ -39,7 +39,7 @@ namespace SHADE
|
||||||
* @param[in] enumClassMember A member of the specified enum class.
|
* @param[in] enumClassMember A member of the specified enum class.
|
||||||
* @returns The value of the enum class member in the output type.
|
* @returns The value of the enum class member in the output type.
|
||||||
*/
|
*/
|
||||||
template <IsEnum InputType, IsIntegral OutputType = int>
|
template <IsEnum InputType, IsIntegral OutputType = std::underlying_type_t<InputType>>
|
||||||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue