Removed redundant overloads to restrict potential bad function calls
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08b3cbafcd
commit
578f384808
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@ -244,21 +244,6 @@ namespace SHADE
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SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
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}
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void SHSceneGraph::SetParent(SHSceneNode* node, SHSceneNode* newParent) noexcept
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{
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const SHSceneGraphChangeParentEvent EVENT_DATA
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{
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.node = node
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, .oldParent = node->parent
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, .newParent = newParent ? newParent : root
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};
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if (newParent == nullptr)
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newParent = root;
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ChangeParent(node, newParent);
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}
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void SHSceneGraph::SetParent(EntityID entityID, EntityID newParent) noexcept
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{
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////////////////////////////////////////
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@ -304,38 +289,6 @@ namespace SHADE
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SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
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}
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void SHSceneGraph::SetParent(SHSceneNode* node, EntityID newParent) noexcept
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{
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////////////////////////////////////////
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// Error Handling
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if (!SHEntityManager::IsValidEID(newParent))
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{
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SHLOG_ERROR("Parent Entity {} is invalid! Unable to set Entity {}'s parent!", newParent, node->entityID)
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return;
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}
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auto PARENT_ITER = entityNodeMap.find(newParent);
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if (PARENT_ITER == entityNodeMap.end())
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{
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", newParent, node->entityID)
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return;
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}
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////////////////////////////////////////
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const SHSceneGraphChangeParentEvent EVENT_DATA
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{
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.node = node
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, .oldParent = node->parent
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, .newParent = PARENT_ITER->second
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};
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ChangeParent(node, PARENT_ITER->second);
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SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -456,32 +409,6 @@ namespace SHADE
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return false;
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}
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bool SHSceneGraph::IsChildOf(SHSceneNode* node, SHSceneNode* targetNode) noexcept
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{
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if (!node || !targetNode)
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{
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SHLOG_ERROR("Attempting to check for invalid scene nodes!")
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return false;
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}
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if (node == targetNode)
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{
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SHLOG_WARNING("Entity {} cannot be a child of itself!", node->entityID)
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return false;
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}
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const SHSceneNode* CURRENT_TARGET = node->parent;
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while (CURRENT_TARGET != root)
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{
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if (CURRENT_TARGET == targetNode)
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return true;
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CURRENT_TARGET = CURRENT_TARGET->parent;
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}
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return false;
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}
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bool SHSceneGraph::IsChildOf(EntityID entityID, EntityID targetID) noexcept
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{
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////////////////////////////////////////
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@ -527,38 +454,6 @@ namespace SHADE
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return false;
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}
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bool SHSceneGraph::IsChildOf(SHSceneNode* node, EntityID targetID) noexcept
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{
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////////////////////////////////////////
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// Error Handling
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if (!SHEntityManager::IsValidEID(targetID))
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{
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SHLOG_ERROR("Entity {} is invalid!", targetID)
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return false;
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}
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auto TARGET_ITER = entityNodeMap.find(targetID);
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if (TARGET_ITER == entityNodeMap.end())
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{
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", targetID)
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return false;
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}
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////////////////////////////////////////
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const SHSceneNode* CURRENT_TARGET = node->parent;
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while (CURRENT_TARGET != root)
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{
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if (CURRENT_TARGET == TARGET_ITER->second)
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return true;
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CURRENT_TARGET = CURRENT_TARGET->parent;
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}
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return false;
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}
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void SHSceneGraph::Traverse (const UnaryFunction& function) const
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{
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TraverseAndInvokeFunction(root, function);
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@ -65,9 +65,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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void SetParent (EntityID entityID, SHSceneNode* newParent) noexcept;
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void SetParent (SHSceneNode* node, SHSceneNode* newParent) noexcept;
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void SetParent (EntityID entityID, EntityID newParent) noexcept;
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void SetParent (SHSceneNode* node, EntityID newParent) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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@ -79,9 +77,7 @@ namespace SHADE
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void Reset () noexcept;
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bool IsChildOf (EntityID entityID, SHSceneNode* targetNode) noexcept;
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bool IsChildOf (SHSceneNode* node, SHSceneNode* targetNode) noexcept;
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bool IsChildOf (EntityID entityID, EntityID targetID) noexcept;
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bool IsChildOf (SHSceneNode* node, EntityID targetID) noexcept;
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bool IsChildOf (EntityID entityID, EntityID targetID) noexcept;
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void Traverse (const UnaryFunction& function) const;
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