Reverted tolerances for ConvexVSConvex
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@ -67,8 +67,8 @@ namespace SHADE
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bool SHCollision::ConvexVsConvex(SHManifold& manifold, const SHCollisionShape& A, const SHCollisionShape& B) noexcept
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{
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static constexpr float ABSOLUTE_TOLERANCE = 0.0005f;
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static constexpr float RELATIVE_TOLERANCE = 1.002f;
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static constexpr float ABSOLUTE_TOLERANCE = 0.01f;
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static constexpr float RELATIVE_TOLERANCE = 0.95f;
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const SHConvexPolyhedron& POLY_A = reinterpret_cast<const SHConvexPolyhedron&>(A);
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const SHConvexPolyhedron& POLY_B = reinterpret_cast<const SHConvexPolyhedron&>(B);
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@ -130,7 +130,7 @@ namespace SHADE
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const SHConvexPolyhedron* incidentPoly = nullptr;
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SHCollisionUtils::FaceQuery minFaceQuery;
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if (FACE_QUERY_A.bestDistance > FACE_QUERY_B.bestDistance * RELATIVE_TOLERANCE + ABSOLUTE_TOLERANCE)
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if (FACE_QUERY_A.bestDistance + ABSOLUTE_TOLERANCE > FACE_QUERY_B.bestDistance * RELATIVE_TOLERANCE)
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{
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minFaceQuery = FACE_QUERY_A;
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referencePoly = &POLY_A;
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@ -157,7 +157,7 @@ namespace SHADE
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// If an edge pair contains the closest distance,vwe ignore any face queries and find the closest points on
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// each edge and use that as the contact point.
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if (EDGE_QUERY.bestDistance * RELATIVE_TOLERANCE + ABSOLUTE_TOLERANCE > minFaceQuery.bestDistance + ABSOLUTE_TOLERANCE)
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if (EDGE_QUERY.bestDistance * RELATIVE_TOLERANCE > minFaceQuery.bestDistance + ABSOLUTE_TOLERANCE)
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{
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_A = POLY_A.GetHalfEdge(EDGE_QUERY.halfEdgeA);
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_B = POLY_B.GetHalfEdge(EDGE_QUERY.halfEdgeB);
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