diff --git a/Assets/Scenes/Level1Scene.shade b/Assets/Scenes/Level1Scene.shade index e6134eae..87f30216 100644 --- a/Assets/Scenes/Level1Scene.shade +++ b/Assets/Scenes/Level1Scene.shade @@ -4461,7 +4461,7 @@ Scripts: - Type: GameManager Enabled: true - winScene: 92009475 + winScene: 86098106 loseScene: 91685359 currGameState: 0 totalItemCount: 0 diff --git a/Assets/Scenes/MainMenu.shade b/Assets/Scenes/MainMenu.shade index 9e6be582..b5837b9a 100644 --- a/Assets/Scenes/MainMenu.shade +++ b/Assets/Scenes/MainMenu.shade @@ -66,4 +66,5 @@ Components: ~ Scripts: - Type: MainMenu - Enabled: true \ No newline at end of file + Enabled: true + sceneID: 96668835 \ No newline at end of file diff --git a/Assets/Scripts/UI/SC_MainMenu.cs b/Assets/Scripts/UI/SC_MainMenu.cs index 4f9320ee..067e4104 100644 --- a/Assets/Scripts/UI/SC_MainMenu.cs +++ b/Assets/Scripts/UI/SC_MainMenu.cs @@ -3,6 +3,7 @@ using SHADE; public class MainMenu : Script { + public uint sceneID; protected override void awake() { Audio.PlayBGMOnce2D("event:/Music/main_menu"); @@ -17,7 +18,7 @@ public class MainMenu : Script if (Input.GetKeyUp(Input.KeyCode.Space)) { Audio.PlaySFXOnce2D("event:/UI/success"); - SceneManager.ChangeScene(86098106); + SceneManager.ChangeScene(sceneID); Audio.StopAllSounds(); }