comment out audiosystem from application to prevent accidents
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@ -25,7 +25,7 @@
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#include "Math/Transform/SHTransformSystem.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "FRC/SHFramerateController.h"
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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//#include "AudioSystem/SHAudioSystem.h"
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#include "Scenes/SBTestScene.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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@ -57,7 +57,7 @@ namespace Sandbox
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
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//SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
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// Create Routines
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// Create Routines
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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@ -86,7 +86,7 @@ namespace Sandbox
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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//TODO: REMOVE AFTER PRESENTATION
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//TODO: REMOVE AFTER PRESENTATION
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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// Set up graphics system and windows
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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graphicsSystem->SetWindow(&window);
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