Added SHDebugDraw convenience static class for debug drawing

This commit is contained in:
Kah Wei 2022-11-02 01:11:28 +08:00
parent ed446002aa
commit 5f7b28e8a0
7 changed files with 267 additions and 42 deletions

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@ -43,6 +43,7 @@
#include "Assets/SHAssetManager.h" #include "Assets/SHAssetManager.h"
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE; using namespace SHADE;
@ -126,6 +127,9 @@ namespace Sandbox
SHSceneManager::InitSceneManager<SBTestScene>("TestScene"); SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
SHFrameRateController::UpdateFRC(); SHFrameRateController::UpdateFRC();
// Link up SHDebugDraw
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
} }
void SBApplication::Update(void) void SBApplication::Update(void)
@ -137,12 +141,6 @@ namespace Sandbox
{ {
SHFrameRateController::UpdateFRC(); SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime()); SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
auto debugDraw = SHSystemManager::GetSystem<SHDebugDrawSystem>();
/*debugDraw->DrawLine(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 0.0f, 0.0f), SHVec3(5.0f, 0.0f, 0.0f));
debugDraw->DrawLine(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), SHVec3(-5.0f, 1.0f, 0.0f), SHVec3(5.0f, 1.0f, 0.0f));*/
//debugDraw->DrawCube(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, SHVec3(1.0f, 1.0f, 1.0f));
debugDraw->DrawSphere(SHVec4(1.0f, 1.0f, 1.0f, 1.0f), {}, 3.0f);
SHSceneManager::UpdateSceneManager(); SHSceneManager::UpdateSceneManager();
#ifdef SHEDITOR #ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY) if(editor->editorState == SHEditor::State::PLAY)

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@ -19,6 +19,7 @@
#include "Math/SHColour.h" #include "Math/SHColour.h"
#include "Resource/SHResourceManager.h" #include "Resource/SHResourceManager.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h" #include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE; using namespace SHADE;
@ -188,6 +189,8 @@ namespace Sandbox
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>()); SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->RemoveAllScripts(testObj); scriptEngine->RemoveAllScripts(testObj);
} }
SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
} }
void SBTestScene::Render() void SBTestScene::Render()

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@ -23,29 +23,27 @@ of DigiPen Institute of Technology is prohibited.
#include "Resource/SHHandle.h" #include "Resource/SHHandle.h"
#include "Graphics/Buffers/SHVkBuffer.h" #include "Graphics/Buffers/SHVkBuffer.h"
#include "SHGraphicsConstants.h" #include "SHGraphicsConstants.h"
#include "Math/SHColour.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Forward Declarations */ /* Forward Declarations */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
class SHVkBuffer; class SHVkBuffer;
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/***********************************************************************************/ /// <summary>
/*! /// Manages the Debug Draw system.
\brief /// </summary>
Manages the Debug Draw system.
*/
/***********************************************************************************/
class SH_API SHDebugDrawSystem final : public SHSystem class SH_API SHDebugDrawSystem final : public SHSystem
{ {
public: public:
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* System Routines */ /* System Routines */
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
class SH_API ProcessPointsRoutine final : public SHSystemRoutine class SH_API ProcessPointsRoutine final : public SHSystemRoutine
{ {
public: public:
@ -53,27 +51,79 @@ namespace SHADE
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* SHSystem overrides */ /* SHSystem overrides */
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
virtual void Init() override final; virtual void Init() override final;
virtual void Exit() override final; virtual void Exit() override final;
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Configuration Functions */ /* Configuration Functions */
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/// <summary>
/// Configures the line width used to draw all lines in the Debug Draw system.
/// </summary>
float LineWidth = 1.0f; float LineWidth = 1.0f;
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Draw Functions */ /* Draw Functions */
/*-------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space.
/// </summary>
/// <param name="color">Colour of the line.</param>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt); void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
/// <summary>
/// Renders a triangle indicated by three points in world space.
/// </summary>
/// <param name="color">Colour of the triangle.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3); void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space.
/// </summary>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4); void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList); void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointListBegin">
/// Iterator to the first point of the point container.
/// </param>
/// <param name="pointListEnd">
/// One past last iterator of the point container.
/// </param>
template<typename IterType> template<typename IterType>
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd); void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the cube.</param>
/// <param name="pos">Position where the cube wil be centered at.</param>
/// <param name="size">Size of the rendered cube.</param>
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size); void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the sphere.</param>
/// <param name="pos">Position where the sphere wil be centered at.</param>
/// <param name="size">Size of the rendered sphere.</param>
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius); void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
private: private:

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@ -15,11 +15,11 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Template Functions */ /* Draw Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
template<typename IterType> template<typename IterType>
void SHADE::SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd) void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
{ {
// Ensure dereferenced type is SHVec3 // Ensure dereferenced type is SHVec3
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3."); static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
@ -42,7 +42,7 @@ namespace SHADE
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2; const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter) for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
{ {
points.emplace_back(PointVertex { *pointIter, color }); points.emplace_back(PointVertex{ *pointIter, color });
} }
} }
} }

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@ -218,8 +218,8 @@ namespace SHADE
{ {
SHMeshData meshData; SHMeshData meshData;
const int LAT_SLICES = 8; const int LAT_SLICES = 12;
const int LONG_SLICES = 8; const int LONG_SLICES = 12;
float radius = 1; float radius = 1;
for (int latNum = 0; latNum <= LAT_SLICES; ++latNum) for (int latNum = 0; latNum <= LAT_SLICES; ++latNum)
{ {

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@ -0,0 +1,73 @@
/************************************************************************************//*!
\file SHDebugDrawSystem.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 2, 2022
\brief Contains the definition of functions of the SHDebugDrawSystem class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Header
#include "SHpch.h"
// Primary Include
#include "SHDebugDraw.h"
// Project Includes
#include "Math/Vector/SHVec4.h"
#include "Math/SHColour.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
/*-----------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDraw::Init(SHDebugDrawSystem* sys)
{
dbgDrawSys = sys;
if (dbgDrawSys == nullptr)
{
SHLOG_ERROR("[SHDebugDraw] Invalid SHDebugDrawSystem provided for initialization!");
}
}
/*-----------------------------------------------------------------------------------*/
/* Draw Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
{
dbgDrawSys->DrawLine(color, startPt, endPt);
}
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
{
dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
}
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
{
dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
}
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
dbgDrawSys->DrawPoly(color, pointList);
}
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
{
dbgDrawSys->DrawCube(color, pos, size);
}
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
{
dbgDrawSys->DrawSphere(color, pos, radius);
}
}

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@ -0,0 +1,101 @@
/************************************************************************************//*!
\file SHDebugDraw.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 2, 2022
\brief Contains the definition of the SHDebugDraw static class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHDebugDrawSystem;
class SHVec4;
class SHVec3;
class SHColour;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/// <summary>
/// Static helper class to make it easier to do debug drawing and enable support for
/// managed code to execute it withot dependency hell due to graphics system
/// dependencies.
/// </summary>
class SH_API SHDebugDraw final
{
public:
/*---------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Sets up the link with the SHDebugDrawSystem. Must be called after the
/// SHDebugDrawSystem is spawned.
/// </summary>
static void Init(SHDebugDrawSystem* sys);
/*---------------------------------------------------------------------------------*/
/* Draw Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space.
/// </summary>
/// <param name="color">Colour of the line.</param>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
/// <summary>
/// Renders a triangle indicated by three points in world space.
/// </summary>
/// <param name="color">Colour of the triangle.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space.
/// </summary>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
static void Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the cube.</param>
/// <param name="pos">Position where the cube wil be centered at.</param>
/// <param name="size">Size of the rendered cube.</param>
static void Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the sphere.</param>
/// <param name="pos">Position where the sphere wil be centered at.</param>
/// <param name="size">Size of the rendered sphere.</param>
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
private:
/*---------------------------------------------------------------------------------*/
/* Static Data Members */
/*---------------------------------------------------------------------------------*/
static SHDebugDrawSystem* dbgDrawSys;
};
}