Merge branch 'main' into SP3-13-Assets-Manager

This commit is contained in:
Xiao Qi 2022-11-19 19:59:24 +08:00
commit 5fb51511f6
111 changed files with 3157 additions and 902 deletions

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Assets/Audio/Music.bank Normal file

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@ -21,141 +21,6 @@
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Freeze Rotation Z: true
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Scripts: ~
- EID: 7 - EID: 7
Name: BigBoi Name: BigBoi
IsActive: true IsActive: true
@ -181,46 +46,4 @@
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Mesh: 144838771
Material: 123745521
RigidBody Component:
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Drag: 0
Angular Drag: 0
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Freeze Position Y: false
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Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
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Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
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Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~ Scripts: ~

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@ -0,0 +1,454 @@
- EID: 0
Name: ScoreZone
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
Position: {x: 0, y: 0, z: 0}
Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Directional
Direction: {x: 1.79999995, y: 0, z: 1}
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
Layer: 4294967295
Strength: 0
IsActive: true
Scripts: ~
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
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Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
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Drag: 2
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Freeze Rotation Z: true
IsActive: true
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Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
Scripts:
- Type: PlayerController
currentState: 0
maxMoveVel: 4
moveForce: 50
sprintMultiplier: 1.5
rotationFactorPerFrame: 1
maxJumpHeight: 4
maxJumpTime: 0.75
fallMultipler: 2
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
holdPosition: [0, 1.20000005, 0]
throwForce: [200, 300, 200]
- EID: 3
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 1.20000005, z: 0}
Rotate: {x: -0, y: 0, z: -0}
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IsActive: true
Scripts: ~
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: -0.785401046, y: 1.65799224, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: -18.9007454, y: -3.67369723, z: -5.23871422}
Pitch: -45.000164
Yaw: 94.9959564
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
armLength: 2
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
- EID: 9
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: true
Scripts: ~
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -4.42369843, z: 2.5}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
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Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
Scripts: ~
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
Scripts: ~
- EID: 8
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.25
IsActive: true
Scripts: ~
- EID: 11
Name: GameManager
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
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Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders: ~
IsActive: true
Scripts:
- Type: GameManager
itemPool: 12
zonePool: 51000
currGameState: 0
totalItemCount: -202
Score: 204
timer: 0
- EID: 12
Name: ItemPool
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 10
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: true
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
Scripts:
- Type: Item
Score: 1
currCategory: 0
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
IsActive: false
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: false
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: false
Scripts:
- Type: Item
Score: 1
currCategory: 0
- EID: 15
Name: ScoreZonePool
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 13
Name: ScoreZone
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: true
Type: Box
Half Extents: {x: 1, y: 20, z: 20}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 14
Name: ScoreZone
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -6.64785767, y: 0, z: -14.217104}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: true
Type: Box
Half Extents: {x: 20, y: 20, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~

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@ -0,0 +1,3 @@
Name: PlayerControllerTest
ID: 92100024
Type: 5

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@ -0,0 +1,62 @@
using SHADE;
using System;
using System.Collections.Generic;
public class GameManager : Script
{
public enum GameState
{
MAINMENU,
WIN,
LOSE,
TOTAL
}
public GameObject itemPool;
public GameObject zonePool;
public GameState currGameState;
[NonSerialized]
public int totalItemCount;
[NonSerialized]
public int Score;
[NonSerialized]
public float timer;
private IEnumerable<Item> listOfItems;
private IEnumerable<ScoringZone> listOfZone;
protected override void awake()
{
totalItemCount = 0;
Score = 0;
currGameState = GameState.MAINMENU;
if (itemPool)
{
listOfItems = itemPool.GetScriptsInChildren<Item>();
foreach (Item i in listOfItems)
totalItemCount += 1;
}
if (zonePool)
{
listOfZone = itemPool.GetScriptsInChildren<ScoringZone>();
foreach (ScoringZone i in listOfZone)
i.gameManger = Owner.GetScript<GameManager>();
}
}
protected override void update()
{
if (timer > 0)
timer -= Time.DeltaTimeF;
else
currGameState = GameState.LOSE;
}
protected override void onTriggerEnter(CollisionInfo info)
{
}
}

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@ -0,0 +1,3 @@
Name: SC_GameManager
ID: 161629605
Type: 9

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@ -9,9 +9,16 @@ public class Item : Script
HEAVY HEAVY
} }
public int Score = 10;
public ItemCategory currCategory; public ItemCategory currCategory;
protected override void awake() protected override void awake()
{ {
} }
protected override void onTriggerEnter(CollisionInfo info)
{
}
} }

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@ -0,0 +1,3 @@
Name: SC_Item
ID: 153136539
Type: 9

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@ -4,8 +4,9 @@ using static PlayerController;
public class PickAndThrow : Script public class PickAndThrow : Script
{ {
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f); public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
public GameObject item; public GameObject item { get; set; }
private PlayerController pc; private PlayerController pc;
private Camera cam; private Camera cam;
private Transform itemTransform; private Transform itemTransform;
@ -22,36 +23,13 @@ public class PickAndThrow : Script
if (raccoonHoldLocation == null) if (raccoonHoldLocation == null)
Debug.Log("CHILD EMPTY"); Debug.Log("CHILD EMPTY");
else else
raccoonHoldLocation.LocalPosition = new Vector3(0.0f, 1.0f, 0.0f); raccoonHoldLocation.LocalPosition = holdPosition;
} }
protected override void update() protected override void update()
{ {
if (cam == null) CalculateDir();
cam = GetComponentInChildren<Camera>();
else if (cam != null)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
lastXDir = camerAixs.x;
lastZDir = camerAixs.z;
}
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null) if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
{
itemTransform = item.GetComponent<Transform>();
if (itemTransform == null)
Debug.Log("Item transform EMPTY");
itemRidibody = item.GetComponent<RigidBody>();
if (itemRidibody == null)
Debug.Log("Item rb EMPTY");
}
if (pc != null && inRange && !pc.holdItem && Input.GetKey(Input.KeyCode.E))
pc.holdItem = true;
if (pc != null && itemRidibody != null && itemTransform != null && pc.holdItem)
{ {
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition; itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
itemRidibody.IsGravityEnabled = false; itemRidibody.IsGravityEnabled = false;
@ -65,17 +43,60 @@ public class PickAndThrow : Script
itemRidibody.IsGravityEnabled = true; itemRidibody.IsGravityEnabled = true;
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir)); itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
itemRidibody.LinearVelocity += pc.rb.LinearVelocity; itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
ResetItemObject();
} }
} }
else if(!pc.holdItem && itemRidibody != null) else if(!pc.holdItem && itemRidibody != null)
itemRidibody.IsGravityEnabled = true; itemRidibody.IsGravityEnabled = true;
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
{
pc.holdItem = true;
RetrieveItemComponets();
}
} }
private void ResetItemObject()
{
itemRidibody = null;
itemTransform = null;
item = new GameObject();
}
private void RetrieveItemComponets()
{
//get the transform of the given item
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
{
itemTransform = item.GetComponent<Transform>();
if (itemTransform == null)
Debug.Log("Item transform EMPTY");
itemRidibody = item.GetComponent<RigidBody>();
if (itemRidibody == null)
Debug.Log("Item rb EMPTY");
}
}
private void CalculateDir()
{
if (cam == null)
cam = GetComponentInChildren<Camera>();
else if (cam != null)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
lastXDir = camerAixs.x;
lastZDir = camerAixs.z;
}
}
protected override void onCollisionEnter(CollisionInfo info) protected override void onCollisionEnter(CollisionInfo info)
{ {
} }
protected override void onTriggerEnter(CollisionInfo info) protected override void onTriggerEnter(CollisionInfo info)
{ {
//Debug.Log("ENTER");
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem) if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
{ {
item = info.GameObject; item = info.GameObject;

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@ -0,0 +1,3 @@
Name: SC_PickAndThrow
ID: 154802724
Type: 9

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@ -1,40 +1,47 @@
using SHADE; using SHADE;
using System; using System;
using System.Collections.Generic;
using static Item; using static Item;
public class PlayerController : Script public class PlayerController : Script
{ {
public enum RaccoonStates public enum RaccoonStates
{ {
IDILE, IDLE,
WALKING, WALKING,
RUNNING, RUNNING,
JUMP, JUMP,
FALLING, FALLING,
LANDED,
CAUGHT, CAUGHT,
TOTAL TOTAL
} }
public enum WalkingState
{
CARRY,
AIMING,
THROW,
WALK,
TOTAL
}
public RigidBody rb { get; set; } public RigidBody rb { get; set; }
private Transform tranform; private Transform tranform;
private Camera cam; private Camera cam;
private PickAndThrow pat; private PickAndThrow pat;
private StateMachine stateMachine;
//to be remove
public float drag = 2.0f;
public bool holdItem { get; set; } public bool holdItem { get; set; }
[SerializeField]
[Tooltip("The current state fo the raccoon")] [Tooltip("The current state fo the raccoon")]
public RaccoonStates currentState = RaccoonStates.IDILE; public RaccoonStates currentState = RaccoonStates.IDLE;
//Movement variables============================================================ //Movement variables============================================================
[SerializeField]
[Tooltip("Max vel for walking")] [Tooltip("Max vel for walking")]
public float maxMoveVel = 2.0f; public float maxMoveVel = 2.0f;
[SerializeField]
[Tooltip("how much force is apply for walking")] [Tooltip("how much force is apply for walking")]
public float moveForce = 50.0f; public float moveForce = 2.0f;
[SerializeField]
[Tooltip("increase the moveForce and maxMoveVel by its amt")] [Tooltip("increase the moveForce and maxMoveVel by its amt")]
public float sprintMultiplier = 2.0f; public float sprintMultiplier = 2.0f;
@ -49,7 +56,6 @@ public class PlayerController : Script
public bool isMoveKeyPress { get; set; } public bool isMoveKeyPress { get; set; }
[SerializeField]
[Tooltip("curr not working")] [Tooltip("curr not working")]
public float rotationFactorPerFrame = 1.0f; public float rotationFactorPerFrame = 1.0f;
@ -75,6 +81,7 @@ public class PlayerController : Script
protected override void awake() protected override void awake()
{ {
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
//default setup //default setup
isMoveKeyPress = false; isMoveKeyPress = false;
holdItem = false; holdItem = false;
@ -91,10 +98,6 @@ public class PlayerController : Script
else else
{ {
rb.IsGravityEnabled = false; rb.IsGravityEnabled = false;
rb.FreezeRotationX = true;
rb.FreezeRotationY = true;
rb.FreezeRotationZ = true;
rb.Drag = drag;
rb.Interpolating = false; rb.Interpolating = false;
} }
@ -103,14 +106,18 @@ public class PlayerController : Script
if(tranform == null) if(tranform == null)
Debug.LogError("tranform is NULL!"); Debug.LogError("tranform is NULL!");
//PickAndThrow checl //PickAndThrow check
pat = GetScript<PickAndThrow>(); pat = GetScript<PickAndThrow>();
if (pat == null) if (pat == null)
Debug.LogError("PickAndThrow is NULL!"); Debug.LogError("PickAndThrow is NULL!");
//toRemove stateMachine = AddScript<StateMachine>();
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f); Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f); dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
dictionary.Add(typeof(RunState), new RunState(stateMachine));
stateMachine.InitStateMachine(dictionary);
} }
protected override void update() protected override void update()
@ -118,117 +125,102 @@ public class PlayerController : Script
if (cam == null) if (cam == null)
cam = GetComponentInChildren<Camera>(); cam = GetComponentInChildren<Camera>();
//toRemove
if (Input.GetKey(Input.KeyCode.G))
{
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
}
GotCaught(); GotCaught();
MoveKey(); //Debug.Log($"{currentState}");
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString()); //Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
} }
protected override void fixedUpdate() protected override void fixedUpdate()
{ {
//Rotation(); //Rotation();
MoveKey();
Move(); Move();
Sprint(); Sprint();
Jump(); Jump();
Gravity(); Gravity();
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
} }
private void MoveKey() private void MoveKey()
{ {
/* if (Input.GetKey(Input.KeyCode.A))
xAxisMove = -1;
else if (Input.GetKey(Input.KeyCode.D))
xAxisMove = 1;
else
xAxisMove = 0;
if (Input.GetKey(Input.KeyCode.W))
zAxisMove = -1;
else if (Input.GetKey(Input.KeyCode.S))
zAxisMove = 1;
else
zAxisMove = 0;*/
xAxisMove = 0;
zAxisMove = 0;
axisMove = Vector2.Zero; axisMove = Vector2.Zero;
if (Input.GetKey(Input.KeyCode.W)) if (Input.GetKey(Input.KeyCode.W))
{ {
Vector3 camerAixs = cam.GetForward(); Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
xAxisMove = camerAixs.x;
zAxisMove = camerAixs.z;
axisMove += new Vector2(camerAixs.x, camerAixs.z); axisMove += new Vector2(camerAixs.x, camerAixs.z);
} }
if (Input.GetKey(Input.KeyCode.S)) if (Input.GetKey(Input.KeyCode.S))
{ {
Vector3 camerAixs = cam.GetForward(); Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
xAxisMove = -camerAixs.x;
zAxisMove = -camerAixs.z;
axisMove -= new Vector2(camerAixs.x, camerAixs.z); axisMove -= new Vector2(camerAixs.x, camerAixs.z);
} }
if (Input.GetKey(Input.KeyCode.A)) if (Input.GetKey(Input.KeyCode.A))
{ {
Vector3 camerAixs = cam.GetRight(); Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
xAxisMove = -camerAixs.x;
zAxisMove = -camerAixs.z;
axisMove -= new Vector2(camerAixs.x, camerAixs.z); axisMove -= new Vector2(camerAixs.x, camerAixs.z);
} }
if (Input.GetKey(Input.KeyCode.D)) if (Input.GetKey(Input.KeyCode.D))
{ {
Vector3 camerAixs = cam.GetRight(); Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
xAxisMove = camerAixs.x;
zAxisMove = camerAixs.z;
axisMove += new Vector2(camerAixs.x, camerAixs.z); axisMove += new Vector2(camerAixs.x, camerAixs.z);
} }
axisMove.Normalise();
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded) axisMove.Normalise();
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
{
currentState = RaccoonStates.WALKING; currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
stateMachine.SetState(typeof(WalkState));
}
if (!isMoveKeyPress && isGrounded) if (!isMoveKeyPress && isGrounded)
currentState = RaccoonStates.IDILE; {
currentState = RaccoonStates.IDLE;
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
stateMachine.SetState(typeof(IdleState));
}
} }
private void Move() private void Move()
{ {
if (rb != null) if (rb != null)
{ {
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce); rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
if (isMoveKeyPress) if (isMoveKeyPress)
{ {
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel) if (rb)
{ {
Vector3 v = rb.LinearVelocity; Vector3 velNor = rb.LinearVelocity;
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel); velNor.y = 0.0f;
rb.LinearVelocity = v; if (velNor.GetMagnitude() > maxMoveVel)
} {
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel) velNor.Normalise();
{ velNor *= maxMoveVel;
Vector3 v = rb.LinearVelocity; rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel); }
rb.LinearVelocity = v;
} }
} }
} }
} }
@ -238,6 +230,9 @@ public class PlayerController : Script
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded) if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
{ {
currentState = RaccoonStates.RUNNING; currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
stateMachine.SetState(typeof(RunState));
holdItem = false; holdItem = false;
if (!sprintIncreaseOnce) if (!sprintIncreaseOnce)
{ {
@ -252,8 +247,12 @@ public class PlayerController : Script
if (Input.GetKeyUp(Input.KeyCode.LeftShift)) if (Input.GetKeyUp(Input.KeyCode.LeftShift))
{ {
if(isMoveKeyPress) if (isMoveKeyPress)
{
currentState = RaccoonStates.WALKING; currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
stateMachine.SetState(typeof(WalkState));
}
sprintIncreaseOnce = false; sprintIncreaseOnce = false;
moveForce = oldForce; moveForce = oldForce;
maxMoveVel = maxOldVel; maxMoveVel = maxOldVel;
@ -263,37 +262,38 @@ public class PlayerController : Script
//press and hold jump //press and hold jump
private void Jump() private void Jump()
{ {
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE) if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
{ {
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null) if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
{ {
currentState = RaccoonStates.JUMP; currentState = RaccoonStates.JUMP;
Vector3 v = rb.LinearVelocity; Vector3 v = rb.LinearVelocity;
v.y = initialJumpVel * 0.5f; v.y = initialJumpVel * 0.5f;
if (pat != null && pat.item.GetScript<Item>() != null && holdItem) if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
{ {
Item item = pat.item.GetScript<Item>(); Item item = pat.item.GetScript<Item>();
if (item.currCategory == ItemCategory.LIGHT) if (item != null && item.currCategory == ItemCategory.LIGHT)
v.y *= lightMultiper; v.y *= lightMultiper;
if (item.currCategory == ItemCategory.MEDIUM) if (item != null && item.currCategory == ItemCategory.MEDIUM)
v.y *= mediumMultiper; v.y *= mediumMultiper;
if (item.currCategory == ItemCategory.HEAVY) if (item != null && item.currCategory == ItemCategory.HEAVY)
v.y *= heavyMultiper; v.y *= heavyMultiper;
} }
rb.LinearVelocity = v; rb.LinearVelocity = v;
} }
} }
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space))) if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
currentState = RaccoonStates.FALLING; currentState = RaccoonStates.FALLING;
} }
private void Rotation() private void Rotation()
{ {
Vector3 poitionToLookAt; Vector3 poitionToLookAt;
poitionToLookAt.x = xAxisMove; poitionToLookAt.x = axisMove.x;
poitionToLookAt.y = 0.0f; poitionToLookAt.y = 0.0f;
poitionToLookAt.z = zAxisMove; poitionToLookAt.z = axisMove.y;
if (tranform != null) if (tranform != null)
{ {
@ -312,7 +312,11 @@ public class PlayerController : Script
{ {
//check player vel.y if its close to zero its on the ground //check player vel.y if its close to zero its on the ground
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f)) if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
{
isGrounded = true; isGrounded = true;
if (currentState == RaccoonStates.FALLING)
currentState = RaccoonStates.LANDED;
}
else else
isGrounded = false; isGrounded = false;
@ -344,7 +348,9 @@ public class PlayerController : Script
{ {
if (currentState == RaccoonStates.CAUGHT && tranform != null) if (currentState == RaccoonStates.CAUGHT && tranform != null)
{ {
currentState = RaccoonStates.IDILE; currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
stateMachine.SetState(typeof(IdleState));
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f); tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
} }
} }
@ -353,6 +359,82 @@ public class PlayerController : Script
{ {
} }
}
public class WalkState : BaseState
{
public WalkState(StateMachine stateMachine) : base(stateMachine)
{
stateName = "Walk State";
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
}
public override void update()
{
//Debug.Log("WALKING");
}
public override void fixedUpdate()
{
//Debug.Log("FIXED WALKING");
}
public override void OnExit()
{
//Debug.Log("WALK EXIT");
}
public override void onTriggerEnter(CollisionInfo info)
{
//Debug.Log("TRIGGER");
}
} }
public class RunState : BaseState
{
public RunState(StateMachine stateMachine) : base(stateMachine)
{
stateName = "Run State";
}
public override void OnEnter()
{
//Debug.Log("Run ENTER");
}
public override void update()
{
//Debug.Log("RUNING");
}
public override void fixedUpdate()
{
//Debug.Log("FIXED RUNNING");
}
public override void OnExit()
{
//Debug.Log("Run EXIT");
}
}
public class IdleState : BaseState
{
public IdleState(StateMachine stateMachine) : base(stateMachine)
{
stateName = "Idle State";
}
public override void OnEnter()
{
//Debug.Log("IDLE ENTER");
}
public override void update()
{
//Debug.Log("IDLING");
}
public override void fixedUpdate()
{
//Debug.Log("FIXED IDLING");
}
public override void OnExit()
{
//Debug.Log("IDLE EXIT");
}
}

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@ -0,0 +1,3 @@
Name: SC_PlayerController
ID: 160432754
Type: 9

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@ -0,0 +1,21 @@
using SHADE;
using System;
public class ScoringZone : Script
{
public GameManager gameManger { get; set; }
protected override void awake()
{
}
protected override void onTriggerEnter(CollisionInfo info)
{
if (gameManger && info.GameObject.GetScript<Item>())
{
gameManger.Score += info.GameObject.GetScript<Item>().Score;
gameManger.totalItemCount -= 1;
info.GameObject.SetActive(false);
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ScoringZone
ID: 153171688
Type: 9

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@ -0,0 +1,68 @@
using SHADE;
using System;
public abstract class BaseState
{
protected string stateName = "Base State";
protected StateMachine machine;
protected string animationName = "";
public BaseState(StateMachine stateMachine, string animName = "")
{
machine = stateMachine;
animationName = animName;
}
public virtual void OnEnter()
{
}
public abstract void update();
public abstract void fixedUpdate();
public virtual void OnExit()
{
}
public string GetStateName()
{
return stateName;
}
public string GetAnimName()
{
return animationName;
}
public virtual float GetAnimPercent()
{
return 1.0f;
}
public virtual void onCollisionEnter(CollisionInfo info)
{
}
public virtual void onCollisionStay(CollisionInfo info)
{
}
public virtual void onCollisionExit(CollisionInfo info)
{
}
public virtual void onTriggerEnter(CollisionInfo info)
{
}
public virtual void onTriggerStay(CollisionInfo info)
{
}
public virtual void onTriggerExit(CollisionInfo info)
{
}
}

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@ -0,0 +1,3 @@
Name: UT_BaseSate
ID: 154709755
Type: 9

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@ -0,0 +1,126 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
public class StateMachine : Script
{
private Dictionary<Type, BaseState> stateDictionary;
public BaseState currentState = null;
public string currentStateName;
public string currentAnimName;
public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
{
stateDictionary = dictionary;
currentState = stateDictionary.First().Value;
currentStateName = currentState.GetStateName();
currentAnimName = currentState.GetAnimName();
currentState.OnEnter();
}
public bool HasState(Type type)
{
if (!type.IsSubclassOf(typeof(BaseState)))
{
return false;
}
else
{
return stateDictionary.ContainsKey(type);
}
}
public void SetState(Type type)
{
if (!type.IsSubclassOf(typeof(BaseState)))
{
return;
}
if (stateDictionary.ContainsKey(type))
{
currentState.OnExit();
currentState = stateDictionary[type];
currentState.OnEnter();
}
else
{
SetState(stateDictionary.First().Key);
}
}
public BaseState GetState(Type type)
{
if (!stateDictionary.ContainsKey(type))
return null;
return stateDictionary[type];
}
public bool IsState(Type type)
{
return (currentState.GetType() == type);
}
protected override void update()
{
if (currentState != (null))
{
currentStateName = currentState.GetStateName();
currentAnimName = currentState.GetAnimName();
currentState.update();
}
}
protected override void fixedUpdate()
{
if (currentState != (null))
{
currentStateName = currentState.GetStateName();
currentAnimName = currentState.GetAnimName();
currentState.fixedUpdate();
}
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (currentState != (null))
currentState.onCollisionEnter(info);
}
protected override void onCollisionStay(CollisionInfo info)
{
if (currentState != (null))
currentState.onCollisionStay(info);
}
protected override void onCollisionExit(CollisionInfo info)
{
if (currentState != (null))
currentState.onCollisionExit(info);
}
protected override void onTriggerEnter(CollisionInfo info)
{
if (currentState != (null))
currentState.onTriggerEnter(info);
}
protected override void onTriggerStay(CollisionInfo info)
{
if (currentState != (null))
currentState.onTriggerStay(info);
}
protected override void onTriggerExit(CollisionInfo info)
{
if (currentState != (null))
currentState.onTriggerExit(info);
}
}

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@ -0,0 +1,3 @@
Name: UT_StateMachine
ID: 166010611
Type: 9

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@ -0,0 +1,50 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
vec3 beta;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 position;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
void main()
{
position = In.vertPos;
normals = In.normal;
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
}

Binary file not shown.

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@ -0,0 +1,3 @@
Name: Normals_FS
ID: 48689301
Type: 2

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@ -33,6 +33,7 @@
#include "Physics/System/SHPhysicsSystem.h" #include "Physics/System/SHPhysicsSystem.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h" #include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
#include "UI/SHUISystem.h"
// Components // Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h" #include "Graphics/MiddleEnd/Interface/SHRenderable.h"
@ -77,6 +78,7 @@ namespace Sandbox
SHSystemManager::CreateSystem<SHAudioSystem>(); SHSystemManager::CreateSystem<SHAudioSystem>();
SHSystemManager::CreateSystem<SHCameraSystem>(); SHSystemManager::CreateSystem<SHCameraSystem>();
SHSystemManager::CreateSystem<SHUISystem>();
SHSystemManager::CreateSystem<SHGraphicsSystem>(); SHSystemManager::CreateSystem<SHGraphicsSystem>();
@ -115,10 +117,13 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>(); SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>(); //SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>(); SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
#ifdef SHEDITOR #ifdef SHEDITOR

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@ -143,7 +143,29 @@ namespace SHADE
return result; return result;
} }
/**************************************************************************** AssetType SHAssetManager::GetType(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id].type;
}
SHLOG_WARNING("AssetID {}, does not belong to an asset", id)
return AssetType::INVALID;
}
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id];
}
return {};
}
/****************************************************************************
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM * \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
* ASSETS CREATED BY THE ENGINE. * ASSETS CREATED BY THE ENGINE.
* *

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@ -50,6 +50,9 @@ namespace SHADE
* \return const& to unordered_map<AssetName, AssetID> * \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/ ****************************************************************************/
static std::vector<SHAsset> GetAllAssets() noexcept; static std::vector<SHAsset> GetAllAssets() noexcept;
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
static AssetType GetType(AssetID id) noexcept;
/**************************************************************************** /****************************************************************************
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM * \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM

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@ -84,12 +84,32 @@ namespace SHADE
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data()); //LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data()); //LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human"); //auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
//clip->Play(); //clip->Play();
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon"); //PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack"); //PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
#ifdef SHEDITOR
// Subscribe to Editor State Change Events
const std::shared_ptr ON_PLAY_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPlay) };
const ReceiverPtr ON_PLAY_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PLAY_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, ON_PLAY_RECEIVER_PTR);
const std::shared_ptr ON_STOP_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onStop) };
const ReceiverPtr ON_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_STOP_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, ON_STOP_RECEIVER_PTR);
const std::shared_ptr ON_PAUSE_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPause) };
const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
#endif
} }
void SHADE::SHAudioSystem::Run(double dt) void SHADE::SHAudioSystem::Run(double dt)
@ -179,7 +199,6 @@ namespace SHADE
it->second->createInstance(&event); it->second->createInstance(&event);
if (event) if (event)
{ {
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume)); event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
if (spatial) if (spatial)
{ {
@ -285,6 +304,7 @@ namespace SHADE
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying) if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
channel->stop(); channel->stop();
} }
masterGroup->stop();
} }
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path) std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
@ -410,6 +430,7 @@ namespace SHADE
void SHAudioSystem::SetPaused(bool pause) void SHAudioSystem::SetPaused(bool pause)
{ {
paused = pause; paused = pause;
masterGroup->setPaused(pause);
for (auto const& channel : audioChannels) for (auto const& channel : audioChannels)
{ {
channel->setPaused(paused); channel->setPaused(paused);
@ -552,6 +573,27 @@ namespace SHADE
return value; return value;
} }
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
{
StopAllSounds();
return onStopEvent->handle;
}
SHEventHandle SHAudioSystem::onPause(SHEventPtr onStopEvent)
{
SetPaused(true);
return onStopEvent->handle;
}
SHEventHandle SHAudioSystem::onPlay(SHEventPtr onStopEvent)
{
if(GetPaused())
SetPaused(false);
return onStopEvent->handle;
}
} }
#pragma warning(pop) #pragma warning(pop)

View File

@ -7,9 +7,11 @@
#include "ECS_Base/System/SHSystem.h" #include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h" #include "ECS_Base/System/SHSystemRoutine.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
#include "Math/SHMath.h" #include "Math/Vector/SHVec3.h"
#include <optional> #include <optional>
#include <FMOD/fmod_studio.hpp> #include <FMOD/fmod_studio.hpp>
#include "Events/SHEvent.h"
#include "SH_API.h" #include "SH_API.h"
#define AUDIO_SYS_MAX_CHANNELS 1024 #define AUDIO_SYS_MAX_CHANNELS 1024
@ -104,6 +106,10 @@ namespace SHADE
std::vector<SHAudioListenerComponent>* denseListener; std::vector<SHAudioListenerComponent>* denseListener;
AudioClipID clipID = 0; AudioClipID clipID = 0;
SHEventHandle onPlay(SHEventPtr onStopEvent);
SHEventHandle onStop(SHEventPtr onStopEvent);
SHEventHandle onPause(SHEventPtr onStopEvent);
}; };
} }

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@ -12,7 +12,7 @@ namespace SHADE
:yaw(0.0f), pitch(0.0f), roll(0.0f) :yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f) , width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true) , perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix() , viewMatrix(), perspProjMatrix(), orthoProjMatrix()
, position(), offset() , position(), offset()
{ {
ComponentFamily::GetID<SHCameraComponent>(); ComponentFamily::GetID<SHCameraComponent>();
@ -213,9 +213,22 @@ namespace SHADE
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
{ {
return projMatrix; if (perspProj)
return perspProjMatrix;
else
return orthoProjMatrix;
} }
const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
{
return orthoProjMatrix;
}
const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
{
return orthoProjMatrix;
}
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept //void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
//{ //{
// auto system = SHSystemManager::GetSystem<SHCameraSystem>(); // auto system = SHSystemManager::GetSystem<SHCameraSystem>();

View File

@ -29,12 +29,14 @@ namespace SHADE
SHMatrix viewMatrix; SHMatrix viewMatrix;
SHMatrix projMatrix; SHMatrix perspProjMatrix;
SHMatrix orthoProjMatrix;
SHVec3 position; SHVec3 position;
bool perspProj; bool perspProj;
SHVec3 offset; SHVec3 offset;
public: public:
@ -78,6 +80,8 @@ namespace SHADE
const SHMatrix& GetViewMatrix() const noexcept; const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept; const SHMatrix& GetProjMatrix() const noexcept;
const SHMatrix& GetOrthoMatrix() const noexcept;
const SHMatrix& GetPerspectiveMatrix() const noexcept;
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept; //void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;

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@ -15,36 +15,42 @@ namespace SHADE
} }
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
{ {
return viewMatrix; return viewMatrix;
} }
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
{ {
return projMatrix; return projMatrix;
} }
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
{ {
return projMatrix * viewMatrix; return projMatrix * viewMatrix;
} }
SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
{
if (mainCameraEID == MAX_EID)
{
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0)
{
return nullptr;
}
mainCameraEID = dense[0].GetEID();
}
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
}
}
void SHCameraDirector::UpdateMatrix() noexcept void SHCameraDirector::UpdateMatrix() noexcept
{ {
if (mainCameraEID == MAX_EID) SHCameraComponent* camComponent = GetMainCameraComponent();
{ if(camComponent)
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0)
{
return;
}
mainCameraEID = dense[0].GetEID();
}
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
}
else
{ {
viewMatrix = camComponent->GetViewMatrix(); viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix(); projMatrix = camComponent->GetProjMatrix();
@ -62,6 +68,24 @@ namespace SHADE
mainCameraEID = camera.GetEID(); mainCameraEID = camera.GetEID();
} }
SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetOrthoMatrix();
else
return SHMatrix::Identity;
}
SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetPerspectiveMatrix();
else
return SHMatrix::Identity;
}
} }

View File

@ -23,20 +23,20 @@ namespace SHADE
EntityID transitionCameraEID; EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept; SHMatrix const& GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept; SHMatrix const& GetProjMatrix() const noexcept;
SHMatrix GetVPMatrix() const noexcept; SHMatrix const& GetVPMatrix() const noexcept;
void UpdateMatrix() noexcept; void UpdateMatrix() noexcept;
void SetMainCamera(SHCameraComponent& cam) noexcept; void SetMainCamera(SHCameraComponent& cam) noexcept;
SHMatrix const& GetOrthoMatrix() noexcept;
SHMatrix const& GetPerspectiveMatrix() noexcept;
private: private:
SHMatrix viewMatrix;
SHMatrix projMatrix;
SHCameraComponent* GetMainCameraComponent() noexcept;
protected:
SHMatrix viewMatrix;
SHMatrix projMatrix;
}; };
typedef Handle<SHCameraDirector> DirectorHandle; typedef Handle<SHCameraDirector> DirectorHandle;

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@ -107,7 +107,11 @@ namespace SHADE
editorCamera.SetPitch(0.0f); editorCamera.SetPitch(0.0f);
editorCamera.SetYaw(0.0f); editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f); editorCamera.SetRoll(0.0f);
editorCamera.SetWidth(1080.0f);
editorCamera.SetHeight(720.0f);
editorCamera.SetFar(10000000.0f);
editorCamera.movementSpeed = 2.0f; editorCamera.movementSpeed = 2.0f;
editorCamera.perspProj = true;
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>(); SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>(); SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
@ -210,39 +214,43 @@ namespace SHADE
} }
if (camera.dirtyProj == true) if (camera.dirtyProj == true)
{ {
if (camera.perspProj == true) //Perspective projection matrix.
{
const float ASPECT_RATIO = (camera.GetAspectRatio()); const float ASPECT_RATIO = (camera.GetAspectRatio());
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f); const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
camera.projMatrix = SHMatrix::Identity; camera.perspProjMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV); camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV; camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
camera.projMatrix(3, 3) = 0.0f; camera.perspProjMatrix(3, 3) = 0.0f;
camera.projMatrix(3, 2) = 1.0f; camera.perspProjMatrix(3, 2) = 1.0f;
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
camera.dirtyProj = false;
} //Orthographic projection matrix
else
{
//const float R = camera.width * 0.5f;
//const float L = -R;
//const float T = camera.height * 0.5f;
//const float B = -T;
//camera.projMatrix = SHMatrix::Identity; const float right = camera.GetWidth() * 0.5f;
//camera.projMatrix(0, 0) = 2.0f / (R - L); const float left = -right;
//camera.projMatrix(1, 1) = 2.0f / (B - T); const float top = camera.GetHeight() * 0.5f;
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear); const float btm = -top;
//camera.projMatrix(3, 0) = -(R + L) / (R - L); const float n = camera.GetNear();
//camera.projMatrix(3, 1) = -(B + T) / (B - T); const float f = camera.GetFar();
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
camera.orthoProjMatrix = SHMatrix::Identity;
camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
camera.orthoProjMatrix(2, 3) = -n / (f-n);
camera.orthoProjMatrix(3, 3) = 1.0f;
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
//camera.projMatrix.Transpose();
camera.dirtyProj = false; camera.dirtyProj = false;
}
} }
} }
@ -252,8 +260,6 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f }; SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch)); target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw)); target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target += camera.position; target += camera.position;
@ -287,6 +293,9 @@ namespace SHADE
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID())) if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
system->UpdateCameraComponent(cam); system->UpdateCameraComponent(cam);
} }
for (auto& handle : system->directorHandleList) for (auto& handle : system->directorHandleList)
{ {
handle->UpdateMatrix(); handle->UpdateMatrix();

View File

@ -37,8 +37,6 @@ namespace SHADE
void Exit (void); void Exit (void);
friend class EditorCameraUpdate;
class SH_API CameraSystemUpdate final: public SHSystemRoutine class SH_API CameraSystemUpdate final: public SHSystemRoutine
{ {
public: public:

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@ -218,7 +218,7 @@ namespace SHADE
EntityID result = MAX_EID; EntityID result = MAX_EID;
for (auto& entity : entityVec) for (auto& entity : entityVec)
{ {
if (entity->name == name) if (entity && entity->name == name)
result = entity->GetEID(); result = entity->GetEID();
} }
return result; return result;

View File

@ -5,6 +5,7 @@
namespace SHADE namespace SHADE
{ {
bool SHDragDrop::hasDragDrop = false; bool SHDragDrop::hasDragDrop = false;
SHDragDrop::DragDropTag SHDragDrop::currentDragDropTag{};
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags) bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
{ return ImGui::BeginDragDropSource(flags); } { return ImGui::BeginDragDropSource(flags); }
@ -16,6 +17,10 @@ namespace SHADE
{ return ImGui::BeginDragDropTarget(); } { return ImGui::BeginDragDropTarget(); }
void SHDragDrop::EndTarget() void SHDragDrop::EndTarget()
{ ImGui::EndDragDropTarget(); hasDragDrop = false;} {
ImGui::EndDragDropTarget();
hasDragDrop = false;
currentDragDropTag = {};
}
} }

View File

@ -19,9 +19,13 @@ namespace SHADE
static void EndSource(); static void EndSource();
template<typename T> template<typename T>
static bool SetPayload(std::string_view const type, T* object, ImGuiCond const cond = 0) static bool SetPayload(DragDropTag const& type, T* object, ImGuiCond const cond = 0)
{ {
hasDragDrop = ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond); ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
hasDragDrop = true;
currentDragDropTag = type;
return hasDragDrop; return hasDragDrop;
} }
@ -32,13 +36,16 @@ namespace SHADE
static void EndTarget(); static void EndTarget();
template<typename T> template<typename T>
static T* AcceptPayload(std::string_view const type, ImGuiDragDropFlags const flags = 0) static T* AcceptPayload(DragDropTag const& type, ImGuiDragDropFlags const flags = 0)
{ {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags)) if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
{
return static_cast<T*>(payload->Data); return static_cast<T*>(payload->Data);
}
return nullptr; return nullptr;
} }
static bool hasDragDrop; static bool hasDragDrop;
static DragDropTag currentDragDropTag;
}; };
} }

View File

@ -109,7 +109,7 @@ namespace SHADE
ImVec2 vertLineEnd = vertLineStart; ImVec2 vertLineEnd = vertLineStart;
for (auto const& subFolder : subFolders) for (auto const& subFolder : subFolders)
{ {
const float horizontalLineSize = 8.0f; const float horizontalLineSize = (subFolder->subFolders.empty() && subFolder->files.empty()) ? 25.0f : 8.0f;
const ImRect childRect = RecursivelyDrawTree(subFolder); const ImRect childRect = RecursivelyDrawTree(subFolder);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f; const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1); drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -117,7 +117,7 @@ namespace SHADE
} }
for (auto& file : files) for (auto& file : files)
{ {
const float horizontalLineSize = 25.0f; const float horizontalLineSize = (file.assetMeta && !file.assetMeta->subAssets.empty()) ? 8.0f : 25.0f;
const ImRect childRect = DrawFile(file); const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f; const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1); drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -182,7 +182,10 @@ namespace SHADE
return nodeRect; return nodeRect;
} }
if(file.assetMeta) if(file.assetMeta)
DrawAsset(file.assetMeta, file.ext); {
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
return childRect;
}
} }
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept

View File

@ -117,9 +117,12 @@ namespace SHADE
{ {
if(ImGui::IsDragDropActive()) if(ImGui::IsDragDropActive())
{ {
ParentSelectedEntities(MAX_EID, draggingEntities); if (SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_EID)
draggingEntities.clear(); {
ImGui::ClearDragDrop(); ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear();
ImGui::ClearDragDrop();
}
} }
} }
ImGui::End(); ImGui::End();
@ -233,8 +236,9 @@ namespace SHADE
{ {
ParentSelectedEntities(eid, draggingEntities); ParentSelectedEntities(eid, draggingEntities);
draggingEntities.clear(); draggingEntities.clear();
SHDragDrop::EndTarget(); //ImGui::ClearDragDrop();
} }
SHDragDrop::EndTarget();
} }
//Context menu //Context menu
@ -342,13 +346,16 @@ namespace SHADE
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID); SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
} }
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept
{ {
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
//auto const editor = SHSystemManager::GetSystem<SHEditor>(); //auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData; SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS; std::vector<EntityID> parentedEIDS;
for (auto const& eid : entities) for (auto const& eid : entitiesToParent)
{ {
if(eid == parentEID) if(eid == parentEID)
continue; continue;
@ -411,14 +418,7 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities() void SHHierarchyPanel::CopySelectedEntities()
{ {
const auto editor = SHSystemManager::GetSystem<SHEditor>(); const auto editor = SHSystemManager::GetSystem<SHEditor>();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
std::vector<EntityID> entitiesToCopy{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
{
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy)); SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
} }
@ -431,19 +431,25 @@ namespace SHADE
void SHHierarchyPanel::DeleteSelectedEntities() void SHHierarchyPanel::DeleteSelectedEntities()
{ {
const auto editor = SHSystemManager::GetSystem<SHEditor>(); const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}
std::vector<EntityID> SHHierarchyPanel::CleanUpEIDList(std::vector<EntityID> const& entities)
{
std::vector<EntityID> result;
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToDelete{}; std::ranges::copy_if(entities, std::back_inserter(result), [&sceneGraph, &entities](EntityID const& eid)
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
{ {
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID(); EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
if (parentEID == MAX_EID) if (parentEID == MAX_EID)
return true; return true;
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end()) if (std::ranges::find(entities, parentEID) == entities.end())
return true; return true;
return false; return false;
}); });
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete)); return result;
} }
}//namespace SHADE }//namespace SHADE

View File

@ -27,12 +27,13 @@ namespace SHADE
void DrawMenuBar() const noexcept; void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode* const); ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept; void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept; void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID); void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
void SelectAllEntities(); void SelectAllEntities();
void CopySelectedEntities(); void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID); void PasteEntities(EntityID parentEID = MAX_EID);
void DeleteSelectedEntities(); void DeleteSelectedEntities();
std::vector<EntityID> CleanUpEIDList(std::vector<EntityID> const& entities);
bool skipFrame = false; bool skipFrame = false;
std::string filter; std::string filter;
bool isAnyNodeSelected = false; bool isAnyNodeSelected = false;

View File

@ -68,10 +68,10 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
const auto componentType = rttr::type::get<T>(); const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>()); ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active"); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data())) if (ImGui::CollapsingHeader(componentType.get_name().data()))
{ {
@ -216,6 +216,90 @@ namespace SHADE
} }
} }
else DrawContextMenu(component); else DrawContextMenu(component);
ImGui::PopID();
}
template<>
static void DrawComponent(SHRigidBodyComponent* component)
{
if(!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
SHRigidBodyComponent::Type rbType = component->GetType();
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
auto names = enumAlign.get_names();
std::vector<const char*> list;
for (auto const& name : names)
list.push_back(name.data());
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
{
auto values = enumAlign.get_values();
auto it = std::next(values.begin(), idx);
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
}, "RigidBody Type");
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::TextLabel("Freeze Position");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
SHEditorWidgets::TextLabel("Freeze Rotation");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
SHEditorWidgets::EndPanel();
}
//Debug Info (Read-Only)
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
}
}
}
else
{
DrawContextMenu(component);
}
ImGui::PopID();
} }
template<> template<>
@ -223,7 +307,8 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
ImGui::PushID(component); ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
const auto componentType = rttr::type::get(*component); const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active"); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine(); ImGui::SameLine();
@ -275,21 +360,12 @@ namespace SHADE
[&collider] [&collider]
{ {
auto offset = collider->GetRotationOffset(); auto offset = collider->GetRotationOffset();
offset.x = SHMath::RadiansToDegrees(offset.x);
offset.y = SHMath::RadiansToDegrees(offset.y);
offset.z = SHMath::RadiansToDegrees(offset.z);
return offset; return offset;
}, },
[&collider](SHVec3 const& vec) [&collider](SHVec3 const& vec)
{ {
const SHVec3 vecInRad collider->SetRotationOffset(vec);
{ }, true);
SHMath::DegreesToRadians(vec.x)
, SHMath::DegreesToRadians(vec.y)
, SHMath::DegreesToRadians(vec.z)
};
collider->SetRotationOffset(vecInRad);
});
SHEditorWidgets::EndPanel(); SHEditorWidgets::EndPanel();
} }
@ -330,6 +406,7 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
const auto componentType = rttr::type::get(*component); const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active"); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine(); ImGui::SameLine();
@ -353,6 +430,7 @@ namespace SHADE
{ {
DrawContextMenu(component); DrawContextMenu(component);
} }
ImGui::PopID();
} }
template<> template<>
@ -360,6 +438,7 @@ namespace SHADE
{ {
if (!component) if (!component)
return; return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
const auto componentType = rttr::type::get(*component); const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active"); SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine(); ImGui::SameLine();
@ -368,27 +447,39 @@ namespace SHADE
DrawContextMenu(component); DrawContextMenu(component);
Handle<SHMesh> const& mesh = component->GetMesh(); Handle<SHMesh> const& mesh = component->GetMesh();
Handle<SHMaterialInstance> const& mat = component->GetMaterial(); Handle<SHMaterialInstance> const& mat = component->GetMaterial();
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]() SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
{ {
Handle<SHMesh> const& mesh = component->GetMesh(); Handle<SHMesh> const& mesh = component->GetMesh();
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0); return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
}, },
[component](AssetID const& id) [component](AssetID const& id)
{ {
if(SHAssetManager::GetType(id) != AssetType::MESH)
{
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
return;
}
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id)); component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
SHResourceManager::FinaliseChanges(); SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE); }, SHDragDrop::DRAG_RESOURCE);
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]() const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
{ SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
Handle<SHMaterialInstance> const& mat = component->GetMaterial(); [component]()
if(!mat) {
return static_cast<AssetID>(0); Handle<SHMaterialInstance> const& mat = component->GetMaterial();
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0); if (!mat)
}, return static_cast<AssetID>(0);
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
},
[component](AssetID const& id) [component](AssetID const& id)
{ {
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
{
SHLOG_WARNING("Attempted to assign non material asset to Renderable Mesh property!")
return;
}
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id))); component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
}, SHDragDrop::DRAG_RESOURCE); }, SHDragDrop::DRAG_RESOURCE);
@ -397,5 +488,6 @@ namespace SHADE
{ {
DrawContextMenu(component); DrawContextMenu(component);
} }
ImGui::PopID();
} }
} }

View File

@ -18,7 +18,10 @@
#include "Physics/Interface/SHColliderComponent.h" #include "Physics/Interface/SHColliderComponent.h"
#include "Camera/SHCameraComponent.h" #include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h" #include "Camera/SHCameraArmComponent.h"
#include "UI/SHUIComponent.h"
#include "UI/SHCanvasComponent.h"
#include "SHEditorComponentView.h" #include "SHEditorComponentView.h"
#include "AudioSystem/SHAudioListenerComponent.h"
namespace SHADE namespace SHADE
{ {
@ -128,10 +131,19 @@ namespace SHADE
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid)) if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
{ {
DrawComponent(cameraComponent); DrawComponent(cameraComponent);
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid)) }
if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
{ {
DrawComponent(cameraArmComponent); DrawComponent(cameraArmComponent);
} }
if (auto canvasComponent= SHComponentManager::GetComponent_s<SHCanvasComponent>(eid))
{
DrawComponent(canvasComponent);
}
if (auto uiComponent = SHComponentManager::GetComponent_s<SHUIComponent>(eid))
{
DrawComponent(uiComponent);
}
ImGui::Separator(); ImGui::Separator();
// Render Scripts // Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>()); SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -143,6 +155,7 @@ namespace SHADE
DrawAddComponentButton<SHCameraComponent>(eid); DrawAddComponentButton<SHCameraComponent>(eid);
DrawAddComponentButton<SHCameraArmComponent>(eid); DrawAddComponentButton<SHCameraArmComponent>(eid);
DrawAddComponentButton<SHLightComponent>(eid); DrawAddComponentButton<SHLightComponent>(eid);
DrawAddComponentButton<SHCanvasComponent>(eid);
// Components that require Transforms // Components that require Transforms

View File

@ -78,7 +78,26 @@ namespace SHADE
ImGui::BeginDisabled(!isDirty); ImGui::BeginDisabled(!isDirty);
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data())) if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
{ {
//save auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
// Replace Material if it's been instantiated
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
if (matHandle)
{
// - Get Shader Modules
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (vertShader && fragShader && gfxSystem)
{
// - Retrieve pipeline from pipeline library
auto renderPass = gfxSystem->GetPrimaryRenderpass();
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
// - Set Pipeline
matHandle->SetPipeline(pipeline);
}
}
// Save Properties
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial)) if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
{ {
YAML::Emitter out; YAML::Emitter out;
@ -102,7 +121,20 @@ namespace SHADE
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>()); currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
break; break;
case SHADE::SHShaderBlockInterface::Variable::Type::INT: case SHADE::SHShaderBlockInterface::Variable::Type::INT:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>()); {
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
gfxSystem->BuildTextures();
if (texture)
{
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
}
else
{
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
matHandle->SetProperty(VARIABLE->offset, 0);
}
}
break; break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2: case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>()); currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
@ -136,12 +168,38 @@ namespace SHADE
{ {
/*if(!shaderModule) /*if(!shaderModule)
return;*/ return;*/
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA); //auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
int const varCount = static_cast<int>(interface->GetVariableCount()); // Shader
bool shaderChanged = false;
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
ImGui::BeginDisabled();
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
(
"Fragment Shader", SHADER_NAME.data(),
[this]() { return currentMatSpec->fragShader; },
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
SHDragDrop::DRAG_RESOURCE
);
ImGui::EndDisabled();
// Load the shader to access it's data
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (!fragShader)
return;
// Get interface for the shader combination
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
);
if (!interface)
return;
// Properties
int const varCount = static_cast<int>(interface->GetVariableCount());
for (int i = 0; i < varCount; ++i) for (int i = 0; i < varCount; ++i)
{ {
auto variable = interface->GetVariable(i); auto variable = interface->GetVariable(i);

View File

@ -35,7 +35,7 @@ namespace SHADE
constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode; constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
//#==============================================================# //#==============================================================#
//|| Public Member Functions || //|| Public Member Functions ||
//#==============================================================# //#==============================================================#
SHEditorMenuBar::SHEditorMenuBar() SHEditorMenuBar::SHEditorMenuBar()
@ -221,13 +221,20 @@ namespace SHADE
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY); ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW)) if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{ {
if(editor->SaveScene()) if(editor->editorState == SHEditor::State::STOP)
{
if (editor->SaveScene())
{
editor->Play();
}
}
else
{ {
editor->Play(); editor->Play();
} }
} }
ImGui::EndDisabled(); ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE); ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE)) if(ImGui::SmallButton(ICON_MD_PAUSE))
{ {
editor->Pause(); editor->Pause();

View File

@ -14,6 +14,7 @@
#include "Camera/SHCameraSystem.h" #include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h" #include "FRC/SHFramerateController.h"
#include "../../SHEditorWidgets.hpp"
constexpr std::string_view windowName = "\xef\x80\x95 Viewport"; constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
@ -85,7 +86,7 @@ namespace SHADE
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left); shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{ {
if (ImGui::IsKeyReleased(ImGuiKey_W)) if (ImGui::IsKeyReleased(ImGuiKey_W))
{ {
@ -151,7 +152,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Translate [Q]"); ImGui::Text("Translate [W]");
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
if (isTranslate) if (isTranslate)
@ -169,7 +170,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Rotate [W]"); ImGui::Text("Rotate [E]");
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
if (isRotate) if (isRotate)
@ -187,12 +188,19 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Scale [E]"); ImGui::Text("Scale [R]");
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
if (isScale) if (isScale)
ImGui::PopStyleColor(); ImGui::PopStyleColor();
ImGui::EndDisabled(); ImGui::EndDisabled();
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto editorCamera = camSystem->GetEditorCamera();
//ImGui::SetNextItemWidth(10.0f);
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
ImGui::EndMenuBar(); ImGui::EndMenuBar();
} }
} }

View File

@ -166,14 +166,14 @@ namespace SHADE
const ImGuiWindow* const window = ImGui::GetCurrentWindow(); const ImGuiWindow* const window = ImGui::GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return false; return false;
static constexpr float defaultLabelColWidth = 80.0f;
const ImGuiContext& g = *GImGui; const ImGuiContext& g = *GImGui;
bool valueChanged = false; bool valueChanged = false;
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.c_str()); ImGui::PushID(label.c_str());
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f); PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize); ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
ImGui::SetColumnWidth(-1, 80.0f); ImGui::SetColumnWidth(-1, defaultLabelColWidth);
ImGui::Text(label.c_str()); ImGui::Text(label.c_str());
if (isHovered) if (isHovered)
*isHovered |= ImGui::IsItemHovered(); *isHovered |= ImGui::IsItemHovered();
@ -219,7 +219,7 @@ namespace SHADE
} }
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags); bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
if(isAnAngleInRad) if(isAnAngleInRad)
{ {
@ -255,7 +255,7 @@ namespace SHADE
bool isHovered = false; bool isHovered = false;
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered); bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
SHVec3 old = get(); SHVec3 old = get();
if(isAnAngleInRad) if(isAnAngleInRad)
@ -293,7 +293,7 @@ namespace SHADE
} }
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags); bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
if(isAnAngleInRad) if(isAnAngleInRad)
{ {
@ -422,7 +422,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr); bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
if(SHDragDrop::BeginTarget()) if(SHDragDrop::BeginTarget())
{ {
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag)) if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
@ -454,7 +454,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags); const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -487,7 +487,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags); const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -520,7 +520,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags); const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -553,7 +553,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags); bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -587,7 +587,8 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags); ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -621,7 +622,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags); bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {

View File

@ -38,11 +38,11 @@ namespace SHADE
/// </summary> /// </summary>
std::vector<vk::DescriptorPoolSize> Limits = std::vector<vk::DescriptorPoolSize> Limits =
{ {
{ vk::DescriptorType::eCombinedImageSampler, 100 }, { vk::DescriptorType::eCombinedImageSampler, 1000 },
{ vk::DescriptorType::eUniformBuffer, 100 }, { vk::DescriptorType::eUniformBuffer, 1000 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 }, { vk::DescriptorType::eUniformBufferDynamic, 1000 },
{ vk::DescriptorType::eStorageImage, 100}, { vk::DescriptorType::eStorageImage, 1000 },
{ vk::DescriptorType::eStorageBufferDynamic, 100 } { vk::DescriptorType::eStorageBufferDynamic, 1000 }
}; };
/// <summary> /// <summary>
/// Maximum number of descriptor sets allowed /// Maximum number of descriptor sets allowed

View File

@ -43,6 +43,85 @@ namespace SHADE
setAllDirtyFlags(); setAllDirtyFlags();
} }
SHBatch::SHBatch(SHBatch&& rhs)
: device { rhs.device }
, pipeline { rhs.pipeline }
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
, matBufferDirty { std::move(rhs.matBufferDirty) }
, subBatches { std::move(rhs.subBatches) }
, drawData { std::move(drawData) }
, transformData { std::move(rhs.transformData) }
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
, matPropsData { std::move(rhs.matPropsData) }
, matPropsDataSize { rhs.matPropsDataSize }
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
, singleMatPropSize { rhs.singleMatPropSize }
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
, drawDataBuffer { rhs.drawDataBuffer }
, transformDataBuffer { rhs.transformDataBuffer }
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
, matPropsBuffer { rhs.matPropsBuffer }
, matPropsDescSet { rhs.matPropsDescSet }
{
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
}
SHBatch& SHBatch::operator=(SHBatch&& rhs)
{
if (this == &rhs)
return *this;
device = rhs.device ;
pipeline = rhs.pipeline ;
referencedMatInstances = std::move(rhs.referencedMatInstances);
matBufferDirty = std::move(rhs.matBufferDirty) ;
subBatches = std::move(rhs.subBatches) ;
drawData = std::move(drawData) ;
transformData = std::move(rhs.transformData) ;
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
matPropsData = std::move(rhs.matPropsData) ;
matPropsDataSize = rhs.matPropsDataSize ;
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
singleMatPropSize = rhs.singleMatPropSize ;
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
drawDataBuffer = rhs.drawDataBuffer ;
transformDataBuffer = rhs.transformDataBuffer ;
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
matPropsBuffer = rhs.matPropsBuffer ;
matPropsDescSet = rhs.matPropsDescSet ;
// Unset values
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
return *this;
}
SHBatch::~SHBatch()
{
// Free GPU buffers
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
{
if (drawDataBuffer[i])
drawDataBuffer[i].Free();
if (transformDataBuffer[i])
transformDataBuffer[i].Free();
if (instancedIntegerBuffer[i])
instancedIntegerBuffer[i].Free();
if (matPropsBuffer[i])
matPropsBuffer[i].Free();
if (matPropsDescSet[i])
matPropsDescSet[i].Free();
}
}
void SHBatch::Add(const SHRenderable* renderable) void SHBatch::Add(const SHRenderable* renderable)
{ {
// Ignore if null // Ignore if null

View File

@ -71,6 +71,11 @@ namespace SHADE
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHBatch(Handle<SHVkPipeline> pipeline); SHBatch(Handle<SHVkPipeline> pipeline);
SHBatch(const SHBatch&) = delete;
SHBatch(SHBatch&& rhs);
SHBatch& operator=(const SHBatch&) = delete;
SHBatch& operator=(SHBatch&& rhs);
~SHBatch();
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Usage Functions */ /* Usage Functions */
@ -117,7 +122,7 @@ namespace SHADE
std::unique_ptr<char> matPropsData; std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0; Byte matPropsDataSize = 0;
Byte singleMatPropAlignedSize = 0; Byte singleMatPropAlignedSize = 0;
Byte singleMatPropSize = 0; Byte singleMatPropSize = 0;
bool isCPUBuffersDirty = true; bool isCPUBuffersDirty = true;
// GPU Buffers // GPU Buffers
TripleBuffer drawDataBuffer; TripleBuffer drawDataBuffer;

View File

@ -69,9 +69,9 @@ namespace SHADE
batch->Remove(renderable); batch->Remove(renderable);
// If batch is empty, remove batch // TODO: If the pipeline is unloaded, we remove the batch
if (batch->IsEmpty()) /*if (batch->IsEmpty() && !batch->GetPipeline())
batches.erase(batch); batches.erase(batch);*/
} }
void SHSuperBatch::Clear() noexcept void SHSuperBatch::Clear() noexcept

View File

@ -570,13 +570,6 @@ namespace SHADE
return; return;
} }
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// Resize // Resize
auto windowDims = window->GetWindowSize(); auto windowDims = window->GetWindowSize();
if (renderContext.GetResizeAndReset()) if (renderContext.GetResizeAndReset())
@ -591,6 +584,13 @@ namespace SHADE
// #BackEndTest: For for the fence initialized by queue submit // #BackEndTest: For for the fence initialized by queue submit
renderContext.WaitForFence(); renderContext.WaitForFence();
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// #BackEndTest: Acquire the next image in the swapchain available // #BackEndTest: Acquire the next image in the swapchain available
renderContext.AcquireNextIamge(); renderContext.AcquireNextIamge();
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame(); const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
@ -602,8 +602,6 @@ namespace SHADE
if (currFrameData.cmdPoolHdls.empty()) if (currFrameData.cmdPoolHdls.empty())
throw std::runtime_error("No command pools available!"); throw std::runtime_error("No command pools available!");
currFrameData.cmdPoolHdls[0]->Reset(); currFrameData.cmdPoolHdls[0]->Reset();
} }
/***************************************************************************/ /***************************************************************************/
@ -710,6 +708,11 @@ namespace SHADE
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial()); return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
} }
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
{
return resourceManager.GetDenseAccess<SHMaterialInstance>();
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance) void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
{ {
resourceManager.Free(materialInstance); resourceManager.Free(materialInstance);
@ -807,7 +810,7 @@ namespace SHADE
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
{ {
SHResourceManager::FinaliseChanges(); // Begin rendering
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender(); reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
} }
@ -833,8 +836,38 @@ namespace SHADE
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
{ {
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender(); reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
// Reset all material isDirty
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
for (auto iter = matBegin; iter != matEnd; ++iter)
{
iter->ClearChangeFlag();
}
} }
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
: SHSystemRoutine("Graphics System Pre-Render", true)
{}
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
{
// Finish up, loading, unloading any resources
SHResourceManager::FinaliseChanges();
// Clean up and update all materials
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
{
auto baseMat = iter->GetBaseMaterial();
if (baseMat && baseMat->HasPipelineChanged())
{
iter->ResetProperties();
}
}
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* System Routine Functions - BatcherDispatcherRoutine */ /* System Routine Functions - BatcherDispatcherRoutine */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -844,11 +877,14 @@ namespace SHADE
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
{ {
auto& renderables = SHComponentManager::GetDense<SHRenderable>(); auto& renderables = SHComponentManager::GetDense<SHRenderable>();
for (auto& renderable : renderables) for (auto& renderable : renderables)
{ {
// Check if the material instance is now unused
renderable.CleanUpMaterials();
if (!renderable.HasChanged()) if (!renderable.HasChanged())
continue; continue;
// Remove from the SuperBatch it is previously in (prevMat if mat has changed) // Remove from the SuperBatch it is previously in (prevMat if mat has changed)
Handle<SHMaterialInstance> prevMaterial = renderable.HasMaterialChanged() ? renderable.GetPrevMaterial() : renderable.GetMaterial(); Handle<SHMaterialInstance> prevMaterial = renderable.HasMaterialChanged() ? renderable.GetPrevMaterial() : renderable.GetMaterial();
@ -857,9 +893,8 @@ namespace SHADE
Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch(); Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
oldSuperBatch->Remove(&renderable); oldSuperBatch->Remove(&renderable);
} }
// Add to new SuperBatch if there is a material // Add to new SuperBatch if there is a material and a mesh to render
// Add to new SuperBatch if there is a material and a mesh to render
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial(); Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
if (newMatInstance && renderable.GetMesh()) if (newMatInstance && renderable.GetMesh())
{ {

View File

@ -95,25 +95,31 @@ namespace SHADE
class SH_API BeginRoutine final : public SHSystemRoutine class SH_API BeginRoutine final : public SHSystemRoutine
{ {
public: public:
BeginRoutine(); BeginRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API RenderRoutine final : public SHSystemRoutine class SH_API RenderRoutine final : public SHSystemRoutine
{ {
public: public:
RenderRoutine(); RenderRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API EndRoutine final : public SHSystemRoutine class SH_API EndRoutine final : public SHSystemRoutine
{ {
public: public:
EndRoutine(); EndRoutine();
virtual void Execute(double dt) noexcept override final;
};
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
{
public:
PrepareRenderRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
{ {
public: public:
BatcherDispatcherRoutine(); BatcherDispatcherRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
@ -156,6 +162,7 @@ namespace SHADE
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(); Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material); Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst); Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance); void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; } Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); } Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
@ -166,10 +173,10 @@ namespace SHADE
/*******************************************************************************/ /*******************************************************************************/
/*! /*!
\brief \brief
Adds a mesh to the Mesh Library. But this does not mean that the meshes have Adds a mesh to the Mesh Library. But this does not mean that the meshes have
been added yet. A call to "BuildBuffers()" is required to transfer all been added yet. A call to "BuildBuffers()" is required to transfer all
meshes into the GPU. meshes into the GPU.
\param vertexCount \param vertexCount
Number of vertices in this Mesh. Number of vertices in this Mesh.

View File

@ -6,91 +6,109 @@
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h" #include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
#include "Math/Vector/SHVec3.h" #include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h" #include "Math/Vector/SHVec4.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "SHGraphicsSystem.h"
#include "SHMaterialInstance.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Pipeline Functions */ /* Pipeline Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline) void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
{ {
pipeline = _pipeline; // Reassignment, we ignore
if (_pipeline == pipeline)
return;
// Set up properties based on the pipeline pipeline = _pipeline;
if (!pipeline)
{
// Clear memory and all that
propMemory.reset();
return;
}
// Allocate memory for properties // Set up properties based on the pipeline
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface(); if (pipeline)
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
if (propMemorySize <= 0)
{
propMemory.reset();
}
else
{
propMemory.reset(new char[propMemorySize]);
}
ResetProperties();
}
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
{
return pipeline;
}
/*---------------------------------------------------------------------------------*/
/* Property Functions */
/*---------------------------------------------------------------------------------*/
void SHMaterial::ResetProperties()
{ {
// Reset all the properties to default values // Allocate memory for properties
if (propMemory) const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
memset(propMemory.get(), 0, propMemorySize); propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
if (propMemorySize <= 0)
{
propMemory.reset();
}
else
{
propMemory.reset(new char[propMemorySize]);
}
}
// Reset since pipeline changed
ResetProperties();
// Initialize Vectors to all 1.0 by default // Mark changed so that we know to update dependent material instances
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface(); propertiesChanged = true;
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i) }
{
const auto& VAR = SHADER_INFO->GetVariable(i); Handle<SHVkPipeline> SHMaterial::GetPipeline() const
switch (VAR->type) {
{ return pipeline;
case SHShaderBlockInterface::Variable::Type::VECTOR3: }
setPropertyUnsafe(VAR->offset, SHVec3::One);
break; /*-----------------------------------------------------------------------------------*/
case SHShaderBlockInterface::Variable::Type::VECTOR4: /* Property Functions */
setPropertyUnsafe(VAR->offset, SHVec4::One); /*-----------------------------------------------------------------------------------*/
break; void SHMaterial::ResetProperties()
} {
} // Reset all the properties to default values
if (propMemory)
memset(propMemory.get(), 0, propMemorySize);
// Initialize Vectors to all 1.0 by default
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
{
const auto& VAR = SHADER_INFO->GetVariable(i);
switch (VAR->type)
{
case SHShaderBlockInterface::Variable::Type::VECTOR3:
setPropertyUnsafe(VAR->offset, SHVec3::One);
break;
case SHShaderBlockInterface::Variable::Type::VECTOR4:
setPropertyUnsafe(VAR->offset, SHVec4::One);
break;
}
} }
void SHMaterial::ExportProperties(void* dest) const noexcept propertiesChanged = true;
{ }
if (propMemory)
memcpy(dest, propMemory.get(), propMemorySize);
}
size_t SHMaterial::GetPropertiesMemorySize() const noexcept void SHMaterial::ExportProperties(void* dest) const noexcept
{ {
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface(); if (propMemory)
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0; memcpy(dest, propMemory.get(), propMemorySize);
} }
/*---------------------------------------------------------------------------------*/ size_t SHMaterial::GetPropertiesMemorySize() const noexcept
/* Helper Functions */ {
/*---------------------------------------------------------------------------------*/ const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
{ }
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
( /*-----------------------------------------------------------------------------------*/
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, /* Helper Functions */
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA, /*-----------------------------------------------------------------------------------*/
vk::ShaderStageFlagBits::eFragment Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
); {
} return pipeline->GetPipelineLayout()->GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
vk::ShaderStageFlagBits::eFragment
);
}
/*-----------------------------------------------------------------------------------*/
/* Query Functions */
/*-----------------------------------------------------------------------------------*/
void SHMaterial::ClearChangeFlag() noexcept
{
propertiesChanged = false;
}
} }

View File

@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Includes // Project Includes
#include "Resource/SHHandle.h" #include "Resource/SHHandle.h"
#include "SHCommonTypes.h" #include "SHCommonTypes.h"
#include "SH_API.h"
namespace SHADE namespace SHADE
{ {
@ -35,7 +36,7 @@ namespace SHADE
Describes a Pipeline along with it's associated properties for this instance. Describes a Pipeline along with it's associated properties for this instance.
*/ */
/***********************************************************************************/ /***********************************************************************************/
class SHMaterial class SH_API SHMaterial : public ISelfHandle<SHMaterial>
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -67,6 +68,10 @@ namespace SHADE
/* Query Functions */ /* Query Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept; Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
void ClearChangeFlag() noexcept;
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -75,6 +80,8 @@ namespace SHADE
Handle<SHVkPipeline> pipeline; Handle<SHVkPipeline> pipeline;
std::unique_ptr<char> propMemory; std::unique_ptr<char> propMemory;
Byte propMemorySize = 0; Byte propMemorySize = 0;
bool propertiesChanged = true;
bool pipelineChanged = true;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

View File

@ -33,8 +33,7 @@ namespace SHADE
} }
// Get offset and modify the memory directly // Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset); setPropertyUnsafe(PROP_INFO->offset, value);
*dataPtr = value;
} }
template<typename T> template<typename T>
@ -85,6 +84,12 @@ namespace SHADE
template<typename T> template<typename T>
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value) void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
{ {
// Size check
if (memOffset + sizeof(T) > propMemorySize)
{
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value; (*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
propertiesChanged = true;
} }
} }

View File

@ -31,11 +31,11 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHMaterialInstance::ResetProperties() noexcept void SHMaterialInstance::ResetProperties() noexcept
{ {
// Reset all the properties to default values // Reset all the properties to default values
memset(dataStore.get(), 0, dataStoreSize); memset(dataStore.get(), 0, dataStoreSize);
overrideData.clear(); overrideData.clear();
dataStore.reset(); dataStore.reset();
dataWasChanged = true;
} }
void SHMaterialInstance::ExportProperties(void* dest) void SHMaterialInstance::ExportProperties(void* dest)
@ -65,9 +65,17 @@ namespace SHADE
dataWasChanged = false; dataWasChanged = false;
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Query Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
bool SHMaterialInstance::HasChanged() const noexcept
{
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
{ {
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface

View File

@ -43,9 +43,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
struct OverrideData struct OverrideData
{ {
size_t Index; uint32_t Index;
size_t DataSize; uint32_t DataSize;
size_t StoredDataOffset; uint32_t StoredDataOffset;
}; };
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -69,7 +69,8 @@ namespace SHADE
/* Getter Functions */ /* Getter Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; } Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; } bool HasChanged() const noexcept;
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/ *//*************************************************************************************/
#pragma once #pragma once
#include "SHMaterialInstance.h" #include "SHMaterialInstance.h"
#include "SHMaterial.h"
namespace SHADE namespace SHADE
{ {
@ -34,26 +35,45 @@ namespace SHADE
dataStore.reset(new char[dataStoreSize]); dataStore.reset(new char[dataStoreSize]);
} }
OverrideData od; // Check if this was stored before
od.Index = SHADER_INFO->GetVariableIndex(key); const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
od.DataSize = sizeof(T); auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
if (overrideData.empty())
{ {
od.StoredDataOffset = 0; return od.Index == VAR_IDX;
} });
else
// Otherwise, create it
if (existingOverride == overrideData.end())
{ {
const OverrideData& lastInsertedData = overrideData.back(); OverrideData od;
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize; od.Index = VAR_IDX;
od.DataSize = sizeof(T);
if (overrideData.empty())
{
od.StoredDataOffset = 0;
}
else
{
const OverrideData& lastInsertedData = overrideData.back();
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
}
// Size check
if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
{
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
// Save the override data information
overrideData.emplace_back(std::move(od));
existingOverride = overrideData.end() - 1;
} }
// Get offset and modify the memory directly // Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset); T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
*dataPtr = value; *dataPtr = value;
// Save the override data information
overrideData.emplace_back(std::move(od));
// Flag // Flag
dataWasChanged = true; dataWasChanged = true;
} }
@ -70,11 +90,22 @@ namespace SHADE
// Search Override Data for the property // Search Override Data for the property
uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key); uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data) auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
{ {
return PROP_IDX == data.Index; return PROP_IDX == data.Index;
}); });
// No overrides, we get from the base material instead
if (prop == overrideData.end()) if (prop == overrideData.end())
throw std::invalid_argument("Attempted to get an property that was not set previously!"); {
if (baseMaterial)
{
return baseMaterial->GetProperty<T>(key);
}
else
{
throw std::invalid_argument("Attempted to get an property that was not set previously!");
}
}
// Get offset and return the memory directly // Get offset and return the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset); T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);

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@ -91,11 +91,20 @@ namespace SHADE
{ {
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial); material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
matChanged = true;
} }
return material; return material;
} }
void SHRenderable::CleanUpMaterials() noexcept
{
if (material && material->IsBlank())
{
SetMaterial(sharedMaterial);
}
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Mesh Functions */ /* Mesh Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -114,6 +123,20 @@ namespace SHADE
return lightLayer; return lightLayer;
} }
bool SHRenderable::HasChanged() const noexcept
{
if (matChanged || meshChanged)
return true;
// If the underlying material has changed
auto mat = GetMaterial();
if (mat)
{
return mat->HasChanged();
}
return false;
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */ /* Batcher Dispatcher Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

View File

@ -53,6 +53,10 @@ namespace SHADE
Handle<SHMaterialInstance> GetModifiableMaterial(); Handle<SHMaterialInstance> GetModifiableMaterial();
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; } Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
bool HasMaterialChanged() const noexcept { return matChanged; } bool HasMaterialChanged() const noexcept { return matChanged; }
/// <summary>
/// Clears the modifiable material if it is unused.
/// </summary>
void CleanUpMaterials() noexcept;
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
/* Mesh Functions */ /* Mesh Functions */
@ -70,7 +74,7 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */ /* Batcher Dispatcher Functions */
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
private: private:

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@ -34,7 +34,7 @@ namespace SHADE
{ {
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
{ {
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false, .blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha, .srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha, .dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd, .colorBlendOp = vk::BlendOp::eAdd,

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@ -129,11 +129,11 @@ namespace SHADE
for (auto& predResource : prereq->attResources) for (auto& predResource : prereq->attResources)
{ {
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node // if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID)) if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
{ {
// Get the resource's attachment index in BOTH the predecessor and the current node // Get the resource's attachment index in BOTH the predecessor and the current node
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID]; uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID]; uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
// Use the resource attachment index to get the attachment description in the renderpass // Use the resource attachment index to get the attachment description in the renderpass
auto& attDesc = node->attachmentDescriptions[resourceAttIndex]; auto& attDesc = node->attachmentDescriptions[resourceAttIndex];

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@ -124,7 +124,7 @@ namespace SHADE
, framebuffers{} , framebuffers{}
, prereqNodes{ std::move(predecessors) } , prereqNodes{ std::move(predecessors) }
, attachmentDescriptions{} , attachmentDescriptions{}
, resourceAttachmentMapping{} , resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
, attResources{ } , attResources{ }
, subpasses{} , subpasses{}
, executed{ false } , executed{ false }
@ -163,7 +163,7 @@ namespace SHADE
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
containsSwapchainImage = true; containsSwapchainImage = true;
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i); resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
} }
if (!containsSwapchainImage) if (!containsSwapchainImage)
@ -254,7 +254,7 @@ namespace SHADE
( (
subpassName, subpassName,
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
&resourceAttachmentMapping resourceAttachmentMapping.get()
) )
); );
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u); subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);

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@ -60,7 +60,7 @@ namespace SHADE
std::vector<vk::SubpassDependency> spDeps; std::vector<vk::SubpassDependency> spDeps;
//! For indexing resources fast //! For indexing resources fast
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping; std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
//! For indexing subpasses //! For indexing subpasses
std::map<std::string, uint32_t> subpassIndexing; std::map<std::string, uint32_t> subpassIndexing;

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@ -97,7 +97,7 @@ namespace SHADE
colorReferences = std::move(rhs.colorReferences); colorReferences = std::move(rhs.colorReferences);
depthReferences = std::move(rhs.depthReferences); depthReferences = std::move(rhs.depthReferences);
inputReferences = std::move(rhs.inputReferences); inputReferences = std::move(rhs.inputReferences);
resourceAttachmentMapping = rhs.resourceAttachmentMapping; resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
descriptorSetLayout = rhs.descriptorSetLayout; descriptorSetLayout = rhs.descriptorSetLayout;
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls); exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
graphStorage = rhs.graphStorage; graphStorage = rhs.graphStorage;

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@ -86,8 +86,16 @@ namespace SHADE
{ {
if (bufferHandle) if (bufferHandle)
{ {
// Resize // Resize if we need to resize
bufferHandle->ResizeReplace(size, src, size); if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size);
}
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
} }
else else
{ {
@ -113,8 +121,16 @@ namespace SHADE
{ {
if (bufferHandle) if (bufferHandle)
{ {
// Resize // Resize if we need to resize
bufferHandle->ResizeReplace(size, src, size); // TODO: Set to host visible method? if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size);
}
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
} }
else else
{ {

View File

@ -1,5 +1,5 @@
/**************************************************************************************** /****************************************************************************************
* \file SHBoundingBox.cpp * \file SHBox.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520 * \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box * \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
* *

View File

@ -1,5 +1,5 @@
/**************************************************************************************** /****************************************************************************************
* \file SHBoundingBox.h * \file SHBox.h
* \author Diren D Bharwani, diren.dbharwani, 390002520 * \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box * \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
* *
@ -79,17 +79,17 @@ namespace SHADE
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override; [[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override; [[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept; [[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
[[nodiscard]] float Volume () const noexcept; [[nodiscard]] float Volume () const noexcept;
[[nodiscard]] float SurfaceArea () const noexcept; [[nodiscard]] float SurfaceArea () const noexcept;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Static Function Members */ /* Static Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept; [[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept;
[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept; [[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
[[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept; [[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept;
[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept; [[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
private: private:

View File

@ -483,6 +483,16 @@ namespace SHADE
return result; return result;
} }
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
}
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(rot) * Translate(pos);
}
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
{ {
SHMatrix result; SHMatrix result;

View File

@ -131,34 +131,37 @@ namespace SHADE
/* Static Function Members */ /* Static Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
[[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept; [[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept;
[[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept; [[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept;
[[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept; [[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept; [[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept;
[[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept; [[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept;
[[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept; [[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept;
[[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept; [[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept;
[[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept; [[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept;
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept; [[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept; [[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept; [[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept;
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept;
// TODO(Diren): Billboard, Shadow, Projection & Reflection // TODO(Diren): Billboard, Shadow, Projection & Reflection
}; };

View File

@ -16,6 +16,7 @@
// Project Headers // Project Headers
#include "Physics/PhysicsObject/SHPhysicsObject.h" #include "Physics/PhysicsObject/SHPhysicsObject.h"
#include "Physics/System/SHPhysicsSystem.h" #include "Physics/System/SHPhysicsSystem.h"
#include "Scene/SHSceneManager.h"
/*-------------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------------*/
/* Local Helper Functions */ /* Local Helper Functions */
@ -80,10 +81,15 @@ namespace SHADE
{ {
for (auto eventIter = container.begin(); eventIter != container.end();) for (auto eventIter = container.begin(); eventIter != container.end();)
{ {
const bool CLEAR_EVENT = eventIter->GetCollisionState() == SHCollisionInfo::State::EXIT const SHCollisionInfo& C_INFO = *eventIter;
|| eventIter->GetCollisionState() == SHCollisionInfo::State::INVALID;
if (CLEAR_EVENT) const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT
|| C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
if (CLEAR_EVENT || INACTIVE_OBJECT)
eventIter = container.erase(eventIter); eventIter = container.erase(eventIter);
else else
++eventIter; ++eventIter;

View File

@ -304,6 +304,9 @@ namespace SHADE
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs); const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() }; shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
break; break;
} }
case Type::SPHERE: case Type::SPHERE:
@ -311,6 +314,9 @@ namespace SHADE
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs); const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() }; shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
break; break;
} }
default: break; default: break;

View File

@ -29,7 +29,6 @@ namespace SHADE
SHRigidBodyComponent::SHRigidBodyComponent() noexcept SHRigidBodyComponent::SHRigidBodyComponent() noexcept
: type { Type::DYNAMIC } : type { Type::DYNAMIC }
, interpolate { true }
, flags { 0 } , flags { 0 }
, dirtyFlags { std::numeric_limits<uint16_t>::max() } , dirtyFlags { std::numeric_limits<uint16_t>::max() }
, mass { 1.0f } , mass { 1.0f }
@ -40,6 +39,7 @@ namespace SHADE
// Initialise default flags // Initialise default flags
flags |= 1U << 0; // Gravity set to true flags |= 1U << 0; // Gravity set to true
flags |= 1U << 1; // Sleeping allowed flags |= 1U << 1; // Sleeping allowed
flags |= 1U << 8; // Interpolate by default
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -60,7 +60,16 @@ namespace SHADE
bool SHRigidBodyComponent::IsInterpolating() const noexcept bool SHRigidBodyComponent::IsInterpolating() const noexcept
{ {
return interpolate; static constexpr int FLAG_POS = 8;
return flags & (1U << FLAG_POS);
}
bool SHRigidBodyComponent::GetIsSleeping() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
return physicsObject->GetRigidBody()->isSleeping();
return false;
} }
SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept
@ -68,21 +77,6 @@ namespace SHADE
return type; return type;
} }
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
{ {
static constexpr int FLAG_POS = 2; static constexpr int FLAG_POS = 2;
@ -119,6 +113,27 @@ namespace SHADE
return flags & (1U << FLAG_POS); return flags & (1U << FLAG_POS);
} }
//bool SHRigidBodyComponent::GetAutoMass() const noexcept
//{
// static constexpr int FLAG_POS = 9;
// return flags & (1U << FLAG_POS);
//}
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
SHVec3 SHRigidBodyComponent::GetForce() const noexcept SHVec3 SHRigidBodyComponent::GetForce() const noexcept
{ {
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject) if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
@ -295,9 +310,18 @@ namespace SHADE
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
{ {
interpolate = allowInterpolation; static constexpr int FLAG_POS = 8;
allowInterpolation ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
} }
//void SHRigidBodyComponent::SetAutoMass(bool autoMass) noexcept
//{
// static constexpr int FLAG_POS = 9;
// autoMass ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
// dirtyFlags |= 1U << FLAG_POS;
//}
void SHRigidBodyComponent::SetMass(float newMass) noexcept void SHRigidBodyComponent::SetMass(float newMass) noexcept
{ {
static constexpr int FLAG_POS = 9; static constexpr int FLAG_POS = 9;
@ -313,6 +337,9 @@ namespace SHADE
dirtyFlags |= 1U << FLAG_POS; dirtyFlags |= 1U << FLAG_POS;
mass = newMass; mass = newMass;
// Turn off automass
flags &= ~(1U << FLAG_POS);
} }
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
@ -467,6 +494,8 @@ RTTR_REGISTRATION
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag ) .property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled ) .property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate ) .property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
.property("Sleeping Enabled" , &SHRigidBodyComponent::IsAllowedToSleep , &SHRigidBodyComponent::SetIsAllowedToSleep)
//.property("Auto Mass" , &SHRigidBodyComponent::GetAutoMass , &SHRigidBodyComponent::SetAutoMass )
.property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX ) .property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX )
.property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY ) .property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY )
.property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ ) .property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ )

View File

@ -71,19 +71,23 @@ namespace SHADE
[[nodiscard]] bool IsAllowedToSleep () const noexcept; [[nodiscard]] bool IsAllowedToSleep () const noexcept;
[[nodiscard]] bool IsInterpolating () const noexcept; [[nodiscard]] bool IsInterpolating () const noexcept;
[[nodiscard]] bool GetIsSleeping () const noexcept;
[[nodiscard]] Type GetType () const noexcept; [[nodiscard]] Type GetType () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] bool GetFreezePositionX () const noexcept; [[nodiscard]] bool GetFreezePositionX () const noexcept;
[[nodiscard]] bool GetFreezePositionY () const noexcept; [[nodiscard]] bool GetFreezePositionY () const noexcept;
[[nodiscard]] bool GetFreezePositionZ () const noexcept; [[nodiscard]] bool GetFreezePositionZ () const noexcept;
[[nodiscard]] bool GetFreezeRotationX () const noexcept; [[nodiscard]] bool GetFreezeRotationX () const noexcept;
[[nodiscard]] bool GetFreezeRotationY () const noexcept; [[nodiscard]] bool GetFreezeRotationY () const noexcept;
[[nodiscard]] bool GetFreezeRotationZ () const noexcept; [[nodiscard]] bool GetFreezeRotationZ () const noexcept;
//[[nodiscard]] bool GetAutoMass () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] SHVec3 GetForce () const noexcept; [[nodiscard]] SHVec3 GetForce () const noexcept;
[[nodiscard]] SHVec3 GetTorque () const noexcept; [[nodiscard]] SHVec3 GetTorque () const noexcept;
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept; [[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
@ -108,6 +112,7 @@ namespace SHADE
void SetFreezeRotationY (bool freezeRotationY) noexcept; void SetFreezeRotationY (bool freezeRotationY) noexcept;
void SetFreezeRotationZ (bool freezeRotationZ) noexcept; void SetFreezeRotationZ (bool freezeRotationZ) noexcept;
void SetInterpolate (bool allowInterpolation) noexcept; void SetInterpolate (bool allowInterpolation) noexcept;
//void SetAutoMass (bool autoMass) noexcept;
void SetMass (float newMass) noexcept; void SetMass (float newMass) noexcept;
void SetDrag (float newDrag) noexcept; void SetDrag (float newDrag) noexcept;
@ -144,8 +149,7 @@ namespace SHADE
Type type; Type type;
bool interpolate; uint16_t flags; // 0 0 0 0 0 0 am ip aZ aY aX lZ lY lX slp g
uint8_t flags; // aZ aY aX lZ lY lX slp g
uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g
float mass; float mass;

View File

@ -109,8 +109,17 @@ namespace SHADE
{ {
// TODO(Diren): Add more collider shapes // TODO(Diren): Add more collider shapes
case SHCollisionShape::Type::BOX: addBoxShape(collisionShape); break; case SHCollisionShape::Type::BOX:
case SHCollisionShape::Type::SPHERE: addSphereShape(collisionShape); break; {
addBoxShape(collisionShape);
break;
}
case SHCollisionShape::Type::SPHERE:
{
addSphereShape(collisionShape);
break;
}
default: break; default: break;
} }
@ -245,9 +254,17 @@ namespace SHADE
} }
case 9: // Mass case 9: // Mass
{ {
rp3dBody->setMass(component.mass); //if (component.GetAutoMass())
rp3dBody->updateLocalCenterOfMassFromColliders(); //{
rp3dBody->updateLocalInertiaTensorFromColliders(); // rp3dBody->updateMassPropertiesFromColliders();
// component.mass = rp3dBody->getMass();
//}
//else
//{
rp3dBody->setMass(component.mass);
rp3dBody->updateLocalCenterOfMassFromColliders();
rp3dBody->updateLocalInertiaTensorFromColliders();
//}
break; break;
} }

View File

@ -38,8 +38,8 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f }; SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
uint16_t numVelocitySolverIterations = 15; uint16_t numVelocitySolverIterations = 10;
uint16_t numPositionSolverIterations = 8; uint16_t numPositionSolverIterations = 5;
bool sleepingEnabled = true; bool sleepingEnabled = true;
}; };

View File

@ -24,7 +24,7 @@ namespace SHADE
/* Static Data Member Definitions */ /* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[SHPhysicsDebugDrawSystem::NUM_FLAGS] = const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[NUM_FLAGS] =
{ {
SHPhysicsDebugDrawSystem::drawColliders SHPhysicsDebugDrawSystem::drawColliders
, SHPhysicsDebugDrawSystem::drawColliderAABBs , SHPhysicsDebugDrawSystem::drawColliderAABBs
@ -33,6 +33,8 @@ namespace SHADE
, SHPhysicsDebugDrawSystem::drawContactNormals , SHPhysicsDebugDrawSystem::drawContactNormals
}; };
SHVec3 SHPhysicsDebugDrawSystem::boxVertices[NUM_BOX_VERTICES];
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */ /* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -42,7 +44,7 @@ namespace SHADE
, physicsSystem { nullptr } , physicsSystem { nullptr }
, rp3dDebugRenderer { nullptr } , rp3dDebugRenderer { nullptr }
{ {
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = SHColour::GREEN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED;
@ -95,6 +97,9 @@ namespace SHADE
SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!") SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!")
physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>(); physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
// Generate shapes
generateBox();
} }
void SHPhysicsDebugDrawSystem::Exit() void SHPhysicsDebugDrawSystem::Exit()
@ -159,21 +164,20 @@ namespace SHADE
} }
void SHPhysicsDebugDrawSystem::generateBox() noexcept
{
boxVertices[0] = { 0.5f, 0.5f, -0.5f }; // TOP_RIGHT_BACK
boxVertices[1] = { -0.5f, 0.5f, -0.5f }; // TOP_LEFT_BACK
boxVertices[2] = { 0.5f, -0.5f, -0.5f }; // BTM_RIGHT_BACK
boxVertices[3] = { -0.5f, -0.5f, -0.5f }; // BTM_LEFT_BACK
boxVertices[4] = { 0.5f, 0.5f, 0.5f }; // TOP_RIGHT_FRONT
boxVertices[5] = { -0.5f, 0.5f, 0.5f }; // TOP_LEFT_FRONT
boxVertices[6] = { 0.5f, -0.5f, 0.5f }; // BTM_RIGHT_FRONT
boxVertices[7] = { -0.5f, -0.5f, 0.5f }; // BTM_LEFT_FRONT
}
void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
{ {
static constexpr uint32_t NUM_BOX_VERTICES = 8;
static const SHVec3 boxVertices[NUM_BOX_VERTICES]
{
{ 0.5f, 0.5f, -0.5f } // TOP_RIGHT_BACK
, { -0.5f, 0.5f, -0.5f } // TOP_LEFT_BACK
, { 0.5f, -0.5f, -0.5f } // BTM_RIGHT_BACK
, { -0.5f, -0.5f, -0.5f } // BTM_LEFT_BACK
, { 0.5f, 0.5f, 0.5f } // TOP_RIGHT_FRONT
, { -0.5f, 0.5f, 0.5f } // TOP_LEFT_FRONT
, { 0.5f, -0.5f, 0.5f } // BTM_RIGHT_FRONT
, { -0.5f, -0.5f, 0.5f } // BTM_LEFT_FRONT
};
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>(); auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
if (debugDrawSystem == nullptr) if (debugDrawSystem == nullptr)
{ {
@ -184,10 +188,16 @@ namespace SHADE
auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape()); auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape());
// Calculate final position & orientation // Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset(); const SHVec3 COLLIDER_POS = colliderComponent.GetPosition();
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset()); const SHVec3 BOX_POS = collisionShape.GetPositionOffset();
const SHQuaternion COLLIDER_ROT = colliderComponent.GetOrientation();
const SHQuaternion BOX_ROT = SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(FINAL_POS);
const SHMatrix COLLIDER_TR = SHMatrix::Rotate(COLLIDER_ROT) * SHMatrix::Translate(COLLIDER_POS);
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(BOX_ROT) * SHMatrix::Translate(BOX_POS);
const SHMatrix FINAL_TRS = BOX_TRS * COLLIDER_TR;
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN; const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
@ -197,8 +207,8 @@ namespace SHADE
const uint32_t IDX1 = i; const uint32_t IDX1 = i;
const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2; const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2;
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], BOX_TRS); transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], FINAL_TRS);
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], BOX_TRS); transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
// Draw 4 line to connect the quads // Draw 4 line to connect the quads
debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]); debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
@ -207,6 +217,7 @@ namespace SHADE
// A, B, C, D // A, B, C, D
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] }; std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end()); debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
// E, F, G, H // E, F, G, H
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] }; std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end()); debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
@ -226,8 +237,10 @@ namespace SHADE
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN; const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
// Calculate final position & orientation // Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset(); const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, FINAL_POS, SPHERE->GetWorldRadius()); const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
} }
} // namespace SHADE } // namespace SHADE

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@ -97,25 +97,38 @@ namespace SHADE
/* Data Members */ /* Data Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS); static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS);
static const DebugDrawFunction drawFunctions[NUM_FLAGS]; static const DebugDrawFunction drawFunctions[NUM_FLAGS];
uint8_t debugDrawFlags; // SHAPES INFO
SHPhysicsSystem* physicsSystem;
rp3d::DebugRenderer* rp3dDebugRenderer; static constexpr size_t NUM_BOX_VERTICES = 8;
SHColour debugColours[NUM_FLAGS]; static SHVec3 boxVertices[NUM_BOX_VERTICES];
uint8_t debugDrawFlags;
SHPhysicsSystem* physicsSystem;
rp3d::DebugRenderer* rp3dDebugRenderer;
SHColour debugColours[NUM_FLAGS];
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
// Generic Draw Functions
static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept;
// Shape Generation Functions
static void generateBox () noexcept;
// Shape Draw Functions
static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept; static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept; static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
}; };

View File

@ -154,14 +154,32 @@ namespace SHADE
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID); auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID); auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
postUpdateSyncTransforms const auto& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
( const auto& RENDER_POS = CURRENT_TF.getPosition();
physicsObject const auto& RENDER_ROT = CURRENT_TF.getOrientation();
, transformComponent
, rigidBodyComponent // Cache transform
, colliderComponent physicsObject.prevTransform = CURRENT_TF;
, 1.0 // We use 1.0 here to avoid any interpolation
); // Sync with physics components
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(entityID))
{
rigidBodyComponent->position = RENDER_POS;
rigidBodyComponent->orientation = RENDER_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(entityID))
{
colliderComponent->position = RENDER_POS;
colliderComponent->orientation = RENDER_ROT;
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(RENDER_POS);
transformComponent->SetWorldOrientation(RENDER_ROT);
}
} }
} }
@ -337,93 +355,4 @@ namespace SHADE
return onStopEvent->handle; return onStopEvent->handle;
} }
void SHPhysicsSystem::preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept
{
if (!transformComponent)
return;
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
colliderComponent->scale = WORLD_SCL;
colliderComponent->RecomputeCollisionShapes();
}
}
void SHPhysicsSystem::postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept
{
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
auto renderPos = CURRENT_TF.getPosition();
auto renderRot = CURRENT_TF.getOrientation();
// Cache transforms
if (physicsObject.GetRigidBody()->isActive())
physicsObject.prevTransform = CURRENT_TF;
// Sync with rigid bodies
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
// Skip static bodies
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
return;
// Check if transform should be interpolated
if (rigidBodyComponent->IsInterpolating())
{
// Interpolate transforms between current and predicted next transform
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
renderPos = INTERPOLATED_TF.getPosition();
renderRot = INTERPOLATED_TF.getOrientation();
}
rigidBodyComponent->position = CURRENT_TF.getPosition();
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
}
// Sync with colliders
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = CURRENT_TF.getPosition();
colliderComponent->orientation = CURRENT_TF.getOrientation();
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(renderPos);
transformComponent->SetWorldOrientation(renderRot);
}
}
} // namespace SHADE } // namespace SHADE

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@ -113,6 +113,14 @@ namespace SHADE
void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept; void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept; void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept; static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept;
static void preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept;
}; };
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
@ -145,6 +153,21 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
void Execute(double dt) noexcept override; void Execute(double dt) noexcept override;
private:
/*-------------------------------------------------------------------------------*/
/* Function Members */
/*-------------------------------------------------------------------------------*/
static void postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept;
}; };
private: private:
@ -178,24 +201,5 @@ namespace SHADE
SHEventHandle onPlay (SHEventPtr onPlayEvent); SHEventHandle onPlay (SHEventPtr onPlayEvent);
SHEventHandle onStop (SHEventPtr onStopEvent); SHEventHandle onStop (SHEventPtr onStopEvent);
static void preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept;
static void postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept;
}; };
} // namespace SHADE } // namespace SHADE

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@ -262,4 +262,94 @@ namespace SHADE
if (colliderComponent) if (colliderComponent)
physicsObject.SyncColliders(*colliderComponent); physicsObject.SyncColliders(*colliderComponent);
} }
void SHPhysicsSystem::PhysicsPreUpdate::preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept
{
if (!transformComponent)
return;
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
physicsObject.prevTransform = RP3D_TRANSFORM;
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
colliderComponent->scale = WORLD_SCL;
colliderComponent->RecomputeCollisionShapes();
}
}
void SHPhysicsSystem::PhysicsPostUpdate::postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept
{
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
auto renderPos = CURRENT_TF.getPosition();
auto renderRot = CURRENT_TF.getOrientation();
// Cache transforms
if (physicsObject.GetRigidBody()->isActive())
physicsObject.prevTransform = CURRENT_TF;
// Sync with rigid bodies
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
// Skip static bodies
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
return;
// Check if transform should be interpolated
if (rigidBodyComponent->IsInterpolating())
{
// Interpolate transforms between current and predicted next transform
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
renderPos = INTERPOLATED_TF.getPosition();
renderRot = INTERPOLATED_TF.getOrientation();
}
rigidBodyComponent->position = CURRENT_TF.getPosition();
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
}
// Sync with colliders
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = CURRENT_TF.getPosition();
colliderComponent->orientation = CURRENT_TF.getOrientation();
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(renderPos);
transformComponent->SetWorldOrientation(renderRot);
}
}
} // namespace SHADE } // namespace SHADE

View File

@ -38,6 +38,11 @@ namespace SHADE
class SHResourceLibrary : public SHResourceLibraryBase class SHResourceLibrary : public SHResourceLibraryBase
{ {
public: public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
using dense_iterator = typename SparseSet<T>::dense_iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructor */ /* Constructor */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -74,6 +79,16 @@ namespace SHADE
/// <returns>Read-only reference to the resource object.</returns> /// <returns>Read-only reference to the resource object.</returns>
const T& Get(Handle<T> handle) const; const T& Get(Handle<T> handle) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
@ -96,6 +111,12 @@ namespace SHADE
class SHResourceHub final class SHResourceHub final
{ {
public: public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
template<typename T>
using dense_iterator = typename SHResourceLibrary<T>::dense_iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors/Destructors */ /* Constructors/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -138,6 +159,18 @@ namespace SHADE
template<typename T> template<typename T>
const T& Get(Handle<T> handle) const; const T& Get(Handle<T> handle) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <typeparam name="T">Type of resource to access.</typeparam>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
template <typename T>
std::pair<dense_iterator<T>, dense_iterator<T>> GetDenseAccess();
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Type Definition */ /* Type Definition */

View File

@ -79,6 +79,15 @@ namespace SHADE
return objects[handle.GetId().Data.Index]; return objects[handle.GetId().Data.Index];
} }
/*---------------------------------------------------------------------------------*/
/* ResourceLibrary - Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template<typename T>
std::pair<typename SHResourceLibrary<T>::dense_iterator, typename SHResourceLibrary<T>::dense_iterator> SHResourceLibrary<T>::GetDenseAccess()
{
return objects.GetDenseAccess();
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ResourceLibrary - Helper Functions */ /* ResourceLibrary - Helper Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -105,7 +114,7 @@ namespace SHADE
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ResourceManager - Usage Functions */ /* ResourceHub - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
template <typename T, typename ... Args> template <typename T, typename ... Args>
Handle<T> SHResourceHub::Create(Args&&... args) Handle<T> SHResourceHub::Create(Args&&... args)
@ -132,7 +141,7 @@ namespace SHADE
} }
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* ResourceManager - Helper Functions */ /* ResourceHub - Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
template <typename T> template <typename T>
SHResourceLibrary<T>& SHResourceHub::getLibrary() SHResourceLibrary<T>& SHResourceHub::getLibrary()
@ -161,4 +170,13 @@ namespace SHADE
{ {
return const_cast<SHResourceHub*>(this).getLibrary<T>(); return const_cast<SHResourceHub*>(this).getLibrary<T>();
} }
/*---------------------------------------------------------------------------------*/
/* ResourceHub - Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template <typename T>
std::pair<typename SHResourceHub::dense_iterator<T>, typename SHResourceHub::dense_iterator<T>> SHResourceHub::GetDenseAccess()
{
return getLibrary<T>().GetDenseAccess();
}
} }

View File

@ -103,4 +103,17 @@ namespace SHADE
return {}; return {};
} }
std::optional<std::string> SHResourceManager::GetAssetName(Handle<void> handle)
{
const Handle GENERIC_HANDLE = Handle(handle);
auto assetId = GetAssetID(GENERIC_HANDLE);
if (assetId.has_value())
{
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
if (ASSET_INFO.has_value())
return ASSET_INFO.value().name;
}
return {};
}
} }

View File

@ -13,8 +13,6 @@ of DigiPen Institute of Technology is prohibited.
// STL Includes // STL Includes
#include <unordered_map> #include <unordered_map>
namespace SHADE { class SHMaterial; }
// Project Includes // Project Includes
#include "SH_API.h" #include "SH_API.h"
#include "SHResourceLibrary.h" #include "SHResourceLibrary.h"
@ -31,17 +29,26 @@ namespace SHADE { class SHMaterial; }
namespace SHADE namespace SHADE
{ {
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMaterial;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// Template structs that maps a resource to their loaded asset representation type. /// Template structs that maps a resource to their loaded asset representation type.
/// </summary> /// </summary>
template<typename T = void> template<typename T = void>
struct SHResourceLoader { using AssetType = void; }; struct SHResourceLoader { using AssetType = void; };
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshData; }; template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshData; };
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; }; template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; }; template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; }; template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; }; template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
/// <summary>
/// <summary>
/// Static class responsible for loading and caching runtime resources from their /// Static class responsible for loading and caching runtime resources from their
/// serialised Asset IDs. /// serialised Asset IDs.
/// </summary> /// </summary>
@ -57,9 +64,7 @@ namespace SHADE
/// Note that for specific types, the retrieved Handle may not be valid until after /// Note that for specific types, the retrieved Handle may not be valid until after
/// FinaliseChanges() is called. /// FinaliseChanges() is called.
/// </summary> /// </summary>
/// <typeparam name="ResourceType"> /// <typeparam name="ResourceType">Type of resource to load.</typeparam>
/// Type of resource to load.
/// </typeparam>
/// <param name="assetId">Asset ID of the resource to load.</param> /// <param name="assetId">Asset ID of the resource to load.</param>
/// <returns>Handle to a loaded runtime asset.</returns> /// <returns>Handle to a loaded runtime asset.</returns>
template<typename ResourceType> template<typename ResourceType>
@ -67,6 +72,17 @@ namespace SHADE
template<> template<>
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId); static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
/// <summary> /// <summary>
/// Retrieves an existing loaded object of the specified type if it has already been
/// loaded prior.
/// </summary>
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
/// <param name="assetId">Asset ID of the resource to retrieve.</param>
/// <returns>
/// Handle to a loaded runtime asset. Null handle if not loaded before.
/// </returns>
template<typename ResourceType>
static Handle<ResourceType> Get(AssetID assetId);
/// <summary>
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will /// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
/// simply do nothing except emit a warning. /// simply do nothing except emit a warning.
/// Faster than the untemplated version. /// Faster than the untemplated version.
@ -114,6 +130,31 @@ namespace SHADE
/// value. /// value.
/// </return> /// </return>
static std::optional<AssetID> GetAssetID(Handle<void> handle); static std::optional<AssetID> GetAssetID(Handle<void> handle);
/// <summary>
/// Retrieves the name associated with the AssetID that is associated with the
/// specified Handle.
/// Faster than the untemplated version.
/// </summary>
/// <typeparam name="ResourceType">Type of resource to get the name of.</typeparam>
/// <param name="handle">Handle to get the name of.</param>
/// <return>
/// Name for the specified Handle. If the Handle is invalid, there will be no
/// value.
/// </return>
template<typename T>
static std::optional<std::string> GetAssetName(Handle<T> handle);
/// <summary>
/// Retrieves the name associated with the AssetID that is associated with the
/// specified Handle.
/// Compared to the templated version, this function is slower as it requires
/// searching through the storage of all resource types.
/// </summary>
/// <param name="handle">Handle to get the name of.</param>
/// <return>
/// Name for the specified Handle. If the Handle is invalid, there will be no
/// value.
/// </return>
static std::optional<std::string> GetAssetName(Handle<void> handle);
private: private:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

View File

@ -93,6 +93,16 @@ namespace SHADE
return handle; return handle;
} }
template<typename ResourceType>
Handle<ResourceType> SHResourceManager::Get(AssetID assetId)
{
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<ResourceType>();
if (typedHandleMap.get().contains(assetId))
return Handle<ResourceType>(typedHandleMap.get()[assetId]);
else
return Handle<ResourceType>();
}
template<typename ResourceType> template<typename ResourceType>
void SHResourceManager::Unload(Handle<ResourceType> asset) void SHResourceManager::Unload(Handle<ResourceType> asset)
{ {
@ -139,6 +149,18 @@ namespace SHADE
return {}; return {};
} }
template<typename T>
std::optional<std::string> SHADE::SHResourceManager::GetAssetName(Handle<T> handle)
{
auto assetId = GetAssetID<T>(handle);
if (assetId.has_value())
{
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
if (ASSET_INFO.has_value())
return ASSET_INFO.value().name;
}
return {};
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

View File

@ -49,6 +49,7 @@ namespace SHADE
using const_pointer = const T*; using const_pointer = const T*;
using reference = T&; using reference = T&;
using const_reference = const T&; using const_reference = const T&;
using dense_iterator = typename std::vector<T>::iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors/Destructors */ /* Constructors/Destructors */
@ -59,10 +60,6 @@ namespace SHADE
SparseSet(); SparseSet();
~SparseSet() = default; ~SparseSet() = default;
//// Disallow moving or copying
//SparseSet(const SparseSet&) = delete;
//SparseSet(SparseSet&&) = delete;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Usage Functions */ /* Usage Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -192,6 +189,16 @@ namespace SHADE
/// </exception> /// </exception>
const T& operator[](index_type idx) const; const T& operator[](index_type idx) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
protected: protected:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constants */ /* Constants */

View File

@ -143,4 +143,13 @@ namespace SHADE
{ {
return at(idx); return at(idx);
} }
/*---------------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template<typename T>
std::pair<typename SparseSet<T>::dense_iterator, typename SparseSet<T>::dense_iterator> SparseSet<T>::GetDenseAccess()
{
return { denseArray.begin(), denseArray.end() };
}
} }

View File

@ -58,10 +58,9 @@ namespace SHADE
loadFunctions(); loadFunctions();
// Generate script assembly if it hasn't been before // Generate script assembly if it hasn't been before
if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll")) #ifndef _PUBLISH
{ BuildScriptAssembly();
BuildScriptAssembly(); #endif
}
// Initialise the CSharp Engine // Initialise the CSharp Engine
csEngineInit(); csEngineInit();
@ -307,7 +306,7 @@ namespace SHADE
SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr) SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr)
{ {
auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get()); auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get());
csScriptsRemoveAll(eventData->data->eid); csScriptsRemoveAllImmediately(eventData->data->eid, true);
return eventData->handle; return eventData->handle;
} }

View File

@ -12,8 +12,8 @@
#include "Assets/Asset Types/SHSceneAsset.h" #include "Assets/Asset Types/SHSceneAsset.h"
#include "Camera/SHCameraComponent.h" #include "Camera/SHCameraComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h" #include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h" #include "Physics/Interface/SHRigidBodyComponent.h"
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h" #include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
@ -179,7 +179,9 @@ namespace SHADE
{ {
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid)) if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
{ {
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component); auto componentNode = YAML::convert<ComponentType>::encode(*component);
componentNode[IsActive.data()] = component->isActive;
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = componentNode;
} }
} }

View File

@ -14,6 +14,8 @@
namespace SHADE namespace SHADE
{ {
static constexpr std::string_view IsActive = "IsActive";
using AssetQueue = std::unordered_map<AssetID, AssetType>; using AssetQueue = std::unordered_map<AssetID, AssetType>;
struct SHSerializationHelper struct SHSerializationHelper
{ {
@ -118,9 +120,9 @@ namespace SHADE
YAML::Node node{}; YAML::Node node{};
if (!component) if (!component)
return node; return node;
auto componentType = rttr::type::get<ComponentType>(); auto componentType = rttr::type::get<ComponentType>();
node = RTTRToNode(*component); node = RTTRToNode(*component);
node[IsActive.data()] = component->isActive;
return node; return node;
} }
@ -198,6 +200,9 @@ namespace SHADE
auto componentNode = componentsNode[rttrType.get_name().data()]; auto componentNode = componentsNode[rttrType.get_name().data()];
if (!componentNode.IsDefined()) if (!componentNode.IsDefined())
return; return;
if(componentNode[IsActive.data()].IsDefined())
component->isActive = componentNode[IsActive.data()].as<bool>();
auto properties = rttrType.get_properties(); auto properties = rttrType.get_properties();
for (auto const& prop : properties) for (auto const& prop : properties)
{ {
@ -227,8 +232,10 @@ namespace SHADE
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid); auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component) if (componentsNode.IsNull() && !component)
return; return;
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
YAML::convert<ComponentType>::decode(GetComponentNode<ComponentType>(componentsNode, eid), *component); if (componentNode[IsActive.data()].IsDefined())
component->isActive = componentNode[IsActive.data()].as<bool>();
YAML::convert<ComponentType>::decode(componentNode, *component);
} }
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true> template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>

View File

@ -44,13 +44,6 @@ namespace SHADE
SHLOG_FLOOR() SHLOG_FLOOR()
} }
#ifdef _DEBUG
void SHLog::Trace(const std::string& msg) noexcept
{
SHLOG_TRACE(msg)
}
#endif
void SHLog_Info(const char* msg) noexcept void SHLog_Info(const char* msg) noexcept
{ {
SHLOG_INFO(msg) SHLOG_INFO(msg)

View File

@ -323,34 +323,6 @@ namespace SHADE
SHLOG_FLOOR() SHLOG_FLOOR()
} }
#ifdef _DEBUG
void SHLogger::LogTrace(const std::string& msg) noexcept
{
SHLOG_TRACE(msg)
}
void SHLogger::LogVerboseTrace(const std::string& msg, const std::source_location& src) noexcept
{
const bool SHOW_SRC_FILE = configFlags & (1U << 3);
const bool SHOW_SRC_LINE = configFlags & (1U << 4);
std::stringstream ss;
ss << "[";
if (SHOW_SRC_FILE)
{
ss << std::filesystem::path(src.file_name()).filename().string() << ", ";
if (SHOW_SRC_LINE)
{
ss << src.line() << ", ";
}
}
ss << src.function_name() << "] " << msg;
SHLOG_TRACE(ss.str())
}
#endif
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Private Function Member Definitions */ /* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

View File

@ -0,0 +1,60 @@
#include "SHpch.h"
#include "SHCanvasComponent.h"
namespace SHADE
{
SHCanvasComponent::SHCanvasComponent()
:width(1),height(1), dirtyMatrix(false), canvasMatrix()
{
}
void SHCanvasComponent::SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept
{
this->width = width;
this->height = height;
}
void SHCanvasComponent::SetCanvasWidth(CanvasSizeType val) noexcept
{
width = val;
}
void SHCanvasComponent::SetCanvasHeight(CanvasSizeType val) noexcept
{
height = val;
}
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
{
return width;
}
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasHeight() const noexcept
{
return height;
}
SHMatrix const& SHCanvasComponent::GetMatrix() const noexcept
{
return canvasMatrix;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCanvasComponent>("Canvas Component")
.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
;
}

View File

@ -1,7 +1,10 @@
#pragma once #pragma once
#include <rttr/registration>
#include "SH_API.h" #include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h" #include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
namespace SHADE namespace SHADE
@ -13,6 +16,9 @@ namespace SHADE
public: public:
friend class SHUISystem;
SHCanvasComponent(); SHCanvasComponent();
~SHCanvasComponent() = default; ~SHCanvasComponent() = default;
@ -20,15 +26,18 @@ namespace SHADE
void SetCanvasWidth(CanvasSizeType width) noexcept; void SetCanvasWidth(CanvasSizeType width) noexcept;
void SetCanvasHeight(CanvasSizeType height) noexcept; void SetCanvasHeight(CanvasSizeType height) noexcept;
CanvasSizeType const GetCanvasWidth() const noexcept; CanvasSizeType GetCanvasWidth() const noexcept;
CanvasSizeType const GetCanvasHeight() const noexcept; CanvasSizeType GetCanvasHeight() const noexcept;
SHMatrix const& GetMatrix() const noexcept;
private: private:
CanvasSizeType width; CanvasSizeType width;
CanvasSizeType height; CanvasSizeType height;
bool dirtyMatrix;
SHMatrix canvasMatrix;
RTTR_ENABLE()
}; };

View File

@ -0,0 +1,43 @@
#include "SHpch.h"
#include "SHUIComponent.h"
namespace SHADE
{
SHUIComponent::SHUIComponent()
{
}
SHMatrix const& SHUIComponent::GetMatrix()const noexcept
{
return localToCanvasMatrix;
}
EntityID SHUIComponent::GetCanvasID() const noexcept
{
return canvasID;
}
void SHUIComponent::SetCanvasID(EntityID id) noexcept
{
(void)id;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHUIComponent>("UI Component")
.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
;
}

View File

@ -0,0 +1,33 @@
#pragma once
#include <rttr/registration>
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
namespace SHADE
{
class SH_API SHUIComponent final: public SHComponent
{
public:
friend class SHUISystem;
SHUIComponent();
~SHUIComponent() = default;
SHMatrix const& GetMatrix() const noexcept;
EntityID GetCanvasID() const noexcept;
void SetCanvasID(EntityID id) noexcept;
private:
SHMatrix localToCanvasMatrix;
EntityID canvasID;
RTTR_ENABLE()
};
}

View File

@ -0,0 +1,113 @@
#include "SHpch.h"
#include "SHUISystem.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
void SHUISystem::Init()
{
SystemFamily::GetID<SHUISystem>();
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
}
void SHUISystem::Exit()
{
}
void SHUISystem::AddUIComponentRoutine::Execute(double dt) noexcept
{
auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Go through all the canvases and make sure all the children has a UIComponent.
for (auto& canvas : dense)
{
auto& children = sceneGraph.GetChildren(canvas.GetEID());
for (auto& child : children)
{
RecurssiveUIComponentCheck(child, canvas);
}
}
//Go through all the UI Component and make sure the parent has a UI or Canvas Component
std::vector<EntityID> entitiesToRemove;
auto& UIDense = SHComponentManager::GetDense<SHUIComponent>();
for (auto& ui : UIDense)
{
SHSceneNode* parentNode = sceneGraph.GetParent(ui.GetEID());
if (parentNode == nullptr || !(SHComponentManager::HasComponent<SHUIComponent>(parentNode->GetEntityID()) || SHComponentManager::HasComponent<SHCanvasComponent>(parentNode->GetEntityID())))
entitiesToRemove.push_back(ui.GetEID());
}
for (auto& id : entitiesToRemove)
{
SHComponentManager::RemoveComponent<SHUIComponent>(id);
}
}
void SHUISystem::AddUIComponentRoutine::RecurssiveUIComponentCheck(SHSceneNode* node, SHCanvasComponent& canvas) noexcept
{
if (node == nullptr)
return;
EntityID eid = node->GetEntityID();
if(SHComponentManager::HasComponent<SHUIComponent>(eid) == false)
SHComponentManager::AddComponent<SHUIComponent>(eid);
else
{
SHComponentManager::GetComponent<SHUIComponent>(eid)->canvasID = canvas.GetEID();
}
auto& children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eid);
for (auto& child : children)
{
RecurssiveUIComponentCheck(child, canvas);
}
}
void SHUISystem::UpdateUIMatrixRoutine::Execute(double dt) noexcept
{
SHUISystem* system = (SHUISystem* )GetSystem();
auto& dense = SHComponentManager::GetDense<SHUIComponent>();
for (auto& comp : dense)
{
system->UpdateUIComponent(comp);
}
}
void SHUISystem::UpdateUIComponent(SHUIComponent& comp) noexcept
{
auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(comp.canvasID);
if (SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
if (canvasComp != nullptr)
comp.localToCanvasMatrix = canvasComp->GetMatrix() * transform->GetTRS();
else
comp.localToCanvasMatrix = transform->GetTRS();
}
else //If for some reason UI Components entities does not have a transform.
{
if (canvasComp != nullptr)
comp.localToCanvasMatrix = canvasComp->GetMatrix();
else
comp.localToCanvasMatrix = SHMatrix::Identity;
}
}
}//end namespace

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