Merge pull request #28 from SHADE-DP/SP3-1-Rendering

Rendering system updates 

SH_APIed appropriate classes
Routine class for graphics created but not called via RunRoutines (Daniel needs to call this in application I believe)
This commit is contained in:
XiaoQiDigipen 2022-09-16 15:02:34 +08:00 committed by GitHub
commit 5ff765c6b9
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GPG Key ID: 4AEE18F83AFDEB23
46 changed files with 1290 additions and 353 deletions

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@ -22,13 +22,22 @@ project "SHADE_Application"
includedirs includedirs
{ {
"%{IncludeDir.spdlog}/include",
"../SHADE_Engine/src", "../SHADE_Engine/src",
"src", "src",
"%{IncludeDir.dotnet}/include", "%{IncludeDir.dotnet}/include",
"%{IncludeDir.SDL}/include", "%{IncludeDir.SDL}/include",
} }
externalincludedirs
{
"%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
}
externalwarnings "Off"
flags flags
{ {
"MultiProcessorCompile" "MultiProcessorCompile"
@ -48,6 +57,11 @@ project "SHADE_Application"
"%{IncludeDir.SDL}/lib", "%{IncludeDir.SDL}/lib",
} }
defines
{
"NOMINMAX"
}
disablewarnings disablewarnings
{ {
"4251" "4251"

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@ -1,9 +1,11 @@
#include "SBpch.h" #include "SBpch.h"
#include "SBApplication.h" #include "SBApplication.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#define SHEDITOR
#ifdef SHEDITOR #ifdef SHEDITOR
#include "Editor/SHEditor.h" //#include "Editor/SHEditor.h"
#include "Scenes/SBEditorScene.h" //#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR #endif // SHEDITOR
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
@ -32,9 +34,17 @@ namespace Sandbox
SDL_Init(SDL_INIT_VIDEO); SDL_Init(SDL_INIT_VIDEO);
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::SHGraphicsSystemRoutine>(1);
graphicsSystem->SetWindow(&window);
SDL_CreateWindowFrom(window.GetHWND()); SDL_CreateWindowFrom(window.GetHWND());
SHADE::SHSystemManager::Init();
#ifdef SHEDITOR #ifdef SHEDITOR
//SHADE::SHEditor::Initialize(window.GetHWND());
#else #else
#endif #endif
@ -44,21 +54,30 @@ namespace Sandbox
void SBApplication::Update(void) void SBApplication::Update(void)
{ {
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
//TODO: Change true to window is open //TODO: Change true to window is open
while (!window.WindowShouldClose()) while (!window.WindowShouldClose())
{ {
#ifdef SHEDITOR //#ifdef SHEDITOR
#else //SHADE::SHEditor::PreRender();
#endif //#endif
graphicsSystem->BeginRender();
graphicsSystem->Run(1.0f);
//#ifdef SHEDITOR
//SHADE::SHEditor::PreRender();
//SHADE::SHEditor::Update();
//SHADE::SHEditor::Render();
//#endif
graphicsSystem->EndRender();
} }
} }
void SBApplication::Exit(void) void SBApplication::Exit(void)
{ {
// Shutdown scripting
SHADE::SHScriptEngine::Exit(); SHADE::SHScriptEngine::Exit();
SHADE::SHSystemManager::Exit();
SDL_DestroyWindow(sdlWindow); SDL_DestroyWindow(sdlWindow);
#ifdef SHEDITOR #ifdef SHEDITOR
#else #else

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@ -1,7 +1,8 @@
#ifndef SB_APPLICATION_H #ifndef SB_APPLICATION_H
#define SB_APPLICATION_H #define SB_APPLICATION_H
#include <Graphics/Windowing/SHWindow.h>
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include <SDL_video.h> #include <SDL_video.h>
#include "Graphics/Windowing/SHWindow.h"
//using namespace SHADE; //using namespace SHADE;
namespace Sandbox namespace Sandbox

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@ -15,13 +15,16 @@ project "SHADE_Engine"
"%{prj.location}/src/**.hpp", "%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c", "%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp", "%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl", "%{prj.location}/src/**.glsl"
"%{wks.location}/Dependencies/stb_image/**.cpp"
} }
includedirs includedirs
{ {
"%{prj.location}/src", "%{prj.location}/src",
}
externalincludedirs
{
"%{IncludeDir.assimp}/include", "%{IncludeDir.assimp}/include",
"%{IncludeDir.imgui}", "%{IncludeDir.imgui}",
"%{IncludeDir.imguizmo}", "%{IncludeDir.imguizmo}",
@ -40,6 +43,8 @@ project "SHADE_Engine"
"%{IncludeDir.dotnet}/include", "%{IncludeDir.dotnet}/include",
} }
externalwarnings "Off"
libdirs libdirs
{ {
"%{prj.location}/libs", "%{prj.location}/libs",

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@ -21,6 +21,7 @@
#include "../System/SHSystem.h" #include "../System/SHSystem.h"
#include "../General/SHFamily.h" #include "../General/SHFamily.h"
#include "../System/SHSystemRoutine.h" #include "../System/SHSystemRoutine.h"
#include "SH_API.h"
namespace SHADE namespace SHADE
{ {
@ -28,7 +29,7 @@ namespace SHADE
typedef SHFamilyID<SHSystem> SystemFamily; typedef SHFamilyID<SHSystem> SystemFamily;
class SHSystemManager class SH_API SHSystemManager
{ {
//type definition for the container we use to store our system //type definition for the container we use to store our system
using SystemContainer = std::map<SystemID, std::unique_ptr<SHSystem>>; using SystemContainer = std::map<SystemID, std::unique_ptr<SHSystem>>;

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@ -33,6 +33,8 @@ namespace SHADE
}; };
cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, &copyRegion); cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, &copyRegion);
} }
// TODO: Need to destroy staging buffer. Obviously not here but after the command has finished executing.
} }
vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept

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@ -48,7 +48,6 @@ namespace SHADE
vk::BufferUsageFlags bufferUsageFlags; vk::BufferUsageFlags bufferUsageFlags;
//! Reference to the allocator //! Reference to the allocator
//VmaAllocator const& vmaAllocator;
std::reference_wrapper<VmaAllocator const> vmaAllocator; std::reference_wrapper<VmaAllocator const> vmaAllocator;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/

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@ -76,7 +76,10 @@ namespace SHADE
// Check if command buffer is ready to record. // Check if command buffer is ready to record.
if (cmdBufferState != SH_CMD_BUFFER_STATE::INITIAL) if (cmdBufferState != SH_CMD_BUFFER_STATE::INITIAL)
{ {
SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. "); SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. Command buffer could be: \n"
"- corrupted and in invalid state\n"
"- in executable state\n"
"- in pending state\n");
return; return;
} }
@ -182,7 +185,9 @@ namespace SHADE
// Check if render area is optimal // Check if render area is optimal
if (!IsRenderAreaOptimal(renderpassHdl, framebufferExtent, renderPassInfo.renderArea)) if (!IsRenderAreaOptimal(renderpassHdl, framebufferExtent, renderPassInfo.renderArea))
{
SHLOG_ERROR("Render area in renderpass begin info is not optimal. See Vulkan vkGetRenderAreaGranularity for details."); SHLOG_ERROR("Render area in renderpass begin info is not optimal. See Vulkan vkGetRenderAreaGranularity for details.");
}
// Begin the render pass // Begin the render pass
vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline); vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
@ -202,6 +207,11 @@ namespace SHADE
vkCommandBuffer.endRenderPass(); vkCommandBuffer.endRenderPass();
} }
void SHVkCommandBuffer::NextSubpass(void) noexcept
{
vkCommandBuffer.nextSubpass(commandBufferType == SH_CMD_BUFFER_TYPE::PRIMARY ? vk::SubpassContents::eInline : vk::SubpassContents::eSecondaryCommandBuffers);
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -406,6 +416,41 @@ namespace SHADE
} }
void SHVkCommandBuffer::PipelineBarrier (
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
{
vkCommandBuffer.pipelineBarrier (
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
}
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
{
return cmdBufferState == SH_CMD_BUFFER_STATE::EXECUTABLE;
}
void SHVkCommandBuffer::HandlePostSubmit(void) noexcept
{
SetState(SH_CMD_BUFFER_STATE::PENDING);
}
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
//{
// //vkCommandBuffer.pipelineBarrier()
//}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -463,9 +508,7 @@ namespace SHADE
{ {
vk::Extent2D granularity = parentPool->GetLogicalDevice()->GetVkLogicalDevice().getRenderAreaGranularity(renderpassHdl->GetVkRenderpass()); vk::Extent2D granularity = parentPool->GetLogicalDevice()->GetVkLogicalDevice().getRenderAreaGranularity(renderpassHdl->GetVkRenderpass());
return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 && return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 && (renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) && (renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
(renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) &&
(renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
} }
/***************************************************************************/ /***************************************************************************/
@ -529,6 +572,7 @@ namespace SHADE
, usageFlags{} , usageFlags{}
, commandBufferCount{ 0 } , commandBufferCount{ 0 }
, parentPool{commandPool} , parentPool{commandPool}
, pushConstantData{}
{ {
vk::CommandBufferAllocateInfo allocateInfo{}; vk::CommandBufferAllocateInfo allocateInfo{};

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@ -96,11 +96,12 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void Reset(void); void Reset(void);
// Begins and Ends // Begins, Ends and Nexts
void BeginRecording (void) noexcept; void BeginRecording (void) noexcept;
void EndRecording (void) noexcept; void EndRecording (void) noexcept;
void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept; void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
void EndRenderpass (void) noexcept; void EndRenderpass (void) noexcept;
void NextSubpass (void) noexcept;
// Dynamic State // Dynamic State
void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept; void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
@ -114,6 +115,19 @@ namespace SHADE
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept; void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept; void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
// memory barriers
void PipelineBarrier (
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept;
bool IsReadyToSubmit (void) const noexcept;
void HandlePostSubmit (void) noexcept;
// Push Constant variable setting // Push Constant variable setting
template <typename T> template <typename T>
void SetPushConstantVariable(std::string variableName, T const& data) noexcept void SetPushConstantVariable(std::string variableName, T const& data) noexcept

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@ -150,20 +150,19 @@ namespace SHADE
logicalDeviceHdl->GetVkLogicalDevice().resetCommandPool(vkCommandPool, vk::CommandPoolResetFlagBits::eReleaseResources); logicalDeviceHdl->GetVkLogicalDevice().resetCommandPool(vkCommandPool, vk::CommandPoolResetFlagBits::eReleaseResources);
for (auto& primary : primaries) for (auto& primary : primaries)
{ {
if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING) // #NoteToSelf: Since there is no way to set the state of a command buffer back to initial, we just hard set it to initial. Ditto for secondaries.
//if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
primary->SetState(SH_CMD_BUFFER_STATE::INITIAL); primary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
else
SHLOG_ERROR("Primary command buffer in pending state, could not reset. ");
// From the spec: Any primary command buffer allocated from another VkCommandPool that is in the recording or // From the spec: Any primary command buffer allocated from another VkCommandPool that is in the recording or
// executable state and has a secondary command buffer allocated from commandPool recorded into it, // executable state and has a secondary command buffer allocated from commandPool recorded into it,
// becomes invalid. TODO: Might want to check and throw exception for these conditions after making sure this actually happens using validation layers. // becomes invalid. TODO: Might want to check and throw exception for these conditions after making sure this actually happens using validation layers.
} }
for (auto& secondary : secondaries) for (auto& secondary : secondaries)
{ {
if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING) //if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL); secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
else
SHLOG_ERROR("Secondary command buffer in pending state, could not reset. ");
// TODO: Ditto from TODO in primary check // TODO: Ditto from TODO in primary check
} }

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@ -59,7 +59,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept
{ {
//std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" << //std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" <<
// location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl; // location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl;
@ -88,7 +88,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message) noexcept
{ {
std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message); std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message);
@ -96,7 +96,7 @@ namespace SHADE
} }
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
{ {
SHLOGV_INFO(message); SHLOGV_INFO(message);
} }

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@ -15,9 +15,9 @@ namespace SHADE
public: public:
static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData); static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
static void ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept; static void ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept;
static void ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept; static void ReportVkError(vk::Result vkResult, std::string_view message) noexcept;
static void ReportVkSuccess(std::string_view message, std::source_location const& location = std::source_location::current()) noexcept; static void ReportVkSuccess(std::string_view message) noexcept;
}; };

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@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHDescriptorSetUpdater.h"
namespace SHADE
{
SHDescriptorWriteInfo::SHDescriptorWriteInfo(SHDescriptorWriteInfo&& rhs) noexcept
: descImageInfos{ std::move(rhs.descImageInfos) }
, descBufferInfos{ std::move(rhs.descBufferInfos) }
, descTexelBufferInfos{std::move (rhs.descTexelBufferInfos)}
{
}
SHDescriptorWriteInfo::SHDescriptorWriteInfo(void) noexcept
: descImageInfos{}
, descBufferInfos{}
, descTexelBufferInfos{}
{
}
/***************************************************************************/
/*!
\brief
Links the write infos to the vulkan write descriptor sets.
*/
/***************************************************************************/
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
{
for (uint32_t i = 0; i < writeInfos.size(); ++i)
{
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
}
}
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
{
if (&rhs == this)
return *this;
descImageInfos = std::move(rhs.descImageInfos);
descBufferInfos = std::move(rhs.descBufferInfos);
descTexelBufferInfos = std::move(rhs.descTexelBufferInfos);
return *this;
}
SHDescriptorSetUpdater::SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept
: writeInfos{ std::move(rhs.writeInfos) }
, writeHashMap {std::move (rhs.writeHashMap)}
{
}
SHDescriptorSetUpdater::SHDescriptorSetUpdater(void) noexcept
: writeInfos{}
, writeHashMap{}
{
}
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
{
return writeDescSets;
}
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
{
if (&rhs == this)
return *this;
writeInfos = std::move (rhs.writeInfos);
writeHashMap = std::move (rhs.writeHashMap);
return *this;
}
}

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@ -0,0 +1,60 @@
#pragma once
#include <vector>
#include <unordered_map>
#include "Graphics/SHVulkanIncludes.h"
#include "Graphics/Shaders/SHShaderReflected.h"
namespace SHADE
{
// Vulkan doesn't use all of the information when looking at a writeDescriptorSet. It all
// depends on the descriptor type. This struct plays it safe by having members that would
// accommodate all types of descriptors.
class SHDescriptorWriteInfo
{
//! When we want to update a descriptor that is an image, it goes in here
std::vector<vk::DescriptorImageInfo> descImageInfos;
//! When we want to update a descriptor that is a buffer, it goes in here
std::vector<vk::DescriptorBufferInfo> descBufferInfos;
//! When we want to update a descriptor that is an texel buffer, it goes in here
std::vector<vk::BufferView> descTexelBufferInfos;
public:
SHDescriptorWriteInfo (void) noexcept;
SHDescriptorWriteInfo (SHDescriptorWriteInfo&& rhs) noexcept;
SHDescriptorWriteInfo& operator= (SHDescriptorWriteInfo&& rhs) noexcept;
friend class SHVkDescriptorSetGroup;
friend class SHDescriptorSetUpdater;
};
class SHDescriptorSetUpdater
{
private:
//! When we want to update descriptor sets, this will get passed into vkUpdateDescriptorSets.
//! Each write will correspond to a binding from a set. If the binding is a variable
//! sized binding, pImageInfo (e.g.) will point to an array of vk::DescriptorImageInfo.
std::vector<SHDescriptorWriteInfo> writeInfos;
//! When we want to update a write, we need to use this to identify the index of the write.
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
std::vector<vk::WriteDescriptorSet> writeDescSets;
void LinkInfoToWriteDescSet(void) noexcept;
public:
SHDescriptorSetUpdater (void) noexcept;
SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept;
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
public:
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
friend class SHVkDescriptorSetGroup;
};
}

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@ -11,7 +11,7 @@ namespace SHADE
/* Constructor/Destructor */ /* Constructor/Destructor */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config) SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config)
: device { device } : device{ device }
{ {
// Create the Pool // Create the Pool
const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO
@ -24,12 +24,32 @@ namespace SHADE
pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO); pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO);
} }
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
: device{ rhs.device }
, pool{ rhs.pool }
{
rhs.pool = VK_NULL_HANDLE;
}
SHVkDescriptorPool::~SHVkDescriptorPool() noexcept SHVkDescriptorPool::~SHVkDescriptorPool() noexcept
{ {
if (pool) if (pool)
device->GetVkLogicalDevice().destroyDescriptorPool(pool); device->GetVkLogicalDevice().destroyDescriptorPool(pool);
} }
SHVkDescriptorPool& SHVkDescriptorPool::operator=(SHVkDescriptorPool&& rhs) noexcept
{
if (&rhs == this)
return *this;
device = rhs.device;
pool = rhs.pool;
rhs.pool = VK_NULL_HANDLE;
return *this;
}
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts) std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
{ {
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts); SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);

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@ -65,7 +65,7 @@ namespace SHADE
/// </param> /// </param>
SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config = {}); SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config = {});
SHVkDescriptorPool(const SHVkDescriptorPool&) = delete; SHVkDescriptorPool(const SHVkDescriptorPool&) = delete;
SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept = default; SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept;
/// <summary> /// <summary>
/// Destructor which will unload and deallocate all resources for this Pool. /// Destructor which will unload and deallocate all resources for this Pool.
/// </summary> /// </summary>
@ -75,7 +75,7 @@ namespace SHADE
/* Overloaded Operators */ /* Overloaded Operators */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHVkDescriptorPool& operator=(const SHVkDescriptorPool&) = delete; SHVkDescriptorPool& operator=(const SHVkDescriptorPool&) = delete;
SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept = default; SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getter Functions */ /* Getter Functions */

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@ -42,9 +42,11 @@ namespace SHADE
{ {
// Create the layout for each concurrent frame // Create the layout for each concurrent frame
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() }; std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
for (auto& layout : layouts)
//for (auto& layout : layouts)
for (uint32_t i = 0; i < layouts.size(); ++i)
{ {
vkLayouts.push_back(layout->GetVkHandle()); vkLayouts.push_back(layouts[i]->GetVkHandle());
} }
// Check for variable descriptor count // Check for variable descriptor count
@ -67,6 +69,66 @@ namespace SHADE
// allocate descriptor sets // allocate descriptor sets
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO); descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
// Now we want to prepare the write descriptor sets for writing later.
for (uint32_t i = 0; i < layouts.size(); ++i)
{
auto const& bindings = layouts[i]->GetBindings();
for (auto& binding : bindings)
{
BindingAndSetHash writeHash = binding.BindPoint;
writeHash |= static_cast<uint64_t>(i) << 32;
// new write for the binding
updater.writeInfos.emplace_back();
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
auto& writeInfo = updater.writeInfos.back();
updater.writeDescSets.emplace_back();
auto& writeDescSet = updater.writeDescSets.back();
// Initialize info for write
writeDescSet.descriptorType = binding.Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[i];
writeDescSet.dstBinding = binding.BindPoint;
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
writeDescSet.descriptorCount = descriptorCount;
switch (binding.Type)
{
//case vk::DescriptorType::eSampler:
//case vk::DescriptorType::eSampledImage:
case vk::DescriptorType::eCombinedImageSampler:
writeInfo.descImageInfos.resize(descriptorCount);
break;
//case vk::DescriptorType::eStorageImage:
// break;
case vk::DescriptorType::eUniformTexelBuffer:
case vk::DescriptorType::eStorageTexelBuffer:
case vk::DescriptorType::eUniformBuffer:
case vk::DescriptorType::eStorageBuffer:
writeInfo.descImageInfos.resize (descriptorCount);
break;
//case vk::DescriptorType::eUniformBufferDynamic:
// break;
//case vk::DescriptorType::eStorageBufferDynamic:
// break;
//case vk::DescriptorType::eInputAttachment:
// break;
//case vk::DescriptorType::eInlineUniformBlock:
// break;
default:
break;
}
}
}
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
updater.LinkInfoToWriteDescSet();
} }
/***************************************************************************/ /***************************************************************************/
@ -82,4 +144,45 @@ namespace SHADE
if (!descSets.empty()) if (!descSets.empty())
device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets); device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets);
} }
/***************************************************************************/
/*!
\brief
Modifies a descriptor write info. #NoteToSelf: This function does NOT
need to modify the writeDescSets. Those are already linked before.
\param imageViewsAndSamplers
Image and view samplers
*/
/***************************************************************************/
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
{
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
}
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
{
// write sampler and image view
auto& ivs = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = ivs.first;
writeInfo.descImageInfos[i].sampler = ivs.second;
}
}
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
{
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
}
} }

View File

@ -1,8 +1,10 @@
#pragma once #pragma once
// Project Includes // Project Includes
#include "Graphics/SHVulkanIncludes.h" #include "Graphics/SHVulkanIncludes.h"
#include "Resource/Handle.h" #include "Resource/Handle.h"
#include "Graphics/Shaders/SHShaderReflected.h"
#include "SHDescriptorSetUpdater.h"
namespace SHADE namespace SHADE
{ {
@ -13,6 +15,7 @@ namespace SHADE
class SHVkDescriptorPool; class SHVkDescriptorPool;
class SHVkDescriptorSetLayout; class SHVkDescriptorSetLayout;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -50,6 +53,12 @@ namespace SHADE
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete; SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default; SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* Descriptor set writing */
/*-----------------------------------------------------------------------------*/
void ModifyWriteDescImage (uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
void UpdateDescriptorSet (void) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getter Functions */ /* Getter Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -59,13 +68,22 @@ namespace SHADE
/// <returns>Handle to the Vulkan Descriptor Set.</returns> /// <returns>Handle to the Vulkan Descriptor Set.</returns>
[[nodiscard]] [[nodiscard]]
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; } inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
//! Device required to allocate descriptor sets
Handle<SHVkLogicalDevice> device; Handle<SHVkLogicalDevice> device;
//! Descriptor pool to allocate descriptor sets
Handle<SHVkDescriptorPool> descPool; Handle<SHVkDescriptorPool> descPool;
//! Descriptor sets
std::vector<vk::DescriptorSet> descSets; std::vector<vk::DescriptorSet> descSets;
//! for updating descriptor sets. We want to cache this so that we don't create the
//! write structs at runtime.
SHDescriptorSetUpdater updater;
}; };
} }

View File

@ -85,6 +85,11 @@ namespace SHADE
device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout); device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
} }
std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
{
return layoutDesc;
}
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
{ {
if (&rhs == this) if (&rhs == this)

View File

@ -96,6 +96,7 @@ namespace SHADE
/// </summary> /// </summary>
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns> /// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; } inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
std::vector<Binding> const& GetBindings (void) const noexcept;
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

View File

@ -418,7 +418,12 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
{ {
return SHVkInstance::GetResourceManager().Create<SHVkImage>(std::cref(vmaAllocator), w, h, levels, format, usage, create); return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
}
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
{
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
} }
/***************************************************************************/ /***************************************************************************/
@ -509,6 +514,12 @@ namespace SHADE
} }
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorPool>(GetHandle(), config);
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -541,6 +552,22 @@ namespace SHADE
return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle()); return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle());
} }
/***************************************************************************/
/*!
\brief
Writes to descriptor sets.
\param writeDescSets
Descriptor sets to write to.
*/
/***************************************************************************/
void SHVkLogicalDevice::UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept
{
vkLogicalDevice.updateDescriptorSets(writeDescSets, {});
}
/***************************************************************************/ /***************************************************************************/
/*! /*!

View File

@ -17,8 +17,9 @@
#include "Graphics/Pipeline/SHPipelineState.h" #include "Graphics/Pipeline/SHPipelineState.h"
#include "Graphics/Pipeline/SHPipelineType.h" #include "Graphics/Pipeline/SHPipelineType.h"
#include "vk_mem_alloc.h" #include "vk_mem_alloc.h"
//#include "Graphics/DescriptorSets/SHDescriptorPool.h" #include "Graphics/Descriptors/SHVkDescriptorPool.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h" #include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/Images/SHVkImage.h"
namespace SHADE namespace SHADE
{ {
@ -29,7 +30,6 @@ namespace SHADE
class SHVkSurface; class SHVkSurface;
class SHVkSwapchain; class SHVkSwapchain;
class SHVkBuffer; class SHVkBuffer;
class SHVkImage;
class SHVkFence; class SHVkFence;
class SHVkSemaphore; class SHVkSemaphore;
class SHVkShaderModule; class SHVkShaderModule;
@ -38,6 +38,7 @@ namespace SHADE
class SHVkFramebuffer; class SHVkFramebuffer;
class SHVkImageView; class SHVkImageView;
class SHShaderBlockInterface; class SHShaderBlockInterface;
class SHVkDescriptorSetGroup;
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -146,6 +147,15 @@ namespace SHADE
vk::ImageCreateFlags create vk::ImageCreateFlags create
) const noexcept; ) const noexcept;
Handle<SHVkImage> CreateImage (
SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags
) noexcept;
Handle<SHVkShaderModule> CreateShaderModule ( Handle<SHVkShaderModule> CreateShaderModule (
std::vector<uint32_t> const& binaryData, std::vector<uint32_t> const& binaryData,
std::string entryPoint, std::string entryPoint,
@ -165,10 +175,13 @@ namespace SHADE
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept; Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept; Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept; Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept; Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
Handle<SHVkFence> CreateFence (void) const noexcept; Handle<SHVkFence> CreateFence (void) const noexcept;
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept; Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
void UpdateDescriptorSets (std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */ /* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/

View File

@ -180,10 +180,10 @@ namespace SHADE
return; return;
} }
SHLOG_ERROR("Successfully queried Physical Devices:"); SHLOG_TRACE("Successfully queried Physical Devices:");
for (auto const& device : physicalDevices) for (auto const& device : physicalDevices)
{ {
SHLOG_ERROR(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string())); SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
} }
} }
} }

View File

@ -5,12 +5,86 @@
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
#include "SHVkImageView.h" #include "SHVkImageView.h"
#include "Graphics/Instance/SHVkInstance.h" #include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Buffers/SHVkBuffer.h"
namespace SHADE namespace SHADE
{ {
/***************************************************************************/
/*!
\brief
If an image is a GPU only resource, we need to prep a staging buffer
to use for transferring data to the GPU. #NoteToSelf: I don't really
like this because its duplicate code. Should try to find a way to utilize
the logical device for this.
\param data
Data to transfer.
\param srcSize
Size in bytes of the data.
*/
/***************************************************************************/
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
{
// For creation of buffer
vk::BufferCreateInfo bufferInfo{};
// size stored same as GPU buffer
bufferInfo.size = srcSize;
// We just want to set the transfer bit
bufferInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
// sharing mode exclusive
bufferInfo.sharingMode = vk::SharingMode::eExclusive;
// Set to auto detect bits
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
// We want to just write all at once. Using random access bit could make this slow
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
// parameters of a vmaAllocation retrieved via vmaGetAllocationInfo
VmaAllocationInfo allocInfo;
// results of allocation
VmaAllocation stagingAlloc;
// To get around VMA's usage for C version of vulkan, create a temp first...,
VkBuffer tempBuffer{};
// Create the buffer...
vmaCreateBuffer(*vmaAllocator,
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
&allocCreateInfo,
&tempBuffer, &stagingAlloc, &allocInfo);
// then assign it to the hpp version
stagingBuffer = tempBuffer;
// Just map, copy then unmap
void* stagingBufferMappedPtr = nullptr;
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
if (stagingBufferMappedPtr)
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
const VkDeviceSize offsets = 0;
const VkDeviceSize sizes = srcSize;
vmaFlushAllocations(*vmaAllocator, 1, &stagingAlloc, &offsets, &sizes);
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
}
SHVkImage::SHVkImage( SHVkImage::SHVkImage(
VmaAllocator const& vmaAllocator, VmaAllocator const* allocator,
SHImageCreateParams const& imageDetails, SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage, VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags VmaAllocationCreateFlags allocFlags
) noexcept ) noexcept
@ -23,12 +97,14 @@ namespace SHADE
, imageFormat{ imageDetails.imageFormat } , imageFormat{ imageDetails.imageFormat }
, usageFlags{} , usageFlags{}
, createFlags{} , createFlags{}
, vmaAllocator{allocator}
, mipOffsets { inMipOffsets }
, boundToCoherent{false}
, randomAccessOptimized {false}
, mappedPtr{nullptr}
{ {
for (auto& bit : imageDetails.usageBits) usageFlags = imageDetails.usageFlags;
usageFlags |= bit; createFlags = imageDetails.createFlags;
for (auto& bit : imageDetails.createBits)
createFlags |= bit;
// If marked as 2D array compatible, image type MUST be 3D // If marked as 2D array compatible, image type MUST be 3D
if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible) if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)
@ -64,58 +140,52 @@ namespace SHADE
VmaAllocationInfo allocInfo{}; VmaAllocationInfo allocInfo{};
VkImage tempImage; VkImage tempImage;
vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo); auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
if (result != VK_SUCCESS)
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
else
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
vkImage = tempImage; vkImage = tempImage;
//if (allocFlags & ) // At this point the image and device memory have been created.
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
randomAccessOptimized = true;
// TODO: This constructor can only create a GPU only resource for now. Due to time constraint, I was trying to create a ctor
// fast to finish up the ImGUI backend. In the future, there definitely needs to be more versatility to the constructor.
// Get the memory property flags
VkMemoryPropertyFlags memPropFlags;
vmaGetAllocationMemoryProperties(*vmaAllocator, alloc, &memPropFlags);
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
//if (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
//{
// // If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
// // TODO: also verify that coherent bit = pointer is already mapped
// if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
// {
// boundToCoherent = true;
// mappedPtr = allocInfo.pMappedData;
// }
// else
// mappedPtr = nullptr;
// if (data)
// MapWriteUnmap(data, srcSize, 0, 0);
//}
//else
//{
// We can prep first so that we can do transfers later via 1 cmd buffer recording
PrepStagingBuffer(data, dataSize);
//}
} }
/***************************************************************************/ SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
/*!
\brief
This is mainly used for images that aren't created internally because
they cannot be created in the traditional way (e.g. swapchain images).
\param inVkImage
Image already created outside
\param width
Width of the image
\param height
Height of the image
\param depth
Depth of the image
\param levels
Number of levels in the image
\param arrayLayers
if the image is an array, this value will be > 1.
\param imageFormat
Format of the image
*/
/***************************************************************************/
SHVkImage::SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
: vkImage (inVkImage)
, width{ inWidth }
, height{ inHeight }
, depth{ inDepth }
, mipLevelCount{ levels }
, layerCount{ arrayLayers }
, imageFormat{ format }
, usageFlags{flags}
, alloc{}
, imageType{type}
, createFlags{}
{
}
SHVkImage::SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
: width {w} : width {w}
, height{h} , height{h}
, depth {1} , depth {1}
@ -124,6 +194,7 @@ namespace SHADE
, imageFormat{format} , imageFormat{format}
, usageFlags{usage} , usageFlags{usage}
, createFlags {create} , createFlags {create}
, vmaAllocator {allocator}
{ {
vk::ImageCreateInfo imageCreateInfo{}; vk::ImageCreateInfo imageCreateInfo{};
imageCreateInfo.imageType = vk::ImageType::e2D; imageCreateInfo.imageType = vk::ImageType::e2D;
@ -149,7 +220,7 @@ namespace SHADE
VmaAllocationInfo allocInfo{}; VmaAllocationInfo allocInfo{};
VkImage tempImage; VkImage tempImage;
auto result = vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo); auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
vkImage = tempImage; vkImage = tempImage;
if (result != VK_SUCCESS) if (result != VK_SUCCESS)
@ -163,6 +234,86 @@ namespace SHADE
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams); return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
} }
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept
{
// prepare copy regions
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
for (uint32_t i = 0; i < mipOffsets.size(); ++i)
{
copyRegions[i].bufferOffset = mipOffsets[i];
copyRegions[i].bufferRowLength = 0; // for padding
copyRegions[i].bufferImageHeight = 0; // for padding
copyRegions[i].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
copyRegions[i].imageSubresource.mipLevel = i;
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
copyRegions[i].imageSubresource.layerCount = layerCount;
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
}
}
/***************************************************************************/
/*!
\brief
Does not perform any image transitions but prepares a barrier for image
transitioning. Pipeline barrier will be issued outside this call after
this preparation function, or at least, it should be.
\param oldLayout
Old layout of the image.
\param newLayout
new layout of the image to transition to.
\param barrier
Barrier to modify to prepare the image for transitioning.
*/
/***************************************************************************/
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
{
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = vkImage;
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevelCount;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = layerCount;
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
dstStage = vk::PipelineStageFlagBits::eTransfer;
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
}
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTransfer;
// TODO, what if we want to access in compute shader
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
}
else
{
SHLOG_ERROR("Image layouts are invalid. ");
}
}
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
{ {
vkImage = inVkImage; vkImage = inVkImage;

View File

@ -10,6 +10,7 @@ namespace SHADE
{ {
class SHVkLogicalDevice; class SHVkLogicalDevice;
class SHVkImageView; class SHVkImageView;
class SHVkCommandBuffer;
struct SHImageCreateParams struct SHImageCreateParams
{ {
@ -35,10 +36,10 @@ namespace SHADE
vk::Format imageFormat; vk::Format imageFormat;
//! Image usage bits //! Image usage bits
std::span<vk::ImageUsageFlagBits> usageBits; vk::ImageUsageFlags usageFlags;
//! Image create flags //! Image create flags
std::span<vk::ImageCreateFlagBits> createBits; vk::ImageCreateFlags createFlags;
}; };
class SHVkImage class SHVkImage
@ -47,6 +48,12 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
//! Pointer to the vma allocator. #NoteToSelf: Not super proud of this being a pointer.
//! The only reason why this is a pointer is because a reference_wrapper cannot be default constructed.
//! And the reason why we want a default constructor is because sometimes we don't want to create images
//! but merely link them from outside (swapchain images)
VmaAllocator const* vmaAllocator;
//! 1D, 2D or 3D //! 1D, 2D or 3D
vk::ImageType imageType = vk::ImageType::e2D; vk::ImageType imageType = vk::ImageType::e2D;
@ -80,22 +87,46 @@ namespace SHADE
//! allocation object containing details of an allocation //! allocation object containing details of an allocation
VmaAllocation alloc{}; VmaAllocation alloc{};
//! Whether or not this image is HOST_VISIBLE and random access optimized
bool randomAccessOptimized;
//! Whether or not the memory the image is bound to is memory coherent (updates on CPU can be seen on GPU without flushing cache)
bool boundToCoherent;
//! Persistently mapped pointer if applicable (will be void if image is
//! not created with the correct flags). Note that this is only used for
//! persistent mapping. One time updates do not use this pointer.
void* mappedPtr;
//! Staging buffer for images purely in the GPU
vk::Buffer stagingBuffer;
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
std::span<uint32_t> mipOffsets;
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTOR AND DTOR */ /* CTOR AND DTOR */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
SHVkImage(void) noexcept = default; SHVkImage(void) noexcept = default;
// TODO: Might need to add flags to parameters
SHVkImage( SHVkImage(
VmaAllocator const& vmaAllocator, VmaAllocator const* allocator,
SHImageCreateParams const& imageDetails, SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage, VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags VmaAllocationCreateFlags allocFlags
) noexcept; ) noexcept;
SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept; SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
SHVkImage(SHVkImage&& rhs) noexcept = default; SHVkImage(SHVkImage&& rhs) noexcept = default;
SHVkImage& operator=(SHVkImage && rhs) noexcept = default; SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
@ -103,7 +134,9 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
Handle<SHVkImageView> CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept; Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
void TransferToDeviceResource (Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */ /* GETTERS AND SETTERS */

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@ -0,0 +1,7 @@
#include "SHpch.h"
#include "SHVkSampler.h"
namespace SHADE
{
}

View File

@ -0,0 +1,27 @@
#pragma once
#include "Graphics/SHVulkanIncludes.h"
namespace SHADE
{
struct SHVkSamplerParams
{
vk::Filter minFilter;
vk::Filter maxFilter;
//vk::Filter maxFilter;
};
class SHVkSampler
{
private:
//! The vulkan sampler handler
vk::Sampler vkSampler;
public:
SHVkSampler () noexcept;
SHVkSampler (SHVkSampler&& rhs) noexcept;
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
};
}

View File

@ -22,14 +22,12 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SHGraphicsSystem::SHGraphicsSystem(SHWindow& window) void SHGraphicsSystem::Init(void)
{ {
// Save the SHWindow
this->window = &window;
// Set Up Instance // Set Up Instance
SHVkInstance::Init(true, true, true); SHVkInstance::Init(true, true, true);
@ -39,10 +37,10 @@ namespace SHADE
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice); device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
// Construct surface // Construct surface
surface = device->CreateSurface(window.GetHWND()); surface = device->CreateSurface(window->GetHWND());
// Construct Swapchain // Construct Swapchain
auto windowDims = window.GetWindowSize(); auto windowDims = window->GetWindowSize();
swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
{ {
.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm}, .surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
@ -51,13 +49,13 @@ namespace SHADE
.vsyncOn = false, // TODO: Set to true when shipping game .vsyncOn = false, // TODO: Set to true when shipping game
}); });
window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height) window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
{ {
renderContext.SetIsResized(true); renderContext.SetIsResized(true);
}); });
// Create graphics queue // Create graphics queue
queue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0); graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
// Create Render Context // Create Render Context
@ -87,7 +85,7 @@ namespace SHADE
//commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works //commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works
} }
descPool = device->CreateDescriptorPools();
@ -101,12 +99,12 @@ namespace SHADE
renderGraph.AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); renderGraph.AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
renderGraph.AddResource("Downscale", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); renderGraph.AddResource("Downscale", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
renderGraph.AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second); renderGraph.AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
auto node = renderGraph.AddNode("G-Buffer", { "Position", "Normals", "Composite" }, {}); // no predecessors auto node = renderGraph.AddNode("G-Buffer", { "Composite", "Position", "Normals", "Present" }, {}); // no predecessors
// First subpass to write to G-Buffer // First subpass to write to G-Buffer
auto writeSubpass = node->AddSubpass("G-Buffer Write"); auto writeSubpass = node->AddSubpass("G-Buffer Write");
writeSubpass->AddColorOutput("Position"); writeSubpass->AddColorOutput("Position");
writeSubpass->AddColorOutput("Normals"); writeSubpass->AddColorOutput("Present");
// Second subpass to read from G-Buffer // Second subpass to read from G-Buffer
auto compositeSubpass = node->AddSubpass("G-Buffer Composite"); auto compositeSubpass = node->AddSubpass("G-Buffer Composite");
@ -114,11 +112,11 @@ namespace SHADE
compositeSubpass->AddInput("Normals"); compositeSubpass->AddInput("Normals");
compositeSubpass->AddInput("Position"); compositeSubpass->AddInput("Position");
auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present"}, {"G-Buffer"}); //auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present" }, { "G-Buffer" });
auto bloomSubpass = compositeNode->AddSubpass("Downsample"); //auto bloomSubpass = compositeNode->AddSubpass("Downsample");
bloomSubpass->AddInput("Composite"); //bloomSubpass->AddInput("Composite");
bloomSubpass->AddColorOutput("Downscale"); //bloomSubpass->AddColorOutput("Downscale");
bloomSubpass->AddColorOutput("Present"); //bloomSubpass->AddColorOutput("Present");
renderGraph.Generate(); renderGraph.Generate();
@ -127,11 +125,25 @@ namespace SHADE
/* RENDERGRAPH END TESTING */ /* RENDERGRAPH END TESTING */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
} }
SHGraphicsSystem::~SHGraphicsSystem()
void SHGraphicsSystem::Run(float dt) noexcept
{
auto const& frameData = renderContext.GetCurrentFrameData();
renderGraph.Execute(renderContext.GetCurrentFrame());
graphicsQueue->SubmitCommandBuffer({ renderGraph.GetCommandBuffer(renderContext.GetCurrentFrame()) },
{ frameData.semRenderFinishHdl },
{ frameData.semImgAvailableHdl },
vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests);
}
void SHGraphicsSystem::Exit(void)
{ {
//renderPass.Free(); //renderPass.Free();
renderContext.Destroy(); renderContext.Destroy();
queue.Free(); graphicsQueue.Free();
swapchain.Free(); swapchain.Free();
surface.Free(); surface.Free();
device.Free(); device.Free();
@ -205,7 +217,7 @@ namespace SHADE
presentInfo.pImageIndices = &CURR_FRAME_IDX; presentInfo.pImageIndices = &CURR_FRAME_IDX;
// #BackEndTest: queues an image for presentation // #BackEndTest: queues an image for presentation
if (auto result = device->GetQueue(SH_Q_FAM::GRAPHICS, 0)->GetVkQueue().presentKHR(&presentInfo); result != vk::Result::eSuccess) if (auto result = graphicsQueue->Present(swapchain, {currFrameData.semRenderFinishHdl}, CURR_FRAME_IDX); result != vk::Result::eSuccess)
{ {
// If swapchain is incompatible/outdated // If swapchain is incompatible/outdated
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR) if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
@ -235,4 +247,19 @@ namespace SHADE
void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment) void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
{ {
} }
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
SHRenderGraph const& SHGraphicsSystem::GetRenderGraph(void) const noexcept
{
return renderGraph;
}
void SHGraphicsSystem::SHGraphicsSystemRoutine::Execute(double dt) noexcept
{
}
} }

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@ -21,9 +21,14 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/SHVulkanIncludes.h" #include "Graphics/SHVulkanIncludes.h"
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h" #include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
#include "Graphics/RenderGraph/SHRenderGraph.h" #include "Graphics/RenderGraph/SHRenderGraph.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Forward Declarations */ /* Forward Declarations */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -61,8 +66,15 @@ namespace SHADE
portions of the screen. portions of the screen.
*/ */
/***********************************************************************************/ /***********************************************************************************/
class SHGraphicsSystem class SH_API SHGraphicsSystem : public SHSystem
{ {
public:
class SH_API SHGraphicsSystemRoutine : public SHSystemRoutine
{
public:
virtual void Execute(double dt) noexcept override;
};
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constants */ /* Constants */
@ -72,8 +84,15 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHGraphicsSystem(SHWindow& window); SHGraphicsSystem (void) = default;
~SHGraphicsSystem(); ~SHGraphicsSystem(void) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* SHSystem overrides */
/*-----------------------------------------------------------------------------*/
virtual void Init(void) override;
void Run (float dt) noexcept;
virtual void Exit(void) override;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Lifecycle Functions */ /* Lifecycle Functions */
@ -93,12 +112,22 @@ namespace SHADE
Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse); Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
void RemoveSegment(Handle<SHScreenSegment> segment); void RemoveSegment(Handle<SHScreenSegment> segment);
/*-----------------------------------------------------------------------------*/
/* Setters */
/*-----------------------------------------------------------------------------*/
void SetWindow (SHWindow* wind) noexcept;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Getters (Temporary) */ /* Getters (Temporary) */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHVkLogicalDevice> GetDevice() const { return device; } Handle<SHVkLogicalDevice> GetDevice() const { return device; }
Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; } Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; }
Handle<SHVkSurface> GetSurface() const { return surface; } Handle<SHVkSurface> GetSurface() const { return surface; }
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const {return physicalDevice;}
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
SHRenderGraph const& GetRenderGraph (void) const noexcept;
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; } //Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
@ -111,7 +140,8 @@ namespace SHADE
Handle<SHVkLogicalDevice> device; Handle<SHVkLogicalDevice> device;
Handle<SHVkSurface> surface; Handle<SHVkSurface> surface;
Handle<SHVkSwapchain> swapchain; Handle<SHVkSwapchain> swapchain;
Handle<SHVkQueue> queue; Handle<SHVkQueue> graphicsQueue;
Handle<SHVkDescriptorPool> descPool;
//Handle<SHVkRenderpass> renderPass; // Potentially bring out? //Handle<SHVkRenderpass> renderPass; // Potentially bring out?
std::vector<SHScreenSegment> screenSegments; std::vector<SHScreenSegment> screenSegments;
SHRenderContext renderContext; SHRenderContext renderContext;
@ -125,5 +155,6 @@ namespace SHADE
//std::vector<SHRenderer> renderers; //std::vector<SHRenderer> renderers;
SHRenderGraph renderGraph; SHRenderGraph renderGraph;
friend SHGraphicsSystemRoutine;
}; };
} }

View File

@ -3,6 +3,7 @@
#include <vector> #include <vector>
#include "SHPerFrameData.h" #include "SHPerFrameData.h"
#include "SH_API.h"
namespace SHADE namespace SHADE
{ {
@ -16,7 +17,7 @@ namespace SHADE
//! render context in SHADE engine has is that it requires users to call these explicitly in the middle end. While there //! render context in SHADE engine has is that it requires users to call these explicitly in the middle end. While there
//! is little reason the flow of the render context should deviate from its intended usage, we want to leave it up to //! is little reason the flow of the render context should deviate from its intended usage, we want to leave it up to
//! users to explicitly call functions from here so we don't risk losing opportunities for different usage. //! users to explicitly call functions from here so we don't risk losing opportunities for different usage.
class SHRenderContext class SH_API SHRenderContext
{ {
private: private:
//! container of frame data. Note that the manager owns the data, but the frame data themselves do not own anything. //! container of frame data. Note that the manager owns the data, but the frame data themselves do not own anything.

View File

@ -117,7 +117,7 @@ namespace SHADE
dirty = isDirty; dirty = isDirty;
} }
std::tuple<uint32_t, uint32_t, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept std::tuple<SHVertexInputState::numAttribSlots, SHVertexInputState::bytesRequired, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
{ {
switch (attribFormat) switch (attribFormat)
{ {
@ -138,6 +138,9 @@ namespace SHADE
case SHAttribFormat::MAT_4D: case SHAttribFormat::MAT_4D:
return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat); return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat);
break; break;
case SHAttribFormat::UINT32_1D:
return std::make_tuple(1, 4, vk::Format::eR32Uint);
} }
return std::make_tuple(0, 0, vk::Format::eR32Sfloat); return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
} }

View File

@ -5,6 +5,7 @@
#include "Graphics/Synchronization/SHVkSemaphore.h" #include "Graphics/Synchronization/SHVkSemaphore.h"
#include "Graphics/Synchronization/SHVkFence.h" #include "Graphics/Synchronization/SHVkFence.h"
#include "Graphics/Commands/SHVkCommandBuffer.h" #include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"
namespace SHADE namespace SHADE
@ -31,14 +32,10 @@ namespace SHADE
} }
vk::Queue SHVkQueue::GetVkQueue(void) const noexcept void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlags waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
{ {
return vkQueue; // prepare wait sems
} std::array<vk::Semaphore, 5> vkWaitSems{ };
void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlagBits waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
{
std::vector<vk::Semaphore> vkWaitSems{ waitSems.size() };
uint32_t i = 0; uint32_t i = 0;
for (auto& sem : waitSems) for (auto& sem : waitSems)
{ {
@ -46,7 +43,8 @@ namespace SHADE
++i; ++i;
} }
std::vector<vk::Semaphore> vkSignalSems{ signalSems.size() }; // prepare signal sems
std::array<vk::Semaphore, 5> vkSignalSems{ };
i = 0; i = 0;
for (auto& sem : signalSems) for (auto& sem : signalSems)
{ {
@ -54,33 +52,76 @@ namespace SHADE
++i; ++i;
} }
std::vector<vk::CommandBuffer> vkCmdBuffers{ cmdBuffers.size() }; // prepare cmd buffers
std::array<vk::CommandBuffer, 5> vkCmdBuffers{ };
i = 0; i = 0;
for (auto& cmdBuffer : cmdBuffers) for (auto& cmdBuffer : cmdBuffers)
{ {
// Check if command buffer is in executable state
if (!cmdBuffer->IsReadyToSubmit())
{
SHLOG_ERROR("Command buffer is not in executable state. Cannot submit command buffer. ");
return;
}
vkCmdBuffers[i] = cmdBuffer->GetVkCommandBuffer(); vkCmdBuffers[i] = cmdBuffer->GetVkCommandBuffer();
++i; ++i;
} }
vk::PipelineStageFlags mask = waitDstStageMask; // Prepare submit info
vk::SubmitInfo submitInfo vk::SubmitInfo submitInfo
{ {
.waitSemaphoreCount = static_cast<uint32_t>(vkWaitSems.size()), .waitSemaphoreCount = static_cast<uint32_t>(waitSems.size()),
.pWaitSemaphores = vkWaitSems.data(), .pWaitSemaphores = vkWaitSems.data(),
.pWaitDstStageMask = &mask, .pWaitDstStageMask = &waitDstStageMask,
.commandBufferCount = static_cast<uint32_t>(vkCmdBuffers.size()), .commandBufferCount = static_cast<uint32_t>(cmdBuffers.size()),
.pCommandBuffers = vkCmdBuffers.data(), .pCommandBuffers = vkCmdBuffers.data(),
.signalSemaphoreCount = static_cast<uint32_t>(vkSignalSems.size()), .signalSemaphoreCount = static_cast<uint32_t>(signalSems.size()),
.pSignalSemaphores = vkSignalSems.data(), .pSignalSemaphores = vkSignalSems.data(),
}; };
// #BackEndTest: Submit the queue // Submit the queue
if (auto result = vkQueue.submit(1, &submitInfo, (optionalFence) ? optionalFence->GetVkFence() : nullptr); result != vk::Result::eSuccess) if (auto result = vkQueue.submit(1, &submitInfo, (optionalFence) ? optionalFence->GetVkFence() : nullptr); result != vk::Result::eSuccess)
{ {
SHVulkanDebugUtil::ReportVkError(result, "Failed to submit command buffer. "); SHVulkanDebugUtil::ReportVkError(result, "Failed to submit command buffer. ");
} }
else // if success
{
// Change all command buffers to pending state
for (Handle<SHVkCommandBuffer> cmdBuffer : cmdBuffers)
{
cmdBuffer->HandlePostSubmit();
}
}
}
vk::Result SHVkQueue::Present(Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept
{
vk::PresentInfoKHR presentInfo{};
// prepare wait sems
std::array<vk::Semaphore, 5> vkWaitSems{ };
uint32_t i = 0;
for (auto& sem : waitSems)
{
vkWaitSems[i] = sem->GetVkSem();
++i;
}
// prepare presentation information
presentInfo.waitSemaphoreCount = static_cast<uint32_t>(waitSems.size());
presentInfo.pWaitSemaphores = vkWaitSems.data();
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &swapchain->GetVkSwapchain();
presentInfo.pImageIndices = &frameIndex;
// Present swapchain image.
auto result = vkQueue.presentKHR(&presentInfo);
if (result != vk::Result::eSuccess)
{
SHLOGV_ERROR ("Failed to present swapchain image. ");
}
return result;
} }
} }

View File

@ -11,6 +11,7 @@ namespace SHADE
class SHVkCommandBuffer; class SHVkCommandBuffer;
class SHVkFence; class SHVkFence;
class SHVkSemaphore; class SHVkSemaphore;
class SHVkSwapchain;
enum class SH_QUEUE_FAMILY_ARRAY_INDEX : std::size_t enum class SH_QUEUE_FAMILY_ARRAY_INDEX : std::size_t
{ {
@ -45,9 +46,9 @@ namespace SHADE
public: public:
SHVkQueue(vk::Queue inVkQueue, SHQueueFamilyIndex parent, Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl) noexcept; SHVkQueue(vk::Queue inVkQueue, SHQueueFamilyIndex parent, Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl) noexcept;
vk::Queue GetVkQueue(void) const noexcept;
void SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlagBits waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept; void SubmitCommandBuffer (std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlags waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
vk::Result Present (Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept;
}; };
} }

View File

@ -209,9 +209,10 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
SHRenderGraphNode::SHSubpass::SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept SHRenderGraphNode::SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: resourceAttachmentMapping{ mapping } : resourceAttachmentMapping{ mapping }
, ptrToResources{ resources } , ptrToResources{ resources }
, parentNode{ parent }
{ {
} }
@ -333,6 +334,38 @@ namespace SHADE
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal }); inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
} }
void SHRenderGraphNode::SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
{
// Draw all the batches
// Draw all the exterior draw calls
for (auto& drawCall : exteriorDrawCalls)
{
drawCall(commandBuffer);
}
}
void SHRenderGraphNode::SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
{
exteriorDrawCalls.push_back(newDrawCall);
}
/***************************************************************************/
/*!
\brief
Getter for parent renderpass.
\return
Returns the parent renderpass the subpass belongs to.
*/
/***************************************************************************/
Handle<SHRenderGraphNode> const& SHRenderGraphNode::SHSubpass::GetParentNode(void) const noexcept
{
return parentNode;
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -426,10 +459,10 @@ namespace SHADE
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment, // We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
// we set the pred's storeOp to eStore and "this" loadOp to eLoad. // we set the pred's storeOp to eStore and "this" loadOp to eLoad.
newDesc.loadOp = vk::AttachmentLoadOp::eClear; newDesc.loadOp = vk::AttachmentLoadOp::eClear;
newDesc.storeOp = vk::AttachmentStoreOp::eDontCare; newDesc.storeOp = vk::AttachmentStoreOp::eStore;
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear; newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare; newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
newDesc.format = attResources[i]->resourceFormat; newDesc.format = attResources[i]->resourceFormat;
@ -512,11 +545,44 @@ namespace SHADE
} }
// Add subpass to container and create mapping for it // Add subpass to container and create mapping for it
subpasses.emplace_back(resourceManager.Create<SHSubpass>(&resourceAttachmentMapping, ptrToResources)); subpasses.emplace_back(resourceManager.Create<SHSubpass>(GetHandle(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, subpasses.size() - 1); subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
return subpasses.at(subpassIndexing[subpassName]); return subpasses.at(subpassIndexing[subpassName]);
} }
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
{
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
for (uint32_t i = 0; i < subpasses.size(); ++i)
{
subpasses[i]->Execute(commandBuffer);
// Go to next subpass if not last subpass
if (i != subpasses.size() - 1)
commandBuffer->NextSubpass();
}
commandBuffer->EndRenderpass();
}
/***************************************************************************/
/*!
\brief
Get the renderpass from the node.
\return
Handle to the renderpass.
*/
/***************************************************************************/
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
{
return renderpass;
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -544,7 +610,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint32_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/) void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
{ {
// If we set to // If we set to
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1)) if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
@ -816,6 +882,24 @@ namespace SHADE
} }
} }
/***************************************************************************/
/*!
\brief
Configures command pools and command buffers.
*/
/***************************************************************************/
void SHRenderGraph::ConfigureCommands(void) noexcept
{
commandPool = logicalDeviceHdl->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
for (auto& cmdBuffer : commandBuffers)
{
cmdBuffer = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
}
}
/***************************************************************************/ /***************************************************************************/
/*! /*!
@ -913,7 +997,7 @@ namespace SHADE
} }
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources)); nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
nodeIndexing.emplace(nodeName, nodes.size() - 1); nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
return nodes.at(nodeIndexing[nodeName]); return nodes.at(nodeIndexing[nodeName]);
} }
@ -936,6 +1020,37 @@ namespace SHADE
ConfigureSubpasses(); ConfigureSubpasses();
ConfigureRenderpasses(); ConfigureRenderpasses();
ConfigureFramebuffers(); ConfigureFramebuffers();
ConfigureCommands();
}
void SHRenderGraph::Execute(uint32_t frameIndex) noexcept
{
commandPool->Reset();
auto& cmdBuffer = commandBuffers[frameIndex];
cmdBuffer->BeginRecording();
cmdBuffer->SetviewportScissor(1920.0f, 1080.0f, 1920, 1080);
for (auto& node : nodes)
{
node->Execute(commandBuffers[frameIndex], frameIndex);
}
cmdBuffer->EndRecording();
}
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
{
if (nodeIndexing.contains(nodeName))
return nodes[nodeIndexing.at(nodeName)];
return {};
}
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
{
return commandBuffers[frameIndex];
} }
} }

View File

@ -3,6 +3,7 @@
#include "Graphics/Renderpass/SHVkRenderpass.h" #include "Graphics/Renderpass/SHVkRenderpass.h"
#include "Resource/ResourceLibrary.h" #include "Resource/ResourceLibrary.h"
#include "SH_API.h"
#include <string> #include <string>
#include <map> #include <map>
@ -15,6 +16,8 @@ namespace SHADE
class SHVkImage; class SHVkImage;
class SHVkImageView; class SHVkImageView;
class SHVkFramebuffer; class SHVkFramebuffer;
class SHVkCommandPool;
class SHVkCommandBuffer;
// Used for attachment description creation for renderpass node // Used for attachment description creation for renderpass node
enum class SH_ATT_DESC_TYPE enum class SH_ATT_DESC_TYPE
@ -26,7 +29,7 @@ namespace SHADE
DEPTH_STENCIL, DEPTH_STENCIL,
}; };
class SHRenderGraphResource class SH_API SHRenderGraphResource
{ {
private: private:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
@ -72,25 +75,44 @@ namespace SHADE
friend class SHRenderGraph; friend class SHRenderGraph;
}; };
class SHRenderGraphNode class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
{ {
public: public:
class SHSubpass class SH_API SHSubpass
{ {
public: public:
SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept; /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
SHSubpass(SHSubpass&& rhs) noexcept; SHSubpass(SHSubpass&& rhs) noexcept;
SHSubpass& operator=(SHSubpass&& rhs) noexcept; SHSubpass& operator=(SHSubpass&& rhs) noexcept;
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
// Preparation functions
void AddColorOutput (std::string resourceToReference) noexcept; void AddColorOutput (std::string resourceToReference) noexcept;
void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept; void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
void AddInput (std::string resourceToReference) noexcept; void AddInput (std::string resourceToReference) noexcept;
// Runtime functions
void Execute (Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
void AddExteriorDrawCalls (std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
private: private:
/*---------------------------------------------------------------------*/ /*---------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
/*---------------------------------------------------------------------*/ /*---------------------------------------------------------------------*/
//! The parent renderpass that this subpass belongs to
Handle<SHRenderGraphNode> parentNode;
//! Color attachments //! Color attachments
std::vector<vk::AttachmentReference> colorReferences; std::vector<vk::AttachmentReference> colorReferences;
@ -106,6 +128,14 @@ namespace SHADE
//! Pointer to resources in the render graph (for getting handle IDs) //! Pointer to resources in the render graph (for getting handle IDs)
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources; std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
//! Sometimes there exists entities that we want to render onto a render target
//! but don't want it to come from the batching system. An example would be ImGUI.
//! For these entities we want to link a function from the outside and draw them
//! after we draw everything from the batch. Because of this, these draw calls
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
//! COMPLEX.
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
friend class SHRenderGraphNode; friend class SHRenderGraphNode;
friend class SHRenderGraph; friend class SHRenderGraph;
}; };
@ -179,11 +209,17 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept; Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHVkRenderpass> GetRenderpass (void) const noexcept;
friend class SHRenderGraph; friend class SHRenderGraph;
}; };
class SHRenderGraph class SH_API SHRenderGraph
{ {
private: private:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
@ -193,6 +229,7 @@ namespace SHADE
void ConfigureSubpasses (void) noexcept; void ConfigureSubpasses (void) noexcept;
void ConfigureRenderpasses (void) noexcept; void ConfigureRenderpasses (void) noexcept;
void ConfigureFramebuffers (void) noexcept; void ConfigureFramebuffers (void) noexcept;
void ConfigureCommands (void) noexcept;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
@ -214,6 +251,13 @@ namespace SHADE
//! Resource library for graph handles //! Resource library for graph handles
ResourceManager resourceManager; ResourceManager resourceManager;
//! Command pool for the render graph
Handle<SHVkCommandPool> commandPool;
//! Command buffers for the render graph
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */ /* CTORS AND DTORS */
@ -224,9 +268,16 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept; void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint32_t levels = 1, vk::ImageCreateFlagBits createFlags = {}); void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept; Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
void Generate (void) noexcept; void Generate (void) noexcept;
void Execute (uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
}; };
} }

View File

@ -29,11 +29,17 @@ namespace SHADE
/***************************************************************************/ /***************************************************************************/
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
: logicalDeviceHdl {inLogicalDeviceHdl} : logicalDeviceHdl {inLogicalDeviceHdl}
, numAttDescs {static_cast<uint32_t>(vkDescriptions.size())}
, clearColors{} , clearColors{}
{ {
// TODO: temporary only for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} }; {
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
else
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
}
vk::RenderPassCreateInfo renderPassCreateInfo{}; vk::RenderPassCreateInfo renderPassCreateInfo{};
std::vector<vk::SubpassDependency> subpassDeps; std::vector<vk::SubpassDependency> subpassDeps;
@ -164,11 +170,16 @@ namespace SHADE
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept
: logicalDeviceHdl{ inLogicalDeviceHdl } : logicalDeviceHdl{ inLogicalDeviceHdl }
, numAttDescs{ static_cast<uint32_t>(vkDescriptions.size()) }
, clearColors{} , clearColors{}
{ {
// TODO: temporary only for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} }; {
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
else
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
}
subpassDescriptions.resize (spDescs.size()); subpassDescriptions.resize (spDescs.size());
for (uint32_t i = 0; i < subpassDescriptions.size(); ++i) for (uint32_t i = 0; i < subpassDescriptions.size(); ++i)

View File

@ -17,7 +17,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* STATIC CONSTEXPR VALUES */ /* STATIC CONSTEXPR VALUES */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
static constexpr uint32_t NUM_CLEAR_COLORS = 2; static constexpr uint32_t NUM_CLEAR_COLORS = 10;
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */
@ -34,6 +34,9 @@ namespace SHADE
//! Clear colors for the color and depth //! Clear colors for the color and depth
std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors; std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors;
// number of attachment descriptions
uint32_t numAttDescs;
public: public:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTOR AND DTOR */ /* CTOR AND DTOR */

View File

@ -189,7 +189,7 @@ namespace SHADE
Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept
{ {
SHShaderDescriptorBindingInfo::BindingAndSetHash hash = binding; BindingAndSetHash hash = binding;
hash |= static_cast<uint64_t>(set) << 32; hash |= static_cast<uint64_t>(set) << 32;
if (blockInterfaces.contains(hash)) if (blockInterfaces.contains(hash))
return blockInterfaces.at(hash); return blockInterfaces.at(hash);

View File

@ -9,11 +9,10 @@
namespace SHADE namespace SHADE
{ {
struct SHShaderDescriptorBindingInfo
{
public:
using BindingAndSetHash = uint64_t; using BindingAndSetHash = uint64_t;
struct SHShaderDescriptorBindingInfo
{
private: private:
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */ /* PRIVATE MEMBER VARIABLES */

View File

@ -19,11 +19,15 @@ namespace SHADE
vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface()); vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface());
if (vkSurfaceFormats.size() == 0) if (vkSurfaceFormats.size() == 0)
{
SHLOG_ERROR("Failed to get surface formats from the physical device. "); SHLOG_ERROR("Failed to get surface formats from the physical device. ");
}
if (vkPresentModes.size() == 0) if (vkPresentModes.size() == 0)
{
SHLOG_ERROR("Failed to get present modes from the physical device. "); SHLOG_ERROR("Failed to get present modes from the physical device. ");
} }
}
vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept
{ {

View File

@ -18,7 +18,10 @@ namespace SHADE
// that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)? // that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)?
MAT_2D, MAT_2D,
MAT_3D, MAT_3D,
MAT_4D MAT_4D,
// integer formats
UINT32_1D,
}; };
struct SHVertexAttribute struct SHVertexAttribute

View File

@ -222,7 +222,7 @@ namespace SHADE
return true; return true;
{ {
MSG Message; MSG Message;
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE)) while (PeekMessageW(&Message, wndHWND, 0, 0, PM_REMOVE))
{ {
if (WM_QUIT == Message.message) if (WM_QUIT == Message.message)
{ {

View File

@ -139,7 +139,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
ResourceLibrary<T>* library; ResourceLibrary<T>* library = nullptr;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Friend Declarations */ /* Friend Declarations */

View File

@ -69,7 +69,7 @@ namespace SHADE
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
void assertHandleValid(Handle<T> handle) const; void assertHandleValid(Handle<T> handle) const;
int getAvailableFreeIndex(); uint32_t getAvailableFreeIndex();
}; };
/// <summary> /// <summary>

View File

@ -35,13 +35,13 @@ namespace SHADE
} }
else else
{ {
handle.id.Data.Version = 0; handle.id.Data.Version = 0U;
versionCounts.insert(handle.id.Data.Index, handle.id.Data.Version); versionCounts.insert(static_cast<uint32_t>(handle.id.Data.Index), handle.id.Data.Version);
} }
handle.library = this; handle.library = this;
// Create the resource // Create the resource
[[maybe_unused]] T& obj = objects.insert(handle.id.Data.Index, std::forward<Args>(args) ...); [[maybe_unused]] T& obj = objects.insert(static_cast<uint32_t>(handle.id.Data.Index), std::forward<Args>(args) ...);
// Handling SelfHandle assignment // Handling SelfHandle assignment
if constexpr (std::is_base_of_v<ISelfHandle<T>, T>) if constexpr (std::is_base_of_v<ISelfHandle<T>, T>)
@ -89,7 +89,7 @@ namespace SHADE
} }
template<typename T> template<typename T>
inline int ResourceLibrary<T>::getAvailableFreeIndex() inline uint32_t ResourceLibrary<T>::getAvailableFreeIndex()
{ {
// Get from the free list if present // Get from the free list if present
if (!freeList.empty()) if (!freeList.empty())

View File

@ -56,7 +56,7 @@ namespace SHADE
throw std::invalid_argument("An element at this index does not exist!"); throw std::invalid_argument("An element at this index does not exist!");
// Swap with the last element // Swap with the last element
const int BACK_IDX = denseArray.size() - 1; const auto BACK_IDX = denseArray.size() - 1;
std::swap(denseArray[sparseArray[idx]], denseArray.back()); std::swap(denseArray[sparseArray[idx]], denseArray.back());
denseArray.pop_back(); denseArray.pop_back();
// Update the sparse set by swapping the indices // Update the sparse set by swapping the indices
@ -110,7 +110,7 @@ namespace SHADE
// We need to resize the array // We need to resize the array
if (idx >= sparseArray.size()) if (idx >= sparseArray.size())
{ {
const int NEW_SIZE = idx + 1; const auto NEW_SIZE = idx + 1;
sparseArray.resize(NEW_SIZE, INVALID); sparseArray.resize(NEW_SIZE, INVALID);
inverseSparseArray.resize(NEW_SIZE, INVALID); inverseSparseArray.resize(NEW_SIZE, INVALID);
} }
@ -123,7 +123,7 @@ namespace SHADE
auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...); auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...);
// Update sparse and inverse sparse arrays // Update sparse and inverse sparse arrays
const index_type DENSE_IDX = denseArray.size() - 1; const auto DENSE_IDX = static_cast<index_type>(denseArray.size()) - 1;
sparseArray[idx] = DENSE_IDX; sparseArray[idx] = DENSE_IDX;
inverseSparseArray[DENSE_IDX] = idx; inverseSparseArray[DENSE_IDX] = idx;