Refactored SHPrimitiveGenerator and added Sphere generation support
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Aug 30, 2022
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\brief Contains definitions for all of the functions of the classes that deal
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\brief Contains definitions for all of the functions of the classes that deal
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with storage and management of vertex and index buffers of meshes.
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Copyright (C) 2022 DigiPen Institute of Technology.
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@ -18,50 +18,59 @@ of DigiPen Institute of Technology is prohibited.
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Static Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHMeshData SHPrimitiveGenerator::cubeMesh;
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SHMeshData SHPrimitiveGenerator::sphereMesh;
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/*-----------------------------------------------------------------------------------*/
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/* Primitive Generation Functions */
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/*-----------------------------------------------------------------------------------*/
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SHMeshData SHPrimitiveGenerator::Cube() noexcept
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{
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SHMeshData mesh;
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mesh.VertexPositions =
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mesh.VertexPositions =
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{
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// front
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SHVec3(-0.5f, -0.5f, 0.5f),
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SHVec3( 0.5f, -0.5f, 0.5f),
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SHVec3( 0.5f, 0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, 0.5f),
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SHVec3(-0.5f, -0.5f, 0.5f),
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SHVec3(0.5f, -0.5f, 0.5f),
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SHVec3(0.5f, 0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, 0.5f),
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// back
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3(-0.5f, 0.5f, -0.5f),
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SHVec3( 0.5f, 0.5f, -0.5f),
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SHVec3( 0.5f, -0.5f, -0.5f),
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3(-0.5f, 0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, -0.5f),
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SHVec3(0.5f, -0.5f, -0.5f),
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// top
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// top
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SHVec3(-0.5f, 0.5f, -0.5f),
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SHVec3(-0.5f, 0.5f, 0.5f),
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SHVec3( 0.5f, 0.5f, 0.5f),
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SHVec3( 0.5f, 0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, 0.5f),
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SHVec3(0.5f, 0.5f, -0.5f),
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// bottom
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3( 0.5f, -0.5f, -0.5f),
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SHVec3( 0.5f, -0.5f, 0.5f),
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SHVec3(-0.5f, -0.5f, 0.5f),
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3(0.5f, -0.5f, -0.5f),
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SHVec3(0.5f, -0.5f, 0.5f),
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SHVec3(-0.5f, -0.5f, 0.5f),
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// right
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SHVec3(0.5f, -0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, 0.5f),
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SHVec3(0.5f, -0.5f, 0.5f),
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SHVec3(0.5f, -0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, -0.5f),
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SHVec3(0.5f, 0.5f, 0.5f),
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SHVec3(0.5f, -0.5f, 0.5f),
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// left
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3(-0.5f, -0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, -0.5f)
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SHVec3(-0.5f, -0.5f, -0.5f),
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SHVec3(-0.5f, -0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, 0.5f),
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SHVec3(-0.5f, 0.5f, -0.5f)
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};
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mesh.VertexTexCoords =
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mesh.VertexTexCoords =
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{
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SHVec2(0.0f, 1.0f),
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SHVec2(1.0f, 1.0f),
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@ -99,7 +108,7 @@ namespace SHADE
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SHVec2(0.0f, 0.0f)
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};
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mesh.VertexTangents =
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mesh.VertexTangents =
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{
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// front
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SHVec3(1.0f, 0.0f, 0.0f),
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@ -118,7 +127,7 @@ namespace SHADE
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SHVec3(1.0f, 0.0f, 0.0f),
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SHVec3(1.0f, 0.0f, 0.0f),
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SHVec3(1.0f, 0.0f, 0.0f),
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// bottom
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SHVec3(1.0f, 0.0f, 0.0f),
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SHVec3(1.0f, 0.0f, 0.0f),
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@ -193,10 +202,93 @@ namespace SHADE
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Handle<SHMesh> SHPrimitiveGenerator::Cube(SHMeshLibrary& meshLibrary) noexcept
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{
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static SHMeshData meshData = Cube();
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if (cubeMesh.VertexPositions.empty())
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cubeMesh = Cube();
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return addMeshDataTo(cubeMesh, meshLibrary);
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}
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Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
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{
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if (cubeMesh.VertexPositions.empty())
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cubeMesh = Cube();
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return addMeshDataTo(cubeMesh, gfxSystem);
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}
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SHADE::SHMeshData SHPrimitiveGenerator::Sphere() noexcept
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{
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SHMeshData meshData;
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const int LAT_SLICES = 8;
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const int LONG_SLICES = 8;
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float radius = 1;
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for (int latNum = 0; latNum <= LAT_SLICES; ++latNum)
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{
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float theta = static_cast<float>(latNum * std::numbers::pi / LAT_SLICES);
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float sinTheta = sin(theta);
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float cosTheta = cos(theta);
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for (int longNum = 0; longNum <= LONG_SLICES; ++longNum)
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{
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float phi = static_cast<float>(longNum * 2 * std::numbers::pi / LONG_SLICES);
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float sinPhi = sin(phi);
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float cosPhi = cos(phi);
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const SHVec3 NORMAL = SHVec3(cosPhi * sinTheta, cosTheta, sinPhi * sinTheta);
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meshData.VertexNormals.emplace_back(NORMAL);
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meshData.VertexTangents.emplace_back(/* TODO */);
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meshData.VertexTexCoords.emplace_back
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(
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1.0f - (longNum / static_cast<float>(LONG_SLICES)),
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1.0f - (latNum / static_cast<float>(LAT_SLICES))
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);
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meshData.VertexPositions.emplace_back(radius * NORMAL.x, radius * NORMAL.y, radius * NORMAL.z);
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}
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}
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for (int latNumber{}; latNumber < LAT_SLICES; latNumber++)
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{
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for (int longNumber{}; longNumber < LONG_SLICES; longNumber++)
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{
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const auto FIRST = (latNumber * (LONG_SLICES + 1)) + longNumber;
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const auto SECOND = (FIRST + LONG_SLICES + 1);
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meshData.Indices.emplace_back(FIRST);
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meshData.Indices.emplace_back(SECOND);
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meshData.Indices.emplace_back(FIRST + 1);
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meshData.Indices.emplace_back(SECOND);
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meshData.Indices.emplace_back(SECOND + 1);
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meshData.Indices.emplace_back(FIRST + 1);
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}
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}
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return meshData;
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}
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SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
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{
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if (sphereMesh.VertexPositions.empty())
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sphereMesh = Sphere();
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return addMeshDataTo(sphereMesh, meshLibrary);
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}
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SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
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{
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if (sphereMesh.VertexPositions.empty())
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sphereMesh = Sphere();
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return addMeshDataTo(sphereMesh, gfxSystem);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
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{
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return meshLibrary.AddMesh
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(
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static_cast<uint32_t>(meshData.VertexPositions.size()),
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static_cast<uint32_t>(meshData.VertexPositions.size()),
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meshData.VertexPositions.data(),
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meshData.VertexTexCoords.data(),
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meshData.VertexTangents.data(),
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);
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}
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Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
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SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
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{
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static SHMeshData meshData = Cube();
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return gfxSystem.AddMesh
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(
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static_cast<uint32_t>(meshData.VertexPositions.size()),
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static_cast<uint32_t>(meshData.VertexPositions.size()),
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meshData.VertexPositions.data(),
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meshData.VertexTexCoords.data(),
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meshData.VertexTangents.data(),
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meshData.VertexNormals.data(),
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static_cast<uint32_t>(meshData.Indices.size()),
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static_cast<uint32_t>(meshData.Indices.size()),
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meshData.Indices.data()
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);
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}
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@ -4,9 +4,9 @@
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\par email: kahwei.tng\@digipen.edu
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\date Sep 18, 2022
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\brief Contains the static class definition of SHPrimitiveGenerator.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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/*************************************************************************************/
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/*!
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\brief
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Static class that contains functions for generating 3D primitives.
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Static class that contains functions for generating 3D primitives.
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*/
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/*************************************************************************************/
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class SH_API SHPrimitiveGenerator
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{
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructors */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Primitive Generation Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/***********************************************************************************/
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/*!
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\brief
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SHMeshData object containing vertex data for the cube.
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*/
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/***********************************************************************************/
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[[nodiscard]] static SHMeshData Cube() noexcept;
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[[nodiscard]] static SHMeshData Cube() noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a cube and constructs a SHMesh using the SHMeshLibrary provided.
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\param meshLibrary
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Reference to the SHMeshLibrary to procude and store a cube mesh in.
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Reference to the SHMeshLibrary to produce and store a cube mesh in.
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\return
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SHMesh object that points to the generated cube mesh in the SHMeshLibrary.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
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[[nodiscard]] static Handle<SHMesh> Cube(SHMeshLibrary& meshLibrary) noexcept;
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/***********************************************************************************/
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/*!
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\brief
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SHMesh object that points to the generated cube mesh in the SHGraphicsSystem.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
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[[nodiscard]] static Handle<SHMesh> Cube(SHGraphicsSystem& gfxSystem) noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a sphere and stores the data in a SHMeshData object.
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private:
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\return
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SHMeshData object containing vertex data for the sphere.
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*/
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/***********************************************************************************/
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[[nodiscard]] static SHMeshData Sphere() noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a sphere and constructs a SHMesh using the SHMeshLibrary provided.
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\param meshLibrary
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Reference to the SHMeshLibrary to produce and store a sphere mesh in.
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\return
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SHMesh object that points to the generated sphere mesh in the SHMeshLibrary.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> Sphere(SHMeshLibrary& meshLibrary) noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a sphere and constructs a SHMesh using the SHGraphicsSystem provided.
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\param gfxSystem
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Reference to the SHGraphicsSystem to produce and store a sphere mesh in.
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\return
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SHMesh object that points to the generated sphere mesh in the SHGraphicsSystem.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> Sphere(SHGraphicsSystem& gfxSystem) noexcept;
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private:
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] static SHMeshData genCubeData() noexcept;
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static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
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static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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static SHMeshData cubeMesh;
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static SHMeshData sphereMesh;
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};
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}
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