Merge branch 'main' into SP3-129-AudioSystem

This commit is contained in:
Glence 2022-09-26 14:08:43 +08:00
commit 65a6014b1c
68 changed files with 2225 additions and 543 deletions

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@ -23,11 +23,13 @@
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scene/SHSceneManager.h"
#include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManagerSystem.h"
#include "AudioSystem/SHAudioSystem.h"
#include "AudioSystem/SHAudioSourceComponent.h"
#include "AudioSystem/SHAudioListenerComponent.h"
#include "Scenes/SBTestScene.h"
#include "Math/Transform/SHTransformComponent.h"
using namespace SHADE;
@ -54,6 +56,7 @@ namespace Sandbox
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
// Create Routines
@ -71,8 +74,12 @@ namespace Sandbox
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioSourceComponent>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioListenerComponent>();

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@ -36,26 +36,58 @@ namespace Sandbox
graphicsSystem->BuildMeshBuffers();
// Create Materials
auto matInst = graphicsSystem->AddMaterialInstance();
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
// Create entity and add mesh
testObj = SHADE::SHEntityManager::CreateEntity<SHADE::SHRenderable, SHADE::SHTransformComponent>();
auto& renderable = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHRenderable>(testObj);
renderable.Mesh = CUBE_MESH;
renderable.SetMaterial(matInst);
// Create transform
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
transform.SetLocalPosition(SHVec3{ 0.0f, 0.0f, 2.0f });
// Create Stress Test Objects
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
constexpr int NUM_ROWS = 1;
constexpr int NUM_COLS = 1;
static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
for (int z = 0; z < NUM_ROWS; ++z)
for (int x = 0; x < NUM_COLS; ++x)
{
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
renderable.TransformMatrix = SHMatrix::Translate(0.0f, 0.0f, 2.0f);
renderable.Mesh = CUBE_MESH;
renderable.SetMaterial(matInst);
// Set initial positions
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, 0.0f, z * TEST_OBJ_SPACING.z });
//transform.SetLocalScale(TEST_OBJ_SCALE);
stressTestObjects.emplace_back(entity);
}
// Create blank entity with a script
testObj = SHADE::SHEntityManager::CreateEntity();
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->AddScript(*SHADE::SHEntityManager::GetEntityByID(testObj), "TestScript");
scriptEngine->AddScript(testObj, "TestScript");
}
void SBTestScene::Update(float dt)
{
(void)dt;
/*static float rotation = 0.0f;
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
transform.SetLocalRotation(rotation, 0.0f, 0.0f);
rotation += dt * 10.0f;*/
/*static float rotation = 0.0f;
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(stressTestObjects[0]);
transform.SetWorldPosition({rotation, 0.0f, 0.0f});
rotation += dt * 10.0f;*/
// Destroy entity if space is pressed
if (GetKeyState(VK_SPACE) & 0x8000)
SHADE::SHEntityManager::DestroyEntity(testObj);
{
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->RemoveAllScripts(testObj);
}
}
void SBTestScene::Render()

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@ -10,7 +10,7 @@ namespace Sandbox
private:
EntityID camera;
EntityID testObj;
std::vector<EntityID> stressTestObjects;
public:
virtual void Load();

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="SHADE::Handle&lt;*&gt;">
<DisplayString Condition="library==nullptr">NULL</DisplayString>
<DisplayString>ID = {id.Data.Index} Version = {id.Data.Version} Type = {"$T1"} </DisplayString>
<Expand>
<ExpandedItem>(*library).objects.denseArray[(*library).objects.sparseArray[id.Data.Index]]</ExpandedItem>
</Expand>
</Type>
</AutoVisualizer>

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@ -15,7 +15,8 @@ project "SHADE_Engine"
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl"
"%{prj.location}/src/**.glsl",
"%{prj.location}/**.natvis"
}
includedirs

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@ -49,6 +49,11 @@ namespace SHADE
Init(newSize, data, srcSize, bufferUsageFlags, allocCreateInfo.usage, allocCreateInfo.flags);
}
void SHVkBuffer::FlushAllocation(uint32_t srcOffset, uint32_t dstOffset) noexcept
{
vmaFlushAllocation(vmaAllocator, alloc, srcOffset, dstOffset);
}
vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept
{
return vkBuffer;
@ -72,8 +77,7 @@ namespace SHADE
/***************************************************************************/
void SHVkBuffer::Map(void) noexcept
{
if (!boundToCoherent)
vmaMapMemory(vmaAllocator, alloc, &mappedPtr);
vmaMapMemory(vmaAllocator, alloc, &mappedPtr);
}
/***************************************************************************/
@ -90,11 +94,8 @@ namespace SHADE
/***************************************************************************/
void SHVkBuffer::Unmap(void) noexcept
{
if (!boundToCoherent)
{
vmaUnmapMemory(vmaAllocator, alloc);
mappedPtr = nullptr;
}
vmaUnmapMemory(vmaAllocator, alloc);
mappedPtr = nullptr;
}
/***************************************************************************/
@ -132,9 +133,7 @@ namespace SHADE
Otherwise, only the copying is carried out.
In the instance where memory is non-coherent but HOST_VISIBLE, we want to
write to data and then unmap and flush it immediately. If you want to write
to memory in random-access fashion, consider, mapping, writing a few
things, unmapping then flushing.
write to data and then unmap and flush it immediately.
\param vmaAllocator
The VMA allocator object.
@ -155,18 +154,11 @@ namespace SHADE
/***************************************************************************/
void SHVkBuffer::MapWriteUnmap(void* data, uint32_t sizeToWrite, uint32_t srcOffset, uint32_t dstOffset) noexcept
{
if (!boundToCoherent)
{
// map from host visible memory to pointer, do a DMA, and then unmap
Map();
WriteToMemory(data, sizeToWrite, srcOffset, dstOffset);
Unmap();
}
else
{
if (mappedPtr)
std::memcpy(static_cast<uint8_t*>(mappedPtr) + dstOffset, static_cast<uint8_t*>(data) + srcOffset, sizeToWrite);
}
// map from host visible memory to pointer, do a DMA, and then unmap
Map();
WriteToMemory(data, sizeToWrite, srcOffset, dstOffset);
Unmap();
FlushAllocation(srcOffset, dstOffset);
}
/***************************************************************************/
@ -279,7 +271,6 @@ namespace SHADE
, mappedPtr{ nullptr }
, alloc {nullptr}
, randomAccessOptimized{false}
, boundToCoherent {false}
, vmaAllocator{allocator}
{}
@ -304,7 +295,6 @@ namespace SHADE
, mappedPtr{ std::move(rhs.mappedPtr) }
, alloc{ std::move (rhs.alloc) }
, randomAccessOptimized{ rhs.randomAccessOptimized }
, boundToCoherent{ rhs.boundToCoherent}
, vmaAllocator{ rhs.vmaAllocator }
, bufferUsageFlags {rhs.bufferUsageFlags}
, bufferCreateInfo { rhs.bufferCreateInfo }
@ -325,7 +315,6 @@ namespace SHADE
mappedPtr = std::move(rhs.mappedPtr);
alloc = std::move(rhs.alloc);
randomAccessOptimized = rhs.randomAccessOptimized;
boundToCoherent = rhs.boundToCoherent;
vmaAllocator = std::move (rhs.vmaAllocator);
rhs.vkBuffer = VK_NULL_HANDLE;
bufferCreateInfo = rhs.bufferCreateInfo;
@ -430,18 +419,20 @@ namespace SHADE
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
// If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
// TODO: also verify that coherent bit = pointer is already mapped
if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
{
boundToCoherent = true;
const bool CREATE_MAPPED = allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT;
if (CREATE_MAPPED)
mappedPtr = allocInfo.pMappedData;
}
else
mappedPtr = nullptr;
if (data)
MapWriteUnmap(data, srcSize, 0, 0);
{
if (CREATE_MAPPED)
WriteToMemory(data, srcSize, 0, 0);
else
MapWriteUnmap(data, srcSize, 0, 0);
}
}
else
{

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@ -41,9 +41,6 @@ namespace SHADE
//! If initialized with vma random access flag, this is true
bool randomAccessOptimized;
//! Whether or not this buffer is bound to coherent memory
bool boundToCoherent;
//! buffer usage info flags
vk::BufferUsageFlags bufferUsageFlags;
@ -100,6 +97,7 @@ namespace SHADE
void TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
void ResizeNoCopy (uint32_t newSize);
void ResizeReplace (uint32_t newSize, void* data, uint32_t srcSize);
void FlushAllocation (uint32_t srcOffset, uint32_t dstOffset) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */

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@ -8,6 +8,7 @@
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
@ -15,7 +16,7 @@ namespace SHADE
{
/***************************************************************************/
/*!
\brief
Frees the command buffer.
@ -29,13 +30,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Only the command buffer is allocated using
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
Only the command buffer is allocated using
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
individually permitted. Otherwise, throw exception. IMPORTANT NOTE:
the command buffer cannot be in the pending state!!!
*/
/***************************************************************************/
void SHVkCommandBuffer::Reset(void)
@ -66,10 +67,10 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Begins the command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::BeginRecording(void) noexcept
@ -107,10 +108,10 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
End the recording of a command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::EndRecording(void) noexcept
@ -120,21 +121,21 @@ namespace SHADE
SHLOG_ERROR("Command Buffer not in recording state, cannot end recording. ");
return;
}
vkCommandBuffer.end();
cmdBufferState = SH_CMD_BUFFER_STATE::EXECUTABLE;
}
/***************************************************************************/
/*!
\brief
Begins a renderpass in the command buffer. 2 important things to note
here, the command buffer used MUST be a primary command buffer and
Begins a renderpass in the command buffer. 2 important things to note
here, the command buffer used MUST be a primary command buffer and
command buffer MUST be in a recording state.
\param renderpassHdl
Renderpass for obvious reasons.
Renderpass for obvious reasons.
\param framebufferHdl
Framebuffer required in the begin info.
@ -144,7 +145,7 @@ namespace SHADE
\param extent
Extent of the render area in the framebuffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::BeginRenderpass(Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset, vk::Extent2D extent) noexcept
@ -169,7 +170,7 @@ namespace SHADE
vk::RenderPassBeginInfo renderPassInfo{};
renderPassInfo.renderPass = renderpassHdl->GetVkRenderpass();
renderPassInfo.framebuffer = framebufferHdl->GetVkFramebuffer();
// If the extent passed in is 0, use the framebuffer dimensions instead.
if (extent.width == 0 && extent.height == 0)
renderPassInfo.renderArea.extent = framebufferExtent;
@ -191,16 +192,16 @@ namespace SHADE
}
// Begin the render pass
vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
vkCommandBuffer.beginRenderPass(&renderPassInfo, vk::SubpassContents::eInline);
}
/***************************************************************************/
/*!
\brief
Ends a renderpass.
*/
/***************************************************************************/
void SHVkCommandBuffer::EndRenderpass(void) noexcept
@ -215,14 +216,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Sets the viewport dynamically for the command buffer. #NoteToSelf:
Dynamic state will not affect pipelines that don't use dynamic state
so there isn't a need to do any checks. Also, setting dynamic state like
this only needs to happen ONCE per command buffer UNLESS a different
viewport is to be used for different drawing commands.
\param vpWidth
viewport width
@ -253,7 +254,7 @@ namespace SHADE
\param vpMaxDepth
viewport maximum depth value
*/
/***************************************************************************/
void SHVkCommandBuffer::SetViewportScissor(float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX /*= 0.0f*/, float vpY /*= 0.0f*/, int32_t sX /*= 0.0f*/, int32_t sY /*= 0.0f*/, float vpMinDepth /*= 0.0f*/, float vpMaxDepth /*= 1.0f*/) noexcept
@ -282,13 +283,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Binds a pipeline object to the command buffer.
\param pipelineHdl
The pipeline to bind.
*/
/***************************************************************************/
void SHVkCommandBuffer::BindPipeline(Handle<SHVkPipeline> const& pipelineHdl) noexcept
@ -306,7 +307,7 @@ namespace SHADE
/*!
\brief
Binds a buffer to the vertex buffer binding point specified in
Binds a buffer to the vertex buffer binding point specified in
bindingPoint.
\param bindingPoint
@ -320,29 +321,32 @@ namespace SHADE
*/
/***************************************************************************/
void SHVkCommandBuffer::BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
void SHVkCommandBuffer::BindVertexBuffer(uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
{
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindVertexBuffers (bindingPoint, 1, &bufferHandle, &offset);
if (buffer)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindVertexBuffers(bindingPoint, 1, &bufferHandle, &offset);
}
}
}
/***************************************************************************/
/*!
\brief
Binds an index buffer to the pipeline.
\param buffer
The buffer to bind.
\param startingIndex
The starting index in the index buffer. For example, 0 would mean
starting at the beginning. 5 would mean starting at byte offset
The starting index in the index buffer. For example, 0 would mean
starting at the beginning. 5 would mean starting at byte offset
size(uint32_t) * 5.
*/
/***************************************************************************/
void SHVkCommandBuffer::BindIndexBuffer(Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept
@ -350,33 +354,33 @@ namespace SHADE
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindIndexBuffer (bufferHandle, sizeof (uint32_t) * startingIndex, vk::IndexType::eUint32);
vkCommandBuffer.bindIndexBuffer(bufferHandle, sizeof(uint32_t) * startingIndex, vk::IndexType::eUint32);
}
}
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
{
vkCommandBuffer.bindDescriptorSets (bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
}
/***************************************************************************/
/*!
\brief
Calls vkCmdDraw.
\param vertexCount
How many vertices to draw
\param instanceCount
Number of instances to draw
\param firstVertex
First vertex in the buffer of vertices to start from
\param firstInstance
First instance to start from.
*/
/***************************************************************************/
void SHVkCommandBuffer::DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept
@ -386,30 +390,30 @@ namespace SHADE
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
return;
}
vkCommandBuffer.draw (vertexCount, instanceCount, firstVertex, firstInstance);
vkCommandBuffer.draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
/***************************************************************************/
/*!
\brief
Issues a non-instanced indexed draw call.
\param indexCount
Number of indices to draw.
\param firstIndex
Starting index. if the array was 0, 2, 5, 4, and we indicated this to be
1. The draw call would start from index 2.
1. The draw call would start from index 2.
\param vertexOffset
Starting vertex offset. This would indicate that vertex pulling should
Starting vertex offset. This would indicate that vertex pulling should
start from a certain vertex. So a vertex offset of 3 (for example) would
mean an index of 0 would mean the 3rd vertex.
*/
/***************************************************************************/
void SHVkCommandBuffer::DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
void SHVkCommandBuffer::DrawIndexed(uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
{
if (cmdBufferState != SH_CMD_BUFFER_STATE::RECORDING)
{
@ -422,41 +426,6 @@ namespace SHADE
}
void SHVkCommandBuffer::PipelineBarrier (
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
{
vkCommandBuffer.pipelineBarrier (
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
}
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
{
return cmdBufferState == SH_CMD_BUFFER_STATE::EXECUTABLE;
}
void SHVkCommandBuffer::HandlePostSubmit(void) noexcept
{
SetState(SH_CMD_BUFFER_STATE::PENDING);
}
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
//{
// //vkCommandBuffer.pipelineBarrier()
//}
/***************************************************************************/
/*!
@ -479,17 +448,64 @@ namespace SHADE
return;
}
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
if (indirectDrawData)
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
}
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
{
vkCommandBuffer.copyBufferToImage
(
src, dst, vk::ImageLayout::eTransferDstOptimal,
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
);
}
void SHVkCommandBuffer::PipelineBarrier(
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
{
vkCommandBuffer.pipelineBarrier(
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
}
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
{
return cmdBufferState == SH_CMD_BUFFER_STATE::EXECUTABLE;
}
void SHVkCommandBuffer::HandlePostSubmit(void) noexcept
{
SetState(SH_CMD_BUFFER_STATE::PENDING);
}
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
//{
// //vkCommandBuffer.pipelineBarrier()
//}
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout) noexcept
{
boundPipelineLayoutHdl = pipelineLayout;
}
/***************************************************************************/
/*!
\brief
Calls vkCmdPushConstants and submits data stored in command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
@ -502,13 +518,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Simply returns the command buffer handle.
\return
\return
The command buffer handle.
*/
/***************************************************************************/
vk::CommandBuffer const& SHVkCommandBuffer::GetVkCommandBuffer(void) const noexcept
@ -518,11 +534,11 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
or look up vkGetRenderAreaGranularity.
\param renderpassHdl
Renderpass to get info from.
@ -532,9 +548,9 @@ namespace SHADE
\param renderArea
For the comparison. Again, look it up on the webpage.
\return
\return
If optimal, true. otherwise false.
*/
/***************************************************************************/
bool SHVkCommandBuffer::IsRenderAreaOptimal(Handle<SHVkRenderpass> const& renderpassHdl, vk::Extent2D const& framebufferExtent, vk::Rect2D const& renderArea) const noexcept
@ -546,14 +562,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Setter for the state of the command buffer.
\param state
\return
\return
*/
/***************************************************************************/
void SHVkCommandBuffer::SetState(SH_CMD_BUFFER_STATE state) noexcept
@ -563,12 +579,12 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Returns the state of the command buffer.
\return
\return
*/
/***************************************************************************/
SH_CMD_BUFFER_STATE SHVkCommandBuffer::GetState(void) const noexcept
@ -578,14 +594,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Creates a command buffer. Cmd buffer can be primary or secondary. If
secondary, flags will automatically have renderpass continue bit. Command
pool used to create this command buffer will determine whether or not
this buffer will be allocated with
this buffer will be allocated with
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT using the reset mode.
\param logicalDevice
Need a logical device to create a buffer.
@ -594,7 +610,7 @@ namespace SHADE
\param type
Type of the command buffer; primary or secondary.
*/
/***************************************************************************/
SHVkCommandBuffer::SHVkCommandBuffer(Handle<SHVkCommandPool> const& commandPool, SH_CMD_BUFFER_TYPE type) noexcept
@ -604,7 +620,7 @@ namespace SHADE
, parentPoolResetMode{ SH_CMD_POOL_RESET::POOL_BASED }
, usageFlags{}
, commandBufferCount{ 0 }
, parentPool{commandPool}
, parentPool{ commandPool }
, pushConstantData{}
{
@ -645,54 +661,54 @@ namespace SHADE
commandBufferType = type;
commandBufferCount = allocateInfo.commandBufferCount;
if (parentPool->GetIsTransient ())
if (parentPool->GetIsTransient())
usageFlags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
if (commandBufferType == SH_CMD_BUFFER_TYPE::SECONDARY)
usageFlags |= vk::CommandBufferUsageFlagBits::eRenderPassContinue;
// Reset all the push constant data to 0
memset (pushConstantData, 0, PUSH_CONSTANT_SIZE);
memset(pushConstantData, 0, PUSH_CONSTANT_SIZE);
}
/***************************************************************************/
/*!
\brief
Move ctor. Invalidates Vulkan handles.
\param rhs
the other command buffer.
*/
/***************************************************************************/
SHVkCommandBuffer::SHVkCommandBuffer(SHVkCommandBuffer&& rhs) noexcept
: vkCommandBuffer {std::move (rhs.vkCommandBuffer)}
, cmdBufferState {rhs.cmdBufferState}
, commandBufferType {rhs.commandBufferType}
, parentPoolResetMode {rhs.parentPoolResetMode}
, usageFlags {rhs.usageFlags}
, commandBufferCount {rhs.commandBufferCount}
, parentPool {rhs.parentPool}
, boundPipelineLayoutHdl{rhs.boundPipelineLayoutHdl }
: vkCommandBuffer{ std::move(rhs.vkCommandBuffer) }
, cmdBufferState{ rhs.cmdBufferState }
, commandBufferType{ rhs.commandBufferType }
, parentPoolResetMode{ rhs.parentPoolResetMode }
, usageFlags{ rhs.usageFlags }
, commandBufferCount{ rhs.commandBufferCount }
, parentPool{ rhs.parentPool }
, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
{
memcpy (pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
rhs.vkCommandBuffer = VK_NULL_HANDLE;
}
/***************************************************************************/
/*!
\brief
Move assignment operator. Invalidates Vulkan handles.
\param rhs
The other Vulkan Handle.
\return
\return
a reference itself.
*/
/***************************************************************************/
SHVkCommandBuffer& SHVkCommandBuffer::operator=(SHVkCommandBuffer&& rhs) noexcept

View File

@ -15,6 +15,7 @@ namespace SHADE
class SHVkFramebuffer;
class SHVkPipeline;
class SHVkBuffer;
class SHVkImage;
class SHVkDescriptorSetGroup;
enum class SH_CMD_BUFFER_TYPE
@ -116,6 +117,10 @@ namespace SHADE
// Draw Commands
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
// Buffer Copy
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
// memory barriers
void PipelineBarrier (
@ -129,7 +134,6 @@ namespace SHADE
bool IsReadyToSubmit (void) const noexcept;
void HandlePostSubmit (void) noexcept;
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
// Push Constant variable setting
template <typename T>
@ -137,6 +141,7 @@ namespace SHADE
{
memcpy (static_cast<uint8_t*>(pushConstantData) + boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
};
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout) noexcept;
void SubmitPushConstants (void) const noexcept;

View File

@ -20,23 +20,6 @@ namespace SHADE
}
/***************************************************************************/
/*!
\brief
Links the write infos to the vulkan write descriptor sets.
*/
/***************************************************************************/
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
{
for (uint32_t i = 0; i < writeInfos.size(); ++i)
{
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
}
}
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
{
@ -65,11 +48,6 @@ namespace SHADE
}
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
{
return writeDescSets;
}
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
{
if (&rhs == this)

View File

@ -41,10 +41,6 @@ namespace SHADE
//! When we want to update a write, we need to use this to identify the index of the write.
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
std::vector<vk::WriteDescriptorSet> writeDescSets;
void LinkInfoToWriteDescSet(void) noexcept;
public:
SHDescriptorSetUpdater (void) noexcept;
@ -52,8 +48,6 @@ namespace SHADE
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
public:
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
friend class SHVkDescriptorSetGroup;
};
}

View File

@ -50,9 +50,8 @@ namespace SHADE
return *this;
}
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
Handle<SHVkDescriptorSetGroup> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
{
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
return {};
return SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
}
}

View File

@ -39,7 +39,8 @@ namespace SHADE
std::vector<vk::DescriptorPoolSize> Limits =
{
{ vk::DescriptorType::eCombinedImageSampler, 100 },
{ vk::DescriptorType::eUniformBuffer, 100 }
{ vk::DescriptorType::eUniformBuffer, 100 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
};
/// <summary>
/// Maximum number of descriptor sets allowed
@ -101,7 +102,7 @@ namespace SHADE
/// Handles to the created Descriptor Sets. If this DescriptorPool has run out of
/// space, lesser number of Handles will be returned.
/// </returns>
std::vector<Handle<SHVkDescriptorSetGroup>> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
Handle<SHVkDescriptorSetGroup> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
private:
/*-----------------------------------------------------------------------------*/

View File

@ -7,6 +7,11 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Tools/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkSampler.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/SHVkUtil.h"
namespace SHADE
{
@ -39,6 +44,7 @@ namespace SHADE
: device{deviceHdl}
, descPool {pool}
, descSets{}
, layoutsUsed {layouts}
{
// Create the layout for each concurrent frame
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
@ -47,6 +53,7 @@ namespace SHADE
for (uint32_t i = 0; i < layouts.size(); ++i)
{
vkLayouts[i] = layouts[i]->GetVkHandle();
setIndexing.emplace(layouts[i]->GetSetIndex(), i);
}
// Check for variable descriptor count
@ -73,34 +80,22 @@ namespace SHADE
// allocate descriptor sets
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
// Now we want to prepare the write descriptor sets for writing later.
// Now we want to prepare the write descriptor sets info for writing later.
for (uint32_t i = 0; i < layouts.size(); ++i)
{
auto const& bindings = layouts[i]->GetBindings();
for (auto& binding : bindings)
{
BindingAndSetHash writeHash = binding.BindPoint;
writeHash |= static_cast<uint64_t>(i) << 32;
writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
// new write for the binding
updater.writeInfos.emplace_back();
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
auto& writeInfo = updater.writeInfos.back();
updater.writeDescSets.emplace_back();
auto& writeDescSet = updater.writeDescSets.back();
// Initialize info for write
writeDescSet.descriptorType = binding.Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[i];
writeDescSet.dstBinding = binding.BindPoint;
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
writeDescSet.descriptorCount = descriptorCount;
switch (binding.Type)
{
@ -114,8 +109,10 @@ namespace SHADE
case vk::DescriptorType::eUniformTexelBuffer:
case vk::DescriptorType::eStorageTexelBuffer:
case vk::DescriptorType::eUniformBuffer:
case vk::DescriptorType::eUniformBufferDynamic:
case vk::DescriptorType::eStorageBuffer:
writeInfo.descImageInfos.resize (descriptorCount);
case vk::DescriptorType::eStorageBufferDynamic:
writeInfo.descBufferInfos.resize (descriptorCount);
break;
//case vk::DescriptorType::eUniformBufferDynamic:
// break;
@ -130,8 +127,6 @@ namespace SHADE
}
}
}
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
updater.LinkInfoToWriteDescSet();
}
/***************************************************************************/
@ -160,7 +155,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
@ -176,32 +171,83 @@ namespace SHADE
{
// write sampler and image view
auto& ivs = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = ivs.first;
writeInfo.descImageInfos[i].sampler = ivs.second;
writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
}
}
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
void SHVkDescriptorSetGroup::ModifyWriteDescBuffer(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept
{
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
if (buffers.size() > writeInfo.descBufferInfos.size())
{
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
}
for (uint32_t i = 0; i < buffers.size(); ++i)
{
// write sampler and image view
auto& buffer = buffers[i];
writeInfo.descBufferInfos[i].buffer = buffer->GetVkBuffer();
writeInfo.descBufferInfos[i].offset = offset;
writeInfo.descBufferInfos[i].range = range;
}
}
void SHVkDescriptorSetGroup::UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
void SHVkDescriptorSetGroup::UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
{
vk::WriteDescriptorSet writeDescSet{};
// Get binding + set hash
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set
uint32_t setIndex = setIndexing[bsHash];
// to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
// Initialize info for write
writeDescSet.descriptorType = vk::DescriptorType::eCombinedImageSampler;
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[set];
writeDescSet.dstSet = descSets[setIndex];
writeDescSet.dstBinding = binding;
writeDescSet.pImageInfo = updater.writeInfos[set].descImageInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[set].descImageInfos.size());
writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descImageInfos.size());
device->UpdateDescriptorSet(writeDescSet);
}
void SHVkDescriptorSetGroup::UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept
{
vk::WriteDescriptorSet writeDescSet{};
// Get binding + set hash
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
// to index a set
uint32_t setIndex = setIndexing[bsHash];
// to index a write for a binding
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
// Initialize info for write
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[setIndex];
writeDescSet.dstBinding = binding;
writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descBufferInfos.size());
device->UpdateDescriptorSet(writeDescSet);
}
}

View File

@ -14,6 +14,10 @@ namespace SHADE
class SHVkLogicalDevice;
class SHVkDescriptorPool;
class SHVkDescriptorSetLayout;
class SHVkSampler;
class SHVkImage;
class SHVkImageView;
class SHVkBuffer;
/*---------------------------------------------------------------------------------*/
@ -54,12 +58,14 @@ namespace SHADE
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* Descriptor set writing */
/* Public member functions */
/*-----------------------------------------------------------------------------*/
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
void UpdateDescriptorSet(void) noexcept;
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
void UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
@ -81,9 +87,17 @@ namespace SHADE
//! Descriptor pool to allocate descriptor sets
Handle<SHVkDescriptorPool> descPool;
//! Sometimes when we pass in a layout, the set of the layout used in the
//! shader cannot be used to index into descSets. This is to mitigate that issue
//! when we update descriptor sets.
std::unordered_map<SetIndex, uint32_t> setIndexing;
//! Descriptor sets
std::vector<vk::DescriptorSet> descSets;
//! Layouts used to create this descriptor set group
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsUsed;
//! for updating descriptor sets. We want to cache this so that we don't create the
//! write structs at runtime.
SHDescriptorSetUpdater updater;

View File

@ -7,9 +7,10 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructor */
/*---------------------------------------------------------------------------------*/
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings)
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
: device { device }
, layoutDesc { bindings }
, setIndex {set}
{
// Check if auto-binding point calculation configuration is valid
bool autoCalc = false;
@ -74,6 +75,7 @@ namespace SHADE
: device {rhs.device}
, setLayout {rhs.setLayout}
, layoutDesc{std::move (rhs.layoutDesc)}
, setIndex {rhs.setIndex}
{
rhs.setLayout = VK_NULL_HANDLE;
}
@ -90,6 +92,11 @@ namespace SHADE
return layoutDesc;
}
SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
{
return setIndex;
}
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
{
if (&rhs == this)
@ -98,6 +105,7 @@ namespace SHADE
device = rhs.device;
setLayout = rhs.setLayout;
layoutDesc = std::move(rhs.layoutDesc);
setIndex = rhs.setIndex;
rhs.setLayout = VK_NULL_HANDLE;

View File

@ -74,7 +74,7 @@ namespace SHADE
/// </summary>
/// <param name="device"></param>
/// <param name="bindings"></param>
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings);
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
/// <summary>
@ -97,6 +97,7 @@ namespace SHADE
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
std::vector<Binding> const& GetBindings (void) const noexcept;
SetIndex GetSetIndex (void) const noexcept;
private:
/*-----------------------------------------------------------------------------*/
@ -105,5 +106,6 @@ namespace SHADE
Handle<SHVkLogicalDevice> device;
vk::DescriptorSetLayout setLayout;
std::vector<Binding> layoutDesc; // Stores description of the layout
SetIndex setIndex; // Index of the set
};
}

View File

@ -467,7 +467,12 @@ namespace SHADE
*/
/***************************************************************************/
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayout(SHPipelineLayoutParams& pipelineLayoutParams) noexcept
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayout(SHPipelineLayoutParams const& pipelineLayoutParams) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkPipelineLayout>(GetHandle(), pipelineLayoutParams);
}
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkPipelineLayout>(GetHandle(), pipelineLayoutParams);
}
@ -488,9 +493,9 @@ namespace SHADE
*/
/***************************************************************************/
Handle<SHVkPipeline> SHVkLogicalDevice::CreatePipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass, SH_PIPELINE_TYPE type) noexcept
Handle<SHVkPipeline> SHVkLogicalDevice::CreateGraphicsPipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl, state, renderpassHdl, subpass, type);
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl, state, renderpassHdl, subpass);
}
@ -510,9 +515,9 @@ namespace SHADE
}
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings);
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
}

View File

@ -21,6 +21,7 @@
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/Images/SHVkImage.h"
namespace SHADE
{
/*-----------------------------------------------------------------------*/
@ -171,23 +172,23 @@ namespace SHADE
std::string const& shaderName
) noexcept;
Handle<SHVkPipeline> CreatePipeline (
Handle<SHVkPipeline> CreateGraphicsPipeline (
Handle<SHVkPipelineLayout> const& pipelineLayoutHdl,
SHVkPipelineState const* const state,
Handle<SHVkRenderpass> const& renderpassHdl,
Handle<SHSubpass> subpass,
SH_PIPELINE_TYPE type
Handle<SHSubpass> subpass
) noexcept;
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
std::vector<uint32_t> const& variableDescCounts) noexcept;
Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
Handle<SHVkPipelineLayout> CreatePipelineLayout(SHPipelineLayoutParams const& pipelineLayoutParams) noexcept;
Handle<SHVkPipelineLayout> CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept;
Handle<SHVkFence> CreateFence (void) const noexcept;
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;

View File

@ -234,7 +234,7 @@ namespace SHADE
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
}
void SHVkImage::TransferToDeviceResource(void) noexcept
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept
{
// prepare copy regions
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
@ -252,7 +252,7 @@ namespace SHADE
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
}
//PrepareImageTransition();
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
}
/***************************************************************************/
@ -274,7 +274,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
void SHVkImage::PrepareImageTransitionInfo(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
{
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
@ -286,33 +286,6 @@ namespace SHADE
barrier.subresourceRange.levelCount = mipLevelCount;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = layerCount;
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
dstStage = vk::PipelineStageFlagBits::eTransfer;
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
}
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTransfer;
// TODO, what if we want to access in compute shader
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
}
else
{
SHLOG_ERROR("Image layouts are invalid. ");
}
}
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept

View File

@ -135,8 +135,8 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
void TransferToDeviceResource (void) noexcept;
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */

View File

@ -4,4 +4,9 @@
namespace SHADE
{
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
{
return vkSampler;
}
}

View File

@ -22,6 +22,7 @@ namespace SHADE
SHVkSampler (SHVkSampler&& rhs) noexcept;
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
vk::Sampler GetVkSampler (void) const noexcept;
};
}

View File

@ -22,6 +22,8 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
@ -33,6 +35,9 @@ namespace SHADE
{
if (!pipeline)
throw std::invalid_argument("Attempted to create a SHBatch with an invalid SHPipeline!");
// Mark all as dirty
setAllDirtyFlags();
}
void SHBatch::Add(const SHRenderable* renderable)
@ -52,6 +57,12 @@ namespace SHADE
// Add renderable in
subBatch->Renderables.insert(renderable);
// Also add material instance in
referencedMatInstances.insert(renderable->GetMaterial());
// Mark all as dirty
setAllDirtyFlags();
}
void SHBatch::Remove(const SHRenderable* renderable)
@ -59,14 +70,34 @@ namespace SHADE
// Check if we have a SubBatch with the same mesh yet
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
{
return batch.Mesh == renderable->Mesh;
});
return batch.Mesh == renderable->Mesh;
});
// Attempt to remove if it exists
if (subBatch == subBatches.end())
return;
subBatch->Renderables.erase(renderable);
// Check if other renderables in subBatches contain the same material instance
bool matUnused = true;
for (const auto& sb : subBatches)
for (const auto& rend : sb.Renderables)
{
if (rend->GetMaterial() == renderable->GetMaterial())
{
matUnused = false;
break;
}
}
// Material is no longer in this library, so we remove it
if (matUnused)
referencedMatInstances.erase(renderable->GetMaterial());
// Mark all as dirty
for (bool& dirt : isDirty)
dirt = true;
}
void SHBatch::Clear()
@ -81,15 +112,111 @@ namespace SHADE
// Clear GPU buffers
drawDataBuffer.Free();
transformDataBuffer.Free();
matPropsBuffer.Free();
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
{
drawDataBuffer[i].Free();
transformDataBuffer[i].Free();
matPropsBuffer[i].Free();
}
}
void SHBatch::Build(Handle<SHVkLogicalDevice> device)
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
return;
}
// Check if there are even material properties to update
if (!matPropsData)
return;
// Check if any materials have changed
bool hasChanged = false;
for (const auto& material : referencedMatInstances)
{
if (material->HasChanged())
{
hasChanged = true;
break;
}
}
// We need to update all the material buffers if the materials have changed
if (hasChanged)
{
for (auto& dirt : matBufferDirty)
dirt = true;
}
// Check if this frame's buffer is dirty
if (!matBufferDirty[frameIndex])
return;
// Build CPI Buffer
char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
propsCurrPtr += singleMatPropSize;
}
// Transfer to GPU
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
vk::BufferUsageFlagBits::eStorageBuffer
);
// This frame is updated
matBufferDirty[frameIndex] = false;
}
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
return;
}
// Reset Transform Data
transformData.clear();
// Populate on the CPU
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
// Transform
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(renderable->GetEID());
if (!transform)
{
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
transformData.emplace_back();
}
else
{
transformData.emplace_back(transform->GetTRS());
}
}
// Transfer to GPU
if (transformDataBuffer[frameIndex])
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
}
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update build batch buffers with an invalid frame index.");
return;
}
// No need to build as there are no changes
if (!isDirty)
if (!isDirty[frameIndex])
return;
// Count number of elements
@ -99,108 +226,133 @@ namespace SHADE
numTotalElements += subBatch.Renderables.size();
}
// Generate CPU buffers
// - Draw data
drawData.reserve(subBatches.size());
drawData.clear();
// - Transform data
transformData.reserve(numTotalElements);
transformData.clear();
// - Material Properties Data
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
vk::ShaderStageFlagBits::eFragment
);
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
Byte singleMatPropSize = 0;
Byte matPropTotalBytes = 0;
if (!EMPTY_MAT_PROPS)
// Generate CPU buffers if there are changes
if (isCPUBuffersDirty)
{
singleMatPropSize = SHADER_INFO->GetBytesRequired();
matPropTotalBytes = drawData.size() * singleMatPropSize;
if (matPropsDataSize < matPropTotalBytes)
// - Draw data
drawData.reserve(subBatches.size());
drawData.clear();
// - Transform data
transformData.reserve(numTotalElements);
transformData.clear();
// - Material Properties Data
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
vk::ShaderStageFlagBits::eFragment
);
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
Byte matPropTotalBytes = 0;
if (!EMPTY_MAT_PROPS)
{
matPropsData.reset(new char[matPropTotalBytes]);
matPropsDataSize = matPropTotalBytes;
}
}
// Build Sub Batches
uint32_t nextInstanceIndex = 0;
char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches)
{
// Create command
drawData.emplace_back(vk::DrawIndexedIndirectCommand
{
.indexCount = subBatch.Mesh->IndexCount,
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
.firstIndex = subBatch.Mesh->FirstIndex,
.vertexOffset = subBatch.Mesh->FirstVertex,
.firstInstance = nextInstanceIndex
});
// Fill in buffers (CPU)
for (const SHRenderable* renderable : subBatch.Renderables)
{
// Transform
transformData.emplace_back(renderable->TransformMatrix);
// Material Properties
if (!EMPTY_MAT_PROPS)
singleMatPropSize = SHADER_INFO->GetBytesRequired();
matPropTotalBytes = drawData.size() * singleMatPropSize;
if (matPropsDataSize < matPropTotalBytes)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
propsCurrPtr += singleMatPropSize;
matPropsData.reset(new char[matPropTotalBytes]);
matPropsDataSize = matPropTotalBytes;
}
}
// Build Sub Batches
uint32_t nextInstanceIndex = 0;
char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches)
{
// Create command
drawData.emplace_back(vk::DrawIndexedIndirectCommand
{
.indexCount = subBatch.Mesh->IndexCount,
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
.firstIndex = subBatch.Mesh->FirstIndex,
.vertexOffset = subBatch.Mesh->FirstVertex,
.firstInstance = nextInstanceIndex
});
// Fill in buffers (CPU)
for (const SHRenderable* renderable : subBatch.Renderables)
{
// Transform
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
if (!transform)
{
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
transformData.emplace_back();
}
else
{
transformData.emplace_back(transform->GetTRS());
}
// Material Properties
if (!EMPTY_MAT_PROPS)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
propsCurrPtr += singleMatPropSize;
}
}
}
// Successfully update CPU buffers
isCPUBuffersDirty = false;
}
// Send all buffered data to the GPU buffers
using BuffUsage = vk::BufferUsageFlagBits;
// - Draw Data
if (drawDataBuffer)
drawDataBuffer->Unmap();
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, drawDataBuffer, drawData.data(), DRAW_DATA_BYTES,
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
BuffUsage::eIndirectBuffer
);
drawDataBuffer->Map();
// - Transform Buffer
if (transformDataBuffer)
transformDataBuffer->Unmap();
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, transformDataBuffer, transformData.data(), TF_DATA_BYTES,
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
BuffUsage::eVertexBuffer
);
transformDataBuffer->Map();
// - Material Properties Buffer
if (!EMPTY_MAT_PROPS)
if (matPropsData)
{
if (matPropsBuffer)
matPropsBuffer->Unmap();
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer, matPropsData.get(), static_cast<uint32_t>(matPropTotalBytes),
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
BuffUsage::eStorageBuffer
);
matPropsBuffer->Map();
}
isDirty = false;
isDirty[frameIndex] = false;
// Save logical device
this->device = _device;
}
/*---------------------------------------------------------------------------------*/
/* SHBatch - Usage Functions */
/*---------------------------------------------------------------------------------*/
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer)
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to draw a batch with an invalid frame index.");
return;
}
cmdBuffer->BindPipeline(pipeline);
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer, 0);
cmdBuffer->DrawMultiIndirect(drawDataBuffer, static_cast<uint32_t>(drawData.size()));
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
}
/*---------------------------------------------------------------------------------*/
/* SHBatch - Helper Functions */
/*---------------------------------------------------------------------------------*/
void SHBatch::setAllDirtyFlags()
{
for (bool& dirt : isDirty)
dirt = true;
isCPUBuffersDirty = true;
}
}

View File

@ -14,12 +14,14 @@ of DigiPen Institute of Technology is prohibited.
// STL Includes
#include <unordered_set>
#include <array>
// External Dependencies
#include "Graphics/SHVulkanIncludes.h"
// Project Includes
#include "Resource/Handle.h"
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Math/SHMatrix.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
namespace SHADE
{
@ -32,6 +34,7 @@ namespace SHADE
class SHMesh;
class SHRenderable;
class SHVkLogicalDevice;
class SHMaterialInstance;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
@ -71,8 +74,10 @@ namespace SHADE
void Add(const SHRenderable* renderable);
void Remove(const SHRenderable* renderable);
void Clear();
void Build(Handle<SHVkLogicalDevice> device);
void Draw(Handle<SHVkCommandBuffer> cmdBuffer);
void UpdateMaterialBuffer(uint32_t frameIndex);
void UpdateTransformBuffer(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
@ -83,19 +88,30 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
// Resources
Handle<SHVkLogicalDevice> device;
// Batch Properties
Handle<SHVkPipeline> pipeline;
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
// Batch Tree
std::vector<SHSubBatch> subBatches;
bool isDirty = true;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
// CPU Buffers
std::vector<vk::DrawIndexedIndirectCommand> drawData;
std::vector<SHMatrix> transformData;
std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0;
Byte singleMatPropSize = 0;
bool isCPUBuffersDirty = true;
// GPU Buffers
Handle<SHVkBuffer> drawDataBuffer;
Handle<SHVkBuffer> transformDataBuffer;
Handle<SHVkBuffer> matPropsBuffer;
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> transformDataBuffer;
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> matPropsBuffer;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
void setAllDirtyFlags();
};
}

View File

@ -91,12 +91,12 @@ namespace SHADE
(*superBatch)->Remove(renderable);
}
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device)
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
{
// Build SuperBatches
for (auto& batch : superBatches)
{
batch->Build(device);
batch->Build(device, frameIndex);
}
}
@ -109,6 +109,14 @@ namespace SHADE
superBatches.clear();
}
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
{
for (auto& batch : superBatches)
{
batch->UpdateBuffers(frameIndex);
}
}
void SHBatcher::RegisterSuperBatch(Handle<SHSuperBatch> superBatch)
{
superBatches.emplace_back(superBatch);

View File

@ -51,8 +51,9 @@ namespace SHADE
void PrepareBatches();
void AddToBatch(SHRenderable const* renderable);
void RemoveFromBatch(SHRenderable const* renderable);
void FinaliseBatches(Handle<SHVkLogicalDevice> device);
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void ClearBatches();
void UpdateBuffers(uint32_t frameIndex);
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);

View File

@ -78,21 +78,30 @@ namespace SHADE
batches.clear();
}
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device) noexcept
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
{
// Build all batches
for (auto& batch : batches)
{
batch.Build(device);
batch.UpdateMaterialBuffer(frameIndex);
batch.UpdateTransformBuffer(frameIndex);
}
}
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept
{
// Build all batches
for (auto& batch : batches)
{
batch.Draw(cmdBuffer);
batch.Build(device, frameIndex);
}
}
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
{
// Build all batches
for (auto& batch : batches)
{
batch.Draw(cmdBuffer, frameIndex);
}
}

View File

@ -54,9 +54,10 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
void Add(const SHRenderable* renderable) noexcept;
void Remove(const SHRenderable* renderable) noexcept;
void Clear() noexcept;
void Build(Handle<SHVkLogicalDevice> device) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
void Clear() noexcept;
void UpdateBuffers(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getter Functions */

View File

@ -2,6 +2,7 @@
#include "SHGraphicsGlobalData.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Pipeline/SHPipelineState.h"
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
namespace SHADE
@ -27,7 +28,7 @@ namespace SHADE
};
// For global data (generic data and textures)
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
SHVkDescriptorSetLayout::Binding lightBinding
{
@ -38,7 +39,7 @@ namespace SHADE
};
// For Dynamic global data (lights)
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ lightBinding });
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
SHVkDescriptorSetLayout::Binding cameraDataBinding
{
@ -49,7 +50,7 @@ namespace SHADE
};
// For High frequency global data (camera)
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
SHVkDescriptorSetLayout::Binding materialDataBinding
{
@ -60,12 +61,15 @@ namespace SHADE
};
// For High frequency global data (camera)
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
globalDescSetLayouts.push_back(staticGlobalLayout);
globalDescSetLayouts.push_back(dynamicGlobalLayout);
globalDescSetLayouts.push_back(cameraDataGlobalLayout);
globalDescSetLayouts.push_back(materialDataPerInstanceLayout);
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{globalDescSetLayouts});
}
void SHGraphicsGlobalData::InitDefaultVertexInputState(void) noexcept
@ -94,4 +98,9 @@ namespace SHADE
return defaultVertexInputState;
}
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) const noexcept
{
return dummyPipelineLayout;
}
}

View File

@ -9,6 +9,7 @@ namespace SHADE
class SHVkLogicalDevice;
class SHVkDescriptorSetLayout;
class SHVkDescriptorSetGroup;
class SHVkPipelineLayout;
class SH_API SHGraphicsGlobalData
{
@ -22,6 +23,10 @@ namespace SHADE
//! Default vertex input state (used by everything).
SHVertexInputState defaultVertexInputState;
//! Since we want to bind global data but can't do so without a pipeline layout,
//! we create a dummy pipeline layout to use it for binding.
Handle<SHVkPipelineLayout> dummyPipelineLayout;
void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
void InitDefaultVertexInputState(void) noexcept;
public:
@ -35,5 +40,6 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) const noexcept;
SHVertexInputState const& GetDefaultViState (void) const noexcept;
Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) const noexcept;
};
}

View File

@ -22,24 +22,24 @@ namespace SHADE
void SHCamera::SetLookAt(const SHVec3& pos, const SHVec3& target, const SHVec3& up)
{
SHVec3 view = target - pos; view = SHVec3::Normalise(view);
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(right, view);
viewMatrix = SHMatrix::Identity;
viewMatrix(0, 0) = right[0];
viewMatrix(1, 0) = right[1];
viewMatrix(2, 0) = right[2];
viewMatrix(0, 1) = UP[0];
viewMatrix(1, 1) = UP[1];
viewMatrix(2, 1) = UP[2];
viewMatrix(0, 2) = -view[0];
viewMatrix(1, 2) = -view[1];
viewMatrix(2, 2) = -view[2];
viewMatrix(3, 0) = -right.Dot(pos);
viewMatrix(3, 1) = -UP.Dot(pos);
viewMatrix(3, 2) = view.Dot(pos);
isDirty = true;
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(right, view);
viewMatrix = SHMatrix::Identity;
viewMatrix(0, 0) = UP[0];
viewMatrix(1, 0) = UP[1];
viewMatrix(2, 0) = UP[2];
viewMatrix(0, 1) = right[0];
viewMatrix(1, 1) = right[1];
viewMatrix(2, 1) = right[2];
viewMatrix(0, 2) = view[0];
viewMatrix(1, 2) = view[1];
viewMatrix(2, 2) = view[2];
viewMatrix(3, 0) = -UP.Dot(pos);
viewMatrix(3, 1) = -right.Dot(pos);
viewMatrix(3, 2) = -view.Dot(pos);
isDirty = true;
}
/*---------------------------------------------------------------------------------*/

View File

@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
#include "SHGraphicsConstants.h"
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
#include "Graphics/Buffers/SHVkBuffer.h"
namespace SHADE
{
@ -113,7 +114,8 @@ namespace SHADE
screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
worldCamera = resourceManager.Create<SHCamera>();
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
worldCamera->SetLookAt(SHVec3(0.0f, 5.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
// Create Default Viewport
@ -129,7 +131,7 @@ namespace SHADE
}
// Initialize world render graph
worldRenderGraph->Init(device, swapchain, renderContextCmdPools, globalData);
worldRenderGraph->Init(device, swapchain, globalData);
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
@ -148,9 +150,9 @@ namespace SHADE
//compositeSubpass->AddInput("Position");
// TODO: Use macro to add this node when SH_EDITOR is enabled
//auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {});
//auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
//imguiSubpass->AddColorOutput("Present");
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
worldRenderGraph->Generate();
@ -167,7 +169,7 @@ namespace SHADE
debugWorldRenderer->SetCamera(worldCamera);*/
// Add world renderer to default viewport
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
worldRenderer->SetCamera(worldCamera);
@ -203,6 +205,7 @@ namespace SHADE
{
// Frame data for the current frame
auto const& frameData = renderContext.GetCurrentFrameData();
uint32_t frameIndex = renderContext.GetCurrentFrame();
// semaphore index. This is for render graphs to have semaphores to signal that the next render graph will use to wait on.
bool semIndex = 0;
@ -219,7 +222,6 @@ namespace SHADE
renderContext.ResetFence();
// For every viewport
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
{
@ -228,16 +230,42 @@ namespace SHADE
// For every renderer
for (int renIndex = 0; renIndex < static_cast<int>(renderers.size()); ++renIndex)
{
// Draw first
renderers[renIndex]->Draw(renderContext.GetCurrentFrame(), MESH_DATA);
/*-----------------------------------------------------------------------*/
/* Renderer start */
/*-----------------------------------------------------------------------*/
// get command buffer of the renderer in the current frame
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(frameIndex);
// get render graph
auto rg = renderers[renIndex]->GetRenderGraph();
// Begin recording the command buffer
currentCmdBuffer->BeginRecording();
currentCmdBuffer->ForceSetPipelineLayout(globalData->GetDummyPipelineLayout());
// Bind all the buffers required for meshes
for (auto& [buffer, bindingPoint] : MESH_DATA)
{
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
currentCmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
currentCmdBuffer->BindIndexBuffer(buffer, 0);
}
// bind camera data
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
// Draw first
renderers[renIndex]->Draw(frameIndex);
// End the command buffer recording
currentCmdBuffer->EndRecording();
/*-----------------------------------------------------------------------*/
/* Renderer end */
/*-----------------------------------------------------------------------*/
// submit a command buffer from the current render graph and make it wait for the previous render graph before submitting it to GPU.
graphicsQueue->SubmitCommandBuffer
(
{ rg->GetCommandBuffer(renderContext.GetCurrentFrame()) },
{ currentCmdBuffer },
{ (vpIndex == viewports.size() - 1 && renIndex == renderers.size() - 1) ? frameData.semRenderFinishHdl : graphSemaphores[!semIndex] },
{ (vpIndex == 0 && renIndex == 0) ? frameData.semImgAvailableHdl : graphSemaphores[semIndex] },
{ vk::PipelineStageFlagBits::eColorAttachmentOutput },
@ -279,7 +307,7 @@ namespace SHADE
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch();
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame());
}
// Resize
@ -387,14 +415,19 @@ namespace SHADE
resourceManager.Free(material);
}
Handle<SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance(Handle<SHMaterial> material)
Handle<SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance(Handle<SHMaterial> material)
{
return resourceManager.Create<SHMaterialInstance>(material);
return materialInstanceCache.CreateOrGet(resourceManager, material);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance()
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance()
{
return AddMaterialInstance(defaultMaterial);
return AddOrGetBaseMaterialInstance(defaultMaterial);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst)
{
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)

View File

@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
#include "SHMeshLibrary.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
namespace SHADE
{
@ -119,9 +120,10 @@ namespace SHADE
/* Material Creation Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
void RemoveMaterial(Handle<SHMaterial> material);;
Handle<SHMaterialInstance> AddMaterialInstance();
Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
void RemoveMaterial(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
/*-----------------------------------------------------------------------------*/
@ -228,8 +230,9 @@ namespace SHADE
Handle<SHGraphicsGlobalData> globalData;
// Middle End Resources
ResourceManager resourceManager;
ResourceManager resourceManager;
SHMeshLibrary meshLibrary;
SHMaterialInstanceCache materialInstanceCache;
// Viewports
Handle<SHViewport> defaultViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports

View File

@ -38,7 +38,7 @@ namespace SHADE
dataStore.reset();
}
void SHMaterialInstance::ExportProperties(void* dest) const
void SHMaterialInstance::ExportProperties(void* dest)
{
assert(dataStore != nullptr);
@ -62,6 +62,9 @@ namespace SHADE
const auto DATA_OFFSET = variable->offset;
memcpy(static_cast<char*>(dest) + DATA_OFFSET, dataStore.get() + data.StoredDataOffset, data.DataSize);
}
// Data was exported so unflag
dataWasChanged = false;
}
/*---------------------------------------------------------------------------------*/

View File

@ -62,12 +62,13 @@ namespace SHADE
template<typename T>
const T& GetProperty(const std::string& key) const;
void ResetProperties() noexcept;
void ExportProperties(void* dest) const;
void ExportProperties(void* dest);
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const { return baseMaterial; }
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; }
private:
/*-----------------------------------------------------------------------------*/
@ -77,6 +78,7 @@ namespace SHADE
std::vector<OverrideData> overrideData;
std::unique_ptr<char> dataStore;
size_t dataStoreSize = 0;
bool dataWasChanged = false;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

View File

@ -53,6 +53,9 @@ namespace SHADE
// Save the override data information
overrideData.emplace_back(std::move(od));
// Flag
dataWasChanged = true;
}
template<typename T>
T& SHMaterialInstance::GetProperty(const std::string& key)

View File

@ -27,7 +27,6 @@ namespace SHADE
sharedMaterial = {};
material = {};
oldMaterial = {};
}
void SHRenderable::OnDestroy()
@ -82,7 +81,7 @@ namespace SHADE
if (!material)
{
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstance(sharedMaterial->GetBaseMaterial());
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
}
return material;
@ -93,5 +92,4 @@ namespace SHADE
materialChanged = false;
oldMaterial = {};
}
}

View File

@ -66,7 +66,6 @@ namespace SHADE
/* Data Members */
/*-------------------------------------------------------------------------------*/
Handle<SHMesh> Mesh;
SHMatrix TransformMatrix; // TODO: Replace with Transform component
private:
/*-------------------------------------------------------------------------------*/

View File

@ -20,20 +20,33 @@ of DigiPen Institute of Technology is prohibited.
#include "SHMaterial.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/Buffers/SHVkBuffer.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*-----------------------------------------------------------------------------------*/
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
: viewport { viewport }
, renderGraph { renderGraph }
{
cameraDescriptorSet = logicalDevice->CreateDescriptorSetGroup(descriptorPool, { cameraDescLayout }, { 1 });
cpuCameraData.resize(numFrames);
commandBuffers.resize(static_cast<std::size_t>(numFrames));
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
std::array cameraBufferArray{cameraBuffer};
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
}
/*-----------------------------------------------------------------------------------*/
@ -47,21 +60,33 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Drawing Functions */
/*-----------------------------------------------------------------------------------*/
void SHRenderer::Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
void SHRenderer::Draw(uint32_t frameIndex) noexcept
{
renderGraph->Execute(frameIndex, graphScopeBuffers);
renderGraph->Execute(frameIndex, commandBuffers[frameIndex]);
}
void SHRenderer::BindDescriptorSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
{
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
}
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
{
}
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
{
return renderGraph;
}
Handle<SHVkCommandBuffer> SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept
{
return commandBuffers[frameIndex];
}
}

View File

@ -39,6 +39,7 @@ namespace SHADE
class SHVkDescriptorSetGroup;
class SHGraphicsGlobalData;
class SHVkDescriptorPool;
class SHVkBuffer;
struct SHShaderCameraData
{
@ -63,7 +64,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
/*-----------------------------------------------------------------------------*/
/* Camera Registration */
@ -73,13 +74,15 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Drawing Functions */
/*-----------------------------------------------------------------------------*/
void Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
void BindDescriptorSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
void Draw(uint32_t frameIndex) noexcept;
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
void UpdateCameraDataToBuffer (void) noexcept;
/*-----------------------------------------------------------------------------*/
/* Setters and Getters */
/*-----------------------------------------------------------------------------*/
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
Handle<SHVkCommandBuffer> GetCommandBuffer(uint32_t frameIndex) const noexcept;
private:
/*-----------------------------------------------------------------------------*/
@ -92,7 +95,16 @@ namespace SHADE
Handle<SHCamera> camera;
Handle<SHRenderGraph> renderGraph;
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
std::vector<SHShaderCameraData> cpuCameraData;
Handle<SHVkBuffer> cameraBuffer;
// we really only need 1 copy even though we need %swapchainImages copies for
// GPU.
SHShaderCameraData cpuCameraData;
//! Command buffers for the render graph
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
};
}

View File

@ -49,10 +49,10 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Renderer Registration Functions */
/*---------------------------------------------------------------------------------*/
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
{
// Create the renderer
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, cmdPools, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
// Store
renderers.emplace_back(renderer);

View File

@ -32,6 +32,7 @@ namespace SHADE
class SHRenderGraph;
class SHVkDescriptorPool;
class SHVkDescriptorSetLayout;
class SHVkCommandPool;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
@ -58,7 +59,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Renderers Registration Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
void RemoveRenderer(Handle<SHRenderer> renderer);
/*-----------------------------------------------------------------------------*/

View File

@ -0,0 +1,47 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache's functions.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SHMaterialInstanceCache.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Resource/ResourceLibrary.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
SHADE::Handle<SHADE::SHMaterialInstance> SHMaterialInstanceCache::CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material)
{
// Check if there is already an existing instance
auto matInst = cache.find(material);
if (matInst == cache.end())
{
// Create and return
return cache.emplace(material, manager.Create<SHMaterialInstance>(material)).first->second;
}
return matInst->second;
}
void SHMaterialInstanceCache::Remove(Handle<SHMaterial> material)
{
cache.erase(material);
}
void SHMaterialInstanceCache::Clear()
{
cache.clear();
}
}

View File

@ -0,0 +1,93 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <unordered_map>
// Project Includes
#include "Resource/Handle.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMaterial;
class SHMaterialInstance;
class ResourceManager;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/*************************************************************************************/
/*!
\brief
Creates and caches base SHMaterialInstances. Note that base SHMaterialInstances
refer to SHMaterialInstances with no overrides.
*/
/*************************************************************************************/
class SHMaterialInstanceCache
{
public:
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
/***********************************************************************************/
/*!
\brief
\param material
Material to get the SHMaterialInstance for.
\return
Handle to the base SHMaterialInstance that is mapped to SHMaterial.
*/
/***********************************************************************************/
Handle<SHMaterialInstance> CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes a SHMaterialInstance from the cache with a matching material.
\param material
Handle to a SHMaterial that is used to check for removal.
*/
/***********************************************************************************/
void Remove(Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes all SHMaterialInstances in the cache.
*/
/***********************************************************************************/
void Clear();
private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
using MaterialMap = std::unordered_map<Handle<SHMaterial>, Handle<SHMaterialInstance>>;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
MaterialMap cache;
};
}

View File

@ -18,7 +18,7 @@ namespace SHADE
auto pipelineLayout = logicalDevice->CreatePipelineLayout(params);
// Create the pipeline and configure the default vertex input state
auto newPipeline = logicalDevice->CreatePipeline(pipelineLayout, nullptr, renderpass, subpass, SH_PIPELINE_TYPE::GRAPHICS);
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
newPipeline->GetPipelineState().SetVertexInputState(globalData->GetDefaultViState());
// Actually construct the pipeline

View File

@ -0,0 +1,142 @@
/************************************************************************************//*!
\file SHTextureLibrary.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 20, 2022
\brief Contains definitions for all of the functions of the classes that deal
with storage and management of buffers for textures.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SHTextureLibrary.h"
#include "Graphics/SHVulkanIncludes.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/SHVkUtil.h"
#include "Tools/SHLogger.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
Handle<SHTexture> SHTextureLibrary::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels)
{
isDirty = true;
auto handle = resourceManager.Create<SHTexture>();
addJobs.emplace_back(AddJob { pixelCount, pixelData, format, mipLevels });
return handle;
}
void SHTextureLibrary::Remove(Handle<SHTexture> texture)
{
if (!texture)
throw std::invalid_argument("Attempted to remove a Texture that did not belong to the Texture Library!");
removeJobs.emplace_back(texture);
isDirty = true;
}
void SHTextureLibrary::BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout)
{
/* Remove Textures */
std::vector<vk::ImageMemoryBarrier> pipelineBarriers(addJobs.size());
/* Add Textures */
// Transition
for (int i = 0; auto& job : addJobs)
{
job.Image = resourceManager.Create<SHVkImage>();
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, pipelineBarriers[i]);
++i;
}
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
preparePipelineBarriers(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, srcStage, dstStage, pipelineBarriers);
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
// Copy
for (auto& job : addJobs)
{
job.Image->TransferToDeviceResource(cmdBuffer);
}
// Transition
for (int i = 0; auto & job : addJobs)
{
// Transition
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, pipelineBarriers[i]);
}
preparePipelineBarriers(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, srcStage, dstStage, pipelineBarriers);
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
// Execute Commands
graphicsQueue->SubmitCommandBuffer({ cmdBuffer });
device->WaitIdle();
// Create Image View
for (auto& job : addJobs)
{
const SHImageViewDetails DETAILS
{
.viewType = vk::ImageViewType::e2D,
.format = job.TextureFormat,
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.mipLevelCount = job.MipLevels,
.baseArrayLayer = 0,
.layerCount = 0
};
job.Handle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
}
// Build Descriptor
Handle<SHVkDescriptorSetGroup> descSetGroup = descPool->Allocate({ descLayout }, { 1 });
isDirty = false;
}
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
void SHTextureLibrary::preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers)
{
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
dstStage = vk::PipelineStageFlagBits::eTransfer;
for (auto& barrier : barriers)
{
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
}
}
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTransfer;
// TODO, what if we want to access in compute shader
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
for (auto& barrier : barriers)
{
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
}
}
else
{
SHLOG_ERROR("Image layouts are invalid. ");
}
}
}

View File

@ -0,0 +1,163 @@
/************************************************************************************//*!
\file SHTextureLibrary.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 20, 2022
\brief Contains definitions for all of the classes that deal with storage and
management of textures.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <vector>
// Project Includes
#include "Resource/Handle.h"
#include "Resource/ResourceLibrary.h"
#include "Math/SHMath.h"
#include "Graphics/SHVulkanIncludes.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Forward Declarations */
/*---------------------------------------------------------------------------------*/
class SHVkBuffer;
class SHVkLogicalDevice;
class SHVkCommandBuffer;
class SHVkImage;
class SHVkImageView;
class SHVkQueue;
class SHVkDescriptorPool;
class SHVkDescriptorSetLayout;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
class SHTexture
{
public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
using PixelChannel = float;
using TextureFormat = vk::Format; // TODO: Change
using Index = uint32_t;
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
Handle<SHVkImageView> ImageView;
Index TextureArrayIndex = std::numeric_limits<Index>::max();
};
/***********************************************************************************/
/*!
\brief
Manages storage for all textures in the Graphics System as a single set of
textures.
*/
/***********************************************************************************/
class SHTextureLibrary
{
public:
/*-----------------------------------------------------------------------------*/
/* Usage Functions */
/*-----------------------------------------------------------------------------*/
/*******************************************************************************/
/*!
\brief
Adds a texture to the Texture Library. But this does not mean that the
textures have been added yet. A call to "BuildImages()" is required to
transfer all textures into the GPU.
\param pixelCount
Number of pixels in this Mesh.
\param positions
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
positions.
\param format
Format of the texture loaded in.
\return
Handle to the created Texture. This is not valid to be used until a call to
BuildImages().
*/
/*******************************************************************************/
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels);
/*******************************************************************************/
/*!
\brief
Removes a mesh from the Texture Library. But this does not mean that the
textures have been removed yet. A call to "BuildImages()" is required to
finalise all changes.
\param mesh
Handle to the mesh to remove.
*/
/*******************************************************************************/
void Remove(Handle<SHTexture> mesh);
/***************************************************************************/
/*!
\brief
Finalises all changes to the Texture Library into the GPU buffers.
\param device
Device used to create and update the buffers.
\param cmdBuffer
Command buffer used to set up transfers of data in the GPU memory. This
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
queue.
*/
/***************************************************************************/
void BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout);
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHVkBuffer> GetTextureBuffer() const noexcept { return texStorageBuffer; }
private:
/*-----------------------------------------------------------------------------*/
/* Type Definition */
/*-----------------------------------------------------------------------------*/
struct AddJob
{
uint32_t PixelCount = 0;
const SHTexture::PixelChannel* PixelData = nullptr;
SHTexture::TextureFormat TextureFormat = {};
uint32_t MipLevels = 0;
Handle<SHVkImage> Image;
Handle<SHTexture> Handle;
};
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
// Manipulation Queues
std::vector<AddJob> addJobs;
std::vector<Handle<SHTexture>> removeJobs;
// Tracking
ResourceManager resourceManager;
std::vector<Handle<SHTexture>> texOrder;
// CPU Storage
std::vector<SHTexture::PixelChannel> texStorage;
// GPU Storage
Handle<SHVkBuffer> texStorageBuffer{};
// Flags
bool isDirty = true;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
};
}

View File

@ -25,6 +25,15 @@ namespace SHADE
//! want to use it for allocating descriptor sets.
std::vector<Handle<SHVkDescriptorSetLayout>> const& globalDescSetLayouts = {};
};
struct SHPipelineLayoutParamsDummy
{
/*-----------------------------------------------------------------------*/
/* MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/
std::vector<Handle<SHVkDescriptorSetLayout>> const& globalDescSetLayouts = {};
};
}
#endif

View File

@ -64,7 +64,7 @@ namespace SHADE
vk::CullModeFlags cull_mode{ vk::CullModeFlagBits::eBack };
//! CW or CCW
vk::FrontFace frontFacingOrientation{ vk::FrontFace::eClockwise };
vk::FrontFace frontFacingOrientation{ vk::FrontFace::eCounterClockwise };
bool depthBias{ VK_FALSE };
};

View File

@ -179,7 +179,7 @@ namespace SHADE
/*!
\brief
Non-default ctor.
Non-default ctor for creating graphics pipeline.
\param inLogicalDeviceHdl
Needed for creation and destruction.
@ -200,14 +200,12 @@ namespace SHADE
The subpass that this pipeline will be used in. If state is not
nullptr, this parameter is ignored.
\param type
The type of the pipeline.
*/
/***************************************************************************/
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass, SH_PIPELINE_TYPE type) noexcept
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass) noexcept
: pipelineState{ }
, pipelineType {type}
, pipelineType {SH_PIPELINE_TYPE::GRAPHICS}
, vkPipeline {VK_NULL_HANDLE}
, logicalDeviceHdl{ inLogicalDeviceHdl }
, pipelineLayout { inPipelineLayout }
@ -250,6 +248,33 @@ namespace SHADE
vkPipeline = VK_NULL_HANDLE;
}
/***************************************************************************/
/*!
\brief
Just to differentiate between compute and graphics pipeline, we will
have a constructor that takes in less parameters; sufficient for the
compute pipeline to be created.
\param inLogicalDeviceHdl
\param inPipelineLayout
\return
*/
/***************************************************************************/
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept
: pipelineState{ }
, pipelineType{ SH_PIPELINE_TYPE::COMPUTE }
, vkPipeline{ VK_NULL_HANDLE }
, logicalDeviceHdl{ inLogicalDeviceHdl }
, pipelineLayout{ inPipelineLayout }
, created{ false }
{
}
/***************************************************************************/
/*!

View File

@ -51,8 +51,10 @@ namespace SHADE
Handle<SHVkPipelineLayout> const& inPipelineLayout,
SHVkPipelineState const* const state,
Handle<SHVkRenderpass> const& renderpassHdl,
Handle<SHSubpass> subpass,
SH_PIPELINE_TYPE type) noexcept;
Handle<SHSubpass> subpass) noexcept;
SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept;
SHVkPipeline (SHVkPipeline&& rhs) noexcept;
~SHVkPipeline (void) noexcept;

View File

@ -198,7 +198,7 @@ namespace SHADE
// 1 descriptor set layout for every descriptor set detected.
for (auto const& set : setsWithBindings)
{
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.second);
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.first, set.second);
descriptorSetLayoutsAllocate.push_back(newDescriptorSetLayout);
}
@ -254,12 +254,6 @@ namespace SHADE
// Clear pc ranges
vkPcRanges.clear();
// Kill all descriptor set layouts
for (auto& layout : descriptorSetLayoutsGlobal)
SHVkInstance::GetResourceManager().Free(layout);
descriptorSetLayoutsGlobal.clear();
for (auto& layout : descriptorSetLayoutsAllocate)
SHVkInstance::GetResourceManager().Free(layout);
@ -285,9 +279,9 @@ namespace SHADE
*/
/***************************************************************************/
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams& pipelineLayoutParams) noexcept
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams const& pipelineLayoutParams) noexcept
: vkPipelineLayout {VK_NULL_HANDLE}
, shaderModules{std::move (pipelineLayoutParams.shaderModules)}
, shaderModules{pipelineLayoutParams.shaderModules}
, logicalDeviceHdl {inLogicalDeviceHdl}
, pushConstantInterface{}
, vkPcRanges{}
@ -308,6 +302,46 @@ namespace SHADE
RecreateIfNeeded ();
}
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept
: vkPipelineLayout{ VK_NULL_HANDLE }
, shaderModules{ }
, logicalDeviceHdl{ inLogicalDeviceHdl }
, pushConstantInterface{}
, vkPcRanges{}
, descriptorSetLayoutsGlobal{}
, descriptorSetLayoutsAllocate{}
, vkDescriptorSetLayoutsAllocate{}
, vkDescriptorSetLayoutsPipeline{}
{
vkDescriptorSetLayoutsPipeline.resize(pipelineLayoutParams.globalDescSetLayouts.size());
for (uint32_t i = 0; auto& layout : vkDescriptorSetLayoutsPipeline)
{
layout = pipelineLayoutParams.globalDescSetLayouts[i]->GetVkHandle();
++i;
}
vk::PipelineLayoutCreateInfo plCreateInfo{};
// Set push constant data to pipeline layout
plCreateInfo.pushConstantRangeCount = 0;
plCreateInfo.pPushConstantRanges = nullptr;
// To initialize the descriptor set layouts for the pipeline layout.
plCreateInfo.setLayoutCount = static_cast<uint32_t>(vkDescriptorSetLayoutsPipeline.size());
plCreateInfo.pSetLayouts = vkDescriptorSetLayoutsPipeline.data();
if (auto const RESULT = logicalDeviceHdl->GetVkLogicalDevice().createPipelineLayout(&plCreateInfo, nullptr, &vkPipelineLayout); RESULT != vk::Result::eSuccess)
{
SHVulkanDebugUtil::ReportVkError(RESULT, "Failed to create Pipeline Layout. ");
return;
}
else
SHVulkanDebugUtil::ReportVkSuccess("Successfully created Pipeline Layout. ");
}
/***************************************************************************/
/*!

View File

@ -57,7 +57,8 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHVkPipelineLayout (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams const& pipelineLayoutParams) noexcept;
SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept;
SHVkPipelineLayout (SHVkPipelineLayout&& rhs) noexcept;
~SHVkPipelineLayout (void) noexcept;
SHVkPipelineLayout& operator= (SHVkPipelineLayout&& rhs) noexcept;

View File

@ -220,7 +220,6 @@ namespace SHADE
, depthReferences{}
, inputReferences{}
{
superBatch = rm.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
@ -346,10 +345,13 @@ namespace SHADE
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
}
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
{
// Ensure correct transforms are provided
superBatch->UpdateBuffers(frameIndex);
// Draw all the batches
superBatch->Draw(commandBuffer);
superBatch->Draw(commandBuffer, frameIndex);
// Draw all the exterior draw calls
for (auto& drawCall : exteriorDrawCalls)
@ -363,6 +365,12 @@ namespace SHADE
exteriorDrawCalls.push_back(newDrawCall);
}
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
{
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
/*!
@ -521,6 +529,9 @@ namespace SHADE
, configured{ rhs.configured }
, executed{ rhs.executed }
, ptrToResources{ rhs.ptrToResources }
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
, batcher { std::move(rhs.batcher) }
{
rhs.renderpass = {};
}
@ -541,6 +552,8 @@ namespace SHADE
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
subpassIndexing = std::move(rhs.subpassIndexing);
ptrToResources = std::move(rhs.ptrToResources);
pipelineLibrary = std::move(rhs.pipelineLibrary);
batcher = std::move(rhs.batcher);
rhs.renderpass = {};
@ -574,6 +587,7 @@ namespace SHADE
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
Handle<SHSubpass> subpass = subpasses.back();
subpass->Init(resourceManager);
// Register the SuperBatch
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
@ -588,7 +602,7 @@ namespace SHADE
for (uint32_t i = 0; i < subpasses.size(); ++i)
{
subpasses[i]->Execute(commandBuffer);
subpasses[i]->Execute(commandBuffer, frameIndex);
// Go to next subpass if not last subpass
if (i != subpasses.size() - 1)
@ -621,9 +635,9 @@ namespace SHADE
return pipeline;
}
void SHRenderGraphNode::FinaliseBatch()
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
{
batcher.FinaliseBatches(logicalDeviceHdl);
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
}
/***************************************************************************/
@ -702,7 +716,7 @@ namespace SHADE
// First we want to take all the attachment descriptions and initialize the
// finalLayout to whatever layout is specified in the last subpass that references the attachment.
for (auto& node : nodes)
for (uint32_t i = 0; auto& node : nodes)
{
// key is handle ID, value is pair (first is initial layout, second is final layout).
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
@ -716,7 +730,7 @@ namespace SHADE
{
for (auto& color : subpass->colorReferences)
{
if (node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
else
resourceAttLayouts[color.attachment] = color.layout;
@ -735,6 +749,7 @@ namespace SHADE
att.initialLayout = vk::ImageLayout::eUndefined;
att.finalLayout = resourceAttLayouts[i];
}
++i;
}
// at this point all attachment descs will have their final layouts initialized as if they were standalone and did
@ -843,7 +858,7 @@ namespace SHADE
for (auto& inputAtt : subpass->inputReferences)
{
auto resource = node->attResources[inputAtt.attachment];
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR)
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
colorRead |= (1 << i);
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
depthRead |= (1 << i);
@ -946,25 +961,6 @@ namespace SHADE
}
}
/***************************************************************************/
/*!
\brief
Configures command pools and command buffers.
*/
/***************************************************************************/
void SHRenderGraph::ConfigureCommands(void) noexcept
{
//commandPools.resize (static_cast<std::size_t>(swapchainHdl->GetNumImages()));
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
{
commandBuffers[i] = commandPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
}
}
/***************************************************************************/
/*!
@ -980,12 +976,11 @@ namespace SHADE
*/
/***************************************************************************/
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
{
logicalDeviceHdl = logicalDevice;
swapchainHdl = swapchain;
globalData = inGlobalData;
commandPools = cmdPools;
}
/***************************************************************************/
@ -1010,6 +1005,34 @@ namespace SHADE
}
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
, swapchainHdl{ rhs.swapchainHdl }
, nodeIndexing{ std::move(rhs.nodeIndexing) }
, nodes{ std::move(rhs.nodes) }
, graphResources{ std::move(rhs.graphResources) }
, resourceManager{ std::move(rhs.resourceManager) }
, globalData{ rhs.globalData }
{
}
SHRenderGraph& SHRenderGraph::operator=(SHRenderGraph&& rhs) noexcept
{
if (&rhs == this)
return *this;
logicalDeviceHdl = rhs.logicalDeviceHdl;
swapchainHdl = rhs.swapchainHdl;
nodeIndexing = std::move(rhs.nodeIndexing);
nodes = std::move(rhs.nodes);
graphResources = std::move(rhs.graphResources);
resourceManager = std::move(rhs.resourceManager);
globalData = rhs.globalData;
return *this;
}
/***************************************************************************/
/*!
@ -1087,40 +1110,24 @@ namespace SHADE
ConfigureSubpasses();
ConfigureRenderpasses();
ConfigureFramebuffers();
ConfigureCommands();
}
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
// better way to manage these
void SHRenderGraph::Execute(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept
{
//commandPools[frameIndex]->Reset();
auto& cmdBuffer = commandBuffers[frameIndex];
cmdBuffer->BeginRecording();
// TODO: DON'T HARDCODE THIS
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
for (auto& [buffer, bindingPoint]: graphScopeBuffers)
{
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
cmdBuffer->BindIndexBuffer(buffer, 0);
}
for (auto& node : nodes)
node->Execute(cmdBuffer, frameIndex);
cmdBuffer->EndRecording();
}
void SHRenderGraph::FinaliseBatch()
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
{
for (auto& node : nodes)
{
node->FinaliseBatch();
node->FinaliseBatch(frameIndex);
}
}
@ -1132,9 +1139,5 @@ namespace SHADE
return {};
}
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
{
return commandBuffers[frameIndex];
}
}

View File

@ -137,9 +137,11 @@ namespace SHADE
void AddInput(std::string resourceToReference) noexcept;
// Runtime functions
void Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
void Init (ResourceManager& resourceManager) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/
@ -230,7 +232,7 @@ namespace SHADE
// TODO: RemoveSubpass()
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
Handle<SHVkPipeline> GetOrCreatePipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
void FinaliseBatch();
void FinaliseBatch(uint32_t frameIndex);
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
@ -250,7 +252,6 @@ namespace SHADE
void ConfigureSubpasses (void) noexcept;
void ConfigureRenderpasses (void) noexcept;
void ConfigureFramebuffers (void) noexcept;
void ConfigureCommands (void) noexcept;
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
@ -271,12 +272,6 @@ namespace SHADE
//! Resource library for graph handles
ResourceManager resourceManager;
//! Command pool for the render graph. DO NOT RESET OR FREE THESE, THEY ARE NON-OWNING. TODO: If application is multithreaded, we need more pools.
std::vector<Handle<SHVkCommandPool>> commandPools;
//! Command buffers for the render graph
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
//! Handle to global data
Handle<SHGraphicsGlobalData> globalData;
@ -286,22 +281,23 @@ namespace SHADE
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHRenderGraph (void) noexcept;
SHRenderGraph(SHRenderGraph&& rhs) noexcept;
SHRenderGraph& operator=(SHRenderGraph&& rhs) noexcept;
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
void Generate (void) noexcept;
void Execute (uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
void FinaliseBatch();
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
void FinaliseBatch(uint32_t frameIndex);
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
};
}

View File

@ -71,4 +71,14 @@ namespace SHADE
);
}
}
BindingAndSetHash SHVkUtil::GenBindingSetHash(uint32_t set, uint32_t binding) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
return writeHash;
}
}

View File

@ -76,6 +76,8 @@ namespace SHADE
*/
/***********************************************************************************/
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
};
}

View File

@ -6,6 +6,8 @@
namespace SHADE
{
using SHQueueFamilyIndex = uint32_t;
using BindingAndSetHash = uint64_t;
using SetIndex = uint32_t;
}

View File

@ -6,5 +6,6 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#define VULKAN_HPP_NO_NODISCARD_WARNINGS
#include <vulkan/vulkan.hpp>
#include "Graphics/SHVulkanDefines.h"
#endif

View File

@ -9,8 +9,6 @@
namespace SHADE
{
using BindingAndSetHash = uint64_t;
struct SHShaderDescriptorBindingInfo
{
private:

View File

@ -0,0 +1,186 @@
/*********************************************************************
* \file SHInputManagerSystem.cpp
* \author Ryan Wang Nian Jing
* \brief Definition of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
*
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#pragma once
#include <SHpch.h>
#include "SHInputManagerSystem.h"
namespace SHADE
{
/*------------------------------------------------------------------------*/
/* Static defines */
/*------------------------------------------------------------------------*/
unsigned SHInputManagerSystem::keyCount = 0;
bool SHInputManagerSystem::keys[MAX_KEYS];
bool SHInputManagerSystem::keysLast[MAX_KEYS];
double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
unsigned SHInputManagerSystem::keyToggleCount = 0;
bool SHInputManagerSystem::keysToggle[MAX_KEYS];
bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
int SHInputManagerSystem::mouseScreenX = 0;
int SHInputManagerSystem::mouseScreenY = 0;
int SHInputManagerSystem::mouseScreenXLast = 0;
int SHInputManagerSystem::mouseScreenYLast = 0;
double SHInputManagerSystem::mouseVelocityX = 0;
double SHInputManagerSystem::mouseVelocityY = 0;
int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
void SHInputManagerSystem::Init()
{
keyCount = 0;
SecureZeroMemory(keys, sizeof(keys));
SecureZeroMemory(keysLast, sizeof(keysLast));
SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
keyToggleCount = 0;
SecureZeroMemory(keysToggle, sizeof(keysToggle));
SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
mouseScreenX = 0;
mouseScreenY = 0;
mouseScreenXLast = 0;
mouseScreenYLast = 0;
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDeltaPoll = 0;
}
void SHInputManagerSystem::Exit()
{
//No dynamically allocated memory. Nothing to do here.
}
void SHInputManagerSystem::InputManagerRoutine::
FixedExecute(double dt) noexcept
{
//Keyboard and Mouse Buttons////////////////////////////////////////////////
//Poll
unsigned char keyboardState[MAX_KEYS];
GetKeyboardState(keyboardState);
keyCount = 0;
keyToggleCount = 0;
for (size_t i = 0; i < MAX_KEYS; ++i)
{
//Ignore shift, ctrl and alt since they are split to left and right
if (static_cast<SH_KEYCODE>(i) == SH_KEYCODE::SHIFT ||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::CTRL ||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::ALT)
continue;
//Pressed state
if (keyboardState[i] & 0b10000000)
{
++keyCount;
keys[i] = true;
}
else keys[i] = false;
//Toggle state
if (keyboardState[i] & 0b00000001)
{
++keyToggleCount;
keysToggle[i] = true;
}
else keysToggle[i] = false;
}
//Timers
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i]) //Key is down
{
if (!keysLast[i]) //Key was just pressed
{
keysHeldTime[i] = 0.0; //Reset timer
}
keysHeldTime[i] += dt; //Tick up
}
else //Key is up
{
if (keysLast[i]) //Key was just released
{
keysReleasedTime[i] = 0.0; //Reset timer
}
keysReleasedTime[i] += dt; //Tick up
}
}
//Write to lastKeys
memcpy(keysLast, keys, sizeof(keys));
//Mouse Positioning/////////////////////////////////////
//https://stackoverflow.com/a/6423739
//Set last positioning
mouseScreenXLast = mouseScreenX;
mouseScreenYLast = mouseScreenY;
//Get cursor position, even when it is outside window
POINT p;
GetCursorPos(&p);
mouseScreenX = p.x;
mouseScreenY = p.y;
//Mouse wheel vertical delta updating
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
mouseWheelVerticalDeltaPoll = 0;
}
bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i] && !keysLast[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (!keys[i] && keysLast[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
} //namespace SHADE

View File

@ -0,0 +1,580 @@
/*********************************************************************
* \file SHInputManagerSystem.h
* \author Ryan Wang Nian Jing
* \brief Declaration of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
*
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#pragma once
//#include <Xinput.h>
//#include "../../SHADE_Managed/src/SHpch.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHFixedSystemRoutine.h"
namespace SHADE
{
class SH_API SHInputManagerSystem : public SHSystem
{
public:
class SH_API InputManagerRoutine : public SHFixedSystemRoutine
{
public:
virtual void FixedExecute(double dt) noexcept override final;
};
public:
/*------------------------------------------------------------------------*/
/* Enumerations */
/*------------------------------------------------------------------------*/
enum class SH_KEYCODE
{
LMB = 0X01,
RMB = 0X02,
CANCEL = 0X03,
MMB = 0X04,
XMB1 = 0X05,
XMB2 = 0X06,
BACKSPACE = 0X08,
TAB = 0X09,
CLEAR = 0X0C,
ENTER = 0X0D,
SHIFT = 0X10, //USE LEFT OR RIGHT SHIFT INSTEAD
CTRL = 0X11, //USE LEFT OR RIGHT CTRL INSTEAD
ALT = 0X12, //USE LEFT OR RIGHT ALT INSTEAD
PAUSE = 0X13,
CAPS_LOCK = 0X14,
IME_KANA = 0X15,
IME_HANGUL = 0X15,
IME_ON = 0X16,
IME_JUNJA = 0X17,
IME_FINAL = 0X18,
IME_HANJA = 0X19,
IME_KANJI = 0X19,
IME_OFF = 0X1A,
ESCAPE = 0X1B,
IME_CONVERT = 0X1C,
IME_NONCONVERT = 0X1D,
IME_ACCEPT = 0X1E,
IME_MODECHANGE = 0X1F,
SPACE = 0X20,
PAGE_UP = 0X21,
PAGE_DOWN = 0X22,
END = 0X23,
HOME = 0X24,
LEFT_ARROW = 0X25,
UP_ARROW = 0X26,
RIGHT_ARROW = 0X27,
DOWN_ARROW = 0X28,
SELECT = 0X29,
PRINT = 0X2A,
EXECUTE = 0X2B,
PRINT_SCREEN = 0X2C,
INSERT = 0X2D,
DEL = 0X2E,
HELP = 0X2F,
NUMBER_0 = 0X30,
NUMBER_1,
NUMBER_2,
NUMBER_3,
NUMBER_4,
NUMBER_5,
NUMBER_6,
NUMBER_7,
NUMBER_8,
NUMBER_9,
A = 0X41,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
LEFT_WINDOWS = 0X5B,
RIGHT_WINDOWS,
APPS,
SLEEP = 0X5F,
NUMPAD_0 = 0X60,
NUMPAD_1,
NUMPAD_2,
NUMPAD_3,
NUMPAD_4,
NUMPAD_5,
NUMPAD_6,
NUMPAD_7,
NUMPAD_8,
NUMPAD_9,
MULTIPLY = 0X6A,
ADD,
SEPARATOR,
SUBTRACT,
DECIMAL,
DIVIDE,
F1 = 0X70,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
NUM_LOCK = 0X90,
SCROLL_LOCK = 0X91,
OEM_PC98_NUMPAD_EQUAL = 0X92,
OEM_FUJITSU_DICTIONARY = 0X92,
OEM_FUJITSU_UNREGISTER,
OEM_FUJITSU_REGISTER,
OEM_FUJITSU_LEFT_THUMB,
OEM_FUJITSU_RIGHT_THUMB,
LEFT_SHIFT = 0XA0,
RIGHT_SHIFT,
LEFT_CTRL,
RIGHT_CTRL,
LEFT_ALT,
RIGHT_ALT,
BROWSER_BACK,
BROWSER_FORWARD,
BROWSER_REFRESH,
BROWSER_STOP,
BROWSER_SEARCH,
BROWSER_FAVOURITES,
BROWSER_HOME,
VOLUME_MUTE,
VOLUME_DOWN,
VOLUME_UP,
MEDIA_NEXT_TRACK,
MEDIA_PREVIOUS_TRACK,
MEDIA_STOP,
MEDIA_PLAY_PAUSE,
LAUNCH_MAIL,
LAUNCH_MEDIA_SELECT,
LAUNCH_APP_1,
LAUNCH_APP_2,
OEM_1 = 0XBA,
OEM_PLUS,
OEM_COMMA,
OEM_MINUS,
OEM_PERIOD,
OEM_2,
OEM_3,
GAMEPAD_A = 0XC3,
GAMEPAD_B,
GAMEPAD_X,
GAMEPAD_Y,
GAMEPAD_RIGHTSHOULDER,
GAMEPAD_LEFTSHOULDER,
GAMEPAD_LEFTTRIGGER,
GAMEPAD_RIGHTTRIGGER,
GAMEPAD_DPAD_UP,
GAMEPAD_DPAD_DOWN,
GAMEPAD_DPAD_LEFT,
GAMEPAD_DPAD_RIGHT,
GAMEPAD_MENU,
GAMEPAD_VIEW,
GAMEPAD_LEFT_THUMBSTICK_BUTTON,
GAMEPAD_RIGHT_THUMBSTICK_BUTTON,
GAMEPAD_LEFT_THUMBSTICK_UP,
GAMEPAD_LEFT_THUMBSTICK_DOWN,
GAMEPAD_LEFT_THUMBSTICK_RIGHT,
GAMEPAD_LEFT_THUMBSTICK_LEFT,
GAMEPAD_RIGHT_THUMBSTICK_UP,
GAMEPAD_RIGHT_THUMBSTICK_DOWN,
GAMEPAD_RIGHT_THUMBSTICK_RIGHT,
GAMEPAD_RIGHT_THUMBSTICK_LEFT,
OEM_4,
OEM_5,
OEM_6,
OEM_7,
OEM_8,
OEM_AX = 0XE1,
OEM_102,
OEM_ICO_HELP,
OEM_ICO_00,
IME_PROCESS,
OEM_ICO_CLEAR,
PACKET,
OEM_RESET = 0XE9,
OEM_JUMP,
OEM_PA1,
OEM_PA2,
OEM_PA3,
OEM_WSCTRL,
OEM_CUSEL,
OEM_ATTN,
OEM_FINISH,
OEM_COPY,
OEM_AUTO,
OEM_ENLW,
OEM_BACKTAB,
ATTN,
CRSEL,
EXSEL,
EREOF,
PLAY,
ZOOM,
NONAME,
PA_1,
OEM_CLEAR
};
public:
/*------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*------------------------------------------------------------------------*/
SHInputManagerSystem() noexcept = default;
~SHInputManagerSystem() noexcept = default;
SHInputManagerSystem(const SHInputManagerSystem&) = delete;
SHInputManagerSystem(SHInputManagerSystem&&) = delete;
SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
/*------------------------------------------------------------------------*/
/* SHSystem Overrides */
/*------------------------------------------------------------------------*/
virtual void Init() override final;
virtual void Exit() override final;
/*------------------------------------------------------------------------*/
/* Member Functions */
/*------------------------------------------------------------------------*/
//Needs to be linked to WM_MOUSEWHEEL in wndProc
static inline void PollWheelVerticalDelta(WPARAM wParam) noexcept
{
mouseWheelVerticalDeltaPoll += GET_WHEEL_DELTA_WPARAM(wParam);
}
//For testing purposes
//static void PrintCurrentState() noexcept;
/*------------------------------------------------------------------------*/
/* Input state accessors (KB & M) */
/*------------------------------------------------------------------------*/
//Get how many keys are presently down
static inline unsigned GetKeyCount() noexcept
{
return keyCount;
}
//How many keys are presently toggled
static inline unsigned GetKeyToggleCount() noexcept
{
return keyToggleCount;
}
//Any key pressed in THIS FRAME ONLY
//Keys being held beforehand don't count
//Output parameter is which key was first to be detected
static bool AnyKeyDown(SH_KEYCODE* firstKey = nullptr) noexcept;
//Any key is being held down
//Return false if no key being held
//Output parameter is which key was first to be detected
static bool AnyKey(SH_KEYCODE* firstKey = nullptr) noexcept;
//Any key released in THIS FRAME ONLY
//Keys that are released beforehand don't count
//Output parameter is which key was first to be detected
static bool AnyKeyUp(SH_KEYCODE* firstKey = nullptr) noexcept;
//Check if a particular key was pressed down in THIS FRAME ONLY
//Keys being held beforehand don't count
//Output parameter is how long the key has been released for prior
static inline bool GetKeyDown (SH_KEYCODE key,
double* releasedTime = nullptr) noexcept
{
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
return (keys[static_cast<int>(key)] && !keysLast[static_cast<int>(key)]);
}
//Check if a particular key was toggled on in THIS FRAME ONLY
//Keys that stay toggled on afterwards don't count
//Output parameter is how long the key has been toggled off for prior
static inline bool GetKeyToggleOn (SH_KEYCODE key,
double* toggleOffTime = nullptr) noexcept
{
if (toggleOffTime)
*toggleOffTime = keysToggleOffTime[static_cast<int>(key)];
return (keysToggle[static_cast<int>(key)] &&
!keysToggleLast[static_cast<int>(key)]);
}
//Check if a particular key is presently being held down on
//Output parameter is how long the key has been held and released
static inline bool GetKey(SH_KEYCODE key,
double* heldTime = nullptr, double* releasedTime = nullptr) noexcept
{
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
return keys[static_cast<int>(key)];
}
//Check if a particular key is presently toggled on
//Output parameter is how long the key has been toggled on and off
static inline bool GetKeyToggle(SH_KEYCODE key,
double* onTime = nullptr, double* offTime = nullptr) noexcept
{
if (onTime) *onTime = keysToggleOnTime[static_cast<int>(key)];
if (offTime) *offTime = keysToggleOffTime[static_cast<int>(key)];
return keysToggle[static_cast<int>(key)];
}
//Check if a particular key was released in THIS FRAME ONLY
//Keys already released beforehand don't count
//Output parameter is how long the key has been held for prior
static inline bool GetKeyUp(SH_KEYCODE key,
double* heldTime = nullptr) noexcept
{
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
return (!keys[static_cast<int>(key)] && keysLast[static_cast<int>(key)]);
}
//Check if a particular key was toggled off in THIS FRAME ONLY
//Keys that stay toggled off afterwards don't count
//Output parameter is how long the key has been toggled on for prior
static inline bool GetKeyToggleOff(SH_KEYCODE key,
double* toggleOnTime = nullptr) noexcept
{
if (toggleOnTime)
*toggleOnTime = keysToggleOnTime[static_cast<int>(key)];
return (!keysToggle[static_cast<int>(key)] &&
keysToggleLast[static_cast<int>(key)]);
}
//Mouse/////////////
//Get the mouse location with respect to the screen
static inline void GetMouseScreenPosition (int* x = nullptr,
int* y = nullptr) noexcept
{
if (x) *x = mouseScreenX;
if (y) *y = mouseScreenY;
}
//Get the mouse location with respect to current window
static inline void GetMouseWindowPosition (int* x = nullptr,
int* y = nullptr) noexcept
{
POINT p{ mouseScreenX, mouseScreenY };
ScreenToClient(GetActiveWindow(), &p);
if (x) *x = mouseScreenX;
if (y) *y = mouseScreenY;
}
//Get the mouse velocity
//Two output parameters for x and y velocitites
//In pixels per second for both
static inline void GetMouseVelocity(double* x = nullptr,
double* y = nullptr) noexcept
{
if (x) *x = mouseVelocityX;
if (y) *y = mouseVelocityY;
}
//Get the mouse wheel vertical delta
static inline int GetMouseWheelVerticalDelta() noexcept
{
return mouseWheelVerticalDelta;
}
//GET INPUT TIMINGS///////////////////////////////////////////////////////////
//Keyboard/////////////
//How long has this key been held down for
static inline double GetKeyHeldTime(SH_KEYCODE key) noexcept
{
return keysHeldTime[static_cast<int>(key)];
}
//How long has this key been released for
static inline double GetKeyReleasedTime(SH_KEYCODE key) noexcept
{
return keysReleasedTime[static_cast<int>(key)];
}
//How long has this key been toggled on for
static inline double GetKeyToggleOnTime(SH_KEYCODE key) noexcept
{
return keysToggleOnTime[static_cast<int>(key)];
}
//How long has this keen been toggled off for
static inline double GetKeyToggleOffTime(SH_KEYCODE key) noexcept
{
return keysToggleOffTime[static_cast<int>(key)];
}
/*------------------------------------------------------------------------*/
/* Other Functions */
/*------------------------------------------------------------------------*/
//Mouse////////////////////////
//Move mouse cursor to a position on the screen
static inline void SetMouseScreenPosition(int x = 0, int y = 0) noexcept
{
SetCursorPos(x, y);
}
//Move mouse cursor to a position on the active window
static inline void SetMouseWindowPosition(int x = 0, int y = 0) noexcept
{
POINT p{ x, y };
ClientToScreen(GetActiveWindow(), &p);
SetCursorPos(p.x, p.y);
}
private:
/*------------------------------------------------------------------------*/
/* Constants */
/*------------------------------------------------------------------------*/
static constexpr size_t MAX_KEYS = UCHAR_MAX + 1;
/*------------------------------------------------------------------------*/
/* Data Members */
/*------------------------------------------------------------------------*/
//KEYBOARD AND MOUSE BUTTONS////////////////////////////////////////////////
//How many keys are presently being pressed
static unsigned keyCount;
//Key states of all keys presently
//true for being pressed, false for released
static bool keys[MAX_KEYS];
//Key states of all keys in the last frame
//true for being pressed, false for released
static bool keysLast[MAX_KEYS];
//Key held durations
//Stops ticking up when released
//Will be reset when held again
static double keysHeldTime[MAX_KEYS];
//Key released durations
//Stops ticking up when held
//Will be reset when off again
static double keysReleasedTime[MAX_KEYS];
//How many keys are presently being toggled
static unsigned keyToggleCount;
//Toggle key states of keys (not neccessarily just caps/num/scroll locks)
static bool keysToggle[MAX_KEYS];
//Toggle key states of keys in the last frame
static bool keysToggleLast[MAX_KEYS];
//Key toggle durations
//Stops ticking up when untoggled
//Will be reset when toggled again
static double keysToggleOnTime[MAX_KEYS];
//Key untoggle durations
//Stops ticking up when toggled
//Will be reset when untoggled again
static double keysToggleOffTime[MAX_KEYS];
//MOUSE VARIABLES///////////////////////////////////////////////////////////
//Present horizontal positioning of the mouse WRT the screen
//Increasing rightwards
static int mouseScreenX;
//Present vertical positioning of the mouse WRT the screen
//Increasing downwards
static int mouseScreenY;
//Horizontal positioning of the mouse WRT screen in last frame
//Increasing rightwards
static int mouseScreenXLast;
//Vertical positioning of the mouse WRT screen in the last frame
//Increasing downwards
static int mouseScreenYLast;
//The velocity at which the mouse is being moved horizontally (px/s)
//Rightwards is positive
static double mouseVelocityX;
//The velocity at which the mouse is being moved vertically (px/s)
//Downwards is positive
static double mouseVelocityY;
//For polling mouse wheel events, not to be read
static int mouseWheelVerticalDeltaPoll;
//Mouse wheel vertical rotation speed. Positive is rotation AWAY from user
static int mouseWheelVerticalDelta;
//CONTROLLER VARIABLES//////////////////////////////////////////////////////
//OTHER VARIABLES///////////////////////////////////////////////////////////
//Axis bindings
//X
//Y
//Other mappings
//Buffer
};
}

View File

@ -103,17 +103,17 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Script Manipulation Functions */
/*-----------------------------------------------------------------------------------*/
bool SHScriptEngine::AddScript(const SHEntity& entity, const std::string_view& scriptName)
bool SHScriptEngine::AddScript(EntityID entity, const std::string_view& scriptName)
{
return csScriptsAdd(entity.GetEID(), scriptName.data());
return csScriptsAdd(entity, scriptName.data());
}
void SHScriptEngine::RemoveAllScripts(const SHEntity& entity)
void SHScriptEngine::RemoveAllScripts(EntityID entity)
{
csScriptsRemoveAll(entity.GetEID());
csScriptsRemoveAll(entity);
}
void SHScriptEngine::RemoveAllScriptsImmediately(const SHEntity& entity, bool callOnDestroy)
void SHScriptEngine::RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy)
{
csScriptsRemoveAllImmediately(entity.GetEID(), callOnDestroy);
csScriptsRemoveAllImmediately(entity, callOnDestroy);
}
/*---------------------------------------------------------------------------------*/

View File

@ -116,14 +116,14 @@ namespace SHADE
/// True if successfully added. False otherwise with the error logged to the
/// console.
/// </returns>
bool AddScript(const SHEntity& entity, const std::string_view& scriptName);
bool AddScript(EntityID entity, const std::string_view& scriptName);
/// <summary>
/// Removes all Scripts attached to the specified Entity. Does not do anything
/// if the specified Entity is invalid or does not have any Scripts
/// attached.
/// </summary>
/// <param name="entity">The entity to remove the scripts from.</param>
void RemoveAllScripts(const SHEntity& entity);
void RemoveAllScripts(EntityID entity);
/// <summary>
/// Removes all Scripts attached to the specified Entity. Unlike
/// RemoveAllScripts(), this removes all the scripts immediately.
@ -135,7 +135,7 @@ namespace SHADE
/// Whether or not to call OnDestroy on the scripts. This is ignored if not in
/// play mode.
/// </param>
void RemoveAllScriptsImmediately(const SHEntity& entity, bool callOnDestroy);
void RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy);
/*-----------------------------------------------------------------------------*/
/* Script Serialisation Functions */

View File

@ -0,0 +1,11 @@
#define SET_STATIC_GLOBALS 0
#define SET_DYNAMIC_GLOBALS 1
#define SET_HIGH_FREQUENCY_GLOBALS 2
#define BINDING_GENERIC_DATA 0
#define BINDING_IMAGE_AND_SAMPLERS_DATA 1
#define BINDING_LIGHTS_DATA 0
#define BINDING_CAMERA_DATA 0
#define BINDING_BATCHED_PER_INST_DATA 0

View File

@ -1,6 +1,8 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
//#include "ShaderDescriptorDefinitions.glsl"
layout(location = 0) in vec3 aVertexPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec3 aNormal;
@ -28,6 +30,12 @@ layout(location = 0) out struct
} Out;
layout(set = 2, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
} cameraData;
void main()
{
//const float gamma = testPushConstant.eyePosition.w;
@ -48,6 +56,7 @@ void main()
//Out.uv = aUV;
// render NDC first
gl_Position = vec4(aVertexPos, 1.0);
//gl_Position = vec4(aVertexPos, 1.0f);
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
Out.vertColor = vec4 (aVertexPos, 1.0f);
}

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