get window from application for now
This commit is contained in:
parent
917009a5cb
commit
67ad65a2d5
|
@ -76,7 +76,9 @@ namespace Sandbox
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
||||||
SHSystemManager::CreateSystem<SHEditor>();
|
SHSystemManager::CreateSystem<SHEditor>();
|
||||||
SHSystemManager::GetSystem<SHEditor>()->SetSDLWindow(sdlWindow);
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
|
editor->SetSDLWindow(sdlWindow);
|
||||||
|
editor->SetSHWindow(&window);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Create Routines
|
// Create Routines
|
||||||
|
|
|
@ -139,6 +139,9 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RenderUnsavedChangesPrompt();
|
||||||
|
RenderSceneNamePrompt();
|
||||||
|
|
||||||
//PollPicking();
|
//PollPicking();
|
||||||
|
|
||||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||||
|
@ -431,7 +434,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHEditor::NewScene()
|
void SHEditor::NewScene()
|
||||||
{
|
{
|
||||||
if(windowMap.GetMainWindow()->IsUnsavedChanges())
|
if(shWindow->IsUnsavedChanges())
|
||||||
{
|
{
|
||||||
//Unsaved changes prompt
|
//Unsaved changes prompt
|
||||||
sceneToLoad = 0;
|
sceneToLoad = 0;
|
||||||
|
@ -440,6 +443,7 @@ namespace SHADE
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SHSceneManager::RestartScene(0);
|
SHSceneManager::RestartScene(0);
|
||||||
|
shWindow->ToggleUnsavedChanges();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -462,13 +466,16 @@ namespace SHADE
|
||||||
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
||||||
|
|
||||||
//serialize the scene
|
//serialize the scene
|
||||||
SHSerialization::SerializeSceneToFile(SHSceneManager::GetCurrentSceneAssetID());
|
if(SHSerialization::SerializeSceneToFile(SHSceneManager::GetCurrentSceneAssetID()))
|
||||||
windowMap.GetMainWindow()->ToggleUnsavedChanges();
|
{
|
||||||
|
if(shWindow->IsUnsavedChanges())
|
||||||
|
shWindow->ToggleUnsavedChanges();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::LoadScene(AssetID const& assetID) noexcept
|
void SHEditor::LoadScene(AssetID const& assetID) noexcept
|
||||||
{
|
{
|
||||||
if(windowMap.GetMainWindow()->IsUnsavedChanges())
|
if(shWindow->IsUnsavedChanges())
|
||||||
{
|
{
|
||||||
//Unsaved changes prompt
|
//Unsaved changes prompt
|
||||||
isUnsavedChangesPromptOpen = true;
|
isUnsavedChangesPromptOpen = true;
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#include "EditorWindow/SHEditorWindow.h"
|
#include "EditorWindow/SHEditorWindow.h"
|
||||||
#include "Tools/SHLogger.h"
|
#include "Tools/SHLogger.h"
|
||||||
#include "Gizmos/SHTransformGizmo.h"
|
#include "Gizmos/SHTransformGizmo.h"
|
||||||
|
#include "Graphics/Windowing/SHWindow.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Library Includes ||
|
//|| Library Includes ||
|
||||||
|
@ -172,6 +172,7 @@ namespace SHADE
|
||||||
void InitBackend();
|
void InitBackend();
|
||||||
|
|
||||||
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||||
|
void SetSHWindow(SHWindow* inWindow){shWindow = inWindow;}
|
||||||
|
|
||||||
void PollPicking();
|
void PollPicking();
|
||||||
|
|
||||||
|
@ -221,6 +222,7 @@ namespace SHADE
|
||||||
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||||
|
|
||||||
SDL_Window* sdlWindow {nullptr};
|
SDL_Window* sdlWindow {nullptr};
|
||||||
|
SHWindow* shWindow{nullptr};
|
||||||
|
|
||||||
ImGuiIO* io{nullptr};
|
ImGuiIO* io{nullptr};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue