Renamed and restructured model asset members
Added mesh asset vector for model asset to contain
This commit is contained in:
parent
608b204f88
commit
6984653b64
|
@ -18,21 +18,11 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshDataHeader
|
||||
struct SHMeshAssetHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
};
|
||||
|
||||
struct SHMeshData
|
||||
{
|
||||
std::string name;
|
||||
std::vector<SHVec3> vertexPositions;
|
||||
std::vector<SHVec3> vertexTangents;
|
||||
std::vector<SHVec3> vertexNormals;
|
||||
std::vector<SHVec2> vertexTexCoords;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
struct SHModelAssetHeader
|
||||
|
@ -40,10 +30,19 @@ namespace SHADE
|
|||
size_t meshCount;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshData : SHAssetData
|
||||
{
|
||||
SHMeshAssetHeader header;
|
||||
std::vector<SHVec3> vertexPositions;
|
||||
std::vector<SHVec3> vertexTangents;
|
||||
std::vector<SHVec3> vertexNormals;
|
||||
std::vector<SHVec2> vertexTexCoords;
|
||||
std::vector<uint32_t> indices;
|
||||
};
|
||||
|
||||
struct SH_API SHModelAsset : SHAssetData
|
||||
{
|
||||
SHModelAssetHeader header;
|
||||
std::vector<SHMeshDataHeader> headers;
|
||||
std::vector<SHMeshData> meshes;
|
||||
std::vector<SHMeshData*> subMeshes;
|
||||
};
|
||||
}
|
|
@ -16,34 +16,35 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHModelLoader::ReadHeader(std::ifstream& file, SHMeshDataHeader& header) noexcept
|
||||
void SHModelLoader::ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept
|
||||
{
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header),
|
||||
sizeof(SHMeshDataHeader)
|
||||
sizeof(SHMeshLoaderHeader)
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadData(std::ifstream& file, SHMeshDataHeader const& header, SHMeshData& data) noexcept
|
||||
void SHModelLoader::ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept
|
||||
{
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.indexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
|
||||
|
||||
data.vertexPositions.resize(header.vertexCount);
|
||||
data.vertexTangents.resize(header.vertexCount);
|
||||
data.vertexNormals.resize(header.vertexCount);
|
||||
data.vertexTexCoords.resize(header.vertexCount);
|
||||
data.indices.resize(header.indexCount);
|
||||
data.header.name.resize(header.charCount);
|
||||
|
||||
file.read(data.name.data(), header.charCount);
|
||||
file.read(data.header.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.vertexPositions.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.vertexTangents.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.vertexNormals.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.vertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
|
||||
data.header.vertexCount = header.vertexCount;
|
||||
data.header.indexCount = header.indexCount;
|
||||
}
|
||||
|
||||
void SHModelLoader::LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept
|
||||
|
@ -58,17 +59,18 @@ namespace SHADE
|
|||
file.seekg(0);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char *>(&model.header),
|
||||
reinterpret_cast<char*>(&model.header),
|
||||
sizeof(SHModelAssetHeader)
|
||||
);
|
||||
|
||||
model.headers.resize(model.header.meshCount);
|
||||
model.meshes.resize(model.header.meshCount);
|
||||
std::vector<SHMeshLoaderHeader> headers(model.header.meshCount);
|
||||
model.subMeshes.resize(model.header.meshCount);
|
||||
|
||||
for (auto i{ 0 }; i < model.header.meshCount; ++i)
|
||||
{
|
||||
ReadHeader(file, model.headers[i]);
|
||||
ReadData(file, model.headers[i], model.meshes[i]);
|
||||
model.subMeshes[i] = new SHMeshData();
|
||||
ReadHeader(file, headers[i]);
|
||||
ReadData(file, headers[i], *model.subMeshes[i]);
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
|
|
@ -18,8 +18,16 @@ namespace SHADE
|
|||
{
|
||||
class SHModelLoader : public SHAssetLoader
|
||||
{
|
||||
void ReadHeader(std::ifstream& file, SHMeshDataHeader& header) noexcept;
|
||||
void ReadData(std::ifstream& file, SHMeshDataHeader const& header, SHMeshData& data) noexcept;
|
||||
struct SHMeshLoaderHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
};
|
||||
|
||||
|
||||
void ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept;
|
||||
void ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept;
|
||||
|
||||
public:
|
||||
void LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
||||
|
||||
// Load
|
||||
const SHModelAsset* assetData = SHAssetManager::GetData<SHModelAsset>(assetId);
|
||||
const SHMeshData* assetData = SHAssetManager::GetData<SHMeshData>(assetId);
|
||||
if (assetData == nullptr)
|
||||
{
|
||||
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
|
||||
|
@ -59,11 +59,11 @@ namespace SHADE
|
|||
|
||||
Handle<SHMesh> meshHandle = gfxSystem->AddMesh
|
||||
(
|
||||
assetData->vertexPosition.size(),
|
||||
assetData->vertexPosition.data(),
|
||||
assetData->texCoords.data(),
|
||||
assetData->vertexTangent.data(),
|
||||
assetData->vertexNormal.data(),
|
||||
assetData->vertexPositions.size(),
|
||||
assetData->vertexPositions.data(),
|
||||
assetData->vertexTexCoords.data(),
|
||||
assetData->vertexTangents.data(),
|
||||
assetData->vertexNormals.data(),
|
||||
assetData->indices.size(),
|
||||
assetData->indices.data()
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue