Added scene and prefab asset classes
Added scene and prefab text based loaders Added write functions to all asset loaders to overwrite data
This commit is contained in:
parent
017cbf90c5
commit
6ce143665a
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHPrefabAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHPrefabAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHSceneAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHSceneAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -18,5 +18,6 @@ namespace SHADE
|
|||
struct SHAssetLoader
|
||||
{
|
||||
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||
virtual void Write(SHAssetData const* data, AssetPath path) = 0;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string name{ path.stem().string() };
|
||||
|
@ -75,4 +76,55 @@ namespace SHADE
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHMeshLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHMeshAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.indices.data()),
|
||||
sizeof(uint32_t) * asset.header.indexCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
|
@ -20,5 +19,6 @@ namespace SHADE
|
|||
{
|
||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -43,4 +43,27 @@ namespace SHADE
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHShaderSourceLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::binary | std::ios::out | std::ios::trunc };
|
||||
|
||||
auto asset = *dynamic_cast<SHShaderAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.shaderType), sizeof(uint8_t)
|
||||
);
|
||||
|
||||
size_t const byteCount = sizeof(uint32_t) * asset.spirvBinary.size();
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.spirvBinary.data()), byteCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,12 +11,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHShaderSourceLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,82 @@
|
|||
/******************************************************************************
|
||||
* \file SHTextBasedLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextBasedLoader.h"
|
||||
|
||||
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
|
||||
{
|
||||
std::ifstream file{ path, std::ios::in };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return nullptr;
|
||||
}
|
||||
std::stringstream stream;
|
||||
|
||||
stream << file.rdbuf();
|
||||
|
||||
std::string content = stream.str();
|
||||
|
||||
SHAssetData* result;
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto data = new SHSceneAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto data = new SHPrefabAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextBasedLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::trunc };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto scene = dynamic_cast<SHSceneAsset const*>(data);
|
||||
file << scene->data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto prefab = dynamic_cast<SHPrefabAsset const*>(data);
|
||||
file << prefab->data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/******************************************************************************
|
||||
* \file Header.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextBasedLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -17,42 +17,94 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move(pixel);
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move(pixel);
|
||||
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
|
||||
LoadSHTexture(path, *result);
|
||||
LoadSHTexture(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextureLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHTextureAsset const*>(data);
|
||||
|
||||
constexpr auto intBytes{ sizeof(uint32_t) };
|
||||
|
||||
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.numBytes),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.width),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.height),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.format),
|
||||
sizeof(SHTexture::TextureFormat)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||
intBytes * asset.mipOffsets.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.pixelData),
|
||||
asset.numBytes
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
|
@ -21,5 +19,6 @@ namespace SHADE
|
|||
{
|
||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -47,6 +47,8 @@ enum class AssetType : AssetTypeMeta
|
|||
SHADER_BUILT_IN,
|
||||
TEXTURE,
|
||||
MESH,
|
||||
SCENE,
|
||||
PREFAB,
|
||||
MAX_COUNT
|
||||
};
|
||||
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Libraries/Loaders/SHMeshLoader.h"
|
||||
#include "Libraries/Loaders/SHTextureLoader.h"
|
||||
#include "Libraries/Loaders/SHShaderSourceLoader.h"
|
||||
#include "Libraries/Loaders/SHTextBasedLoader.h"
|
||||
|
||||
#include "Libraries/Compilers/SHMeshCompiler.h"
|
||||
#include "Libraries/Compilers/SHTextureCompiler.h"
|
||||
|
@ -353,12 +354,14 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::InitLoaders() noexcept
|
||||
void SHAssetManager:: InitLoaders() noexcept
|
||||
{
|
||||
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SCENE)] = dynamic_cast<SHAssetLoader*>(new SHTextBasedLoader());
|
||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
|
|
@ -78,7 +78,10 @@ namespace SHADE
|
|||
// -------------------------------------------------------------------------/
|
||||
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> GetData(AssetID id) noexcept;
|
||||
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetConstData(AssetID id) noexcept;
|
||||
|
||||
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
||||
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ namespace SHADE
|
|||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,6 +21,27 @@ namespace SHADE
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const * const> SHAssetManager::GetConstData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue