diff --git a/Assets/Scenes/Level3.shade b/Assets/Scenes/Level3.shade index 1068276e..6b51e67e 100644 --- a/Assets/Scenes/Level3.shade +++ b/Assets/Scenes/Level3.shade @@ -5,7 +5,7 @@ Components: Transform Component: Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213} - Rotate: {x: 4.70589209, y: 2.37206268, z: 7.50559092} + Rotate: {x: 0.5, y: 0.5, z: -2.5} Scale: {x: 1, y: 1, z: 1} IsActive: true Light Component: @@ -3694,6 +3694,7 @@ Enabled: true scaleYMaxSize: 2 scaleDuration: 0.25 + itemUpwardForce: 6 - EID: 172 Name: BouncyPlatform IsActive: true @@ -3725,6 +3726,7 @@ Enabled: true scaleYMaxSize: 2 scaleDuration: 0.25 + itemUpwardForce: 6 - EID: 173 Name: BouncyPlatform IsActive: true @@ -3756,6 +3758,7 @@ Enabled: true scaleYMaxSize: 2 scaleDuration: 0.25 + itemUpwardForce: 6 - EID: 174 Name: BouncyPlatform IsActive: true @@ -3787,6 +3790,7 @@ Enabled: true scaleYMaxSize: 2 scaleDuration: 0.25 + itemUpwardForce: 6 - EID: 176 Name: KitchenetteCounter IsActive: true @@ -12625,7 +12629,7 @@ NumberOfChildren: 8 Components: Transform Component: - Translate: {x: 0, y: 0, z: -3} + Translate: {x: 0, y: -0.976091027, z: -1.69895518} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true diff --git a/Assets/Scripts/Gameplay/SC_JumpPad.cs b/Assets/Scripts/Gameplay/SC_JumpPad.cs index ec6031cb..31a083d1 100644 --- a/Assets/Scripts/Gameplay/SC_JumpPad.cs +++ b/Assets/Scripts/Gameplay/SC_JumpPad.cs @@ -12,6 +12,7 @@ public class JumpPad : Script public float scaleDuration = 0.25f; private bool landed = false; private bool scaleUpDone = false; + public float itemUpwardForce = 6.0f; [NonSerialized] private TweenThread scaleYUp; @@ -73,6 +74,15 @@ public class JumpPad : Script scaleYUp.Reset(); scaleXZUp.Reset(); } + else if (info.GameObject.GetComponent()) + { + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId); + AudioHandler.audioClipHandlers["SFXJumpPad"].Play(); + info.GameObject.GetComponent().AddForce(new Vector3(0, itemUpwardForce, 0)); + landed = true; + scaleYUp.Reset(); + scaleXZUp.Reset(); + } } }