Adjusted design of list on scripts and all numbers now use sliders
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d6764b4551
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@ -165,8 +165,10 @@ namespace SHADE
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if (isHovered)
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*isHovered = ImGui::IsItemHovered();
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ImGui::SameLine();
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return ImGui::InputInt("##", &value,
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1, 10,
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return ImGui::DragInt("##", &value, 0.001f,
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std::numeric_limits<int>::min(),
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std::numeric_limits<int>::max(),
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"%d",
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ImGuiInputTextFlags_EnterReturnsTrue);
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}
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bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
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@ -190,31 +192,22 @@ namespace SHADE
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if (isHovered)
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*isHovered = ImGui::IsItemHovered();
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ImGui::SameLine();
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return ImGui::InputFloat("##", &value,
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0.1f, 1.0f, "%.3f",
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return ImGui::DragFloat("##", &value, 0.001f,
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std::numeric_limits<float>::lowest(),
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std::numeric_limits<float>::max(),
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"%.3f",
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ImGuiInputTextFlags_EnterReturnsTrue);
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}
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bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
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{
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ImGui::Text(label.c_str());
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if (isHovered)
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*isHovered = ImGui::IsItemHovered();
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ImGui::SameLine();
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return ImGui::InputDouble("##", &value,
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0.1, 1.0, "%.3f",
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ImGuiInputTextFlags_EnterReturnsTrue);
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}
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bool SHEditorUI::InputAngle(const std::string& label, double& value, bool* isHovered)
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float val = value;
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const bool CHANGED = InputFloat(label, val, isHovered);
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if (CHANGED)
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{
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ImGui::Text(label.c_str());
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if (isHovered)
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*isHovered = ImGui::IsItemHovered();
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ImGui::SameLine();
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return ImGui::InputDouble("##", &value,
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1.0, 45.0, "%.3f",
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ImGuiInputTextFlags_EnterReturnsTrue);
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value = static_cast<double>(val);
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}
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return CHANGED;
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}
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bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
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{
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ImGui::Text(label.c_str());
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@ -219,17 +219,6 @@ namespace SHADE
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/// <returns>True if the value was changed.</returns>
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static bool InputDouble(const std::string& label, double& value, bool* isHovered = nullptr);
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/// <summary>
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/// Creates a decimal field widget for double input with increments of higher
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/// steps meant for angle variables.
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/// <br/>
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/// Wraps up ImGui::InputDouble().
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/// </summary>
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/// <param name="label">Label used to identify this widget.</param>
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/// <param name="value">Reference to the variable to store the result.</param>
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/// <param name="isHovered>If set, stores the hover state of this widget.</param>
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/// <returns>True if the value was changed.</returns>
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static bool InputAngle(const std::string& label, double& value, bool* isHovered = nullptr);
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/// <summary>
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/// Creates an int slider field widget for double input.
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/// <br/>
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/// Wraps up ImGui::SliderInt().
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@ -178,17 +178,14 @@ namespace SHADE
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RangeAttribute^ rangeAttrib = hasAttribute<RangeAttribute^>(field);
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System::Collections::IList^ iList = safe_cast<System::Collections::IList^>(field->GetValue(object));
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SHEditorUI::Text(Convert::ToNative(field->Name));
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SHEditorUI::SameLine();
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if (SHEditorUI::Button("+"))
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if (SHEditorUI::CollapsingHeader(Convert::ToNative(field->Name)))
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{
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if (SHEditorUI::Button("Add Item"))
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{
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System::Object^ obj = System::Activator::CreateInstance(listType);
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iList->Add(obj);
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registerUndoListAddAction(listType, iList, iList->Count - 1, obj);
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}
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SHEditorUI::Indent();
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for (int i = 0; i < iList->Count; ++i)
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{
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SHEditorUI::PushID(i);
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@ -210,7 +207,7 @@ namespace SHADE
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}
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SHEditorUI::PopID();
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}
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SHEditorUI::Unindent();
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}
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}
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else
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{
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