Changed Collider to CollisionShape for improved clarity
This commit is contained in:
parent
4e02f64133
commit
70dcad1313
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@ -114,8 +114,8 @@ namespace Sandbox
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racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
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racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
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racoonCollider.AddBoundingBox();
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racoonCollider.AddBoundingBox();
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racoonCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
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racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
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racoonCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
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auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
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auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
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auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
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@ -140,13 +140,13 @@ namespace Sandbox
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itemCollider.AddBoundingBox();
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itemCollider.AddBoundingBox();
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itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
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itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
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itemCollider.GetCollider(1).SetIsTrigger(true);
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itemCollider.GetCollisionShape(1).SetIsTrigger(true);
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itemCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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itemCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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itemCollider.GetCollider(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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itemCollider.GetCollider(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
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itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
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itemRigidBody.SetInterpolate(false);
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itemRigidBody.SetInterpolate(false);
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itemRigidBody.SetFreezeRotationX(true);
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itemRigidBody.SetFreezeRotationX(true);
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@ -168,8 +168,8 @@ namespace Sandbox
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AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
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AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
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AICollider.AddBoundingBox();
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AICollider.AddBoundingBox();
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AICollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
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AICollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
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AIRigidBody.SetInterpolate(false);
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AIRigidBody.SetInterpolate(false);
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AIRigidBody.SetFreezeRotationX(true);
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AIRigidBody.SetFreezeRotationX(true);
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@ -234,21 +234,21 @@ namespace SHADE
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{
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{
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DrawContextMenu(component);
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DrawContextMenu(component);
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auto& colliders = component->GetColliders();
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auto& colliders = component->GetCollisionShapes();
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int const size = static_cast<int>(colliders.size());
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int const size = static_cast<int>(colliders.size());
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ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
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ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
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std::optional<int> colliderToDelete{ std::nullopt };
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std::optional<int> colliderToDelete{ std::nullopt };
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for (int i{}; i < size; ++i)
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for (int i{}; i < size; ++i)
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{
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{
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ImGui::PushID(i);
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ImGui::PushID(i);
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SHCollider* collider = &component->GetCollider(i);
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SHCollisionShape* collider = &component->GetCollisionShape(i);
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auto cursorPos = ImGui::GetCursorPos();
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auto cursorPos = ImGui::GetCursorPos();
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//collider->IsTrigger
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//collider->IsTrigger
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if (collider->GetType() == SHCollider::Type::BOX)
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if (collider->GetType() == SHCollisionShape::Type::BOX)
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{
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{
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SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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SHEditorWidgets::DragVec3
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SHEditorWidgets::DragVec3
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@ -257,9 +257,9 @@ namespace SHADE
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[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
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[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
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[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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}
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}
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else if (collider->GetType() == SHCollider::Type::SPHERE)
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else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
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{
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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SHEditorWidgets::DragFloat
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SHEditorWidgets::DragFloat
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@ -273,7 +273,7 @@ namespace SHADE
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},
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},
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[collider](float const& value) { collider->SetBoundingSphere(value); });
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[collider](float const& value) { collider->SetBoundingSphere(value); });
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}
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}
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
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{
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{
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}
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}
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@ -48,17 +48,17 @@ namespace SHADE
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return orientation.ToEuler();
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return orientation.ToEuler();
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}
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}
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const SHColliderComponent::Colliders& SHColliderComponent::GetColliders() const noexcept
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const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
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{
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{
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return colliders;
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return collisionShapes;
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}
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}
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SHCollider& SHColliderComponent::GetCollider(int index)
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SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
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{
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{
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if (index < 0 || static_cast<size_t>(index) >= colliders.size())
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if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
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throw std::invalid_argument("Out-of-range access!");
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throw std::invalid_argument("Out-of-range access!");
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return colliders[index];
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return collisionShapes[index];
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -83,9 +83,9 @@ namespace SHADE
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return nullptr;
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return nullptr;
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}
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}
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static constexpr auto TYPE = SHCollider::Type::BOX;
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static constexpr auto TYPE = SHCollisionShape::Type::BOX;
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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collider.SetPositionOffset(posOffset);
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@ -105,9 +105,9 @@ namespace SHADE
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return nullptr;
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return nullptr;
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}
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}
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static constexpr auto TYPE = SHCollider::Type::SPHERE;
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static constexpr auto TYPE = SHCollisionShape::Type::SPHERE;
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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collider.SetPositionOffset(posOffset);
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@ -121,12 +121,12 @@ namespace SHADE
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void SHColliderComponent::RemoveCollider(int index)
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void SHColliderComponent::RemoveCollider(int index)
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{
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{
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if (index < 0 || static_cast<size_t>(index) >= colliders.size())
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if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
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throw std::invalid_argument("Out-of-range access!");
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throw std::invalid_argument("Out-of-range access!");
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int idx = 0;
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int idx = 0;
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auto it = colliders.begin();
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auto it = collisionShapes.begin();
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for (; it != colliders.end(); ++it)
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for (; it != collisionShapes.end(); ++it)
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{
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{
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if (idx == index)
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if (idx == index)
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break;
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break;
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@ -134,7 +134,7 @@ namespace SHADE
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++idx;
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++idx;
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}
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}
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it = colliders.erase(it);
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it = collisionShapes.erase(it);
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// Notify Physics System
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// Notify Physics System
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if (!system)
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if (!system)
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@ -14,7 +14,7 @@
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// Project Headers
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// Project Headers
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#include "ECS_Base/Components/SHComponent.h"
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#include "ECS_Base/Components/SHComponent.h"
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#include "Physics/SHCollider.h"
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#include "Physics/SHCollisionShape.h"
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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/* Type Definitions */
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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using Colliders = std::vector<SHCollider>;
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using CollisionShapes = std::vector<SHCollisionShape>;
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public:
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public:
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@ -73,8 +73,8 @@ namespace SHADE
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[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
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[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
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[[nodiscard]] SHVec3 GetRotation () const noexcept;
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[[nodiscard]] SHVec3 GetRotation () const noexcept;
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[[nodiscard]] const Colliders& GetColliders () const noexcept;
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[[nodiscard]] const CollisionShapes& GetCollisionShapes() const noexcept;
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[[nodiscard]] SHCollider& GetCollider (int index);
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[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/* Function Members */
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@ -98,7 +98,7 @@ namespace SHADE
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SHVec3 position;
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SHVec3 position;
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SHQuaternion orientation;
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SHQuaternion orientation;
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Colliders colliders;
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CollisionShapes collisionShapes;
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RTTR_ENABLE()
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RTTR_ENABLE()
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};
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};
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#include <SHpch.h>
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#include <SHpch.h>
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// Primary Header
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// Primary Header
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#include "SHCollider.h"
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#include "SHCollisionShape.h"
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// Project Headers
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// Project Headers
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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/* Constructors & Destructor Definitions */
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
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SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
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: type { colliderType }
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: type { colliderType }
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, entityID { eid }
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, entityID { eid }
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, isTrigger { false }
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, isTrigger { false }
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}
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}
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}
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}
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SHCollider::SHCollider(const SHCollider& rhs) noexcept
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SHCollisionShape::SHCollisionShape(const SHCollisionShape& rhs) noexcept
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: type { rhs.type}
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: type { rhs.type}
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, entityID { rhs.entityID }
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, isTrigger { rhs.isTrigger }
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CopyShape(rhs.shape);
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CopyShape(rhs.shape);
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}
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}
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SHCollider::SHCollider(SHCollider&& rhs) noexcept
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SHCollisionShape::SHCollisionShape(SHCollisionShape&& rhs) noexcept
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: type { rhs.type}
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: type { rhs.type}
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, entityID { rhs.entityID }
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, isTrigger { rhs.isTrigger }
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CopyShape(rhs.shape);
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CopyShape(rhs.shape);
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}
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}
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SHCollider::~SHCollider() noexcept
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SHCollisionShape::~SHCollisionShape() noexcept
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{
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{
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shape = nullptr;
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shape = nullptr;
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}
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}
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@ -82,7 +82,7 @@ namespace SHADE
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/* Operator Overload Definitions */
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHCollider& SHCollider::operator=(const SHCollider& rhs) noexcept
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SHCollisionShape& SHCollisionShape::operator=(const SHCollisionShape& rhs) noexcept
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{
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{
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if (this == &rhs)
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if (this == &rhs)
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return *this;
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return *this;
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return *this;
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return *this;
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}
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}
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
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SHCollisionShape& SHCollisionShape::operator=(SHCollisionShape&& rhs) noexcept
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{
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{
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type = rhs.type;
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type = rhs.type;
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entityID = rhs.entityID;
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entityID = rhs.entityID;
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/* Getter Function Definitions */
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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bool SHCollider::HasChanged() const noexcept
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bool SHCollisionShape::HasChanged() const noexcept
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{
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{
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return dirty;
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return dirty;
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}
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}
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bool SHCollider::IsTrigger() const noexcept
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bool SHCollisionShape::IsTrigger() const noexcept
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{
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{
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return isTrigger;
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return isTrigger;
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}
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}
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SHCollider::Type SHCollider::GetType() const noexcept
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SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
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{
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{
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return type;
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return type;
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}
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}
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float SHCollider::GetFriction() const noexcept
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float SHCollisionShape::GetFriction() const noexcept
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{
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{
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return material.GetFriction();
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return material.GetFriction();
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}
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}
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float SHCollider::GetBounciness() const noexcept
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float SHCollisionShape::GetBounciness() const noexcept
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{
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{
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return material.GetBounciness();
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return material.GetBounciness();
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}
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}
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float SHCollider::GetDensity() const noexcept
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float SHCollisionShape::GetDensity() const noexcept
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{
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{
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return material.GetDensity();
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return material.GetDensity();
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}
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}
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const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
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const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
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{
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{
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return material;
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return material;
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}
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}
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const SHVec3& SHCollider::GetPositionOffset() const noexcept
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const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
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{
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{
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||||||
return positionOffset;
|
return positionOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHVec3& SHCollider::GetRotationOffset() const noexcept
|
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
||||||
{
|
{
|
||||||
return rotationOffset;
|
return rotationOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHShape* SHCollider::GetShape() noexcept
|
SHShape* SHCollisionShape::GetShape() noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
return shape;
|
return shape;
|
||||||
|
@ -174,7 +174,7 @@ namespace SHADE
|
||||||
/* Setter Function Definitions */
|
/* Setter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
|
void SHCollisionShape::SetBoundingBox(const SHVec3& halfExtents)
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
|
|
||||||
|
@ -199,7 +199,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetBoundingSphere(float radius)
|
void SHCollisionShape::SetBoundingSphere(float radius)
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
|
|
||||||
|
@ -230,37 +230,37 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
isTrigger = trigger;
|
isTrigger = trigger;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetFriction(float friction) noexcept
|
void SHCollisionShape::SetFriction(float friction) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
material.SetFriction(friction);
|
material.SetFriction(friction);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetBounciness(float bounciness) noexcept
|
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
material.SetBounciness(bounciness);
|
material.SetBounciness(bounciness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetDensity(float density) noexcept
|
void SHCollisionShape::SetDensity(float density) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
material.SetDensity(density);
|
material.SetDensity(density);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
material = newMaterial;
|
material = newMaterial;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
positionOffset = posOffset;
|
positionOffset = posOffset;
|
||||||
|
@ -281,7 +281,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||||
{
|
{
|
||||||
dirty = true;
|
dirty = true;
|
||||||
rotationOffset = rotOffset;
|
rotationOffset = rotOffset;
|
||||||
|
@ -291,7 +291,7 @@ namespace SHADE
|
||||||
/* Private Function Member Definitions */
|
/* Private Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHCollider::CopyShape(const SHShape* rhs)
|
void SHCollisionShape::CopyShape(const SHShape* rhs)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
@ -320,14 +320,14 @@ RTTR_REGISTRATION
|
||||||
using namespace SHADE;
|
using namespace SHADE;
|
||||||
using namespace rttr;
|
using namespace rttr;
|
||||||
|
|
||||||
registration::enumeration<SHCollider::Type>("Collider Type")
|
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||||
(
|
(
|
||||||
value("Box", SHCollider::Type::BOX),
|
value("Box", SHCollisionShape::Type::BOX),
|
||||||
value("Sphere", SHCollider::Type::SPHERE)
|
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||||
// TODO(Diren): Add More Shapes
|
// TODO(Diren): Add More Shapes
|
||||||
);
|
);
|
||||||
|
|
||||||
registration::class_<SHCollider>("Collider")
|
registration::class_<SHCollisionShape>("Collider")
|
||||||
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
|
.property("Position Offset", &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
||||||
.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
|
.property("Rotation Offset", &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||||
}
|
}
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
class SH_API SHCollider
|
class SH_API SHCollisionShape
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
@ -51,18 +51,18 @@ namespace SHADE
|
||||||
/* Constructors & Destructor */
|
/* Constructors & Destructor */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
SHCollisionShape (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||||
|
|
||||||
SHCollider (const SHCollider& rhs) noexcept;
|
SHCollisionShape (const SHCollisionShape& rhs) noexcept;
|
||||||
SHCollider (SHCollider&& rhs) noexcept;
|
SHCollisionShape (SHCollisionShape&& rhs) noexcept;
|
||||||
~SHCollider () noexcept;
|
~SHCollisionShape () noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Operator Overloads */
|
/* Operator Overloads */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHCollider& operator=(const SHCollider& rhs) noexcept;
|
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept;
|
||||||
SHCollider& operator=(SHCollider&& rhs) noexcept;
|
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
|
@ -128,13 +128,13 @@ namespace SHADE
|
||||||
/* Public Function Member Definitions */
|
/* Public Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
int SHPhysicsObject::AddCollider(SHCollider* collider)
|
int SHPhysicsObject::AddCollider(SHCollisionShape* collider)
|
||||||
{
|
{
|
||||||
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
|
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
|
||||||
|
|
||||||
switch (collider->GetType())
|
switch (collider->GetType())
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||||
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
|
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
|
||||||
|
@ -142,7 +142,7 @@ namespace SHADE
|
||||||
rp3dBody->addCollider(newBox, OFFSETS);
|
rp3dBody->addCollider(newBox, OFFSETS);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SHCollider::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
{
|
{
|
||||||
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||||
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
|
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
|
||||||
|
@ -173,7 +173,7 @@ namespace SHADE
|
||||||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||||
{
|
{
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for (auto& collider : c->colliders)
|
for (auto& collider : c->collisionShapes)
|
||||||
{
|
{
|
||||||
if (!collider.dirty)
|
if (!collider.dirty)
|
||||||
continue;
|
continue;
|
||||||
|
@ -188,7 +188,7 @@ namespace SHADE
|
||||||
|
|
||||||
switch (collider.GetType())
|
switch (collider.GetType())
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
const auto* box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
const auto* box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
||||||
|
|
||||||
|
@ -197,7 +197,7 @@ namespace SHADE
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SHCollider::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
{
|
{
|
||||||
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
||||||
|
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
int AddCollider (SHCollider* collider);
|
int AddCollider (SHCollisionShape* collider);
|
||||||
void RemoveCollider (int index);
|
void RemoveCollider (int index);
|
||||||
|
|
||||||
void SyncColliders (SHColliderComponent* c) const noexcept;
|
void SyncColliders (SHColliderComponent* c) const noexcept;
|
||||||
|
|
|
@ -348,7 +348,7 @@ namespace SHADE
|
||||||
factory.destroyPhysicsWorld(world);
|
factory.destroyPhysicsWorld(world);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollider* collider)
|
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollisionShape* collider)
|
||||||
{
|
{
|
||||||
auto* physicsObject = GetPhysicsObject(entityID);
|
auto* physicsObject = GetPhysicsObject(entityID);
|
||||||
|
|
||||||
|
@ -735,7 +735,7 @@ namespace SHADE
|
||||||
// Add collision shapes back into the body
|
// Add collision shapes back into the body
|
||||||
if (colliderComponent != nullptr)
|
if (colliderComponent != nullptr)
|
||||||
{
|
{
|
||||||
for (auto& collider : colliderComponent->colliders)
|
for (auto& collider : colliderComponent->collisionShapes)
|
||||||
physicsObject->AddCollider(&collider);
|
physicsObject->AddCollider(&collider);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -756,7 +756,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add Collision Shapes
|
// Add Collision Shapes
|
||||||
for (auto& collider : colliderComponent->colliders)
|
for (auto& collider : colliderComponent->collisionShapes)
|
||||||
physicsObject->AddCollider(&collider);
|
physicsObject->AddCollider(&collider);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -801,7 +801,7 @@ namespace SHADE
|
||||||
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||||
);
|
);
|
||||||
|
|
||||||
for (auto& collider : colliderComponent->colliders)
|
for (auto& collider : colliderComponent->collisionShapes)
|
||||||
physicsObject->AddCollider(&collider);
|
physicsObject->AddCollider(&collider);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
||||||
void Init () override;
|
void Init () override;
|
||||||
void Exit () override;
|
void Exit () override;
|
||||||
|
|
||||||
void AddCollisionShape (EntityID entityID, SHCollider* collider);
|
void AddCollisionShape (EntityID entityID, SHCollisionShape* collider);
|
||||||
void RemoveCollisionShape (EntityID entityID, int index);
|
void RemoveCollisionShape (EntityID entityID, int index);
|
||||||
|
|
||||||
void onContact (const rp3d::CollisionCallback::CallbackData& callbackData) override;
|
void onContact (const rp3d::CollisionCallback::CallbackData& callbackData) override;
|
||||||
|
|
|
@ -75,14 +75,14 @@ namespace SHADE
|
||||||
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_B]);
|
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_B]);
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHCollider* SHCollisionEvent::GetColliderA() const noexcept
|
const SHCollisionShape* SHCollisionEvent::GetColliderA() const noexcept
|
||||||
{
|
{
|
||||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollider(ids[COLLIDER_A]);
|
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollisionShape(ids[COLLIDER_A]);
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHCollider* SHCollisionEvent::GetColliderB() const noexcept
|
const SHCollisionShape* SHCollisionEvent::GetColliderB() const noexcept
|
||||||
{
|
{
|
||||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollider(ids[COLLIDER_B]);
|
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollisionShape(ids[COLLIDER_B]);
|
||||||
}
|
}
|
||||||
|
|
||||||
SHCollisionEvent::State SHCollisionEvent::GetCollisionState() const noexcept
|
SHCollisionEvent::State SHCollisionEvent::GetCollisionState() const noexcept
|
||||||
|
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
||||||
struct SHPhysicsColliderAddedEvent
|
struct SHPhysicsColliderAddedEvent
|
||||||
{
|
{
|
||||||
EntityID entityID;
|
EntityID entityID;
|
||||||
SHCollider::Type colliderType;
|
SHCollisionShape::Type colliderType;
|
||||||
int colliderIndex;
|
int colliderIndex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -88,8 +88,8 @@ namespace SHADE
|
||||||
[[nodiscard]] EntityID GetEntityB () const noexcept;
|
[[nodiscard]] EntityID GetEntityB () const noexcept;
|
||||||
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
|
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
|
||||||
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
|
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
|
||||||
[[nodiscard]] const SHCollider* GetColliderA () const noexcept;
|
[[nodiscard]] const SHCollisionShape* GetColliderA () const noexcept;
|
||||||
[[nodiscard]] const SHCollider* GetColliderB () const noexcept;
|
[[nodiscard]] const SHCollisionShape* GetColliderB () const noexcept;
|
||||||
[[nodiscard]] State GetCollisionState () const noexcept;
|
[[nodiscard]] State GetCollisionState () const noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||||
#include "Math/Geometry/SHBoundingBox.h"
|
#include "Math/Geometry/SHBoundingBox.h"
|
||||||
#include "Math/Geometry/SHBoundingSphere.h"
|
#include "Math/Geometry/SHBoundingSphere.h"
|
||||||
#include "Physics/SHCollider.h"
|
#include "Physics/SHCollisionShape.h"
|
||||||
#include "Resource/SHResourceManager.h"
|
#include "Resource/SHResourceManager.h"
|
||||||
#include "Math/Vector/SHVec2.h"
|
#include "Math/Vector/SHVec2.h"
|
||||||
#include "Math/Vector/SHVec3.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
|
@ -101,7 +101,7 @@ namespace YAML
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
struct convert<SHCollider>
|
struct convert<SHCollisionShape>
|
||||||
{
|
{
|
||||||
static constexpr const char* IsTrigger = "Is Trigger";
|
static constexpr const char* IsTrigger = "Is Trigger";
|
||||||
|
|
||||||
|
@ -114,33 +114,33 @@ namespace YAML
|
||||||
static constexpr const char* Density = "Density";
|
static constexpr const char* Density = "Density";
|
||||||
static constexpr const char* PositionOffset = "Position Offset";
|
static constexpr const char* PositionOffset = "Position Offset";
|
||||||
|
|
||||||
static Node encode(SHCollider& rhs)
|
static Node encode(SHCollisionShape& rhs)
|
||||||
{
|
{
|
||||||
Node node;
|
Node node;
|
||||||
|
|
||||||
node[IsTrigger] = rhs.IsTrigger();
|
node[IsTrigger] = rhs.IsTrigger();
|
||||||
|
|
||||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||||
SHCollider::Type colliderType = rhs.GetType();
|
SHCollisionShape::Type colliderType = rhs.GetType();
|
||||||
|
|
||||||
node[Type] = enumAlign.value_to_name(colliderType).data();
|
node[Type] = enumAlign.value_to_name(colliderType).data();
|
||||||
|
|
||||||
switch (colliderType)
|
switch (colliderType)
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
|
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
|
||||||
node[HalfExtents] = bb->GetHalfExtents();
|
node[HalfExtents] = bb->GetHalfExtents();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
{
|
{
|
||||||
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
|
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
|
||||||
node[Radius] = bs->GetRadius();
|
node[Radius] = bs->GetRadius();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::CAPSULE: break;
|
case SHCollisionShape::Type::CAPSULE: break;
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -151,33 +151,33 @@ namespace YAML
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
static bool decode(Node const& node, SHCollider& rhs)
|
static bool decode(Node const& node, SHCollisionShape& rhs)
|
||||||
{
|
{
|
||||||
if (node[IsTrigger].IsDefined())
|
if (node[IsTrigger].IsDefined())
|
||||||
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
|
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
|
||||||
if (!node[Type].IsDefined())
|
if (!node[Type].IsDefined())
|
||||||
return false;
|
return false;
|
||||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||||
bool ok;
|
bool ok;
|
||||||
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
|
||||||
if (!ok)
|
if (!ok)
|
||||||
return false;
|
return false;
|
||||||
switch (colliderType)
|
switch (colliderType)
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
if (node[HalfExtents].IsDefined())
|
if (node[HalfExtents].IsDefined())
|
||||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
|
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
{
|
{
|
||||||
if (node[Radius].IsDefined())
|
if (node[Radius].IsDefined())
|
||||||
rhs.SetBoundingSphere(node[Radius].as<float>());
|
rhs.SetBoundingSphere(node[Radius].as<float>());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::CAPSULE: break;
|
case SHCollisionShape::Type::CAPSULE: break;
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
if (node[Friction].IsDefined())
|
if (node[Friction].IsDefined())
|
||||||
|
@ -200,12 +200,12 @@ namespace YAML
|
||||||
static Node encode(SHColliderComponent& rhs)
|
static Node encode(SHColliderComponent& rhs)
|
||||||
{
|
{
|
||||||
Node node, collidersNode;
|
Node node, collidersNode;
|
||||||
auto const& colliders = rhs.GetColliders();
|
auto const& colliders = rhs.GetCollisionShapes();
|
||||||
int const numColliders = static_cast<int>(colliders.size());
|
int const numColliders = static_cast<int>(colliders.size());
|
||||||
for (int i = 0; i < numColliders; ++i)
|
for (int i = 0; i < numColliders; ++i)
|
||||||
{
|
{
|
||||||
auto& collider = rhs.GetCollider(i);
|
auto& collider = rhs.GetCollisionShape(i);
|
||||||
Node colliderNode = convert<SHCollider>::encode(collider);
|
Node colliderNode = convert<SHCollisionShape>::encode(collider);
|
||||||
if (colliderNode.IsDefined())
|
if (colliderNode.IsDefined())
|
||||||
collidersNode[i] = colliderNode;
|
collidersNode[i] = colliderNode;
|
||||||
}
|
}
|
||||||
|
@ -219,21 +219,21 @@ namespace YAML
|
||||||
int numColliders{};
|
int numColliders{};
|
||||||
for (auto const& colliderNode : node[Colliders])
|
for (auto const& colliderNode : node[Colliders])
|
||||||
{
|
{
|
||||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||||
bool ok = false;
|
bool ok = false;
|
||||||
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollisionShape>::Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
|
||||||
if (!ok)
|
if (!ok)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
switch (colliderType)
|
switch (colliderType)
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
|
case SHCollisionShape::Type::BOX: rhs.AddBoundingBox(); break;
|
||||||
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
case SHCollisionShape::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
||||||
case SHCollider::Type::CAPSULE: break;
|
case SHCollisionShape::Type::CAPSULE: break;
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
|
YAML::convert<SHCollisionShape>::decode(colliderNode, rhs.GetCollisionShape(numColliders++));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -150,7 +150,7 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
int Collider::CollisionShapeCount::get()
|
int Collider::CollisionShapeCount::get()
|
||||||
{
|
{
|
||||||
return static_cast<int>(GetNativeComponent()->GetColliders().size());
|
return static_cast<int>(GetNativeComponent()->GetCollisionShapes().size());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -230,18 +230,18 @@ namespace SHADE
|
||||||
|
|
||||||
// Populate the list
|
// Populate the list
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (const auto& collider : GetNativeComponent()->GetColliders())
|
for (const auto& collider : GetNativeComponent()->GetCollisionShapes())
|
||||||
{
|
{
|
||||||
CollisionShape^ bound = nullptr;
|
CollisionShape^ bound = nullptr;
|
||||||
switch (collider.GetType())
|
switch (collider.GetType())
|
||||||
{
|
{
|
||||||
case SHCollider::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
bound = gcnew BoxCollider(i, Owner.GetEntity());
|
bound = gcnew BoxCollider(i, Owner.GetEntity());
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
bound = gcnew SphereCollider(i, Owner.GetEntity());
|
bound = gcnew SphereCollider(i, Owner.GetEntity());
|
||||||
break;
|
break;
|
||||||
case SHCollider::Type::CAPSULE:
|
case SHCollisionShape::Type::CAPSULE:
|
||||||
// TODO
|
// TODO
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -27,11 +27,11 @@ namespace SHADE
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
auto& bounds = collider->GetCollider(arrayIndex);
|
auto& shape = collider->GetCollisionShape(arrayIndex);
|
||||||
if (bounds.GetType() != SHCollider::Type::BOX)
|
if (shape.GetType() != SHCollisionShape::Type::BOX)
|
||||||
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
|
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
|
||||||
|
|
||||||
return reinterpret_cast<CollisionShapeType&>(bounds);
|
return reinterpret_cast<CollisionShapeType&>(shape);
|
||||||
}
|
}
|
||||||
catch (std::invalid_argument&)
|
catch (std::invalid_argument&)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue