Changed Collider to CollisionShape for improved clarity
This commit is contained in:
parent
4e02f64133
commit
70dcad1313
|
@ -114,8 +114,8 @@ namespace Sandbox
|
|||
racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
|
||||
|
||||
racoonCollider.AddBoundingBox();
|
||||
racoonCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
|
||||
racoonCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
|
||||
racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
|
||||
auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
|
||||
|
@ -140,13 +140,13 @@ namespace Sandbox
|
|||
|
||||
itemCollider.AddBoundingBox();
|
||||
itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
|
||||
itemCollider.GetCollider(1).SetIsTrigger(true);
|
||||
itemCollider.GetCollisionShape(1).SetIsTrigger(true);
|
||||
|
||||
itemCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
itemCollider.GetCollider(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollider(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
||||
itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
||||
|
||||
itemRigidBody.SetInterpolate(false);
|
||||
itemRigidBody.SetFreezeRotationX(true);
|
||||
|
@ -168,8 +168,8 @@ namespace Sandbox
|
|||
AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
|
||||
|
||||
AICollider.AddBoundingBox();
|
||||
AICollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
AICollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
AIRigidBody.SetInterpolate(false);
|
||||
AIRigidBody.SetFreezeRotationX(true);
|
||||
|
|
|
@ -234,21 +234,21 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
auto& colliders = component->GetColliders();
|
||||
auto& colliders = component->GetCollisionShapes();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||
ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||
std::optional<int> colliderToDelete{ std::nullopt };
|
||||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
SHCollider* collider = &component->GetCollider(i);
|
||||
SHCollisionShape* collider = &component->GetCollisionShape(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
//collider->IsTrigger
|
||||
|
||||
if (collider->GetType() == SHCollider::Type::BOX)
|
||||
if (collider->GetType() == SHCollisionShape::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
|
||||
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||
SHEditorWidgets::DragVec3
|
||||
|
@ -257,9 +257,9 @@ namespace SHADE
|
|||
[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
|
||||
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::SPHERE)
|
||||
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
|
||||
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||
SHEditorWidgets::DragFloat
|
||||
|
@ -273,7 +273,7 @@ namespace SHADE
|
|||
},
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::CAPSULE)
|
||||
else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -48,17 +48,17 @@ namespace SHADE
|
|||
return orientation.ToEuler();
|
||||
}
|
||||
|
||||
const SHColliderComponent::Colliders& SHColliderComponent::GetColliders() const noexcept
|
||||
const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
|
||||
{
|
||||
return colliders;
|
||||
return collisionShapes;
|
||||
}
|
||||
|
||||
SHCollider& SHColliderComponent::GetCollider(int index)
|
||||
SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
|
||||
{
|
||||
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
|
||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
||||
throw std::invalid_argument("Out-of-range access!");
|
||||
|
||||
return colliders[index];
|
||||
return collisionShapes[index];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -83,9 +83,9 @@ namespace SHADE
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
static constexpr auto TYPE = SHCollider::Type::BOX;
|
||||
static constexpr auto TYPE = SHCollisionShape::Type::BOX;
|
||||
|
||||
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
|
@ -105,9 +105,9 @@ namespace SHADE
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
static constexpr auto TYPE = SHCollider::Type::SPHERE;
|
||||
static constexpr auto TYPE = SHCollisionShape::Type::SPHERE;
|
||||
|
||||
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
|
||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
|
@ -121,12 +121,12 @@ namespace SHADE
|
|||
|
||||
void SHColliderComponent::RemoveCollider(int index)
|
||||
{
|
||||
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
|
||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
||||
throw std::invalid_argument("Out-of-range access!");
|
||||
|
||||
int idx = 0;
|
||||
auto it = colliders.begin();
|
||||
for (; it != colliders.end(); ++it)
|
||||
auto it = collisionShapes.begin();
|
||||
for (; it != collisionShapes.end(); ++it)
|
||||
{
|
||||
if (idx == index)
|
||||
break;
|
||||
|
@ -134,7 +134,7 @@ namespace SHADE
|
|||
++idx;
|
||||
}
|
||||
|
||||
it = colliders.erase(it);
|
||||
it = collisionShapes.erase(it);
|
||||
|
||||
// Notify Physics System
|
||||
if (!system)
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Physics/SHCollider.h"
|
||||
#include "Physics/SHCollisionShape.h"
|
||||
#include "Math/Geometry/SHBoundingBox.h"
|
||||
#include "Math/Geometry/SHBoundingSphere.h"
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using Colliders = std::vector<SHCollider>;
|
||||
using CollisionShapes = std::vector<SHCollisionShape>;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -67,14 +67,14 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetRotation () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetRotation () const noexcept;
|
||||
|
||||
[[nodiscard]] const Colliders& GetColliders () const noexcept;
|
||||
[[nodiscard]] SHCollider& GetCollider (int index);
|
||||
[[nodiscard]] const CollisionShapes& GetCollisionShapes() const noexcept;
|
||||
[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
|
@ -98,7 +98,7 @@ namespace SHADE
|
|||
|
||||
SHVec3 position;
|
||||
SHQuaternion orientation;
|
||||
Colliders colliders;
|
||||
CollisionShapes collisionShapes;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHCollider.h"
|
||||
#include "SHCollisionShape.h"
|
||||
// Project Headers
|
||||
#include "Math/Geometry/SHBoundingBox.h"
|
||||
#include "Math/Geometry/SHBoundingSphere.h"
|
||||
|
@ -25,7 +25,7 @@ namespace SHADE
|
|||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
||||
SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
||||
: type { colliderType }
|
||||
, entityID { eid }
|
||||
, isTrigger { false }
|
||||
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
SHCollider::SHCollider(const SHCollider& rhs) noexcept
|
||||
SHCollisionShape::SHCollisionShape(const SHCollisionShape& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
|
@ -61,7 +61,7 @@ namespace SHADE
|
|||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollider::SHCollider(SHCollider&& rhs) noexcept
|
||||
SHCollisionShape::SHCollisionShape(SHCollisionShape&& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
|
@ -73,7 +73,7 @@ namespace SHADE
|
|||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollider::~SHCollider() noexcept
|
||||
SHCollisionShape::~SHCollisionShape() noexcept
|
||||
{
|
||||
shape = nullptr;
|
||||
}
|
||||
|
@ -82,7 +82,7 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider& SHCollider::operator=(const SHCollider& rhs) noexcept
|
||||
SHCollisionShape& SHCollisionShape::operator=(const SHCollisionShape& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
@ -100,7 +100,7 @@ namespace SHADE
|
|||
return *this;
|
||||
}
|
||||
|
||||
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
|
||||
SHCollisionShape& SHCollisionShape::operator=(SHCollisionShape&& rhs) noexcept
|
||||
{
|
||||
type = rhs.type;
|
||||
entityID = rhs.entityID;
|
||||
|
@ -119,52 +119,52 @@ namespace SHADE
|
|||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHCollider::HasChanged() const noexcept
|
||||
bool SHCollisionShape::HasChanged() const noexcept
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
|
||||
bool SHCollider::IsTrigger() const noexcept
|
||||
bool SHCollisionShape::IsTrigger() const noexcept
|
||||
{
|
||||
return isTrigger;
|
||||
}
|
||||
|
||||
SHCollider::Type SHCollider::GetType() const noexcept
|
||||
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
float SHCollider::GetFriction() const noexcept
|
||||
float SHCollisionShape::GetFriction() const noexcept
|
||||
{
|
||||
return material.GetFriction();
|
||||
}
|
||||
|
||||
float SHCollider::GetBounciness() const noexcept
|
||||
float SHCollisionShape::GetBounciness() const noexcept
|
||||
{
|
||||
return material.GetBounciness();
|
||||
}
|
||||
|
||||
float SHCollider::GetDensity() const noexcept
|
||||
float SHCollisionShape::GetDensity() const noexcept
|
||||
{
|
||||
return material.GetDensity();
|
||||
}
|
||||
|
||||
const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
|
||||
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollider::GetPositionOffset() const noexcept
|
||||
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
|
||||
{
|
||||
return positionOffset;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollider::GetRotationOffset() const noexcept
|
||||
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
||||
{
|
||||
return rotationOffset;
|
||||
}
|
||||
|
||||
SHShape* SHCollider::GetShape() noexcept
|
||||
SHShape* SHCollisionShape::GetShape() noexcept
|
||||
{
|
||||
dirty = true;
|
||||
return shape;
|
||||
|
@ -174,7 +174,7 @@ namespace SHADE
|
|||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
|
||||
void SHCollisionShape::SetBoundingBox(const SHVec3& halfExtents)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCollider::SetBoundingSphere(float radius)
|
||||
void SHCollisionShape::SetBoundingSphere(float radius)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
|
@ -230,37 +230,37 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
||||
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
isTrigger = trigger;
|
||||
}
|
||||
|
||||
void SHCollider::SetFriction(float friction) noexcept
|
||||
void SHCollisionShape::SetFriction(float friction) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetFriction(friction);
|
||||
}
|
||||
|
||||
void SHCollider::SetBounciness(float bounciness) noexcept
|
||||
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetBounciness(bounciness);
|
||||
}
|
||||
|
||||
void SHCollider::SetDensity(float density) noexcept
|
||||
void SHCollisionShape::SetDensity(float density) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetDensity(density);
|
||||
}
|
||||
|
||||
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material = newMaterial;
|
||||
}
|
||||
|
||||
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
positionOffset = posOffset;
|
||||
|
@ -281,7 +281,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
rotationOffset = rotOffset;
|
||||
|
@ -291,7 +291,7 @@ namespace SHADE
|
|||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::CopyShape(const SHShape* rhs)
|
||||
void SHCollisionShape::CopyShape(const SHShape* rhs)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -320,14 +320,14 @@ RTTR_REGISTRATION
|
|||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::enumeration<SHCollider::Type>("Collider Type")
|
||||
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||
(
|
||||
value("Box", SHCollider::Type::BOX),
|
||||
value("Sphere", SHCollider::Type::SPHERE)
|
||||
value("Box", SHCollisionShape::Type::BOX),
|
||||
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||
// TODO(Diren): Add More Shapes
|
||||
);
|
||||
|
||||
registration::class_<SHCollider>("Collider")
|
||||
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
|
||||
.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||
registration::class_<SHCollisionShape>("Collider")
|
||||
.property("Position Offset", &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
||||
.property("Rotation Offset", &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||
}
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHCollider
|
||||
class SH_API SHCollisionShape
|
||||
{
|
||||
private:
|
||||
|
||||
|
@ -51,18 +51,18 @@ namespace SHADE
|
|||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||
SHCollisionShape (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||
|
||||
SHCollider (const SHCollider& rhs) noexcept;
|
||||
SHCollider (SHCollider&& rhs) noexcept;
|
||||
~SHCollider () noexcept;
|
||||
SHCollisionShape (const SHCollisionShape& rhs) noexcept;
|
||||
SHCollisionShape (SHCollisionShape&& rhs) noexcept;
|
||||
~SHCollisionShape () noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider& operator=(const SHCollider& rhs) noexcept;
|
||||
SHCollider& operator=(SHCollider&& rhs) noexcept;
|
||||
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept;
|
||||
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
|
@ -128,13 +128,13 @@ namespace SHADE
|
|||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
int SHPhysicsObject::AddCollider(SHCollider* collider)
|
||||
int SHPhysicsObject::AddCollider(SHCollisionShape* collider)
|
||||
{
|
||||
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
|
||||
|
||||
switch (collider->GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
|
||||
|
@ -142,7 +142,7 @@ namespace SHADE
|
|||
rp3dBody->addCollider(newBox, OFFSETS);
|
||||
break;
|
||||
}
|
||||
case SHCollider::Type::SPHERE:
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
|
||||
|
@ -173,7 +173,7 @@ namespace SHADE
|
|||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||
{
|
||||
int index = 0;
|
||||
for (auto& collider : c->colliders)
|
||||
for (auto& collider : c->collisionShapes)
|
||||
{
|
||||
if (!collider.dirty)
|
||||
continue;
|
||||
|
@ -188,7 +188,7 @@ namespace SHADE
|
|||
|
||||
switch (collider.GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
const auto* box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
||||
|
||||
|
@ -197,7 +197,7 @@ namespace SHADE
|
|||
|
||||
break;
|
||||
}
|
||||
case SHCollider::Type::SPHERE:
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
int AddCollider (SHCollider* collider);
|
||||
int AddCollider (SHCollisionShape* collider);
|
||||
void RemoveCollider (int index);
|
||||
|
||||
void SyncColliders (SHColliderComponent* c) const noexcept;
|
||||
|
|
|
@ -348,7 +348,7 @@ namespace SHADE
|
|||
factory.destroyPhysicsWorld(world);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollider* collider)
|
||||
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollisionShape* collider)
|
||||
{
|
||||
auto* physicsObject = GetPhysicsObject(entityID);
|
||||
|
||||
|
@ -735,7 +735,7 @@ namespace SHADE
|
|||
// Add collision shapes back into the body
|
||||
if (colliderComponent != nullptr)
|
||||
{
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
for (auto& collider : colliderComponent->collisionShapes)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -756,7 +756,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add Collision Shapes
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
for (auto& collider : colliderComponent->collisionShapes)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -801,7 +801,7 @@ namespace SHADE
|
|||
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||
);
|
||||
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
for (auto& collider : colliderComponent->collisionShapes)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
|||
void Init () override;
|
||||
void Exit () override;
|
||||
|
||||
void AddCollisionShape (EntityID entityID, SHCollider* collider);
|
||||
void AddCollisionShape (EntityID entityID, SHCollisionShape* collider);
|
||||
void RemoveCollisionShape (EntityID entityID, int index);
|
||||
|
||||
void onContact (const rp3d::CollisionCallback::CallbackData& callbackData) override;
|
||||
|
|
|
@ -75,14 +75,14 @@ namespace SHADE
|
|||
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_B]);
|
||||
}
|
||||
|
||||
const SHCollider* SHCollisionEvent::GetColliderA() const noexcept
|
||||
const SHCollisionShape* SHCollisionEvent::GetColliderA() const noexcept
|
||||
{
|
||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollider(ids[COLLIDER_A]);
|
||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollisionShape(ids[COLLIDER_A]);
|
||||
}
|
||||
|
||||
const SHCollider* SHCollisionEvent::GetColliderB() const noexcept
|
||||
const SHCollisionShape* SHCollisionEvent::GetColliderB() const noexcept
|
||||
{
|
||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollider(ids[COLLIDER_B]);
|
||||
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollisionShape(ids[COLLIDER_B]);
|
||||
}
|
||||
|
||||
SHCollisionEvent::State SHCollisionEvent::GetCollisionState() const noexcept
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
|||
struct SHPhysicsColliderAddedEvent
|
||||
{
|
||||
EntityID entityID;
|
||||
SHCollider::Type colliderType;
|
||||
SHCollisionShape::Type colliderType;
|
||||
int colliderIndex;
|
||||
};
|
||||
|
||||
|
@ -88,8 +88,8 @@ namespace SHADE
|
|||
[[nodiscard]] EntityID GetEntityB () const noexcept;
|
||||
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
|
||||
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
|
||||
[[nodiscard]] const SHCollider* GetColliderA () const noexcept;
|
||||
[[nodiscard]] const SHCollider* GetColliderB () const noexcept;
|
||||
[[nodiscard]] const SHCollisionShape* GetColliderA () const noexcept;
|
||||
[[nodiscard]] const SHCollisionShape* GetColliderB () const noexcept;
|
||||
[[nodiscard]] State GetCollisionState () const noexcept;
|
||||
|
||||
private:
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
#include "Math/Geometry/SHBoundingBox.h"
|
||||
#include "Math/Geometry/SHBoundingSphere.h"
|
||||
#include "Physics/SHCollider.h"
|
||||
#include "Physics/SHCollisionShape.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
|
@ -101,7 +101,7 @@ namespace YAML
|
|||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHCollider>
|
||||
struct convert<SHCollisionShape>
|
||||
{
|
||||
static constexpr const char* IsTrigger = "Is Trigger";
|
||||
|
||||
|
@ -114,33 +114,33 @@ namespace YAML
|
|||
static constexpr const char* Density = "Density";
|
||||
static constexpr const char* PositionOffset = "Position Offset";
|
||||
|
||||
static Node encode(SHCollider& rhs)
|
||||
static Node encode(SHCollisionShape& rhs)
|
||||
{
|
||||
Node node;
|
||||
|
||||
node[IsTrigger] = rhs.IsTrigger();
|
||||
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
SHCollider::Type colliderType = rhs.GetType();
|
||||
SHCollisionShape::Type colliderType = rhs.GetType();
|
||||
|
||||
node[Type] = enumAlign.value_to_name(colliderType).data();
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
|
||||
node[HalfExtents] = bb->GetHalfExtents();
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
|
||||
node[Radius] = bs->GetRadius();
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
|
||||
|
@ -151,33 +151,33 @@ namespace YAML
|
|||
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHCollider& rhs)
|
||||
static bool decode(Node const& node, SHCollisionShape& rhs)
|
||||
{
|
||||
if (node[IsTrigger].IsDefined())
|
||||
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
|
||||
if (!node[Type].IsDefined())
|
||||
return false;
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
bool ok;
|
||||
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
||||
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
|
||||
if (!ok)
|
||||
return false;
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
if (node[HalfExtents].IsDefined())
|
||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
if (node[Radius].IsDefined())
|
||||
rhs.SetBoundingSphere(node[Radius].as<float>());
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
if (node[Friction].IsDefined())
|
||||
|
@ -200,12 +200,12 @@ namespace YAML
|
|||
static Node encode(SHColliderComponent& rhs)
|
||||
{
|
||||
Node node, collidersNode;
|
||||
auto const& colliders = rhs.GetColliders();
|
||||
auto const& colliders = rhs.GetCollisionShapes();
|
||||
int const numColliders = static_cast<int>(colliders.size());
|
||||
for (int i = 0; i < numColliders; ++i)
|
||||
{
|
||||
auto& collider = rhs.GetCollider(i);
|
||||
Node colliderNode = convert<SHCollider>::encode(collider);
|
||||
auto& collider = rhs.GetCollisionShape(i);
|
||||
Node colliderNode = convert<SHCollisionShape>::encode(collider);
|
||||
if (colliderNode.IsDefined())
|
||||
collidersNode[i] = colliderNode;
|
||||
}
|
||||
|
@ -219,21 +219,21 @@ namespace YAML
|
|||
int numColliders{};
|
||||
for (auto const& colliderNode : node[Colliders])
|
||||
{
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
bool ok = false;
|
||||
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
||||
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollisionShape>::Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
|
||||
if (!ok)
|
||||
return false;
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
|
||||
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::BOX: rhs.AddBoundingBox(); break;
|
||||
case SHCollisionShape::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
||||
case SHCollisionShape::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
|
||||
YAML::convert<SHCollisionShape>::decode(colliderNode, rhs.GetCollisionShape(numColliders++));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -150,7 +150,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
int Collider::CollisionShapeCount::get()
|
||||
{
|
||||
return static_cast<int>(GetNativeComponent()->GetColliders().size());
|
||||
return static_cast<int>(GetNativeComponent()->GetCollisionShapes().size());
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -230,18 +230,18 @@ namespace SHADE
|
|||
|
||||
// Populate the list
|
||||
int i = 0;
|
||||
for (const auto& collider : GetNativeComponent()->GetColliders())
|
||||
for (const auto& collider : GetNativeComponent()->GetCollisionShapes())
|
||||
{
|
||||
CollisionShape^ bound = nullptr;
|
||||
switch (collider.GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
case SHCollisionShape::Type::BOX:
|
||||
bound = gcnew BoxCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
bound = gcnew SphereCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE:
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
// TODO
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -27,11 +27,11 @@ namespace SHADE
|
|||
|
||||
try
|
||||
{
|
||||
auto& bounds = collider->GetCollider(arrayIndex);
|
||||
if (bounds.GetType() != SHCollider::Type::BOX)
|
||||
auto& shape = collider->GetCollisionShape(arrayIndex);
|
||||
if (shape.GetType() != SHCollisionShape::Type::BOX)
|
||||
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
|
||||
|
||||
return reinterpret_cast<CollisionShapeType&>(bounds);
|
||||
return reinterpret_cast<CollisionShapeType&>(shape);
|
||||
}
|
||||
catch (std::invalid_argument&)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue