Color tinting and scripting support for particles
This commit is contained in:
parent
ba732ea64c
commit
712c4c24b8
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@ -172,5 +172,6 @@
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Rotation Decay: 0.0199999996
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Rotation Decay: 0.0199999996
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Texture Asset ID: 63456868
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Texture Asset ID: 63456868
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 1, y: 0, z: 0, w: 1}
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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@ -12,6 +12,7 @@ struct EmitterParameters
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float rotationSpeed;
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float rotationSpeed;
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float rotationDecay;
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float rotationDecay;
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vec4 lifeAndSizeRange; // min life, max life, min size, max size
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vec4 lifeAndSizeRange; // min life, max life, min size, max size
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vec4 colorTint;
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float sizeDecay;
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float sizeDecay;
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uint textureIndex;
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uint textureIndex;
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float padding[2];
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float padding[2];
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@ -24,6 +25,7 @@ struct ParticleData
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vec4 velocity;
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vec4 velocity;
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vec4 acceleration;
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vec4 acceleration;
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vec4 scaleAndDecay;
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vec4 scaleAndDecay;
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vec4 colorTint;
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float life;
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float life;
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uint textureIndex;
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uint textureIndex;
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};
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};
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@ -166,12 +168,15 @@ void main()
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float particleSize = map (rand(seed), 0.0f, 1.0f, emitterParams.data.lifeAndSizeRange.z, emitterParams.data.lifeAndSizeRange.w);
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float particleSize = map (rand(seed), 0.0f, 1.0f, emitterParams.data.lifeAndSizeRange.z, emitterParams.data.lifeAndSizeRange.w);
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// Set size of particle
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// Set size of and size decay of particle
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particle.scaleAndDecay.x = particleSize;
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particle.scaleAndDecay.x = particleSize;
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particle.scaleAndDecay.y = particleSize;
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particle.scaleAndDecay.y = particleSize;
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particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
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particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
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particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
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particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
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// Set particle color tint
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particle.colorTint = emitterParams.data.colorTint;
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// Set the texture for the particle
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// Set the texture for the particle
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particle.textureIndex = emitterParams.data.textureIndex;
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particle.textureIndex = emitterParams.data.textureIndex;
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Binary file not shown.
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@ -17,6 +17,7 @@ struct ParticleData
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vec4 velocity;
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vec4 velocity;
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vec4 acceleration;
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vec4 acceleration;
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vec4 scaleAndDecay;
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vec4 scaleAndDecay;
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vec4 colorTint;
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float life;
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float life;
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uint textureIndex;
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uint textureIndex;
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};
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};
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Binary file not shown.
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@ -15,12 +15,13 @@ layout(location = 0) in struct
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layout(location = 1) flat in struct
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layout(location = 1) flat in struct
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{
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{
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uint textureIndex;
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uint textureIndex;
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vec4 color;
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} InFlat;
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} InFlat;
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void main ()
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void main ()
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{
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{
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fragColor = vec4 (texture(textures [nonuniformEXT(InFlat.textureIndex)], In.uv));
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fragColor = vec4 (texture(textures [nonuniformEXT(InFlat.textureIndex)], In.uv)) * InFlat.color;
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if (fragColor.a < 0.01f)
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if (fragColor.a < 0.01f)
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discard;
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discard;
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}
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}
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Binary file not shown.
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@ -23,6 +23,7 @@ struct ParticleData
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vec4 velocity;
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vec4 velocity;
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vec4 acceleration;
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vec4 acceleration;
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vec4 scaleAndDecay;
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vec4 scaleAndDecay;
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vec4 colorTint;
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float life;
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float life;
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uint textureIndex;
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uint textureIndex;
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};
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};
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@ -62,6 +63,7 @@ layout(location = 0) out struct
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layout(location = 1) out struct
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layout(location = 1) out struct
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{
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{
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uint textureIndex; // location = 1
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uint textureIndex; // location = 1
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vec4 color; // location = 2
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} OutFlat;
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} OutFlat;
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vec2 CreateQuad (in uint vertexID)
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vec2 CreateQuad (in uint vertexID)
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@ -96,6 +98,7 @@ void main()
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particlePos = particle.position.xyz + (viewRight * particlePos.x * particleScaleData.x) + (viewUp * particlePos.y * particleScaleData.y);
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particlePos = particle.position.xyz + (viewRight * particlePos.x * particleScaleData.x) + (viewUp * particlePos.y * particleScaleData.y);
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OutFlat.textureIndex = particle.textureIndex;
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OutFlat.textureIndex = particle.textureIndex;
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OutFlat.color = particle.colorTint;
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gl_Position = cameraData.vpMat * vec4(particlePos, 1.0f);
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gl_Position = cameraData.vpMat * vec4(particlePos, 1.0f);
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}
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}
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Binary file not shown.
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@ -883,6 +883,17 @@ namespace SHADE
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comp->SetRotationDecay(val);
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comp->SetRotationDecay(val);
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});
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});
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SHEditorWidgets::ColorPicker("Color Tint",
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[comp = component]()
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{
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return comp->GetColorTint();
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},
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[comp = component](SHVec4 const& val)
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{
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comp->SetColorTint(val);
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});
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SHEditorWidgets::DragInt("Texture Index",
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SHEditorWidgets::DragInt("Texture Index",
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[comp = component]()
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[comp = component]()
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{
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{
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@ -52,6 +52,18 @@ namespace SHADE
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}
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}
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void SHParticleEmitterComponent::SetAngularRanges(SHVec2 const& ranges) noexcept
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{
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cpuEmitterData.angularRangesAndOffsets.x = ranges.x;
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cpuEmitterData.angularRangesAndOffsets.y = ranges.y;
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}
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void SHParticleEmitterComponent::SetAngularOffsets(SHVec2 const& offsets) noexcept
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{
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cpuEmitterData.angularRangesAndOffsets.z = offsets.x;
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cpuEmitterData.angularRangesAndOffsets.w = offsets.y;
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}
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void SHParticleEmitterComponent::SetMinSpeed(float speed) noexcept
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void SHParticleEmitterComponent::SetMinSpeed(float speed) noexcept
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{
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{
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cpuEmitterData.minSpeed = speed;
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cpuEmitterData.minSpeed = speed;
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@ -107,6 +119,23 @@ namespace SHADE
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customUpdateShader = shaderModule;
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customUpdateShader = shaderModule;
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}
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}
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void SHParticleEmitterComponent::SetColorTint(SHVec4 tint) noexcept
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{
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cpuEmitterData.colorTint = tint;
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}
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void SHParticleEmitterComponent::SetColorTintRGB(SHVec3 tint) noexcept
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{
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cpuEmitterData.colorTint.x = tint.x;
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cpuEmitterData.colorTint.y = tint.y;
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cpuEmitterData.colorTint.z = tint.z;
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}
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void SHParticleEmitterComponent::SetColorTintAlpha(float alpha) noexcept
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{
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cpuEmitterData.colorTint.w = alpha;
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}
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uint32_t SHParticleEmitterComponent::GetEmissionCount(void) const noexcept
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uint32_t SHParticleEmitterComponent::GetEmissionCount(void) const noexcept
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{
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{
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return emissionCount;
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return emissionCount;
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@ -138,6 +167,16 @@ namespace SHADE
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return cpuEmitterData.angularRangesAndOffsets;
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return cpuEmitterData.angularRangesAndOffsets;
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}
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}
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SHVec2 SHParticleEmitterComponent::GetAngularRanges(void) const noexcept
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{
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return SHVec2{cpuEmitterData.angularRangesAndOffsets.x, cpuEmitterData.angularRangesAndOffsets.y};
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}
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SHVec2 SHParticleEmitterComponent::GetAngularOffsets(void) const noexcept
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{
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return {cpuEmitterData.angularRangesAndOffsets.z, cpuEmitterData.angularRangesAndOffsets.w };
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}
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float SHParticleEmitterComponent::GetMinSpeed(void) const noexcept
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float SHParticleEmitterComponent::GetMinSpeed(void) const noexcept
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{
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{
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return cpuEmitterData.minSpeed;
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return cpuEmitterData.minSpeed;
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@ -194,4 +233,19 @@ namespace SHADE
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return customUpdateShader;
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return customUpdateShader;
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}
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}
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SHVec4 const& SHParticleEmitterComponent::GetColorTint(void) const noexcept
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{
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return cpuEmitterData.colorTint;
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}
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SHVec3 SHParticleEmitterComponent::GetColorTintRGB(void) const noexcept
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{
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return SHVec3 (cpuEmitterData.colorTint.x, cpuEmitterData.colorTint.y, cpuEmitterData.colorTint.z);
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}
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float SHParticleEmitterComponent::GetColorTintAlpha(void) const noexcept
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{
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return cpuEmitterData.colorTint.w;
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}
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}
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}
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include "SH_API.h"
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#include "Resource/SHHandle.h"
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#include "Resource/SHHandle.h"
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#include "Math/Vector/SHVec2.h"
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#include "Math/Vector/SHVec2.h"
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#include "Math/Vector/SHVec4.h"
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#include "Math/Vector/SHVec4.h"
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class SHVkShaderModule;
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class SHVkShaderModule;
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class SHVkPipeline;
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class SHVkPipeline;
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class SHParticleEmitterComponent : public SHComponent
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class SH_API SHParticleEmitterComponent : public SHComponent
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{
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{
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private:
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private:
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//! Spawn lifetime and size range (min and max)
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//! Spawn lifetime and size range (min and max)
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SHVec4 lifeAndSizeRange;
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SHVec4 lifeAndSizeRange;
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//! Color tint to assign to particles
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SHVec4 colorTint;
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//! Size decay for particles
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//! Size decay for particles
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float sizeDecayMult;
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float sizeDecayMult;
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//! x scale, x scale decay, y scale and y scale decay
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//! x scale, x scale decay, y scale and y scale decay
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SHVec4 scaleAndDecay;
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SHVec4 scaleAndDecay;
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//! Color tinting for particle
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SHVec4 colorTint;
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//! Life of the particle
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//! Life of the particle
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float life;
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float life;
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void SetMinLife (float val) noexcept;
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void SetMinLife (float val) noexcept;
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void SetMaxLife (float val) noexcept;
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void SetMaxLife (float val) noexcept;
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void SetAngularRangesAndOffsets (SHVec4 const& ranges) noexcept;
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void SetAngularRangesAndOffsets (SHVec4 const& ranges) noexcept;
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void SetAngularRanges (SHVec2 const& ranges) noexcept;
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void SetAngularOffsets (SHVec2 const& offsets) noexcept;
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void SetMinSpeed (float speed) noexcept;
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void SetMinSpeed (float speed) noexcept;
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void SetMaxSpeed (float speed) noexcept;
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void SetMaxSpeed (float speed) noexcept;
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void SetRotationSpeed (float speed) noexcept;
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void SetRotationSpeed (float speed) noexcept;
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void SetMaxSize (float size) noexcept;
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void SetMaxSize (float size) noexcept;
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void SetSizeDecayMult (float decay) noexcept;
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void SetSizeDecayMult (float decay) noexcept;
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void SetCustomUpdateShader (Handle<SHVkShaderModule> shaderModule) noexcept;
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void SetCustomUpdateShader (Handle<SHVkShaderModule> shaderModule) noexcept;
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void SetColorTint (SHVec4 tint) noexcept;
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void SetColorTintRGB (SHVec3 tint) noexcept;
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void SetColorTintAlpha (float alpha) noexcept;
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uint32_t GetEmissionCount (void) const noexcept;
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uint32_t GetEmissionCount (void) const noexcept;
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bool GetPassive (void) const noexcept;
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bool GetPassive (void) const noexcept;
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float GetMinLife (void) const noexcept;
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float GetMinLife (void) const noexcept;
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float GetMaxLife (void) const noexcept;
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float GetMaxLife (void) const noexcept;
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SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
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SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
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SHVec2 GetAngularRanges (void) const noexcept;
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SHVec2 GetAngularOffsets (void) const noexcept;
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float GetMinSpeed (void) const noexcept;
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float GetMinSpeed (void) const noexcept;
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float GetMaxSpeed (void) const noexcept;
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float GetMaxSpeed (void) const noexcept;
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float GetRotationSpeed (void) const noexcept;
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float GetRotationSpeed (void) const noexcept;
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float GetMaxSize (void) const noexcept;
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float GetMaxSize (void) const noexcept;
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float GetSizeDecayMult (void) const noexcept;
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float GetSizeDecayMult (void) const noexcept;
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Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
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Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
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SHVec4 const& GetColorTint (void) const noexcept;
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SHVec3 GetColorTintRGB (void) const noexcept;
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float GetColorTintAlpha (void) const noexcept;
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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/* NON-INTERFACE FUNCTIONS */
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/* NON-INTERFACE FUNCTIONS */
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static constexpr std::string_view ROTATION_DECAY_TAG = "Rotation Decay";
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static constexpr std::string_view ROTATION_DECAY_TAG = "Rotation Decay";
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static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
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static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
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static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
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static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
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static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
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static YAML::Node encode(SHParticleEmitterComponent const& rhs)
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static YAML::Node encode(SHParticleEmitterComponent const& rhs)
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{
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{
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node[ROTATION_DECAY_TAG.data()] = rhs.GetRotationDecay();
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node[ROTATION_DECAY_TAG.data()] = rhs.GetRotationDecay();
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node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
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node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
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node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
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node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
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node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
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return node;
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return node;
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}
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}
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if (node[ROTATION_DECAY_TAG.data()].IsDefined())
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if (node[ROTATION_DECAY_TAG.data()].IsDefined())
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rhs.SetRotationDecay(node[ROTATION_DECAY_TAG.data()].as<float>());
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rhs.SetRotationDecay(node[ROTATION_DECAY_TAG.data()].as<float>());
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if (node[COLOR_TINT_TAG.data()].IsDefined())
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rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
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if (node[TEXTURE_ASSET_ID_TAG.data()].IsDefined())
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if (node[TEXTURE_ASSET_ID_TAG.data()].IsDefined())
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{
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{
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@ -0,0 +1,170 @@
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#include "SHpch.h"
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#include "ParticleEmitter.hxx"
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namespace SHADE
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{
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ParticleEmitter::ParticleEmitter(Entity entity)
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:Component(entity)
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{
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}
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void ParticleEmitter::Emit()
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{
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GetNativeComponent()->Emit();
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}
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float ParticleEmitter::EmissionInterval::get()
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{
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return (GetNativeComponent()->GetEmissionInterval());
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}
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void ParticleEmitter::EmissionInterval::set(float val)
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{
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GetNativeComponent()->SetEmissionInterval(val);
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}
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bool ParticleEmitter::IsPassive::get()
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{
|
||||||
|
return (GetNativeComponent()->GetPassive());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::IsPassive::set(bool val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetPassive(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MinLife::get()
|
||||||
|
{
|
||||||
|
return (GetNativeComponent()->GetMinLife());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MinLife::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMinLife(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MaxLife::get()
|
||||||
|
{
|
||||||
|
return (GetNativeComponent()->GetMaxLife());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MaxLife::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMaxLife(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ParticleEmitter::AngularRanges::get()
|
||||||
|
{
|
||||||
|
return Convert::ToCLI(GetNativeComponent()->GetAngularRanges());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::AngularRanges::set(Vector2 val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetAngularRanges(Convert::ToNative(val));
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ParticleEmitter::AngularOffsets::get()
|
||||||
|
{
|
||||||
|
return Convert::ToCLI(GetNativeComponent()->GetAngularOffsets());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::AngularOffsets::set(Vector2 val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetAngularOffsets(Convert::ToNative(val));
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MinSpeed::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetMinSpeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MinSpeed::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMinSpeed(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MaxSpeed::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetMinSpeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MaxSpeed::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMaxSpeed(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::RotationSpeed::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetRotationSpeed();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::RotationSpeed::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetRotationSpeed(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::RotationDecay::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetRotationDecay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::RotationDecay::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetRotationDecay(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MinSize::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetMinSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MinSize::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMinSize(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::MaxSize::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetMaxSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::MaxSize::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetMaxSize(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::SizeDecayMult::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetSizeDecayMult();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::SizeDecayMult::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetSizeDecayMult(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 ParticleEmitter::ColorTintRGB::get()
|
||||||
|
{
|
||||||
|
return Convert::ToCLI(GetNativeComponent()->GetColorTintRGB());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::ColorTintRGB::set(Vector3 val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetColorTintRGB (Convert::ToNative (val));
|
||||||
|
}
|
||||||
|
|
||||||
|
float ParticleEmitter::ColorTintAlpha::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetColorTintAlpha();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParticleEmitter::ColorTintAlpha::set(float val)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetColorTintAlpha(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,115 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Project Includes
|
||||||
|
#include "Components/Component.hxx"
|
||||||
|
#include "Math/Vector2.hxx"
|
||||||
|
#include "Math/Vector3.hxx"
|
||||||
|
#include "Math/Quaternion.hxx"
|
||||||
|
// External Dependencies
|
||||||
|
#include "Camera/SHCameraComponent.h"
|
||||||
|
#include "Graphics/MiddleEnd/Particles/SHParticleEmitterComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
public ref class ParticleEmitter : public Component<SHParticleEmitterComponent>
|
||||||
|
{
|
||||||
|
internal:
|
||||||
|
ParticleEmitter(Entity entity);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
property bool IsPassive
|
||||||
|
{
|
||||||
|
bool get();
|
||||||
|
void set(bool val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float EmissionInterval
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MinLife
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MaxLife
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property Vector2 AngularRanges
|
||||||
|
{
|
||||||
|
Vector2 get();
|
||||||
|
void set(Vector2 val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property Vector2 AngularOffsets
|
||||||
|
{
|
||||||
|
Vector2 get();
|
||||||
|
void set(Vector2 val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MinSpeed
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MaxSpeed
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float RotationSpeed
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float RotationDecay
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MinSize
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float MaxSize
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float SizeDecayMult
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set(float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property Vector3 ColorTintRGB
|
||||||
|
{
|
||||||
|
Vector3 get();
|
||||||
|
void set(Vector3 val);
|
||||||
|
}
|
||||||
|
|
||||||
|
property float ColorTintAlpha
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
void set (float val);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Emit();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
Loading…
Reference in New Issue