diff --git a/Assets/Scenes/M2Scene.shade b/Assets/Scenes/M2Scene.shade index 8b61dc67..ff5e5fd6 100644 --- a/Assets/Scenes/M2Scene.shade +++ b/Assets/Scenes/M2Scene.shade @@ -4,7 +4,7 @@ NumberOfChildren: 0 Components: Camera Component: - Position: {x: 0, y: 0, z: 8} + Position: {x: 0, y: 3, z: 8} Pitch: 0 Yaw: 0 Roll: 0 @@ -13,6 +13,7 @@ Near: 0.00999999978 Far: 10000 Perspective: true + IsActive: true Light Component: Position: {x: 0, y: 0, z: 0} Type: Directional @@ -20,6 +21,7 @@ Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1} Layer: 4294967295 Strength: 0 + IsActive: true Scripts: ~ - EID: 7 Name: BigBoi @@ -30,9 +32,11 @@ Translate: {x: 0, y: -16.8647861, z: -14.039052} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975} + IsActive: true Renderable Component: Mesh: 149697411 Material: 126974645 + IsActive: true Scripts: ~ - EID: 8 Name: AmbientLight @@ -46,4 +50,335 @@ Color: {x: 1, y: 1, z: 1, w: 1} Layer: 4294967295 Strength: 0.25 + IsActive: true + Scripts: ~ +- EID: 65542 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 2.5, y: 0.5, z: -2.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 65538 + Name: Movable + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 4.28833103, z: 0} + Rotate: {x: -0, y: 0, z: -0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + RigidBody Component: + Type: Dynamic + Drag: 0.00999999978 + Angular Drag: 0.00999999978 + Use Gravity: true + Interpolate: true + Sleeping Enabled: true + Freeze Position X: false + Freeze Position Y: false + Freeze Position Z: false + Freeze Rotation X: false + Freeze Rotation Y: false + Freeze Rotation Z: false + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + - Is Trigger: false + Type: Box + Half Extents: {x: 2, y: 2, z: 2} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 65537 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 5.25, y: 2.75, z: 2.5} + Rotate: {x: 0, y: 0, z: 1.57079637} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 9 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 5.25, y: 2.75, z: -2.5} + Rotate: {x: 0, y: 0, z: 1.57079637} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 10 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -5.25, y: 2.75, z: 2.5} + Rotate: {x: 0, y: 0, z: 1.57079637} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 11 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -5.25, y: 2.75, z: -2.5} + Rotate: {x: 0, y: 0, z: 1.57079637} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 12 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 2.5, y: 2.75, z: 5.25} + Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589} + Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 65551 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -2.5, y: 2.75, z: 5.25} + Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589} + Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 65550 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -2.5, y: 2.75, z: -5.25} + Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589} + Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 65549 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 2.5, y: 2.75, z: -5.25} + Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589} + Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 16 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 2.5, z: 0} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 2.5, y: 0.5, z: 2.5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 5 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 2.5, y: 0.5, z: 2.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 4 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -2.5, y: 0.5, z: -2.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ +- EID: 3 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -2.5, y: 0.5, z: 2.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 5, y: 0.5, z: 5} + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Type: Box + Half Extents: {x: 1, y: 1, z: 1} + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true Scripts: ~ \ No newline at end of file diff --git a/SHADE_Application/src/Scenes/SBMainScene.cpp b/SHADE_Application/src/Scenes/SBMainScene.cpp index e9611fd8..521dd275 100644 --- a/SHADE_Application/src/Scenes/SBMainScene.cpp +++ b/SHADE_Application/src/Scenes/SBMainScene.cpp @@ -44,6 +44,8 @@ namespace Sandbox { sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID); + #ifndef SHEDITOR + auto* physicsSystem = SHSystemManager::GetSystem(); if (!physicsSystem) { @@ -53,6 +55,8 @@ namespace Sandbox physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph()); + #endif + /*-----------------------------------------------------------------------*/ /* TESTING CODE */ /*-----------------------------------------------------------------------*/ diff --git a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp index f8be2af9..0f3dce3e 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp +++ b/SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp @@ -333,10 +333,10 @@ namespace SHADE auto cursorPos = ImGui::GetCursorPos(); //collider->IsTrigger - if (collider->GetType() == SHCollisionShape::Type::BOX) { SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y }); + const auto* BOX = reinterpret_cast(collider->GetShape()); SHEditorWidgets::DragVec3 ( @@ -360,6 +360,15 @@ namespace SHADE } { + SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); }); + + if(ImGui::CollapsingHeader("Physics Material")) + { + SHEditorWidgets::DragFloat("Friction", [collider] { return collider->GetFriction(); }, [collider](float value) { collider->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Bounciness", [collider] { return collider->GetBounciness(); }, [collider](float value) { collider->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f); + SHEditorWidgets::DragFloat("Mass Density", [collider] { return collider->GetDensity(); }, [collider](float value) { collider->SetDensity(value); }, "Mass Density", 0.1f, 0.0f); + } + SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f }); SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); }); SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, @@ -375,8 +384,6 @@ namespace SHADE SHEditorWidgets::EndPanel(); } - SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); }); - if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data())) { colliderToDelete = i; diff --git a/SHADE_Engine/src/Physics/Interface/SHCollisionShape.cpp b/SHADE_Engine/src/Physics/Interface/SHCollisionShape.cpp index c8a082a5..f597077f 100644 --- a/SHADE_Engine/src/Physics/Interface/SHCollisionShape.cpp +++ b/SHADE_Engine/src/Physics/Interface/SHCollisionShape.cpp @@ -359,6 +359,10 @@ RTTR_REGISTRATION ); registration::class_("Collider") - .property("Position Offset", &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset) - .property("Rotation Offset", &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true)); + .property("IsTrigger" , &SHCollisionShape::IsTrigger , &SHCollisionShape::SetIsTrigger ) + .property("Friction" , &SHCollisionShape::GetFriction , &SHCollisionShape::SetFriction ) + .property("Bounciness" , &SHCollisionShape::GetBounciness , &SHCollisionShape::SetBounciness ) + .property("Density" , &SHCollisionShape::GetDensity , &SHCollisionShape::SetDensity ) + .property("Position Offset" , &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset) + .property("Rotation Offset" , &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true)); } \ No newline at end of file diff --git a/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.cpp b/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.cpp index 00f280e9..71b08831 100644 --- a/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.cpp +++ b/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.cpp @@ -123,12 +123,14 @@ namespace SHADE default: break; } + auto* rp3dCollider = rp3dBody->getCollider(rp3dBody->getNbColliders() - 1); + syncColliderProperties(collisionShape, rp3dCollider); + if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC) { rp3dBody->updateMassPropertiesFromColliders(); - - auto* rigidBodyComponent = SHComponentManager::GetComponent_s(entityID); - if (rigidBodyComponent) + + if (auto* rigidBodyComponent = SHComponentManager::GetComponent_s(entityID); rigidBodyComponent) rigidBodyComponent->mass = rp3dBody->getMass(); } @@ -326,28 +328,42 @@ namespace SHADE default: break; } - // Sync material auto* rp3dCollider = rp3dBody->getCollider(i); - auto& rp3dMaterial = rp3dCollider->getMaterial(); - - rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction()); - rp3dMaterial.setBounciness(collisionShape.GetBounciness()); - rp3dMaterial.setMassDensity(collisionShape.GetDensity()); - - // Sync tags - const unsigned short MASK_BITS = collisionShape.GetCollisionTag(); - rp3dCollider->setCollisionCategoryBits(MASK_BITS); - rp3dCollider->setCollideWithMaskBits(MASK_BITS); + syncColliderProperties(collisionShape, rp3dCollider); collisionShape.dirty = false; } + + // Set rigidbody mass if dynamic + auto* rigidBodyComponent = SHComponentManager::GetComponent_s(entityID); + if (rigidBodyComponent) + { + // This is generally expensive, will be optimised in the future with my own engine. + rp3dBody->updateMassPropertiesFromColliders(); + rigidBodyComponent->mass = rp3dBody->getMass(); + } } /*-----------------------------------------------------------------------------------*/ /* Private Function Member Definitions */ /*-----------------------------------------------------------------------------------*/ - void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept + void SHPhysicsObject::syncColliderProperties(const SHCollisionShape& collisionShape, rp3d::Collider* rp3dCollider) const noexcept + { + rp3dCollider->setIsTrigger(collisionShape.IsTrigger()); + + auto& rp3dMaterial = rp3dCollider->getMaterial(); + + rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction()); + rp3dMaterial.setBounciness(collisionShape.GetBounciness()); + rp3dMaterial.setMassDensity(collisionShape.GetDensity()); + + const unsigned short MASK_BITS = collisionShape.GetCollisionTag(); + rp3dCollider->setCollisionCategoryBits(MASK_BITS); + rp3dCollider->setCollideWithMaskBits(MASK_BITS); + } + + void SHPhysicsObject::addBoxShape(const SHCollisionShape& boxShape) const noexcept { const rp3d::Transform OFFSETS { @@ -361,7 +377,7 @@ namespace SHADE rp3dBody->addCollider(newBox, OFFSETS); } - void SHPhysicsObject::syncBoxShape(int index, SHCollisionShape& boxShape) const noexcept + void SHPhysicsObject::syncBoxShape(int index, const SHCollisionShape& boxShape) const noexcept { const auto* BOX = reinterpret_cast(boxShape.GetShape()); @@ -380,7 +396,7 @@ namespace SHADE rp3dBox->setHalfExtents(BOX->GetWorldExtents()); } - void SHPhysicsObject::addSphereShape(SHCollisionShape& sphereShape) const noexcept + void SHPhysicsObject::addSphereShape(const SHCollisionShape& sphereShape) const noexcept { const rp3d::Transform OFFSETS { @@ -394,7 +410,7 @@ namespace SHADE rp3dBody->addCollider(newSphere, OFFSETS); } - void SHPhysicsObject::syncSphereShape(int index, SHCollisionShape& sphereShape) const noexcept + void SHPhysicsObject::syncSphereShape(int index, const SHCollisionShape& sphereShape) const noexcept { const auto* SPHERE = reinterpret_cast(sphereShape.GetShape()); diff --git a/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.h b/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.h index 818e5471..c572ca2e 100644 --- a/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.h +++ b/SHADE_Engine/src/Physics/PhysicsObject/SHPhysicsObject.h @@ -96,14 +96,16 @@ namespace SHADE /* Function Members */ /*---------------------------------------------------------------------------------*/ + void syncColliderProperties (const SHCollisionShape& collisionShape, rp3d::Collider* rp3dCollider) const noexcept; + // Box Shapes - void addBoxShape (SHCollisionShape& boxShape) const noexcept; - void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept; + void addBoxShape (const SHCollisionShape& boxShape) const noexcept; + void syncBoxShape (int index, const SHCollisionShape& boxShape) const noexcept; // Sphere Shapes - void addSphereShape (SHCollisionShape& sphereShape) const noexcept; - void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept; + void addSphereShape (const SHCollisionShape& sphereShape) const noexcept; + void syncSphereShape (int index, const SHCollisionShape& sphereShape) const noexcept; }; } // namespace SHADE \ No newline at end of file diff --git a/SHADE_Engine/src/Physics/System/SHPhysicsSystemRoutines.cpp b/SHADE_Engine/src/Physics/System/SHPhysicsSystemRoutines.cpp index 9d860bf9..45f236f3 100644 --- a/SHADE_Engine/src/Physics/System/SHPhysicsSystemRoutines.cpp +++ b/SHADE_Engine/src/Physics/System/SHPhysicsSystemRoutines.cpp @@ -21,6 +21,14 @@ #include "Input/SHInputManager.h" +/*-------------------------------------------------------------------------------------*/ +/* Local Functions */ +/*-------------------------------------------------------------------------------------*/ + +void testFunction(); + +///////////////////////////////////////////////////////////////////////////////////////// + namespace SHADE { /*-----------------------------------------------------------------------------------*/ @@ -134,6 +142,8 @@ namespace SHADE const double FIXED_DT = physicsSystem->fixedDT; accumulatedTime += dt; + //testFunction(); + int count = 0; while (accumulatedTime > FIXED_DT) { @@ -315,7 +325,7 @@ namespace SHADE if (physicsObject.GetRigidBody()->isActive()) physicsObject.prevTransform = CURRENT_TF; - // Sync with rigid bodies + // Sync with rigid bodies. If an object doesn't have a rigidbody, no update is needed here as it is done in pre-update. if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive(physicsObject.entityID)) { // Skip static bodies @@ -336,20 +346,52 @@ namespace SHADE rigidBodyComponent->position = CURRENT_TF.getPosition(); rigidBodyComponent->orientation = CURRENT_TF.getOrientation(); - } - // Sync with colliders - if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive(physicsObject.entityID)) - { - colliderComponent->position = CURRENT_TF.getPosition(); - colliderComponent->orientation = CURRENT_TF.getOrientation(); - } + // Sync with colliders + if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive(physicsObject.entityID)) + { + // Skip colliders without rigidbody components. If any transform was updated, it was done in pre-update. + + colliderComponent->position = CURRENT_TF.getPosition(); + colliderComponent->orientation = CURRENT_TF.getOrientation(); + } - // Set transform for rendering - if (transformComponent) - { - transformComponent->SetWorldPosition(renderPos); - transformComponent->SetWorldOrientation(renderRot); + // Set transform for rendering + if (transformComponent) + { + transformComponent->SetWorldPosition(renderPos); + transformComponent->SetWorldOrientation(renderRot); + } } } -} // namespace SHADE \ No newline at end of file +} // namespace SHADE + +///////////////////////////////////////////////////////////////////////////////////////// + +void testFunction() +{ + using namespace SHADE; + + // Test movement + const float forceModifier = 25.0f; + EntityID eid = 65538; + + if (SHEntityManager::IsValidEID(eid)) + { + auto* rb = SHComponentManager::GetComponent_s(eid); + if (rb) + { + if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W)) + rb->AddForce(-SHVec3::UnitZ * forceModifier); + + if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A)) + rb->AddForce(-SHVec3::UnitX * forceModifier); + + if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S)) + rb->AddForce(SHVec3::UnitZ * forceModifier); + + if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D)) + rb->AddForce(SHVec3::UnitX * forceModifier); + } + } +} diff --git a/SHADE_Engine/src/Serialization/SHYAMLConverters.h b/SHADE_Engine/src/Serialization/SHYAMLConverters.h index 023f0817..48150d4a 100644 --- a/SHADE_Engine/src/Serialization/SHYAMLConverters.h +++ b/SHADE_Engine/src/Serialization/SHYAMLConverters.h @@ -188,7 +188,7 @@ namespace YAML if (node[Friction].IsDefined()) rhs.SetFriction(node[Friction].as()); if (node[Bounciness].IsDefined()) - rhs.SetBounciness(rhs.GetBounciness()); + rhs.SetBounciness(node[Bounciness].as()); if (node[Density].IsDefined()) rhs.SetDensity(node[Density].as()); if (node[PositionOffset].IsDefined())