Particles test on level 1 food
This commit is contained in:
parent
e7b128d521
commit
7216c1c3dd
|
@ -7124,7 +7124,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -2.50000072, y: 0.799999893, z: -4.28408909}
|
Translate: {x: -2.51287055, y: 0.799999893, z: -4.28408909}
|
||||||
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -8179,3 +8179,74 @@
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 523
|
||||||
|
Name: Mesh_Apple
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -7.29431438, y: 1.17736602, z: -4.53253984}
|
||||||
|
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 144128170
|
||||||
|
Material: 122370915
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: false
|
||||||
|
Sleeping Enabled: true
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 2
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
classSHADE::SHParticleEmitterComponent:
|
||||||
|
Emission Count: 4
|
||||||
|
Is Passive: false
|
||||||
|
Emission Interval: 0
|
||||||
|
Min Life: 1
|
||||||
|
Max Life: 2
|
||||||
|
Minimum Speed: 1
|
||||||
|
Maximum Speed: 1.5
|
||||||
|
Minimum Size: 0
|
||||||
|
Maximum Size: 0.075000003
|
||||||
|
Size Decay: 0.907999992
|
||||||
|
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 0, w: 1.70000005}
|
||||||
|
Rotation Speed: 0.805999994
|
||||||
|
Rotation Decay: 0
|
||||||
|
Texture Asset ID: 0
|
||||||
|
Custom Update Shader Asset ID: 0
|
||||||
|
Color Tint: {x: 0.470701218, y: 0.559471369, z: 0.283432603, w: 1}
|
||||||
|
Acceleration: {x: 0, y: -0.0390000008, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: Item
|
||||||
|
Enabled: true
|
||||||
|
Score: 10
|
||||||
|
currCategory: 0
|
||||||
|
density: 1
|
||||||
|
dontReturn: false
|
||||||
|
soundDistance: 10
|
||||||
|
highlightSpeed: 200
|
||||||
|
highlightThickness: 60
|
||||||
|
highlightLowerClamp: 0.25
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Scene2
|
||||||
|
ID: 89281126
|
||||||
|
Type: 5
|
|
@ -33,6 +33,8 @@ public class Item : Script
|
||||||
public float highlightThickness = 600.0f;
|
public float highlightThickness = 600.0f;
|
||||||
public float highlightLowerClamp = 0.25f;
|
public float highlightLowerClamp = 0.25f;
|
||||||
|
|
||||||
|
private ParticleEmitter emitter;
|
||||||
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -50,6 +52,8 @@ public class Item : Script
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
||||||
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
|
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
|
||||||
|
|
||||||
|
emitter = GetComponent<ParticleEmitter>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -135,6 +139,11 @@ public class Item : Script
|
||||||
playSound = false;
|
playSound = false;
|
||||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
||||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
||||||
|
|
||||||
|
if(emitter)
|
||||||
|
emitter.Emit();
|
||||||
|
|
||||||
|
Debug.Log("EMIT");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
||||||
|
|
|
@ -7,6 +7,7 @@ layout(local_size_x = 128) in;
|
||||||
struct EmitterParameters
|
struct EmitterParameters
|
||||||
{
|
{
|
||||||
vec4 angularRangesAndOffsets;
|
vec4 angularRangesAndOffsets;
|
||||||
|
vec4 acceleration;
|
||||||
float minSpeed;
|
float minSpeed;
|
||||||
float maxSpeed;
|
float maxSpeed;
|
||||||
float rotationSpeed;
|
float rotationSpeed;
|
||||||
|
@ -187,7 +188,7 @@ void main()
|
||||||
particle.orientationSpeedDecay = vec4 (0.0f);
|
particle.orientationSpeedDecay = vec4 (0.0f);
|
||||||
|
|
||||||
|
|
||||||
particle.acceleration = vec4 (0.0f, -0.058f, 0.0f, 0.0f);
|
particle.acceleration = emitterParams.data.acceleration;
|
||||||
|
|
||||||
|
|
||||||
inputParticles.data[index] = particle;
|
inputParticles.data[index] = particle;
|
||||||
|
|
Binary file not shown.
|
@ -883,6 +883,16 @@ namespace SHADE
|
||||||
comp->SetRotationDecay(val);
|
comp->SetRotationDecay(val);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
SHEditorWidgets::DragVec3("Acceleration", {"x", "y", "z"},
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
return comp->GetAcceleration();
|
||||||
|
},
|
||||||
|
[comp = component](SHVec3 const& val)
|
||||||
|
{
|
||||||
|
comp->SetAcceleration(val);
|
||||||
|
});
|
||||||
|
|
||||||
SHEditorWidgets::ColorPicker("Color Tint",
|
SHEditorWidgets::ColorPicker("Color Tint",
|
||||||
[comp = component]()
|
[comp = component]()
|
||||||
{
|
{
|
||||||
|
@ -903,6 +913,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
comp->SetTextureAssetID(val);
|
comp->SetTextureAssetID(val);
|
||||||
});
|
});
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Reset"))
|
||||||
|
{
|
||||||
|
component->SetTextureAssetID(0);
|
||||||
|
component->SetTextureIndex(0);
|
||||||
|
}
|
||||||
|
|
||||||
if (SHDragDrop::BeginTarget())
|
if (SHDragDrop::BeginTarget())
|
||||||
{
|
{
|
||||||
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
||||||
|
|
|
@ -52,6 +52,13 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHParticleEmitterComponent::SetAcceleration(SHVec3 const& accel) noexcept
|
||||||
|
{
|
||||||
|
cpuEmitterData.accleration.x = accel.x;
|
||||||
|
cpuEmitterData.accleration.y = accel.y;
|
||||||
|
cpuEmitterData.accleration.z = accel.z;
|
||||||
|
}
|
||||||
|
|
||||||
void SHParticleEmitterComponent::SetAngularRanges(SHVec2 const& ranges) noexcept
|
void SHParticleEmitterComponent::SetAngularRanges(SHVec2 const& ranges) noexcept
|
||||||
{
|
{
|
||||||
cpuEmitterData.angularRangesAndOffsets.x = ranges.x;
|
cpuEmitterData.angularRangesAndOffsets.x = ranges.x;
|
||||||
|
@ -177,6 +184,11 @@ namespace SHADE
|
||||||
return {cpuEmitterData.angularRangesAndOffsets.z, cpuEmitterData.angularRangesAndOffsets.w };
|
return {cpuEmitterData.angularRangesAndOffsets.z, cpuEmitterData.angularRangesAndOffsets.w };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVec3 SHParticleEmitterComponent::GetAcceleration(void) const noexcept
|
||||||
|
{
|
||||||
|
return SHVec3{cpuEmitterData.accleration.x, cpuEmitterData.accleration.y, cpuEmitterData.accleration.z };
|
||||||
|
}
|
||||||
|
|
||||||
float SHParticleEmitterComponent::GetMinSpeed(void) const noexcept
|
float SHParticleEmitterComponent::GetMinSpeed(void) const noexcept
|
||||||
{
|
{
|
||||||
return cpuEmitterData.minSpeed;
|
return cpuEmitterData.minSpeed;
|
||||||
|
|
|
@ -25,6 +25,9 @@ namespace SHADE
|
||||||
//! Angular ranges of emission
|
//! Angular ranges of emission
|
||||||
SHVec4 angularRangesAndOffsets;
|
SHVec4 angularRangesAndOffsets;
|
||||||
|
|
||||||
|
//! Acceleration
|
||||||
|
SHVec4 accleration;
|
||||||
|
|
||||||
//! minimum starting velocity
|
//! minimum starting velocity
|
||||||
float minSpeed;
|
float minSpeed;
|
||||||
|
|
||||||
|
@ -154,6 +157,7 @@ namespace SHADE
|
||||||
void SetMinLife (float val) noexcept;
|
void SetMinLife (float val) noexcept;
|
||||||
void SetMaxLife (float val) noexcept;
|
void SetMaxLife (float val) noexcept;
|
||||||
void SetAngularRangesAndOffsets (SHVec4 const& ranges) noexcept;
|
void SetAngularRangesAndOffsets (SHVec4 const& ranges) noexcept;
|
||||||
|
void SetAcceleration (SHVec3 const& accel) noexcept;
|
||||||
void SetAngularRanges (SHVec2 const& ranges) noexcept;
|
void SetAngularRanges (SHVec2 const& ranges) noexcept;
|
||||||
void SetAngularOffsets (SHVec2 const& offsets) noexcept;
|
void SetAngularOffsets (SHVec2 const& offsets) noexcept;
|
||||||
void SetMinSpeed (float speed) noexcept;
|
void SetMinSpeed (float speed) noexcept;
|
||||||
|
@ -177,6 +181,7 @@ namespace SHADE
|
||||||
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
||||||
SHVec2 GetAngularRanges (void) const noexcept;
|
SHVec2 GetAngularRanges (void) const noexcept;
|
||||||
SHVec2 GetAngularOffsets (void) const noexcept;
|
SHVec2 GetAngularOffsets (void) const noexcept;
|
||||||
|
SHVec3 GetAcceleration (void) const noexcept;
|
||||||
float GetMinSpeed (void) const noexcept;
|
float GetMinSpeed (void) const noexcept;
|
||||||
float GetMaxSpeed (void) const noexcept;
|
float GetMaxSpeed (void) const noexcept;
|
||||||
float GetRotationSpeed (void) const noexcept;
|
float GetRotationSpeed (void) const noexcept;
|
||||||
|
|
|
@ -520,6 +520,7 @@ namespace YAML
|
||||||
static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
|
static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
|
||||||
static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
|
static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
|
||||||
static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
|
static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
|
||||||
|
static constexpr std::string_view ACCELERATION_TAG = "Acceleration";
|
||||||
|
|
||||||
static YAML::Node encode(SHParticleEmitterComponent const& rhs)
|
static YAML::Node encode(SHParticleEmitterComponent const& rhs)
|
||||||
{
|
{
|
||||||
|
@ -540,6 +541,7 @@ namespace YAML
|
||||||
node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
|
node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
|
||||||
node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
|
node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
|
||||||
node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
|
node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
|
||||||
|
node[ACCELERATION_TAG.data()] = rhs.GetAcceleration();
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
@ -586,6 +588,9 @@ namespace YAML
|
||||||
if (node[COLOR_TINT_TAG.data()].IsDefined())
|
if (node[COLOR_TINT_TAG.data()].IsDefined())
|
||||||
rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
|
rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
|
||||||
|
|
||||||
|
if (node[ACCELERATION_TAG.data()].IsDefined())
|
||||||
|
rhs.SetAcceleration(node[ACCELERATION_TAG.data()].as<SHVec3>());
|
||||||
|
|
||||||
if (node[TEXTURE_ASSET_ID_TAG.data()].IsDefined())
|
if (node[TEXTURE_ASSET_ID_TAG.data()].IsDefined())
|
||||||
{
|
{
|
||||||
AssetID id = node[TEXTURE_ASSET_ID_TAG.data()].as<AssetID>();
|
AssetID id = node[TEXTURE_ASSET_ID_TAG.data()].as<AssetID>();
|
||||||
|
|
|
@ -34,6 +34,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "UI\SHCanvasComponent.h"
|
#include "UI\SHCanvasComponent.h"
|
||||||
#include "Animation\SHAnimatorComponent.h"
|
#include "Animation\SHAnimatorComponent.h"
|
||||||
#include "Graphics\MiddleEnd\TrajectoryRendering\SHTrajectoryRenderableComponent.h"
|
#include "Graphics\MiddleEnd\TrajectoryRendering\SHTrajectoryRenderableComponent.h"
|
||||||
|
#include "Graphics\MiddleEnd/Particles/SHParticleEmitterComponent.h"
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "Utility/Convert.hxx"
|
#include "Utility/Convert.hxx"
|
||||||
#include "Utility/Debug.hxx"
|
#include "Utility/Debug.hxx"
|
||||||
|
@ -50,6 +51,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Components\Slider.hxx"
|
#include "Components\Slider.hxx"
|
||||||
#include "Components\TrajectoryRenderable.hxx"
|
#include "Components\TrajectoryRenderable.hxx"
|
||||||
#include "Components\Animator.hxx"
|
#include "Components\Animator.hxx"
|
||||||
|
#include "Components\ParticleEmitter.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -341,6 +343,7 @@ namespace SHADE
|
||||||
componentMap.Add(createComponentSet<SHSliderComponent, Slider>());
|
componentMap.Add(createComponentSet<SHSliderComponent, Slider>());
|
||||||
componentMap.Add(createComponentSet<SHTrajectoryRenderableComponent, TrajectoryRenderable>());
|
componentMap.Add(createComponentSet<SHTrajectoryRenderableComponent, TrajectoryRenderable>());
|
||||||
componentMap.Add(createComponentSet<SHAnimatorComponent, Animator>());
|
componentMap.Add(createComponentSet<SHAnimatorComponent, Animator>());
|
||||||
|
componentMap.Add(createComponentSet<SHParticleEmitterComponent, ParticleEmitter>());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
Loading…
Reference in New Issue