Shifted Hierarchy interface from Transform to GameObject
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40be8a7962
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@ -87,15 +87,6 @@ namespace SHADE
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{
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GetNativeComponent()->SetWorldScale(Convert::ToNative(val));
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}
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Transform^ Transform::Parent::get()
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{
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auto node = SHSceneManager::GetCurrentSceneGraph().GetNode(owner.GetEntity());
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if (!node)
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throw gcnew System::InvalidOperationException("[Transform] Unable to retrieve SceneGraphNode for an Entity.");
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const auto PARENT = node->GetParent();
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return PARENT ? gcnew Transform(PARENT->GetEntityID()) : nullptr;
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}
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/*---------------------------------------------------------------------------------*/
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/* Constructors */
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@ -103,21 +94,4 @@ namespace SHADE
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Transform::Transform(Entity entity)
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: Component(entity)
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{}
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/*---------------------------------------------------------------------------------*/
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/* Usage Functions */
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/*---------------------------------------------------------------------------------*/
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void Transform::SetParent(Transform^ parent, bool worldPositionStays)
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{
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auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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auto node = sceneGraph.GetNode(owner.GetEntity());
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if (!node)
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throw gcnew System::InvalidOperationException("[Transform] Unable to retrieve SceneGraphNode for an Entity.");
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if (parent)
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node->SetParent(sceneGraph.GetNode(parent->owner.GetEntity()));
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else
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sceneGraph.SetParent(parent->owner.GetEntity(), nullptr);
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}
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}
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@ -107,30 +107,6 @@ namespace SHADE
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Vector3 get();
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void set(Vector3 val);
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}
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/// <summary>
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/// Parent Transform that affects this Transform.
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/// </summary>
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property Transform^ Parent
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{
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Transform^ get();
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}
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/*-----------------------------------------------------------------------------*/
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/* Usage Functions */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Sets the parent of this Transform component.
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/// </summary>
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/// <param name="parent">
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/// Entity that contains the Transform component that this Transform will be
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/// parented to. If null, unparenting will occur.
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/// </param>
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/// <param name="worldPositionStays">
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/// If true, the transform values of this Transform component will retain their
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/// pre-parent-change global transforms. The local transform values will be
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/// modified to ensure that the global transforms do not change.
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/// </param>
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void SetParent(Transform^ parent, bool worldPositionStays);
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};
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}
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@ -79,11 +79,24 @@ namespace SHADE
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}
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GameObject^ GameObject::Parent::get()
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{
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return nullptr;
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const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
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const auto* ROOT = SCENE_GRAPH.GetRoot();
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const auto* NODE = SCENE_GRAPH.GetNode(entity);
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if (NODE == nullptr)
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throw gcnew System::InvalidOperationException("Unable to retrieve SceneGraphNode for Entity " + entity.ToString());
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const auto* PARENT = NODE->GetParent();
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return PARENT != ROOT ? gcnew GameObject(PARENT->GetEntityID()) : nullptr;
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}
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void GameObject::Parent::set(GameObject^ newParent)
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{
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const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
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if (newParent == nullptr)
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SCENE_GRAPH.SetParent(entity, nullptr);
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else
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SCENE_GRAPH.SetParent(entity, newParent->EntityId);
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}
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/*---------------------------------------------------------------------------------*/
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@ -97,10 +110,6 @@ namespace SHADE
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{
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GetNativeEntity().SetActive(active);
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}
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System::Collections::ArrayList^ GameObject::GetChildren()
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{
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return children;
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}
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/*---------------------------------------------------------------------------------*/
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/* Component Functions */
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@ -93,6 +93,9 @@ namespace SHADE
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{
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Entity get();
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}
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/// <summary>
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/// The parent entity for this GameObject.
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/// </summary>
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property GameObject^ Parent
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{
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GameObject^ get();
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@ -118,15 +121,6 @@ namespace SHADE
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/// </param>
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void SetActive(bool active);
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/// <summary>
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/// Gets the list of GameObjects that are the children of this GameObject.
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/// </summary>
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/// <returns>
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/// The list of GameObjects that are the children of this GameObject. List is empty is
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/// there is none.
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/// </returns>
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System::Collections::ArrayList^ GetChildren();
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/*-----------------------------------------------------------------------------*/
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/* Component Access Functions */
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