Merge branch 'main' into Revert-Revert-SHPhysics

This commit is contained in:
Diren D Bharwani 2023-03-03 21:07:59 +08:00
parent 5c803105b2
commit 74c32457a8
39 changed files with 387 additions and 454 deletions

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@ -1,6 +1,6 @@
- VertexShader: 46580970 - VertexShader: 46580970
FragmentShader: 50110174 FragmentShader: 50110174
SubPass: UI SubPass: UI Translucent
Properties: Properties:
data.color: {x: 0, y: 0, z: 0, w: 1} data.color: {x: 0, y: 0, z: 0, w: 1}
data.textureIndex: 0 data.textureIndex: 0

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@ -10,9 +10,12 @@
IsActive: true IsActive: true
RigidBody Component: RigidBody Component:
Type: Dynamic Type: Dynamic
Auto Mass: false
Mass: 1
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Gravity Scale: 1
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
@ -75,10 +78,10 @@
Yaw: 0 Yaw: 0
Roll: 0 Roll: 0
Width: 1920 Width: 1920
Height: 1080
Near: 0.00999999978 Near: 0.00999999978
Far: 10000 Far: 10000
Perspective: true Perspective: true
FOV: 90
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 65539 - EID: 65539
@ -185,9 +188,12 @@
IsActive: true IsActive: true
RigidBody Component: RigidBody Component:
Type: Dynamic Type: Dynamic
Auto Mass: false
Mass: 1
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Gravity Scale: 1
Interpolate: true Interpolate: true
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false

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@ -1,4 +1,4 @@
/********************************************************************* /*********************************************************************
* \file LeafChase.cs * \file LeafChase.cs
* \author Ryan Wang Nian Jing * \author Ryan Wang Nian Jing
* \brief Leaf node implementation for AI chasing the player * \brief Leaf node implementation for AI chasing the player
@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true) if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{ {
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f); //AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f); //Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play(); AudioHandler.audioClipHandlers["SFXHumming"].Play();
} }
SetNodeData("isAlert", false); SetNodeData("isAlert", false);

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@ -1,4 +1,4 @@
/********************************************************************* /*********************************************************************
* \file LeafPatrol.cs * \file LeafPatrol.cs
* \author Ryan Wang Nian Jing * \author Ryan Wang Nian Jing
* \brief Leaf node implementation for patrolling AI * \brief Leaf node implementation for patrolling AI
@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
AudioHandler.audioClipHandlers["SFXHumming"].Play(); AudioHandler.audioClipHandlers["SFXHumming"].Play();
//AudioHandler.audioClipHandlers["BGMUnalert"].Play(); //AudioHandler.audioClipHandlers["BGMUnalert"].Play();
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f); //AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f); //Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
} }
SetNodeData("isAlert", false); SetNodeData("isAlert", false);
} }

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@ -1,4 +1,4 @@
/********************************************************************* /*********************************************************************
* \file LeafSearch.cs * \file LeafSearch.cs
* \author Ryan Wang Nian Jing * \author Ryan Wang Nian Jing
* \brief Leaf node implementation for AI searching for player * \brief Leaf node implementation for AI searching for player
@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
private Vector3 eyeOffset; private Vector3 eyeOffset;
private float sightDistance; private float sightDistance;
private GameObject? player; //To be searched for and marked private GameObject? player; //To be searched for and marked
private bool screamOnce;
} }
//FUNCTIONS HERE //FUNCTIONS HERE
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true) if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{ {
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f); //AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f); //Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play(); AudioHandler.audioClipHandlers["SFXHumming"].Play();
reevaluateWaypoint(); reevaluateWaypoint();
} }
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Search for player //Search for player
player = GameObject.Find("Player"); player = GameObject.Find("Player");
screamOnce = false;
//Automatically fail if no player is found //Automatically fail if no player is found
if (player == null) if (player == null)
@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") == null) if (GetNodeData("isAlert") == null)
{ {
SetNodeData("isAlert", true); SetNodeData("isAlert", true);
screamOnce = true;
//Audio.StopAllSounds(); //Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play(); //AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play(); AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play(); //AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false); AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true); //AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f); //AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f); //Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
} }
else else
{ {
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false) if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
{ {
//Audio.StopAllSounds(); //Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play(); screamOnce = true;
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play(); AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play(); //AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false); AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true); //AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f); //AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f); //Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
} }
SetNodeData("isAlert", true); SetNodeData("isAlert", true);
} }
if (screamOnce)
{
screamOnce = false;
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
}
status = BehaviourTreeNodeStatus.SUCCESS; status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS); onExit(BehaviourTreeNodeStatus.SUCCESS);
return status; return status;

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@ -83,10 +83,10 @@ public class GameManager : Script
protected override void start() protected override void start()
{ {
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive"); AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play(); AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
Audio.SetParameter("Detected", 0.0f); Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen"); AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play(); AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
@ -95,18 +95,24 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f); AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play(); AudioHandler.audioClipHandlers["SFXHumming"].Play();
SceneFadeInOut.Instance.CallFadeOut(); if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
Application.IsCursorVisible = false;
} }
protected override void update() protected override void update()
{ {
if (GamePause || !stealFoodPopUpDone) if (GamePause || !stealFoodPopUpDone)
{ {
Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
return; return;
} }
if (currGameState == GameState.START) if (currGameState == GameState.START)
{ {
Input.SetMouseCentering(true);
timer -= Time.DeltaTimeF; timer -= Time.DeltaTimeF;
if(scoreText) if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}"; scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
@ -138,7 +144,8 @@ public class GameManager : Script
AudioHandler.StopAllSounds(false); AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play(); AudioHandler.audioClipHandlers["BGMWin"].Play();
goingToWin = true; goingToWin = true;
SceneFadeInOut.Instance.CallFadeIn(); if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
} }
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))) else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
{ {
@ -146,12 +153,27 @@ public class GameManager : Script
AudioHandler.StopAllSounds(false); AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play(); AudioHandler.audioClipHandlers["BGMLose"].Play();
goingToLose = true; goingToLose = true;
SceneFadeInOut.Instance.CallFadeIn(); if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
} }
} }
//Handling transitions //Handling transitions
if (SceneFadeInOut.Instance.FadeInFinished()) if (SceneFadeInOut.Instance != null)
{
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
}
else
{ {
if (goingToWin) if (goingToWin)
{ {

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@ -1,4 +1,4 @@
using SHADE; using SHADE;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using static Item; using static Item;
@ -65,37 +65,8 @@ public class PhysicsTestObj : Script
}; };
public float forceAmount = 50.0f; public float forceAmount = 50.0f;
public float torqueAmount = 25.0f; public float torqueAmount = 500.0f;
protected override void onTriggerEnter(CollisionInfo info)
{
Debug.Log("Trigger Enter");
}
protected override void onTriggerStay(CollisionInfo info)
{
Debug.Log("Trigger Stay");
}
protected override void onTriggerExit(CollisionInfo info)
{
Debug.Log("Trigger Exit");
}
protected override void onCollisionEnter(CollisionInfo info)
{
Debug.Log("Collision Enter");
}
protected override void onCollisionStay(CollisionInfo info)
{
Debug.Log("Collision Stay");
}
protected override void onCollisionExit(CollisionInfo info)
{
Debug.Log("Collision Exit");
}
protected override void awake() protected override void awake()
{ {
tf = GetComponent<Transform>(); tf = GetComponent<Transform>();

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@ -1,4 +1,4 @@
using System; using System;
using System.Reflection.Metadata.Ecma335; using System.Reflection.Metadata.Ecma335;
using SHADE; using SHADE;
using SHADE_Scripting.UI; using SHADE_Scripting.UI;
@ -22,22 +22,19 @@ public class ChangeSceneButton : Script
{ {
ui.OnRelease.RegisterAction(() => ui.OnRelease.RegisterAction(() =>
{ {
if (sceneID != 0) if (sceneID != 0)
{ {
Audio.PlaySFXOnce2D("event:/UI/success"); Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
Audio.StopAllSounds(); if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn(); SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true; clickedFlag = true;
} }
}); });
} }
else else
{ {
Debug.LogError("Failed to register button action for ChangeSceneButton."); Debug.LogError("Failed to register button action for ChangeSceneButton.");
} }
} }
protected override void update() protected override void update()

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@ -1,6 +1,7 @@
using System; using System;
using SHADE; using SHADE;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class EndScene : Script public class EndScene : Script
{ {
@ -12,6 +13,15 @@ public class EndScene : Script
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
} }
protected override void start()
{
Input.SetMouseCentering(false);
Debug.Log("EndScene::Start():");
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update() protected override void update()
{ {
if (Input.GetKeyDown(Input.KeyCode.R)) if (Input.GetKeyDown(Input.KeyCode.R))

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@ -1,6 +1,7 @@
using System; using System;
using SHADE; using SHADE;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class MainMenu : Script public class MainMenu : Script
{ {
@ -23,6 +24,9 @@ public class MainMenu : Script
protected override void start() protected override void start()
{ {
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
} }
protected override void update() protected override void update()
{ {

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@ -13,7 +13,8 @@ public class PauseMenu : Script
protected override void awake() protected override void awake()
{ {
GameManager.Instance.GamePause = false; if (GameManager.Instance != null)
GameManager.Instance.GamePause = false;
if (canvas) if (canvas)
{ {
@ -41,6 +42,8 @@ public class PauseMenu : Script
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause)
{ {
GameManager.Instance.GamePause = false; GameManager.Instance.GamePause = false;
Input.SetMouseCentering(true);
Application.IsCursorVisible = false;
AudioHandler.PauseAllSounds(false); AudioHandler.PauseAllSounds(false);
if (gamePauseText) if (gamePauseText)
gamePauseText.Enabled = false; gamePauseText.Enabled = false;
@ -91,6 +94,8 @@ public class PauseMenu : Script
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone) if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
{ {
GameManager.Instance.GamePause = true; GameManager.Instance.GamePause = true;
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
AudioHandler.PauseAllSounds(true); AudioHandler.PauseAllSounds(true);
if (gamePauseText) if (gamePauseText)
gamePauseText.Enabled = true; gamePauseText.Enabled = true;

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@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
protected override void start() protected override void start()
{ {
} }
protected override void update() protected override void update()
@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
if (fadeInTime == 0.0f) if (fadeInTime == 0.0f)
{ {
alphaValue = 1.0f; alphaValue = 1.0f;
} }
else else
{ {
@ -64,7 +62,8 @@ namespace SHADE_Scripting.UI
} }
if (alphaValue >= 1.0f) if (alphaValue >= 1.0f)
{ {
alphaValue = 1.0f; alphaValue = 1.0f;
//GameObject.Parent.SetActive(false);
} }
} }
@ -82,8 +81,10 @@ namespace SHADE_Scripting.UI
} }
if (alphaValue <= 0.0f) if (alphaValue <= 0.0f)
{ {
alphaValue = 0.0f; alphaValue = 0.0f;
GameObject.Parent.SetActive(false); //This line is to be added so that (because the fade in and out item is usually the front-most UI element)
//the fade in and out UI element does not block functionality of other UI elements
GameObject.Parent.SetActive(false);
} }
} }

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@ -656,6 +656,15 @@ namespace SHADE
} }
} }
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
{
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
if (result != FMOD_OK)
{
ErrorCheck();
}
}
void AudioClip::Play() void AudioClip::Play()
{ {
if(!instance) if(!instance)
@ -734,12 +743,16 @@ namespace SHADE
} }
} }
//void AudioClip::SetParameterLabel(const char* paramName, const char* label) void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
//{ {
// if (!instance) if (!instance)
// return; return;
// instance->setParameterByNameWithLabel(paramName, label); FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
//} if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
}
float AudioClip::GetParameterValue(const char* paramName) float AudioClip::GetParameterValue(const char* paramName)
{ {

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@ -33,7 +33,7 @@ namespace SHADE
void SetPause(bool pause); void SetPause(bool pause);
bool IsPaused(); bool IsPaused();
void SetParameter(const char* paramName, float value); void SetParameter(const char* paramName, float value);
//void SetParameterLabel(const char* paramName, const char* label); void SetParameterWithLabel(const char* paramName, const char* label);
float GetParameterValue(const char* paramName); float GetParameterValue(const char* paramName);
float GetVolume(); float GetVolume();
void SetVolume(float volume); void SetVolume(float volume);
@ -94,6 +94,7 @@ namespace SHADE
float GetParameterValue(const char* path); float GetParameterValue(const char* path);
void SetParameter(const char* path, float value); void SetParameter(const char* path, float value);
void SetParameterWithLabel(const char* path, const char* label);
private: private:
FMOD::Studio::System* fmodStudioSystem; FMOD::Studio::System* fmodStudioSystem;

View File

@ -376,7 +376,9 @@ namespace SHADE
{ {
if(editor->LoadScene(asset->id)) if(editor->LoadScene(asset->id))
{ {
#ifdef SHEDITOR
editor->editorConfig->workingSceneID = asset->id; editor->editorConfig->workingSceneID = asset->id;
#endif
} }
} }
break; break;

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@ -592,8 +592,10 @@ namespace SHADE
{ {
//Load the scene //Load the scene
sceneToLoad = 0; sceneToLoad = 0;
#ifdef SHEDITOR
editorConfig->workingSceneID = assetID; editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig(); SHConfigurationManager::SaveEditorConfig();
#endif
SHSceneManager::RestartScene(assetID); SHSceneManager::RestartScene(assetID);
return true; return true;
} }

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@ -198,7 +198,8 @@ namespace SHADE
void SHWindow::SetMouseVisible(bool show) void SHWindow::SetMouseVisible(bool show)
{ {
ShowCursor(show); while(GetMouseVisible() != show)
ShowCursor(show);
} }
void SHWindow::SetMousePosition(int x, int y) void SHWindow::SetMousePosition(int x, int y)

View File

@ -10,6 +10,8 @@
#include <SHpch.h> #include <SHpch.h>
#include <reactphysics3d/mathematics/Ray.h>
// Primary Header // Primary Header
#include "SHRay.h" #include "SHRay.h"

View File

@ -13,8 +13,13 @@
// Project Headers // Project Headers
#include "Vector/SHVec3.h" #include "Vector/SHVec3.h"
/*-------------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-------------------------------------------------------------------------------------*/
namespace SHADE namespace SHADE
{ {
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

View File

@ -0,0 +1,117 @@
/****************************************************************************************
* \file SHCollisionID.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for Collision Information for Collision & Triggers.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "Physics/Interface/SHColliderComponent.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
struct SHCollisionKeyHash;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/**
* @brief
* Encapsulates the information when two collision shapes intersect.
*/
class SH_API SHCollisionKey
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend struct SHCollisionKeyHash;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHCollisionKey () noexcept;
SHCollisionKey (const SHCollisionKey& rhs) noexcept;
SHCollisionKey (SHCollisionKey&& rhs) noexcept;
~SHCollisionKey () noexcept = default;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHCollisionKey& operator= (const SHCollisionKey& rhs) noexcept;
SHCollisionKey& operator= (SHCollisionKey&& rhs) noexcept;
bool operator==(const SHCollisionKey& rhs) const;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] EntityID GetEntityA () const noexcept;
[[nodiscard]] EntityID GetEntityB () const noexcept;
[[nodiscard]] uint32_t GetShapeIndexA () const noexcept;
[[nodiscard]] uint32_t GetShapeIndexB () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
[[nodiscard]] const SHCollisionShape* GetCollisionShapeA () const noexcept;
[[nodiscard]] const SHCollisionShape* GetCollisionShapeB () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetEntityA (EntityID entityID) noexcept;
void SetEntityB (EntityID entityID) noexcept;
void SetCollisionShapeA (uint32_t shapeIndexA) noexcept;
void SetCollisionShapeB (uint32_t shapeIndexB) noexcept;
private:
static constexpr uint32_t ENTITY_A = 0;
static constexpr uint32_t SHAPE_INDEX_A = 1;
static constexpr uint32_t ENTITY_B = 2;
static constexpr uint32_t SHAPE_INDEX_B = 3;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
union
{
uint64_t value[2]; // EntityValue, ShapeIndexValue
uint32_t ids [4]; // EntityA, EntityB, ShapeIndexA, ShapeIndexB
};
};
/**
* @brief
* Encapsulates a functor to hash a CollisionKey
*/
struct SHCollisionKeyHash
{
public:
/*---------------------------------------------------------------------------------*/
/* Member Functions */
/*---------------------------------------------------------------------------------*/
std::size_t operator()(const SHCollisionKey& id) const;
};
} // namespace SHADE

View File

@ -0,0 +1,38 @@
/****************************************************************************************
* \file SHCollisionUtils.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for some objects to assist with collision detection
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHCollisionUtils.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHVec3 SHCollisionUtils::ShapeTransform::operator*(const SHVec3& rhs) const noexcept
{
return SHVec3::Rotate(rhs, orientation) + position;
}
/*-----------------------------------------------------------------------------------*/
/* Public Member Functions Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollisionUtils::ShapeTransform SHCollisionUtils::ShapeTransform::GetInverse() const noexcept
{
const SHQuaternion INV_ORIENTATION = SHQuaternion::Inverse(orientation);
return ShapeTransform { SHVec3::Rotate(-position, INV_ORIENTATION), INV_ORIENTATION };
}
} // namespace SHADE

View File

@ -9,6 +9,7 @@
****************************************************************************************/ ****************************************************************************************/
#include <SHpch.h> #include <SHpch.h>
#include <reactphysics3d/reactphysics3d.h>
// Primary Header // Primary Header
#include "SHColliderComponent.h" #include "SHColliderComponent.h"

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@ -10,6 +10,8 @@
#pragma once #pragma once
#include <vector>
#include <rttr/registration> #include <rttr/registration>
// Project Headers // Project Headers
@ -29,6 +31,7 @@ namespace SHADE
/* Friends */ /* Friends */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
friend class SHCollisionShape;
friend class SHPhysicsSystem; friend class SHPhysicsSystem;
friend struct SHPhysicsObject; friend struct SHPhysicsObject;

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@ -17,6 +17,15 @@
#include "Math/Vector/SHVec3.h" #include "Math/Vector/SHVec3.h"
#include "Physics/Dynamics/SHRigidBody.h" #include "Physics/Dynamics/SHRigidBody.h"
/*-------------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-------------------------------------------------------------------------------------*/
namespace reactphysics3d
{
class RigidBody;
}
namespace SHADE namespace SHADE
{ {
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -141,6 +150,22 @@ namespace SHADE
void ClearForces () const noexcept; void ClearForces () const noexcept;
private: private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
enum class Flags : uint8_t
{
GRAVITY = 0x1
, SLEEPING = 0x2
, LINEAR_X = 0x4
, LINEAR_Y = 0x8
, LINEAR_Z = 0x10
, ANGULAR_X = 0x20
, ANGULAR_Y = 0x40
, ANGULAR_Z = 0x80
};
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -39,8 +39,12 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
friend class SHPhysicsDebugDrawSystem; friend class SHPhysicsDebugDrawSystem;
friend class SHCollisionListener;
friend class SHRaycaster;
public: public:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */ /* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -17,7 +17,6 @@ of DigiPen Institute of Technology is prohibited.
#include "Physics/Collision/SHCollisionSpace.h" #include "Physics/Collision/SHCollisionSpace.h"
#include "Physics/Collision/Contacts/SHCollisionEvents.h" #include "Physics/Collision/Contacts/SHCollisionEvents.h"
namespace SHADE namespace SHADE
{ {
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -29,7 +28,6 @@ namespace SHADE
struct SHPhysicsRaycastResult; struct SHPhysicsRaycastResult;
struct SHCollisionSpace::RaycastInfo; struct SHCollisionSpace::RaycastInfo;
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Type Definitions */ /* Type Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -39,7 +37,49 @@ namespace SHADE
/// </summary> /// </summary>
class SH_API SHPhysicsSystemInterface final class SH_API SHPhysicsSystemInterface final
{ {
public:
struct RaycastInfo
{
private:
/*-------------------------------------------------------------------------------*/
/* Friends */
/*-------------------------------------------------------------------------------*/
friend class SHPhysicsSystemInterface;
public: public:
/*-------------------------------------------------------------------------------*/
/* Data Members */
/*-------------------------------------------------------------------------------*/
bool continuous = false;
uint16_t layers = static_cast<uint16_t>(SHCollisionTag::Layer::ALL);
float distance = std::numeric_limits<float>::infinity();
SHRay ray;
/*-------------------------------------------------------------------------------*/
/* Setter Functions */
/*-------------------------------------------------------------------------------*/
/**
* @brief
* Sets the collider ID for the raycast. Setting this specifies that the ray
* should ignore this collider.
* @param eid
* The entity ID of the collider.
*/
void SetColliderID(EntityID eid) noexcept { colliderEntityID = eid; }
private:
/*-------------------------------------------------------------------------------*/
/* Data Members */
/*-------------------------------------------------------------------------------*/
std::optional<EntityID> colliderEntityID;
};
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Constructor */ /* Constructor */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -124,6 +124,12 @@ namespace SHADE
audioSys->SetParameter(Convert::ToNative(path).data(), value); audioSys->SetParameter(Convert::ToNative(path).data(), value);
} }
void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
}
AudioClipHandler Audio::CreateAudioClip(System::String^ path) AudioClipHandler Audio::CreateAudioClip(System::String^ path)
{ {
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>(); auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();

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@ -105,6 +105,7 @@ namespace SHADE
static void SetVCAVolume(System::String^ path, float volume); static void SetVCAVolume(System::String^ path, float volume);
static float GetParameterValue(System::String^ path); static float GetParameterValue(System::String^ path);
static void SetParameter(System::String^ path, float value); static void SetParameter(System::String^ path, float value);
static void SetParameterWithLabel(System::String^ path, System::String^ label);
//to comment ltr //to comment ltr
static AudioClipHandler CreateAudioClip(System::String^ path); static AudioClipHandler CreateAudioClip(System::String^ path);

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@ -79,6 +79,11 @@ namespace SHADE
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value); NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
} }
void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
{
NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
}
float AudioClipHandler::GetParameterValue(System::String^ paramName) float AudioClipHandler::GetParameterValue(System::String^ paramName)
{ {
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data()); return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());

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@ -71,6 +71,7 @@ namespace SHADE
void SetPause(bool pause); void SetPause(bool pause);
bool IsPaused(); bool IsPaused();
void SetParameter(System::String^ paramName, float value); void SetParameter(System::String^ paramName, float value);
void SetParameterWithLabel(System::String^ paramName, System::String^ label);
float GetParameterValue(System::String^ paramName); float GetParameterValue(System::String^ paramName);
float GetVolume(); float GetVolume();
void SetVolume(float volume); void SetVolume(float volume);

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@ -4,7 +4,6 @@
\par email: kahwei.tng\@digipen.edu \par email: kahwei.tng\@digipen.edu
\date Oct 20, 2022 \date Oct 20, 2022
\brief Contains the definition of the functions of the managed Collider class. \brief Contains the definition of the functions of the managed Collider class.
Note: This file is written in C++17/CLI. Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology. Copyright (C) 2022 DigiPen Institute of Technology.
@ -15,6 +14,9 @@ of DigiPen Institute of Technology is prohibited.
#include "SHpch.h" #include "SHpch.h"
// Primary Header // Primary Header
#include "Collider.hxx" #include "Collider.hxx"
#include "Physics/Collision/Shapes/SHBox.h"
#include "Physics/Collision/Shapes/SHSphere.h"
#include "Utility/Debug.hxx" #include "Utility/Debug.hxx"
namespace SHADE namespace SHADE
@ -120,7 +122,7 @@ namespace SHADE
/* BoxCollider - Constructors */ /* BoxCollider - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity) BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
: CollisionShape { arrayIndex, attachedEntity } : CollisionShape { arrayIdx, attachedEntity }
{} {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -166,11 +168,11 @@ namespace SHADE
} }
float SphereCollider::Radius::get() float SphereCollider::Radius::get()
{ {
return getNativeCollisionShape<SHSphere>().GetWorldRadius(); return getNativeCollisionShape<SHSphere>().GetWorldRadius();
} }
void SphereCollider::Radius::set(float value) void SphereCollider::Radius::set(float value)
{ {
getNativeCollisionShape<SHSphere>().SetWorldRadius(value); getNativeCollisionShape<SHSphere>().SetWorldRadius(value);
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -307,9 +309,9 @@ namespace SHADE
case SHCollisionShape::Type::SPHERE: case SHCollisionShape::Type::SPHERE:
bound = gcnew SphereCollider(i, Owner.GetEntity()); bound = gcnew SphereCollider(i, Owner.GetEntity());
break; break;
case SHCollisionShape::Type::CAPSULE: //case SHCollisionShape::Type::CAPSULE:
// TODO // // TODO
break; // break;
default: default:
Debug::LogWarning("[Collider] An invalid Collider Type was detected. Skipping."); Debug::LogWarning("[Collider] An invalid Collider Type was detected. Skipping.");
break; break;

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@ -1,7 +1,9 @@
/************************************************************************************//*! /************************************************************************************//*!
\file Collider.hxx \file Collider.hxx
\author Tng Kah Wei, kahwei.tng, 390009620 \author Tng Kah Wei, kahwei.tng, 390009620
Diren D Bharwani, diren.dbharwani, 390002520
\par email: kahwei.tng\@digipen.edu \par email: kahwei.tng\@digipen.edu
email: diren.dbharwani\@digipen.edu
\date Oct 20, 2022 \date Oct 20, 2022
\brief Contains the definition of the managed Collider class with the \brief Contains the definition of the managed Collider class with the
declaration of functions for working with it. declaration of functions for working with it.