Added debug draw of wire spheres, filled cube and filled sphere

This commit is contained in:
Kah Wei 2022-12-15 18:08:12 +08:00
parent b6ab7b44d9
commit 78575b11e4
6 changed files with 244 additions and 76 deletions

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@ -231,8 +231,6 @@ namespace Sandbox
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
scriptEngine->RemoveAllScripts(testObj);
}
SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
}
void SBTestScene::Render()

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@ -67,14 +67,18 @@ namespace SHADE
}
}
// Set up persistent batches if it was wiped
if (system->persistentBuffersCleared[FRAME_IDX])
// Set up persistent batches if it was changed
if (system->persistentBuffersUpdated[FRAME_IDX])
{
for (auto& batch : system->persistentLineBatches)
{
system->prepareBatch(batch, FRAME_IDX);
}
system->persistentBuffersCleared[FRAME_IDX] = false;
for (auto& batch : system->persistentMeshBatches)
{
system->prepareBatch(batch, FRAME_IDX);
}
system->persistentBuffersUpdated[FRAME_IDX] = false;
}
}
@ -113,6 +117,9 @@ namespace SHADE
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Meshes)");
{
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)], cmdBuffer, FRAME_IDX);
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)], cmdBuffer, FRAME_IDX);
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)], cmdBuffer, FRAME_IDX);
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)], cmdBuffer, FRAME_IDX);
}
cmdBuffer->EndLabeledSegment();
}
@ -134,6 +141,9 @@ namespace SHADE
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Meshes)");
{
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)], cmdBuffer, FRAME_IDX);
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)], cmdBuffer, FRAME_IDX);
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)], cmdBuffer, FRAME_IDX);
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)], cmdBuffer, FRAME_IDX);
}
cmdBuffer->EndLabeledSegment();
}
@ -167,11 +177,31 @@ namespace SHADE
DrawLineLoop({ p1, p2, p3 }, color, depthTested);
}
void SHDebugDrawSystem::DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color, bool depthTested)
{
DrawLineLoop({ p1, p2, p3, p4 }, color, depthTested);
}
void SHDebugDrawSystem::DrawWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawWireCube(getMeshBatch(false, depthTested), matrix, color);
}
void SHDebugDrawSystem::DrawWireSphere(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
{
drawWireSphere(getMeshBatch(false, depthTested), matrix, color);
}
void SHDebugDrawSystem::DrawCube(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
{
drawCube(getMeshBatch(true, depthTested), matrix, color);
}
void SHDebugDrawSystem::DrawSphere(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
{
drawSphere(getMeshBatch(true, depthTested), matrix, color);
}
/*-----------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/*-----------------------------------------------------------------------------------*/
@ -179,23 +209,55 @@ namespace SHADE
{
// Insert into the batch
drawLine(getPersistentLineBatch(depthTested), start, end, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color, bool depthTested)
{
DrawPersistentLineLoop(points.begin(), points.end(), color, depthTested);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color, bool depthTested)
{
DrawPersistentLineLoop({ p1, p2, p3 }, color, depthTested);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color, bool depthTested)
{
DrawPersistentLineLoop({ p1, p2, p3, p4 }, color, depthTested);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawWireCube(getPersistentMeshBatch(false, depthTested), matrix, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawWireSphere(getPersistentMeshBatch(false, depthTested), matrix, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawCube(getPersistentMeshBatch(true, depthTested), matrix, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawSphere(getPersistentMeshBatch(true, depthTested), matrix, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::ClearPersistentDraws()
{
for (auto& batch : persistentLineBatches)
batch.Points.clear();
for (bool& cleared : persistentBuffersCleared)
cleared = true;
markPersistentDrawsDirty();
}
/*-----------------------------------------------------------------------------------*/
@ -214,29 +276,56 @@ namespace SHADE
batch.Points.emplace_back(end, color);
}
void SHDebugDrawSystem::drawWireCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
void SHDebugDrawSystem::drawMesh(Handle<SHMesh> mesh, MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
if (!GFX_SYSTEM)
{
SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
return;
}
Handle<SHMesh> box = GFX_SYSTEM->GetMeshPrimitive(PrimitiveType::LineCube);
// Create if doesn't exist
if (!batch.SubBatches.contains(box))
if (!batch.SubBatches.contains(mesh))
{
MeshBatch::MultiDrawSet set;
set.Mesh = box;
batch.SubBatches.emplace(box, std::move(set));
set.Mesh = mesh;
batch.SubBatches.emplace(mesh, std::move(set));
}
// Add to the batch
batch.SubBatches[box].InstanceTransforms.emplace_back(transformMatrix);
batch.SubBatches[box].InstanceColors.emplace_back(color);
auto& subBatch = batch.SubBatches[mesh];
subBatch.InstanceTransforms.emplace_back(transformMatrix);
subBatch.InstanceColors.emplace_back(color);
}
void SHDebugDrawSystem::drawWireCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
drawMesh
(
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCube),
batch, transformMatrix, color
);
}
void SHDebugDrawSystem::drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
drawMesh
(
gfxSystem->GetMeshPrimitive(PrimitiveType::Sphere),
batch, transformMatrix, color
);
}
void SHDebugDrawSystem::drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
drawMesh
(
gfxSystem->GetMeshPrimitive(PrimitiveType::Cube),
batch, transformMatrix, color
);
}
void SHDebugDrawSystem::drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
drawMesh
(
gfxSystem->GetMeshPrimitive(PrimitiveType::Sphere),
batch, transformMatrix, color
);
}
/*-----------------------------------------------------------------------------------*/
@ -386,6 +475,24 @@ namespace SHADE
return meshBatches[static_cast<int>(mode)];
}
SHDebugDrawSystem::MeshBatch& SHDebugDrawSystem::getPersistentMeshBatch(bool filled, bool depthTested)
{
MeshRenderMode mode = {};
if (filled)
{
mode = depthTested ? MeshRenderMode::FilledDepthTested
: MeshRenderMode::FilledNoDepthTest;
}
else
{
mode = depthTested ? MeshRenderMode::WireDepthTested
: MeshRenderMode::WireNoDepthTest;
}
return persistentMeshBatches[static_cast<int>(mode)];
}
void SHDebugDrawSystem::createMeshBatches()
{
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
@ -416,6 +523,28 @@ namespace SHADE
meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)],
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshDepthTested)
);
// Set up persistent batches
initBatch
(
persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)],
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshNoDepthTest)
);
initBatch
(
persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)],
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshDepthTested)
);
initBatch
(
persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)],
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshNoDepthTest)
);
initBatch
(
persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)],
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshDepthTested)
);
}
void SHDebugDrawSystem::initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline)
{
@ -552,5 +681,20 @@ namespace SHADE
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)]);
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)]);
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)]);
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)]);
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)]);
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)]);
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)]);
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDrawSystem::markPersistentDrawsDirty()
{
for (bool& dirty : persistentBuffersUpdated)
dirty = true;
}
}

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@ -100,7 +100,11 @@ namespace SHADE
template<typename IterType>
void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/*---------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
@ -110,6 +114,11 @@ namespace SHADE
template<typename IterType>
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Clears any persistent drawn debug primitives.
/// </summary>
@ -148,7 +157,6 @@ namespace SHADE
// GPU Buffers
TripleBuffer VertexBuffers;
TripleUInt NumPoints;
};
struct MeshBatch : public Batch
@ -193,8 +201,9 @@ namespace SHADE
std::array<LinesBatch, LINE_MODE_COUNT> lineBatches;
std::array<LinesBatch, LINE_MODE_COUNT> persistentLineBatches;
std::array<MeshBatch , MESH_MODE_COUNT> meshBatches;
std::array<MeshBatch , MESH_MODE_COUNT> persistentMeshBatches;
// Tracking
TripleBool persistentBuffersCleared; // TODO: Use this
TripleBool persistentBuffersUpdated = { true, true, true };
/*---------------------------------------------------------------------------------*/
/* Helper Draw Functions */
@ -202,7 +211,11 @@ namespace SHADE
void drawLine(LinesBatch& batch, const SHVec3& start, const SHVec3& end, const SHColour& color);
template<typename IterType>
void drawLineLoop(LinesBatch& batch, IterType pointListBegin, IterType pointListEnd, const SHColour& color);
void drawMesh(Handle<SHMesh> mesh, MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawWireCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
/*---------------------------------------------------------------------------------*/
/* Helper Batch Functions - Lines */
@ -220,12 +233,18 @@ namespace SHADE
/* Helper Batch Functions - Meshes */
/*---------------------------------------------------------------------------------*/
MeshBatch& getMeshBatch(bool filled, bool depthTested);
MeshBatch& getPersistentMeshBatch(bool filled, bool depthTested);
void createMeshBatches();
void initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline);
void prepareBatch(MeshBatch& batch, uint32_t frameIndex);
void renderBatch(MeshBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
void destroyBatch(MeshBatch& batch);;
void destroyMeshBatches();
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
void markPersistentDrawsDirty();
};
}

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@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#include "SHDebugDraw.h"
// Project Includes
#include "Math/Vector/SHVec4.h"
#include "Math/SHQuaternion.h"
#include "Math/SHColour.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
@ -48,34 +49,52 @@ namespace SHADE
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
{
//dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
dbgDrawSys->DrawTri(pt1, pt2, pt3, color);
}
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
{
//dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color);
}
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
//dbgDrawSys->DrawPoly(color, pointList);
dbgDrawSys->DrawLineLoop(pointList, color);
}
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color)
{
//dbgDrawSys->DrawCube(color, pos, size);
dbgDrawSys->DrawCube(mat, color);
}
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color)
{
//dbgDrawSys->DrawSphere(color, pos, radius);
dbgDrawSys->DrawSphere(mat, color);
}
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawWireCube(mat, color);
}
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
{
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color);
}
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawWireSphere(mat, color);
}
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
{
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color);
}
/*-----------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
{
dbgDrawSys->DrawPersistentLine(startPt, endPt, color);
@ -83,27 +102,37 @@ namespace SHADE
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
{
//dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color);
}
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
{
//dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color);
}
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
void SHDebugDraw::PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
//dbgDrawSys->DrawPersistentPoly(color, pointList);
dbgDrawSys->DrawPersistentLineLoop(pointList, color);
}
void SHDebugDraw::PersistentCube(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawPersistentCube(mat, color);
}
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
void SHDebugDraw::PersistentSphere(const SHMatrix& mat, const SHVec4& color)
{
//dbgDrawSys->DrawPersistentCube(color, pos, size);
dbgDrawSys->DrawPersistentSphere(mat, color);
}
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
void SHDebugDraw::PersistentWireCube(const SHMatrix& mat, const SHVec4& color)
{
//dbgDrawSys->DrawPersistentSphere(color, pos, radius);
dbgDrawSys->DrawPersistentWireCube(mat, color);
}
void SHDebugDraw::PersistentWireSphere(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawPersistentWireSphere(mat, color);
}
void SHDebugDraw::ClearPersistentDraws()

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@ -77,23 +77,13 @@ namespace SHADE
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
static void Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the cube.</param>
/// <param name="pos">Position where the cube wil be centered at.</param>
/// <param name="size">Size of the rendered cube.</param>
static void Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world space.
/// </summary>
/// <param name="color">Colour of the sphere.</param>
/// <param name="pos">Position where the sphere wil be centered at.</param>
/// <param name="size">Size of the rendered sphere.</param>
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
static void Cube(const SHMatrix& mat, const SHVec4& color);
static void Sphere(const SHMatrix& mat, const SHVec4& color);
static void WireCube(const SHMatrix& mat, const SHVec4& color);
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
static void WireSphere(const SHMatrix& mat, const SHVec4& color);
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
/*---------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
@ -131,23 +121,11 @@ namespace SHADE
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world space
/// that will persist until ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the cube.</param>
/// <param name="pos">Position where the cube wil be centered at.</param>
/// <param name="size">Size of the rendered cube.</param>
static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world space
/// that will persist until ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the sphere.</param>
/// <param name="pos">Position where the sphere wil be centered at.</param>
/// <param name="size">Size of the rendered sphere.</param>
static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
static void PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
static void PersistentCube(const SHMatrix& mat, const SHVec4& color);
static void PersistentSphere(const SHMatrix& mat, const SHVec4& color);
static void PersistentWireCube(const SHMatrix& mat, const SHVec4& color);
static void PersistentWireSphere(const SHMatrix& mat, const SHVec4& color);
/// <summary>
/// Clears any persistent drawn debug primitives.
/// </summary>

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@ -54,7 +54,7 @@ namespace SHADE
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents, SHADE::Color color)
{
SHDebugDraw::Cube(Convert::ToNative(color), Convert::ToNative(center), Convert::ToNative(extents));
SHDebugDraw::WireCube(Convert::ToNative(center), Convert::ToNative(extents), Convert::ToNative(color));
}
void Gizmos::DrawWireSphere(Vector3 center, float radius)
@ -64,6 +64,6 @@ namespace SHADE
void Gizmos::DrawWireSphere(Vector3 center, float radius, SHADE::Color color)
{
SHDebugDraw::Sphere(Convert::ToNative(color), Convert::ToNative(center), radius);
SHDebugDraw::WireSphere(Convert::ToNative(center), SHVec3(radius, radius, radius), Convert::ToNative(color));
}
}