Rendered multiple racoons
This commit is contained in:
parent
4fcb5e313b
commit
78f216e445
|
@ -76,10 +76,10 @@ namespace Sandbox
|
|||
customMat->SetProperty("data.alpha", 0.1f);
|
||||
|
||||
// Create Stress Test Objects
|
||||
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
|
||||
constexpr int NUM_ROWS = 20;
|
||||
constexpr int NUM_COLS = 20;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.2f, 0.2f, 0.2f };
|
||||
static const SHVec3 TEST_OBJ_SCALE = { 0.05f, 0.05f, 0.05f };
|
||||
constexpr int NUM_ROWS = 100;
|
||||
constexpr int NUM_COLS = 100;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.05f, 0.05f, 0.05f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ) + 1.0f, -2.0f, -1.0f };
|
||||
|
||||
for (int y = 0; y < NUM_ROWS; ++y)
|
||||
|
@ -92,6 +92,9 @@ namespace Sandbox
|
|||
renderable.Mesh = handles.front();
|
||||
renderable.SetMaterial(customMat);
|
||||
|
||||
if (y == 50)
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
//Set initial positions
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{
|
||||
x * TEST_OBJ_SPACING.x,
|
||||
|
@ -105,6 +108,19 @@ namespace Sandbox
|
|||
stressTestObjects.emplace_back(entity);
|
||||
}
|
||||
|
||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
|
||||
renderable.Mesh = handles.front();
|
||||
renderable.SetMaterial(customMat);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 1);
|
||||
|
||||
transform.SetWorldPosition ({-3.0f, -1.0f, -1.0f});
|
||||
transform.SetLocalScale({5.0f, 5.0f, 5.0f});
|
||||
|
||||
//auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
//auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
//auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
|
|
|
@ -113,6 +113,9 @@ project "SHADE_Engine"
|
|||
filter "configurations:Release"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||
|
||||
filter "configurations:Publish"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||
|
||||
warnings 'Extra'
|
||||
|
||||
filter "configurations:Debug"
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||
std::memcpy(pixel, file.GetDDSData(), totalBytes);
|
||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.numBytes = totalBytes;
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace SHADE
|
|||
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
|
||||
|
||||
void SHGraphicsGlobalData::InitHighFrequencyGlobalData(void) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -27,8 +27,9 @@ namespace SHADE
|
|||
//! we create a dummy pipeline layout to use it for binding.
|
||||
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||
|
||||
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
static void InitDefaultVertexInputState(void) noexcept;
|
||||
static void InitHighFrequencyGlobalData (void) noexcept;
|
||||
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
static void InitDefaultVertexInputState (void) noexcept;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace SHADE
|
|||
if (!material)
|
||||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||
}
|
||||
|
||||
return material;
|
||||
|
|
|
@ -3,6 +3,14 @@
|
|||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
vec3 beta;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertColor;
|
||||
|
@ -16,18 +24,10 @@ layout(location = 2) flat in struct
|
|||
int materialIndex;
|
||||
} In2;
|
||||
|
||||
//layout (set = 0, binding = )
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[];
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
vec3 beta;
|
||||
};
|
||||
|
||||
layout(set = 3, binding = 0) buffer MaterialProperties
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
|
Loading…
Reference in New Issue