Removed unused functions, fixed RigidBody
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@ -28,7 +28,6 @@ namespace SHADE
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, flags { 0 }
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, dirtyFlags { 0 }
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, interpolate { true }
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, system { nullptr }
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, mass { 1.0f }
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, drag { 0.01f }
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, angularDrag { 0.01f }
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@ -69,13 +69,8 @@ namespace SHADE
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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void CreateRigidBody (const SHVec3& pos, const SHQuaternion& orientation);
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void CreateCollisionBody (const SHVec3& pos, const SHQuaternion& orientation);
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int AddCollider (SHCollider* collider);
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void DestroyRigidBody (SHColliderComponent* c) noexcept;
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void RemoveCollider (int index);
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void DestroyCollisionBody () noexcept;
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void SyncRigidBody (SHRigidBodyComponent* rb) const noexcept;
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void SyncColliders (SHColliderComponent* c) const noexcept;
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