Added IsInterpolating to RigidBody in C#
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@ -148,6 +148,14 @@ namespace SHADE
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{
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return Convert::ToCLI(GetNativeComponent()->GetTorque());
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}
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bool RigidBody::Interpolating::get()
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{
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return GetNativeComponent()->IsInterpolating();
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}
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void RigidBody::Interpolating::set(bool value)
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{
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GetNativeComponent()->SetInterpolate(value);
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}
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/*---------------------------------------------------------------------------------*/
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/* Force Functions */
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@ -129,6 +129,11 @@ namespace SHADE
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{
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Vector3 get();
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}
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property bool Interpolating
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{
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bool get();
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void set(bool value);
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}
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/*-----------------------------------------------------------------------------*/
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/* Force Functions */
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