Merge branch 'main' into SP3-5-ECS
This commit is contained in:
commit
7c59fb16bd
|
@ -0,0 +1,5 @@
|
|||
root = true
|
||||
|
||||
[*.{c,cpp,h,hpp}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
|
@ -362,3 +362,5 @@ MigrationBackup/
|
|||
*.csproj
|
||||
|
||||
*.filters
|
||||
|
||||
Assets/Editor/Layouts/UserLayout.ini
|
||||
|
|
Binary file not shown.
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[Window][MainStatusBar]
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[Window][SHEditorMenuBar]
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[Window][Debug##Default]
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[Window][Inspector]
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[Window][Profiler]
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
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[Window][ÌÌÌÌ]
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[Window][]
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Pos=60,60
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[Window][ Viewport]
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[Window][ Viewport]
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DockId=0x0000000B,0
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[Window][î<>‹ Viewport]
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Pos=310,48
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Size=1216,715
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Collapsed=0
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DockId=0x0000000B,0
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|
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[Window][V]
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Pos=310,722
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Collapsed=0
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DockId=0x00000008,0
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[Window][p›£€Ê]
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Pos=310,750
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Collapsed=0
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DockId=0x0000000A,0
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[Window][ Asset Browser]
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=308,1036 Split=Y Selected=0x1E6EB881
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Binary file not shown.
|
@ -0,0 +1,3 @@
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Name: RaccoonBag_Color_Ver4
|
||||
ID: 58303057
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Type: 3
|
Binary file not shown.
|
@ -0,0 +1,3 @@
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|||
Name: RaccoonPreTexturedVer1_Base9
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||||
ID: 64651793
|
||||
Type: 3
|
|
@ -0,0 +1,83 @@
|
|||
#version 450
|
||||
|
||||
struct DirectionalLightStruct
|
||||
{
|
||||
vec3 direction;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
vec4 diffuseColor;
|
||||
};
|
||||
|
||||
struct AmbientLightStruct
|
||||
{
|
||||
vec4 ambientColor;
|
||||
float strength;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
|
||||
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
|
||||
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
|
||||
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
|
||||
|
||||
layout(set = 1, binding = 0) uniform LightCounts
|
||||
{
|
||||
uint directionalLights;
|
||||
uint pointLights;
|
||||
uint spotLights;
|
||||
uint ambientLights;
|
||||
|
||||
} lightCounts;
|
||||
|
||||
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
|
||||
{
|
||||
DirectionalLightStruct dLightData[];
|
||||
} DirLightData;
|
||||
|
||||
layout(std430, set = 1, binding = 4) buffer AmbientLightData
|
||||
{
|
||||
AmbientLightStruct aLightData[];
|
||||
} AmbLightData;
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||
|
||||
// Get the diffuse color of the pixel
|
||||
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
|
||||
|
||||
// Get position of fragment in world space
|
||||
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
|
||||
|
||||
// normal of fragment
|
||||
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
|
||||
|
||||
vec3 fragColor = vec3 (0.0f);
|
||||
|
||||
for (int i = 0; i < lightCounts.directionalLights; ++i)
|
||||
{
|
||||
// get normalized direction of light
|
||||
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||
|
||||
// Get diffuse strength
|
||||
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
|
||||
|
||||
// Calculate the fragment color
|
||||
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||
{
|
||||
// Just do some add
|
||||
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
||||
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||
}
|
||||
|
||||
// store result into result image
|
||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
|
||||
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: DeferredComposite_CS
|
||||
ID: 42814284
|
||||
Type: 2
|
|
@ -0,0 +1,167 @@
|
|||
//#version 450
|
||||
//
|
||||
//layout(local_size_x = 16, local_size_y = 16) in;
|
||||
//layout(set = 4, binding = 0, rgba8) uniform image2D targetImage;
|
||||
//
|
||||
//
|
||||
//void main()
|
||||
//{
|
||||
// ivec2 imageSize = imageSize (targetImage);
|
||||
//
|
||||
// if (gl_GlobalInvocationID.x >= imageSize.x && gl_GlobalInvocationID.y >= imageSize.y)
|
||||
// return;
|
||||
//
|
||||
// // load the image
|
||||
// vec4 color = imageLoad (targetImage, ivec2 (gl_GlobalInvocationID));
|
||||
//
|
||||
// // get the average
|
||||
// float average = 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||
//
|
||||
// // store result into result image
|
||||
// imageStore(targetImage, ivec2(gl_GlobalInvocationID), vec4(average, average, average, 1.0f));
|
||||
//
|
||||
//}
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
/* Start Header *****************************************************************/
|
||||
|
||||
/*! \file (e.g. kirsch.comp)
|
||||
|
||||
\author William Zheng, william.zheng, 60001906. Brandon Mak, brandon.hao 390003920.
|
||||
|
||||
\par william.zheng\@digipen.edu. brandon.hao\@digipen.edu.
|
||||
|
||||
\date Sept 20, 2022
|
||||
|
||||
\brief Copyright (C) 20xx DigiPen Institute of Technology.
|
||||
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. */
|
||||
|
||||
/* End Header *******************************************************************/
|
||||
|
||||
#version 450
|
||||
|
||||
#define MASK_WIDTH 3
|
||||
#define HALF_M_WIDTH MASK_WIDTH / 2
|
||||
#define SHM_WIDTH 18
|
||||
#define NUM_MASKS 8
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba8) uniform image2D inputImage;
|
||||
layout(set = 4, binding = 1, rgba8) uniform image2D resultImage;
|
||||
|
||||
const float kirsch[8][3][3] = {
|
||||
{
|
||||
{5, 5, 5},
|
||||
{-3, 0, -3}, /*rotation 1 */
|
||||
{-3, -3, -3}
|
||||
},
|
||||
{
|
||||
{5, 5, -3},
|
||||
{5, 0, -3}, /*rotation 2 */
|
||||
{-3, -3, -3}
|
||||
},
|
||||
{
|
||||
{5, -3, -3},
|
||||
{5, 0, -3}, /*rotation 3 */
|
||||
{5, -3, -3}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{5, 0, -3}, /*rotation 4 */
|
||||
{5, 5, -3}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{-3, 0, -3}, /*rotation 5 */
|
||||
{5, 5, 5}
|
||||
},
|
||||
{
|
||||
{-3, -3, -3},
|
||||
{-3, 0, 5}, /*rotation 6 */
|
||||
{-3, 5, 5}
|
||||
},
|
||||
{
|
||||
{-3, -3, 5},
|
||||
{-3, 0, 5}, /*rotation 7 */
|
||||
{-3, -3, 5}
|
||||
},
|
||||
{
|
||||
{-3, 5, 5},
|
||||
{-3, 0, 5}, /*rotation 8 */
|
||||
{-3, -3, -3}
|
||||
}
|
||||
};
|
||||
|
||||
vec3 GetImageValues(ivec2 uv, ivec2 inputImageSize)
|
||||
{
|
||||
if (uv.x >= 0 && uv.y >= 0 && uv.x < inputImageSize.x && uv.y < inputImageSize.y)
|
||||
{
|
||||
return imageLoad(inputImage, uv).rgb;
|
||||
}
|
||||
else
|
||||
return vec3(0.0f);
|
||||
}
|
||||
|
||||
//two extra row/col
|
||||
shared vec3 sData[16 + 2][16 + 2];
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec3 globalThread = ivec3(gl_GlobalInvocationID);
|
||||
ivec3 localThread = ivec3(gl_LocalInvocationID);
|
||||
ivec2 inputImageSize = imageSize(inputImage);
|
||||
|
||||
// load shared memory
|
||||
ivec2 start = ivec2(gl_WorkGroupID) * ivec2(gl_WorkGroupSize) - ivec2(HALF_M_WIDTH);
|
||||
for (int i = localThread.x; i < SHM_WIDTH; i += int(gl_WorkGroupSize.x))
|
||||
{
|
||||
for (int j = localThread.y; j < SHM_WIDTH; j += int(gl_WorkGroupSize.y))
|
||||
{
|
||||
// get from source image (either real values or 0)
|
||||
vec3 sourceValue = GetImageValues(start + ivec2(i, j), inputImageSize);
|
||||
sData[i][j] = sourceValue;
|
||||
}
|
||||
}
|
||||
|
||||
// wait for shared memory to finish loading
|
||||
barrier();
|
||||
|
||||
// max (between all 8 masks)
|
||||
vec3 maxSum = vec3(0.0f);
|
||||
|
||||
// loop through all masks
|
||||
for (int i = 0; i < NUM_MASKS; ++i)
|
||||
{
|
||||
vec3 sum = vec3(0.0f);
|
||||
|
||||
// start of shared memory
|
||||
ivec2 shmStart = ivec2(localThread + HALF_M_WIDTH);
|
||||
for (int j = -1; j < HALF_M_WIDTH + 1; ++j)
|
||||
{
|
||||
for (int k = -1; k < HALF_M_WIDTH + 1; ++k)
|
||||
{
|
||||
// Perform convolution using shared_memory
|
||||
sum += sData[shmStart.x + j][shmStart.y + k] * kirsch[i][j + 1][k + 1];
|
||||
}
|
||||
}
|
||||
|
||||
// Get highest sum
|
||||
maxSum = max(sum, maxSum);
|
||||
}
|
||||
|
||||
// average the max sum
|
||||
maxSum = min(max(maxSum / 8, 0), 1.0f);
|
||||
|
||||
// store result into result image
|
||||
imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), vec4(maxSum, 1.0f));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: Kirsch_CS
|
||||
ID: 39301863
|
||||
Type: 2
|
|
@ -0,0 +1,67 @@
|
|||
//#version 450
|
||||
//
|
||||
//layout(local_size_x = 16, local_size_y = 16) in;
|
||||
//layout(set = 4, binding = 0, rgba8) uniform image2D targetImage;
|
||||
//
|
||||
//
|
||||
//void main()
|
||||
//{
|
||||
// ivec2 imageSize = imageSize (targetImage);
|
||||
//
|
||||
// if (gl_GlobalInvocationID.x >= imageSize.x && gl_GlobalInvocationID.y >= imageSize.y)
|
||||
// return;
|
||||
//
|
||||
// // load the image
|
||||
// vec4 color = imageLoad (targetImage, ivec2 (gl_GlobalInvocationID));
|
||||
//
|
||||
// // get the average
|
||||
// float average = 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||
//
|
||||
// // store result into result image
|
||||
// imageStore(targetImage, ivec2(gl_GlobalInvocationID), vec4(average, average, average, 1.0f));
|
||||
//
|
||||
//}
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
/* Start Header *****************************************************************/
|
||||
|
||||
/*! \file (e.g. kirsch.comp)
|
||||
|
||||
\author William Zheng, william.zheng, 60001906. Brandon Mak, brandon.hao 390003920.
|
||||
|
||||
\par william.zheng\@digipen.edu. brandon.hao\@digipen.edu.
|
||||
|
||||
\date Sept 20, 2022
|
||||
|
||||
\brief Copyright (C) 20xx DigiPen Institute of Technology.
|
||||
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. */
|
||||
|
||||
/* End Header *******************************************************************/
|
||||
|
||||
#version 450
|
||||
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba8) uniform image2D inputImage;
|
||||
layout(set = 4, binding = 1, rgba8) uniform image2D targetImage;
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||
|
||||
vec3 color = imageLoad (inputImage, globalThread).rgb;
|
||||
|
||||
// store result into result image
|
||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1.0f));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: PureCopy_CS
|
||||
ID: 34987209
|
||||
Type: 2
|
|
@ -0,0 +1,50 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
vec3 beta;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 position;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
layout(location = 2) out uint lightLayerIndices;
|
||||
layout(location = 3) out vec4 normals;
|
||||
layout(location = 4) out vec4 albedo;
|
||||
|
||||
void main()
|
||||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) + MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TestCube_FS
|
||||
ID: 37450402
|
||||
Type: 2
|
|
@ -3,24 +3,30 @@
|
|||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uvec2 integerData;
|
||||
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec4 vertColor; // location 0
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 2) out struct
|
||||
layout(location = 3) out struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
|
||||
} Out2;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
|
@ -31,8 +37,14 @@ layout(set = 2, binding = 0) uniform CameraData
|
|||
|
||||
void main()
|
||||
{
|
||||
Out.uv = aUV;
|
||||
|
||||
Out2.materialIndex = gl_InstanceIndex;
|
||||
Out2.eid = integerData[0];
|
||||
Out2.lightLayerIndex = integerData[1];
|
||||
|
||||
Out.vertPos = worldTransform * vec4(aVertexPos, 1.0f);
|
||||
Out.uv = aUV;
|
||||
Out.normal.rgb = mat3(transpose(inverse(worldTransform))) * aNormal.rgb;
|
||||
Out.normal.rgb = normalize (Out.normal.rgb);
|
||||
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TestCube_VS
|
||||
ID: 41688429
|
||||
Type: 2
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TD_Checker_Base_Color
|
||||
ID: 51995224
|
||||
Type: 3
|
|
@ -30,13 +30,15 @@ project "SHADE_Application"
|
|||
|
||||
externalincludedirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||
"%{IncludeDir.tinyddsloader}",
|
||||
"%{IncludeDir.RTTR}\\include",
|
||||
"%{IncludeDir.fmod}/include",
|
||||
"%{IncludeDir.RTTR}\\include"
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"%{IncludeDir.tinyddsloader}",
|
||||
"%{IncludeDir.reactphysics3d}\\include",
|
||||
"%{IncludeDir.yamlcpp}"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
@ -50,6 +52,7 @@ project "SHADE_Application"
|
|||
{
|
||||
"SHADE_Engine",
|
||||
"SHADE_Managed",
|
||||
"yaml-cpp",
|
||||
"SDL2.lib",
|
||||
"SDL2main.lib"
|
||||
}
|
||||
|
@ -57,7 +60,7 @@ project "SHADE_Application"
|
|||
libdirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.SDL}/lib"
|
||||
}
|
||||
|
||||
defines
|
||||
|
@ -67,9 +70,16 @@ project "SHADE_Application"
|
|||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
"4251",
|
||||
"26812",
|
||||
"26439",
|
||||
"26451",
|
||||
"26437",
|
||||
"4275"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
||||
warnings 'Extra'
|
||||
|
||||
filter "configurations:Debug"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
//#define SHEDITOR
|
||||
#ifdef SHEDITOR
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
//#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
|
@ -14,21 +14,30 @@
|
|||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <ctime>
|
||||
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN 1
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
#include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h"
|
||||
|
||||
// Managers
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
// Systems
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Physics/SHPhysicsSystem.h"
|
||||
#include "Math/Transform/SHTransformSystem.h"
|
||||
#include "Input/SHInputManagerSystem.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "FRC/SHFramerateController.h"
|
||||
//#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
|
||||
// Components
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
#include "Scenes/SBTestScene.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
|
||||
|
@ -47,66 +56,72 @@ namespace Sandbox
|
|||
_In_ INT nCmdShow
|
||||
)
|
||||
{
|
||||
// Set working directory
|
||||
SHADE::SHFileUtilities::SetWorkDirToExecDir();
|
||||
// Set working directory
|
||||
SHFileUtilities::SetWorkDirToExecDir();
|
||||
|
||||
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||
|
||||
// Create Systems
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>();
|
||||
// TODO(Diren): Create Physics System here
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
|
||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
|
||||
//SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
|
||||
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
||||
SHSystemManager::CreateSystem<SHScriptEngine>();
|
||||
SHSystemManager::CreateSystem<SHPhysicsSystem>();
|
||||
SHSystemManager::CreateSystem<SHTransformSystem>();
|
||||
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
|
||||
SHSystemManager::CreateSystem<SHAudioSystem>();
|
||||
SHSystemManager::CreateSystem<SHCameraSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
||||
SHSystemManager::CreateSystem<SHEditor>();
|
||||
SHSystemManager::GetSystem<SHEditor>()->SetSDLWindow(sdlWindow);
|
||||
#endif
|
||||
|
||||
// Create Routines
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameSetUpRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::UpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::LateUpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameCleanUpRoutine>();
|
||||
|
||||
// TODO(Diren): Register Physics System & Routines here
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostLogicUpdate>();
|
||||
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
|
||||
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||
#endif
|
||||
|
||||
//TODO: REMOVE AFTER PRESENTATION
|
||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/TD_Checker_Base_Color.dds");
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
|
||||
|
||||
SHComponentManager::CreateComponentSparseSet<SHRigidBodyComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||
|
||||
SHAssetManager::Load();
|
||||
|
||||
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
//TODO: REMOVE AFTER PRESENTATION
|
||||
|
||||
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
|
||||
|
||||
// Set up graphics system and windows
|
||||
graphicsSystem->SetWindow(&window);
|
||||
|
||||
SHADE::SHSystemManager::Init();
|
||||
#ifdef SHEDITOR
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
||||
SHADE::SHEditor::Initialise(sdlWindow);
|
||||
#else
|
||||
#endif
|
||||
|
||||
SHSystemManager::Init();
|
||||
|
||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||
|
||||
|
@ -115,39 +130,36 @@ namespace Sandbox
|
|||
|
||||
void SBApplication::Update(void)
|
||||
{
|
||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
|
||||
//TODO: Change true to window is open
|
||||
while (!window.WindowShouldClose())
|
||||
{
|
||||
SHFrameRateController::UpdateFRC();
|
||||
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
||||
SHSceneManager::UpdateSceneManager();
|
||||
SHSceneManager::SceneUpdate(1/60.0f);
|
||||
//#ifdef SHEDITOR
|
||||
//#endif
|
||||
graphicsSystem->BeginRender();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SHADE::SHEditor::Update(0.16f);
|
||||
#endif
|
||||
|
||||
graphicsSystem->Run(1.0f);
|
||||
graphicsSystem->EndRender();
|
||||
|
||||
SHADE::SHSystemManager::RunRoutines(false, 0.016f);
|
||||
#ifdef SHEDITOR
|
||||
if(editor->editorState == SHEditor::State::PLAY)
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
#endif
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
||||
editor->PollPicking();
|
||||
}
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
}
|
||||
|
||||
|
||||
void SBApplication::Exit(void)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
SHADE::SHEditor::Exit();
|
||||
#ifdef SHEDITOR
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
SDL_Quit();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
SHSceneManager::Exit();
|
||||
SHADE::SHSystemManager::Exit();
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Exit();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "SBpch.h"
|
||||
#include "SBpch.h"
|
||||
#include "SBTestScene.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
@ -10,17 +10,22 @@
|
|||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
|
||||
void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused)
|
||||
void SBTestScene::WindowFocusFunc([[maybe_unused]] void* window, int focused)
|
||||
{
|
||||
if(focused)
|
||||
if (focused)
|
||||
{
|
||||
}
|
||||
else
|
||||
|
@ -38,144 +43,155 @@ namespace Sandbox
|
|||
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
|
||||
|
||||
//Test Racoon mesh
|
||||
auto meshes = SHADE::SHAssetManager::GetAllMeshes();
|
||||
std::vector<Handle<SHMesh>> handles;
|
||||
for (auto const& mesh : meshes)
|
||||
std::vector<Handle<SHTexture>> texHandles;
|
||||
for (const auto& asset : SHAssetManager::GetAllAssets())
|
||||
{
|
||||
if (mesh.meshName == "Cube.012")
|
||||
switch (asset.type)
|
||||
{
|
||||
handles.push_back(graphicsSystem->AddMesh(
|
||||
mesh.header.vertexCount,
|
||||
mesh.vertexPosition.data(),
|
||||
mesh.texCoords.data(),
|
||||
mesh.vertexTangent.data(),
|
||||
mesh.vertexNormal.data(),
|
||||
mesh.header.indexCount,
|
||||
mesh.indices.data()
|
||||
));
|
||||
case AssetType::MESH:
|
||||
if (asset.name == "Cube.012")
|
||||
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
||||
break;
|
||||
case AssetType::TEXTURE:
|
||||
if (asset.name == "RaccoonPreTexturedVer1_Base9")
|
||||
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
||||
break;
|
||||
}
|
||||
}
|
||||
graphicsSystem->BuildMeshBuffers();
|
||||
|
||||
// Load Textures
|
||||
auto textures = SHADE::SHAssetManager::GetAllTextures();
|
||||
std::vector<Handle<SHTexture>> texHandles;
|
||||
for (const auto& tex : textures)
|
||||
{
|
||||
auto texture = graphicsSystem->Add(tex);
|
||||
texHandles.push_back(texture);
|
||||
}
|
||||
graphicsSystem->BuildTextures();
|
||||
SHResourceManager::FinaliseChanges();
|
||||
|
||||
// Create Materials
|
||||
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
|
||||
auto customMat = graphicsSystem->AddMaterialInstanceCopy(matInst);
|
||||
customMat->SetProperty("data.color", SHVec4(0.0f, 1.0f, 1.0f, 1.0f));
|
||||
customMat->SetProperty("data.textureIndex", 1);
|
||||
customMat->SetProperty("data.textureIndex", 0);
|
||||
customMat->SetProperty("data.alpha", 0.1f);
|
||||
|
||||
// Create Stress Test Objects
|
||||
static const SHVec3 TEST_OBJ_SCALE = { 0.05f, 0.05f, 0.05f };
|
||||
constexpr int NUM_ROWS = 100;
|
||||
constexpr int NUM_COLS = 100;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.05f, 0.05f, 0.05f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ) + 1.0f, -2.0f, -1.0f };
|
||||
static const SHVec3 TEST_OBJ_SCALE = SHVec3::One;
|
||||
constexpr int NUM_ROWS = 3;
|
||||
constexpr int NUM_COLS = 1;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.1f, 0.1f, 0.1f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f };
|
||||
|
||||
for (int y = 0; y < NUM_ROWS; ++y)
|
||||
for (int x = 0; x < NUM_COLS; ++x)
|
||||
{
|
||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
for (int x = 0; x < NUM_COLS; ++x)
|
||||
{
|
||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
|
||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
||||
|
||||
renderable.Mesh = handles.front();
|
||||
//renderable.Mesh = handles.front();
|
||||
renderable.SetMesh(CUBE_MESH);
|
||||
renderable.SetMaterial(customMat);
|
||||
|
||||
if (y == 50)
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
//Set initial positions
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{
|
||||
x * TEST_OBJ_SPACING.x,
|
||||
y * TEST_OBJ_SPACING.y,
|
||||
0.0f
|
||||
});
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f) });
|
||||
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||
//transform.SetWorldRotation(3.14159265f * 1.5f, -3.14159265f / 2.0f, 0.0f);
|
||||
transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
|
||||
transform.SetWorldScale(TEST_OBJ_SCALE);
|
||||
|
||||
collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
|
||||
stressTestObjects.emplace_back(entity);
|
||||
}
|
||||
}
|
||||
|
||||
auto raccoonSpin = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
|
||||
|
||||
renderable.Mesh = handles.front();
|
||||
renderable.SetMesh(handles.front());
|
||||
renderable.SetMaterial(customMat);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 1);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
|
||||
transform.SetWorldPosition ({-3.0f, -1.0f, -1.0f});
|
||||
transform.SetLocalScale({5.0f, 5.0f, 5.0f});
|
||||
transform.SetWorldPosition({ -3.0f, -1.0f, -1.0f });
|
||||
transform.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
|
||||
//auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
//auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
//auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto floor = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
|
||||
auto& floorRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(floor);
|
||||
auto& floorTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(floor);
|
||||
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
|
||||
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
|
||||
|
||||
//renderable.Mesh = handles.back();
|
||||
//renderable.SetMaterial(customMat);
|
||||
floorRenderable.SetMesh(CUBE_MESH);
|
||||
floorRenderable.SetMaterial(graphicsSystem->GetDefaultMaterialInstance());
|
||||
|
||||
//transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||
floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
|
||||
floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
|
||||
|
||||
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
|
||||
|
||||
auto* floorBox = floorCollider.AddBoundingBox();
|
||||
floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
|
||||
|
||||
// Create blank entity with a script
|
||||
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
//auto& testObjRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(testObj);
|
||||
//auto& testObjRenderable = *SHComponentManager::GetComponent<SHRenderable>(testObj);
|
||||
//testObjRenderable.Mesh = CUBE_MESH;
|
||||
//testObjRenderable.SetMaterial(matInst);
|
||||
|
||||
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||
|
||||
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
|
||||
renderableShowcase.Mesh = handles.front();
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 1);
|
||||
renderableShowcase.SetMesh(handles.front());
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
|
||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
|
||||
SHComponentManager::AddComponent<SHCameraComponent>(0);
|
||||
SHComponentManager::AddComponent<SHLightComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
|
||||
|
||||
auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
|
||||
}
|
||||
|
||||
void SBTestScene::Update(float dt)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
SHVec3 direction{0.0f, 0.0f, 1.0f};
|
||||
direction = SHVec3::RotateY(direction, rotation);
|
||||
|
||||
auto* lightComp =SHComponentManager::GetComponent<SHLightComponent>(0);
|
||||
lightComp->SetDirection (direction);
|
||||
rotation += 0.005f;
|
||||
//auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
||||
|
||||
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});
|
||||
//transform.SetWorldRotation(0.0f, 0.0f + rotation, 0.0f);
|
||||
//rotation += dt * 0.2f;
|
||||
|
||||
|
||||
// Destroy entity if space is pressed
|
||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
{
|
||||
rotation = 0.0f;
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
}
|
||||
}
|
||||
|
||||
void SBTestScene::Render()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SBTestScene::Unload()
|
||||
|
@ -186,8 +202,4 @@ namespace Sandbox
|
|||
{
|
||||
//SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
project "SHADE_CSharp"
|
||||
architecture "x64"
|
||||
kind "SharedLib"
|
||||
language "C#"
|
||||
clr "NetCore"
|
||||
dotnetframework "net5.0"
|
||||
namespace ("SHADE")
|
||||
targetdir (outputdir)
|
||||
objdir (interdir)
|
||||
systemversion "latest"
|
||||
|
||||
files
|
||||
{
|
||||
"%{prj.location}/src/**.cs",
|
||||
"%{prj.location}/src/**.tt"
|
||||
}
|
||||
|
||||
flags
|
||||
{
|
||||
"MultiProcessorCompile"
|
||||
}
|
||||
|
||||
dependson
|
||||
{
|
||||
"SHADE_Engine"
|
||||
}
|
||||
|
||||
warnings 'Extra'
|
||||
|
||||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
defines {"_DEBUG"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
|
||||
filter "configurations:Publish"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
|
||||
require "vstudio"
|
||||
|
||||
function platformsElement(cfg)
|
||||
_p(2,'<Platforms>x64</Platforms>')
|
||||
end
|
||||
|
||||
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
|
||||
return table.join(oldfn(cfg), {
|
||||
platformsElement,
|
||||
})
|
||||
end)
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,149 @@
|
|||
<#
|
||||
/************************************************************************************//*!
|
||||
\file CallbackAction.tt
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 23, 2022
|
||||
\brief Contains the T4 template for the definition of CallbackAction and
|
||||
related classes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/#>
|
||||
<#@ template hostspecific="false" language="C#" #>
|
||||
<#@ output extension=".cs" #>
|
||||
<# var max = 10; #>
|
||||
/************************************************************************************//*!
|
||||
\file CallbackAction.cs
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 23, 2022
|
||||
\brief Contains the definition of CallbackAction and related classes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a CallbackAction that all variants inherit from.
|
||||
/// </summary>
|
||||
public interface ICallbackAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether or not this CallbackAction is runtime assigned. If it is, then the
|
||||
/// TargetMethodName and TargetObject properties are invalid.
|
||||
/// </summary>
|
||||
bool IsRuntimeAction { get; }
|
||||
/// <summary>
|
||||
/// Name of the method that this CallbackAction is using.
|
||||
/// </summary>
|
||||
string TargetMethodName { get; }
|
||||
/// <summary>
|
||||
/// Object which the specified target method is called on.
|
||||
/// </summary>
|
||||
Object TargetObject { get; }
|
||||
}
|
||||
|
||||
<# for (int i = 1; i <= max; ++i) { #>
|
||||
/// <summary>
|
||||
/// Represents a function call that can be serialised and put togetheer with scripts.
|
||||
/// This variant accepts functions with <#=i#> parameter<# if (i > 1) {#>s<#} #>.
|
||||
/// </summary>
|
||||
public class CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackAction
|
||||
{
|
||||
#region Properties ------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public Object TargetObject { get; private set; }
|
||||
/// <inheritdoc/>
|
||||
public string TargetMethodName => targetMethod == null ? "" : targetMethod.Name;
|
||||
/// <inheritdoc/>
|
||||
public bool IsRuntimeAction => targetAction != null;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private MethodInfo targetMethod;
|
||||
private Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> targetAction;
|
||||
private Object[] parameters;
|
||||
#endregion
|
||||
|
||||
#region Constructors ------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Constructs an empty Callback action.
|
||||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[<#=i#>];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(Object target, MethodInfo method)
|
||||
{
|
||||
// Error Checks
|
||||
if (method.DeclaringType != target.GetType())
|
||||
throw new ArgumentException("[CallbackAction] Attempted register an action using an incompatible target object and method.");
|
||||
|
||||
// No errors, assign
|
||||
TargetObject = target;
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[<#=i#>];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||
{
|
||||
targetAction = action;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Invokes the CallbackAction's stored method/action with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
|
||||
{
|
||||
if (targetAction != null)
|
||||
{
|
||||
targetAction.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
|
||||
}
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
<# for (int t = 0; t < i; ++t) {#>parameters[<#=t#>] = t<#=t+1#>;
|
||||
<# } #>_ = targetMethod.Invoke(TargetObject, parameters);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
<# } #>
|
||||
}
|
|
@ -0,0 +1,908 @@
|
|||
/************************************************************************************//*!
|
||||
\file CallbackEvent.cs
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 23, 2022
|
||||
\brief Contains the definition of CallbackEvent and related classes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a CallbackEvent that all variants inherit from.
|
||||
/// </summary>
|
||||
public interface ICallbackEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Registers an empty ICallbackAction.
|
||||
/// </summary>
|
||||
void RegisterAction();
|
||||
/// <summary>
|
||||
/// Registers an ICallbackAction with the event such that it will be called in
|
||||
/// future
|
||||
/// </summary>
|
||||
/// <param name="action">ICallbackAction to register with.</param>
|
||||
void RegisterAction(ICallbackAction action);
|
||||
/// <summary>
|
||||
/// Deregisters an ICallbackAction that was previously added. This should
|
||||
/// only emit a warning if an action that was not previous added was
|
||||
/// provided.
|
||||
/// </summary>
|
||||
/// <param name="action">ICallbackAction to remove.</param>
|
||||
void DeregisterAction(ICallbackAction action);
|
||||
/// <summary>
|
||||
/// Iterable set of ICallbackActions that were registered to this event.
|
||||
/// </summary>
|
||||
IEnumerable<ICallbackAction> Actions { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1)
|
||||
{
|
||||
foreach (CallbackAction<T1> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5, T6> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5, T6> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5, t6);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5, t6, t7);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
|
||||
{
|
||||
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,152 @@
|
|||
<#
|
||||
/************************************************************************************//*!
|
||||
\file CallbackEvent.tt
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 23, 2022
|
||||
\brief Contains the T4 template for the definition of CallbackEvent and
|
||||
related classes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/#>
|
||||
<#@ template hostspecific="false" language="C#" #>
|
||||
<#@ output extension=".cs" #>
|
||||
<# var max = 10; #>
|
||||
/************************************************************************************//*!
|
||||
\file CallbackEvent.cs
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 23, 2022
|
||||
\brief Contains the definition of CallbackEvent and related classes.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a CallbackEvent that all variants inherit from.
|
||||
/// </summary>
|
||||
public interface ICallbackEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Registers an empty ICallbackAction.
|
||||
/// </summary>
|
||||
void RegisterAction();
|
||||
/// <summary>
|
||||
/// Registers an ICallbackAction with the event such that it will be called in
|
||||
/// future
|
||||
/// </summary>
|
||||
/// <param name="action">ICallbackAction to register with.</param>
|
||||
void RegisterAction(ICallbackAction action);
|
||||
/// <summary>
|
||||
/// Deregisters an ICallbackAction that was previously added. This should
|
||||
/// only emit a warning if an action that was not previous added was
|
||||
/// provided.
|
||||
/// </summary>
|
||||
/// <param name="action">ICallbackAction to remove.</param>
|
||||
void DeregisterAction(ICallbackAction action);
|
||||
/// <summary>
|
||||
/// Iterable set of ICallbackActions that were registered to this event.
|
||||
/// </summary>
|
||||
IEnumerable<ICallbackAction> Actions { get; }
|
||||
}
|
||||
|
||||
<# for (int i = 1; i <= max; ++i) { #>
|
||||
/// <summary>
|
||||
/// A container of CallbackActions that is correlated to a specific scenario as
|
||||
/// specified by the user of this class.
|
||||
/// This variant accepts CallbackEvents with 1 generic parameter.
|
||||
/// </summary>
|
||||
public class CallbackEvent<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> : ICallbackEvent
|
||||
{
|
||||
#region Properties --------------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public IEnumerable<ICallbackAction> Actions => actions;
|
||||
#endregion
|
||||
|
||||
#region Fields ------------------------------------------------------------------
|
||||
private List<ICallbackAction> actions = new List<ICallbackAction>();
|
||||
#endregion
|
||||
|
||||
#region Usage Functions ---------------------------------------------------------
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction()
|
||||
{
|
||||
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>());
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void RegisterAction(ICallbackAction action)
|
||||
{
|
||||
// Check if valid action
|
||||
if (action.GetType() != typeof(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>))
|
||||
{
|
||||
Debug.LogWarning("Attempted to register an invalid CallbackAction type. Ignoring.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a CallbackAction into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">CallbackAction to add.</param>
|
||||
public void RegisterAction(CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||
{
|
||||
actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="action">System.Action to add as a CallbackAction.</param>
|
||||
public void RegisterAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||
{
|
||||
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs and adds a CallbackACtion into the event.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
public void RegisterAction(Object target, MethodInfo method)
|
||||
{
|
||||
actions.Add(new CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>>(target, method));
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public void DeregisterAction(ICallbackAction action)
|
||||
{
|
||||
if (!actions.Remove(action))
|
||||
{
|
||||
Debug.LogWarning("Attempted to deregister invalid action. Ignored.", this);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Invokes all stored CallbackActions with the specified parameters.
|
||||
/// </summary>
|
||||
public void Invoke(<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } #>)
|
||||
{
|
||||
foreach (CallbackAction<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action in actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
<# } #>
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
internal static class Debug
|
||||
{
|
||||
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Info")]
|
||||
public static extern void LogInfo([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Warning")]
|
||||
public static extern void LogWarning([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Error")]
|
||||
public static extern void LogError([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||
[DllImport("SHADE_Engine.dll", EntryPoint = "SHLog_Critical")]
|
||||
public static extern void LogCritical([MarshalAs(UnmanagedType.LPStr)] string str);
|
||||
public static void LogInfo(string msg, Object thrower)
|
||||
{
|
||||
LogInfo($"[{thrower.GetType().Name}] {msg}");
|
||||
}
|
||||
public static void LogWarning(string msg, Object thrower)
|
||||
{
|
||||
LogWarning($"[{thrower.GetType().Name}] {msg}");
|
||||
}
|
||||
public static void LogError(string msg, Object thrower)
|
||||
{
|
||||
LogError($"[{thrower.GetType().Name}] {msg}");
|
||||
}
|
||||
public static void LogCritical(string msg, Object thrower)
|
||||
{
|
||||
LogCritical($"[{thrower.GetType().Name}] {msg}");
|
||||
}
|
||||
public static void LogException(Exception exception, Object thrower)
|
||||
{
|
||||
LogError($"[{ thrower.GetType().Name }] Unhandled exception: { exception.ToString() }");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,7 +8,7 @@ project "SHADE_Engine"
|
|||
pchheader "SHpch.h"
|
||||
pchsource "%{prj.location}/src/SHpch.cpp"
|
||||
staticruntime "off"
|
||||
|
||||
buildoptions{"/bigobj"}
|
||||
files
|
||||
{
|
||||
"%{prj.location}/src/**.h",
|
||||
|
@ -57,7 +57,7 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.fmod}/lib",
|
||||
"%{IncludeDir.fmod}/lib"
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -76,8 +76,15 @@ project "SHADE_Engine"
|
|||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
"4251",
|
||||
"26812",
|
||||
"26439",
|
||||
"26451",
|
||||
"26437",
|
||||
"4275"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
||||
defines
|
||||
{
|
||||
|
@ -156,8 +163,8 @@ project "SHADE_Engine"
|
|||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
excludes
|
||||
{
|
||||
"%{prj.location}/src/Editor/**.cpp",
|
||||
"%{prj.location}/src/Editor/**.h",
|
||||
"%{prj.location}/src/Editor/**.hpp",
|
||||
-- "%{prj.location}/src/Editor/**.cpp",
|
||||
-- "%{prj.location}/src/Editor/**.h",
|
||||
-- "%{prj.location}/src/Editor/**.hpp",
|
||||
}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -0,0 +1,30 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
std::vector<aiNodeAnim*> nodeChannels;
|
||||
std::vector<aiMeshAnim*> meshChannels;
|
||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetDataBase.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetData
|
||||
{
|
||||
virtual ~SHAssetData(){}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHMeshAsset.h"
|
||||
#include "SHTextureAsset.h"
|
|
@ -0,0 +1,21 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHInternalAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHInternalAsset : SHAsset
|
||||
{
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHMaterialAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 29 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMaterialAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -1,8 +1,20 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Struct to contain ready data for loading into GPU. Also used for
|
||||
* compilation into binary files
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -10,17 +22,16 @@ namespace SHADE
|
|||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
bool changed;
|
||||
|
||||
SHMeshAssetHeader header;
|
||||
|
||||
std::string meshName;
|
||||
|
||||
std::vector<SHVec3> vertexPosition;
|
||||
std::vector<SHVec3> vertexTangent;
|
||||
std::vector<SHVec3> vertexNormal;
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHPrefabAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHPrefabAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHSceneAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHSceneAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderAsset.cpp
|
||||
* \author Brandon Mak
|
||||
* \date 24 October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "SHShaderAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHShaderAsset::SHShaderAsset() noexcept
|
||||
: spirvBinary{},
|
||||
shaderType{SH_SHADER_TYPE::VERTEX},
|
||||
name{}
|
||||
{
|
||||
}
|
||||
|
||||
SHShaderAsset::SHShaderAsset(SHShaderAsset const& rhs) noexcept
|
||||
: spirvBinary{rhs.spirvBinary},
|
||||
shaderType{ rhs.shaderType },
|
||||
name{rhs.name}
|
||||
{
|
||||
}
|
||||
|
||||
SHShaderAsset::SHShaderAsset(SHShaderAsset&& rhs) noexcept
|
||||
: spirvBinary{ std::move(rhs.spirvBinary) },
|
||||
shaderType{ std::move(rhs.shaderType) },
|
||||
name{ std::move(rhs.name) }
|
||||
{
|
||||
}
|
||||
|
||||
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
spirvBinary = std::move(rhs.spirvBinary);
|
||||
shaderType = std::move(rhs.shaderType);
|
||||
name = std::move(rhs.name);
|
||||
}
|
||||
|
||||
SHShaderAsset& SHShaderAsset::operator=(SHShaderAsset const& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
spirvBinary = rhs.spirvBinary;
|
||||
shaderType = rhs.shaderType;
|
||||
name = rhs.name;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderAsset.h
|
||||
* \author Brandon Mak
|
||||
* \date 24 October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include "SH_API.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
enum class SH_SHADER_TYPE : uint8_t
|
||||
{
|
||||
VERTEX,
|
||||
FRAGMENT,
|
||||
COMPUTE,
|
||||
INAVLID_TYPE
|
||||
};
|
||||
|
||||
struct SH_API SHShaderAsset : SHAssetData
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! container storing the spirv binary
|
||||
std::vector<uint32_t> spirvBinary;
|
||||
|
||||
//! For the compilation of the shader. Vulkan backend will use it too
|
||||
SH_SHADER_TYPE shaderType;
|
||||
|
||||
//! Name of the shader file (without parent path)
|
||||
std::string name;
|
||||
|
||||
SHShaderAsset() noexcept;
|
||||
SHShaderAsset(SHShaderAsset const& rhs) noexcept;
|
||||
SHShaderAsset(SHShaderAsset&& rhs) noexcept;
|
||||
SHShaderAsset& operator= (SHShaderAsset&& rhs) noexcept;
|
||||
SHShaderAsset& operator= (SHShaderAsset const& rhs) noexcept;
|
||||
};
|
||||
}
|
|
@ -1,15 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "tinyddsloader.h"
|
||||
|
||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||
|
||||
#include <memory>
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextureAsset
|
||||
struct SHTextureAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
|
||||
std::string name;
|
||||
uint32_t numBytes;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
@ -18,7 +19,8 @@ namespace SHADE
|
|||
SHTexture::PixelChannel const * pixelData;
|
||||
|
||||
SHTextureAsset()
|
||||
: numBytes{ 0 },
|
||||
: compiled{ false },
|
||||
numBytes{ 0 },
|
||||
width{ 0 },
|
||||
height{ 0 },
|
||||
format{ SHTexture::TextureFormat::eUndefined },
|
||||
|
@ -26,7 +28,8 @@ namespace SHADE
|
|||
{}
|
||||
|
||||
SHTextureAsset(SHTextureAsset const& rhs)
|
||||
: numBytes{ rhs.numBytes },
|
||||
: compiled{ false },
|
||||
numBytes{ rhs.numBytes },
|
||||
width{ rhs.width },
|
||||
height{ rhs.height },
|
||||
format{ rhs.format },
|
||||
|
|
|
@ -0,0 +1,201 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshCompiler.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||
* loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMeshCompiler.h"
|
||||
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
Assimp::Importer SHMeshCompiler::aiImporter;
|
||||
|
||||
void SHMeshCompiler::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
|
||||
{
|
||||
for (size_t i{ 0 }; i < node.mNumMeshes; ++i)
|
||||
{
|
||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||
meshes.push_back(ProcessMesh(*mesh));
|
||||
}
|
||||
|
||||
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
||||
{
|
||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||
}
|
||||
}
|
||||
|
||||
void SHMeshCompiler::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
|
||||
{
|
||||
if (scene.HasAnimations())
|
||||
{
|
||||
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
|
||||
for (auto i{ 0 }; i < scene.mNumAnimations; ++i)
|
||||
{
|
||||
auto const& anim{ *scene.mAnimations[i] };
|
||||
|
||||
anims[i].name = anim.mName.C_Str();
|
||||
|
||||
anims[i].duration = anim.mDuration;
|
||||
anims[i].ticksPerSecond = anim.mTicksPerSecond;
|
||||
|
||||
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
|
||||
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
|
||||
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHMeshAsset* SHMeshCompiler::ProcessMesh(aiMesh const& mesh) noexcept
|
||||
{
|
||||
SHMeshAsset* result = new SHMeshAsset();
|
||||
result->compiled = false;
|
||||
result->changed = false;
|
||||
|
||||
for (size_t i{ 0 }; i < mesh.mNumVertices; ++i)
|
||||
{
|
||||
// Vertex position
|
||||
SHVec3 vertex;
|
||||
vertex.x = mesh.mVertices[i].x;
|
||||
vertex.y = mesh.mVertices[i].y;
|
||||
vertex.z = mesh.mVertices[i].z;
|
||||
result->vertexPosition.push_back(vertex);
|
||||
|
||||
// Tex coords
|
||||
SHVec2 texCoord{ 0.f, 0.f };
|
||||
if (mesh.mTextureCoords[0])
|
||||
{
|
||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||
}
|
||||
result->texCoords.push_back(texCoord);
|
||||
|
||||
// Normals
|
||||
SHVec3 normal{ 0.f, 0.f, 0.f };
|
||||
if (mesh.mNormals)
|
||||
{
|
||||
normal.x = mesh.mNormals[i].x;
|
||||
normal.y = mesh.mNormals[i].y;
|
||||
normal.z = mesh.mNormals[i].z;
|
||||
}
|
||||
result->vertexNormal.push_back(normal);
|
||||
|
||||
// Tangent
|
||||
SHVec3 tangent{ 0.f, 0.f, 0.f };
|
||||
if (mesh.mTangents)
|
||||
{
|
||||
tangent.x = mesh.mTangents[i].x;
|
||||
tangent.y = mesh.mTangents[i].y;
|
||||
tangent.z = mesh.mTangents[i].z;
|
||||
}
|
||||
result->vertexTangent.push_back(tangent);
|
||||
}
|
||||
|
||||
for (size_t i{ 0 }; i < mesh.mNumFaces; ++i)
|
||||
{
|
||||
aiFace face = mesh.mFaces[i];
|
||||
for (size_t j{ 0 }; j < face.mNumIndices; ++j)
|
||||
{
|
||||
result->indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
result->header.vertexCount = static_cast<uint32_t>(result->vertexPosition.size());
|
||||
result->header.indexCount = static_cast<uint32_t>(result->indices.size());
|
||||
result->header.name = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHMeshCompiler::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
//ExtractAnimations(*scene, anims);
|
||||
|
||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||
|
||||
aiImporter.FreeScene();
|
||||
}
|
||||
|
||||
std::optional<AssetPath> SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::string newPath{ path.parent_path().string() + '/' };
|
||||
newPath += asset.header.name + MESH_EXTENSION.data();
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.indices.data()),
|
||||
sizeof(uint32_t) * asset.header.indexCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshCompiler.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||
* loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <vector>
|
||||
|
||||
#include "Assets/Asset Types/SHAnimationAsset.h"
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshCompiler
|
||||
{
|
||||
|
||||
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
||||
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
||||
|
||||
static Assimp::Importer aiImporter;
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept;
|
||||
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
||||
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
||||
|
||||
public:
|
||||
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
||||
static std::optional<AssetPath> CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,162 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderSourceCompiler.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 23 10 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHShaderSourceCompiler.h"
|
||||
#include "shaderc/shaderc.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
std::string SHShaderSourceCompiler::CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||
newPath += SHADER_BUILT_IN_EXTENSION.data();
|
||||
|
||||
std::ofstream file{ newPath, std::ios::binary | std::ios::out | std::ios::trunc };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(& data.shaderType), sizeof(uint8_t)
|
||||
);
|
||||
|
||||
size_t const byteCount = sizeof(uint32_t) * data.spirvBinary.size();
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(data.spirvBinary.data()), byteCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
|
||||
SHShaderAsset const* SHShaderSourceCompiler::CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept
|
||||
{
|
||||
// shaderc compiler
|
||||
shaderc::Compiler compiler;
|
||||
shaderc::CompileOptions options;
|
||||
|
||||
options.AddMacroDefinition("MY_DEFINE", "1");
|
||||
|
||||
//TODO: Check if we need optimisation levels when compiling into spirv
|
||||
// Set optimization levels
|
||||
//if (opLevel != shaderc_optimization_level_zero)
|
||||
// options.SetOptimizationLevel(opLevel);
|
||||
|
||||
// Attempt to get the shaderc equivalent shader stage
|
||||
shaderc_shader_kind shaderKind;
|
||||
switch (type)
|
||||
{
|
||||
case SH_SHADER_TYPE::VERTEX:
|
||||
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
||||
break;
|
||||
case SH_SHADER_TYPE::FRAGMENT:
|
||||
shaderKind = shaderc_shader_kind::shaderc_glsl_fragment_shader;
|
||||
break;
|
||||
case SH_SHADER_TYPE::COMPUTE:
|
||||
shaderKind = shaderc_shader_kind::shaderc_glsl_compute_shader;
|
||||
break;
|
||||
default:
|
||||
shaderKind = shaderc_shader_kind::shaderc_glsl_vertex_shader;
|
||||
break;
|
||||
}
|
||||
|
||||
// Compile the shader and get the result
|
||||
shaderc::SpvCompilationResult compileResult = compiler.CompileGlslToSpv(data, shaderKind, name.c_str(), options);
|
||||
|
||||
if (compileResult.GetCompilationStatus() != shaderc_compilation_status_success)
|
||||
{
|
||||
SHLOG_ERROR("Shaderc failed to compile GLSL shader to binary | " + compileResult.GetErrorMessage());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto result = new SHShaderAsset();
|
||||
result->spirvBinary.resize(compileResult.end() - compileResult.begin());
|
||||
|
||||
std::ranges::copy(compileResult.begin(), compileResult.end(), result->spirvBinary.data());
|
||||
|
||||
result->name = name;
|
||||
result->shaderType = type;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SH_SHADER_TYPE SHShaderSourceCompiler::GetShaderTypeFromFilename(std::string name) noexcept
|
||||
{
|
||||
for (auto i { 0}; i < SHADER_TYPE_MAX_COUNT; ++i)
|
||||
{
|
||||
if (name.find(SHADER_IDENTIFIERS[i].data()) != std::string::npos)
|
||||
{
|
||||
return static_cast<SH_SHADER_TYPE>(i);
|
||||
}
|
||||
}
|
||||
|
||||
return SH_SHADER_TYPE::INAVLID_TYPE;
|
||||
}
|
||||
|
||||
std::optional<AssetPath> SHShaderSourceCompiler::LoadAndCompileShader(AssetPath path) noexcept
|
||||
{
|
||||
auto type = GetShaderTypeFromFilename(path.filename().string());
|
||||
|
||||
if (type == SH_SHADER_TYPE::INAVLID_TYPE)
|
||||
{
|
||||
SHLOG_ERROR("Invalid filename for shaders, follow suffix in SHAssetMacros.h: {}", path.string());
|
||||
return {};
|
||||
}
|
||||
|
||||
path.make_preferred();
|
||||
|
||||
std::ifstream file{ path.string(), std::ios::in };
|
||||
|
||||
if (file.is_open())
|
||||
{
|
||||
std::stringstream stream;
|
||||
|
||||
stream << file.rdbuf();
|
||||
|
||||
std::string const content = stream.str();
|
||||
|
||||
auto data = CompileShaderSourceToMemory(content, path.filename().string(), type);
|
||||
|
||||
if (data == nullptr)
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
return CompileShaderSourceToBinary(path, *data);
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Unable to open shader file: {}", path.string());
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<AssetPath> SHShaderSourceCompiler::CompileShaderFromString
|
||||
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept
|
||||
{
|
||||
auto const data = CompileShaderSourceToMemory(string, path.filename().string(), type);
|
||||
|
||||
if (data == nullptr)
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
return CompileShaderSourceToBinary(path, *data);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderSourceCompiler.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 23 10 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHShaderSourceCompiler
|
||||
{
|
||||
private:
|
||||
static std::string CompileShaderSourceToBinary(AssetPath path, SHShaderAsset const& data) noexcept;
|
||||
static SHShaderAsset const* CompileShaderSourceToMemory(std::string const& data, std::string const& name, SH_SHADER_TYPE type) noexcept;
|
||||
|
||||
static SH_SHADER_TYPE GetShaderTypeFromFilename(std::string name) noexcept;
|
||||
|
||||
public:
|
||||
static std::optional<AssetPath> LoadAndCompileShader(AssetPath path) noexcept;
|
||||
static std::optional<AssetPath> CompileShaderFromString
|
||||
(std::string const& string, AssetPath path, SH_SHADER_TYPE type) noexcept;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,171 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureCompiler.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHTextureAsset into binary file for
|
||||
* faster loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextureCompiler.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
std::string SHTextureCompiler::TinyDDSResultToString(tinyddsloader::Result value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case tinyddsloader::Result::ErrorFileOpen:
|
||||
return "File open err";
|
||||
case tinyddsloader::Result::ErrorRead:
|
||||
return "File read err";
|
||||
case tinyddsloader::Result::ErrorMagicWord:
|
||||
return "File header magic word err";
|
||||
case tinyddsloader::Result::ErrorSize:
|
||||
return "File size err";
|
||||
case tinyddsloader::Result::ErrorVerify:
|
||||
return "Pixel format err";
|
||||
case tinyddsloader::Result::ErrorNotSupported:
|
||||
return "Unsupported format";
|
||||
case tinyddsloader::Result::ErrorInvalidData:
|
||||
return "Invalid data";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
vk::Format SHTextureCompiler::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||
default:
|
||||
throw std::runtime_error("Unsupported DDS format.");
|
||||
}
|
||||
}
|
||||
|
||||
void SHTextureCompiler::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||
tinyddsloader::DDSFile file;
|
||||
loadResult = file.Load(path.string().c_str());
|
||||
if (loadResult != tinyddsloader::Result::Success)
|
||||
{
|
||||
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
|
||||
}
|
||||
|
||||
size_t totalBytes{ 0 };
|
||||
|
||||
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||
|
||||
for (size_t i{ 0 }; i < file.GetMipCount(); ++i)
|
||||
{
|
||||
mipOff[i] = static_cast<uint32_t>(totalBytes);
|
||||
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
|
||||
}
|
||||
|
||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.name = path.stem().string();
|
||||
asset.compiled = false;
|
||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||
asset.width = file.GetWidth();
|
||||
asset.height = file.GetHeight();
|
||||
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||
asset.mipOffsets = std::move(mipOff);
|
||||
asset.pixelData = std::move(pixel);
|
||||
}
|
||||
|
||||
std::string SHTextureCompiler::WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||
newPath += TEXTURE_EXTENSION;
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||
}
|
||||
|
||||
constexpr auto intBytes{ sizeof(uint32_t) };
|
||||
|
||||
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.numBytes),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.width),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.height),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.format),
|
||||
sizeof(SHTexture::TextureFormat)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||
intBytes * asset.mipOffsets.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.pixelData),
|
||||
asset.numBytes
|
||||
);
|
||||
|
||||
file.close();
|
||||
return newPath;
|
||||
}
|
||||
|
||||
std::optional<AssetPath> SHTextureCompiler::CompileTextureAsset(AssetPath path)
|
||||
{
|
||||
auto data = new SHTextureAsset();
|
||||
LoadTinyDDS(path, *data);
|
||||
return WriteToFile(*data, path);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureCompiler.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHTextureAsset into binary file for
|
||||
* faster loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#define TINYDDSLOADER_IMPLEMENTATION
|
||||
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "tinyddsloader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHTextureCompiler
|
||||
{
|
||||
private:
|
||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
|
||||
static std::string WriteToFile(SHTextureAsset const& asset, AssetPath path) noexcept;
|
||||
public:
|
||||
static std::optional<AssetPath> CompileTextureAsset(AssetPath path);
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetLoader
|
||||
{
|
||||
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||
virtual void Write(SHAssetData const* data, AssetPath path) = 0;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,130 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Implementation for Mesh loader. Accounts for custom binary format
|
||||
* as well as GLTF file format.
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMeshLoader.h"
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHMeshLoader::LoadSHMesh(AssetPath path, SHMeshAsset& mesh) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string name{ path.stem().string() };
|
||||
|
||||
file.seekg(0);
|
||||
|
||||
uint32_t vertCount, indexCount;
|
||||
std::vector<SHVec3> vertPos, vertTan, vertNorm;
|
||||
std::vector<SHVec2> texCoord;
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&vertCount), sizeof(uint32_t));
|
||||
file.read(reinterpret_cast<char*>(&indexCount), sizeof(uint32_t));
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * vertCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * vertCount };
|
||||
|
||||
vertPos.resize(vertCount);
|
||||
vertTan.resize(vertCount);
|
||||
vertNorm.resize(vertCount);
|
||||
texCoord.resize(vertCount);
|
||||
indices.resize(indexCount);
|
||||
|
||||
file.read(reinterpret_cast<char *>(vertPos.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(vertTan.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(vertNorm.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
||||
|
||||
mesh.compiled = true;
|
||||
mesh.changed = false;
|
||||
|
||||
mesh.header.indexCount = indexCount;
|
||||
mesh.header.vertexCount = vertCount;
|
||||
mesh.header.name = name;
|
||||
|
||||
mesh.vertexPosition = std::move(vertPos);
|
||||
mesh.vertexTangent = std::move(vertTan);
|
||||
mesh.vertexNormal = std::move(vertNorm);
|
||||
mesh.texCoords = std::move(texCoord);
|
||||
mesh.indices = std::move(indices);
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHMeshLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHMeshAsset();
|
||||
|
||||
LoadSHMesh(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHMeshLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHMeshAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.indices.data()),
|
||||
sizeof(uint32_t) * asset.header.indexCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load gltf mesh files and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshLoader : SHAssetLoader
|
||||
{
|
||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderSourceLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 23 10 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "SHShaderSourceLoader.h"
|
||||
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetData* SHShaderSourceLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHShaderAsset();
|
||||
|
||||
result->name = path.stem().stem().string();
|
||||
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open compiled shader file: {}", path.string());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t byteCount = 0;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&result->shaderType), sizeof(uint8_t));
|
||||
file.read(reinterpret_cast<char*>(&byteCount), sizeof(size_t));
|
||||
|
||||
result->spirvBinary.resize(byteCount / sizeof(uint32_t));
|
||||
|
||||
file.read(reinterpret_cast<char*>(result->spirvBinary.data()), byteCount);
|
||||
|
||||
file.close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHShaderSourceLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::binary | std::ios::out | std::ios::trunc };
|
||||
|
||||
auto asset = *dynamic_cast<SHShaderAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.shaderType), sizeof(uint8_t)
|
||||
);
|
||||
|
||||
size_t const byteCount = sizeof(uint32_t) * asset.spirvBinary.size();
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.spirvBinary.data()), byteCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHShaderSourceLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 23 10 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHShaderSourceLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,95 @@
|
|||
/******************************************************************************
|
||||
* \file SHTextBasedLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextBasedLoader.h"
|
||||
|
||||
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
#include "Assets/Asset Types/SHMaterialAsset.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
|
||||
{
|
||||
std::ifstream file{ path, std::ios::in };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return nullptr;
|
||||
}
|
||||
std::stringstream stream;
|
||||
|
||||
stream << file.rdbuf();
|
||||
|
||||
std::string content = stream.str();
|
||||
|
||||
SHAssetData* result;
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto data = new SHSceneAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto data = new SHPrefabAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
else if (path.extension().string() == MATERIAL_EXTENSION)
|
||||
{
|
||||
auto data = new SHMaterialAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextBasedLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::trunc };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto scene = dynamic_cast<SHSceneAsset const*>(data);
|
||||
file << scene->data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto prefab = dynamic_cast<SHPrefabAsset const*>(data);
|
||||
file << prefab->data;
|
||||
}
|
||||
else if (path.extension().string() == MATERIAL_EXTENSION)
|
||||
{
|
||||
auto material = dynamic_cast<SHMaterialAsset const*>(data);
|
||||
file << material->data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/******************************************************************************
|
||||
* \file Header.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextBasedLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load dds textures and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextureLoader.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move(pixel);
|
||||
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
|
||||
LoadSHTexture(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextureLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHTextureAsset const*>(data);
|
||||
|
||||
constexpr auto intBytes{ sizeof(uint32_t) };
|
||||
|
||||
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.numBytes),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.width),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.height),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.format),
|
||||
sizeof(SHTexture::TextureFormat)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||
intBytes * asset.mipOffsets.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.pixelData),
|
||||
asset.numBytes
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load dds textures and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHTextureLoader : public SHAssetLoader
|
||||
{
|
||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -1,129 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHMeshLoader.h"
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Assimp::Importer SHMeshLoader::aiImporter;
|
||||
|
||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes)
|
||||
{
|
||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||
{
|
||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||
meshes.push_back(ProcessMesh(*mesh, scene));
|
||||
}
|
||||
|
||||
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
||||
{
|
||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||
}
|
||||
}
|
||||
|
||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene)
|
||||
{
|
||||
(void)scene;
|
||||
|
||||
SHMeshAsset result
|
||||
{
|
||||
.compiled { false},
|
||||
.changed { false },
|
||||
.meshName { mesh.mName.C_Str() }
|
||||
};
|
||||
|
||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||
{
|
||||
// Vertex position
|
||||
SHVec3 vertex;
|
||||
vertex.x = mesh.mVertices[i].x;
|
||||
vertex.y = mesh.mVertices[i].y;
|
||||
vertex.z = mesh.mVertices[i].z;
|
||||
result.vertexPosition.push_back(vertex);
|
||||
|
||||
// Tex coords
|
||||
SHVec2 texCoord{0.f, 0.f};
|
||||
if (mesh.mTextureCoords[0])
|
||||
{
|
||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||
}
|
||||
result.texCoords.push_back(texCoord);
|
||||
|
||||
// Normals
|
||||
SHVec3 normal{0.f, 0.f, 0.f};
|
||||
if (mesh.mNormals)
|
||||
{
|
||||
normal.x = mesh.mNormals[i].x;
|
||||
normal.y = mesh.mNormals[i].y;
|
||||
normal.z = mesh.mNormals[i].z;
|
||||
}
|
||||
result.vertexNormal.push_back(normal);
|
||||
|
||||
// Tangent
|
||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
||||
if (mesh.mTangents)
|
||||
{
|
||||
tangent.x = mesh.mTangents[i].x;
|
||||
tangent.y = mesh.mTangents[i].y;
|
||||
tangent.z = mesh.mTangents[i].z;
|
||||
}
|
||||
result.vertexTangent.push_back(tangent);
|
||||
}
|
||||
|
||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
||||
{
|
||||
aiFace face = mesh.mFaces[i];
|
||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
||||
{
|
||||
result.indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
result.header.vertexCount = result.vertexPosition.size();
|
||||
result.header.indexCount = result.indices.size();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path)
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate
|
||||
// Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords
|
||||
// preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances
|
||||
// search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace
|
||||
// calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices
|
||||
// join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData// detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||
return false;
|
||||
}
|
||||
//TODO MATERIALS FROM MESHES
|
||||
//if (scene->HasMaterials())
|
||||
//{
|
||||
// for (int i{0}; i < scene->mNumMaterials; ++i)
|
||||
// {
|
||||
// if (scene->mMaterials[i]->mNumProperties > 0)
|
||||
// {
|
||||
// for (int j{0}; j < scene->mMaterials[i]->mProperties[j].)
|
||||
// }
|
||||
//std::cout << scene->mMaterials[i]->;
|
||||
// }
|
||||
//}
|
||||
|
||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
#pragma once
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include <vector>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshLoader
|
||||
{
|
||||
private:
|
||||
static Assimp::Importer aiImporter;
|
||||
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes);
|
||||
|
||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene);
|
||||
public:
|
||||
static bool LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path);
|
||||
};
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHMeshWriter.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
void SHADE::SHMeshWriter::WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::ofstream file{path, std::ios::out | std::ios::binary};
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
||||
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include "../SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshWriter
|
||||
{
|
||||
private:
|
||||
public:
|
||||
static void WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -1,92 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHTextureLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
std::string SHTextureLoader::TinyDDSResultToString(tinyddsloader::Result value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case tinyddsloader::Result::ErrorFileOpen:
|
||||
return "File open err";
|
||||
case tinyddsloader::Result::ErrorRead:
|
||||
return "File read err";
|
||||
case tinyddsloader::Result::ErrorMagicWord:
|
||||
return "File header magic word err";
|
||||
case tinyddsloader::Result::ErrorSize:
|
||||
return "File size err";
|
||||
case tinyddsloader::Result::ErrorVerify:
|
||||
return "Pixel format err";
|
||||
case tinyddsloader::Result::ErrorNotSupported:
|
||||
return "Unsupported format";
|
||||
case tinyddsloader::Result::ErrorInvalidData:
|
||||
return "Invalid data";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
vk::Format SHTextureLoader::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||
default:
|
||||
throw std::runtime_error("Unsupported DDS format.");
|
||||
}
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||
{
|
||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||
tinyddsloader::DDSFile file;
|
||||
loadResult = file.Load(path.string().c_str());
|
||||
if (loadResult != tinyddsloader::Result::Success)
|
||||
{
|
||||
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
|
||||
}
|
||||
|
||||
size_t totalBytes{ 0 };
|
||||
|
||||
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||
|
||||
for (auto i{0}; i < file.GetMipCount(); ++i)
|
||||
{
|
||||
mipOff[i] = totalBytes;
|
||||
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
||||
}
|
||||
|
||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.numBytes = totalBytes;
|
||||
asset.width = file.GetWidth();
|
||||
asset.height = file.GetHeight();
|
||||
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||
asset.mipOffsets = std::move(mipOff);
|
||||
asset.pixelData = std::move(pixel);
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
#pragma once
|
||||
#define TINYDDSLOADER_IMPLEMENTATION
|
||||
|
||||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHTextureAsset.h"
|
||||
#include "tinyddsloader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHTextureLoader
|
||||
{
|
||||
private:
|
||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
};
|
||||
}
|
|
@ -1,16 +1,26 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Struct for asset identification and meta file writing
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include "SHAssetMacros.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAsset
|
||||
struct SH_API SHAsset
|
||||
{
|
||||
AssetName name;
|
||||
AssetID id;
|
||||
AssetType type;
|
||||
AssetPath path;
|
||||
FolderLocation location;
|
||||
};
|
||||
}
|
|
@ -32,69 +32,99 @@ typedef std::filesystem::path AssetPath;
|
|||
typedef unsigned char* AssetData;
|
||||
typedef std::string AssetMetaVersion;
|
||||
typedef std::string AssetExtension;
|
||||
typedef unsigned char AssetTypeMeta;
|
||||
typedef size_t AssetTypeMeta;
|
||||
|
||||
typedef FMOD::Sound* SHSound;
|
||||
|
||||
// Asset Meta Version
|
||||
#define ASSET_META_VER "1.0"
|
||||
constexpr std::string_view ASSET_META_VER { "1.0" };
|
||||
|
||||
// Asset type enum
|
||||
enum class AssetType : uint8_t
|
||||
enum class AssetType : AssetTypeMeta
|
||||
{
|
||||
INVALID = 0,
|
||||
AUDIO = 1,
|
||||
INVALID,
|
||||
SHADER,
|
||||
MATERIAL,
|
||||
IMAGE,
|
||||
TEXTURE,
|
||||
MESH,
|
||||
SCRIPT,
|
||||
SCENE,
|
||||
PREFAB,
|
||||
AUDIO_WAV,
|
||||
DDS
|
||||
SHADER_BUILT_IN,
|
||||
TEXTURE,
|
||||
MESH,
|
||||
SCENE,
|
||||
PREFAB,
|
||||
MATERIAL,
|
||||
MAX_COUNT
|
||||
};
|
||||
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
||||
//Directory
|
||||
#define ASSET_ROOT "./Assets/"
|
||||
#ifdef _PUBLISH
|
||||
constexpr std::string_view ASSET_ROOT{ "Assets" };
|
||||
constexpr std::string_view BUILT_IN_ASSET_ROOT {"Built_In"};
|
||||
#else
|
||||
constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||
constexpr std::string_view BUILT_IN_ASSET_ROOT{ "../../Built_In" };
|
||||
#endif
|
||||
|
||||
// INTERNAL ASSET PATHS
|
||||
constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
|
||||
constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
|
||||
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
#define META_EXTENSION ".shmeta"
|
||||
#define IMAGE_EXTENSION ".png"
|
||||
#define AUDIO_EXTENSION ".ogg"
|
||||
#define AUDIO_WAV_EXTENSION ".wav"
|
||||
#define SHADER_EXTENSION ".glsl"
|
||||
#define SCRIPT_EXTENSION ".cs"
|
||||
#define SCENE_EXTENSION ".SHADE"
|
||||
#define PREFAB_EXTENSION ".SHPrefab"
|
||||
#define MATERIAL_EXTENSION ".SHMat"
|
||||
#define TEXTURE_EXTENSION ".shtex"
|
||||
#define DDS_EXTENSION ".dds"
|
||||
#define FBX_EXTENSION ".fbx"
|
||||
#define GLTF_EXTENSION ".gltf"
|
||||
#define MESH_EXTENSION ".shmesh"
|
||||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||
constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
|
||||
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{".shshaderb"};
|
||||
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
||||
constexpr std::string_view SCENE_EXTENSION {".shade"};
|
||||
constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
|
||||
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
|
||||
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
||||
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
||||
|
||||
std::string const EXTENSIONS[] = {
|
||||
constexpr std::string_view EXTENSIONS[] = {
|
||||
AUDIO_EXTENSION,
|
||||
SHADER_EXTENSION,
|
||||
SHADER_BUILT_IN_EXTENSION,
|
||||
MATERIAL_EXTENSION,
|
||||
IMAGE_EXTENSION,
|
||||
TEXTURE_EXTENSION,
|
||||
DDS_EXTENSION,
|
||||
MESH_EXTENSION,
|
||||
SCRIPT_EXTENSION,
|
||||
SCENE_EXTENSION,
|
||||
PREFAB_EXTENSION,
|
||||
AUDIO_WAV_EXTENSION,
|
||||
};
|
||||
|
||||
// EXTERNAL EXTENSIONS
|
||||
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
|
||||
constexpr std::string_view DDS_EXTENSION{ ".dds" };
|
||||
constexpr std::string_view FBX_EXTENSION{ ".fbx" };
|
||||
constexpr std::string_view GLTF_EXTENSION{ ".gltf" };
|
||||
|
||||
constexpr std::string_view EXTERNALS[] = {
|
||||
GLSL_EXTENSION,
|
||||
DDS_EXTENSION,
|
||||
FBX_EXTENSION,
|
||||
GLTF_EXTENSION
|
||||
};
|
||||
|
||||
// SHADER IDENTIFIERS
|
||||
constexpr std::string_view VERTEX_SHADER{ "_VS" };
|
||||
constexpr std::string_view FRAGMENT_SHADER{ "_FS" };
|
||||
constexpr std::string_view COMPUTER_SHADER{ "_CS" };
|
||||
|
||||
constexpr std::string_view SHADER_IDENTIFIERS[] = {
|
||||
VERTEX_SHADER,
|
||||
FRAGMENT_SHADER,
|
||||
COMPUTER_SHADER
|
||||
};
|
||||
|
||||
constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };
|
||||
|
||||
// Error flags
|
||||
#define FILE_NOT_FOUND_ERR "FILE NOT FOUND"
|
||||
#define META_NOT_FOUND_ERR "META NOT FOUND"
|
||||
#define ASSET_NOT_FOUND_ERR "ASSET NOT FOUND"
|
||||
#define EXT_DOES_NOT_EXIST "TYPE DOES NOT HAVE EXTENSION DEFINED"
|
||||
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
||||
constexpr std::string_view META_NOT_FOUND_ERR {"META NOT FOUND"};
|
||||
constexpr std::string_view ASSET_NOT_FOUND_ERR {"ASSET NOT FOUND"};
|
||||
constexpr std::string_view EXT_DOES_NOT_EXIST {"TYPE DOES NOT HAVE EXTENSION DEFINED"};
|
||||
|
||||
#endif // !SH_ASSET_MACROS_H
|
||||
|
|
|
@ -10,23 +10,33 @@
|
|||
#include "SHpch.h"
|
||||
#include <random>
|
||||
#include <chrono>
|
||||
#include <ranges>
|
||||
#include "SHAssetManager.h"
|
||||
#include "SHAssetMetaHandler.h"
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
||||
#include "Libraries/SHMeshLoader.h"
|
||||
#include "Libraries/SHTextureLoader.h"
|
||||
#include "Libraries/Loaders/SHMeshLoader.h"
|
||||
#include "Libraries/Loaders/SHTextureLoader.h"
|
||||
#include "Libraries/Loaders/SHShaderSourceLoader.h"
|
||||
#include "Libraries/Loaders/SHTextBasedLoader.h"
|
||||
|
||||
#include "Libraries/Compilers/SHMeshCompiler.h"
|
||||
#include "Libraries/Compilers/SHTextureCompiler.h"
|
||||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
FolderPointer SHAssetManager::folderRoot{ nullptr };
|
||||
|
||||
FMOD::System* SHAssetManager::audioSystem;
|
||||
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
||||
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
||||
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
|
||||
|
||||
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
||||
std::unordered_map<AssetID, SHTextureAsset> SHAssetManager::textureCollection;
|
||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Static function to generate asset ID.
|
||||
|
@ -41,7 +51,7 @@ namespace SHADE
|
|||
|
||||
result |= unique;
|
||||
|
||||
while (result == 0)
|
||||
while (result == 0 || assetCollection.contains(result))
|
||||
{
|
||||
result = GenerateAssetID(type);
|
||||
}
|
||||
|
@ -51,11 +61,21 @@ namespace SHADE
|
|||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by asset data
|
||||
****************************************************************************/
|
||||
void SHAssetManager::Unload() noexcept
|
||||
void SHAssetManager::Unload(AssetID assetId) noexcept
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
// TODO
|
||||
}
|
||||
|
||||
void SHAssetManager::Exit() noexcept
|
||||
{
|
||||
delete loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||
delete loaders[static_cast<size_t>(AssetType::TEXTURE)];
|
||||
delete loaders[static_cast<size_t>(AssetType::MESH)];
|
||||
delete loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
|
||||
for (auto const& data : std::ranges::views::values(assetData))
|
||||
{
|
||||
SHAssetMetaHandler::WriteMetaData(asset);
|
||||
delete data;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,14 +89,38 @@ namespace SHADE
|
|||
|
||||
AssetType type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string().c_str());
|
||||
std::string folder;
|
||||
switch (type)
|
||||
//TODO Implement asset type generation
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// //TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
// return std::filesystem::path();
|
||||
//}
|
||||
|
||||
return std::filesystem::path(std::string(ASSET_ROOT) + folder + path.filename().string());
|
||||
}
|
||||
|
||||
AssetPath SHAssetManager::GenerateNewPath(AssetName name, AssetType type)
|
||||
{
|
||||
std::string folder;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case AssetType::SHADER:
|
||||
case AssetType::SHADER_BUILT_IN:
|
||||
folder = "Shaders/";
|
||||
break;
|
||||
|
||||
default:
|
||||
//TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
return std::filesystem::path();
|
||||
folder = "/";
|
||||
}
|
||||
|
||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
||||
return std::filesystem::path{
|
||||
std::string(ASSET_ROOT) +
|
||||
folder +
|
||||
name +
|
||||
std::string(EXTENSIONS[static_cast<size_t>(type)])
|
||||
};
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -84,9 +128,17 @@ namespace SHADE
|
|||
*
|
||||
* \return const& to unordered_map<AssetName, AssetID>
|
||||
****************************************************************************/
|
||||
std::vector<SHAsset> const& SHAssetManager::GetAllAssets() noexcept
|
||||
std::vector<SHAsset> SHAssetManager::GetAllAssets() noexcept
|
||||
{
|
||||
return assetCollection;
|
||||
std::vector<SHAsset> result;
|
||||
result.reserve(assetCollection.size());
|
||||
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
result.push_back(asset);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -99,27 +151,113 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetID SHAssetManager::CreateNewAsset(AssetType type, AssetName name) noexcept
|
||||
{
|
||||
AssetID id{ GenerateAssetID(type) };
|
||||
SHAsset meta;
|
||||
meta.id = id;
|
||||
meta.type = type;
|
||||
std::string newPath{ ASSET_ROOT };
|
||||
switch (type)
|
||||
{
|
||||
case AssetType::PREFAB:
|
||||
newPath += PREFAB_FOLDER;
|
||||
break;
|
||||
|
||||
std::string folder;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
folder = "";
|
||||
break;
|
||||
}
|
||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
case AssetType::SCENE:
|
||||
newPath += SCENE_FOLDER;
|
||||
break;
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
case AssetType::MATERIAL:
|
||||
newPath += MATERIAL_FOLDER;
|
||||
break;
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
default:
|
||||
SHLOG_ERROR("Asset type of {} not an internal asset type, cannot be created", name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto id = GenerateAssetID(type);
|
||||
SHAsset asset{
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
newPath
|
||||
};
|
||||
|
||||
assetCollection.insert({
|
||||
id,
|
||||
SHAsset(
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
newPath
|
||||
)
|
||||
});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
bool SHAssetManager::SaveAsset(AssetID id) noexcept
|
||||
{
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
auto const& asset = assetCollection[id];
|
||||
if (
|
||||
asset.type == AssetType::SCENE ||
|
||||
asset.type == AssetType::PREFAB ||
|
||||
asset.type == AssetType::MATERIAL
|
||||
)
|
||||
{
|
||||
if (assetData.contains(id))
|
||||
{
|
||||
auto const data = assetData.at(id);
|
||||
loaders[static_cast<size_t>(asset.type)]->Write(data, asset.path);
|
||||
SHAssetMetaHandler::WriteMetaData(asset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}",
|
||||
asset.path.filename().string());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SHAssetManager::DeleteAsset(AssetID id) noexcept
|
||||
{
|
||||
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
auto const& asset = assetCollection[id];
|
||||
if (
|
||||
asset.type == AssetType::SCENE ||
|
||||
asset.type == AssetType::PREFAB ||
|
||||
asset.type == AssetType::MATERIAL
|
||||
)
|
||||
{
|
||||
return (DeleteLocalFile(asset.path) && DeleteLocalFile(asset.path.string() + META_EXTENSION.data()));
|
||||
}
|
||||
SHLOG_WARNING("Asset id: {} not an internal asset type, file deletion not allowed", id);
|
||||
}
|
||||
|
||||
SHLOG_WARNING("Asset id does not exist, nothing was deleted: {}", id);
|
||||
return false;
|
||||
}
|
||||
|
||||
//AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||
//{
|
||||
// AssetID id = GenerateAssetID(type);
|
||||
|
||||
// assetCollection.emplace_back(
|
||||
// name,
|
||||
// id,
|
||||
// type,
|
||||
// GenerateNewPath(name, type)
|
||||
// );
|
||||
// return id;
|
||||
//}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Import new asset from outside editor window.
|
||||
*
|
||||
|
@ -128,7 +266,10 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetID SHAssetManager::ImportNewAsset(char const* p) noexcept
|
||||
{
|
||||
std::filesystem::path const path{ p };
|
||||
std::filesystem::path const path{ p };
|
||||
|
||||
auto const type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
auto const id = GenerateAssetID(type);
|
||||
|
||||
std::filesystem::path const newPath{ GenerateLocalPath(path) };
|
||||
if (newPath.empty())
|
||||
|
@ -139,11 +280,8 @@ namespace SHADE
|
|||
|
||||
std::filesystem::copy(path, newPath);
|
||||
|
||||
AssetID id{ RetrieveAsset(newPath.string().c_str()) };
|
||||
if (id != 0)
|
||||
{
|
||||
LoadData(id);
|
||||
}
|
||||
auto asset = CreateAssetFromPath(newPath);
|
||||
assetCollection.insert({asset.id, asset});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -154,135 +292,67 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::RefreshAllAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//SHFileSystem::LoadAllFiles(metaFiles, AssetFiles);
|
||||
//std::vector<AssetPath> AssetFilesVerified;
|
||||
std::vector<AssetPath> AssetFilesNew;
|
||||
}
|
||||
|
||||
for (auto const& asset : AssetFiles)
|
||||
std::vector<SHAssetData const*> SHAssetManager::GetAllDataOfType(AssetType type) noexcept
|
||||
{
|
||||
auto const toRetrieve = GetAllRecordOfType(type);
|
||||
std::vector<SHAssetData const*> result;
|
||||
result.reserve(toRetrieve.size());
|
||||
for (auto const& get : toRetrieve)
|
||||
{
|
||||
bool found = false;
|
||||
for (auto it {metaFiles.begin()}; it != metaFiles.end(); ++it)
|
||||
{
|
||||
std::string fileExtCheck{ asset.filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (it->filename().string() == fileExtCheck)
|
||||
{
|
||||
metaFiles.erase(it);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
result.push_back(LoadData(get));
|
||||
}
|
||||
|
||||
if (!found && IsRecognised(asset.extension().string().c_str()))
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<SHAsset> SHAssetManager::GetAllRecordOfType(AssetType type) noexcept
|
||||
{
|
||||
std::vector<SHAsset> result;
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.type == type)
|
||||
{
|
||||
AssetFilesNew.push_back(asset);
|
||||
result.push_back(asset);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<SHAsset> newLoad;
|
||||
newLoad.reserve(AssetFilesNew.size());
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFilesNew)
|
||||
{
|
||||
newLoad.push_back(RegisterAssetNew(file));
|
||||
}
|
||||
|
||||
//UpdateAllSpriteSets();
|
||||
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadDataTemp(std::string p) noexcept
|
||||
{
|
||||
AssetPath path{ p };
|
||||
|
||||
if (path.extension().string() == GLTF_EXTENSION)
|
||||
{
|
||||
LoadGLTF(
|
||||
{
|
||||
.name {path.filename().string()},
|
||||
.id {0},
|
||||
.type {AssetType::MESH},
|
||||
.path {path},
|
||||
.location {0}
|
||||
}
|
||||
);
|
||||
}
|
||||
else if (path.extension().string() == DDS_EXTENSION)
|
||||
{
|
||||
LoadDDS(
|
||||
{
|
||||
.name {path.filename().string()},
|
||||
.id {0},
|
||||
.type {AssetType::DDS},
|
||||
.path {path},
|
||||
.location {0}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<SHMeshAsset> SHAssetManager::GetAllMeshes() noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> result;
|
||||
for (auto const& mesh : meshCollection)
|
||||
{
|
||||
result.push_back(mesh.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<SHTextureAsset> SHAssetManager::GetAllTextures() noexcept
|
||||
AssetID SHAssetManager::CompileAsset(AssetPath const& path) noexcept
|
||||
{
|
||||
std::vector<SHTextureAsset> result;
|
||||
for (auto const& dds : textureCollection)
|
||||
SHAsset newAsset
|
||||
{
|
||||
result.push_back(dds.second);
|
||||
.name = path.stem().string()
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
|
||||
return result;
|
||||
assetCollection.insert({ newAsset.id, newAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for asset file
|
||||
FolderPointer SHAssetManager::GetRootFolder() noexcept
|
||||
{
|
||||
return folderRoot;
|
||||
}
|
||||
|
||||
* \brief Links meta data to asset in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RegisterAsset(AssetPath const& metaPath, AssetPath const& path) noexcept
|
||||
{
|
||||
SHAsset const meta = SHAssetMetaHandler::RetrieveMetaData(metaPath);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for asset file
|
||||
|
||||
* \brief Creates new meta data for new asset.
|
||||
****************************************************************************/
|
||||
SHAsset SHAssetManager::RegisterAssetNew(AssetPath const& asset) noexcept
|
||||
{
|
||||
SHAsset meta;
|
||||
meta.type = SHAssetMetaHandler::GetTypeFromExtension(asset.extension().string());
|
||||
meta.id = GenerateAssetID(meta.type);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return assetCollection.back();
|
||||
}
|
||||
|
||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||
{
|
||||
for (auto const& e : EXTENSIONS)
|
||||
{
|
||||
if (strcmp(ext, e.c_str()) == 0)
|
||||
if (strcmp(ext, e.data()) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -291,25 +361,96 @@ namespace SHADE
|
|||
return false;
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadGLTF(SHAsset asset) noexcept
|
||||
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> meshes;
|
||||
SHAsset result;
|
||||
|
||||
SHMeshLoader::LoadMesh(meshes, asset.path);
|
||||
result.name = path.stem().string();
|
||||
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
result.id = GenerateAssetID(result.type);
|
||||
result.path = path;
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHAssetManager::CompileAll() noexcept
|
||||
{
|
||||
std::vector<AssetPath> paths;
|
||||
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
|
||||
{
|
||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
for (auto const& ext : EXTERNALS)
|
||||
{
|
||||
if (dir.path().extension().string() == ext.data())
|
||||
{
|
||||
paths.push_back(dir.path());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const& path : paths)
|
||||
{
|
||||
SHAsset newAsset
|
||||
{
|
||||
.name = path.stem().string()
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
else if (ext == DDS_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHTextureCompiler::CompileTextureAsset(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::TEXTURE);
|
||||
newAsset.type = AssetType::TEXTURE;
|
||||
}
|
||||
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
|
||||
{
|
||||
std::vector<SHMeshAsset*> meshes;
|
||||
std::vector<SHAnimationAsset*> anims;
|
||||
SHMeshCompiler::LoadFromFile(path, meshes, anims);
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
SHAsset meshAsset{
|
||||
.name = mesh->header.name
|
||||
};
|
||||
meshAsset.path = SHMeshCompiler::CompileMeshBinary(*mesh, path).value();
|
||||
meshAsset.id = GenerateAssetID(AssetType::MESH);
|
||||
meshAsset.type = AssetType::MESH;
|
||||
assetCollection.insert({ meshAsset.id, meshAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(meshAsset);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
assetCollection.insert({ newAsset.id, newAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
||||
bool SHAssetManager::DeleteLocalFile(AssetPath path) noexcept
|
||||
{
|
||||
//TODO Move this to dedicated library
|
||||
return std::filesystem::remove(path);
|
||||
}
|
||||
|
||||
void SHAssetManager:: InitLoaders() noexcept
|
||||
{
|
||||
SHTextureAsset image;
|
||||
|
||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SCENE)] = dynamic_cast<SHAssetLoader*>(new SHTextBasedLoader());
|
||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
loaders[static_cast<size_t>(AssetType::MATERIAL)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -317,8 +458,10 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
RetrieveAssets();
|
||||
LoadAllData();
|
||||
//CompileAll();
|
||||
BuildAssetCollection();
|
||||
InitLoaders();
|
||||
//LoadAllData();
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -326,116 +469,31 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadData(AssetID id) noexcept
|
||||
SHAssetData* SHAssetManager::LoadData(SHAsset const& asset) noexcept
|
||||
{
|
||||
(void)id;
|
||||
}
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all asset files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RetrieveAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
for (auto const& meta : metaFiles)
|
||||
if (data == nullptr)
|
||||
{
|
||||
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
it != AssetFiles.cend();
|
||||
++it)
|
||||
{
|
||||
// Asset exists for meta file
|
||||
std::string fileExtCheck{ it->filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (meta.filename().string() == fileExtCheck)
|
||||
{
|
||||
RegisterAsset(meta, *it);
|
||||
AssetFiles.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFiles)
|
||||
{
|
||||
if (IsRecognised(file.extension().string().c_str()))
|
||||
{
|
||||
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||
{
|
||||
std::filesystem::path p{ path };
|
||||
if (IsRecognised(p.extension().string().c_str()))
|
||||
{
|
||||
SHAsset const& meta{ RegisterAssetNew(p) };
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return meta.id;
|
||||
SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << p.filename() << "\n";
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
|
||||
// Assert that file imported is not recognised
|
||||
return 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
AssetName SHAssetManager::GetNameFromPath(AssetPath filepath) noexcept
|
||||
{
|
||||
std::string name{ filepath.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
|
||||
//if (name[0] <= 122 && name[0] >= 97)
|
||||
//{
|
||||
// name[0] -= 32;
|
||||
//}
|
||||
|
||||
//for (size_t i{ 1 }; i < name.length(); ++i)
|
||||
//{
|
||||
// // Replace all underscores with spaces
|
||||
// if (name[i] == '_')
|
||||
// {
|
||||
// name[i] = ' ';
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i + 1] <= 'Z' && name[i + 1] >= 'A'
|
||||
// && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name.insert(i + 1, 1, ' ');
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i - 1] == ' ' && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name[i] -= 32;
|
||||
// }
|
||||
//}
|
||||
|
||||
return name;
|
||||
}
|
||||
void SHAssetManager::BuildAssetCollection() noexcept
|
||||
{
|
||||
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,10 +10,13 @@
|
|||
******************************************************************************/
|
||||
#pragma once
|
||||
#include "tinyddsloader.h"
|
||||
#include "SHAsset.h"
|
||||
|
||||
#include "Asset Types/SHMeshAsset.h"
|
||||
#include "Asset Types/SHTextureAsset.h"
|
||||
#include "SHAsset.h"
|
||||
#include "Asset Types/SHAssetData.h"
|
||||
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||
|
||||
#include "Filesystem/SHFolder.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -25,13 +28,16 @@ namespace SHADE
|
|||
* \brief Static function to generate resource ID.
|
||||
****************************************************************************/
|
||||
static AssetID GenerateAssetID(AssetType type) noexcept;
|
||||
|
||||
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
||||
static AssetPath GenerateNewPath(AssetName name, AssetType type);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by resource data
|
||||
****************************************************************************/
|
||||
static void Unload() noexcept;
|
||||
static void Exit() noexcept;
|
||||
|
||||
|
||||
static void Unload(AssetID assetId) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Load all resources that are in the folder
|
||||
|
@ -43,7 +49,7 @@ namespace SHADE
|
|||
*
|
||||
* \return const& to unordered_map<AssetName, AssetID>
|
||||
****************************************************************************/
|
||||
static std::vector<SHAsset> const& GetAllAssets() noexcept;
|
||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
|
||||
|
@ -53,7 +59,9 @@ namespace SHADE
|
|||
* \param name of resource
|
||||
* \return resource id generated for new asset
|
||||
****************************************************************************/
|
||||
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
||||
static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
|
||||
static bool SaveAsset(AssetID id) noexcept;
|
||||
static bool DeleteAsset(AssetID id) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Import new resource from outside editor window.
|
||||
|
@ -70,64 +78,48 @@ namespace SHADE
|
|||
static void RefreshAllAssets() noexcept;
|
||||
// -------------------------------------------------------------------------/
|
||||
|
||||
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
||||
static void LoadDataTemp(std::string path) noexcept;
|
||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> GetData(AssetID id) noexcept;
|
||||
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetConstData(AssetID id) noexcept;
|
||||
|
||||
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
||||
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
||||
|
||||
static AssetID CompileAsset(AssetPath const& path) noexcept;
|
||||
|
||||
static FolderPointer GetRootFolder() noexcept;
|
||||
|
||||
private:
|
||||
/****************************************************************************
|
||||
* \brief Load resource data into memory
|
||||
****************************************************************************/
|
||||
|
||||
static void InitLoaders() noexcept;
|
||||
static void LoadAllData() noexcept;
|
||||
|
||||
static void LoadData(AssetID id) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all resource files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
static void RetrieveAssets() noexcept;
|
||||
|
||||
static AssetID RetrieveAsset(char const* path) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
static AssetName GetNameFromPath(AssetPath) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Links meta data to resource in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
static void RegisterAsset(AssetPath const&, AssetPath const&) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Creates new meta data for new resource.
|
||||
****************************************************************************/
|
||||
static SHAsset RegisterAssetNew(AssetPath const&) noexcept;
|
||||
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||
inline static void BuildAssetCollection() noexcept;
|
||||
|
||||
static bool IsRecognised(char const*) noexcept;
|
||||
|
||||
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
||||
|
||||
// Specialised load calls
|
||||
static void LoadGLTF(SHAsset asset) noexcept;
|
||||
static void LoadDDS(SHAsset asset) noexcept;
|
||||
static void CompileAll() noexcept;
|
||||
|
||||
static bool DeleteLocalFile(AssetPath path) noexcept;
|
||||
|
||||
//TODO use this function to create asset data internall at all calls to generate id
|
||||
//static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||
|
||||
static FolderPointer folderRoot;
|
||||
|
||||
static FMOD::System* audioSystem;
|
||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||
|
||||
// For all resources
|
||||
static std::vector<SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
||||
static std::vector<SHAssetLoader*> loaders;
|
||||
|
||||
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
||||
static std::unordered_map<AssetID, SHTextureAsset> textureCollection;
|
||||
// For all resources
|
||||
static std::unordered_map<AssetID, SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAssetData * const> assetData;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHAssetManager.hpp"
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
|
||||
#include "SHAssetManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const * const> SHAssetManager::GetConstData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
|||
{
|
||||
for (int i{0}; i < EXTENSIONS->size(); ++i)
|
||||
{
|
||||
if (ext == EXTENSIONS[i])
|
||||
if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
|
||||
{
|
||||
return static_cast<AssetType>(i);
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
|
||||
{
|
||||
return EXTENSIONS[static_cast<size_t>(type)];
|
||||
return AssetExtension(EXTENSIONS[static_cast<size_t>(type)]);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -72,6 +72,13 @@ namespace SHADE
|
|||
std::string line;
|
||||
SHAsset meta;
|
||||
|
||||
// Get resource name
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream nameStream{ line };
|
||||
AssetName name;
|
||||
nameStream >> name;
|
||||
meta.name = name;
|
||||
|
||||
// Get resource id
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream idStream{ line };
|
||||
|
@ -88,6 +95,8 @@ namespace SHADE
|
|||
|
||||
metaFile.close();
|
||||
|
||||
meta.path = path.parent_path().string() + "/" + path.stem().string();
|
||||
|
||||
return meta;
|
||||
}
|
||||
|
||||
|
@ -99,19 +108,22 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetMetaHandler::WriteMetaData(SHAsset const& meta) noexcept
|
||||
{
|
||||
//TODO: Write into binary eventually
|
||||
std::string path{ meta.path.string() };
|
||||
path.append(META_EXTENSION);
|
||||
|
||||
std::ofstream metaFile{ path, std::ios_base::out };
|
||||
std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
|
||||
|
||||
if (!metaFile.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Asset write path is invalid: {}", path);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
metaFile << "Name: " << meta.name << "\n";
|
||||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
||||
|
|
|
@ -90,11 +90,11 @@ namespace SHADE
|
|||
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Run(float dt)
|
||||
void SHADE::SHAudioSystem::Run(double dt)
|
||||
{
|
||||
static_cast<void>(dt);
|
||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
//if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
|
||||
fmodStudioSystem->update();
|
||||
if (!denseListener->empty())
|
||||
|
@ -417,7 +417,7 @@ namespace SHADE
|
|||
int instanceCount = 0;
|
||||
event.second->getInstanceCount(&instanceCount);
|
||||
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
|
||||
event.second->getInstanceList(instances.data(), instances.size(), &instanceCount);
|
||||
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
|
||||
for (auto const& instance : instances)
|
||||
{
|
||||
instance->setPaused(pause);
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace SHADE
|
|||
~SHAudioSystem();
|
||||
|
||||
void Init();
|
||||
void Run(float dt);
|
||||
void Run(double dt);
|
||||
class SH_API AudioRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -0,0 +1,247 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "SHCameraSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Math/SHMath.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHCameraComponent::SHCameraComponent()
|
||||
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
||||
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
||||
, perspProj(true), dirtyView(true), dirtyProj(true)
|
||||
, viewMatrix(), projMatrix()
|
||||
, position()
|
||||
{
|
||||
ComponentFamily::GetID<SHCameraComponent>();
|
||||
}
|
||||
|
||||
SHCameraComponent::~SHCameraComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetYaw(float yaw) noexcept
|
||||
{
|
||||
this->yaw = yaw;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
transform->SetWorldRotation(SHVec3{rotation.x,SHMath::DegreesToRadians(yaw), rotation.z});
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetPitch(float pitch) noexcept
|
||||
{
|
||||
this->pitch = pitch;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
transform->SetWorldRotation(SHVec3{ SHMath::DegreesToRadians(pitch),rotation.y, rotation.z });
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetRoll(float roll) noexcept
|
||||
{
|
||||
this->roll = roll;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, SHMath::DegreesToRadians(roll)});
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionX(float x) noexcept
|
||||
{
|
||||
position.x = x;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 position = transform->GetWorldPosition();
|
||||
transform->SetWorldRotation(SHVec3{ x,position.y, position.z});
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionY(float y) noexcept
|
||||
{
|
||||
position.y = y;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 position = transform->GetWorldPosition();
|
||||
transform->SetWorldRotation(SHVec3{ position.x,y, position.z });
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionZ(float z) noexcept
|
||||
{
|
||||
position.z = z;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 position = transform->GetWorldPosition();
|
||||
transform->SetWorldRotation(SHVec3{ position.x,position.y, z });
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
|
||||
{
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
position.z = z;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 position = transform->GetWorldPosition();
|
||||
transform->SetWorldRotation(SHVec3{ x,y, z });
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPosition(SHVec3 pos) noexcept
|
||||
{
|
||||
this->position = pos;
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
|
||||
SHVec3 position = transform->GetWorldPosition();
|
||||
transform->SetWorldRotation(pos);
|
||||
}
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetWidth(float width) noexcept
|
||||
{
|
||||
this->width = width;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
|
||||
void SHCameraComponent::SetHeight(float height) noexcept
|
||||
{
|
||||
this->height = height;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetNear(float znear) noexcept
|
||||
{
|
||||
this->zNear = znear;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetFar(float zFar) noexcept
|
||||
{
|
||||
this->zFar = zFar;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetFOV(float fov) noexcept
|
||||
{
|
||||
this->fov = fov;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetIsPerspective(bool persp) noexcept
|
||||
{
|
||||
this->perspProj = persp;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
SHVec3 SHCameraComponent::GetPosition() const noexcept
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetYaw() const noexcept
|
||||
{
|
||||
return yaw;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetPitch() const noexcept
|
||||
{
|
||||
return pitch;
|
||||
}
|
||||
float SHCameraComponent::GetRoll() const noexcept
|
||||
{
|
||||
return roll;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetWidth() const noexcept
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetHeight() const noexcept
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetNear() const noexcept
|
||||
{
|
||||
return zNear;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetFar() const noexcept
|
||||
{
|
||||
return zFar;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetAspectRatio() const noexcept
|
||||
{
|
||||
return width/height;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetFOV() const noexcept
|
||||
{
|
||||
return fov;
|
||||
}
|
||||
|
||||
bool SHCameraComponent::GetIsPerspective() const noexcept
|
||||
{
|
||||
return perspProj;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
|
||||
{
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
|
||||
{
|
||||
return projMatrix;
|
||||
}
|
||||
|
||||
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
||||
//{
|
||||
// auto system = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
// system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
|
||||
//}
|
||||
|
||||
|
||||
|
||||
}//namespace SHADE
|
||||
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHCameraComponent>("Camera Component")
|
||||
.property("Position", &SHCameraComponent::GetPosition, select_overload<void(SHVec3)>(&SHCameraComponent::SetPosition))
|
||||
.property("Pitch", &SHCameraComponent::GetPitch, &SHCameraComponent::SetPitch)
|
||||
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
|
||||
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
|
||||
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
|
||||
.property("Height", &SHCameraComponent::GetHeight, &SHCameraComponent::SetHeight)
|
||||
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
|
||||
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
|
||||
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective);
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,96 @@
|
|||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHCameraComponent final : public SHComponent
|
||||
{
|
||||
private:
|
||||
|
||||
float yaw;
|
||||
float pitch;
|
||||
float roll;
|
||||
|
||||
float width;
|
||||
float height;
|
||||
float zNear;
|
||||
float zFar;
|
||||
float fov;
|
||||
|
||||
bool dirtyView;
|
||||
bool dirtyProj;
|
||||
|
||||
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
SHVec3 position;
|
||||
|
||||
bool perspProj;
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
friend class SHCameraSystem;
|
||||
|
||||
SHCameraComponent();
|
||||
~SHCameraComponent();
|
||||
|
||||
|
||||
//Getters and setters.
|
||||
void SetYaw(float yaw) noexcept;
|
||||
void SetPitch(float pitch) noexcept;
|
||||
void SetRoll(float roll) noexcept;
|
||||
void SetPositionX(float x) noexcept;
|
||||
void SetPositionY(float y) noexcept;
|
||||
void SetPositionZ(float z) noexcept;
|
||||
void SetPosition(float x, float y, float z) noexcept;
|
||||
void SetPosition(SHVec3 pos) noexcept;
|
||||
|
||||
void SetWidth(float width) noexcept;
|
||||
void SetHeight(float height) noexcept;
|
||||
void SetNear(float znear) noexcept;
|
||||
void SetFar(float zfar) noexcept;
|
||||
void SetFOV(float fov) noexcept;
|
||||
void SetIsPerspective(bool persp) noexcept;
|
||||
|
||||
|
||||
SHVec3 GetPosition() const noexcept;
|
||||
float GetYaw() const noexcept;
|
||||
float GetPitch() const noexcept;
|
||||
float GetRoll() const noexcept;
|
||||
|
||||
float GetWidth() const noexcept;
|
||||
float GetHeight() const noexcept;
|
||||
float GetNear() const noexcept;
|
||||
float GetFar() const noexcept;
|
||||
|
||||
float GetAspectRatio() const noexcept;
|
||||
float GetFOV() const noexcept;
|
||||
bool GetIsPerspective() const noexcept;
|
||||
|
||||
const SHMatrix& GetViewMatrix() const noexcept;
|
||||
const SHMatrix& GetProjMatrix() const noexcept;
|
||||
|
||||
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
||||
|
||||
|
||||
float movementSpeed;
|
||||
SHVec3 turnSpeed;
|
||||
RTTR_ENABLE()
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHCameraDirector.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Tools/SHLog.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHCameraDirector::SHCameraDirector()
|
||||
:mainCameraEID(MAX_EID), transitionCameraEID(MAX_EID)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept
|
||||
{
|
||||
return viewMatrix;
|
||||
}
|
||||
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept
|
||||
{
|
||||
return projMatrix;
|
||||
}
|
||||
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept
|
||||
{
|
||||
return projMatrix * viewMatrix;
|
||||
}
|
||||
|
||||
void SHCameraDirector::UpdateMatrix() noexcept
|
||||
{
|
||||
if (mainCameraEID == MAX_EID)
|
||||
{
|
||||
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
||||
if (dense.size() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mainCameraEID = dense[0].GetEID();
|
||||
}
|
||||
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
|
||||
if (!camComponent)
|
||||
{
|
||||
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
||||
}
|
||||
else
|
||||
{
|
||||
viewMatrix = camComponent->GetViewMatrix();
|
||||
projMatrix = camComponent->GetProjMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept
|
||||
{
|
||||
if (SHEntityManager::IsValidEID(camera.GetEID()) == false)
|
||||
{
|
||||
SHLOG_WARNING("Camera Director Warning: Attempting to set an invalid entity as main camera.")
|
||||
return;
|
||||
}
|
||||
mainCameraEID = camera.GetEID();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
#pragma once
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHCameraComponent;
|
||||
|
||||
|
||||
|
||||
class SH_API SHCameraDirector
|
||||
{
|
||||
public:
|
||||
SHCameraDirector();
|
||||
~SHCameraDirector() = default;
|
||||
|
||||
|
||||
EntityID mainCameraEID;
|
||||
EntityID transitionCameraEID;
|
||||
|
||||
SHMatrix GetViewMatrix() const noexcept;
|
||||
SHMatrix GetProjMatrix() const noexcept;
|
||||
SHMatrix GetVPMatrix() const noexcept;
|
||||
void UpdateMatrix() noexcept;
|
||||
void SetMainCamera(SHCameraComponent& cam) noexcept;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
protected:
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
|
||||
};
|
||||
|
||||
typedef Handle<SHCameraDirector> DirectorHandle;
|
||||
|
||||
}
|
|
@ -0,0 +1,291 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHCameraSystem.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHCameraSystem::UpdateEditorCamera(double dt) noexcept
|
||||
{
|
||||
|
||||
auto& camera = editorCamera;
|
||||
SHVec3 view, right, UP;
|
||||
GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
|
||||
{
|
||||
camera.position -= right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
|
||||
{
|
||||
camera.position += right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
|
||||
{
|
||||
camera.position += view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
|
||||
{
|
||||
camera.position -= view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
|
||||
{
|
||||
camera.position += UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
|
||||
{
|
||||
camera.position -= UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
|
||||
{
|
||||
double mouseX, mouseY;
|
||||
SHInputManager::GetMouseVelocity(&mouseX, &mouseY);
|
||||
|
||||
//std::cout << camera.yaw << std::endl;
|
||||
|
||||
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
|
||||
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
||||
UpdateCameraComponent(editorCamera);
|
||||
}
|
||||
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
|
||||
{
|
||||
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
|
||||
auto& camera = system->editorCamera;
|
||||
SHVec3 view, right, UP;
|
||||
system->GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
|
||||
{
|
||||
//std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
|
||||
camera.position -= right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
|
||||
{
|
||||
camera.position += right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
|
||||
{
|
||||
camera.position += view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
|
||||
{
|
||||
camera.position -= view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
|
||||
{
|
||||
camera.position += UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
|
||||
{
|
||||
camera.position -= UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
|
||||
{
|
||||
double mouseX, mouseY;
|
||||
SHInputManager::GetMouseVelocity(&mouseX,&mouseY);
|
||||
|
||||
//std::cout << camera.yaw << std::endl;
|
||||
|
||||
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
|
||||
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
||||
//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
|
||||
system->UpdateCameraComponent(system->editorCamera);
|
||||
}
|
||||
|
||||
void SHCameraSystem::Init(void)
|
||||
{
|
||||
editorCamera.SetPosition(0.0f, 0.0f, 0.0f);
|
||||
editorCamera.SetPitch(0.0f);
|
||||
editorCamera.SetYaw(0.0f);
|
||||
editorCamera.SetRoll(0.0f);
|
||||
editorCamera.movementSpeed = 2.0f;
|
||||
|
||||
}
|
||||
|
||||
void SHCameraSystem::Exit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHCameraComponent* SHCameraSystem::GetEditorCamera(void) noexcept
|
||||
{
|
||||
return &editorCamera;
|
||||
}
|
||||
|
||||
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
|
||||
{
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
camera.pitch = SHMath::RadiansToDegrees(rotation.x);
|
||||
camera.yaw = SHMath::RadiansToDegrees(rotation.y);
|
||||
camera.roll = SHMath::RadiansToDegrees(rotation.z);
|
||||
camera.position = transform->GetWorldPosition();
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
||||
|
||||
if (camera.dirtyView)
|
||||
{
|
||||
|
||||
SHVec3 view, right, UP;
|
||||
|
||||
|
||||
ClampCameraRotation(camera);
|
||||
|
||||
GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
camera.viewMatrix = SHMatrix::Identity;
|
||||
camera.viewMatrix(0, 0) = right[0];
|
||||
camera.viewMatrix(0, 1) = right[1];
|
||||
camera.viewMatrix(0, 2) = right[2];
|
||||
|
||||
camera.viewMatrix(1, 0) = UP[0];
|
||||
camera.viewMatrix(1, 1) = UP[1];
|
||||
camera.viewMatrix(1, 2) = UP[2];
|
||||
|
||||
camera.viewMatrix(2, 0) = view[0];
|
||||
camera.viewMatrix(2, 1) = view[1];
|
||||
camera.viewMatrix(2, 2) = view[2];
|
||||
|
||||
camera.viewMatrix(0, 3) = -right.Dot(camera.position);
|
||||
camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
|
||||
camera.viewMatrix(2, 3) = -view.Dot(camera.position);
|
||||
|
||||
camera.dirtyView = false;
|
||||
}
|
||||
if (camera.dirtyProj == true)
|
||||
{
|
||||
if (camera.perspProj == true)
|
||||
{
|
||||
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
||||
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
||||
camera.projMatrix = SHMatrix::Identity;
|
||||
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
||||
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
||||
camera.projMatrix(3, 3) = 0.0f;
|
||||
|
||||
camera.projMatrix(3, 2) = 1.0f;
|
||||
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
||||
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//const float R = camera.width * 0.5f;
|
||||
//const float L = -R;
|
||||
//const float T = camera.height * 0.5f;
|
||||
//const float B = -T;
|
||||
|
||||
//camera.projMatrix = SHMatrix::Identity;
|
||||
//camera.projMatrix(0, 0) = 2.0f / (R - L);
|
||||
//camera.projMatrix(1, 1) = 2.0f / (B - T);
|
||||
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
|
||||
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
|
||||
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
|
||||
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHCameraSystem::GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& upVec) const noexcept
|
||||
{
|
||||
SHVec3 target{ 0.0f,0.0f,-1.0f };
|
||||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||
|
||||
|
||||
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||
target += camera.position;
|
||||
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
|
||||
|
||||
//target = SHVec3::Normalise(target);
|
||||
|
||||
SHVec3::RotateZ(up, camera.roll);
|
||||
up = SHVec3::Normalise(up);
|
||||
|
||||
|
||||
forward = target - camera.position; forward = SHVec3::Normalise(forward);
|
||||
right = SHVec3::Cross(forward, up); right = SHVec3::Normalise(right);
|
||||
upVec = SHVec3::Cross(forward, right);
|
||||
}
|
||||
|
||||
void SHCameraSystem::CameraSystemUpdate::Execute(double dt) noexcept
|
||||
{
|
||||
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
|
||||
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
||||
for (auto& cam : dense)
|
||||
{
|
||||
system->UpdateCameraComponent(cam);
|
||||
}
|
||||
for (auto& handle : system->directorHandleList)
|
||||
{
|
||||
handle->UpdateMatrix();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
DirectorHandle SHCameraSystem::CreateDirector() noexcept
|
||||
{
|
||||
auto handle = directorLibrary.Create();
|
||||
directorHandleList.emplace_back(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
DirectorHandle SHCameraSystem::GetDirector(size_t index) noexcept
|
||||
{
|
||||
if (index < directorHandleList.size())
|
||||
{
|
||||
return directorHandleList[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return CreateDirector();
|
||||
}
|
||||
}
|
||||
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (camera.pitch > 85)
|
||||
camera.SetPitch(85);
|
||||
if (camera.pitch < -85)
|
||||
camera.SetPitch(-85);
|
||||
if (camera.roll > 85)
|
||||
camera.SetRoll(85);
|
||||
if (camera.roll < -85)
|
||||
camera.SetRoll(-85);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "SHCameraDirector.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHCameraSystem final : public SHSystem
|
||||
{
|
||||
private:
|
||||
//A camera component that represents editor camera.
|
||||
//This is not tied to any entity. Hence this EID should not be used.
|
||||
SHCameraComponent editorCamera;
|
||||
|
||||
SHResourceLibrary<SHCameraDirector> directorLibrary;
|
||||
std::vector<DirectorHandle> directorHandleList;
|
||||
|
||||
public:
|
||||
SHCameraSystem(void) = default;
|
||||
virtual ~SHCameraSystem(void) = default;
|
||||
|
||||
void Init (void);
|
||||
void Exit (void);
|
||||
|
||||
class SH_API EditorCameraUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
|
||||
EditorCameraUpdate() : SHSystemRoutine("Editor Camera Update", true) { };
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
|
||||
};
|
||||
friend class EditorCameraUpdate;
|
||||
|
||||
class SH_API CameraSystemUpdate final: public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {};
|
||||
virtual void Execute(double dt)noexcept override final;
|
||||
};
|
||||
friend class CameraSystemUpdate;
|
||||
|
||||
|
||||
SHCameraComponent* GetEditorCamera (void) noexcept;
|
||||
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
|
||||
DirectorHandle CreateDirector() noexcept;
|
||||
DirectorHandle GetDirector(size_t index) noexcept;
|
||||
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
|
||||
void UpdateEditorCamera(double dt) noexcept;
|
||||
protected:
|
||||
|
||||
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -48,6 +48,9 @@ namespace SHADE
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
//Whether or not this component is active.
|
||||
//Systems using this component should are responsible for checking the active state of the component before running their functionality.
|
||||
|
@ -59,7 +62,7 @@ namespace SHADE
|
|||
* \return uint32_t
|
||||
* The entityID that this component belongs to.
|
||||
***************************************************************************/
|
||||
uint32_t GetEID()const
|
||||
uint32_t GetEID()const noexcept
|
||||
{
|
||||
return this->entityID;
|
||||
}
|
||||
|
|
|
@ -8,23 +8,19 @@ namespace SHADE
|
|||
{
|
||||
class SHFixedSystemRoutine: public SHSystemRoutine
|
||||
{
|
||||
private:
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
protected:
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
|
||||
|
||||
|
||||
|
||||
public:
|
||||
~SHFixedSystemRoutine() = default;
|
||||
|
||||
virtual void Execute(double dt) noexcept;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {};
|
||||
virtual void Execute(double dt) noexcept override;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -5,9 +5,13 @@
|
|||
//#==============================================================#
|
||||
#include <functional>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHBaseCommand
|
||||
class SH_API SHBaseCommand
|
||||
{
|
||||
public:
|
||||
virtual ~SHBaseCommand() = default;
|
||||
|
@ -20,6 +24,7 @@ namespace SHADE
|
|||
class SHCommand : SHBaseCommand
|
||||
{
|
||||
public:
|
||||
using SHCommandPtr = std::unique_ptr<T>;
|
||||
typedef std::function<void(T const&)> SetterFunction;
|
||||
|
||||
SHCommand(T const& oldVal, T const& value, SetterFunction setFnc)
|
||||
|
@ -48,4 +53,20 @@ namespace SHADE
|
|||
T newValue;
|
||||
SetterFunction set;
|
||||
};
|
||||
|
||||
class SH_API SHCLICommand : SHBaseCommand
|
||||
{
|
||||
public:
|
||||
SHCLICommand() = default;
|
||||
void Execute() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RedoScriptInspectorChanges();
|
||||
}
|
||||
void Undo() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->UndoScriptInspectorChanges();
|
||||
}
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace SHADE
|
|||
SHCommandManager::CommandStack SHCommandManager::undoStack{};
|
||||
SHCommandManager::CommandStack SHCommandManager::redoStack{};
|
||||
|
||||
void SHCommandManager::PerformCommand(CommandPtr commandPtr, bool const& overrideValue)
|
||||
void SHCommandManager::PerformCommand(BaseCommandPtr commandPtr, bool const& overrideValue)
|
||||
{
|
||||
redoStack = CommandStack();
|
||||
commandPtr->Execute();
|
||||
|
@ -27,6 +27,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCommandManager::RegisterCommand(BaseCommandPtr commandPtr)
|
||||
{
|
||||
undoStack.push(commandPtr);
|
||||
}
|
||||
|
||||
void SHCommandManager::UndoCommand()
|
||||
{
|
||||
if (undoStack.empty())
|
||||
|
@ -54,4 +59,14 @@ namespace SHADE
|
|||
{
|
||||
return redoStack.size();
|
||||
}
|
||||
|
||||
void SHCommandManager::PopLatestCommandFromRedoStack()
|
||||
{
|
||||
redoStack.pop();
|
||||
}
|
||||
|
||||
void SHCommandManager::PopLatestCommandFromUndoStack()
|
||||
{
|
||||
undoStack.pop();
|
||||
}
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -9,24 +9,31 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "SHCommand.hpp"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHCommandManager
|
||||
class SH_API SHCommandManager
|
||||
{
|
||||
public:
|
||||
//#==============================================================#
|
||||
//|| Type Aliases ||
|
||||
//#==============================================================#
|
||||
using CommandPtr = std::shared_ptr<SHBaseCommand>;
|
||||
using CommandStack = std::stack<CommandPtr>;
|
||||
using BaseCommandPtr = std::shared_ptr<SHBaseCommand>;
|
||||
template<typename T>
|
||||
using SHCommandPtr = std::shared_ptr<SHCommand<T>>;
|
||||
using CommandStack = std::stack<BaseCommandPtr>;
|
||||
|
||||
static void PerformCommand(CommandPtr commandPtr, bool const& overrideValue = false);
|
||||
static void PerformCommand(BaseCommandPtr commandPtr, bool const& overrideValue = false);
|
||||
static void RegisterCommand(BaseCommandPtr commandPtr);
|
||||
static void UndoCommand();
|
||||
static void RedoCommand();
|
||||
static std::size_t GetUndoStackSize();
|
||||
static std::size_t GetRedoStackSize();
|
||||
|
||||
static void PopLatestCommandFromRedoStack();
|
||||
static void PopLatestCommandFromUndoStack();
|
||||
|
||||
private:
|
||||
static CommandStack undoStack;
|
||||
static CommandStack redoStack;
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
namespace SHADE
|
||||
{
|
||||
//TODO: Convert to RTTR?
|
||||
constexpr auto DRAG_EID = "DragEID";
|
||||
constexpr auto DRAG_RESOURCE = "DragResource";
|
||||
|
||||
|
||||
struct SHDragDrop
|
||||
{
|
||||
using DragDropTag = std::string_view;
|
||||
static constexpr DragDropTag DRAG_EID = "DragEID";
|
||||
static constexpr DragDropTag DRAG_RESOURCE = "DragResource";
|
||||
static bool BeginSource(ImGuiDragDropFlags const flags = 0);
|
||||
/**
|
||||
* \brief Ends the DragDrop Source. ONLY CALL IF BeginSource returns true
|
||||
|
|
|
@ -0,0 +1,164 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHAssetBrowser.h"
|
||||
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Editor/IconsFontAwesome6.h"
|
||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetBrowser::SHAssetBrowser()
|
||||
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
|
||||
{
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
RecursivelyDrawTree(rootFolder);
|
||||
DrawMenuBar();
|
||||
DrawCurrentFolder();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawMenuBar()
|
||||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
|
||||
{
|
||||
auto const& subFolders = folder->subFolders;
|
||||
auto const& files = folder->files;
|
||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (folder == rootFolder)
|
||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||
|
||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(ImGui::IsItemClicked())
|
||||
{
|
||||
selectedFolders.clear();
|
||||
selectedFolders.push_back(folder);
|
||||
}
|
||||
if (isOpen)
|
||||
{
|
||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
const float horizontalOffset = 0.0f;
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
|
||||
vertLineStart.x += horizontalOffset;
|
||||
ImVec2 vertLineEnd = vertLineStart;
|
||||
for (auto const& subFolder : subFolders)
|
||||
{
|
||||
const float horizontalLineSize = 8.0f;
|
||||
const ImRect childRect = RecursivelyDrawTree(subFolder);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
}
|
||||
for (auto const& file : files)
|
||||
{
|
||||
const float horizontalLineSize = 25.0f;
|
||||
const ImRect childRect = DrawFile(file);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
}
|
||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
return nodeRect;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawCurrentFolder()
|
||||
{
|
||||
//auto const& subFolders = currentFolder->subFolders;
|
||||
//ImVec2 initialCursorPos = ImGui::GetCursorPos();
|
||||
//ImVec2 initialRegionAvail = ImGui::GetContentRegionAvail();
|
||||
//int maxTiles = initialRegionAvail.x / tileWidth;
|
||||
//float maxX = (maxTiles - 1)*tileWidth;
|
||||
//ImVec2 tilePos = initialCursorPos;
|
||||
//for (auto const& subFolder : subFolders)
|
||||
//{
|
||||
// ImGui::SetCursorPos(tilePos);
|
||||
// ImGui::BeginGroup();
|
||||
// ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, {0.0f, 0.0f});
|
||||
// ImGui::Button(ICON_MD_FOLDER, {tileWidth});
|
||||
// ImGui::Text(subFolder->name.data());
|
||||
// ImGui::PopStyleVar();
|
||||
// ImGui::EndGroup();
|
||||
// if(tilePos.x >= maxX)
|
||||
// {
|
||||
// tilePos.x = initialCursorPos.x;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ImGui::SameLine();
|
||||
// tilePos.x += tileWidth;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
|
||||
{
|
||||
if (file.assetMeta == nullptr)
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
std::string icon{};
|
||||
|
||||
switch(file.assetMeta->type)
|
||||
{
|
||||
case AssetType::INVALID: break;
|
||||
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
|
||||
case AssetType::MESH: icon = ICON_FA_CUBES; break;
|
||||
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
|
||||
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
|
||||
case AssetType::MATERIAL: break;
|
||||
case AssetType::MAX_COUNT: break;
|
||||
default: ;
|
||||
}
|
||||
|
||||
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(SHDragDrop::BeginSource())
|
||||
{
|
||||
auto id = file.assetMeta->id;
|
||||
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
|
||||
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
if(ImGui::IsItemClicked())
|
||||
{
|
||||
selectedAssets.clear();
|
||||
selectedAssets.push_back(file.assetMeta->id);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
return nodeRect;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include "imgui_internal.h"
|
||||
#include "Assets/SHAsset.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Filesystem/SHFolder.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAssetBrowser final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHAssetBrowser();
|
||||
|
||||
void Init();
|
||||
void Update();
|
||||
|
||||
void Refresh();
|
||||
private:
|
||||
void DrawMenuBar();
|
||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||
void DrawCurrentFolder();
|
||||
ImRect DrawFile(SHFile const& file) noexcept;
|
||||
|
||||
FolderPointer rootFolder, prevFolder, currentFolder;
|
||||
std::vector<FolderPointer> selectedFolders;
|
||||
std::vector<AssetID> selectedAssets;
|
||||
static constexpr float tileWidth = 50.0f;
|
||||
|
||||
};
|
||||
}
|
|
@ -6,11 +6,11 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHHierarchyPanel.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||
#include "Tools/SHException.h"
|
||||
|
@ -21,6 +21,9 @@
|
|||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
#include "Tools/SHClipboardUtilities.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -45,14 +48,28 @@ namespace SHADE
|
|||
|
||||
if (Begin())
|
||||
{
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
skipFrame = false;
|
||||
return;
|
||||
}
|
||||
DrawMenuBar();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
if(const auto root = sceneGraph.GetRoot())
|
||||
|
||||
if (const auto root = sceneGraph.GetRoot())
|
||||
{
|
||||
auto const& children = root->GetChildren();
|
||||
|
||||
for (const auto child : children)
|
||||
{
|
||||
RecursivelyDrawEntityNode(child);
|
||||
if (child)
|
||||
RecursivelyDrawEntityNode(child);
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -60,13 +77,38 @@ namespace SHADE
|
|||
SHLOG_WARNING("Scene Graph root is null! Unable to render hierarchy.")
|
||||
}
|
||||
|
||||
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||
ImGui::End();
|
||||
if (ImGui::IsWindowFocused())
|
||||
{
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
|
||||
{
|
||||
SelectAllEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
|
||||
{
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
PasteEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editor->selectedEntities.size() == 1)
|
||||
{
|
||||
PasteEntities(editor->selectedEntities.back());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::Exit()
|
||||
|
@ -74,6 +116,13 @@ namespace SHADE
|
|||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SetScrollTo(EntityID eid)
|
||||
{
|
||||
if (eid == MAX_EID)
|
||||
return;
|
||||
scrollTo = eid;
|
||||
}
|
||||
|
||||
//#==============================================================#
|
||||
//|| Private Member Functions ||
|
||||
//#==============================================================#
|
||||
|
@ -81,9 +130,23 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::SmallButton(ICON_MD_ADD))
|
||||
auto size = ImGui::GetWindowSize();
|
||||
auto g = ImGui::GetCurrentContext();
|
||||
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
|
||||
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
|
||||
{
|
||||
SHEntityManager::CreateEntity();
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Clear Selections");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::make_shared<SHCreateEntityCommand>());
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
|
@ -95,14 +158,25 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
|
||||
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
|
||||
{
|
||||
if (currentNode == nullptr)
|
||||
return {};
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
//Get node data (Children, eid, selected)
|
||||
auto& children = currentNode->GetChildren();
|
||||
EntityID eid = currentNode->GetEntityID();
|
||||
const bool isSelected = (std::ranges::find(SHEditor::selectedEntities, eid) != SHEditor::selectedEntities.end());
|
||||
|
||||
if (scrollTo != MAX_EID && eid == scrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
scrollTo = MAX_EID;
|
||||
}
|
||||
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||
|
||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
|
||||
|
@ -114,43 +188,70 @@ namespace SHADE
|
|||
|
||||
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
|
||||
//Draw Node
|
||||
bool isNodeOpen = ImGui::TreeNodeEx((void*)eid, nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
|
||||
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
//Check For Begin Drag
|
||||
if (SHDragDrop::BeginSource())
|
||||
{
|
||||
ImGui::Text("Moving EID: %zu", eid);
|
||||
SHDragDrop::SetPayload<EntityID>(DRAG_EID, &eid);
|
||||
std::string moveLabel = "Moving EID: ";
|
||||
if (!isSelected)
|
||||
editor->selectedEntities.push_back(eid);
|
||||
for (int i = 0; i < static_cast<int>(editor->selectedEntities.size()); ++i)
|
||||
{
|
||||
moveLabel.append(std::to_string(editor->selectedEntities[i]));
|
||||
if (i + 1 < static_cast<int>(editor->selectedEntities.size()))
|
||||
{
|
||||
moveLabel.append(", ");
|
||||
}
|
||||
}
|
||||
ImGui::Text(moveLabel.c_str());
|
||||
SHDragDrop::SetPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID, &editor->selectedEntities);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
else if (SHDragDrop::BeginTarget()) //If Received DragDrop
|
||||
{
|
||||
if (const EntityID* eidPayload = SHDragDrop::AcceptPayload<EntityID>(DRAG_EID)) //If payload is valid
|
||||
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID)) //If payload is valid
|
||||
{
|
||||
EntityID const dropEID = *eidPayload;
|
||||
if(!sceneGraph.GetChild(dropEID, eid))
|
||||
sceneGraph.SetParent(dropEID, eid); //Set dropEID parent to eid (belonging to current Node)
|
||||
ParentSelectedEntities(eid);
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
|
||||
//Context menu
|
||||
if(ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
|
||||
if (ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
|
||||
{
|
||||
if(!isSelected)
|
||||
if (!isSelected)
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
if (ImGui::Selectable("Copy"))
|
||||
{
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if (ImGui::Selectable("Paste"))
|
||||
{
|
||||
PasteEntities();
|
||||
skipFrame = true;
|
||||
ImGui::EndPopup();
|
||||
if (isNodeOpen)
|
||||
ImGui::TreePop();
|
||||
return nodeRect;
|
||||
}
|
||||
if (ImGui::Selectable("Paste as Child"))
|
||||
{
|
||||
PasteEntities(eid);
|
||||
skipFrame = true;
|
||||
}
|
||||
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
{
|
||||
SHEntityManager::DestroyEntity(eid);
|
||||
}
|
||||
|
||||
if((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
|
||||
|
||||
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
|
||||
{
|
||||
sceneGraph.SetParent(currentNode->GetEntityID(), nullptr);
|
||||
ParentSelectedEntities(MAX_EID);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
@ -162,20 +263,28 @@ namespace SHADE
|
|||
{
|
||||
if (!isSelected)
|
||||
{
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
|
||||
{
|
||||
if (editor->selectedEntities.size() >= 1)
|
||||
{
|
||||
SelectRangeOfEntities(editor->selectedEntities[0], eid);
|
||||
}
|
||||
else editor->selectedEntities.clear();
|
||||
}
|
||||
else if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}//if not selected
|
||||
else
|
||||
{
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
auto it = std::ranges::remove(SHEditor::selectedEntities, eid).begin();
|
||||
auto it = std::ranges::remove(editor->selectedEntities, eid).begin();
|
||||
}//if mod ctrl is not pressed
|
||||
else
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
}//if selected
|
||||
}//if left mouse button released
|
||||
|
@ -209,4 +318,113 @@ namespace SHADE
|
|||
{
|
||||
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID) const noexcept
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHEntityParentCommand::EntityParentData entityParentData;
|
||||
std::vector<EntityID> parentedEIDS;
|
||||
for (auto const& eid : editor->selectedEntities)
|
||||
{
|
||||
if (sceneGraph.GetChild(eid, parentEID) == nullptr)
|
||||
{
|
||||
parentedEIDS.push_back(eid);
|
||||
if (auto parent = sceneGraph.GetParent(eid))
|
||||
entityParentData[eid].oldParentEID = parent->GetEntityID();
|
||||
entityParentData[eid].newParentEID = parentEID;
|
||||
}
|
||||
}
|
||||
SHCommandManager::PerformCommand(std::make_shared<SHEntityParentCommand>(parentedEIDS, entityParentData));
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SelectRangeOfEntities(EntityID beginEID, EntityID endEID)
|
||||
{
|
||||
bool startSelecting = false; bool endSelecting = false;
|
||||
auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
{
|
||||
auto eid = nodePtr->GetEntityID();
|
||||
if (!startSelecting)
|
||||
{
|
||||
if (eid == beginEID || eid == endEID)
|
||||
{
|
||||
startSelecting = true;
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!endSelecting)
|
||||
{
|
||||
editor->selectedEntities.push_back(eid);
|
||||
if (eid == endEID || eid == beginEID)
|
||||
{
|
||||
endSelecting = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SelectAllEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
{
|
||||
auto eid = nodePtr->GetEntityID();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
});
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::CopySelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::PasteEntities(EntityID parentEID)
|
||||
{
|
||||
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
|
||||
}
|
||||
|
||||
void SHCreateEntityCommand::Execute()
|
||||
{
|
||||
EntityID newEID = SHEntityManager::CreateEntity(eid);
|
||||
if (eid == MAX_EID)
|
||||
eid = newEID;
|
||||
}
|
||||
|
||||
void SHCreateEntityCommand::Undo()
|
||||
{
|
||||
SHEntityManager::DestroyEntity(eid);
|
||||
}
|
||||
|
||||
void SHEntityParentCommand::Execute()
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
if (entityParentData[eid].newParentEID == MAX_EID)
|
||||
sceneGraph.SetParent(eid, nullptr);
|
||||
else
|
||||
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
|
||||
}
|
||||
}
|
||||
|
||||
void SHEntityParentCommand::Undo()
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
if (entityParentData[eid].oldParentEID == MAX_EID)
|
||||
sceneGraph.SetParent(eid, nullptr);
|
||||
else
|
||||
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
|
||||
}
|
||||
}
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "imgui_internal.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
||||
#include "Editor/Command/SHCommand.hpp"
|
||||
namespace SHADE
|
||||
{
|
||||
class SHSceneNode;
|
||||
|
@ -23,11 +23,49 @@ namespace SHADE
|
|||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
void SetScrollTo(EntityID eid);
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
void ParentSelectedEntities(EntityID parentEID) const noexcept;
|
||||
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
|
||||
void SelectAllEntities();
|
||||
void CopySelectedEntities();
|
||||
void PasteEntities(EntityID parentEID = MAX_EID);
|
||||
bool skipFrame = false;
|
||||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
};//class SHHierarchyPanel
|
||||
|
||||
//Might move to a different file
|
||||
class SHCreateEntityCommand final : public SHBaseCommand
|
||||
{
|
||||
public:
|
||||
void Execute() override;
|
||||
void Undo() override;
|
||||
private:
|
||||
EntityID eid = MAX_EID;
|
||||
};
|
||||
|
||||
class SHEntityParentCommand final : public SHBaseCommand
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
EntityID oldParentEID = MAX_EID;
|
||||
EntityID newParentEID = MAX_EID;
|
||||
};
|
||||
using EntityParentData = std::unordered_map<EntityID, Data>;
|
||||
|
||||
SHEntityParentCommand(std::vector<EntityID> entityIDs, EntityParentData inEntityParentData):entities(entityIDs),entityParentData(inEntityParentData){}
|
||||
|
||||
void Execute() override;
|
||||
void Undo() override;
|
||||
private:
|
||||
std::vector<EntityID> entities;
|
||||
std::unordered_map<EntityID, Data> entityParentData;
|
||||
};
|
||||
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
static void DrawContextMenu(T* component);
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
|
||||
static void DrawComponent(T* component);
|
||||
}
|
||||
|
||||
#include "SHEditorComponentView.hpp"
|
|
@ -10,21 +10,40 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/IconsFontAwesome6.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
template<typename T>
|
||||
std::vector<const char*> GetRTTREnumNames()
|
||||
{
|
||||
auto const rttrType = rttr::type::get<T>();
|
||||
if (!rttrType.is_enumeration())
|
||||
return {};
|
||||
auto const enumAlign = rttrType.get_enumeration();
|
||||
auto const names = enumAlign.get_names();
|
||||
std::vector<const char*> result;
|
||||
std::transform(names.begin(), names.end(), std::back_inserter(result), [](rttr::string_view const& name) {return name.data(); });
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool>>
|
||||
static void DrawContextMenu(T* component)
|
||||
{
|
||||
if(!component)
|
||||
if (!component)
|
||||
return;
|
||||
rttr::string_view componentName = rttr::type::get<T>().get_name();
|
||||
|
||||
if (ImGui::BeginPopupContextItem(componentName.data()))
|
||||
{
|
||||
|
||||
|
||||
if (ImGui::Selectable(std::format("{} Copy {}", ICON_MD_CONTENT_COPY, componentName.data()).data()))
|
||||
{
|
||||
//SHClipboardUtil::WriteStringToClipboard(SHClipboardUtil::CFNAME::CFCOMPONENT, SHComponentToString(component));
|
||||
|
@ -37,16 +56,22 @@ namespace SHADE
|
|||
{
|
||||
SHComponentManager::RemoveComponent<T>(component->GetEID());
|
||||
}
|
||||
if (ImGui::Selectable(std::format("{} Reset {}", ICON_MD_RESTART_ALT, componentName.data()).data()))
|
||||
{
|
||||
*component = T();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool>>
|
||||
static void DrawComponent(T* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
const auto componentType = rttr::type::get<T>();
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::PopID();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -55,69 +80,66 @@ namespace SHADE
|
|||
for (auto const& property : properties)
|
||||
{
|
||||
auto const& type = property.get_type();
|
||||
|
||||
if(type.is_enumeration())
|
||||
auto tooltip = property.get_metadata(META::tooltip);
|
||||
bool const& isAngleInRad = property.get_metadata(META::angleInRad).is_valid() ? property.get_metadata(META::angleInRad).template get_value<bool>() : false;
|
||||
if (type.is_enumeration())
|
||||
{
|
||||
auto enumAlign = type.get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> list;
|
||||
for(auto const& name : names)
|
||||
for (auto const& name : names)
|
||||
list.push_back(name.data());
|
||||
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property]{return property.get_value(component).to_int();}, [component, property](int const& idx)
|
||||
{
|
||||
auto enumAlign = property.get_enumeration();
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
});
|
||||
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& idx)
|
||||
{
|
||||
auto enumAlign = property.get_enumeration();
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
}, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if(type.is_arithmetic())
|
||||
else if (type.is_arithmetic())
|
||||
{
|
||||
if (type == rttr::type::get<bool>())
|
||||
{
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property]{return property.get_value(component).to_bool();}, [component, property](bool const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
//else if (type == rttr::type::get<char>())
|
||||
//{
|
||||
//
|
||||
//}
|
||||
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin && metaMax)
|
||||
if (metaMin && metaMax)
|
||||
{
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint8_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint16_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint32_t>())
|
||||
|
@ -126,68 +148,221 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<float>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
float min{}, max{};
|
||||
if (metaMin.is_valid())
|
||||
min = std::max(metaMin.template get_value<float>(), -FLT_MAX * 0.5f);
|
||||
if (metaMax.is_valid())
|
||||
max = std::min(metaMax.template get_value<float>(), FLT_MAX * 0.5f);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<double>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);}, 0.1f);
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f, {}, {}, "%.3f", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec4>())
|
||||
{
|
||||
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec3>())
|
||||
{
|
||||
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec2>())
|
||||
{
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y"}, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHColliderComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
|
||||
// Get transform component for extrapolating relative sizes
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(component->GetEID());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
auto& colliders = component->GetColliders();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||
std::optional<int> colliderToDelete{ std::nullopt };
|
||||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
SHCollider* collider = &component->GetCollider(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
if (collider->GetType() == SHCollider::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||
SHEditorWidgets::DragVec3
|
||||
(
|
||||
"Half Extents", { "X", "Y", "Z" },
|
||||
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
|
||||
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::SPHERE)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||
SHEditorWidgets::DragFloat
|
||||
(
|
||||
"Radius",
|
||||
[sphere, transformComponent]
|
||||
{
|
||||
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
return sphere->GetRadius() / MAX_SCALE;
|
||||
},
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::CAPSULE)
|
||||
{
|
||||
|
||||
}
|
||||
{
|
||||
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
colliderToDelete = i;
|
||||
}
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if (colliderToDelete.has_value())
|
||||
{
|
||||
component->RemoveCollider(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::BeginMenu("Add Collider"))
|
||||
{
|
||||
if (ImGui::Selectable("Box Collider"))
|
||||
{
|
||||
component->AddBoundingBox();
|
||||
}
|
||||
if (ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
component->AddBoundingSphere();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHLightComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
static auto const enumAlign = rttr::type::get<SH_LIGHT_TYPE>().get_enumeration();
|
||||
static std::vector<const char*> list(GetRTTREnumNames<SH_LIGHT_TYPE>());
|
||||
|
||||
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component](int const& idx)
|
||||
{
|
||||
component->SetType(static_cast<SH_LIGHT_TYPE>(idx));
|
||||
});
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component]() {return component->GetPosition(); }, [component](SHVec3 const& vec) {component->SetPosition(vec); });
|
||||
SHEditorWidgets::DragVec3("Direction", { "X", "Y", "Z" }, [component]() {return component->GetDirection(); }, [component](SHVec3 const& vec) {component->SetDirection(vec); });
|
||||
SHEditorWidgets::ColorPicker("Color", [component]() {return component->GetColor(); }, [component](SHVec4 const& rgba) {component->SetColor(rgba); });
|
||||
SHEditorWidgets::DragFloat("Strength", [component]() {return component->GetStrength(); }, [component](float const& value) {component->SetStrength(value); });
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHRenderable* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
|
||||
{
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "SHpch.h"
|
||||
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "SHEditorInspector.h"
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
@ -7,27 +8,68 @@
|
|||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHEditorComponentView.hpp"
|
||||
#include "ECS_Base/UnitTesting/SHTestComponents.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
void DrawAddComponentButton(EntityID const& eid)
|
||||
bool DrawAddComponentButton(EntityID const& eid)
|
||||
{
|
||||
if(!SHComponentManager::HasComponent<ComponentType>(eid) && ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()))
|
||||
bool selected = false;
|
||||
if(!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
||||
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
|
||||
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
|
||||
{
|
||||
bool selected = false;
|
||||
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
|
||||
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::Text("Adds"); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
|
||||
ImGui::Text("if the entity does not already have it");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
||||
SHEditorInspector::SHEditorInspector()
|
||||
|
@ -45,11 +87,16 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
if (!SHEditor::selectedEntities.empty())
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editor && !editor->selectedEntities.empty())
|
||||
{
|
||||
EntityID const& eid = SHEditor::selectedEntities[0];
|
||||
EntityID const& eid = editor->selectedEntities[0];
|
||||
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
||||
|
||||
if(!entity)
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
|
||||
ImGui::SameLine();
|
||||
|
@ -64,26 +111,46 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(renderableComponent);
|
||||
}
|
||||
if(auto testComponent = SHComponentManager::GetComponent_s<SHComponent_ENUM>(eid))
|
||||
if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(testComponent);
|
||||
DrawComponent(colliderComponent);
|
||||
}
|
||||
if(auto rigidbodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
DrawComponent(rigidbodyComponent);
|
||||
}
|
||||
if(auto lightComponent = SHComponentManager::GetComponent_s<SHLightComponent>(eid))
|
||||
{
|
||||
DrawComponent(lightComponent);
|
||||
}
|
||||
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
||||
{
|
||||
DrawComponent(cameraComponent);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RenderScriptsInInspector(eid);
|
||||
ImGui::Separator();
|
||||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||
{
|
||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||
DrawAddComponentButton<SHRenderable>(eid);
|
||||
DrawAddComponentButton<SHComponent_ENUM>(eid);
|
||||
DrawAddComponentButton<SHCameraComponent>(eid);
|
||||
DrawAddComponentButton<SHLightComponent>(eid);
|
||||
|
||||
// Components that require Transforms
|
||||
|
||||
DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RenderScriptsInInspector(eid);
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorInspector::Exit()
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "SHEditorMenuBar.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/Command/SHCommandManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
//#==============================================================#
|
||||
|
@ -17,6 +17,8 @@
|
|||
#include <imgui_internal.h>
|
||||
#include <rttr/type>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
||||
|
@ -36,6 +38,11 @@ namespace SHADE
|
|||
void SHEditorMenuBar::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
constexpr std::string_view path = "../../Assets/Editor/Layouts";
|
||||
for(auto const& entry : std::filesystem::directory_iterator(path))
|
||||
{
|
||||
layoutPaths.push_back(entry.path());
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::Update()
|
||||
|
@ -68,7 +75,14 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
|
||||
if(ImGui::Selectable("Save"))
|
||||
{
|
||||
SHSerialization::SerializeSceneToFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
if(ImGui::Selectable("Load"))
|
||||
{
|
||||
SHSerialization::DeserializeSceneFromFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Edit"))
|
||||
|
@ -87,19 +101,6 @@ namespace SHADE
|
|||
ImGui::EndDisabled();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if(ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
SHEditor::SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Scripts"))
|
||||
{
|
||||
if (ImGui::Selectable("Generate Visual Studio Project"))
|
||||
|
@ -119,18 +120,79 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Window"))
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
if (window.get() != this)
|
||||
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if (ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Layout"))
|
||||
{
|
||||
for(auto const& entry : layoutPaths)
|
||||
{
|
||||
if(ImGui::Selectable(entry.stem().string().c_str()))
|
||||
{
|
||||
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawSecondaryBar() const noexcept
|
||||
{
|
||||
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
ImGui::BeginMenuBar();
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PLAY;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PAUSE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
|
||||
if(ImGui::SmallButton(ICON_MD_STOP))
|
||||
{
|
||||
editor->editorState = SHEditor::State::STOP;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawStatusBar() const noexcept
|
||||
|
@ -141,8 +203,8 @@ namespace SHADE
|
|||
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
|
||||
{
|
||||
ImGui::Text("Entity count: ");
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
}
|
||||
|
|
|
@ -18,5 +18,6 @@ namespace SHADE
|
|||
void DrawSecondaryBar() const noexcept;
|
||||
void DrawStatusBar() const noexcept;
|
||||
float menuBarHeight = 20.0f;
|
||||
std::vector<std::filesystem::path> layoutPaths;
|
||||
};//class SHEditorMenuBar
|
||||
}//namespace SHADE
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue